Hey there! M4M.
I'm not good at hitsounding but it sounded alright to me.
Also, a storyboard might be nice for your map.
SPOILER
Be more consistent when you use stacks and when you don't. Right now it feels random and makes the map look bad.
Kiai turning on and off doesn't feel right. You could do similar effects with a storyboard if you're trying to emphasize the music.
Just suggestions for adding/improving blankets, you don't have to follow them all. I'm just pointing out the weird ones.
There might also be more that I didn't catch, but these are the big ones.
Overall it's a good map (nice song too).General:
Nothing unusual when looking through AIBat.Be more consistent when you use stacks and when you don't. Right now it feels random and makes the map look bad.
Kiai turning on and off doesn't feel right. You could do similar effects with a storyboard if you're trying to emphasize the music.
Suffering:
Stuff:- 00:11:700 (5,6,7) - Have this be parallel with 00:11:340 (3,4).
- 00:20:820 (3) - CTRL+G this then CTRL+G 00:21:300 (4) flows nicer imo.
- 00:27:300 (6,7,8,9,1) - Move the burst downwards so that it curves the other direction (upwards instead of downwards), it would flow better.
- 00:34:020 (2,3) - Perhaps decrease spacing and tilt it to the left a bit so they are in a rectangular pattern with 00:34:500 (4).
- 01:05:940 (2,3,1) - Same as 00:27:300 (6,7,8,9,1).
- 01:10:740 (3) - Move to the right so it can fit with 01:10:020 (1).
- 02:00:900 (1) - NC feels unnecessary.
- 02:30:660 (1,2) - I don't like it when sliders curve in that much, maybe do this: http://puu.sh/qbJYy/61988ef1c4.jpg
- 02:43:140 (3) - Move slightly to the left so it would fit in more with 02:42:180 (1)
- 02:47:940 (1,2) - Blanketing doesn't look good here, something like 02:21:060 (1,3) would look better.
- 02:51:780 (1) - CTRL+G, has nice flow.
- 03:07:860 - Missing note(s).
- 03:36:300 - ^
- 03:40:260 - ^
- 03:47:940 - ^
- 03:59:700 (2,3,1,1,2,1) - Replace this section with a break instead? There isn't really much music and mapping to vocal makes it very weird to play.
- 04:09:060 (3,4,5) - This triple looks curved to me, would look better just straight.
- 04:13:140 (1,2,3) - Spacing shouldn't decrease, keep it the same (or increasing).
- 04:13:740 (4) - Curve up a bit so it can fully overlap 04:13:380 (3).
- 04:33:300 (2,3,1) - Same point as 00:27:300 (6,7,8,9,1).
- 04:57:540 (4) - Curve this in just a little bit to match with 04:57:300 (3)
- 05:06:180 (1) - Woah.
Just suggestions for adding/improving blankets, you don't have to follow them all. I'm just pointing out the weird ones.
There might also be more that I didn't catch, but these are the big ones.
- 00:05:940 (6,1)
- 00:10:500 (1,2)
- 00:52:740 (1,2)
- 02:15:300 (1,3)
- 02:28:260 (6,1)
- 02:29:220 (2,3)
- 03:02:100 (2,3)
- 03:08:580 (2,3)
- 03:12:900 (1,2)
- 03:29:940 (6,1)
- 04:22:020 (1,2)
- 04:45:540 (2,3)
- 04:50:220 (4,6)
- 05:02:100 (8,1)
I'm not good at hitsounding but it sounded alright to me.
Also, a storyboard might be nice for your map.