@Euny cuti all fixed!!
Aia wrote:
hey Natsu, for m4m :3
Hard
- 00:30:652 (5) - This slider seems a bit weird here since there's no sound where it ends, to me a rhythm like this would work better: it follows the hold vocal sound, its fine to use sliders in this way
- 00:47:931 (3) - Overlap with 00:47:171 (4) - doesn't look that nice, how about this? its just an stack not really an overlap, should be fine, since i stack things alot
- How about a 1/2 slider instead, and a note afterwards before the triple? I think the sound here deserves more than just a sliderend 3: you forgot the time stamp D:!
- 01:52:678 (1,2) - Are these supposed to not be completely overlapping with 01:51:349 (2) - ? They are actually perfectly stacking, but you need to check this with stacking on in the editor or in game
- 02:17:932 (2) - Supposed to be like this? yeah, straigh sliders are cuti sometimes
Insane
- 01:35:209 (3,4) - Again, is it supposed to not be completely behind 01:34:640 (1) - ? Check them in game, seems you have stacking off in the editor
- 01:51:159 (1,2) - Distance here from the previous note feels a bit wrong to me its just a jump separating the vocal sections, I did at other similar parts as well
- 02:13:944 (1,2,3) - Supposed to not be behind 02:13:374 (4) - ? it is, check it in game or turn on stacking in the editor
- 03:29:703 (5) - This shape feels random, you didn't use it/anything similiar anywhere in the map other than here, so it's really unexpected and doesn't fit in my opinion I always use some weird sliders or super curvy ones, they bring uniques to the map, also looks nice imo
cool set :p
Pata-Mon wrote:
M4M from ur q
My map: https://osu.ppy.sh/s/461008
[General][Easy]
- "Widescreen support" is different between insane and other diffs doesn't matter unless u have a SB
[Normal]
- 00:44:513 (3) - i can't hear obvious sound at 00:44:893 - , but there is sound at 00:44:703 - and 00:45:083 - follow them maybe there is a small sound, also is fine to follow hold sounds with sliders
- 01:01:982 - this sound is important so separate 01:01:792 (4) - into a 1/4-slider and a note I don't want to do a 1/2 stack in an easy, also I think 1/4 sliders are too much O.o
- 02:16:222 (4) - ^
- 02:03:500 (1,3) - this stack may be to difficult in EZ diff 1 dissapears before you end holding 2, so its perfectly readable even for new players
[Hard]
- 00:22:678 (3,4) - why follow these two and ignore 00:23:058 - ? Simplify the rhythm is better imo: because I want to introduce this kind of patterns to players already, also you don't need to map every sound at lower diffs
- 01:34:640 (4,5) - vocal: 01:34:830 - and 01:35:209 - ; drum: 01:35:020 - 01:35:399 - ; choose one to follow is better I care about both starting vocals 01:34:640 (4,5) - which non experienced players tend to follow mostly, the ends are on drums to don't miss the hitsounds tho, if you need more explains about this, we can say once the player hit the slider they can follow it visually, so basically with my current way i can keep my hitsouding and the starting vocals
- 02:03:690 - this sound is obvious, 02:03:501 (1,2) - a reverse slider instead? vocals
I can find nothing in insane, nice diff, take my star
- 01:41:096 (2,1) - a bit too far, hard to read and play its fine to use jumps in a hard diff and this one is placed after a slider, which mean players will take advantage of the slider leniency to move faster to 1
- 02:49:830 (3,1) - ^
GL
thanks everyone!_DT3 wrote:
Here comes the M4M o/
Keep in mind, these suggestions are what I personally would like to fix, if you don't want to fix it because for reasons I don't know or because it seems fine to you, you don't need to fix it![Easy]
- 00:29:323 (3,4) - I feel like this part matches up with the sliders on this part 00:17:171 (3,4) - Yet they are different. Also, I feel like 00:29:893 (4) - doesn't really fit to the music vocals which imo are strong there there is a piano sound at 00:29:893 (4) - and I don't want to miss it
- 01:51:159 (1,2,3,4) - These: 00:36:728 (1,2,3,4) - Are arranged differently (Rhythmically same but gameplay-wise and pattern-wise different). I feel like it should be differently arranged judging by how that other one was arranged its for varfiation, also we can say the first pattern is mapped in a faster section than the later one
- 03:09:577 (2) - Maybe make it "lean" more to the left since the guitar pitch gets higher and thus should feel a bit more different than 03:08:817 (1) I think it looks better right now, I care much about design tho
- 03:30:842 (2) - This slider doesn't fit in imo. The music here differs from 03:30:083 (1) so I would have suggested it to have the same shape as 03:31:602 (3) - But that doesn't fit either, so it's up to you o/ its just a design thing imo
[Normal]
- I think CS 3.1 and AR 4.6 feels better, makes it more calm and fitting to the song The current settings fit better this diff, also they balance better the transition from easy - normal - hard
- I feel like there was too much stacking at the start, it's a bit hard to read for beginners and gives for an unnecessary diff spike stacks are easy to play, since you don't have to move and most of them are from circle to slider, that means players don't need to be accurate at the second hit
- 00:32:931 (5,6) - Um, 1. I think it flows a bit weird compared to the rest and 2. I'll just call it a small jump cause it's just in Normal diff, but that's an Actually I'm not really sure about this pattern either, so I'll just wait to hear more opinions about it, and maybe some alternatives, since I dont have idea about what to do there
- 02:55:146 (5) - I don't get why this slider has a different pattern than 02:53:058 (6,1,2) - Although they sound the same (or at least extremely similar). Also, there is that really obvious sound at 02:54:956 so that pattern would be fitting there they are a bit different, if you ask me for a real reason, I just dont want to make the normal denser than how it is.
[Hard]
- I think it's fine to break out of that constant DS in this diff at more places. Here are some of my suggestions where I would additionally change DS:
01:05:020 (5,6) - 01:17:741 (2,3) - 02:19:451 (5,1) - 02:32:172 (2,3) First 2 suggestion are in the middle of a combo and atleast for a hard diff i prefer to don't, the second suggestions are already jumps, I don't think i need a larger spacing there- Otherwise great diff
I can't mod Insane diffs, so sorry that I didn't mod that >.<
These suggestions were really nitpicky and not necessary, so I get it if you decline all; Thus, have a star.
M4M will be on the queue, but please only mod once I have applied all mods I haven't replied to.
Good luck!