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3L - The Glow of A Firefly

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Topic Starter
Saten ruiko

banvi wrote:

[General]
Title : The Glow of a Firefly :?
don't forget adding guest mapper names to tags~

[Dis]
01:43:665 (3,4,5) this don't feel good because of overlap (4). Try like this?
[attachment=1:60852]1.jpg[/attachment:60852]
03:21:619 (3) this don't feel too. Try like this?
[attachment=0:60852]2.jpg[/attachment:60852]
03:25:028 (n) this break don't need imo
good normal ;)

[Hard]
add audio lead-in
00:02:756 (1,2,3) adjust spacing
00:26:847 (2) move 2 grid left
02:29:233 (1) hmm , actually this spinner better to end 02:30:028. But this is too short. So I suggest change some note or silder.
03:51:847 (1) add finish? or change longth like other diff?
I enjoyed when testplaying :)

[qinche]
02:13:665 (2) new combo?
02:17:301 (6) ^
03:25:028 (n) this break don't need imo
03:26:847 (n) ^
very nice <3
Thank you banvi :)
ouranhshc
Qinche
00:28:210 (5) - ITS AN ANTENNA >w<
00:48:210 (7) - new combo?
01:11:165 (2) - maybe shorten this to the red tick?
01:46:392 (8) - new combo?
01:55:483 (4) - ^
02:21:619 (7,8,9) - nazi make spacing even?
03:10:028 (1,2,3,4,5,6,7,8) - maybe like this instead:
03:24:574 (7,1) - are the breaks following these notes really necessary?
03:37:301 (8) - new combo?

Hard
~fine

Dis-might need an easier diff though
~fine

Folder Check
you have a .psd photo file in the folder lol
remiiii
( ゚∀゚)o彡゜niceBeatMap!!
cacipan
:)
Colin Hou
[General]:
  1. audio lean-in: 1000ms for Dis, 1500ms for Hard/qinche


[Disoy]:
  1. OD -1? 直接到三星省不少口水 [stress]
  2. 01:43:665 (3) - 这个ctrl+r一下吧..
  3. 03:51:847 (1) - 建议到Hard的结束位置


[Hard]:
  1. 取消掉letterbox
  2. combo color设置成和其他难度相同
  3. KIAI以及副歌部分音量太低了... 60~70会好很多
  4. 00:47:301 (1) - 考虑移到00:47:074? 那里有个很强的电子音 :3 然后new combo交给(2), 记得位置..
  5. 01:06:165 (4,5) - 感觉不如先note后slider的顺序
  6. 01:07:528 (2,3) - 整体后移1/2? clap位置记得移动下
  7. 02:28:665 (5,6) - 这俩的clap怎么没了..
  8. 02:48:210 (T) - note
  9. 02:49:801 (3) - clap换whistle
  10. 03:22:756 (1) - 末尾clap


[qinche]:
  1. 03:51:847 (1) - 建议到Hard的结束位置


SB很好很强大 :3
star~
Topic Starter
Saten ruiko

Colin Hou wrote:

[General]:
  1. audio lean-in: 1000ms for Dis, 1500ms for Hard/qinche


[Disoy]:
  1. OD -1? 直接到三星省不少口水 [stress]
  2. 01:43:665 (3) - 这个ctrl+r一下吧..
  3. 03:51:847 (1) - 建议到Hard的结束位置


[Hard]:
  1. 取消掉letterbox
  2. combo color设置成和其他难度相同
  3. KIAI以及副歌部分音量太低了... 60~70会好很多
  4. 00:47:301 (1) - 考虑移到00:47:074? 那里有个很强的电子音 :3 然后new combo交给(2), 记得位置..
  5. 01:06:165 (4,5) - 感觉不如先note后slider的顺序
  6. 01:07:528 (2,3) - 整体后移1/2? clap位置记得移动下
  7. 02:28:665 (5,6) - 这俩的clap怎么没了..
  8. 02:48:210 (T) - note
  9. 02:49:801 (3) - clap换whistle
  10. 03:22:756 (1) - 末尾clap


[qinche]:
  1. 03:51:847 (1) - 建议到Hard的结束位置


SB很好很强大 :3
star~
改玩了 謝謝瞜:3
Axey
这歌肿摸还不rank...
Sakura
[General]
Why is the storyboard code repeated on each difficulty instead of having a .osb file? if there are slight differences between the maps those can be put into the .osu files, but all the common things can be put into a .osb file.
comboburst.png the butterfly wing is cut off at the end http://puu.sh/2IvJ, it can be noticed during gameplay as well http://osu.ppy.sh/ss/102203
Only 81% of the mp3 is mapped, you need to cut it down.
Your difficulty names are really awkward why not give a difficulty level name to the guest difficulties too? for example, qinche's Lunatic?

[qinche]
03:50:256 (1,2,3,4,5,6) - This is a really awkward positioning of notes, wouldnt it be better to align 1 with 2, 3 with 4 and 5 with 6?

[Dis]
02:46:619 (1,2,3) - This direction change can be pretty hard for new players to read.
02:53:210 (2,3) - ^
qinche

Sakura Hana wrote:

[General]
Why is the storyboard code repeated on each difficulty instead of having a .osb file? if there are slight differences between the maps those can be put into the .osu files, but all the common things can be put into a .osb file.
comboburst.png the butterfly wing is cut off at the end http://puu.sh/2IvJ, it can be noticed during gameplay as well http://osu.ppy.sh/ss/102203
Only 81% of the mp3 is mapped, you need to cut it down.
Your difficulty names are really awkward why not give a difficulty level name to the guest difficulties too? for example, qinche's Lunatic?

[qinche]
03:50:256 (1,2,3,4,5,6) - This is a really awkward positioning of notes, wouldnt it be better to align 1 with 2, 3 with 4 and 5 with 6?

[Dis]
02:46:619 (1,2,3) - This direction change can be pretty hard for new players to read.
02:53:210 (2,3) - ^
o.o i would like to keep my name as it is...like http://osu.ppy.sh/s/18958
that i changed

Download: 3L - The Glow of a Firefly (Saten ruiko) [qinche].osu
suraimu_su_
star~ :)
hez
\nice/
Topic Starter
Saten ruiko

Sakura Hana wrote:

[General]
Why is the storyboard code repeated on each difficulty instead of having a .osb file? if there are slight differences between the maps those can be put into the .osu files, but all the common things can be put into a .osb file.
comboburst.png the butterfly wing is cut off at the end http://puu.sh/2IvJ, it can be noticed during gameplay as well http://osu.ppy.sh/ss/102203
Only 81% of the mp3 is mapped, you need to cut it down.
Your difficulty names are really awkward why not give a difficulty level name to the guest difficulties too? for example, qinche's Lunatic?

[qinche]
03:50:256 (1,2,3,4,5,6) - This is a really awkward positioning of notes, wouldnt it be better to align 1 with 2, 3 with 4 and 5 with 6?

[Dis]
02:46:619 (1,2,3) - This direction change can be pretty hard for new players to read.
02:53:210 (2,3) - ^
done~
Beren
Komeiji Yuki
:3
TW-KUMA01
nieniegao :)
qinche
Q.Q敢让它坟了我是不会原谅你的!

不会原谅你的!
会原谅你的!
原谅你的!
谅你的!
你的!
的!

do i have enough words..?
Topic Starter
Saten ruiko

qinche wrote:

Q.Q敢让它坟了我是不会原谅你的!

不会原谅你的!
会原谅你的!
原谅你的!
谅你的!
你的!
的!

do i have enough words..?
呆呆別壓力我Q.Q
xierbaliti
-General-
Tags不加上小车车吗?

-Storyboard-
SBload似乎爆了3处 需要改一下

-Dis-
03:55:483 - 无用绿线
03:56:392 - ^
03:56:847 - ^
03:57:301 - ^

EDIT: alright, time to bubble this!
Komeiji Yuki
Bubble了:o

我很喜歡你的圖 期待rank :3
Topic Starter
Saten ruiko

Komeiji Yuki wrote:

Bubble了:o

我很喜歡你的圖 期待rank :3
謝謝:3
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