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Memme - Tomodachi ga matamo ichi nin kekkon suru n da yo na

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Hessu_H
Here's your NM!

Ren's Easy

  • 00:03:201 (2,3,4,5) - These kind of overlaps are very hard for beginners to read
    00:07:375 (2) - Make this slider curvy
    00:08:418 (3) - Should be a 1/1 reverse slider because you are missing a strong sound there + blanket with 00:07:375 (2)
    00:10:505 (1) - Isn't this spinner a bit too long? This part should be mapped. Move the spinner to 00:16:766 (1) - and make it 3 white ticks long
    00:18:853 (1,2) - These sliders look boring D: Maybe make them edgy? Something like this!
    00:28:244 (2) - A note here would be great
Normal

  • On this diff it feels like you just threw curvy sliders all over the place.. You should blanket more
    00:08:418 (4,5) - Fix this blanket
    00:08:418 (4,1) - This overlap is ugly
    00:20:940 (7,8) - Fix this blanket
    00:28:071 (8) - Blanket with 00:27:201 (7) - Also, this note is off. Move to here. (1/8)
LGV's Advanced

  • 00:08:158 (4) - Blanket with 00:07:375 (3) -
    00:15:723 (1) - Remove NC?
    00:17:549 (2) - 00:16:766 (1) - This shouldn't be a reverse as the strong sound hits at 1/6. This pattern would catch the sound.
    00:23:027 (1) - Move this to x : 184 y : 188 so that it doesn't overlap with 00:19:897 (2) -
    00:25:114 (5) - Move this to x : 472 y : 80 for a perfect blanket and 00:25:636 (1) - to x : 440 y : 240
    00:27:201 - Maybe map this part / put a spinner here?
Hard

  • 00:05:288 (3,1,4) - This overlap is so ugly :/
    00:10:766 (1,1) - ^
    00:12:331 (4,1) - This jump is way too big for a Hard
    00:14:418 (4,1) - ^
    00:13:375 (4,1) - ^
    00:17:723 (3) - Blanket with 00:16:766 (1) -
    00:17:723 (3,6) - Ugly overlap
    00:18:853 (6) - Add NC
    00:19:897 (1) - Remove NC
    00:20:940 (6) - Add NC
    00:25:114 (6) - Add NC
    00:26:418 (1) - Remove NC
    00:27:201 (1) - Add NC
Hyper

  • 00:02:158 (1,2,3) - Blanket plz
    00:09:375 (5) - Move to x : 164 y : 152 so it blankets 00:08:940 (3) -
    00:11:809 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Umm.. I think you overused the square pattern here
    00:16:766 (5) - Blanket with 00:16:505 (4) -
    00:21:897 (3,4) - Move to x : 376 y : 252 so it doesn't touch 00:20:940 (7) -
    00:24:071 (5) - Make this less curvy
    00:27:723 (4,1,2) - Replace these with sliders and remove 00:28:158 (3) - because the music isn't intense enough for jumps on this part
That's it, i hope i helped!
DeRandom Otaku

Hessu_H wrote:

Here's your NM!

Ren's Easy

  • 00:03:201 (2,3,4,5) - These kind of overlaps are very hard for beginners to read went fine in testplays
    00:07:375 (2) - Make this slider curvy someone already suggested me that but i want linear slider here D:
    00:08:418 (3) - Should be a 1/1 reverse slider because you are missing a strong sound there + blanket with 00:07:375 (2) ur suggestion makes sense but i m good with the current one , it supports all the 1/6 sounds in the bg and it ends at 5/6th tick not on the latter white tick and about blanket , nope . i like overlaps like those ALOT :>
    00:10:505 (1) - Isn't this spinner a bit too long? This part should be mapped. Move the spinner to 00:16:766 (1) - and make it 3 white ticks long umm nope
    00:18:853 (1,2) - These sliders look boring D: Maybe make them edgy? Something like this! yea good idea
    00:28:244 (2) - A note here would be great i might do it but i would rather wait for more opinions about it
That's it, i hope i helped!
Thanks!
http://puu.sh/qKmWK/0441cc727a.txt
Topic Starter
Venix

Spotty wrote:

[NORMAL]

  1. 00:08:418 (4,1) - Avoidable overleap + Blanket on the "4" slider.
  2. 00:21:984 (8) - You can try to do a blanket with the next slider, don't you think?
  3. 00:28:071 (8) - Not a well timed note...
Please, try to put 5 in AR. I add AR4,5

[HARD]

  1. 00:06:331 (1,4) - Avoidable overleap.
  2. 00:10:766 (1,1) - Same here, you can put this note elsewhere.
  3. 00:16:766 (1,2,3) - This part is not very well done, I think you can extend your diff elsewhere, like opening your map all around the grid. Look at the screenshot I will send, this is a part where there is nothing, I think you can try to extend your combo here.
    https://puu.sh/qJcs5/b1e1248ac2.jpg
  4. 00:20:940 (5,6) - Rework the blanket
  5. 00:28:158 (8) - Return this slider in the other side instead of keeping it like that. Look at the screenshot.
    https://puu.sh/qJczB/c205e86edb.png
Hope it will help you :3
Thanks for mod!
Legend
No quote=ok
Nope
Improve
Topic Starter
Venix

Hessu_H wrote:

Here's your NM!

Normal

  • On this diff it feels like you just threw curvy sliders all over the place.. You should blanket more
    00:08:418 (4,5) - Fix this blanket
    00:08:418 (4,1) - This overlap is ugly
    00:20:940 (7,8) - Fix this blanket
    00:28:071 (8) - Blanket with 00:27:201 (7) - Also, this note is off. Move to here. (1/8)
Hard

  • 00:05:288 (3,1,4) - This overlap is so ugly :/
    00:10:766 (1,1) - ^
    00:12:331 (4,1) - This jump is way too big for a Hard
    00:14:418 (4,1) - ^
    00:13:375 (4,1) - ^
    00:17:723 (3) - Blanket with 00:16:766 (1) -
    00:17:723 (3,6) - Ugly overlap
    00:18:853 (6) - Add NC
    00:19:897 (1) - Remove NC
    00:20:940 (6) - Add NC
    00:25:114 (6) - Add NC
    00:26:418 (1) - Remove NC
    00:27:201 (1) - Add NC
Hyper

  • 00:02:158 (1,2,3) - Blanket plz
    00:09:375 (5) - Move to x : 164 y : 152 so it blankets 00:08:940 (3) -
    00:11:809 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Umm.. I think you overused the square pattern here Nope
    00:16:766 (5) - Blanket with 00:16:505 (4) -
    00:21:897 (3,4) - Move to x : 376 y : 252 so it doesn't touch 00:20:940 (7) -
    00:24:071 (5) - Make this less curvy
    00:27:723 (4,1,2) - Replace these with sliders and remove 00:28:158 (3) - because the music isn't intense enough for jumps on this part I think small jumps is good for this part
That's it, i hope i helped!
Legend
No quote=ok
Nope
Improve
Starset
[Another]
-00:04:897 (3) - this is supposed to be on 1/6 snap here 00:04:940 -
-00:05:549 (3) - this is supposed to end on 00:05:723 - 1/6 snap since you missing a sound there, suggestion : you should listen to this song on slow motion thats how you gonna find out where notes need to be exactly
-00:07:636 (4) - spacing here kinda break the movement and flow since its very low compared to how fast the map was, how about x321 y356
-00:08:549 (2,4) - their snap is wrong, its on 1/6 like i said try to listen carefully on 50% playback rate, 00:08:549 (2) - is supposed to be on 00:08:592 - and 00:08:810 (4) - on 00:08:853 -
-00:08:940 (1,2,3,4) - same here and put the spinner on 00:09:462 - since 00:09:375 (4) - needs to be on the spinner's location

[Light insane]
-00:04:766 (3) - why not symmetric with 00:04:244 (1) -
-00:09:462 - this not is overmapped, you should remove slider and just put a circle here 00:09:636 -
-00:23:027 (1,3) - blanket properly pls
-00:28:505 - clap doesnt fit here, remove pls
XVoIR

HB24 wrote:

[Light insane]
-00:04:766 (3) - why not symmetric with 00:04:244 (1) - coz it is with 00:05:288 (5)
-00:09:462 - this not is overmapped, you should remove slider and just put a circle here 00:09:636 donezo
-00:23:027 (1,3) - blanket properly pls idk fixed i think
-00:28:505 - clap doesnt fit here, remove pls switched to whistle
Topic Starter
Venix

HB24 wrote:

[Another]
-00:04:897 (3) - this is supposed to be on 1/6 snap here 00:04:940 -
-00:05:549 (3) - this is supposed to end on 00:05:723 - 1/6 snap since you missing a sound there, suggestion : you should listen to this song on slow motion thats how you gonna find out where notes need to be exactly
-00:07:636 (4) - spacing here kinda break the movement and flow since its very low compared to how fast the map was, how about x321 y356
-00:08:549 (2,4) - their snap is wrong, its on 1/6 like i said try to listen carefully on 50% playback rate, 00:08:549 (2) - is supposed to be on 00:08:592 - and 00:08:810 (4) - on 00:08:853 -
-00:08:940 (1,2,3,4) - same here and put the spinner on 00:09:462 - since 00:09:375 (4) - needs to be on the spinner's location
Thanks for mod!
All added!
Exile-
[General]

Remove the author from tags

[Another]

A lot of inconsistency with spacing, for example: 00:07:114 (1,2,3) - 00:23:810 (3,4,5) - . If you connected them like doubles, you can't just use constant velocity because it's very misleading.
00:04:244 (1,2,1,2) - Here is just one huge mess. You change the polarity and it's basically impossible to read this correctly. With a hard beat like that I suppest you to use slider. This would help the players to distinguish different gaps in the beat
00:05:549 (3,1) - Say what? These two objects are 0 ms apart and of top of that they're not even stacked!
00:08:592 (2,3,4,1,2,3,4) - Same here. Don't make square patterns with constant velocity when you have doubles here and they should be played like doubles
00:10:766 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The piano part here is a bit off if you listen to this carefully. I would suggest moving it by 1/16.
00:16:766 (5,6,1,2,3,4) - This beat is wrong, use 1/6 here

A lot of thing must be fixed here. I would suggest a complete remap since you ignore the spacing completely.

[Bara's Extra]

00:09:201 (1) - it is usually discouraged to put finished on slider's end when unnecessary. Here you can try something like this:

00:11:549 (1) - 00:13:636 (1) - End these on the red tick to follow the piano
00:27:201 (1) - This finish is a bit too loud and unnecessary for this part.

[MKL's Insane]

00:09:636 (1,2,1,2,1,2) - Imo this is a bit inconsistent. Either unstack or unstack them all ;)
Well mapped!

[XVoIR's Light Insane]

00:00:592 (1) - start it 00:01:114 - here
00:09:201 (5,6) - Please align them for the aesthetics
00:21:984 (5,6,7,8) - Imo you can increase the velocity here per each slider
00:27:201 (1,2,3) - Check out the spacing. You change the polarity here. Use DS

[Hyper]

00:10:505 - Place a note here and shorten the spinner
00:16:505 (4) - The square broke here. Why?
00:16:766 (5) - NC
00:17:549 (6,7,1) - You change the polarity here so i suggest you to just use DS
00:28:505 (1) - Definitely to close to the previous note. Needs some emphasis

[Hard]

00:01:114 (1,2,3) - Please just change it into a spinner
00:04:766 (2) - Why not 1/2 slider?
00:10:505 - Place a note here and shorten the spinner
00:27:984 (4) - Too far from the previous note

[LGV's Advanced]

00:27:201 - Missed a note?
00:25:114 (5,1) - Swap NC

[Normal]

To start with..
This should not happen in normal. Just use DS.

[Ren's Easy]

Looks clean! I like how you fit an easy diff into this hard beat.
Makeli

Exile- wrote:

[MKL's Insane]

00:09:636 (1,2,1,2,1,2) - Imo this is a bit inconsistent. Either unstack or unstack them all ;) - it's not inconsistent fuck it actually was.
Well mapped! - hi math guy
many danks
I also changed the main hitsound sample back to soft cause it will work like this too. And that's what I intended from the start so

ö
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Tomodachi ga matamo ichi nin kekkon suru n da yo na
TitleUnicode:友達がまたも一人結婚するんだよな
Artist:Memme
ArtistUnicode:Memme
Creator:Venix
Version:MKL's Insane
Source:
Tags:Dubstep Elecro Park Memme O2Jam DeRandom Otaku Ren
BeatmapID:1061136
BeatmapSetID:482665

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2158,-100,4,2,1,60,0,0
2592,-100,4,2,1,5,0,0
2679,-100,4,2,1,60,0,0
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DeRandom Otaku

Exile- wrote:

[Ren's Easy]

Looks clean! I like how you fit an easy diff into this hard beat.
\;3//////
gaston_2199
o/
From queue :)

[Ren's Easy]
Only this, nice.
  1. 00:08:418 (3) - Suggestion

[Normal]
  1. 00:09:375 (5) - Slider to 00:09:984 and remove 00:09:984 (1)
  2. 00:10:505 - Add note
  3. 00:12:592 (4) - NC
  4. 00:14:679 (7) - ^
  5. 00:18:853 (4) - ^
  6. 00:27:201 (7) - ^

[Hard]
  1. 00:08:940 (2,3) - Cut distance
  2. 00:12:331 (4,1) - ^ what is this distance? insane?
  3. 00:13:375 (4,1) - ^
  4. 00:14:418 (4,1) - ^
  5. 00:15:461 (4,1) - ^
  6. 00:17:549 (2,3) - ^
  7. 00:27:201 (1,2) - ^
  8. 00:27:984 (4) - ^ (please)

[Hyper]
  1. 00:26:592 (5,6,1,2) - Replace for sliders
  2. 00:27:114 (1) - Remove
  3. 00:27:636 (3,4,1,2) - Same 00:26:592

Good luck!
Topic Starter
Venix
Exile-
:( [quote="Exile-"][General]

Remove the author from tags

[Another]

A lot of inconsistency with spacing, for example: 00:07:114 (1,2,3) - 00:23:810 (3,4,5) - . If you connected them like doubles, you can't just use constant velocity because it's very misleading.
00:04:244 (1,2,1,2) - Here is just one huge mess. You change the polarity and it's basically impossible to read this correctly. With a hard beat like that I suppest you to use slider. This would help the players to distinguish different gaps in the beat
00:05:549 (3,1) - Say what? These two objects are 0 ms apart and of top of that they're not even stacked!
00:08:592 (2,3,4,1,2,3,4) - Same here. Don't make square patterns with constant velocity when you have doubles here and they should be played like doubles
00:10:766 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The piano part here is a bit off if you listen to this carefully. I would suggest moving it by 1/16.
00:16:766 (5,6,1,2,3,4) - This beat is wrong, use 1/6 here

A lot of thing must be fixed here. I would suggest a complete remap since you ignore the spacing completely.

[Hyper]

00:10:505 - Place a note here and shorten the spinner
00:16:505 (4) - The square broke here. Why?
00:16:766 (5) - NC
00:17:549 (6,7,1) - You change the polarity here so i suggest you to just use DS
00:28:505 (1) - Definitely to close to the previous note. Needs some emphasis

[Hard]

00:01:114 (1,2,3) - Please just change it into a spinner
00:04:766 (2) - Why not 1/2 slider?
00:10:505 - Place a note here and shorten the spinner
00:27:984 (4) - Too far from the previous note

[LGV's Advanced]

00:27:201 - Missed a note?
00:25:114 (5,1) - Swap NC

[Normal]

To start with..
This should not happen in normal. Just use DS.
Added!
Chalwa
Hello! Mod from my queue!
(I'll write mods to Venix in Polish, cause he will undertand me better)

Ren's <3 Easy

  1. 00:03:201 (2,3) - Improve it a little
    Gud diff

Normal

  1. Popraw DS, bo unrankable :(
  2. 00:13:114 (5) - NC
  3. 00:13:114 (5,6,7) - Ten pattern wygląda brzydko :/. Obróć 00:14:679 (7) o 180 stopni i daj Ctrl + G.
  4. 00:18:853 (4) - NC
  5. 00:23:027 (1,2,3,4) - Takie coś jest unrankable, bo masz nagłą zmianę kierunku. Spróbuj to jakoś poprzestawiać
  6. 00:26:071 (5) - NC

/ LGV's Advanced

  1. <3333333333333 LGV <33333333333333333333

Hard

  1. 00:03:114 - Daj tutaj circla, bo brzmi lepiej i jest playable
  2. 00:19:810 - ^
  3. 00:19:897 (2,3,4) - Zrób 1/2 repeat slidera

/ Hyper

  1. 00:11:462 - Dej cyrcla tutej
  2. 00:13:549 - ^

/ XVoIR's Light Insane

  1. 00:12:592 (1,2) - Trochę ci się chyba flow zjebało, ale to tylko sugestia

MKL's Insane

  1. Nice job!
END (cuz i can't modding Extra)
Good job, very nice mapset!
GOOD LUCK!!!
XVoIR

Exile- wrote:

[XVoIR's Light Insane]

00:00:592 (1) - start it 00:01:114 - here done
00:09:201 (5,6) - Please align them for the aesthetics done
00:21:984 (5,6,7,8) - Imo you can increase the velocity here per each slider done
00:27:201 (1,2,3) - Check out the spacing. You change the polarity here. Use DS changed somehow
To Chałwa - no chyba tobie xd
LGV894
[quote=Spotty]
ADVANCED

00:10:505 (1) - For this part, I don't know if I would do something like that with timing, but it's not wrong, so you can keep it like that if you want. Keeping it
00:26:158 - I think you can continue here with the map :c Sure
[/quote]

Hessu_H wrote:

LGV's Advanced

00:08:158 (4) - Blanket with 00:07:375 (3) - Nah, next patterns will get really messy
00:15:723 (1) - Remove NC? No?
00:17:549 (2) - 00:16:766 (1) - This shouldn't be a reverse as the strong sound hits at 1/6. This pattern would catch the sound. Suuuuuuure...
00:23:027 (1) - Move this to x : 184 y : 188 so that it doesn't overlap with 00:19:897 (2) - What?
00:25:114 (5) - Move this to x : 472 y : 80 for a perfect blanket and 00:25:636 (1) - to x : 440 y : 240 00:24:853 (4,5,1) - Too cluttered
00:27:201 - Maybe map this part / put a spinner here? [color=FF00]^ ^[/color]

Exile- wrote:

00:27:201 - Missed a note? There was nothing in there
00:25:114 (5,1) - Swap NC Whoops, ty.

Chalwa wrote:

/ LGV's Advanced


<3333333333333 LGV <33333333333333333333YASSSS
Update
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Bara-
Fixed all from Exile except 00:09:201, It's actually intended to be this way
Also made some chages myself by making it even weirder (and I have removed the only circle in the map, so OD10 is even better)
And increased CS from 6.2 to 6.5

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Thanks!!
Topic Starter
Venix
Added all mods!
LGV894

Bara- wrote:

Fixed all from Exile except 00:09:201, It's actually intended to be this way
Also made some chages myself by making it even weirder (and I have removed the only circle in the map, so OD10 is even better)
And increased CS from 6.2 to 6.5
Never trust somebody that maps without hit circles.

EDIT: W8, WTF? HI BARAATJE1234567890!
Topic Starter
Venix

LGV894 wrote:

Bara- wrote:

Fixed all from Exile except 00:09:201, It's actually intended to be this way
Also made some chages myself by making it even weirder (and I have removed the only circle in the map, so OD10 is even better)
And increased CS from 6.2 to 6.5
Never trust somebody that maps without hit circles.

EDIT: W8, WTF? HI BARAATJE1234567890!
nice meme
Bara-

LGV894 wrote:

Bara- wrote:

Fixed all from Exile except 00:09:201, It's actually intended to be this way
Also made some chages myself by making it even weirder (and I have removed the only circle in the map, so OD10 is even better)
And increased CS from 6.2 to 6.5
Never trust somebody that maps without hit circles.

EDIT: W8, WTF? HI BARAATJE1234567890!
LMAO GG HI LGV89491604610571010!
Lune
Hi here's the another ^^

Anotheruuuu
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TitleUnicode:友達がまたも一人結婚するんだよな
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272,136,23549,2,0,P|272:176|260:216,1,66.6666666666667,8|0,0:0|0:0,0:0:0:0:
278,124,23810,2,0,P|278:164|262:208,1,79.9999975585938
283,104,24071,6,0,P|283:144|261:208,1,100.000003814697,8|0,0:0|0:0,0:0:0:0:
120,120,24331,2,0,P|144:88|152:160,1,119.999996337891
72,68,24592,2,0,P|56:116|68:160,1,93.3333304850261,8|0,0:0|0:0,0:0:0:0:
244,76,24853,2,0,P|184:28|112:36,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
344,168,25114,6,0,L|360:56,1,79.9999975585938
248,244,25375,2,0,B|236:232|192:244|168:252|152:240,1,79.9999975585938
265,169,25636,2,0,B|277:181|321:169|345:161|361:173,1,79.9999975585938
120,196,25897,2,0,B|100:244|100:244|128:324,1,100.000003814697,0|8,0:0|0:0,0:0:0:0:
64,128,26158,1,0,0:0:0:0:
312,244,26331,5,0,0:0:0:0:
48,116,26418,1,2,0:0:0:0:
328,260,26592,1,0,0:0:0:0:
32,104,26679,1,10,0:0:0:0:
344,272,26853,1,0,0:0:0:0:
16,92,26940,1,2,0:0:0:0:
360,284,27114,1,0,0:0:0:0:
376,344,27201,6,0,P|416:300|416:260,1,99.9999969482423,8|0,0:0|0:0,0:0:0:0:
376,208,27723,2,0,L|332:144,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
316,240,27984,2,0,L|280:184,1,53.3333333333333,2|0,0:0|0:0,0:0:0:0:
256,272,28244,2,0,L|224:224,1,50,2|4,0:0|0:0,0:0:0:0:
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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