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posted
This beatmap was submitted using in-game submission on Friday, December 2, 2016 at 10:15:22 PM

Artist: Getty vs. DJ DiA
Title: Fox4-Raize-
Source: SOUND VOLTEX III GRAVITY WARS
Tags: sdvx xilver bonzi VINXIS Doormat The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore
BPM: 200
Filesize: 2804kb
Play Time: 01:55
Difficulties Available:
  1. Advanced (2.44 stars, 224 notes)
  2. Another (4.78 stars, 489 notes)
  3. Bonzi's Extra (6.12 stars, 623 notes)
  4. Doorfin's Extra (5.53 stars, 631 notes)
  5. Extreme (6.2 stars, 664 notes)
  6. Hard (3.43 stars, 318 notes)
  7. Kamal's Special Extra (6.15 stars, 627 notes)
  8. Normal (1.83 stars, 161 notes)
  9. Xilver's Extra (5.93 stars, 588 notes)


Download: Getty vs. DJ DiA - Fox4-Raize-
Information: Scores/Beatmap Listing
---------------
yo degen pump this party


my EP 'KEEP GOING' is available everywhere you can listen to music! thanks for all the support and good times everyone








#1 of 4
HITSOUNDS BY RLC LITERALLY A HERO
Normal - - basic difficulty for beginners, simple 1/1 rhythms with a little basic 1/2
Advanced - - more complex basic difficulty, 1/2 rhythms fully introduced
Hard - - difficulty for novices, 1/2 rhythms and the introduction of 1/4 rhythm
Another - - trickier 1/4 rhythms! watch out for doubles
Doorfin's Extra by me and Doormat - - stream heavy extra, lots of 1/4 patterns
Xilver's Extra by Xilver - - precise aim heavy extra, 1/4 jumps and smaller CS
Bonzi's Extra by Bonzi - - reading heavy extra, complex rhythms
Kamal's Special Extra by VINXIS - - big CS extra, high spacing
Extreme - - feel

i stole the last icon from fort description please don't hate me fort!!

warning there are sliders below 0.50x in the slow part of Extreme and Bonzi's Extra but if u miss on the slow slow sliders ur probably a dumbass lol

map is fully finished now :D

redownload if it says not submitted XDD D X D X X D XD D D

  1. captin1 for the motivation
  2. RLC for hitsounding help
  3. VINXIS, Xilver, Doormat, and Bonzi for the guest diffs
  4. Spaghetti, Stjpa, and Karen >_<
  5. handsome and captin1 for the inspiration and motivation
  6. pishifat for featuring this map in his player skill video
  7. all my homies in da safe space if u know what im sayin
  8. you!
http://p.eagate.573.jp/game/sdvx/iii/p/music/detail.html?list_id=52

posted
:0

first haha
posted
i love this 8)
posted
hell yea
posted
misread artist as Genji vs D.Va
posted
posted
this is very fun, cool and technical song
posted
yo degen pump this party
posted
Girl diff coming soon
posted

Girl wrote:

Girl diff coming soon
nuked
posted
i need that insane level diff plsss
posted
i gd lolz
posted
hitsounding in progress, moved to pending! any and all mods are appreciated
posted
ok widescreen support yadan whatever the fuck

feel
  • also known as the "hey guys lets capitalize every diff name but this 1
    LIKE WHJATY

    ar 9.8 because 9.7 is ugly

    00:03:212 (1,2) - like basically all the sliders here should have slider ends silenced cuz im ocd
    00:10:412 (1,2) - when u hit the drugs too much and go from 0.2 to 1.8 real quick
    00:13:562 (1) - is nc here necessary tho
    00:21:812 (1,1,1) - this is like really the only awkward 1/3 pattern to hit here cuz of the zigzags and for introducing this rhythm its kind of blhe id just make it straight or change it up a bit in ur own ~style~
    00:31:487 (2,1) - wouldnt 1/4 slider fit this better for playability here? kind of awkward rhythm so itd be easier to do that but this entire fuking song is GJAFKVDNCK so whtever
    00:35:162 (1) - y nc
    00:37:562 (2) - this 1 on the other hand has more emphasis and should actualy be given circles tho
    00:38:612 (1,1) - OK IS THIS ONE SUPPOSED TO B E A BLANKET
    00:40:862 (1) - nic missed snare
    00:58:412 (1,2) - WHAT AR THESE SHAPESDUDE PLEA s
    01:55:862 (2) - having a slider here ending on 01:56:162 - when that sound fades out would be kinda cool here

    o ya heres the nc list
    01:15:062 (1) - useless nc here 2
    01:21:737 (1) - ^ lo
    01:24:287 (1) - ^^
    01:29:087 (2) - ^
    01:31:487 (1) - ^ yea
    01:35:912 (1) - ^ YEa
    01:40:712 (1) - holy FUC
    01:41:162 (1) - PLEASe
    01:50:162 (1) - DDDDDDDDDDDD
    01:50:762 (1) - i need psychiatric help


bonzi
  • ok just make this the hardest diff because i have no idea wtf is going on here


KAMAL
  • It's a scientifically proven fact that lower Circle Size makes your beatmaps better.

    00:05:012 (1) - nice slider end silence lolz
    00:09:812 (1) - ^
    00:16:412 (1,1) - y direct stack when 00:14:912 (3,1) - not here
    00:18:662 (2) - ctrl g lolz
    01:16:112 (1,2) - feel like these should be spaced out more due to the whoosh in the bg tbh
    01:44:762 - add note lolz


xilve r
  • 00:05:012 (4) - nc
    00:26:612 (4) - would put nc here instead of 00:26:912 (1) - personally
    00:53:162 (1) - pretty useless nc here too xd
    00:54:212 (5) - nc
    00:55:412 (5) - ^
    00:58:262 (4,1) - stacking this kind of seems underwhelming since theres a break here, id give it more spacing imo
    01:03:212 (1) - wht does this spinner even end on
    01:19:337 (1) - this is the only pattern like this you nc, either remove nc here or nc everything else like this
    01:24:962 (1) - wot
    01:31:862 (1) - pretty useless nc here too
    01:36:362 (1) - ^
    01:44:012 (4) - nc
    01:55:712 (4) - nc here instead of 01:55:862 (1) - here

    new combo: the mod


hav to go so cant mod doormat's ex whops.
posted

fieryrage wrote:

ok widescreen support yadan whatever the fuck

feel
  • also known as the "hey guys lets capitalize every diff name but this 1
    LIKE WHJATY yo degen pump this party

    ar 9.8 because 9.7 is ugly sure

    00:03:212 (1,2) - like basically all the sliders here should have slider ends silenced cuz im ocd i tried this with silenced sliders before and didnt like how it sounded, it sounds empty without the slider ends to me hehe
    00:10:412 (1,2) - when u hit the drugs too much and go from 0.2 to 1.8 real quick zoom
    00:13:562 (1) - is nc here necessary tho probably not but i love colours
    00:21:812 (1,1,1) - this is like really the only awkward 1/3 pattern to hit here cuz of the zigzags and for introducing this rhythm its kind of blhe id just make it straight or change it up a bit in ur own ~style~ ehhhh i think its ok, i wanted to make it very very 1/3 looking so it wouldnt be misread and if i made it straight it wouldnt be a great introduction for the rhythm, if this is brought up again ill probably tweak it to make it supa easy
    00:31:487 (2,1) - wouldnt 1/4 slider fit this better for playability here? kind of awkward rhythm so itd be easier to do that but this entire fuking song is GJAFKVDNCK so whtever nah gotta emphasis the "cha-cha" sound
    00:35:162 (1) - y nc i didnt remove this nc because i want the 123 emphasis, but i removed the nc on 00:35:012 (1)
    00:37:562 (2) - this 1 on the other hand has more emphasis and should actualy be given circles tho tweaked position of 00:37:412 (1) to give more emphasis and to dodge the bad overlap, im leaving the 00:37:562 (2) as a slow slider for a different kind of emphasis plus didnt want to completely ignore the 1/4 in the bg
    00:38:612 (1,1) - OK IS THIS ONE SUPPOSED TO B E A BLANKETnope but the meme i was doing was a little off so i fixed it should be more clear now
    00:40:862 (1) - nic missed snare emphasized through slider shape, thats not the sound im mapping to anyways
    00:58:412 (1,2) - WHAT AR THESE SHAPESDUDE PLEA s these are normal :(
    01:55:862 (2) - having a slider here ending on 01:56:162 - when that sound fades out would be kinda cool here good suggestion but i want it to be punctuated with the circle, its cleaner that way

    o ya heres the nc list
    01:15:062 (1) - useless nc here 2 nop
    01:21:737 (1) - ^ lo fix
    01:24:287 (1) - ^^ fix
    01:29:087 (2) - ^ fix
    01:31:487 (1) - ^ yea fix
    01:35:912 (1) - ^ YEa fix
    01:40:712 (1) - holy FUC fix
    01:41:162 (1) - PLEASe fix
    01:50:162 (1) - DDDDDDDDDDDD fix
    01:50:762 (1) - i need psychiatric helpfix
thank you for mod! did some NC rework to make it more consistent
posted
hi i almost forgot

[Normal]
  1. 00:25:412 (2,1) - could look better maybe http://puu.sh/rLfB0/20653b4e5a.jpg
  2. 00:41:012 (2,1) - blanket slightly off
  3. 00:45:212 (1,1) - slightly off http://puu.sh/rLfRY/d71bcf6d4c.jpg
  4. 00:45:212 (1,1,2) - equalize distance between slider end of 1 and the two mirror sliders http://puu.sh/rLhEH/efa2688e0b.jpg
  5. 01:13:412 (2,1) - could be blanketed better


[Advanced]
  1. 01:22:412 (1,2,3,4,5,6) - this combo feels a bit long. maybe nc here 01:23:612 (3) - ?
  2. 01:27:212 (1,2,3,4,5,6) - here too


[Hard]
  1. 00:33:212 (1,1) - - doesnt look lined up straight. ignore if intended
  2. 00:27:662 (2,1,2,3) - stack looks a little weird imo. could try a manual stack


[Another]
  1. 00:11:912 (2) - ctrl-g more consistent flow when considering 00:11:312 (7,1,2) - as a whole
  2. 00:27:512 (2,1,2,3) - stack looks really weird with the direction of the automatic stack. maybe try manual stack
  3. 00:54:812 (1,2) - had troubles reading this while play testing. I know they're stacked in groups because of recurring sounds throughout 00:54:812 (1,2,3,4,5,6) - . but consider separating 00:54:812 (1,2) - for better readability
  4. 01:15:212 (1,2,3) - is there a particular reason why spacing is smaller from 2 to 3? I think it would be better with equal/increasing distance
  5. 01:26:612 (5) - the sound stands out for me and I think it could use some emphasis. I think spacing it out like this could be cool http://puu.sh/rLknI/93c38001e7.jpg
  6. 01:41:012 (1,1) - intentional overlap? doesnt fit the aesthetics of the map imo. maybe just stack
  7. 01:53:912 (2,3,4,5,6,7,1) - the triangle thing here could look more symmetrical imo


sry if bad mod
nice set, gl
posted

nubery wrote:

hi i almost forgot almost

[Normal]
  1. 00:25:412 (2,1) - could look better maybe http://puu.sh/rLfB0/20653b4e5a.jpg fix
  2. 00:41:012 (2,1) - blanket slightly off not enough to care
  3. 00:45:212 (1,1) - slightly off http://puu.sh/rLfRY/d71bcf6d4c.jpg its ok
  4. 00:45:212 (1,1,2) - equalize distance between slider end of 1 and the two mirror sliders http://puu.sh/rLhEH/efa2688e0b.jpg impossible with the angle + distance snap : (
  5. 01:13:412 (2,1) - could be blanketed better fix


[Advanced]
  1. 01:22:412 (1,2,3,4,5,6) - this combo feels a bit long. maybe nc here 01:23:612 (3) - ? i think the combo length is ok, its for consistency and its only 6
  2. 01:27:212 (1,2,3,4,5,6) - here too


[Hard]
  1. 00:33:212 (1,1) - - doesnt look lined up straight. ignore if intended woops
  2. 00:27:662 (2,1,2,3) - stack looks a little weird imo. could try a manual stack changed the pattern to avoid the stack


[Another]
  1. 00:11:912 (2) - ctrl-g more consistent flow when considering 00:11:312 (7,1,2) - as a whole sure
  2. 00:27:512 (2,1,2,3) - stack looks really weird with the direction of the automatic stack. maybe try manual stack it looks fine when playing to me
  3. 00:54:812 (1,2) - had troubles reading this while play testing. I know they're stacked in groups because of recurring sounds throughout 00:54:812 (1,2,3,4,5,6) - . but consider separating 00:54:812 (1,2) - for better readability made it less confusing
  4. 01:15:212 (1,2,3) - is there a particular reason why spacing is smaller from 2 to 3? I think it would be better with equal/increasing distance i wanted it to slowly close in, kind of how the song is making that kind of sound before the drop, if this isnt clear enough and is brought up again ill just make em even
  5. 01:26:612 (5) - the sound stands out for me and I think it could use some emphasis. I think spacing it out like this could be cool http://puu.sh/rLknI/93c38001e7.jpg the stack is the emphasis
  6. 01:41:012 (1,1) - intentional overlap? doesnt fit the aesthetics of the map imo. maybe just stack changed up the pattern
  7. 01:53:912 (2,3,4,5,6,7,1) - the triangle thing here could look more symmetrical imo ehhhhhhhhhhhh its fine wasnt intended to be a perfect triangle anyways


sry if bad mod nah it was good
nice set, gl
thanks for the mod!
posted
[General]
  1. Tags Add the following to your mapset The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore SDVX . All took from this ranked mapset; https://osu.ppy.sh/b/964617
  2. Hitsounds is a work in progress I suppose? You should try to do that asap because all modders will probably mention it :)
[Normal]
    1. I know DS value here can't be 1,0x 00:00:812 (1,1,1) - for obvious reasons. However I feel like the values could be more similar compared to what they're now. You have
      00:00:812 (1) - 0,37x
      00:03:212 (1) - 0,43x
      My suggestion is that you make both 0,4x and it's quite simple you only have to move 00:03:212 (1) - to x:450 y:223 to do that.
    2. Same idea applies to this 00:08:012 (1) - you can move it to x:497 y:269 that will keep your pattern.
    3. This overlap could be avoided 00:16:412 (1,2) - without changing much of your map. Moving 00:18:212 (2) - a bit down won't affect flow at all if you change this slider angle a bit. By moving this slider 00:18:212 (2) - to x:255 y:288 you'll improve the structure of the position and avoid the overlap. In case you apply this move 00:18:812 (3) - to x:444 y:265 to fix DS.
    4. I have a suggestion for this pattern 00:23:612 (1,2,1) - . By moving this slider 00:24:812 (1) - and making it blanket with this approach circle 00:24:212 (2) - you can actually improve it. Let me show you the result; http://puu.sh/rNe2Y.jpg . As you can see the linear movement is kept and the sliders ends of this sliders 00:23:012 (2,1) - and this sliderhead 00:24:212 (2) - make a triangle improving the overall structure. You will need to fix this slider 00:25:412 (2) - if you apply this, pretty simple just copy paste the previous slider and put it on x:233 y:239
    5. Personal mapping suggestion: This sliders are very sharp 00:27:212 (1,2) - it terms of the movement. Considering that this is the easiest diff of your set you might want to nerf this a bit.
    6. Rotate this slider 01:14:012 (1) - in "+1º" to improve this blanket a bit 01:13:412 (2,1) -
    7. I feel like you could re-work your pattern here 01:36:812 (1,2,1,2) - into something like this http://puu.sh/rNeSx.jpg. To avoid a few overlaps and take advantage of this slider shape 01:36:812 (1) - to blanket it with 01:38:012 (1) - .
[Advanced]
  1. The same idea of the DS I've metioned in normal applies here as well 00:03:212 (1) - . Try to keep the values here similar.
  2. Personal mapping suggestion: Two sliders 1/2 here 00:44:012 (1) - instead of a 1/1 slider would make more justice to the sound here 00:44:312 - .
  3. Improve this blanket here 00:44:612 (2,3) - http://puu.sh/rNgwj.jpg
  4. I know this is not intended but I recommend you blanket this 01:20:612 (2,2) -
  5. Something I've noticed is that this pattern here 01:18:812 (1,2,3,4) - which represents the same thing as this one here 01:23:612 (3,4,5,6) - have different combo and flow.
    Taking a look at the combo structure your first chorus was structured like this 01:17:612 (1,2,1,2,3,4,1,2,1,2,3) - and then the music repeats itself and this is how the combo goes 01:22:412 (1,2,3,4,5,6,1,2,1,2) - .
    Theres a big difference comparing this 01:17:612 (1,2,1,2,3,4) - 01:22:412 (1,2,3,4,5,6) - . I strongly recommend you NC this 01:23:612 (3) - or you remove this NC here 01:18:812 (1) - to keep the the consistency of the combos. About the flow I suppose it's fine to give variety in Advance but some people might complain so I'll just warn you about it :)
  6. Personal mapping suggestion: Make this 1/2 slider 01:55:712 (2) - into a reverse one ending on the white tick. Ending on the red tick of the music even if the strong beat is there feels a little weird imo.
[Hard]
  1. Move this to x:455 y:197 and then rotate this 00:26:612 (3,4) - selection centre in "-11º" and fix stack in this 00:26:012 (1,4) - . All this modification is to avoid this overlap 00:26:462 (2,1) - .
  2. Really cool pattern 00:46:412 (1,2,1,2) - great job.
  3. Really hard to read pattern here 01:26:012 (1,2,3) - . It's fine for me but I'll warn you that it's not very usual to see such a pattern in 3* difficulty. Good luck with it.
  4. This could use some improvement 01:43:712 (4,1,2,3) - . Rework this slider here by moving the slider end to x:335 y:257 and the middle point anchor to x:368 y:332
  5. I believe you should make the same flow inside this pattern 01:51:212 (1,2,1,2) - . The movement between this 01:51:212 (1,2) - is sort of an emphatic anti-flow 01:51:212 (1,2) - while this 01:52:412 (1,2) - flows better. It's strange imo. My suggestion is that you ctrol+g this slider 01:51:812 (2) - .

I don't think I can help much in the other difficulties tbh. They're really gimmick and overall well executed. The only thing I think you'll have to do is add in the description of the mapset the points where slider velocity goes under 0,5x in the last diff "feel". That's important for rank purposes.
Great song, best of luck o/ and sorry for late m4m.
posted

Net0 wrote:

[General]
  1. Tags Add the following to your mapset The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore SDVX . All took from this ranked mapset; https://osu.ppy.sh/b/964617 done!
  2. Hitsounds is a work in progress I suppose? You should try to do that asap because all modders will probably mention it :)hitsounds today! ive just been busy ;;
[Normal]
    1. I know DS value here can't be 1,0x 00:00:812 (1,1,1) - for obvious reasons. However I feel like the values could be more similar compared to what they're now. You have
      00:00:812 (1) - 0,37x
      00:03:212 (1) - 0,43x
      My suggestion is that you make both 0,4x and it's quite simple you only have to move 00:03:212 (1) - to x:450 y:223 to do that. did it
    2. Same idea applies to this 00:08:012 (1) - you can move it to x:497 y:269 that will keep your pattern. did it
    3. This overlap could be avoided 00:16:412 (1,2) - without changing much of your map. Moving 00:18:212 (2) - a bit down won't affect flow at all if you change this slider angle a bit. By moving this slider 00:18:212 (2) - to x:255 y:288 you'll improve the structure of the position and avoid the overlap. In case you apply this move 00:18:812 (3) - to x:444 y:265 to fix DS. yep
    4. I have a suggestion for this pattern 00:23:612 (1,2,1) - . By moving this slider 00:24:812 (1) - and making it blanket with this approach circle 00:24:212 (2) - you can actually improve it. Let me show you the result; http://puu.sh/rNe2Y.jpg . As you can see the linear movement is kept and the sliders ends of this sliders 00:23:012 (2,1) - and this sliderhead 00:24:212 (2) - make a triangle improving the overall structure. You will need to fix this slider 00:25:412 (2) - if you apply this, pretty simple just copy paste the previous slider and put it on x:233 y:239 i messed with it to get the blanket
    5. Personal mapping suggestion: This sliders are very sharp 00:27:212 (1,2) - it terms of the movement. Considering that this is the easiest diff of your set you might want to nerf this a bit. i think these are okay, very simple movement and easy to understand for emphasis
    6. Rotate this slider 01:14:012 (1) - in "+1º" to improve this blanket a bit 01:13:412 (2,1) - imo this is ok
    7. I feel like you could re-work your pattern here 01:36:812 (1,2,1,2) - into something like this http://puu.sh/rNeSx.jpg. To avoid a few overlaps and take advantage of this slider shape 01:36:812 (1) - to blanket it with 01:38:012 (1) - .
i think this pattern is alright as is, the overlaps are equal and i like how that worked out, even though i like your suggestion as well
[Advanced]
  1. The same idea of the DS I've metioned in normal applies here as well 00:03:212 (1) - . Try to keep the values here similar. its a bit of a harder fix in this case, i think its not noticable so its fine
  2. Personal mapping suggestion: Two sliders 1/2 here 00:44:012 (1) - instead of a 1/1 slider would make more justice to the sound here 00:44:312 - . would make the rhythm too cluttered and mess with the consistency, i like the held emphasis thats going on rn as well
  3. Improve this blanket here 00:44:612 (2,3) - http://puu.sh/rNgwj.jpg z
  4. I know this is not intended but I recommend you blanket this 01:20:612 (2,2) - ehhhhhhhhh maybe if it sticks out but i think its fine
  5. Something I've noticed is that this pattern here 01:18:812 (1,2,3,4) - which represents the same thing as this one here 01:23:612 (3,4,5,6) - have different combo and flow.
    Taking a look at the combo structure your first chorus was structured like this 01:17:612 (1,2,1,2,3,4,1,2,1,2,3) - and then the music repeats itself and this is how the combo goes 01:22:412 (1,2,3,4,5,6,1,2,1,2) - .
    Theres a big difference comparing this 01:17:612 (1,2,1,2,3,4) - 01:22:412 (1,2,3,4,5,6) - . I strongly recommend you NC this 01:23:612 (3) - or you remove this NC here 01:18:812 (1) - to keep the the consistency of the combos. About the flow I suppose it's fine to give variety in Advance but some people might complain so I'll just warn you about it :)missed an NC, woops, i think the flow is fine its all basic
  6. Personal mapping suggestion: Make this 1/2 slider 01:55:712 (2) - into a reverse one ending on the white tick. Ending on the red tick of the music even if the strong beat is there feels a little weird imo. no, the song ends there
[Hard]
  1. Move this to x:455 y:197 and then rotate this 00:26:612 (3,4) - selection centre in "-11º" and fix stack in this 00:26:012 (1,4) - . All this modification is to avoid this overlap 00:26:462 (2,1) - .i just moved the pattern down lol
  2. Really cool pattern 00:46:412 (1,2,1,2) - great job. thanks!
  3. Really hard to read pattern here 01:26:012 (1,2,3) - . It's fine for me but I'll warn you that it's not very usual to see such a pattern in 3* difficulty. Good luck with it. hmmm i like this pattern but im not sure about how hard it is to read, if its mentioned again ill change
  4. This could use some improvement 01:43:712 (4,1,2,3) - . Rework this slider here by moving the slider end to x:335 y:257 and the middle point anchor to x:368 y:332 fixed it another way
  5. I believe you should make the same flow inside this pattern 01:51:212 (1,2,1,2) - . The movement between this 01:51:212 (1,2) - is sort of an emphatic anti-flow 01:51:212 (1,2) - while this 01:52:412 (1,2) - flows better. It's strange imo. My suggestion is that you ctrol+g this slider 01:51:812 (2) - ctrl gd'd .

I don't think I can help much in the other difficulties tbh. They're really gimmick and overall well executed. The only thing I think you'll have to do is add in the description of the mapset the points where slider velocity goes under 0,5x in the last diff "feel". That's important for rank purposes.
Great song, best of luck o/ and sorry for late m4m.
thanks for the mod!
posted
Hey a quick mod because my classes are destroying me right now

[Another]

00:20:012 (1) - this anchor's angle isn't allowing 00:19:712 (1,2) to be blanketed by it

00:27:212 (1,2) - i understand that you are reusing these locations, but it looks really messy with 00:27:962 (1,2,3). I just recommend lowering stack leniency so it looks nicer

00:28:037 (3,1) - you're gonna have to turn off grid snap to blanket this properly

00:29:912 (2,3,4) - this and 00:31:112 (2,3,4) - having basically identical ds makes sense in theory, but a lot of people i think will read these as 1/2 like the previous combo

00:48:812 (1,5,6,7) - same as before. i think if you're gonna reuse locations with stacks you might want to go for a low stack leniency? i don't think it'll do too much but it just catches my eye every time

01:03:212 (1) - i think this spinner end could use a drum hitsound with a very low volume. i think it would sound much better

01:32:912 (1,2) - 01:34:112 (1,2) - are these NCs aesthetically used? they do not fit with the drum patterning

01:38:612 (1) - spot check if this should actually be a 1/3 sound (01:48:212 (1) - )

01:48:812 (1) - 01:48:212 (1) - weird looking thing with the stack

01:50:462 (5) - i think this ds is too big for not being the strongest sound in the combo. i'd make the ds growth more subtle


I'll probably come back and do Doorfin's diff as well, balancing life right now is rough

Hope it helps
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