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iru1919 - Tenko [Taiko]

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Ayyri

_kumakichi wrote:

muzu
00:43:058 (133) - K->D. to follow the drum as you did in 00:40:892 (125,126,127,128,129,130,131,132) - ? (and also that 3 consecutive k do not sound natural considering the 3 diffrent sounds) The K is following the start of the shamisen.
00:53:059 (174) - k->d. to create some sort of difference with 00:49:892 (160,161,162,163) - ? (and also that there seems too many ks) Changing this to d would be ignoring the kick here.
01:26:726 (320,321,322) - dkk->kdd. to reinforce a dkdk pattern among 01:25:726 (317,318,319,320) - and also adjucting the 2nd and 3rd to d to suit the 1st beat Changing dkk to kdd would be ignoring the continuation of the shamisen here.
01:30:559 (337,338) - kd->dk. symmetry with 01:28:392 (329,330,331,332,333) - ??? It's already symmetrical as is. As well as the fact that changing it would be ignoring the shamisen for the third time. ;w;
01:37:392 (363,364,365) - kdd. same as above Same response as before.
01:39:392 (373) - k->d. to reduce kd/dk or dk/kd pattern Changing this to what you suggested would be ignoring the kick and the shamisen here.
01:41:392 (382) - d->k. same as above, and mainly to separate this phrase with the following one Same response as before.
Sorry, but no change. I didn't agree with any of your suggestions. Thank you for the mod though.
Topic Starter
Epsile

_kumakichi wrote:

hi

from taiko mod

a quick mod as the mapset is already solid

futsuu
00:29:392 (38) - delete No. Consistent patterns are important in Futsuu, plus there's a perfectly good kick drum to emphasize.
00:34:726 (50) - delete. these are to create some sort of "regular" pattern (long/short/long/short) It's fine as it is, really. Plus there's the consistent l/s/l/s pattern in there as it is.
01:17:059 (155) - delete. for similar reason as above (A/B/A/B among 4 phrases) ^

oni
01:23:642 (314) - delete. reinforce the pattern in this bar (on white ticks) by reducing some decorative beats? The pattern is already reinforced. The decorative beats are to create flow.

a generally good map
good luck~ Thank you!
Stefan
'ello

[Kantan]
00:17:059 (7,8) - I'd find it better to move (7) on 00:19:726 - and change as d while (8) becomes as k. I don't find that (7) currently contributes well, especially because of the kinda weird decision of using k here.
00:26:392 (15) - I mean, you switched from k to d, consistency-wise I'd go back to k.
00:43:726 (3,4) - switch them for similar reason like the point above.
00:46:726 (6) - I kinda get the idea you put the note here but it's really significant as you could put it here to emphasize this sound in the song. You shold move it to 00:47:059 - .
00:49:059 (9,10,11,12, 13, 14) - I find you have two good options how you can change this part: 1. would be to simply change 00:50:392 (10) - as k. the other would be to change this section like that: https://derpovic.s-ul.eu/5BZohVsr
01:07:059 (31) - change this to k; I believe it simply fits better to the music and gives a differnt "touch" than d.
01:10:726 (37,38,39,40) - I don't really understand the intention of these pattern. I mean, they do fit to the music but the rhythm is completely missing in my opinion. Try to use that instead. https://derpovic.s-ul.eu/PdnkzhbT
01:15:059 (44,45,46,47,48,49,50,51,52,53,54,55,56,57,58) - As well this section feels it lacks on rhythm and actual purpose what you try to follow. Try to come up with something similar as the idea in the previous point.
01:31:726 (69) - Remove this note to reduce the density of the kiai for a bit.
01:37:059 (78) - same here.

I am really sorry that I cannot suggest any own ideas for the Kiai section. x_x I am extremly tired today. At least try to bring yourself some ideas, you can use denser pattern but then take care to have enough break times in-between.

[Futsuu]
I like this difficulty, it feels pretty good for its level, however I think you can nerf it slightly:

00:21:726 - 00:43:059 - is what I refer to. I find this part should be significant calmer than 00:43:059 - 01:04:392 - , dense-wise these two sections are identical while the music is much stronge from 00:43:059 - 01:04:392 - :

00:29:392 (38) -
00:32:059 (44) -
00:38:059 (58) -
00:40:059 (63) - should be removed.

I left 00:21:726 (21,22,23,24) - or 00:26:059 (30,31,32,33) - since it feels right to leave them like that. But if you agree with my opinion above you can remove every 3rd note of these parts, else they're okay this way.

And that's it.

[hi ari]
00:00:393 - 00:11:059 - (this also relates to Oni so @Epsile read this as well) I find the section is mapped too dense, it does fit to the music and basically to the difficulty level, yet I find both Muzukashii and Oni could use less. Oni could have the current dense level of Muzukashii and Muzukashii could be a bit more blanker at this point. It also looks better in contrast with Futsuu. The music itself sounds like it works better with less than more anyways. I leave this up to you if you want to follow my opinion and what you're going to remove, in case you do agree.

00:49:392 (157,158,159,160,161,162,163,164,165) - https://derpovic.s-ul.eu/0WmcixiW I find the k sounds should be either used for that japanese instrument (I know that I am uncultural dumbass, gomen) or for the snare. Anything else just doesn't really fit, especially since you mainly used k for this purposes.

00:51:059 - https://derpovic.s-ul.eu/w6Funap2 might contradict with my opinion above but here it sounds right. But as well, you /should/ keep using like above.

01:02:727 (215) - k?
01:19:809 - thought about to make a triplet here?
01:23:226 (305) - That sounds quite unnecessary, d kd dk works perfectly this way, what do you think?
01:26:726 (320,321) - I'd consider to remove (321) but switching them would also be a nice idea.

Generally, cool difficulty, could use less like said but I am happy with it. good job ari, Kamo is proud on you!

[Oni]
00:00:393 - 00:11:059 - remember what I said in Muzukashii? right there.
00:20:726 - 00:21:059 - What's the purpose to reduce the volume that sudden and even worse, that low? This looks quite pointless, even if it's for the effect's sake.

Looks okay for me, I haven't thrown stuff about "nee nee, maek this d~esu and k~awaii" since I rather leave that to the mapper how they design their Oni. The gap looks fine for me so I have nothing to nag about it.

Good Luck!
Ayyri

Stefan wrote:

'ello hi fan!!

[hi ari]
00:00:393 - 00:11:059 - (this also relates to Oni so @Epsile read this as well) I find the section is mapped too dense, it does fit to the music and basically to the difficulty level, yet I find both Muzukashii and Oni could use less. Oni could have the current dense level of Muzukashii and Muzukashii could be a bit more blanker at this point. It also looks better in contrast with Futsuu. The music itself sounds like it works better with less than more anyways. I leave this up to you if you want to follow my opinion and what you're going to remove, in case you do agree. I agree, as well as disagree with you. Because imo, I think the Futsuu is a bit lacking in density in the beginning, which makes the Muzukashii's beginning seem a lot more dense. Which how it currently is, that is true. But I also think that the opening, on it's own, isn't too dense for a Muzukashii. I made a few removals here, but not too many. Because I don't want to break the spread from Muzukashii to Oni too much here.

00:49:392 (157,158,159,160,161,162,163,164,165) - https://derpovic.s-ul.eu/0WmcixiW I find the k sounds should be either used for that japanese instrument (I know that I am uncultural dumbass, gomen) or for the snare. Anything else just doesn't really fit, especially since you mainly used k for this purposes. I already said something about this in discord, but the only thing that occurs here is the kick and a flute. The shamisen doesn't start again until 00:53:726 - .

00:51:059 - https://derpovic.s-ul.eu/w6Funap2 might contradict with my opinion above but here it sounds right. But as well, you /should/ keep using like above. Refer to what I said in discord here too.

01:02:727 (215) - k? Changed.
01:19:809 - thought about to make a triplet here? Yeah, that could work. Changed.
01:23:226 (305) - That sounds quite unnecessary, d kd dk works perfectly this way, what do you think? That also works fine. My only reason for that d, was to follow the held out flute. But I think emphasizing the kick and snare would be a bit more important here.
01:26:726 (320,321) - I'd consider to remove (321) but switching them would also be a nice idea. I think emphasizing the beats at 01:26:892 - and 01:27:059 - fits a bit better for this longer pattern.

Generally, cool difficulty, could use less like said but I am happy with it. good job ari, Kamo is proud on you! Thank you Fan! :D
~
osu file format v14

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Title:Tenko
TitleUnicode:天狐
Artist:iru1919
ArtistUnicode:iru1919
Creator:Epsile
Version:Ayyri's Muzukashii
Source:
Tags:ayyri drumandbass oriental drum and bass dnb sakura recordz sakuramodki さくらもどき
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Topic Starter
Epsile

Stefan wrote:

'ello Yo.

[Kantan]
00:17:059 (7,8) - I'd find it better to move (7) on 00:19:726 - and change as d while (8) becomes as k. I don't find that (7) currently contributes well, especially because of the kinda weird decision of using k here. Changed.
00:26:392 (15) - I mean, you switched from k to d, consistency-wise I'd go back to k. Changed.
00:43:726 (3,4) - switch them for similar reason like the point above. Changed.
00:46:726 (6) - I kinda get the idea you put the note here but it's really significant as you could put it here to emphasize this sound in the song. You shold move it to 00:47:059 - . Moved.
00:49:059 (9,10,11,12, 13, 14) - I find you have two good options how you can change this part: 1. would be to simply change 00:50:392 (10) - as k. the other would be to change this section like that: https://derpovic.s-ul.eu/5BZohVsr I changed the pattern to the other option, mainly because I feel like it seems better for this map than the other suggestion.
01:07:059 (31) - change this to k; I believe it simply fits better to the music and gives a differnt "touch" than d. I changed it, for your reason and that it actually sounds better with the shimasen.
01:10:726 (37,38,39,40) - I don't really understand the intention of these pattern. I mean, they do fit to the music but the rhythm is completely missing in my opinion. Try to use that instead. https://derpovic.s-ul.eu/PdnkzhbT Alright.
01:15:059 (44,45,46,47,48,49,50,51,52,53,54,55,56,57,58) - As well this section feels it lacks on rhythm and actual purpose what you try to follow. Try to come up with something similar as the idea in the previous point. I honestly feel really strange about this, mainly because what I'm trying to follow is more or less not on the same path as what you intended for me to follow. I'll make the change, but I'm not sure if I'm gonna keep it.
01:31:726 (69) - Remove this note to reduce the density of the kiai for a bit. Aight.
01:37:059 (78) - same here. Nah, this note is fine where it is. It emphasizes a really important drum.

I am really sorry that I cannot suggest any own ideas for the Kiai section. x_x I am extremly tired today. At least try to bring yourself some ideas, you can use denser pattern but then take care to have enough break times in-between. It's okay! c:

[Futsuu]
I like this difficulty, it feels pretty good for its level, however I think you can nerf it slightly:

00:21:726 - 00:43:059 - is what I refer to. I find this part should be significant calmer than 00:43:059 - 01:04:392 - , dense-wise these two sections are identical while the music is much stronge from 00:43:059 - 01:04:392 - : I adjusted a lot of the notes, and deleted quite a few.

00:29:392 (38) -
00:32:059 (44) -
00:38:059 (58) -
00:40:059 (63) - should be removed. Sorry, I kinda disregarded these notes and went on my own little tangent, though what you said gave me a few ideas.

I left 00:21:726 (21,22,23,24) - or 00:26:059 (30,31,32,33) - since it feels right to leave them like that. But if you agree with my opinion above you can remove every 3rd note of these parts, else they're okay this way.

And that's it.

[Oni]
00:00:393 - 00:11:059 - remember what I said in Muzukashii? right there. So I'm gonna think about this for a bit. I get you want a less dense beginning part in the Oni, and I get that. I'm not quite sure if I want the Oni to be less dense than it is, though. I'll try it out, but to a certain extent.
00:20:726 - 00:21:059 - What's the purpose to reduce the volume that sudden and even worse, that low? This looks quite pointless, even if it's for the effect's sake. Yeahhh, I'm gonna remove those.

Looks okay for me, I haven't thrown stuff about "nee nee, maek this d~esu and k~awaii" since I rather leave that to the mapper how they design their Oni. The gap looks fine for me so I have nothing to nag about it. Alrighty.

Good Luck! Thank you for the mod! <3
Topic Starter
Epsile
Just a bit of modding for Ayyri's difficulty.

  1. 00:09:726 (26,27,28,29) - I would assume you could use kkk d, mainly for the pitch of the piano.
  2. 00:21:392 (67) - Using d in here would have the same emphasis as using k, but there isn't really anything to emphasize in this? I think having this as d would be as good, if not better than, using k.
  3. 00:44:059 (131,132,133,134,135,136,137,138) - This pattern is fine as it is, it just gives me a bit of an edge. There could be a few notes you could maybe change around to emphasize the notes of the dominating instrument differently, and maybe even add a different tone to the pattern. My only suggestion for a different pattern is dkdkddkk. Only a suggestion, though.
  4. 00:54:727 (175,176,177,178,179,180,181,182) - This almost has the same situation as above, but in this case I would only assume that this is better in that there's not too much repetition. This pattern is fine in my opinion.
  5. 01:00:392 (200,201,202,203,204) - If it's any difference in emphasis, maybe make this dkddk. I hear that using this could bring more emphasis to the kick drum that's being used, as in what I've heard by using the different patterns.
  6. 01:05:892 (225) - Maybe make this k. Either way it's fine, but I feel like emphasizing the shimasen more by using k could add a better feel for the pattern. Plus it creates inverted symmetry with 01:03:060 (212,213,214,215,216,217,218) - , which is pretty nice.
I'm sure you're not gonna change anything that I suggested, mainly because none of it is extremely crucial to actually making the difficulty more grounded, but these are what I think could maybe help the map sound better.
Ayyri

Epsile wrote:

Just a bit of modding for Ayyri's difficulty.

  1. 00:09:726 (26,27,28,29) - I would assume you could use kkk d, mainly for the pitch of the piano. 00:09:726 - The piano here has the same pitch as the d's beforehand. So it seems odd to just change them to k's.
  2. 00:21:392 (67) - Using d in here would have the same emphasis as using k, but there isn't really anything to emphasize in this? I think having this as d would be as good, if not better than, using k. They both make sense, and I don't have a preference for right here. So I will make it d for now.
  3. 00:44:059 (131,132,133,134,135,136,137,138) - This pattern is fine as it is, it just gives me a bit of an edge. There could be a few notes you could maybe change around to emphasize the notes of the dominating instrument differently, and maybe even add a different tone to the pattern. My only suggestion for a different pattern is dkdkddkk. Only a suggestion, though. I don't think that really follows the shamisen too well here.
  4. 00:54:727 (175,176,177,178,179,180,181,182) - This almost has the same situation as above, but in this case I would only assume that this is better in that there's not too much repetition. This pattern is fine in my opinion. I'd prefer to keep consistency here.
  5. 01:00:392 (200,201,202,203,204) - If it's any difference in emphasis, maybe make this dkddk. I hear that using this could bring more emphasis to the kick drum that's being used, as in what I've heard by using the different patterns. That's completely ignoring the beat that's at 01:00:726 - though.
  6. 01:05:892 (225) - Maybe make this k. Either way it's fine, but I feel like emphasizing the shimasen more by using k could add a better feel for the pattern. Plus it creates inverted symmetry with 01:03:060 (212,213,214,215,216,217,218) - , which is pretty nice. Changed.
~
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256,192,26392,1,8,0:0:0:0:
256,192,26726,1,0,0:0:0:0:
256,192,27059,1,0,0:0:0:0:
256,192,27392,1,0,0:0:0:0:
256,192,27726,1,8,0:0:0:0:
256,192,28059,1,0,0:0:0:0:
256,192,28726,1,0,0:0:0:0:
256,192,29059,1,8,0:0:0:0:
256,192,29392,1,0,0:0:0:0:
256,192,29726,1,0,0:0:0:0:
256,192,30226,1,0,0:0:0:0:
256,192,30392,1,8,0:0:0:0:
256,192,30726,1,0,0:0:0:0:
256,192,31392,1,0,0:0:0:0:
256,192,31559,1,0,0:0:0:0:
256,192,31726,1,8,0:0:0:0:
256,192,32059,1,0,0:0:0:0:
256,192,32392,1,12,0:0:0:0:
256,192,32725,1,0,0:0:0:0:
256,192,33058,1,8,0:0:0:0:
256,192,33392,1,0,0:0:0:0:
256,192,33558,1,8,0:0:0:0:
256,192,33892,1,0,0:0:0:0:
256,192,34392,1,8,0:0:0:0:
256,192,34725,1,0,0:0:0:0:
256,192,35058,1,0,0:0:0:0:
256,192,35392,1,0,0:0:0:0:
256,192,35725,1,8,0:0:0:0:
256,192,36058,1,0,0:0:0:0:
256,192,36725,1,0,0:0:0:0:
256,192,37058,1,8,0:0:0:0:
256,192,37392,1,0,0:0:0:0:
256,192,37725,1,0,0:0:0:0:
256,192,38058,1,0,0:0:0:0:
256,192,38392,1,8,0:0:0:0:
256,192,38725,1,0,0:0:0:0:
256,192,39392,1,0,0:0:0:0:
256,192,39725,1,8,0:0:0:0:
256,192,40058,1,0,0:0:0:0:
256,192,40392,1,0,0:0:0:0:
256,192,40892,1,0,0:0:0:0:
256,192,41058,1,8,0:0:0:0:
256,192,41392,1,0,0:0:0:0:
256,192,41726,1,8,0:0:0:0:
256,192,42058,1,0,0:0:0:0:
256,192,42225,1,8,0:0:0:0:
256,192,42559,1,0,0:0:0:0:
256,192,42725,1,8,0:0:0:0:
256,192,43058,1,12,0:0:0:0:
256,192,43726,1,8,0:0:0:0:
256,192,44059,1,0,0:0:0:0:
256,192,44226,1,8,0:0:0:0:
256,192,44392,1,0,0:0:0:0:
256,192,44559,1,8,0:0:0:0:
256,192,44726,1,8,0:0:0:0:
256,192,44892,1,0,0:0:0:0:
256,192,45059,1,8,0:0:0:0:
256,192,45226,1,0,0:0:0:0:
256,192,45559,1,0,0:0:0:0:
256,192,45726,1,8,0:0:0:0:
256,192,46059,1,0,0:0:0:0:
256,192,46226,1,8,0:0:0:0:
256,192,46559,1,0,0:0:0:0:
256,192,46726,1,8,0:0:0:0:
256,192,46892,1,0,0:0:0:0:
256,192,47059,1,8,0:0:0:0:
256,192,47392,1,0,0:0:0:0:
256,192,47559,1,8,0:0:0:0:
256,192,47892,1,8,0:0:0:0:
256,192,48059,1,0,0:0:0:0:
256,192,48392,1,0,0:0:0:0:
256,192,48726,1,0,0:0:0:0:
256,192,49059,1,8,0:0:0:0:
256,192,49392,1,8,0:0:0:0:
256,192,49559,1,0,0:0:0:0:
256,192,49892,1,8,0:0:0:0:
256,192,50059,1,0,0:0:0:0:
256,192,50226,1,0,0:0:0:0:
256,192,50392,1,8,0:0:0:0:
256,192,50726,1,0,0:0:0:0:
256,192,50892,1,0,0:0:0:0:
256,192,51059,1,8,0:0:0:0:
256,192,51392,1,8,0:0:0:0:
256,192,51559,1,0,0:0:0:0:
256,192,51726,1,8,0:0:0:0:
256,192,52059,1,0,0:0:0:0:
256,192,52392,1,0,0:0:0:0:
256,192,52559,1,8,0:0:0:0:
256,192,52892,1,8,0:0:0:0:
256,192,53059,1,8,0:0:0:0:
256,192,53226,1,0,0:0:0:0:
256,192,53392,1,8,0:0:0:0:
256,192,53726,1,4,0:0:0:0:
256,192,54394,1,8,0:0:0:0:
256,192,54727,1,0,0:0:0:0:
256,192,54894,1,8,0:0:0:0:
256,192,55060,1,0,0:0:0:0:
256,192,55227,1,8,0:0:0:0:
256,192,55394,1,8,0:0:0:0:
256,192,55560,1,0,0:0:0:0:
256,192,55727,1,8,0:0:0:0:
256,192,55894,1,0,0:0:0:0:
256,192,56227,1,0,0:0:0:0:
256,192,56394,1,8,0:0:0:0:
256,192,56727,1,0,0:0:0:0:
256,192,56894,1,8,0:0:0:0:
256,192,57227,1,0,0:0:0:0:
256,192,57394,1,8,0:0:0:0:
256,192,57560,1,0,0:0:0:0:
256,192,57727,1,8,0:0:0:0:
256,192,58060,1,0,0:0:0:0:
256,192,58227,1,8,0:0:0:0:
256,192,58560,1,8,0:0:0:0:
256,192,58727,1,0,0:0:0:0:
256,192,59060,1,0,0:0:0:0:
256,192,59394,1,8,0:0:0:0:
256,192,59727,1,0,0:0:0:0:
256,192,59892,1,0,0:0:0:0:
256,192,60060,1,8,0:0:0:0:
256,192,60392,1,0,0:0:0:0:
256,192,60560,1,8,0:0:0:0:
256,192,60727,1,8,0:0:0:0:
256,192,60894,1,0,0:0:0:0:
256,192,61060,1,8,0:0:0:0:
256,192,61392,1,8,0:0:0:0:
256,192,61560,1,0,0:0:0:0:
256,192,61727,1,8,0:0:0:0:
256,192,62060,1,8,0:0:0:0:
256,192,62227,1,0,0:0:0:0:
256,192,62392,1,0,0:0:0:0:
256,192,62727,1,8,0:0:0:0:
256,192,63060,1,8,0:0:0:0:
256,192,63226,1,0,0:0:0:0:
256,192,63392,1,0,0:0:0:0:
256,192,63560,1,8,0:0:0:0:
256,192,63726,1,0,0:0:0:0:
256,192,63894,1,0,0:0:0:0:
256,192,64060,1,8,0:0:0:0:
256,192,64394,1,4,0:0:0:0:
256,192,64726,1,8,0:0:0:0:
256,192,65059,1,0,0:0:0:0:
256,192,65226,1,0,0:0:0:0:
256,192,65392,1,8,0:0:0:0:
256,192,65726,1,0,0:0:0:0:
256,192,65892,1,8,0:0:0:0:
256,192,66059,1,8,0:0:0:0:
256,192,66226,1,0,0:0:0:0:
256,192,66392,1,8,0:0:0:0:
256,192,66559,1,8,0:0:0:0:
256,192,66726,1,0,0:0:0:0:
256,192,67059,1,0,0:0:0:0:
256,192,67226,1,0,0:0:0:0:
256,192,67392,1,8,0:0:0:0:
256,192,67726,1,0,0:0:0:0:
256,192,68059,1,8,0:0:0:0:
256,192,68392,1,8,0:0:0:0:
256,192,68559,1,0,0:0:0:0:
256,192,68726,1,8,0:0:0:0:
256,192,68892,1,0,0:0:0:0:
256,192,69059,1,8,0:0:0:0:
256,192,69226,1,8,0:0:0:0:
256,192,69392,1,0,0:0:0:0:
256,192,69726,1,0,0:0:0:0:
256,192,70059,1,8,0:0:0:0:
256,192,70559,1,0,0:0:0:0:
256,192,70726,1,8,0:0:0:0:
256,192,70892,1,0,0:0:0:0:
256,192,71059,1,0,0:0:0:0:
256,192,71392,1,8,0:0:0:0:
256,192,71892,1,0,0:0:0:0:
256,192,72059,1,8,0:0:0:0:
256,192,72392,1,0,0:0:0:0:
256,192,72559,1,0,0:0:0:0:
256,192,72726,1,8,0:0:0:0:
256,192,73059,1,0,0:0:0:0:
256,192,73226,1,0,0:0:0:0:
256,192,73392,1,8,0:0:0:0:
256,192,73726,1,0,0:0:0:0:
256,192,74059,1,8,0:0:0:0:
256,192,74226,1,0,0:0:0:0:
256,192,74392,1,8,0:0:0:0:
256,192,74559,1,0,0:0:0:0:
256,192,74726,1,8,0:0:0:0:
256,192,75059,1,4,0:0:0:0:
256,192,75392,1,8,0:0:0:0:
256,192,75559,1,0,0:0:0:0:
256,192,75892,1,0,0:0:0:0:
256,192,76059,1,8,0:0:0:0:
256,192,76392,1,0,0:0:0:0:
256,192,76559,1,0,0:0:0:0:
256,192,76642,1,0,0:0:0:0:
256,192,76726,1,0,0:0:0:0:
256,192,76892,1,8,0:0:0:0:
256,192,77059,1,8,0:0:0:0:
256,192,77226,1,0,0:0:0:0:
256,192,77392,1,8,0:0:0:0:
256,192,77726,1,0,0:0:0:0:
256,192,78059,1,8,0:0:0:0:
256,192,78226,1,0,0:0:0:0:
256,192,78392,1,0,0:0:0:0:
256,192,78559,1,0,0:0:0:0:
256,192,78726,1,8,0:0:0:0:
256,192,79059,1,0,0:0:0:0:
256,192,79226,1,0,0:0:0:0:
256,192,79392,1,8,0:0:0:0:
256,192,79559,1,8,0:0:0:0:
256,192,79726,1,0,0:0:0:0:
256,192,79809,1,0,0:0:0:0:
256,192,79892,1,0,0:0:0:0:
256,192,80059,1,8,0:0:0:0:
256,192,80392,1,0,0:0:0:0:
256,192,80726,1,8,0:0:0:0:
256,192,80892,1,0,0:0:0:0:
256,192,81226,1,0,0:0:0:0:
256,192,81392,1,8,0:0:0:0:
256,192,81726,1,0,0:0:0:0:
256,192,82059,1,8,0:0:0:0:
256,192,82392,1,0,0:0:0:0:
256,192,82559,1,0,0:0:0:0:
256,192,82726,1,8,0:0:0:0:
256,192,83059,1,0,0:0:0:0:
256,192,83392,1,8,0:0:0:0:
256,192,83559,1,0,0:0:0:0:
256,192,83892,1,0,0:0:0:0:
256,192,84059,1,8,0:0:0:0:
256,192,84392,1,8,0:0:0:0:
256,192,84559,1,0,0:0:0:0:
256,192,84726,1,0,0:0:0:0:
256,192,84892,1,8,0:0:0:0:
256,192,85059,1,0,0:0:0:0:
256,192,85226,1,0,0:0:0:0:
256,192,85392,1,8,0:0:0:0:
256,192,85726,1,4,0:0:0:0:
256,192,86059,1,8,0:0:0:0:
256,192,86392,1,0,0:0:0:0:
256,192,86726,1,0,0:0:0:0:
256,192,86892,1,8,0:0:0:0:
256,192,87059,1,8,0:0:0:0:
256,192,87226,1,0,0:0:0:0:
256,192,87392,1,8,0:0:0:0:
256,192,87559,1,0,0:0:0:0:
256,192,87726,1,8,0:0:0:0:
256,192,87892,1,8,0:0:0:0:
256,192,88226,1,0,0:0:0:0:
256,192,88392,1,8,0:0:0:0:
256,192,88726,1,8,0:0:0:0:
256,192,88892,1,0,0:0:0:0:
256,192,89226,1,8,0:0:0:0:
256,192,89392,1,0,0:0:0:0:
256,192,89726,1,0,0:0:0:0:
256,192,90059,1,0,0:0:0:0:
256,192,90226,1,8,0:0:0:0:
256,192,90559,1,8,0:0:0:0:
256,192,90726,1,0,0:0:0:0:
256,192,91059,1,0,0:0:0:0:
256,192,91392,1,8,0:0:0:0:
256,192,91559,1,0,0:0:0:0:
256,192,91892,1,0,0:0:0:0:
256,192,92059,1,8,0:0:0:0:
256,192,92392,1,0,0:0:0:0:
256,192,92726,1,8,0:0:0:0:
256,192,92892,1,0,0:0:0:0:
256,192,93226,1,0,0:0:0:0:
256,192,93392,1,8,0:0:0:0:
256,192,93726,1,0,0:0:0:0:
256,192,94059,1,8,0:0:0:0:
256,192,94226,1,0,0:0:0:0:
256,192,94392,1,0,0:0:0:0:
256,192,94559,1,0,0:0:0:0:
256,192,94726,1,8,0:0:0:0:
256,192,95059,1,0,0:0:0:0:
256,192,95392,1,8,0:0:0:0:
256,192,95559,1,0,0:0:0:0:
256,192,95726,1,8,0:0:0:0:
256,192,96059,1,8,0:0:0:0:
256,192,96392,1,4,0:0:0:0:
256,192,96725,1,8,0:0:0:0:
256,192,97058,1,0,0:0:0:0:
256,192,97392,1,0,0:0:0:0:
256,192,97558,1,8,0:0:0:0:
256,192,97725,1,8,0:0:0:0:
256,192,97892,1,0,0:0:0:0:
256,192,98058,1,8,0:0:0:0:
256,192,98225,1,0,0:0:0:0:
256,192,98392,1,8,0:0:0:0:
256,192,98558,1,8,0:0:0:0:
256,192,98892,1,0,0:0:0:0:
256,192,99058,1,8,0:0:0:0:
256,192,99392,1,8,0:0:0:0:
256,192,99558,1,0,0:0:0:0:
256,192,99892,1,8,0:0:0:0:
256,192,100058,1,0,0:0:0:0:
256,192,100226,1,8,0:0:0:0:
256,192,100392,1,0,0:0:0:0:
256,192,100725,1,0,0:0:0:0:
256,192,100892,1,8,0:0:0:0:
256,192,101225,1,8,0:0:0:0:
256,192,101392,1,0,0:0:0:0:
256,192,101725,1,0,0:0:0:0:
256,192,102058,1,8,0:0:0:0:
256,192,102225,1,0,0:0:0:0:
256,192,102558,1,0,0:0:0:0:
256,192,102725,1,8,0:0:0:0:
256,192,103059,1,0,0:0:0:0:
256,192,103392,1,8,0:0:0:0:
256,192,103558,1,0,0:0:0:0:
256,192,103892,1,0,0:0:0:0:
256,192,104058,1,8,0:0:0:0:
256,192,104392,1,0,0:0:0:0:
256,192,104725,1,8,0:0:0:0:
256,192,104892,1,0,0:0:0:0:
256,192,105058,1,0,0:0:0:0:
256,192,105225,1,0,0:0:0:0:
256,192,105392,1,8,0:0:0:0:
256,192,105725,1,0,0:0:0:0:
256,192,106058,1,8,0:0:0:0:
256,192,106225,1,0,0:0:0:0:
256,192,106392,1,8,0:0:0:0:
256,192,106725,1,0,0:0:0:0:
256,192,107059,1,12,0:0:0:0:
Tyistiana
I hope my suggestion help you some. :>
Keep in mind that this is only my opinion so feel free to rejected! :3

[ General]
  1. Current OD-HP setting
    Kantan / Futsuu / Ayyri's Muzukashii / Oni = 3-5 / 3-5 / 5-6 / 6-5
Kantan and Futsuu have a duplicated OD-HP setting. And beginner can handle a high HP value since it have a note less than the harder difficulty.
Here is only my preference. Feel free to rejected! :3
  1. Suggest OD-HP setting
    Kantan / Futsuu / Ayyri's Muzukashii / Oni = 3-7 / 4-6 / 5-6 / 6-5
[ Overall]
  1. If we have compare the note dense on the first part of this music (00:00:000 - until 00:11:059 -) in each difficulty. It's too far away.
    Kantan - Break part
    Futsuu - Mainly 4/1
    Ayyri's Muzukashii - Mainly 1/2 but have a more space than Oni difficulty
    Oni - Mainly 1/2

    The dense of the note is too far away to be honest. And the music is still have here, not a silence part at all. So I suggest to change this part by,
    Kantan - Break part Mainly 4/1 and might have 2/1 somewhere. Like 00:04:392 - 00:05:059 - 00:05:726
    Futsuu - Mainly 4/1 Mainly 2/1 and might have 1/1 somewhere.
    Ayyri's Muzukashii - Mainly 1/2 but have a more space than Oni difficulty
    Oni - Mainly 1/2
[ Kantan]
The first part of kiai like 01:14:059 (46,47,48,49) is mapping based on dominate drum sound and it's very good idea for me! But after 01:26:392 the note isn't follow the same drum sound. Please consider to remap after 01:26:392 to make a consistency to the first part of kiai and it might look better imo. (Or if it's your mapping style then ignore this suggestion will be better.) :3

[ Futsuu]
01:14:726 - I didn't found any reason to use a finisher here. ;w;
01:24:892 - The pitch here isn't that dominating. Maybe consider to remove the finisher.
01:29:392 (182,183) - Ctrl+G here might be better in order to follow the drum sound and main melody. If we Ctrl+G here, it would make 01:30:059 (184) looks more dominating.
01:33:226 (193,194) - Ctrl+G here to make a consistency to 01:35:892 (201,202) which it have a same drum sound.
01:47:059 - How about K? It might end the music better and it'll help us make this note become outstanding from 01:46:392.

[ Ayyri's Muzukashii]
Kiai time inconsistent compare to another difficulty. I think that kiai time usage should be same on all difficulty.

00:44:726 - 00:55:392 - Maybe change to d , it follow the main melody well and it would make a consistency to 00:43:392 (137,139) pitch as well.
00:49:392 - Maybe change to d , the reason almost same as above. But I think that to concentrate to the drums sound here might be better.

[ Oni]
00:45:059 (76,77) - Ctrl+G might help you follow the melody better. And this will make 00:45:059 (76) become more dominating and it will follow the drums sound correctly.
00:50:892 (103,104) - Ctrl+G will make 00:51:059 (104) which it have a noticeable pitch become more dominating.
01:47:059 - How about K? It might end the music better and it'll help us make this note become outstanding from 01:46:892.

Good luck for ranking! :)
Topic Starter
Epsile

Tyistiana wrote:

I hope my suggestion help you some. :>
Keep in mind that this is only my opinion so feel free to rejected! :3

[ General]
  1. Current OD-HP setting
    Kantan / Futsuu / Ayyri's Muzukashii / Oni = 3-5 / 3-5 / 5-6 / 6-5
Kantan and Futsuu have a duplicated OD-HP setting. And beginner can handle a high HP value since it have a note less than the harder difficulty.
Here is only my preference. Feel free to rejected! :3 I actually agree with this. Thanks.
  1. Suggest OD-HP setting
    Kantan / Futsuu / Ayyri's Muzukashii / Oni = 3-7 / 4-6 / 5-6 / 6-5 Alrighty!
[ Overall]
  1. If we have compare the note dense on the first part of this music (00:00:000 - until 00:11:059 -) in each difficulty. It's too far away.
    Kantan - Break part
    Futsuu - Mainly 4/1
    Ayyri's Muzukashii - Mainly 1/2 but have a more space than Oni difficulty
    Oni - Mainly 1/2

    The dense of the note is too far away to be honest. And the music is still have here, not a silence part at all. So I suggest to change this part by,
    Kantan - Break part Mainly 4/1 and might have 2/1 somewhere. Like 00:04:392 - 00:05:059 - 00:05:726 I'd been contemplating that section for a while on here, and I guess this cleared it up. Thank you.
    Futsuu - Mainly 4/1 Mainly 2/1 and might have 1/1 somewhere. This gave me a few ideas, and I realize that it's lacking some difficulty for a futsuu. Thanks.
    Ayyri's Muzukashii - Mainly 1/2 but have a more space than Oni difficulty
    Oni - Mainly 1/2
[ Kantan]
The first part of kiai like 01:14:059 (46,47,48,49) is mapping based on dominate drum sound and it's very good idea for me! But after 01:26:392 the note isn't follow the same drum sound. Please consider to remap after 01:26:392 to make a consistency to the first part of kiai and it might look better imo. (Or if it's your mapping style then ignore this suggestion will be better.) :3 Actually, I've mapped this section to follow the shimasen rather than the drums. I'll see what others have to say about it. I made a few changes for that to follow correctly, though.

[ Futsuu]
01:14:726 - I didn't found any reason to use a finisher here. ;w; Good point. I was iffy on it.
01:24:892 - The pitch here isn't that dominating. Maybe consider to remove the finisher. Removed finisher and changed to k.
01:29:392 (182,183) - Ctrl+G here might be better in order to follow the drum sound and main melody. If we Ctrl+G here, it would make 01:30:059 (184) looks more dominating. Yeah, true. Changed.
01:33:226 (193,194) - Ctrl+G here to make a consistency to 01:35:892 (201,202) which it have a same drum sound. I had no idea how I missed that. Changed.
01:47:059 - How about K? It might end the music better and it'll help us make this note become outstanding from 01:46:392. I didn't do exactly that. I swapped them because the ending has a tom, not a snare, but it still has that outstanding quality to it.

[ Ayyri's Muzukashii]
Kiai time inconsistent compare to another difficulty. I think that kiai time usage should be same on all difficulty.

00:44:726 - 00:55:392 - Maybe change to d , it follow the main melody well and it would make a consistency to 00:43:392 (137,139) pitch as well.
00:49:392 - Maybe change to d , the reason almost same as above. But I think that to concentrate to the drums sound here might be better.

[ Oni]
00:45:059 (76,77) - Ctrl+G might help you follow the melody better. And this will make 00:45:059 (76) become more dominating and it will follow the drums sound correctly. The melody goes up in pitch, which I emphasized here. No change, but I did changed the section a tiny bit.
00:50:892 (103,104) - Ctrl+G will make 00:51:059 (104) which it have a noticeable pitch become more dominating. Changed.
01:47:059 - How about K? It might end the music better and it'll help us make this note become outstanding from 01:46:892. Same as before, the song ends with a tom, not a snare. No change.

Good luck for ranking! :) Thank you for the mod!
Realazy
[Kantan]

imo the entire map could be buffed, there are barely any 1/1 patterns at all which affects spread with futsuu; and especially the first half which is basically full of 2/1 and 4/1 which makes for a pretty boring diff imo. especially this part at 00:21:726 - which has plenty of drum beats, or even the melody to follow, yet you keep having these really simple rhythms which don't really help going into futsuu

00:46:392 - this should really be mapped, you just had a 4/1 break and the song is really starting to pick up now. k would sound pretty good here imo

01:04:392 - a few more 1/1 patterns start to appear here, but they're pretty simple and it doesn't really help new players to learn coloured patterns. it also disregards the melody a lot imo

tl;dr i think this diff definitely needs some buffing, adding more 2/1 in the first part and more 1/1 in the kiai would help greatly

[Futsuu]

00:17:392 - 00:18:726 - could have d here to follow the melody? since you already used 1/1 doubles before i assume it should be fine to use more 1/1 here

unlike the kantan, this diff actually needs a few nerfs here and there to keep some 3/1 breaks to be rankable, i can point out a few locations where you could delete notes
00:44:726 -
00:50:059 -
01:03:559 - i get you're following the snares here, so it'd be fine to keep i guess
01:10:726 -
01:16:059 -
etc, it's not a bad thing to sometimes give up on following an instrument to give players a break


[Ayyri's Muzukashii]

00:14:226 (45,46) - could ctrl+g those 2 since the 2nd note is lower pitched?
00:14:892 (48,49) - could also ctrl+g those, so you could have a don on that really low pitched piano note
01:16:559 (287,288,289) - could be nice to have a kkk triple here instead to differentiate this triple from the ones following the kicks? besides, the pitch is actually higher on this than on the next 2 notes, so you could try kkk d d

very good diff give me more

[Oni]

00:07:226 (29) - what is this note following exactly?
00:11:059 (42) - i wouldn't say anything in the song is strong enough to justify having a finisher here
00:16:726 (64,68) - i think those notes are pretty unnecessary, considering they're following very faint sounds, and they take away the focus on the melody.
00:49:392 - personally i think following all those really faint hi-hats in the song is unnecessary and ruins the focus on the melody + occasional kicks/snares you had here, it sounds pretty messy
00:53:226 (115,116,117,118,119) - this is off, the 5plet is half a beat later in the song so you could just move the 2nd note to 00:53:642 -
00:59:392 - imo that's a really long chain of objects, there are only 1/2 gaps for almost 10 seconds. the oni is barely under 4 stars, you could consider having some 1/1 breaks in here to make it way less draining for the players
01:10:559 (226) - k here to follow the melody on 01:10:392 (224,226,227) - ? besides ddkkd is more comfortable to play imo
01:47:059 (489) - should be k since it follows the same sound as 01:46:059 (482,487) -

good luck!
Topic Starter
Epsile

Realazy wrote:

[Kantan]

imo the entire map could be buffed, there are barely any 1/1 patterns at all which affects spread with futsuu; and especially the first half which is basically full of 2/1 and 4/1 which makes for a pretty boring diff imo. especially this part at 00:21:726 - which has plenty of drum beats, or even the melody to follow, yet you keep having these really simple rhythms which don't really help going into futsuu I'm usually one to keep my kantans really simple,
but I always wonder whether or not 1/1 patterns are okay or not. Usually I say no, but for this sake I'll make some changes.


00:46:392 - this should really be mapped, you just had a 4/1 break and the song is really starting to pick up now. k would sound pretty good here imo Changed.

01:04:392 - a few more 1/1 patterns start to appear here, but they're pretty simple and it doesn't really help new players to learn coloured patterns. it also disregards the melody a lot imo Eh, not really. The whole point of a kantan is to let beginner players become introduced to 1/1 patterns,
not to challenge them with new things.
However, I'll make a few changes in regards to this to compromise. It just seems weird.

tl;dr i think this diff definitely needs some buffing, adding more 2/1 in the first part and more 1/1 in the kiai would help greatly

[Futsuu]

00:17:392 - 00:18:726 - could have d here to follow the melody? since you already used 1/1 doubles before i assume it should be fine to use more 1/1 here Changed.

unlike the kantan, this diff actually needs a few nerfs here and there to keep some 3/1 breaks to be rankable, i can point out a few locations where you could delete notes
00:44:726 - Yup.
00:50:059 - Yup.
01:03:559 - i get you're following the snares here, so it'd be fine to keep i guess Keeping.
01:10:726 - That would ruin the flow. Keeping.
01:16:059 - Didn't remove, but changed placement.
etc, it's not a bad thing to sometimes give up on following an instrument to give players a break Yeah, but sometimes music > ease.


[Ayyri's Muzukashii]

00:14:226 (45,46) - could ctrl+g those 2 since the 2nd note is lower pitched?
00:14:892 (48,49) - could also ctrl+g those, so you could have a don on that really low pitched piano note
01:16:559 (287,288,289) - could be nice to have a kkk triple here instead to differentiate this triple from the ones following the kicks? besides, the pitch is actually higher on this than on the next 2 notes, so you could try kkk d d

very good diff give me more

[Oni]

00:07:226 (29) - what is this note following exactly? This note's putting emphasis on the grace note after 28.
00:11:059 (42) - i wouldn't say anything in the song is strong enough to justify having a finisher here Changed.
00:16:726 (64,68) - i think those notes are pretty unnecessary, considering they're following very faint sounds, and they take away the focus on the melody. Fair enough.
00:49:392 - personally i think following all those really faint hi-hats in the song is unnecessary and ruins the focus on the melody + occasional kicks/snares you had here, it sounds pretty messy I removed it, but I only had it there for a more dramatic build up.
00:53:226 (115,116,117,118,119) - this is off, the 5plet is half a beat later in the song so you could just move the 2nd note to 00:53:642 - It sounds off, but I'll change it.
00:59:392 - imo that's a really long chain of objects, there are only 1/2 gaps for almost 10 seconds. the oni is barely under 4 stars, you could consider having some 1/1 breaks in here to make it way less draining for the players I guess only now am I realizing this as well.
01:10:559 (226) - k here to follow the melody on 01:10:392 (224,226,227) - ? besides ddkkd is more comfortable to play imo Changeed to dkddk. Flows better.
01:47:059 (489) - should be k since it follows the same sound as 01:46:059 (482,487) - From my ears, it doesn't.

good luck! Thank you for the mod!
LunaticP
[Oni]
For whole part from 00:00:393 (1) - to 00:10:059 (41) - I suggest either more and less notes
I can see you are trying to follow something but that something keep changing
This how I would do I have to make it dense




00:18:226 (72) - I don't get this note, move to 00:18:392 (72) - and change to k
01:08:976 (202) - d
01:23:059 (306) - k
01:47:059 (479) - if you still want to keep the overlap effect, I suggest turning to 0.95. For now the overlap is too much

[Muzu]
00:12:559 (40) - k
00:54:559 (184) - delete
01:01:642 (217) - delete(?) I don't know if that ddd is needed, or move to 01:02:309 - to make it progressing

[Futsuu]
00:18:726 (27) - k
00:44:726 (79) - add d

[Kantan]
00:01:059 (2) - delete


[Overall]
Muzu is close to rank
Kantan is rather soft but acceptable
Futsuu is a little bit hard, but if there is a change I think the entire map will change to balance that a bit
Oni need some different patten. There are too many dkddd and ddddd .
Topic Starter
Epsile

LunaticP wrote:

[Oni]
For whole part from 00:00:393 (1) - to 00:10:059 (41) - I suggest either more and less notes
I can see you are trying to follow something but that something keep changing
This how I would do I have to make it dense


I didn't do all the changes you said, however I did rearrange the notes to make it at least more clear as to where I was going.

00:18:226 (72) - I don't get this note, move to 00:18:392 (72) - and change to k Changed.
01:08:976 (202) - d Changed.
01:23:059 (306) - k No, this emphasizes the low tom.
01:47:059 (479) - if you still want to keep the overlap effect, I suggest turning to 0.95. For now the overlap is too much Good point.

[Muzu]
00:12:559 (40) - k
00:54:559 (184) - delete
01:01:642 (217) - delete(?) I don't know if that ddd is needed, or move to 01:02:309 - to make it progressing

[Futsuu]
00:18:726 (27) - k Alrighty.
00:44:726 (79) - add d Gotcha.

[Kantan]
00:01:059 (2) - delete Done.


[Overall]
Muzu is close to rank
Kantan is rather soft but acceptable
Futsuu is a little bit hard, but if there is a change I think the entire map will change to balance that a bit
Oni need some different patten. There are too many dkddd and ddddd .
Thank you for the mod! I'll be modding your map shortly.
Realazy

Tyistiana wrote:

[ Ayyri's Muzukashii]
Kiai time inconsistent compare to another difficulty. I think that kiai time usage should be same on all difficulty.

00:44:726 - 00:55:392 - Maybe change to d , it follow the main melody well and it would make a consistency to 00:43:392 (137,139) pitch as well.
00:49:392 - Maybe change to d , the reason almost same as above. But I think that to concentrate to the drums sound here might be better.

Realazy wrote:

[Ayyri's Muzukashii]

00:14:226 (45,46) - could ctrl+g those 2 since the 2nd note is lower pitched?
00:14:892 (48,49) - could also ctrl+g those, so you could have a don on that really low pitched piano note
01:16:559 (287,288,289) - could be nice to have a kkk triple here instead to differentiate this triple from the ones following the kicks? besides, the pitch is actually higher on this than on the next 2 notes, so you could try kkk d d

very good diff give me more

LunaticP wrote:

[Muzu]
00:12:559 (40) - k
00:54:559 (184) - delete
01:01:642 (217) - delete(?) I don't know if that ddd is needed, or move to 01:02:309 - to make it progressing


wtf replying to my own mod???????
Nifty
ugh v1

Kantan

◾ 01:47:059 - Make this a finisher.
Futsuu

◾ 00:21:059 - place note to balance with kantan.
◽ 00:28:059 - add a note here to make difference between kantan and futsuu more apparent, also, this pattern you already have in the majority of this section. ALSO, muzu is already almost full 1/1 here.
◾ 01:45:726 (235) - This is awkward because it's the only diff with a K. Upper have triples, kantan has nothing. I would make that note a D (to match higher diffs kinda, and map the same pattern you did in the kantan by placing a note after it and deleting the next note, then adding a K before the D at the end.
Ayyri's Muzukashii

◾ 00:08:059 (25) - Remove this so it's not the same rhythm pattern as oni?
Oni

◾ 00:21:726 - muzu and oni are almost the exact same here but I don't think you can do much about it, pretty boring section.
◽ In the beginning up until 20 seconds, the muzu may be more difficult than the oni, especially at 00:13:726 - .

boring song, ez map?
Realazy

Nifty wrote:

Ayyri's Muzukashii

◾ 00:08:059 (25) - Remove this so it's not the same rhythm pattern as oni?
she change
Remus
Didn't check this mapset, but good luck \:D/
This is one of my favourite songs and i even wanted to map it too.
Won't mind if i write some suggestions soon? Really want to see that song ranked.
Stefan
Two years already? Heck, where did the time go

[Oni]
my 2ct but the SV for the kiai doesn't feel so comfy to play. You could nerf it down to 1.00x~1.05x. It isn't bad per se but not my taste.
the volume setup looks weird, I also felt in a testplay it isn't really optimal. The relatively sudden drop from 75% to 50% at 00:30:226 - to 00:36:726 - doesn't make sense at all, the song doesn't become calmer, except for 01:47:059 - so the volume setup should constantely increase the SV instead of decreasing.

00:20:226 (77,78,79) - use 0.77x~.79x SV to make the transistion with 00:20:726 (1) - smoother.
00:43:059 - 00:53:726 - This part of the map feels pretty unstructured, like 00:48:393 (91,92,93,94,95) - is too obscure to hear our what you're following or the general usage of the kat notes that tries to follow the relatively calm japanese instrument in the backgroung while the synth clash is more significant. Maybe you could make use of these ideas:
00:43:059 - 00:45:726 - https://derpovic.s-ul.eu/yaiVEPOM.png
00:46:059 - 00:48:059 - https://derpovic.s-ul.eu/t547lSlZ.png
00:48:392 - 00:51:059 - https://derpovic.s-ul.eu/feqMVMMF.png
00:53:726 - line can be remove, there is no use for it.
01:46:895 - and 01:47:059 - don't reduce the SV here, it causes unrankable overlaps. if you go and keep the SV for the kiai unchanged, keep the last two consistent.

[Futsuu]
Kiai - the kiai section is pretty long so some (longer) breaks would be appropriate to have. I will leave this to you where you gonna put them, try to include some 2/1 breaks, else you could ask me for assistance.

[Kantan]
Kiai - pretty much the same about break phases, one-two 4/1 breaks should be included to provide some rest time for new players.
Topic Starter
Epsile

Nifty wrote:

ugh v1

Kantan

◾ 01:47:059 - Make this a finisher.
alright.
Futsuu

◾ 00:21:059 - place note to balance with kantan.
◽ 00:28:059 - add a note here to make difference between kantan and futsuu more apparent, also, this pattern you already have in the majority of this section. ALSO, muzu is already almost full 1/1 here.
◾ 01:45:726 (235) - This is awkward because it's the only diff with a K. Upper have triples, kantan has nothing. I would make that note a D (to match higher diffs kinda, and map the same pattern you did in the kantan by placing a note after it and deleting the next note, then adding a K before the D at the end.

Did all these.
Ayyri's Muzukashii

◾ 00:08:059 (25) - Remove this so it's not the same rhythm pattern as oni?

Oni

◾ 00:21:726 - muzu and oni are almost the exact same here but I don't think you can do much about it, pretty boring section.
◽ In the beginning up until 20 seconds, the muzu may be more difficult than the oni, especially at 00:13:726 - .

I'll see what I can do to balance.
boring song, ez map?
Annabel
maybe it'll actually happen this time
Topic Starter
Epsile

Stefan wrote:

Two years already? Heck, where did the time go

[Oni]
my 2ct but the SV for the kiai doesn't feel so comfy to play. You could nerf it down to 1.00x~1.05x. It isn't bad per se but not my taste.
the volume setup looks weird, I also felt in a testplay it isn't really optimal. The relatively sudden drop from 75% to 50% at 00:30:226 - to 00:36:726 - doesn't make sense at all, the song doesn't become calmer, except for 01:47:059 - so the volume setup should constantely increase the SV instead of decreasing.

I adjusted accordingly. PM me specifically what you'd like me to change with this.

00:20:226 (77,78,79) - use 0.77x~.79x SV to make the transistion with 00:20:726 (1) - smoother.
00:43:059 - 00:53:726 - This part of the map feels pretty unstructured, like 00:48:393 (91,92,93,94,95) - is too obscure to hear our what you're following or the general usage of the kat notes that tries to follow the relatively calm japanese instrument in the backgroung while the synth clash is more significant. Maybe you could make use of these ideas:
00:43:059 - 00:45:726 - https://derpovic.s-ul.eu/yaiVEPOM.png
00:46:059 - 00:48:059 - https://derpovic.s-ul.eu/t547lSlZ.png
00:48:392 - 00:51:059 - https://derpovic.s-ul.eu/feqMVMMF.png
00:53:726 - line can be remove, there is no use for it.
01:46:895 - and 01:47:059 - don't reduce the SV here, it causes unrankable overlaps. if you go and keep the SV for the kiai unchanged, keep the last two consistent.

[Futsuu]
Kiai - the kiai section is pretty long so some (longer) breaks would be appropriate to have. I will leave this to you where you gonna put them, try to include some 2/1 breaks, else you could ask me for assistance.

[Kantan]
Kiai - pretty much the same about break phases, one-two 4/1 breaks should be included to provide some rest time for new players.


Definitely gonna be trying some things out with the lower difficulties. I haven't touched this map in a while, I'll see what I can do.
Annabel

General


  1. Add eiri- to tags since I changed my username. (Still keep Ayyri in there though.)


Kantan


  1. 00:04:392 - Consider making this a d to have more emphasis on the higher pitch foreground piano, versus favouring the changing pitches of the background piano like you did for the first three notes.
  2. 00:09:059 - There's no sound here, just the drift from the piano at 00:08:892 - . I'd highly recommend removing it for this reason. Moreover, it would add more contrast to highlight how high the piano was at 00:04:392 - the three here, as opposed to the rest of this section.
  3. 00:14:392 - This could possibly be deleted to put more focus on the more shamisen oriented bit of right before it 00:11:059 - , and to be more consistent with what you did in the opening, at 00:03:726 - . (It would also help with showing the difference between the shamisen -> piano -> synth change during this section.)
  4. 00:21:059 - and 00:21:392 - These could be removed to add more emphasis to the start of the next section, 00:21:726 - and provide a nice 4/1 break, which is a nice lead in as well.
  5. 00:21:726 - I know a new section starts here, but it doesn't sound so prominent that it would warrant a finisher.
  6. 00:32:392 - Same thing for here as the above point. I would recommend considering this due to the fact that you're already being inconsistent with this idea at 00:43:059 - and 00:53:726 - .
  7. 00:34:059 - Why not keep consistency with the drum + kick background rhythm, and have this as a d? It would also work better in terms of the shamisen's pitch.
  8. 00:53:726 - to 01:04:392 - Why the sudden drop in density for this section? The section builds upon the previous two verses, by adding more and more frequent kicks each measure. I'd honestly recommend reconsidering your rhythm and break choices here. (Since adding more notes would require more breaks at this difficulty level.)
  9. 01:05:059 - This may change based on the above suggestion, but this note could be deleted to have a cool 4/1 break here, since those aren't too common in this difficulty. Furthermore, it would go well with the held flute at the beginning of the kiai, and emphasize how the shamisen grows in pitch at 01:05:726 - .
  10. 01:11:392 - and 01:12:059 - Both of these could be deleted to remove the repetition in patterns between not similar rhythms. (k d k for both the flute/violin and drum/kick.) Also, it would provide a nice break for new players.
  11. 01:13:392 - to 01:15:392 - You could do something like this to better follow the the violin and kicks, while not making the patterns too long, and would follow each of their pitches better, respectively.
  12. 01:16:392 - I'd recommend adding a d here to follow the 1/4 shamisen here.
  13. 01:18:726 - to 01:20:392 - Something like this could fit the melody a bit better here, while still being consistent with the kicks. (And avoid overusing k d k.)
  14. 01:21:726 - I'd suggest adding a note for the melody here.
  15. 01:23:726 - Change to d to stay consistent with the fact that you're primarily using k's for the kicks here.
  16. 01:24:059 - This could be deleted to better emphasize the melody at 01:23:726 - and 01:24:392 - .
  17. 01:25:726 - From here to the end of the chorus, it feels like it's less dense than the first verse, yet it's usually the other way around? (First being easier than the second.) So, I'd bare that in mind when looking over that part.
  18. 01:30:392 - If you're going to have a note at 01:30:059 - to follow the kicks instead of the melody, I would recommend that you add a note at 01:30:392 - to follow the 1/4 drums here.
  19. 01:31:059 - Are you purposely ignoring the flute's melody here? Because it feels a bit disorienting to not be able to clearly differentiate which rhythm you're following when it's fairly similar to the first verse.
  20. 01:36:392 - Missing a finish?
  21. 01:39:726 - Remove this, since it's not going with the main melody and it feels a tad bit awkward as a filler note.
  22. 01:42:059 - From here until the end, why follow solely the kicks, when the flute is the same as the first time? It would make more sense if the kicks were repeating or growing in intensity, but it just feels like the rhythm is too inconsistent here. Especially when parts like 01:45:726 - could be mapped to show progression between the two parts.
Topic Starter
Epsile

eiri- wrote:

General


  1. Add eiri- to tags since I changed my username. (Still keep Ayyri in there though.)


Kantan


  1. 00:04:392 - Consider making this a d to have more emphasis on the higher pitch foreground piano, versus favouring the changing pitches of the background piano like you did for the first three notes.
  2. 00:09:059 - There's no sound here, just the drift from the piano at 00:08:892 - . I'd highly recommend removing it for this reason. Moreover, it would add more contrast to highlight how high the piano was at 00:04:392 - the three here, as opposed to the rest of this section.
  3. 00:14:392 - This could possibly be deleted to put more focus on the more shamisen oriented bit of right before it 00:11:059 - , and to be more consistent with what you did in the opening, at 00:03:726 - . (It would also help with showing the difference between the shamisen -> piano -> synth change during this section.)
  4. 00:21:059 - and 00:21:392 - These could be removed to add more emphasis to the start of the next section, 00:21:726 - and provide a nice 4/1 break, which is a nice lead in as well.
  5. 00:21:726 - I know a new section starts here, but it doesn't sound so prominent that it would warrant a finisher. Doesn't hurt to give it an extra kick. I might change it later if others say something about it.
  6. 00:32:392 - Same thing for here as the above point. I would recommend considering this due to the fact that you're already being inconsistent with this idea at 00:43:059 - and 00:53:726 - .
  7. 00:34:059 - Why not keep consistency with the drum + kick background rhythm, and have this as a d? It would also work better in terms of the shamisen's pitch.
  8. 00:53:726 - to 01:04:392 - Why the sudden drop in density for this section? The section builds upon the previous two verses, by adding more and more frequent kicks each measure. I'd honestly recommend reconsidering your rhythm and break choices here. (Since adding more notes would require more breaks at this difficulty level.) The thing is that I wouldn't want a difficulty spike right in the build-up. My main issue with adding more notes in with that is that I might have to buff my futsuu even more to make up for the difference. That's a problem for me because it's already buffed, and I'm not sure what I can do to buff it more. I need the balance between the two difficulties.
  9. 01:05:059 - This may change based on the above suggestion, but this note could be deleted to have a cool 4/1 break here, since those aren't too common in this difficulty. Furthermore, it would go well with the held flute at the beginning of the kiai, and emphasize how the shamisen grows in pitch at 01:05:726 - .
  10. 01:11:392 - and 01:12:059 - Both of these could be deleted to remove the repetition in patterns between not similar rhythms. (k d k for both the flute/violin and drum/kick.) Also, it would provide a nice break for new players.
  11. 01:13:392 - to 01:15:392 - You could do something like this to better follow the the violin and kicks, while not making the patterns too long, and would follow each of their pitches better, respectively.
  12. 01:16:392 - I'd recommend adding a d here to follow the 1/4 shamisen here.
  13. 01:18:726 - to 01:20:392 - Something like this could fit the melody a bit better here, while still being consistent with the kicks. (And avoid overusing k d k.)
  14. 01:21:726 - I'd suggest adding a note for the melody here.
  15. 01:23:726 - Change to d to stay consistent with the fact that you're primarily using k's for the kicks here.
  16. 01:24:059 - This could be deleted to better emphasize the melody at 01:23:726 - and 01:24:392 - . I'm emphasizing the drums here, and keeping the melody a background thing for now. I bounce between that and the drums often, which is what I aim for most of the time to keep a player on edge regardless of the difficulty.
  17. 01:25:726 - From here to the end of the chorus, it feels like it's less dense than the first verse, yet it's usually the other way around? (First being easier than the second.) So, I'd bare that in mind when looking over that part. That's a stylistic thing for me, but I might change something with that section later on. I'll need ideas first.
  18. 01:30:392 - If you're going to have a note at 01:30:059 - to follow the kicks instead of the melody, I would recommend that you add a note at 01:30:392 - to follow the 1/4 drums here.
  19. 01:31:059 - Are you purposely ignoring the flute's melody here? Because it feels a bit disorienting to not be able to clearly differentiate which rhythm you're following when it's fairly similar to the first verse.
  20. 01:36:392 - Missing a finish?
  21. 01:39:726 - Remove this, since it's not going with the main melody and it feels a tad bit awkward as a filler note.
  22. 01:42:059 - From here until the end, why follow solely the kicks, when the flute is the same as the first time? It would make more sense if the kicks were repeating or growing in intensity, but it just feels like the rhythm is too inconsistent here. Especially when parts like 01:45:726 - could be mapped to show progression between the two parts.
Annabel

General

  1. eiri- not -eiri for the tags.

Kantan

  1. 01:44:059 - Delete one of these, they're overlapping each other. It's unrankable.

Futsuu

  1. 00:00:393 - I would highly recommend referencing the Kantan when adding some notes to the opening of this difficulty. Because they're extremely close at the moment, which makes for bad spread and difficulty progression amounst the two difficulties.
  2. 00:45:392 - Could be deleted, since you switched to following the shamisen at 00:45:726 - and 00:46:226 - .
  3. 00:50:059 - Consider adding a note for the flute here.
  4. 01:04:392 - Missing a finish.
  5. 01:16:059 - and 01:44:059 - k for the kicks here.
  6. 01:19:392 - Similar to the above point.
  7. 01:25:726 - and 01:36:392 - Also missing finishes.
  8. 01:45:892 - and 01:46:226 - Could add d's here for consistency with the other 1/2 patterns in the kiai, and to have some variation from the 1/1 patterns here.
  9. 01:46:392 - Seems like a misplaced finish, since there's nothing different about this note. It also deemphasizes 01:47:059 - with how it currently is.

Oni

  1. 00:05:892 - and 00:07:392 - Really faint notes here, dunno if you'd wanna map them or not.
  2. 00:09:226 - Change to d, since it's more similar in pitch to 00:08:892 - and 00:09:559 - than 00:08:726 - , 00:09:726 - , and 00:09:892 -.
  3. 00:13:226 - Could blend the two layers of rhythm here, by adding a d, like you did when the shamisen stopped at 00:13:726 - .
  4. 00:16:226 - There's a piano note here, but it might've just been ignored intentionally for emphasis. Yet, it seems weird to ignore it here, if you mapped it fully in the opening.
  5. 00:17:059 - Should be at 00:16:892 - to properly follow the flute. Right now, it's 1/2 too late.
  6. 00:21:059 - and 00:21:392 - While these notes aren't following something super prominent, it's evident that they would be going with the fading synth here. I would recommend one of the following options: 1) Lowering the volume about, 25% on each note to 00:20:726 - , 75%, 00:21:059 - , 50%, etc. 2) Removing both notes entirely to give greater emphasis to the high pitched piano at 00:20:726 - , along with the oncoming drums at 00:21:726 - . 3) Having them as d's instead of k's, since the sound that they're following is a low less powerful than 00:20:726 - , and feels more distracting than anything with how it's currently mapped. (I would honestly recommend 2 or 1. But most notably 2, since the rhythm isn't very apparent unless you're view the map in editor.)
  7. 00:36:892 - Unlike 00:27:559 - , there's no flute to follow here. So I would honestly just suggest removing this note.
  8. 00:39:559 - Similar to the above point.
  9. 00:43:392 - and 00:43:726 - Ctrl+G to better follow the kick and drum here.
  10. 00:53:392 - The 1/4 drum that you're mapping actually occurs at 00:53:309 - , instead of at 00:53:476 - and 00:53:642 - . (But arguarbly, you could just leave a note at 00:53:476 - , since there's still the faint drift from 00:53:392 - .)
  11. 01:03:726 - This was very likely intentionally, but I think it would form a better build up if you added a note for the drum 01:03:726 - , since you would already have the power from the first verse at 01:03:059 - , so not following the second verse seems a little bit odd in terms of break usage.
  12. 01:04:059 - Same as 00:53:392 -.
  13. Following the above suggestion, 01:04:392 - I would recommend that you make this a D to stay consistent with your other difficulties.
  14. 01:05:059 - Change to k to better follow the melody, like you did at 01:05:226 - .
  15. 01:06:226 - Could be kdk for pitch relevancy.
  16. Going off of the above suggestion, 01:06:559 - and 01:06:726 - could be Ctrl+G'd to better follow the drum and kick at the end of this phrase.
  17. 01:09:392 - k ddk would better suit the flute at 01:09:726 - , and the kick at 01:09:392 - .
  18. 01:11:726 - k for the flute here.
  19. 01:12:892 - ddkdk for a similar reason to the above point.
  20. 01:14:226 - Why ignore the flute here? (You could just add a k so the drums at 01:14:392 - and 01:14:559 - still stand out.
  21. 01:14:892 - Here seems like a better place as opposed to the above point. Because then you would add more impact to the start of the new verse for the melody at 01:15:059 - , while still showing how the flute is being held at 01:14:726 - .
  22. 01:20:059 - , 01:30:726 - , and 01:41:392 - Inconsistent finisher placement when you compare it to the rest of the melody, and more so your other difficulties.
  23. 01:20:892 - Same as 01:04:892 - .
  24. 01:22:392 - and 01:23:059 - I'd recommend making both of these k's to better emphasis the flute.
  25. 01:23:642 - and 01:23:726 - Ctrl+G to better recognize the flute melody, as opposed to the background snare. (Could even be ddkkd to show that the sound is being held here.)
  26. 01:25:642 - Since you haven't used 1/4+finisher patterns anywhere else in this difficulty so far, I would suggest just deleting this note, as to not create a stark inconsistency and difficulty spike for this type of a pattern.
  27. 01:31:726 - and 01:31:809 - kk for the flute melody.
  28. 01:34:392 - and 01:45:059 - Similar to the above point.
  29. 01:35:726 - and 01:45:892 - Also k, for the melody.
  30. 01:36:309 - , 01:41:309 - , and 01:42:392 - Similar to 01:25:642 - .
  31. 01:41:142 - Missing a note for the drums here.
  32. 01:44:392 - Could be a k to differentiate it from the snare at 01:44:309 - .
  33. 01:46:392 - kkd to better go with the held flute here.
Topic Starter
Epsile

eiri- wrote:

General

  1. eiri- not -eiri for the tags.

Kantan

  1. 01:44:059 - Delete one of these, they're overlapping each other. It's unrankable. Oops!

Futsuu

  1. 00:00:393 - I would highly recommend referencing the Kantan when adding some notes to the opening of this difficulty. Because they're extremely close at the moment, which makes for bad spread and difficulty progression amounst the two difficulties. I've made changes accordingly. Message me if you think there could be other things added.
  2. 00:45:392 - Could be deleted, since you switched to following the shamisen at 00:45:726 - and 00:46:226 - . Yeah.
  3. 00:50:059 - Consider adding a note for the flute here. Aight.
  4. 01:04:392 - Missing a finish. Yup.
  5. 01:16:059 - and 01:44:059 - k for the kicks here. Yeah and yeah.
  6. 01:19:392 - Similar to the above point. Did a ctrl + g.
  7. 01:25:726 - and 01:36:392 - Also missing finishes. Added a finish to the first one, didn't add one to the second one because it isn't a huge finisher thing.
  8. 01:45:892 - and 01:46:226 - Could add d's here for consistency with the other 1/2 patterns in the kiai, and to have some variation from the 1/1 patterns here.
  9. 01:46:392 - Seems like a misplaced finish, since there's nothing different about this note. It also deemphasizes 01:47:059 - with how it currently is. To end the song with finishers is a stylistic thing of mine, I would rather keep it. I changed the last finisher to a K to contrast with it, though.

Oni

  1. 00:05:892 - and 00:07:392 - Really faint notes here, dunno if you'd wanna map them or not. Removed a note to emphasize the piano more.
  2. 00:09:226 - Change to d, since it's more similar in pitch to 00:08:892 - and 00:09:559 - than 00:08:726 - , 00:09:726 - , and 00:09:892 -. Yup.
  3. 00:13:226 - Could blend the two layers of rhythm here, by adding a d, like you did when the shamisen stopped at 00:13:726 - . Alright.
  4. 00:16:226 - There's a piano note here, but it might've just been ignored intentionally for emphasis. Yet, it seems weird to ignore it here, if you mapped it fully in the opening. Indeed it was to make it more dramatic for the instrument in the background. Reason being the fact that it's a new instrument being introduced, so I would wanna make the new thing seem more prominent.
  5. 00:17:059 - Should be at 00:16:892 - to properly follow the flute. Right now, it's 1/2 too late. Oops.
  6. 00:21:059 - and 00:21:392 - While these notes aren't following something super prominent, it's evident that they would be going with the fading synth here. I would recommend one of the following options: 1) Lowering the volume about, 25% on each note to 00:20:726 - , 75%, 00:21:059 - , 50%, etc. 2) Removing both notes entirely to give greater emphasis to the high pitched piano at 00:20:726 - , along with the oncoming drums at 00:21:726 - . 3) Having them as d's instead of k's, since the sound that they're following is a low less powerful than 00:20:726 - , and feels more distracting than anything with how it's currently mapped. (I would honestly recommend 2 or 1. But most notably 2, since the rhythm isn't very apparent unless you're view the map in editor.) I went with options 1 and 3 because while I do wanna keep those notes there for buildup, I admit they weren't the best in regards to context.
  7. 00:36:892 - Unlike 00:27:559 - , there's no flute to follow here. So I would honestly just suggest removing this note. Alright.
  8. 00:39:559 - Similar to the above point. Okay.
  9. 00:43:392 - and 00:43:726 - Ctrl+G to better follow the kick and drum here. Dunno how I missed that.
  10. 00:53:392 - The 1/4 drum that you're mapping actually occurs at 00:53:309 - , instead of at 00:53:476 - and 00:53:642 - . (But arguarbly, you could just leave a note at 00:53:476 - , since there's still the faint drift from 00:53:392 - .) I think you meant 00:53:226 - , but regardless I changed it.
  11. 01:03:726 - This was very likely intentionally, but I think it would form a better build up if you added a note for the drum 01:03:726 - , since you would already have the power from the first verse at 01:03:059 - , so not following the second verse seems a little bit odd in terms of break usage. It was intentional, but people told me I should add breaks so the map isn't as dense. I'm adding it unless someone else says something.
  12. 01:04:059 - Same as 00:53:392 -. This was intentional to emphasize the buildup into the chorus.
  13. Following the above suggestion, 01:04:392 - I would recommend that you make this a D to stay consistent with your other difficulties. That's unrankable. I'd have to change it to K if anything, which I can do, but not a D.
  14. 01:05:059 - Change to k to better follow the melody, like you did at 01:05:226 - . i love this
  15. 01:06:226 - Could be kdk for pitch relevancy. To my ears it doesn't sound like this would work.
  16. Going off of the above suggestion, 01:06:559 - and 01:06:726 - could be Ctrl+G'd to better follow the drum and kick at the end of this phrase. I'm actually following the shimasen rather than the drums. If it's better to follow the drums, I'll change it. I'm keeping k d for now, though.
  17. 01:09:392 - k ddk would better suit the flute at 01:09:726 - , and the kick at 01:09:392 - . Yup.
  18. 01:11:726 - k for the flute here. Alright.
  19. 01:12:892 - ddkdk for a similar reason to the above point. Sounds good.
  20. 01:14:226 - Why ignore the flute here? (You could just add a k so the drums at 01:14:392 - and 01:14:559 - still stand out.
  21. 01:14:892 - Here seems like a better place as opposed to the above point. Because then you would add more impact to the start of the new verse for the melody at 01:15:059 - , while still showing how the flute is being held at 01:14:726 - . I love this much more than the previous point. I want to have more small breaks in the song since it's so dense, and this flows much better with what I had in mind.
  22. 01:20:059 - , 01:30:726 - , and 01:41:392 - Inconsistent finisher placement when you compare it to the rest of the melody, and more so your other difficulties. Alright.
  23. 01:20:892 - Same as 01:04:892 - . Doesn't fit to what I'd like in regards to difficulty.
  24. 01:22:392 - and 01:23:059 - I'd recommend making both of these k's to better emphasis the flute.
  25. 01:23:642 - and 01:23:726 - Ctrl+G to better recognize the flute melody, as opposed to the background snare. (Could even be ddkkd to show that the sound is being held here.)
  26. 01:25:642 - Since you haven't used 1/4+finisher patterns anywhere else in this difficulty so far, I would suggest just deleting this note, as to not create a stark inconsistency and difficulty spike for this type of a pattern.
  27. 01:31:726 - and 01:31:809 - kk for the flute melody. Added a k.
  28. 01:34:392 - and 01:45:059 - Similar to the above point. Okay.
  29. 01:35:726 - and 01:45:892 - Also k, for the melody. (y)
  30. 01:36:309 - , 01:41:309 - , and 01:42:392 - Similar to 01:25:642 - . Eyup.
  31. 01:41:142 - Missing a note for the drums here. Triplet was placed wrong, fixed.
  32. 01:44:392 - Could be a k to differentiate it from the snare at 01:44:309 - . Made note before it k instead.
  33. 01:46:392 - kkd to better go with the held flute here. I'm hugely emphasizing the drums here.
Bowashe
Oni
00:01:726 - the beggining feels bad for me. I would suggest deleting some notes and making a little buildup since 6 note patterns feels odd imo even if its 1/2. Try to delete these notes and see if it sounds better for you 00:01:726 - 00:03:059 - 00:04:392 - 00:07:226 - And add a note here 00:05:559 -
00:13:392 - k to emphasize drop in pitch on the next note
00:29:726 - you can try to follow trumpet here and make a little variation here, since this part is just kdddkdddkdddk on 1/1 with some notes deleted in between | 00:40:392 - same
00:43:393 (66,67) - ctrl+g? i think you can switch to that string instrument here already or instead ctrl+g these two notes 00:45:059 (74,75) - because 00:45:059 - its the same sound as 00:43:726 -
00:49:392 - d and 00:49:726 - delete this one? sounds a lot better to me
00:53:559 - move to 00:53:642 - ? im not sure about this one tho because of the bpm...
00:54:559 - this part feels like you skipped too much here escpecially compared to 01:08:392 - where you go full in with 1/2 mixed with 1/4s in kiai . Try to delete these notes 00:54:559 - 00:57:059 - and adding notes here 00:55:226 - 00:55:559 - 00:56:892 - 00:58:226 - and see if that sounds better to you
01:12:309 - delete this note? sound better to me w/o it
01:22:476 - add a note here? just like you did here 01:32:892 -
01:34:476 - and delete this one since it isnt as intense as it was earlier imo
01:38:476 - add a note here? same reason as before

Ayyri's Muzu
00:07:726 - kd kk kd? sounds better to me
00:29:726 (95) - same as in Oni diff - you can try to follow trumpet here and make a little variation here, since this part is just kdddkdddkdddk on 1/1 with some notes deleted in between | 00:40:392 - same
Cute diff (owo)b

Futsuu
00:08:726 - move to 00:08:892 - ?
00:49:892 - why would you put a note here? move to 00:50:059 -
01:25:559 - add a note here to match density of the song better?

Kantan
00:17:059 - delete? it creates too much density on this pattern i think
00:55:726 - imo you should include some more breaks here since it feels like too much. Try deleting these notes and see if that sounds better to you: 00:55:726 - 00:59:726 -
01:17:392 - delete? same reason as before
01:19:392 - k? that string instrument get really high here
01:25:726 - why sudden change from almost 1/1 continous mapping for a long time to such a low density patterns? try adding some notes here
01:43:226 - this sudden change of rhythm there can be confusing for new players - you can try to simplify it by moving this note to 01:43:392 -
Topic Starter
Epsile

Bowashe wrote:

Oni
00:01:726 - the beggining feels bad for me. I would suggest deleting some notes and making a little buildup since 6 note patterns feels odd imo even if its 1/2. Try to delete these notes and see if it sounds better for you 00:01:726 - 00:03:059 - 00:04:392 - 00:07:226 - And add a note here 00:05:559 - Sounds fine to me with your changes.
00:13:392 - k to emphasize drop in pitch on the next note I'm emphasizing the pitch beforehand.
00:29:726 - you can try to follow trumpet here and make a little variation here, since this part is just kdddkdddkdddk on 1/1 with some notes deleted in between | 00:40:392 - same Yeah.
00:43:393 (66,67) - ctrl+g? i think you can switch to that string instrument here already or instead ctrl+g these two notes 00:45:059 (74,75) - because 00:45:059 - its the same sound as 00:43:726 - It's a bit iffy, but I'll change it.
00:49:392 - d and 00:49:726 - delete this one? sounds a lot better to me Inspired me to do things along with this.
00:53:559 - move to 00:53:642 - ? im not sure about this one tho because of the bpm... No, this drum line is 5 1/4 notes.
00:54:559 - this part feels like you skipped too much here escpecially compared to 01:08:392 - where you go full in with 1/2 mixed with 1/4s in kiai . Try to delete these notes 00:54:559 - 00:57:059 - and adding notes here 00:55:226 - 00:55:559 - 00:56:892 - 00:58:226 - and see if that sounds better to you I like this.
01:12:309 - delete this note? sound better to me w/o it Alrighty.
01:22:476 - add a note here? just like you did here 01:32:892 - Okayyy.
01:34:476 - and delete this one since it isnt as intense as it was earlier imo Fair.
01:38:476 - add a note here? same reason as before Didn't add a note, but modified that tiny section.

Ayyri's Muzu
00:07:726 - kd kk kd? sounds better to me
00:29:726 (95) - same as in Oni diff - you can try to follow trumpet here and make a little variation here, since this part is just kdddkdddkdddk on 1/1 with some notes deleted in between | 00:40:392 - same
Cute diff (owo)b

Futsuu
00:08:726 - move to 00:08:892 - ?
00:49:892 - why would you put a note here? move to 00:50:059 - I put it here to add a bit of consistency with the other difficulties, along with emphasis on the flute. No change.
01:25:559 - add a note here to match density of the song better? Ehh, seems a little off-putting. I'll keep it for now.

Kantan
00:17:059 - delete? it creates too much density on this pattern i think
00:55:726 - imo you should include some more breaks here since it feels like too much. Try deleting these notes and see if that sounds better to you: 00:55:726 - 00:59:726 - Alright.
01:17:392 - delete? same reason as before Yeah.
01:19:392 - k? that string instrument get really high here .heaY
01:25:726 - why sudden change from almost 1/1 continous mapping for a long time to such a low density patterns? try adding some notes here I'm giving players a small break during the kiai.
01:43:226 - this sudden change of rhythm there can be confusing for new players - you can try to simplify it by moving this note to 01:43:392 - Alright.
Annabel

Bowashe wrote:

Ayyri's Muzu
00:07:726 - kd kk kd? sounds better to me oke.
00:29:726 (95) - same as in Oni diff - you can try to follow trumpet here and make a little variation here, since this part is just kdddkdddkdddk on 1/1 with some notes deleted in between | 00:40:392 - same i kinda like the simplicity of this rhythm, because it makes the other sections stand out more.
Cute diff (owo)b thanks!! :3c
Raytoly
hello
[Oni]

00:57:059 - I guess you missed this snare sound,please add k to follow the sound.in overall of the map you emphasis them by k
01:15:059 ~ 01:17:392 - as I considered,you should add some 5-plets there to make it consistent 01:04:392 ~ 01:06:726 - you use one 5-plets in the section
01:12:559 - delete to make it consistent 01:23:226 and it can make flow is smoother
01:42:059 ~ 01:47:059 - hmm in the last section you should make those harder by change colors of notes example 01:42:059 - change to k dddkd k kkd

it's ok but it need more some consistently andconsider making some balance of spread

[Ayyri's Muzukashii]

01:31:392 - I feel triplet in the section is feel improper,you just using it in 01:30:059 (349,350,351,352,353,354) ,you could make spacing of triplets is look more balance and spread look more well,I suggest you delete 01:31:726 (358,359) - 01:34:392 (370,371) and make triplets 01:33:059 instead and 01:35:726 you can make triplets as you want
01:41:726 ~ 01:45:392 - same as before^

I'm always see eggs in almost all of map I have modded ._.

[Futsuu]

00:00:393 ~ 00:21:726 - please consider whice sound you following .as I heard 00:01:726 you have emphasized piano sound with low tone and 00:03:059 (5) - 00:04:392 (7) - 00:05:392 (8) - is same, so 00:08:226 (13,14,15) isn't good flow to follow another sound while this section following the piano with low tone
actually you just make d ddk flow is ready smoother and fit the piano
and for 00:11:726 (18,19,20,21) - considering from 00:11:059 change to d ddk k d instead to follow piano same as before (both are in 1/1 snap)
00:46:226 (90) - around there I'm always see you emphasized snare sound and following it so why you don't move to 00:46:392 to follow snare sound?
and 00:47:559 (92) move to 00:47:726 too
00:49:892 (98) - move to 00:50:059 to follow drum sound,as I considered in the diffi and overall,mainly sound you following is drum and snare,please consider making them to follow all of snare and drum sound please.mix all of sound is really unconfortable to play and kinda weird a lot
01:40:392 (229) - I know you just want to make it different but please change to d to emphasize snare sound please.you already made familat/same patterns from there 01:04:392
01:44:059 (239,240,241,242,243,244,245,246) - don't forgot to format them to follow snare,my suggest is from 01:44:392 change to like this


this diffi is need to improve about flow and whice sound you following

[Kantan]

01:27:059 ~ 01:29:726 - you should make balance of notes is more better and consistent,you should adding more notes same as 01:05:726 because those are same andconsistent can be better a bit

idk why this diffi is well than futsuu a lot lol

gl man,don't forgot to mod mine ;)
Topic Starter
Epsile

Rhytoly wrote:

hello
[Oni]

00:57:059 - I guess you missed this snare sound,please add k to follow the sound.in overall of the map you emphasis them by k I missed this entirely, thanks!
01:15:059 ~ 01:17:392 - as I considered,you should add some 5-plets there to make it consistent 01:04:392 ~ 01:06:726 - you use one 5-plets in the section This is one of the calmer sections of the kiai, and I don't see any reflection with those timestamps.
01:12:559 - delete to make it consistent 01:23:226 and it can make flow is smoother Yup.
01:42:059 ~ 01:47:059 - hmm in the last section you should make those harder by change colors of notes example 01:42:059 - change to k dddkd k kkd Doing this.

it's ok but it need more some consistently andconsider making some balance of spread Who's consistency? Never heard of her.

[Ayyri's Muzukashii]

01:31:392 - I feel triplet in the section is feel improper,you just using it in 01:30:059 (349,350,351,352,353,354) ,you could make spacing of triplets is look more balance and spread look more well,I suggest you delete 01:31:726 (358,359) - 01:34:392 (370,371) and make triplets 01:33:059 instead and 01:35:726 you can make triplets as you want
01:41:726 ~ 01:45:392 - same as before^

I'm always see eggs in almost all of map I have modded ._.

[Futsuu]

00:00:393 ~ 00:21:726 - please consider whice sound you following .as I heard 00:01:726 you have emphasized piano sound with low tone and 00:03:059 (5) - 00:04:392 (7) - 00:05:392 (8) - is same, so 00:08:226 (13,14,15) isn't good flow to follow another sound while this section following the piano with low tone
actually you just make d ddk flow is ready smoother and fit the piano
and for 00:11:726 (18,19,20,21) - considering from 00:11:059 change to d ddk k d instead to follow piano same as before (both are in 1/1 snap) I guess I changed things? I dunno. PM me.
00:46:226 (90) - around there I'm always see you emphasized snare sound and following it so why you don't move to 00:46:392 to follow snare sound?
and 00:47:559 (92) move to 00:47:726 too Yeah.
00:49:892 (98) - move to 00:50:059 to follow drum sound,as I considered in the diffi and overall,mainly sound you following is drum and snare,please consider making them to follow all of snare and drum sound please.mix all of sound is really unconfortable to play and kinda weird a lot The way I like to map is to emphasize all sounds equally as a hybrid rather than just focusing on one set thing. I'll see if other people have a problem with this.
01:40:392 (229) - I know you just want to make it different but please change to d to emphasize snare sound please.you already made familat/same patterns from there 01:04:392 I dunno why I had k there.
01:44:059 (239,240,241,242,243,244,245,246) - don't forgot to format them to follow snare,my suggest is from 01:44:392 change to like this
I actually wanna keep consistency with kantan at the end.

this diffi is need to improve about flow and whice sound you following

[Kantan]

01:27:059 ~ 01:29:726 - you should make balance of notes is more better and consistent,you should adding more notes same as 01:05:726 because those are same andconsistent can be better a bit Alright.

idk why this diffi is well than futsuu a lot lol

gl man,don't forgot to mod mine ;) I'll be modding yours right now.
Annabel

Rhytoly wrote:

[Ayyri's Muzukashii]

01:31:392 - I feel triplet in the section is feel improper,you just using it in 01:30:059 (349,350,351,352,353,354) ,you could make spacing of triplets is look more balance and spread look more well,I suggest you delete 01:31:726 (358,359) - 01:34:392 (370,371) and make triplets 01:33:059 instead and 01:35:726 you can make triplets as you want think it's ok rn
01:41:726 ~ 01:45:392 - same as before^ same

I'm always see eggs in almost all of map I have modded ._. yeah, i'm like.. everywhere. lol
Yuzeyun
hey

[Oni]
SV changes are weird, they should be a bit smoother
Example timestamp: 00:20:726 -
That one is definitely weird tho 01:00:059 - there's no music cue at all to justify the change
Volume should be taken care of, jumping from 50 to 75 then going down to 25 at the beginning is better changed to 50 40 30 20 or something of the sort.
Over half the song is <1x, perhaps scale the SV multipler accordingly to have half of it, it feels like you put pretty much 1.26 base SV
HP6 or 7 for 550 notes.

Rhythm
00:54:559 - Missed kick
01:09:559 (43,44) - Delete them to cut the fairly long pattern and also to keep your breaks consistent
01:12:559 - Add notes there and delete 01:13:559 (73,74) -, this cutting feels arbitrary the way it is now.
01:14:226 - Add notes here
01:37:559 (243,244,245) - Feels weird, it drowns the rhythm behind it.

Pattern
01:05:143 (13) - Change this to a don to give more punch to 01:05:226 (14,15) -
01:12:726 (66,67,68,69,70,71,72) - More of a personal preference, but k kdkkd k fits a bit better.
01:26:226 (160,161,162,163,164) - Also personal preference but you're following both drums and instruments, so kkddd? this way you get a whole beat of kats to follow the whatever-that-is then a whole beat of dons for the same instrument.
01:36:892 (237,238,239,240,241) - Same here

[Muzukashii]
Not so much to say

[Futsuu]
00:56:059 (113) - Inconsistency with the other snares, change to k
Honestly I don't know what to say, other than the difficulty leans too much towards the Kantan and so much towards Muzukashii, creating a big gap. Don't be scared of using more 1/2 triplets in the kiai, I think this is what causes the huge difference, as it feels much less dense that the Muzukashii, that uses 1/4 triplets every now and then. If you apply this I'll gladly give you another check to make sure it's alright.

[Kantan]
00:55:726 (21) - Move that back to 00:55:059 -
00:59:059 - The song goes from half-time to normal time, this break is out of place, move 00:58:392 (25) - to 00:59:726 -
01:11:726 - Probs add a k here
01:16:726 (56) - Move that to 01:17:059 -
01:20:059 (62,63) - I feel mixed about it. 63 doesn't land on the downbeat and makes the whole thing kind of silly but 62 feels necessary. I'd go with deleting 62 to move 63 to 01:20:392 - then changing the rhythm around to not have a weird feel, like adding a note at 01:21:059 -
01:28:059 (76) - Move that back 01:27:726 -
Probs delete 01:35:726 (89) - to have consistency with the prior 01:31:060 (82,83,84,85,86) -
01:39:726 - Feels empty, add note
01:41:726 (100,101,102,103,104,105,106,1,2,3,4,5,6) - Big rhythm inconsnstency, use what is at 01:31:060 (82,83,84,85,86) - as a base? Would make it more solid.
Jonarwhal
Hello Epsile~ I'm here for the old forum post NM from my queue! :D
[Futsuu]
  1. 01:36:392 - you probably (?) forgot a finisher here.
  2. 01:41:726 - from here to the end is too easy, compared to Muzukashii. Add some 1/2 doublets 01:44:726 - , 01:45:226 - , etc. The Star rating will go down because you're creating more 1/1 gaps, but ignore it. If not, then nerf muzukashii in this section.
[Muzukashii]
  1. 00:16:392 - / 00:20:726 - reduce notes here to make the spread more linear. I recommend removing 00:17:059 - here, 00:18:892 - , 00:19:726 - , 00:20:559 - , etc.
  2. 01:41:726 - Nerf from here to the end if not buffed in Futsuu.
[Oni]
  1. 00:16:392 - / 00:20:726 -add notes here to make the spread more linear. This is the highest diff, after all. I recommend adding notes 00:17:226 - , 00:17:559 - , 00:18:559 - , etc.
  2. 00:48:392 - Starting around here, the spread map is a little lacking in its intensity in comparison to Muzukashii and futsuu. To increase it, 00:48:393 (89,90,91,92) - improvise during this section, such as adding a d 00:48:892 - here, 00:51:392 - here.
  3. 00:55:226 - / 00:56:892 - You missed a melody note here. Adding this back in would also help, etc. You could also increase the density a little by adding subtle 1/4th triplets to notes you wish to emphasize.
I hope this helped. Ask for my help again if you feel you've really made the map better!
BanchoBot
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