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posted
NM Mod. Hope it's useful.
- Have no audio preview point in any diffs (except Deetz's one but it's good-for-nothing). Putting it at 00:22:545 would be best.
- Only 44 sec. :(
- 00:22:109 (5) - Hard to get 300 here. It's better to move it to 00:22:022 or 00:22:196. Another way is to make a 1/2-beat 4-note combo like this: https://puu.sh/r0vzd/93e058c05a.JPG.
- 00:44:173 (2) - Why not try a NC here?
- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However...
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes.
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable.
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice. :)
posted

depzdai wrote:

NM Mod. Hope it's useful.
- Have no audio preview point in any diffs (except Deetz's one but it's good-for-nothing). Putting it at 00:22:545 would be best.
- Only 44 sec. :(
- 00:22:109 (5) - Hard to get 300 here. It's better to move it to 00:22:022 or 00:22:196. Another way is to make a 1/2-beat 4-note combo like this: https://puu.sh/r0vzd/93e058c05a.JPG.
- 00:44:173 (2) - Why not try a NC here?
- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However...
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes.
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable.
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice. :)
thanks for your mod! I'll be sure to imform my GDs
posted
[quote="depzdai"]NM Mod. Hope it's useful.
- Have no audio preview point in any diffs (except Deetz's one but it's good-for-nothing). Putting it at 00:22:545 would be best. I set a preview point there.
- Only 44 sec. :(
- 00:22:109 (5) - Hard to get 300 here. It's better to move it to 00:22:022 or 00:22:196. Another way is to make a 1/2-beat 4-note combo like this: https://puu.sh/r0vzd/93e058c05a.JPG. I fixed this by turning it into a double. I don't know if you made this mod before that or not.
- 00:44:173 (2) - Why not try a NC here? Done.
posted

depzdai wrote:

- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However... - fit with the song imo
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes. - i use combo colors to difference between 1/2 and 1/4, but yeah moved (2) a bit to the right to mach (3) better
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable. - fixed
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice. :)- yeah, i also nerf that stream a bit, too much spacing tbh lol
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -5
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22545,44871
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:missa1912's Extra
Source:
Tags:
BeatmapID:1030273
BeatmapSetID:482860

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.8
ApproachRate:9.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"350068.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
Are you sure with using .8 DS and not 1? seems so close
00:30:917 (4) - NC cuz of downbeat
00:31:615 (1) - remove NC because obvious reasons
00:39:289 (5) - NC this rather then 00:40:685 (6) -

well aesthetically I don't like it mostly because it seems so squished becuase of .8 DS rather than 1
Uhh I don't really like this tbh
In the kiai there really is a lack of rhytm and visual change ... even for an easy difficulty bring in some variety
Especially 00:39:289 (1,2,3) - something like this is meh and really just boring even for easy players I think
00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg
00:26:033 (6,1) - blanket?
00:27:778 (4,1) - keep the same distance as in the jumps before pls
00:33:359 (4,1) - again why the sudden decrease in DS?
00:33:708 - again I don't like this rhythm .... hmm idk xd
00:01:092 (4) - there is defintly an important beat on the white tick in the slider why are skipping it ... It should somehow be playable
00:02:487 (8) - ^
00:03:882 (4) - ^
00:06:150 - Make this a clickable object ... the melody starts here rather than 00:06:324 (1) -
00:06:673 (3) -again prominent beat problem
00:08:068 (7) - ^
00:11:382 (1,2,3,4,5) - Try out this rhythm http://puu.sh/r106w/6932e507c0.jpg
00:14:173 (1,2,3,4,5,6) - ^ http://puu.sh/r109R/095a5cbcc4.jpg
00:19:754 (1,2,3,4,5,6) - ^ http://puu.sh/r10e3/b5ce6e3f4f.jpg
For some explaination ... slider starting on white ticks will catch the melody better while leaving the less important sound on their sliderends (red ticks)
00:27:429 (2,3) - blanket? http://puu.sh/r10lZ/0d13100bf9.jpg
00:30:220 (7,8) - blanket~
00:33:621 - No sound here so remove one reverse from 00:33:359 (6) -
00:03:533 (3,4) - blanket~
00:11:382 (2,3,4) - with this you are actually emphasizing the red tick ... while the white tick is playing the music ... thus I should rather look like http://puu.sh/r10G6/89fe97c3b6.jpg
00:17:313 (2,3,4) - uhh same
00:18:359 (1,2,3) - ^
00:30:045 (2,3,4) - No 1/4 sounds here in the song ... map the triple at 00:29:783 -
00:31:615 (3,4,5) - ^ -> mapp it 00:31:876 -
00:33:621 (4) - no sound here ... no note to be mapped
well all in all listen to the music carefully
and I mean VERY carfully and fix other "wrong" triplet stuff
00:02:661 - you are a sound missing here~
00:08:243 - ^
00:22:022 - It is a triplet not a double ... add a note here
Nice diff
Nothing big to complain
Not going to say something about object placement ....
But about Rhythm....
I fthis is going for rank ...this "rhthym" is unacceptable...
If you are goint to remap this or fix some parts ... oriantate it on deetz maps which is really good
I am sorry to tell you


Man I am rude ... ; _ ;
well hope I helped
posted

Yukiyo wrote:

OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
Are you sure with using .8 DS and not 1? seems so close
00:30:917 (4) - NC cuz of downbeat
00:31:615 (1) - remove NC because obvious reasons
00:39:289 (5) - NC this rather then 00:40:685 (6) -

well aesthetically I don't like it mostly because it seems so squished becuase of .8 DS rather than 1
Uhh I don't really like this tbh
In the kiai there really is a lack of rhytm and visual change ... even for an easy difficulty bring in some variety
Especially 00:39:289 (1,2,3) - something like this is meh and really just boring even for easy players I think
00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg
00:26:033 (6,1) - blanket?
00:27:778 (4,1) - keep the same distance as in the jumps before pls
00:33:359 (4,1) - again why the sudden decrease in DS?
00:33:708 - again I don't like this rhythm .... hmm idk xd
00:01:092 (4) - there is defintly an important beat on the white tick in the slider why are skipping it ... It should somehow be playable
00:02:487 (8) - ^
00:03:882 (4) - ^
00:06:150 - Make this a clickable object ... the melody starts here rather than 00:06:324 (1) -
00:06:673 (3) -again prominent beat problem
00:08:068 (7) - ^
00:11:382 (1,2,3,4,5) - Try out this rhythm http://puu.sh/r106w/6932e507c0.jpg
00:14:173 (1,2,3,4,5,6) - ^ http://puu.sh/r109R/095a5cbcc4.jpg
00:19:754 (1,2,3,4,5,6) - ^ http://puu.sh/r10e3/b5ce6e3f4f.jpg
For some explaination ... slider starting on white ticks will catch the melody better while leaving the less important sound on their sliderends (red ticks)
00:27:429 (2,3) - blanket? http://puu.sh/r10lZ/0d13100bf9.jpg
00:30:220 (7,8) - blanket~
00:33:621 - No sound here so remove one reverse from 00:33:359 (6) -
00:03:533 (3,4) - blanket~
00:11:382 (2,3,4) - with this you are actually emphasizing the red tick ... while the white tick is playing the music ... thus I should rather look like http://puu.sh/r10G6/89fe97c3b6.jpg
00:17:313 (2,3,4) - uhh same
00:18:359 (1,2,3) - ^
00:30:045 (2,3,4) - No 1/4 sounds here in the song ... map the triple at 00:29:783 -
00:31:615 (3,4,5) - ^ -> mapp it 00:31:876 -
00:33:621 (4) - no sound here ... no note to be mapped
well all in all listen to the music carefully
and I mean VERY carfully and fix other "wrong" triplet stuff
00:02:661 - you are a sound missing here~
00:08:243 - ^
00:22:022 - It is a triplet not a double ... add a note here
Nice diff
Nothing big to complain
Not going to say something about object placement ....
But about Rhythm....
I fthis is going for rank ...this "rhthym" is unacceptable...
If you are goint to remap this or fix some parts ... oriantate it on deetz maps which is really good
I am sorry to tell you


Man I am rude ... ; _ ;
well hope I helped
thanks SO MUCH for your mod! I removed missa's......... Bonsai also said it should be removed -.O
posted
Oh man, that rhythm is pretty complex on highest diff.
posted

Yukiyo wrote:

OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
00:02:661 - you are a sound missing here~ It doesn't sound right when I place a beat there.
00:08:243 - ^ ^
00:22:022 - It is a triplet not a double ... add a note here I don't like it as a triple. The double plays and feels better.


Man I am rude ... ; _ ;
well hope I helped
Updated Diff: http://puu.sh/r1gKB/0d1f6cbeab.osu
posted

F1r3tar wrote:

Oh man, that rhythm is pretty complex on highest diff.
really? People said it was simple and repetetive, well hopefully it's okay xD
posted

Bubblun wrote:

Yukiyo wrote:

OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
00:02:661 - you are a sound missing here~ It doesn't sound right when I place a beat there.
00:08:243 - ^ ^
00:22:022 - It is a triplet not a double ... add a note here I don't like it as a triple. The double plays and feels better.


Man I am rude ... ; _ ;
well hope I helped
Updated Diff: http://puu.sh/r1gKB/0d1f6cbeab.osu
thanks updated
posted
so here's the mod

[General]
  1. This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
    (Cut ver.)
  2. Please add combo colours to every diff
  3. fix preview points
  4. aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous


[Easy]
  1. The placement of the note seems pretty random and well, too much centered. I know it's an easy diff, but it shouldn't be ignored.
  2. 00:08:592 (2) - such shapes could be avoided, in an easy diff.
  3. 00:21:499 (1) - add a finish hitsound
  4. yeah, check the whole diff because more finish hitsounds are missing (for example here too 00:33:708 (5) - )
  5. Those next lines will all be about new combos. The song is divided in some big rhythms. In this easy, it would be very good to see the new combos placed in the same place as the start of such rhythms. I know I suck at explaining, if you didn't understand feel free to pm me in game
  6. 00:05:801 (6) - add nc and remove nc here 00:07:196 (1) -
  7. 00:12:080 (4) - add nc
  8. 00:15:568 (4) - remove nc
  9. 00:16:964 (1) - add nc
  10. 00:21:499 (6) - remove nc, and add nc to 00:23:243 (1) -
  11. 00:26:731 (1,2) - remove nc to the first, add nc to the second
  12. 00:30:917 (1) - remove nc
  13. 00:33:708 (5) - add nc, remove nc here 00:35:103 (1) -


[Tatsu's Easy]
  1. hitsounds are missing
  2. 00:19:754 (1) - w-what's this
  3. tatsuyu your memes are bad :!: (the diff is plain, couldn't find anything that was a "problem" so I guess it is okay)


[Halli's Normal]
  1. hitsounds are missing
  2. 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo
  3. 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals
  4. 00:08:068 (4,5) - other pair that could make a decent blanket
  5. 00:29:522 (3,4,6) - this overlap is kinda..ugly
  6. 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there
  7. New combos:
    1. 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - )
    2. Pretty much, I would that ^ for the whole diff.


[abanes16's Hard]
  1. hitsounds surely needs to be re-done, 00:22:545 - those rare random claps doesn't make any sense!
  2. 00:30:917 (1,2,1,2,3,4,1,2,3,4,5,6) - yeah, no, all those hitsounds are too random
  3. 00:06:150 - you're skipping a pretty hearable beat here, that you haven't skipped for the whole map. I'd say to map it for consistency.
  4. 00:34:057 (2,3) - you should fix this into a blanket imo, could be far better.
  5. 00:44:173 (7) - why not using the same inclination as 00:43:475 (5,6) - ?


[Hpock's Light Insane]
  1. 00:22:545 (1,2,3) - wat, what's this random spacing between one note and another
  2. 00:23:940 (1,2,3) - same as above
  3. 00:24:638 (1,2,3) - whyyYyYyYyYYy
  4. 00:25:336 (1,2,3,4,1,2,3) - ok no plz fix those
  5. 00:28:126 (1,2,3,4,1,2,3) - it's painful to watch
  6. the rhtyhm you create with hitsounds are sometimes acceptable, but at least fix the claps from 00:39:289 - since you used them so much in the first part of the kiai, there's no reason to not use them at the end of it
  7. 00:01:615 - in those kind of cases you should use whistles instead of claps


[Bubblun's Insane]
  1. since you're completely following the piano on the first part, you should remove 00:04:580 -
  2. 00:11:382 (1,5) - dem random claps, why
  3. 00:22:022 - this beat is pretty strong, yet you skip it.
  4. 00:22:196 (6,7,1) - uhm, I'm pretty confused by this spacing
  5. 00:22:632 - the sound on this blue ticket pretty much doesn't exist, so I would say this is overmapped (and all the others too). Creating a rhythm that doesn't exist in a song can be okay once in a while, but not for so much.
  6. 00:33:185 (4,5,6,7,8) - excuse me sir did you just manually placed a stream without distance snap
  7. all those randomly placed overlaps like 00:24:464 (5,6) - are pretty boring to play and to watch tbh


[deetz' Extra]
  1. 00:42:080 - it feels like there are some claps missing from here to the end of the diff


[The Chinese Lord]
  1. what's the sense of the diffname?
  2. 00:12:778 (5,6,7) - please use distance snap
  3. 00:15:568 (3,4) - this space-break doesn't really work imo
  4. 00:27:952 (8,1) - yeah, also this spacing doesn't really fit
  5. 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense
  6. 00:29:696 (2,3,4) - ..eh?
  7. 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh
  8. 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
posted

felys wrote:

so here's the mod

[General]
  1. This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
    (Cut ver.)
  2. Please add combo colours to every diff
  3. fix preview points
  4. aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous


[Easy]
  1. The placement of the note seems pretty random and well, too much centered. I know it's an easy diff, but it shouldn't be ignored.
  2. 00:08:592 (2) - such shapes could be avoided, in an easy diff.
  3. 00:21:499 (1) - add a finish hitsound
  4. yeah, check the whole diff because more finish hitsounds are missing (for example here too 00:33:708 (5) - )
  5. Those next lines will all be about new combos. The song is divided in some big rhythms. In this easy, it would be very good to see the new combos placed in the same place as the start of such rhythms. I know I suck at explaining, if you didn't understand feel free to pm me in game
  6. 00:05:801 (6) - add nc and remove nc here 00:07:196 (1) -
  7. 00:12:080 (4) - add nc
  8. 00:15:568 (4) - remove nc
  9. 00:16:964 (1) - add nc
  10. 00:21:499 (6) - remove nc, and add nc to 00:23:243 (1) -
  11. 00:26:731 (1,2) - remove nc to the first, add nc to the second
  12. 00:30:917 (1) - remove nc
  13. 00:33:708 (5) - add nc, remove nc here 00:35:103 (1) -
Did all suggestions, thanks!


[The Chinese Lord]
  1. what's the sense of the diffname? Chinese type song, so chinese type name
  2. 00:12:778 (5,6,7) - please use distance snap it's fine imo
  3. 00:15:568 (3,4) - this space-break doesn't really work imo it does for me
  4. 00:27:952 (8,1) - yeah, also this spacing doesn't really fit ^
  5. 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense yea okay, changed
  6. 00:29:696 (2,3,4) - ..eh? oops xD
  7. 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh ok
  8. 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
I think it's good, the stream is so spaced because it's the ending


thanks for your mod!
posted

felys wrote:

so here's the mod

[General]
  1. This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
    (Cut ver.)
  2. Please add combo colours to every diff
  3. fix preview points
  4. aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous


[Bubblun's Insane]
  1. since you're completely following the piano on the first part, you should remove 00:04:580 - Done.
  2. 00:11:382 (1,5) - dem random claps, why Fixed.
  3. 00:22:022 - this beat is pretty strong, yet you skip it. I didn't wanna do it, but I guess I have to.
  4. 00:22:196 (6,7,1) - uhm, I'm pretty confused by this spacing What's wrong with it?
  5. 00:22:632 - the sound on this blue ticket pretty much doesn't exist, so I would say this is overmapped (and all the others too). Creating a rhythm that doesn't exist in a song can be okay once in a while, but not for so much. There's a light-noise on the blue tick. Even if I'm oblivious and it's not there, it's still fun.
  6. 00:33:185 (4,5,6,7,8) - excuse me sir did you just manually placed a stream without distance snap It's not supposed to be even, but it could've been placed better.
  7. all those randomly placed overlaps like 00:24:464 (5,6) - are pretty boring to play and to watch tbh I don't see anything wrong with them, but more distance wouldn't hurt.



[The Chinese Lord]
  1. what's the sense of the diffname? Your face. (jk, don't hurt me)
  2. 00:12:778 (5,6,7) - please use distance snap Do I have to?
  3. 00:15:568 (3,4) - this space-break doesn't really work imoThis part's not exaggerated, so no.
  4. 00:27:952 (8,1) - yeah, also this spacing doesn't really fit
  5. 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense
  6. 00:29:696 (2,3,4) - ..eh?
  7. 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh
  8. 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
Updated Diff: http://puu.sh/r1p5j/db793714b2.osu
posted
http://puu.sh/r1uFB/f63aff9254.zip
Extract the zip into a folder and name it "sb" (has to be exactly like that)

should look like this

make sure these files are inside

after all of that is done
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\blakc.jpg",320,240
M,0,0,220,320,240,320,244.9548
F,0,0,220,1,0.835742
M,0,220,1615,320,244.9548,317.5226,254.0387
F,0,220,22371,0.835742
M,0,1615,3010,317.5226,254.0387,317.5226,252.3871
M,0,3010,5801,317.5226,252.3871,299.3549,322.5806
M,0,5801,7196,299.3549,322.5806,297.7033,326.7096
M,0,7196,8592,297.7033,326.7096,296.0517,331.6645
F,0,22371,22458,0.835742,1
F,0,22458,22720,1,0
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.6201292
M,0,22545,44871,40.87743,248.2581,136.671,89.70321
Sprite,Foreground,Centre,"sb\red particle.png",320,240
F,0,22545,,1
M,0,22545,44871,196.129,415.8968,45.00646,354.7871
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.5540645
M,0,22545,44871,137.4968,91.35485,347.2516,166.5032
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.008258
M,0,22545,44871,704,207.7935,678.4,257.3419
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.379871
M,0,22545,44871,43.35485,352.3097,-24.36127,247.4323
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.768
M,0,22545,44871,176.3097,477.0065,49.96129,424.1548
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.5375484
M,0,22545,44871,1.238717,225.9613,294.4,145.0323
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.364129
M,0,22545,44871,305.1355,453.0581,5.36772,314.3226
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,2.139613
M,0,22545,44871,448,7.948383,628.8516,53.36774
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.94142
M,0,22545,44871,32.61936,135.9484,201.0839,145.858
Sprite,Foreground,Centre,"sb\red particle.png",320,240
M,0,22545,44871,573.5226,443.9742,345.6,467.0967
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.842323
M,0,22545,44871,418.271,474.5291,199.4323,416.7226
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,2.32129
M,0,22545,44871,-14.45162,449.7548,-88.7742,230.0903
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.974452
M,0,22545,44871,-108.5935,69.05811,94.55486,105.3936
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.4962576
M,0,22545,44871,-28.49031,264.7742,41.70324,121.9097
Sprite,Foreground,Centre,"sb\red particle.png",320,240
M,0,22545,44871,235.7677,32.72258,447.1743,9.600003
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,2.519484
M,0,22545,34811,643.7161,334.9677,529.7598,405.7545
M,0,34811,44871,529.7598,405.7545,429.8323,467.0968
Sprite,Foreground,Centre,"sb\red particle.png",320,240
M,0,22545,44871,630.5032,50.06453,682.529,180.5419
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.4219357
M,0,22545,44871,321.6516,93.83227,380.2839,34.37421
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.3641287
M,0,22545,44871,-56.56775,334.9677,-15.27743,168.9807
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.355871
M,0,22545,44871,267.9742,138.4258,331.5613,62.45162
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.4632257
M,0,22545,44871,307.6129,479.4839,123.458,454.7097
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.4384515
M,0,22545,44871,576.8259,167.329,611.5098,341.5742
Sprite,Foreground,Centre,"sb\red particle.png",320,240
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//Storyboard Sound Samples
posted

Yukiyo wrote:

00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play You are right! That rhytm fits better, Im using it :P
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable Right... I changed it, now it gets faster (Just a little) progressively and slows the same, I hope It's good XD
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg Sure :'D
00:26:033 (6,1) - blanket? Done :D
00:27:778 (4,1) - keep the same distance as in the jumps before pls I intended a small sequence of progressive jumps, I think they fit song and I think they are really fun when playing. In all this part I place notes only on white ticks, so it's not too hard to know and read what's going on imo :D
00:33:359 (4,1) - again why the sudden decrease in DS? Fixed :D
00:33:708 - again I don't like this rhythm .... hmm idk xd I agreed with you on the first part, but this is a kiai section, and I want to follow the main melody :O


Thank you! ;)

felys wrote:

[Halli's Normal]
  1. hitsounds are missing Im already on it 8-)
  2. 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo I thought it was a blanket already XD I curved it a little more, maybe that fixed it
  3. 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals Yes! Done
  4. 00:08:068 (4,5) - other pair that could make a decent blanket I changed the rhytm used here with the previous mod, so it isnt valid anymore, but nice idea!
  5. 00:29:522 (3,4,6) - this overlap is kinda..ugly Yeah :OOO Like this is fine now? http://puu.sh/r1xMB/f9b4a8c496.jpg
  6. 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there Alright xD I now used a DS 1 on this part, I'm still keeping the simmetrical jumps, I think they make sense because... Simmetry.
  7. New combos:
    1. 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - ) You were right! I did it and It automatically fitted with the other parts too :D
    2. Pretty much, I would that ^ for the whole diff.
Thank you! ;)
Very helpfull mods, here's my updated diff:

osu file format v14

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Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
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Creator:Whirl
Version:Halli's normal
Source:
Tags:
BeatmapID:1074285
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posted

HallidayASR wrote:

Yukiyo wrote:

00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play You are right! That rhytm fits better, Im using it :P
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable Right... I changed it, now it gets faster (Just a little) progressively and slows the same, I hope It's good XD
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg Sure :'D
00:26:033 (6,1) - blanket? Done :D
00:27:778 (4,1) - keep the same distance as in the jumps before pls I intended a small sequence of progressive jumps, I think they fit song and I think they are really fun when playing. In all this part I place notes only on white ticks, so it's not too hard to know and read what's going on imo :D
00:33:359 (4,1) - again why the sudden decrease in DS? Fixed :D
00:33:708 - again I don't like this rhythm .... hmm idk xd I agreed with you on the first part, but this is a kiai section, and I want to follow the main melody :O


Thank you! ;)

felys wrote:

[Halli's Normal]
  1. hitsounds are missing Im already on it 8-)
  2. 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo I thought it was a blanket already XD I curved it a little more, maybe that fixed it
  3. 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals Yes! Done
  4. 00:08:068 (4,5) - other pair that could make a decent blanket I changed the rhytm used here with the previous mod, so it isnt valid anymore, but nice idea!
  5. 00:29:522 (3,4,6) - this overlap is kinda..ugly Yeah :OOO Like this is fine now? http://puu.sh/r1xMB/f9b4a8c496.jpg
  6. 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there Alright xD I now used a DS 1 on this part, I'm still keeping the simmetrical jumps, I think they make sense because... Simmetry.
  7. New combos:
    1. 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - ) You were right! I did it and It automatically fitted with the other parts too :D
    2. Pretty much, I would that ^ for the whole diff.
Thank you! ;)
Very helpfull mods, here's my updated diff:

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: -5
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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[Editor]
Bookmarks: 14173,22545,33533,33708,35801,44871
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:Halli's normal
Source:
Tags:
BeatmapID:1074285
BeatmapSetID:482860

[Difficulty]
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CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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thanks, updated!
posted
Hello again, this time NM, gotta love the song so yeah, gonna just mod something:

Peace

00:08:592 (6) - NC
00:08:940 (7) - NC
00:13:650 (3) - slightly overlapped on 00:13:301 (1) -
00:14:173 (6) - NC
00:16:266 (3) - distance snap, little bit to small
00:17:313 (2,3,4) - ^
00:31:615 (5) - I feel the NC here when it comes to rhythm/hitsounds
00:35:278 (2,3,4) - weird triple?
00:36:499 (1,2,3) - actually here too the distance snap is weird, 0,8x looks good here and on all stuff like this on the diff
00:39:289 (1) - NC
00:39:987 (1) - remove NC
00:41:557 (2,3,4) - spaceing
00:43:999 (5,1) - actually you should fix that

Only few things for me, spaceing/NC bla bla. - im enjoying the diff, so I hope it will get ranked. Anyway people will cry about the wide jump the most, so...

Easy:

00:07:196 (2) - slider is off
00:16:964 (1,2,3) - make it triangle, fix 00:18:359 (2) - and it will be better
00:21:150 (5) - remove this one and move 00:21:499 (6) - here
00:22:545 (6) - and add circle here

after all maybe call the diff Beginner if its still rankable (not sure if this change actually lol), because you have Tatsu's Easy anyway.

Good luck in ranking the mapset, would be awesome to have another A.SAKA song ranked, even this version is only 44 sec :(
posted

NeBuSC2 wrote:

Hello again, this time NM, gotta love the song so yeah, gonna just mod something:

Peace

00:08:592 (6) - NC
00:08:940 (7) - NC
00:13:650 (3) - slightly overlapped on 00:13:301 (1) -
00:14:173 (6) - NC
00:16:266 (3) - distance snap, little bit to small
00:17:313 (2,3,4) - ^
00:31:615 (5) - I feel the NC here when it comes to rhythm/hitsounds
00:35:278 (2,3,4) - weird triple?
00:36:499 (1,2,3) - actually here too the distance snap is weird, 0,8x looks good here and on all stuff like this on the diff
00:39:289 (1) - NC
00:39:987 (1) - remove NC
00:41:557 (2,3,4) - spaceing
00:43:999 (5,1) - actually you should fix that

Only few things for me, spaceing/NC bla bla. - im enjoying the diff, so I hope it will get ranked. Anyway people will cry about the wide jump the most, so...

Easy:

00:07:196 (2) - slider is off
00:16:964 (1,2,3) - make it triangle, fix 00:18:359 (2) - and it will be better
00:21:150 (5) - remove this one and move 00:21:499 (6) - here
00:22:545 (6) - and add circle here

after all maybe call the diff Beginner if its still rankable (not sure if this change actually lol), because you have Tatsu's Easy anyway.

Good luck in ranking the mapset, would be awesome to have another A.SAKA song ranked, even this version is only 44 sec :(
thank you for your mod!
posted
woah das alotta gd's

did a quick check on your beginner, double check this, you pulled the slider out too long :U 00:08:592 (3) -
no kds
posted

Plaudible wrote:

woah das alotta gd's

did a quick check on your beginner, double check this, you pulled the slider out too long :U 00:08:592 (3) -
no kds
a tanks
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