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Kalafina - Magia

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Topic Starter
Smokeman
This beatmap was submitted using in-game submission on Donnerstag, 9. März 2017 at 21:40:21

Artist: Kalafina
Title: Magia
Source: 魔法少女まどか☆マギカ
Tags: puella magi madoka magica walpurgisnacht walpurgis no yoru suffering
BPM: 125
Filesize: 11241kb
Play Time: 05:06
Difficulties Available:
  1. Suffering (3,98 stars, 1109 notes)
Download: Kalafina - Magia
Information: Scores/Beatmap Listing
---------------
suffer my child...

SB ?
timing ?
hitsounds ?

if you think you have a better/more fitting bg hit me up fam
Yoshikawa Hoshi
m4
m,,,,
--
countdown
widescreen support
letterboxing
audio is >192 kbs
--
00:17:460 (7) - prolly u shouldnt nc this one due 2 ur nc pattern
00:25:860 (1) - this extended sldier looks questionable becuz 00:26:220 - here is no sound at all and vocals end here 00:26:340 - so imo its better to silence the end or mak e it 1/2
00:48:900 (3) - 00:48:420 (1) - its bette to swap those ncs becuz nc here 00:48:420 (1) - isnt really reasonabl and here 00:48:900 (3) - are some change is da musik
00:49:700 (1,2) - holY... are u sure that its ok for a 4* map? dude its 125 bpm and 250bpm triplet isnt okk
01:08:820 (3) - it could be cool if u make it a bit curvd like http://cs631223.vk.me/v631223809/3bf9b/VG8HVf33ohY.jpg so the flow would be bette
01:09:300 (4,5) - this spacing is broken and very huge cuz of the stack 01:09:420 (5,8) -
01:23:220 (5,6) - spacing here is a bit huge and there is no reason for it. ya, melody changes, but it doesnt become faster/stronger or etc
01:27:060 (5,6) - same goes here; also with ur ar some players may think 01:29:220 (1,2) - that here u are using the same parttern
01:50:340 (1) - clap on the head
01:52:260 (1) - and here too
01:59:940 (1) - and this one isnt snapped
02:00:660 (4) - and this one too
02:02:580 - this should be a drum like 00:50:100 (4) - this one, right?
02:02:660 (3,4,5) - i really dont like this idea
02:14:580 (5,1) - shouldnt this be a stack?
02:22:380 (5,6) - like in the previous such moment spacing again is fucked cuz of the stack
02:33:540 (4,1) - swap ncs like here so it will be consistent with 01:20:580 (1,2) -
02:43:860 (4,5,1) - spacing here looks a bit inconsistent comparing, for examp, to this 02:45:540 (4,5,1) - one and to the whole map in general, so i think u could increase it a bit
02:49:860 (1) - ya, can u provide a normal wave? xd
03:00:900 (4,5,1) - spacing between these two 03:00:900 (4,5) - is bigger than 03:01:260 (5,1) - between these two, when the strng beat is here 03:01:380 (1) -
03:02:340 (3) - clapp
03:10:500 (9,10,1) - this spacing is too huge for this part.. 03:16:260 (5,6,1) - 03:06:660 (5,6,1) - same places but spacing is lower
03:25:620 - imo should be clickable because there are some pretty noticeable changes in the melody
03:32:100 (1,2,3,4) - actually those are 1/3
03:57:060 (1) - tbh it could look better if u use here 03:53:220 (1,2,3) - this rhytm because 03:57:540 (3) - this sound isnt strong at all
04:00:780 (1) - it should be 1/3, right? and stand here 04:00:740 -
04:01:800 (1) - this one too, is it even snapped to smth lol
04:02:500 (2) - this is 1/3 too
04:10:020 (1) - 04:11:220 (1) - what are these ncs?
04:25:380 (1) - clap on da head
04:42:180 (4) - i guess here too?
04:43:140 (1) - give this note a bit more emphasis becuz there is a pretty strong downbeat
05:01:860 (7) - maybe smth like this? http://cs631223.vk.me/v631223809/3bfb0/j6MMaqtD78Y.jpg easier to play + looks better imo
05:06:180 (1) - sound better if this thiggy end on the 1/8 tick

end mi

gl
Topic Starter
Smokeman

Atamare wrote:

m4
m,,,,
--
countdown
widescreen support
letterboxing
audio is >192 kbs ffs i forgot about this again
--
00:17:460 (7) - prolly u shouldnt nc this one due 2 ur nc pattern 00:08:820 (1,2,3,4,5,1,2,3) - these are the same. I like doing these slight changes with my NCs
00:25:860 (1) - this extended sldier looks questionable becuz 00:26:220 - here is no sound at all and vocals end here 00:26:340 - so imo its better to silence the end or mak e it 1/2 yep that should've been silenced
00:48:900 (3) - 00:48:420 (1) - its bette to swap those ncs becuz nc here 00:48:420 (1) - isnt really reasonabl and here 00:48:900 (3) - are some change is da musik sounds about right thanks!
00:49:700 (1,2) - holY... are u sure that its ok for a 4* map? dude its 125 bpm and 250bpm triplet isnt okk thats not a 250 BPM triplet, its mapped on 1/6 so its ~200 BPM (its in the song i cant help it. A stupid little 1(6 slider just wont cut it, so we have to live with it i uess)
01:08:820 (3) - it could be cool if u make it a bit curvd like http://cs631223.vk.me/v631223809/3bf9b/VG8HVf33ohY.jpg so the flow would be bette thats a good idea
01:09:300 (4,5) - this spacing is broken and very huge cuz of the stack 01:09:420 (5,8) - Its fine trust me :^) I ve had this exact pattern played lots of time, it might look liek too much but it plays wonderful :D
01:23:220 (5,6) - spacing here is a bit huge and there is no reason for it. ya, melody changes, but it doesnt become faster/stronger or etc tbh the spacing stays the same here. I dont want to slow this part down AT ALL. Slowing it down would kill is :(
01:27:060 (5,6) - same goes here; also with ur ar some players may think 01:29:220 (1,2) - that here u are using the same parttern
01:50:340 (1) - clap on the head thanks
01:52:260 (1) - and here too thanks :)
01:59:940 (1) - and this one isnt snapped how did that happen...
02:00:660 (4) - and this one too omg...
02:02:580 - this should be a drum like 00:50:100 (4) - this one, right? sadly no. This part is a bit differnet fromt he one before
02:02:660 (3,4,5) - i really dont like this idea rip :[
02:14:580 (5,1) - shouldnt this be a stack? nope. It was a stack but i changed it cause the spacing between 02:15:060 (7,1) - wasnt cutting it
02:22:380 (5,6) - like in the previous such moment spacing again is fucked cuz of the stack
02:33:540 (4,1) - swap ncs like here so it will be consistent with 01:20:580 (1,2) - true
02:43:860 (4,5,1) - spacing here looks a bit inconsistent comparing, for examp, to this 02:45:540 (4,5,1) - one and to the whole map in general, so i think u could increase it a bit I didnt want this to be a stress point. I used to have it as a stack but it didnt flow well enough...
02:49:860 (1) - ya, can u provide a normal wave? xd XD
03:00:900 (4,5,1) - spacing between these two 03:00:900 (4,5) - is bigger than 03:01:260 (5,1) - between these two, when the strng beat is here 03:01:380 (1) - DS is fucked up lol, fixed!
03:02:340 (3) - clapp clap clap boyz thanks
03:10:500 (9,10,1) - this spacing is too huge for this part.. 03:16:260 (5,6,1) - 03:06:660 (5,6,1) - same places but spacing is lower i messed up the DS again tanks :/
03:25:620 - imo should be clickable because there are some pretty noticeable changes in the melody i could just map it with constant 1/4 but that wouldnt be alright either, so i had to ignore smth so it's a bit more interesting
03:32:100 (1,2,3,4) - actually those are 1/3 True those sound kinda wierd, but i think i ll ask some pro too look over it. There is a problem with the drums in the middle and shit
03:57:060 (1) - tbh it could look better if u use here 03:53:220 (1,2,3) - this rhytm because 03:57:540 (3) - this sound isnt strong at all
04:00:780 (1) - it should be 1/3, right? and stand here 04:00:740 - TBH i dont know. I wanted to ask someone who is good at timing to take a look at this. (although 1/3 sounds pretty convincing so i m gonna take it for now)
04:01:800 (1) - this one too, is it even snapped to smth lol i dont know xD. Changed it aswell
04:02:500 (2) - this is 1/3 too someone pls help :[
04:10:020 (1) - 04:11:220 (1) - what are these ncs? Thats a good question m friend... thats a good question...
04:25:380 (1) - clap on da head KAPOW.. no w8 i follow the same clap rythm as in the previous chorus
04:42:180 (4) - i guess here too? thats a good guess
04:43:140 (1) - give this note a bit more emphasis becuz there is a pretty strong downbeat yeah
05:01:860 (7) - maybe smth like this? http://cs631223.vk.me/v631223809/3bfb0/j6MMaqtD78Y.jpg easier to play + looks better imo yes thank you, this looks way better
05:06:180 (1) - sound better if this thiggy end on the 1/8 tick idunno it kinda ends after the 1/8 :<

end mi

gl
thanks a lot. This was good mod !!
Shira
m4mm

[Suffering]
god bless this cs pls 4.2-4.5 jk nvm took me a while to see it was 125bpm
00:09:540 (5,1) - no stack?
00:33:540 - maybe kiai time here ending 00:33:660 -
00:46:380 (7,1) - stack pls
01:09:300 (4,5,6) - equal spacing?
01:16:260 (2,4) - bad overlap imo
02:34:380 (7,1) - I understand the emphasis here but the spacing is way too big maybe shorten?
02:47:940 (1,2) - de blanket
02:47:940 (1,3) - de stack
02:50:820 (3,4) - no blanket ?
03:02:340 (3,4) - ^
03:08:100 (1,3) - de stack
03:53:940 (3,5) - ^
03:55:140 (1,3) - ^
04:14:340 - this isn't kiai? :3
04:37:380 (1,4) - stack..

wow short mod
I like dis map
star4u
Topic Starter
Smokeman

Shiratoi wrote:

m4mm

[Suffering]
god bless this cs pls 4.2-4.5 jk nvm took me a while to see it was 125bpm the hidden low bpm is the deadliest
00:09:540 (5,1) - no stack? why stack? It would kill the momentum
00:33:540 - maybe kiai time here ending 00:33:660 - i dont like this kind of use of kiai time but i get your point
00:46:380 (7,1) - stack pls
01:09:300 (4,5,6) - equal spacing?
01:16:260 (2,4) - bad overlap imo
02:34:380 (7,1) - I understand the emphasis here but the spacing is way too big maybe shorten? changed to 1/4 repeat slider
02:47:940 (1,2) - de blanket
02:47:940 (1,3) - de stack
02:50:820 (3,4) - no blanket ?
03:02:340 (3,4) - ^
03:08:100 (1,3) - de stack
03:53:940 (3,5) - ^
03:55:140 (1,3) - ^
04:14:340 - this isn't kiai? :3 im too kool fo kiai :^3
04:37:380 (1,4) - stack..

wow short mod its about the message
I like dis map :O
star4u \(*O*)/
thank for modding!
i dont like stacking when not needed. I m more of a fan of half stacking things cause it can keep maps more readable (just like bad stacking makes maps less readable). Some off-stacks might look over the top because i dont like to force them and break the pattern and flow i had in mind (and also suffering factor (which is very important for this map))
1Computer
Hey there! M4M.

SPOILER

General:

Nothing unusual when looking through AIBat.
Be more consistent when you use stacks and when you don't. Right now it feels random and makes the map look bad.
Kiai turning on and off doesn't feel right. You could do similar effects with a storyboard if you're trying to emphasize the music.

Suffering:

Stuff:
  1. 00:11:700 (5,6,7) - Have this be parallel with 00:11:340 (3,4).
  2. 00:20:820 (3) - CTRL+G this then CTRL+G 00:21:300 (4) flows nicer imo.
  3. 00:27:300 (6,7,8,9,1) - Move the burst downwards so that it curves the other direction (upwards instead of downwards), it would flow better.
  4. 00:34:020 (2,3) - Perhaps decrease spacing and tilt it to the left a bit so they are in a rectangular pattern with 00:34:500 (4).
  5. 01:05:940 (2,3,1) - Same as 00:27:300 (6,7,8,9,1).
  6. 01:10:740 (3) - Move to the right so it can fit with 01:10:020 (1).
  7. 02:00:900 (1) - NC feels unnecessary.
  8. 02:30:660 (1,2) - I don't like it when sliders curve in that much, maybe do this: http://puu.sh/qbJYy/61988ef1c4.jpg
  9. 02:43:140 (3) - Move slightly to the left so it would fit in more with 02:42:180 (1)
  10. 02:47:940 (1,2) - Blanketing doesn't look good here, something like 02:21:060 (1,3) would look better.
  11. 02:51:780 (1) - CTRL+G, has nice flow.
  12. 03:07:860 - Missing note(s).
  13. 03:36:300 - ^
  14. 03:40:260 - ^
  15. 03:47:940 - ^
  16. 03:59:700 (2,3,1,1,2,1) - Replace this section with a break instead? There isn't really much music and mapping to vocal makes it very weird to play.
  17. 04:09:060 (3,4,5) - This triple looks curved to me, would look better just straight.
  18. 04:13:140 (1,2,3) - Spacing shouldn't decrease, keep it the same (or increasing).
  19. 04:13:740 (4) - Curve up a bit so it can fully overlap 04:13:380 (3).
  20. 04:33:300 (2,3,1) - Same point as 00:27:300 (6,7,8,9,1).
  21. 04:57:540 (4) - Curve this in just a little bit to match with 04:57:300 (3)
  22. 05:06:180 (1) - Woah.
Blankets:
Just suggestions for adding/improving blankets, you don't have to follow them all. I'm just pointing out the weird ones.
There might also be more that I didn't catch, but these are the big ones.
  1. 00:05:940 (6,1)
  2. 00:10:500 (1,2)
  3. 00:52:740 (1,2)
  4. 02:15:300 (1,3)
  5. 02:28:260 (6,1)
  6. 02:29:220 (2,3)
  7. 03:02:100 (2,3)
  8. 03:08:580 (2,3)
  9. 03:12:900 (1,2)
  10. 03:29:940 (6,1)
  11. 04:22:020 (1,2)
  12. 04:45:540 (2,3)
  13. 04:50:220 (4,6)
  14. 05:02:100 (8,1)
Overall it's a good map (nice song too).
I'm not good at hitsounding but it sounded alright to me.
Also, a storyboard might be nice for your map.
Spork Lover
Heya dude, modding time, sorry for being a bit late, plz don't hate me >//<
MADOKA BEST ANIMUUUU <3 <3 <3

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


I feel that there is a more blue-ish tone to the background, so you could consider changing that up a bit instead of the yellow color, but that's up to you :)
No storyboard = feel free to remove widescreen support :) (People from modhelp said it doesn't apply to BG's :p)

Apart from that, it seems fine, I donno if you got a check on <5ms hitsound stuff, but consider that if you havn't, 'cause there are a lot of them lol.

Suffering

Very fitting diff name for the song, I like ^^

There are a few "nazi" blankets in the beginning that you should find and change (like 00:10:500 (1,2) - , slider is curved a bit too much etc etc, but I won't mention more blankets unless it's "add a new blanket here" x)

00:10:260 (3,1) - I feel that the flow is a little odd here because of the sudden turn. You could do something like this if you want: https://osu.ppy.sh/ss/5676617 (With fixed nazi blanket lel)
00:16:860 (4) - Wrong emphasis, slider should start on 00:16:740 (3) - or 00:16:980 - (There's a stronger sound on 00:17:220 (6) - , making the 16:980 slider a nice choise.)
00:24:180 (2,3,4,5,6,7,8,9) - Spacing seems a little cramped here, maybe because of the last three kicksliders, also, consider a ctrl+G on 9.
00:49:700 (1,2) - Doesn't feel too easy to spot the 1/6 for two reasons: 1: it doesn't start on the red tick (which makes sense), and two, the spacing is is only lowered a bit, due to it being an insane. You could do a 1/6 slider that goes the opposite direction of the long slider if you want (Idea: osu.ppy.sh/ss/5676651 (Feel free to polish the 1/6 slider, didn't really do much aesthetically with it)
01:20:820 (2) - I feel that this is the strongest part of this stream, thus it should contain a sharper turn or contain a kickslider. (Or make the turn on 01:21:060 (4) - like when you did the kickslider on 02:18:660 (1) - ?
02:02:340 (3,1) - Here it's more obvious because of the non-existent break, but even then the slider is too far away from the 1/6 triple (1/6 distance >.<), consider placing it closer.
03:42:660 (4,5,6) - Not really a fan of how this looks aesthetically, I feel something's missing, I don't really know what tho, just seems very different from the other streams you've done >.<
04:01:740 (1,2,1) - Spacing is odd compared to timing, I feel like rearranging the rhythm so the "awkward" timing parts are on a slider instead to prevent 100's is a better idea? ;o (Maybe extended to kickslider on 1,2)
04:29:220 (1,2) - Spacing is too big here compared to 04:29:460 (2,3), as well as the turn being a little odd. I get your aesthetics, but it looks better than it plays imo.
04:40:740 (5) - To make this emphasis spot even stronger, you could ctrl+g this slider.
04:44:100 (4) - I don't think you've used a single 4-point reverse in this entire map ;o Why now? it's pretty late into the song, so if anything, it should be stronger with a stream or summin :3
05:01:380 (5,6) - There's a nice break between those, so I'd either stack 5,6, or make the spacing a bit larger (Maybe same spot as 4) (Change the next notes accordingly)

Sick map, I liked it, looking forward to see this ranked! Here, have a star 'cause I felt like I was late D:
Good luck <3
Topic Starter
Smokeman

1Computer wrote:

Hey there! M4M.

SPOILER

General:

Nothing unusual when looking through AIBat.
Be more consistent when you use stacks and when you don't. Right now it feels random and makes the map look bad.
Kiai turning on and off doesn't feel right. You could do similar effects with a storyboard if you're trying to emphasize the music.

Suffering:

Stuff:
  1. 00:11:700 (5,6,7) - Have this be parallel with 00:11:340 (3,4). this are iteraly the same but converted :o
  2. 00:20:820 (3) - CTRL+G this then CTRL+G 00:21:300 (4) flows nicer imo. oh man this gives me a good idea to change it to, Thanks
  3. 00:27:300 (6,7,8,9,1) - Move the burst downwards so that it curves the other direction (upwards instead of downwards), it would flow better. its intentional like this :(
  4. 00:34:020 (2,3) - Perhaps decrease spacing and tilt it to the left a bit so they are in a rectangular pattern with 00:34:500 (4). i am going for that double downwards flow
  5. 01:05:940 (2,3,1) - Same as 00:27:300 (6,7,8,9,1).
  6. 01:10:740 (3) - Move to the right so it can fit with 01:10:020 (1). its wasnt supposed to fit in :(
  7. 02:00:900 (1) - NC feels unnecessary. yep i placed it wrong
  8. 02:30:660 (1,2) - I don't like it when sliders curve in that much, maybe do this: http://puu.sh/qbJYy/61988ef1c4.jpg i think they emphasise the vOcals pret ty good :^D
  9. 02:43:140 (3) - Move slightly to the left so it would fit in more with 02:42:180 (1) Its just a pseudo blanket, cause its the slider body and so far away.
  10. 02:47:940 (1,2) - Blanketing doesn't look good here, something like 02:21:060 (1,3) would look better. Tbh i changed the whole thing
  11. 02:51:780 (1) - CTRL+G, has nice flow. it does but hen i would have to restructure the whole thing :(((
  12. 03:07:860 - Missing note(s). its fine! The chill part was mapped sparsely because it shouldnt be overwhelming to click. Imo i should remove some of the objects
  13. 03:36:300 - ^
  14. 03:40:260 - ^
  15. 03:47:940 - ^
  16. 03:59:700 (2,3,1,1,2,1) - Replace this section with a break instead? There isn't really much music and mapping to vocal makes it very weird to play. i need someone to time it, or i ll be forced to put a shitty spinner :<
  17. 04:09:060 (3,4,5) - This triple looks curved to me, would look better just straight. oh nice catch. the one after that aswell, thank you!
  18. 04:13:140 (1,2,3) - Spacing shouldn't decrease, keep it the same (or increasing). it doesnt increase. the sv changes so the editor shows different ds values
  19. 04:13:740 (4) - Curve up a bit so it can fully overlap 04:13:380 (3). i wanted to meme a bit and make one of those slightly unhealthy overlaps and blankets
  20. 04:33:300 (2,3,1) - Same point as 00:27:300 (6,7,8,9,1).
  21. 04:57:540 (4) - Curve this in just a little bit to match with 04:57:300 (3) It was intentionaly made like this so it slowly transitions to the left
  22. 05:06:180 (1) - Woah. xD
Blankets:
Just suggestions for adding/improving blankets, you don't have to follow them all. I'm just pointing out the weird ones.
There might also be more that I didn't catch, but these are the big ones. Most of them are intentional tbh. They are on the perpendicular bisector of the starting and end points of the blanket sliders :D
  1. 00:05:940 (6,1)
  2. 00:10:500 (1,2)
  3. 00:52:740 (1,2)
  4. 02:15:300 (1,3)
  5. 02:28:260 (6,1)
  6. 02:29:220 (2,3)
  7. 03:02:100 (2,3)
  8. 03:08:580 (2,3)
  9. 03:12:900 (1,2)
  10. 03:29:940 (6,1)
  11. 04:22:020 (1,2)
  12. 04:45:540 (2,3)
  13. 04:50:220 (4,6)
  14. 05:02:100 (8,1)
Overall it's a good map (nice song too). Thanks a lot : D
I'm not good at hitsounding but it sounded alright to me. its ok your mod was pretty good
Also, a storyboard might be nice for your map. yes, i RLY want to make a storyboard! but first i want to get the mapping done. I dont know what to do with the Sb yet so this might take a while
thanks a lot for modding :^D
Underforest
M4M, sending you my map to mod back

01:21:420 (7,1) - distance for stream finish is off
02:19:140 (1) - same
04:01:780 (1,2,1) - weird flow
05:02:340 (1) -05:06:180 (1) - replace with a spinner

nice map, not much found
gl
Topic Starter
Smokeman
Spork

Spork Lover wrote:

Heya dude, modding time, sorry for being a bit late, plz don't hate me >//<
MADOKA BEST ANIMUUUU <3 <3 <3

Color coding:
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


I feel that there is a more blue-ish tone to the background, so you could consider changing that up a bit instead of the yellow color, but that's up to you :)
No storyboard = feel free to remove widescreen support :) (People from modhelp said it doesn't apply to BG's :p)

Apart from that, it seems fine, I donno if you got a check on <5ms hitsound stuff, but consider that if you havn't, 'cause there are a lot of them lol.

Suffering

Very fitting diff name for the song, I like ^^ thanks :D

There are a few "nazi" blankets in the beginning that you should find and change (like 00:10:500 (1,2) - , slider is curved a bit too much etc etc, but I won't mention more blankets unless it's "add a new blanket here" x) thanks

00:10:260 (3,1) - I feel that the flow is a little odd here because of the sudden turn. You could do something like this if you want: https://osu.ppy.sh/ss/5676617 (With fixed nazi blanket lel) breaking the flow is precisely the point. Like this I emphasis the insanely strong violin note
00:16:860 (4) - Wrong emphasis, slider should start on 00:16:740 (3) - or 00:16:980 - (There's a stronger sound on 00:17:220 (6) - , making the 16:980 slider a nice choise.) there si snothing on the red tick on which i put the slider end. The slider isnt emphasising anything since its part of a double. Its only there to smoothen out the pattern and put some variety into the map else it would be the same 00:09:060 (2,3,4,5) - like that one
00:24:180 (2,3,4,5,6,7,8,9) - Spacing seems a little cramped here, maybe because of the last three kicksliders, also, consider a ctrl+G on 9. Those are so tiny i dont think i had anyone complain :o
00:49:700 (1,2) - Doesn't feel too easy to spot the 1/6 for two reasons: 1: it doesn't start on the red tick (which makes sense), and two, the spacing is is only lowered a bit, due to it being an insane. You could do a 1/6 slider that goes the opposite direction of the long slider if you want (Idea: osu.ppy.sh/ss/5676651 (Feel free to polish the 1/6 slider, didn't really do much aesthetically with it) I get your point (tho i would say thats a pretty drastic spacing drop since they are almost stacked). A 1/6 just sucks to have there :[ if i can i will fight to keep it liek that
01:20:820 (2) - I feel that this is the strongest part of this stream, thus it should contain a sharper turn or contain a kickslider. (Or make the turn on 01:21:060 (4) - like when you did the kickslider on 02:18:660 (1) - ? Yes, I agree, thats why i increased the curvature later on in the stream cause i felt this would emphasise it the best
02:02:340 (3,1) - Here it's more obvious because of the non-existent break, but even then the slider is too far away from the 1/6 triple (1/6 distance >.<), consider placing it closer. I feel the opposite about this :(
03:42:660 (4,5,6) - Not really a fan of how this looks aesthetically, I feel something's missing, I don't really know what tho, just seems very different from the other streams you've done >.<
04:01:740 (1,2,1) - Spacing is odd compared to timing, I feel like rearranging the rhythm so the "awkward" timing parts are on a slider instead to prevent 100's is a better idea? ;o (Maybe extended to kickslider on 1,2) it slowly builds up spacing. But i think it kinda sucks so i ll prolly change it
04:29:220 (1,2) - Spacing is too big here compared to 04:29:460 (2,3), as well as the turn being a little odd. I get your aesthetics, but it looks better than it plays imo. Yea lol. First one is kickslider-> circle and then its circle on circle. I dont see how the spacing is croocked.
04:40:740 (5) - To make this emphasis spot even stronger, you could ctrl+g this slider. Yea it would fit better with the whole patter, but i would need to move it aroudn abit
04:44:100 (4) - I don't think you've used a single 4-point reverse in this entire map ;o Why now? it's pretty late into the song, so if anything, it should be stronger with a stream or summin :3 Changed that now there are 2 :^)
05:01:380 (5,6) - There's a nice break between those, so I'd either stack 5,6, or make the spacing a bit larger (Maybe same spot as 4) (Change the next notes accordingly) dunno about this, will have to change it more drastic

Sick map, I liked it, looking forward to see this ranked! Here, have a star 'cause I felt like I was late D: thanks :D/
Good luck <3 B^)
under the forest

Underforest wrote:

M4M, sending you my map to mod back

01:21:420 (7,1) - distance for stream finish is off a tiny bit :((((
02:19:140 (1) - same Editor shows you that the spacing is different because i chaneg the sv
04:01:780 (1,2,1) - weird flow i tdont think thats the flwo is the problem here
05:02:340 (1) -05:06:180 (1) - replace with a spinner I dont liek spinner :<

nice map, not much found Thanks :D
gl

thanks guys :^)
Xayler
Alright, from my queue, up for a M4M atm? I was busy with things..

Suffering
01:13:380 (1,3,5) - make them with same rotation, for example what 3 has. By that I mean smth like this: https://osu.ppy.sh/ss/5708959
01:16:260 (2,4) - I'm not very happy with this and similar overlaps, I would move 4 a bit down
01:22:020 (2) - make this slider end dot like this: https://osu.ppy.sh/ss/5708972 "blankets" better with the previous slider
02:05:700 (1) - maybe change the slider shape to smth like this: https://osu.ppy.sh/ss/5708993
02:28:260 (6,1) - I wouldn't overlap them
02:49:620 (5,1) - intended?
02:52:740 (3,4) - blanket?
03:02:100 (2,3) - blanket
03:02:340 (3,6) - fix this overlap
03:08:580 (2,3) - they don't blanket, with previous slider it does
03:12:900 (1,2) - move 2 a bit right
04:00:740 (1,1,2) - are they unsnapped or 1/8 or whatever? or intentional, idk
04:13:380 (3,4) - blanket better a bit
04:16:980 (3,2) - I would move 2 to the left for no overlap
04:23:460 (6,3) - place 3 on 6 slidertail
04:37:380 (1,3) - firstly, this overlap again and 04:37:380 (1,4) - place 4 on 1 sliderhead if you want to maintain this imo
04:42:660 (8,1,2,3) - inconsistent overlaps
04:46:980 (1,4) - place 4 on 1 sliderhead
04:49:380 (2) - don't curve it so much, I would change the shape to smth like this: https://osu.ppy.sh/ss/5709073
05:01:860 (7,1) - I would either place the 7 sliderhead or slidertail perfectly on 1, smth like this: https://osu.ppy.sh/ss/5709090
05:02:340 (1) - I would end this slider at red tick, well just because the spacing to the next slider is just too high imo so you could clearly misread it or smth, giving more time to react to that end slow part
05:06:180 (1) - the unsnap at the end is intentional?

I think that's all, my map is here if you accept the M4M: https://osu.ppy.sh/s/468537
Good luck!
Topic Starter
Smokeman

Xayler wrote:

Alright, from my queue, up for a M4M atm? I was busy with things..
Suffering
01:13:380 (1,3,5) - make them with same rotation, for example what 3 has. By that I mean smth like this: https://osu.ppy.sh/ss/5708959 01:13:140 (5,4) - those arent the same either. I dont think chnaging pedantic stuff like these will improve the map (since this one would break the flow of the part before at and create a monotone slider pattern for way too long)
01:16:260 (2,4) - I'm not very happy with this and similar overlaps, I would move 4 a bit down this is fine imo. not noticable at play
01:22:020 (2) - make this slider end dot like this: https://osu.ppy.sh/ss/5708972 "blankets" better with the previous slider k
02:05:700 (1) - maybe change the slider shape to smth like this: https://osu.ppy.sh/ss/5708993 will keep it like this for now. Cause i dont know what to do with the next object if i change it like this (imo and the flow doesnt lead into such a nice curve anyway)
02:28:260 (6,1) - I wouldn't overlap them why shoudl i overlap them wtf?!?!?
02:49:620 (5,1) - intended? yea
02:52:740 (3,4) - blanket? it is
03:02:100 (2,3) - blanket?
03:02:340 (3,6) - fix this overlap This is fine there si nothing to fix (if anything tell me how you want it to be fixed lol)
03:08:580 (2,3) - they don't blanket, with previous slider it does Yea i didnt want them to blanket cause i didnt want them to be stacked
03:12:900 (1,2) - move 2 a bit right
04:00:740 (1,1,2) - are they unsnapped or 1/8 or whatever? or intentional, idk idk i have to get someone to time the vocals or i ll put a shitty spinner over it
04:13:380 (3,4) - blanket better a bit its intended like that
04:16:980 (3,2) - I would move 2 to the left for no overlap And double the spacing ????? I dont think that will do it, i like it more as it is
04:23:460 (6,3) - place 3 on 6 slidertail I dont want 3 to be too near to 1
04:37:380 (1,3) - firstly, this overlap again and 04:37:380 (1,4) - place 4 on 1 sliderhead if you want to maintain this imo Srsly now, this was intended
04:42:660 (8,1,2,3) - inconsistent overlaps "inconsistent" "overlaps"
04:46:980 (1,4) - place 4 on 1 sliderhead
04:49:380 (2) - don't curve it so much, I would change the shape to smth like this: https://osu.ppy.sh/ss/5709073
05:01:860 (7,1) - I would either place the 7 sliderhead or slidertail perfectly on 1, smth like this: https://osu.ppy.sh/ss/5709090 good idea [/i]
05:02:340 (1) - I would end this slider at red tick, well just because the spacing to the next slider is just too high imo so you could clearly misread it or smth, giving more time to react to that end slow part the player has more than enough time to see the next object and react to it while holding the slider :/
05:06:180 (1) - the unsnap at the end is intentional? Its on 1/12 because it ends slightly after the yellow tick :<

I think that's all, my map is here if you accept the M4M: https://osu.ppy.sh/s/468537 sure
Good luck! thanks :D
sry but all this blanketing is intentional as it is.

Edit: i will mod back in a few days!
Feb
immddododdd

coming to the rescue!

[so sachen]

  1. Unsnapped objects: 05:06:180 (1) - this one and 04:01:780 (1) - this one
  2. normal-hitfinish.wav
    normal-hitfinish2.wav seem to have a possible delay
  3. Unused hitsounds I'm to lazy to check if they are really unused, but the first one seemed to be not usedddd.
  4. delete "walpurgis" from tags since you have the word already in walpurgisnacht, also delete "suffering" from tags since you have it as difficulty name.
  5. 05:02:340 (1) - you are not allowed to silence both tick and slide, you have to use at lest one of them. If you need a more silent tick ask me - I think i have one. (i think)
  6. may i ask why you use claps on kicks when this is not even a fast song deeee
[aua]

re-check the diff pls with that drum skips all day

  1. 00:08:580 (10) - should be nc'd imo since its on downbeat, also add a whistle like you did on the previous downbeats.
  2. 00:15:780 (9,10) - shouldn't be the same objects since 00:16:020 (10) - on this one there is that violin sound in the back as well. How about using 00:15:780 (9) - for this 2 notes and 00:16:260 (2) - for this a 1/4 slider as it also represents the violin, however you can stick with yours.
  3. 00:19:140 - tail on strong vocal unless you want keep the vocal
  4. 00:20:700 - you skip the drum here - since you focus very hardly on the drums rather than the downbeat I'd cover this.
  5. 00:22:620 - same as above.
  6. 00:24:660 - 1/4 is not fitting here since its not a snare, just the guitar string you have earlier like 00:18:900 - here where you don't do it either. 00:24:900 - 1/4 would make more sense on this since its a snare.
  7. 00:26:820 - I don't quite like how your sliders always end on the snare, yes i know that you are focusing the vocal on these however, the snare covers as well a very strong vocal sound imo and is even stronger than the note after 00:27:060 - this one. This is quite fine on tail e.g.
  8. 00:27:180 - drum skip again.
  9. 00:31:860 - not sure why you skip the kick here for the vocal eeh its fine to skip these tho, but i'd rather don't.
  10. 00:32:220 - drum skip yet again eeeeee
  11. 00:34:140 - same as above
  12. 00:34:860 - ^yep prolly won't mention these anymore since they are just repeating over and over agian.
  13. 00:39:540 (2) - strong beat on tail me cries >:
  14. 00:51:780 - the strong vocal and beat are actually on the tail here, and right after the triplet dddd
  15. 00:55:380 (3) - since its so strong it deserves more spacing than 2 imo.
  16. 01:13:380 (1) - the sv change is barely noticeable therefore you don't need that one.
  17. 01:18:660 (1) - not sure why you break the ncing now? i mean nothing is starting new here.
  18. 01:19:020 (2) - spacing feels underappreciated considering the spacing you used before i'd use these kind of spacing after the kiai. THis section is too tense.
  19. 01:32:100 - basically in this section you again the snares with the really strong vocal on it like earlier.
  20. 01:39:180 - this plays weird since the blue ends on nothing but has a red tick which can be mapped here, however ending it on the white is k too since the kick is not that strong, well better than ending it on nothing like you have atm xdd
  21. 01:44:820 - to me this sounds a bit weird u basically ignore the guitar string on this object, but map it right after at 01:45:180 (2) - this timestamp. oh btw. i didn't mention it earlier, but i don't understand the ncing at 01:45:540 (1) - why break the consistency here?
  22. 02:14:820 (6) - you represent different things than 02:15:060 (7) - here which emphasizes the triplet atm, so I'd advise you to use a single circle for that kickslider. You had the same thing in the first kiai but i straight up ignored it lol 01:01:860 (5) - thisss
  23. 02:25:380 (4) - so r u stacking these now or not? i mean you don't do it here but you do it 02:22:860 (8) - here consistency and so on.
  24. 02:35:700 - why is this a 3/4 and why is it silenced there you basically skip that potential triplet there.
  25. 02:38:340 - with that 1/1 slider you skip all the sounds you emphasize after just use notes here...ddkdkdkdk
  26. 02:43:380 - triplet skipdddddddd
  27. 02:45:420 - ^^^^^^well you at least being consistent ignoring these lul
  28. 02:47:940 (1) - ok, let me say that i think the 3/4 are okay this time, since the sound in the back are really strong and fit to the song. However silencing the ends the ends doesn't not fit here since you have on all blue ticks triplets besides 02:48:780 - this blue tick there's nothing so the second is k, to be silenced.
  29. 02:55:620 (1) - why is the ncing so weird here, imo this should be nc'd deeeee
  30. 03:03:300 (1) - ^?
  31. well that part is acutally fine, i just don't like that you skip kicks nonstop lollll
  32. 03:05:700 (2) - considering how you spaced 1/4's earlier in rather calm sections makes this spacing unacceptable in a rather tense section of the song, and ofc it might have been good if you wanted to create some kind of anti flow, but in this case there isn't and after all your map wasn't designed this way.
  33. 03:44:580 (3,4) - people can't read this as usual 1/2 spacing considering that you spaced these ways all the time as 1/4's. I try explaining it with a section before you have 03:36:900 (3,2) - these objects now, the first one says hi im a 1/2 however the latter one says hi im 1/2 too, but im not.
  34. 03:08:100 - why nc uhh should be 03:09:060 (3) - hereee
  35. 03:08:820 - anddd uhh why is there no triplet imo sound better than just skippin it for no reason i mean you still emphasize that guitar thing enough...
  36. 03:12:660 - you skip the triplet for a randum slider which ignores that just like ded btw. that stream looks pretty dum :^D at least how it looks the flow is fine ddd
  37. 03:13:860 - sooo if you skip snares im getting angryyyyy don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats
  38. ^using 1/1 sliders to skip other beats is fine unless u skip like a triplet or sth than im getting angry again :>. Tbh its quite fine in this part bcs the guitar strings are pretty stron ghere by themselves, however i guarantee you that they work better as normal sliders.
  39. 03:40:260 - it ends there 03:40:020 - from here to 03:40:500 - here is actually a really weak stream but you don't have to end it on the blue thats just wanky to play.
  40. 04:18:180 (1,2) - sounds really awkward since the vocal is much stronger in this part than the drums.
smh
ok im really to tired to maek it to the enddd glgllll smoker
Topic Starter
Smokeman

Feb wrote:

immddododdd m4m*

coming to the rescue! SAEV ME :^(

[so sachen stuff ]

  1. Unsnapped objects: 05:06:180 (1) - this one and 04:01:780 (1) - this one first one looks like it ends a bit before the white tick so idunno. Rest still needs proper timing :<
  2. normal-hitfinish.wav This is the default hitsound :^I but they do sound kinda off by 1-2 me so idunno
    normal-hitfinish2.wav seem to have a possible delay
  3. Unused hitsounds I'm to lazy to check if they are really unused, but the first one seemed to be not usedddd. *woosh* they are gone o:
  4. delete "walpurgis" from tags since you have the word already in walpurgisnacht, also delete "suffering" from tags since you have it as difficulty name. (for some reason i allways though you could serach for dif names)
  5. 05:02:340 (1) - you are not allowed to silence both tick and slide, you have to use at lest one of them. If you need a more silent tick ask me - I think i have one. (i think) oh ok i will think of smth
  6. may i ask why you use claps on kicks when this is not even a fast song deeee i have no focking idea :))))))
[aua ouch ]

re-check the diff pls with that drum skips all day The first time i mapped this i mapped all the drums, but i didnt like how it played. You can baisicly fill the whole map with 1/4 rythms since there are so many barely audiable drums :/. I decided to go with a somewhat sparce use of streams instead of fully covering all the drums. You can see how i used kicksliders to emphasis the drums, even tho they are silent as fuck, before some of the stream patterns, but i couldnt do this all the time so i just changed up the rythm to create more variety :^[. I tried emphasising vocals and other instruments more than the drums which means . Example: 00:27:060 (5,6,7,8,9) - i could do it exactly like 00:19:380 (3,4,5,6,7) - but that would be boring af :<. Though i have to admit i am not quite happy how the second verse turned out at some places, mb i tried to be too dank idunno...

  1. 00:08:580 (10) - should be nc'd imo since its on downbeat, also add a whistle like you did on the previous downbeats. yep
  2. 00:15:780 (9,10) - shouldn't be the same objects since 00:16:020 (10) - on this one there is that violin sound in the back as well. How about using 00:15:780 (9) - for this 2 notes and 00:16:260 (2) - for this a 1/4 slider as it also represents the violin, however you can stick with yours. ye i think i will stick with it. I'd like to keep the pattern
  3. 00:19:140 - tail on strong vocal unless you want keep the vocal went with the guitar. I could go with http://puu.sh/qpvSZ/cc0713009a.jpg. If this rly boils the blodd of the osu commonity than i shall change it if i want it ranked :////
  4. 00:20:700 - you skip the drum here - since you focus very hardly on the drums rather than the downbeat I'd cover this.
  5. 00:22:620 - same as above.
  6. 00:24:660 - 1/4 is not fitting here since its not a snare, just the guitar string you have earlier like 00:18:900 - here where you don't do it either. 00:24:900 - 1/4 would make more sense on this since its a snare. i went with the guitar here 00:25:140 (7,8,9) -
  7. 00:26:820 - I don't quite like how your sliders always end on the snare, yes i know that you are focusing the vocal on these however, the snare covers as well a very strong vocal sound imo and is even stronger than the note after 00:27:060 - this one. This is quite fine on tail e.g.
  8. 00:27:180 - drum skip again.
  9. 00:31:860 - not sure why you skip the kick here for the vocal eeh its fine to skip these tho, but i'd rather don't. its to make the part simpler to play to emphasise the slow down
  10. 00:32:220 - drum skip yet again eeeeee ^
  11. 00:34:140 - same as above
  12. 00:34:860 - ^yep prolly won't mention these anymore since they are just repeating over and over agian.
  13. 00:39:540 (2) - strong beat on tail me cries >: guitar on head :<
  14. 00:51:780 - the strong vocal and beat are actually on the tail here, and right after the triplet dddd unconventional rythm choices will be downfall
  15. 00:55:380 (3) - since its so strong it deserves more spacing than 2 imo. yea fuck needs changing
  16. 01:13:380 (1) - the sv change is barely noticeable therefore you don't need that one. -consistency-
  17. 01:18:660 (1) - not sure why you break the ncing now? i mean nothing is starting new here. so this doesnt look too wierd 01:19:620 (1,1) - , but i guess this one is kinda flawed aswell. (Didnt like the follow points, took away some of the impact)
  18. 01:19:020 (2) - spacing feels underappreciated considering the spacing you used before i'd use these kind of spacing after the kiai. THis section is too tense. I interpreted these specific notea as less intense than the ones before. If i kept it the same then 01:19:620 (1,2) - would be less impactful (i had it different but changed it because of this reason)
  19. 01:32:100 - basically in this section you again the snares with the really strong vocal on it like earlier.
  20. 01:39:180 - this plays weird since the blue ends on nothing but has a red tick which can be mapped here, however ending it on the white is k too since the kick is not that strong, well better than ending it on nothing like you have atm xdd 01:39:300 (2) - i wanted to have this clickable thats why i did this : (
  21. 01:44:820 - to me this sounds a bit weird u basically ignore the guitar string on this object, but map it right after at 01:45:180 (2) - this timestamp. oh btw. i didn't mention it earlier, but i don't understand the ncing at 01:45:540 (1) - why break the consistency here? I wanted the vocals to drag on a bit, but for some reason i didnt do it here 01:45:540 (1) - which makes the rythm jonky
  22. 02:14:820 (6) - you represent different things than 02:15:060 (7) - here which emphasizes the triplet atm, so I'd advise you to use a single circle for that kickslider. You had the same thing in the first kiai but i straight up ignored it lol 01:01:860 (5) - thisss ok this needs some explaining cause its not rly following the music xD So what i am doing here is: I start that pattern with an intense jump pattern following the lyrics on each syllable BUT! 02:14:820 (6) - here you have this "woOoOo". leaveing 02:14:940 - empty feels like i stop following the vocals. (there is also a note here 02:14:460 - whcih could make this whole thing a triplet or kicklslider + note but that wouldnt emphasis this part properly imo)
  23. 02:25:380 (4) - so r u stacking these now or not? i mean you don't do it here but you do it 02:22:860 (8) - here consistency and so on. 02:22:380 (5,8) - makes this messy pattern look decent while 02:22:380 (5,8) - 02:24:780 (2,4) - dont have this problem since they are in a relativly clean pattern. I dont like stacking objects that much and i thought sidestacking them like that looked alot cooler :^)
  24. 02:35:700 - why is this a 3/4 and why is it silenced there you basically skip that potential triplet there. This part is kidna tricky. I rly want to emphasise the violin but thats not rly possible, so i kinda approach/"converge" towards it by doing these 3/4
  25. 02:38:340 - with that 1/1 slider you skip all the sounds you emphasize after just use notes here...ddkdkdkdk i could do a 1/2 instead but then i would break the way i mapped that part until now 02:34:500 (1,1) - . Thats sounds like no problem at all and thats not rly the reason why i didnt just 3/4 or 1/2 this slider. I wanted to put more emphasis on the jumps 02:39:060 (2,3,4,5,6,1,2,3,4) - . I could still do this by starting with an even lower ds after the triplet and then grow towards the climax. So i think 1/1 was as good as 1/2 or smth since the effect is the same in the end :^D
  26. 02:43:380 - triplet skipdddddddd i dont even know what kind of instrument that is lol
  27. 02:45:420 - ^^^^^^well you at least being consistent ignoring these lul i am deaf
  28. 02:47:940 (1) - ok, let me say that i think the 3/4 are okay this time, since the sound in the back are really strong and fit to the song. However silencing the ends the ends doesn't not fit here since you have on all blue ticks triplets besides 02:48:780 - this blue tick there's nothing so the second is k, to be silenced. sounds likea good idea!
  29. 02:55:620 (1) - why is the ncing so weird here, imo this should be nc'd deeeee i dun fkn know :[
  30. 03:03:300 (1) - ^? sick, thanks
  31. well that part is acutally fine, i just don't like that you skip kicks nonstop lollll fml
  32. 03:05:700 (2) - considering how you spaced 1/4's earlier in rather calm sections makes this spacing unacceptable in a rather tense section of the song, and ofc it might have been good if you wanted to create some kind of anti flow, but in this case there isn't and after all your map wasn't designed this way. You have to look at the whoel picure here 03:05:220 (1,2,3) - . You see i use minimal spacing on 1-2 so that 2-3 gets this heavy emphasized because 3 has this sick guitar note. I didnt emphasise it the same way but in a similar way through-out this section
  33. 03:44:580 (3,4) - people can't read this as usual 1/2 spacing considering that you spaced these ways all the time as 1/4's. I try explaining it with a section before you have 03:36:900 (3,2) - these objects now, the first one says hi im a 1/2 however the latter one says hi im 1/2 too, but im not. yeah i had hoped i fixed those... fml thanks for catching this ( i had 5 note streams but then decided its just too cramped and shit)
  34. 03:08:100 - why nc uhh should be 03:09:060 (3) - hereee trueee
  35. 03:08:820 - anddd uhh why is there no triplet imo sound better than just skippin it for no reason i mean you still emphasize that guitar thing enough... i decided to change somehting afterwards
  36. 03:12:660 - you skip the triplet for a randum slider which ignores that just like ded btw. that stream looks pretty dum :^D at least how it looks the flow is fine ddd i dont know if i want to have these meany "double tap" patterns. what i mean by that 03:12:780 (10,1) - (new one) 03:12:900 (1,2) - 03:13:620 (3,4) - 03:13:620 (3,4) - 03:14:820 (1,2) - if you play those with one finger then its fine, but with two fingers it gets kinda much :/// so idunno but i will change it
  37. 03:13:860 - sooo if you skip snares im getting angryyyyy don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats don't use 3/4 sliders to skip other beats Q_Q shit he angry now Q_Q
  38. ^using 1/1 sliders to skip other beats is fine unless u skip like a triplet or sth than im getting angry again :>. Tbh its quite fine in this part bcs the guitar strings are pretty stron ghere by themselves, however i guarantee you that they work better as normal sliders. Yea i know but muh guitar ;_;
  39. 03:40:260 - it ends there 03:40:020 - from here to 03:40:500 - here is actually a really weak stream but you don't have to end it on the blue thats just wanky to play. tbh i could do a triplet there aswell xD, but mb i should do all those 1/1 (but 1/1 feels like its a bit too much)
  40. 04:18:180 (1,2) - sounds really awkward since the vocal is much stronger in this part than the drums. wops i think i messed smth up not sure what i was doing there, will take a look later
smh somehow
ok im really to tired to maek it to the enddd glgllll smoker B^) smoker B^) but you should check out my sweg end B^) B^)
Thank i will need a lot of gl with this.
Unconventional rythm choices might be hard to rank idunno. Never the less thanks for the mod. Was exactly what i needed!!!
Izzywing
o hi m4m from your q

00:07:860 (6,7,1) - Perhaps make these the same distance apart for neatness

00:09:420 (5,6,1) - placing the slider so that the bend (at 00:10:620) entire covers 00:09:420 (5) - would make this nicer visually. Alternatively, you can move 5 and 6 instead.

00:39:300 (1) - I disagree with the placement of this note. I think it would be better if you stacked it under 6 or 7, or instead at somewhere near x:354 y:308 so that the distance from 6 to it is the same as the distance from it to 2.

00:42:660 (6,7,2) - would look better if these are the same distance apart

00:50:100 (4,5,6,7,8,1) - Because this part maintains a similar intensity, it makes sense to have 00:50:100 (4,5) - spaced similarly to 00:50:580 (7,8), so it feels weird to me that 7 and 8 have such small spacing.

01:30:180 (1,2,3,4) - Why is this section have a slower SV? I understand the SV change after but this one feels out of place.

01:34:020 (1) - move this slider up once on the grid so that the spacing 01:34:020 (1,2,3,4) - visually is neater.

01:34:740 (5,6,1) - This plays very weird for me. Might just be a personal thing but I think the rhythm here combined with the large jump makes this an out of place pattern.

02:07:140 (6,7,8,1) - Not a fan of the flow here, and the jump feels a bit out of place.

02:12:900 (5,6,1) - I think moving 6 and 1 to the left some makes this flow better. Moving directly down from 5 to 6 and then to 1 plays kinda weird to me.

02:18:780 (6,7,8) - Making these 3 notes the same distance from each other makes this pattern look nicer.

02:21:060 (1,3) - I suggest making these have matching curves. Right now 3 curves into 1 a little bit.

03:21:540 (3,4,5,6) - The rhythm here is really weird to play. Having the sliders only be 1/8 apart when you don't use 1/8 at all anywhere else in the map makes this feel like an unfair pattern (with players almost bound to get 100s on these sliders). Could just be me, tho, so get a second opinion :p

03:43:140 (5,6,7,8) - I suppose there isn't anything particularly wrong with increasing the spacing here on these but it feels out of place considering the music doesn't raise in intensity.

04:13:380 (3,4) - This placement looks kinda bad to me, because the heads intersect more than the body of 04:13:740 (4) - does with 3 and it looks weird

04:36:180 (2,3,4) - 3 is placed on a stronger vocal than 4 so it would be appropriate to have the larger spacing from 2 to 3 than from 3 to 4.

Cool map!
Topic Starter
Smokeman

Hobbes2 wrote:

o hi m4m from your q

00:07:860 (6,7,1) - Perhaps make these the same distance apart for neatness you are one pedantic person, ok

00:09:420 (5,6,1) - placing the slider so that the bend (at 00:10:620) entire covers 00:09:420 (5) - would make this nicer visually. Alternatively, you can move 5 and 6 instead. had a hart time understanding what you meant since one of the timestampt were broken. Tbh they are so far apart from eachother it doesnt rly make a difference

00:39:300 (1) - I disagree with the placement of this note. I think it would be better if you stacked it under 6 or 7, or instead at somewhere near x:354 y:308 so that the distance from 6 to it is the same as the distance from it to 2. didint even notice this was off, thanks!

00:42:660 (6,7,2) - would look better if these are the same distance apart i decided not to do that sincei rly liked the slidgt tilt. Fixing it would force me to redo it a bit and last time i tried i didnt like the result as much :/

00:50:100 (4,5,6,7,8,1) - Because this part maintains a similar intensity, it makes sense to have 00:50:100 (4,5) - spaced similarly to 00:50:580 (7,8), so it feels weird to me that 7 and 8 have such small spacing. 00:50:100 (4,5) - are snares and 00:50:580 (7,8) - kciks (i think). Its true the dynamic stays the same, but the way it slows down emphasises the start of th echorus pretty well 00:50:820 (1) - if you ask me

01:30:180 (1,2,3,4) - Why is this section have a slower SV? I understand the SV change after but this one feels out of place. Sv doesnt change xD. Its to rais up the volum a bit

01:34:020 (1) - move this slider up once on the grid so that the spacing 01:34:020 (1,2,3,4) - visually is neater. k

01:34:740 (5,6,1) - This plays very weird for me. Might just be a personal thing but I think the rhythm here combined with the large jump makes this an out of place pattern. you somehow gave me agreat idea to change this into, thanks a lot !

02:07:140 (6,7,8,1) - Not a fan of the flow here, and the jump feels a bit out of place. :((

02:12:900 (5,6,1) - I think moving 6 and 1 to the left some makes this flow better. Moving directly down from 5 to 6 and then to 1 plays kinda weird to me. whenever i played this i did a circular motion anyways, so i guess it makes not sense to keep it straight..

02:18:780 (6,7,8) - Making these 3 notes the same distance from each other makes this pattern look nicer. Since the timestamp is not working... 02:18:900 (2,3,1) - if you are talking about those then they are equaly spaced, 02:19:140 (1) - just hast higher velo, so the editor tells you smth else

02:21:060 (1,3) - I suggest making these have matching curves. Right now 3 curves into 1 a little bit. Sry I'm not seeing it :/

03:21:540 (3,4,5,6) - The rhythm here is really weird to play. Having the sliders only be 1/8 apart when you don't use 1/8 at all anywhere else in the map makes this feel like an unfair pattern (with players almost bound to get 100s on these sliders). Could just be me, tho, so get a second opinion :p yeah i know, but the map is pretty unfair with its spaced streams and selfinvertingtriplets into sliders and all that crap... ( imade it even wrose xD)

03:43:140 (5,6,7,8) - I suppose there isn't anything particularly wrong with increasing the spacing here on these but it feels out of place considering the music doesn't raise in intensity. it just FELT RIGHT :(

04:13:380 (3,4) - This placement looks kinda bad to me, because the heads intersect more than the body of 04:13:740 (4) - does with 3 and it looks weird i want to emphasise the sick guitar notes liek this!!!

04:36:180 (2,3,4) - 3 is placed on a stronger vocal than 4 so it would be appropriate to have the larger spacing from 2 to 3 than from 3 to 4. i kinda think 04:36:420 (3,4) - both are equal so i just went with the mor comfortable pattern to map

Cool map! thank \(OwO)/ !!
was very helpful thanks a lot!
Akali
m4m from badly formatted queue

General

seems fine

mep

Didn't find anything crucially bad, map is well made. Mostly suggestions

00:11:100 (2,3,4) - don't like the flow and distances here, too arch-like compared to other patterns in the intro. Could move 00:11:460 (4) - ~254:71 and then 00:11:700 (5,6,7,8) - a little bit down (so it's still in good relation to 00:12:420 (1) -

00:49:700 (1,2,3) - put a note on the red tick ,1/6s are more readable if they come up as stacks of 4 not 3 notes, there is a sound there and you avoid 4/6 timing between 00:49:380 (3,1) -

03:02:100 (2,3) - blanket that doesn't matter at all :)

03:08:100 (4,1) - I love how this overlap is consistent with 03:05:220 (1,2) -

03:12:780 (10,1) - could use the 1,6 spacing, it's a finish and strong note on (10) stack is meh. + could stack/overlap 03:12:900 (1,2) - like you did 03:13:620 (3,4) - , right now (2) looks like it's in an ugly spot

03:19:380 (4,5) - I think 1/4 in guitar solo is pretty important here so would be nice to map it (preferably with that spaced out 1,6 you use in this section)

03:31:860 (6) - small thing but could crook this one http://puu.sh/qtOj1.jpg as it's the first note of whammy solo

03:42:660 (4,5,6,7,8,9) - would finish slider earlier because bass passage starts on red tick + with one note more in the next stream it would look more readable http://puu.sh/qtOrL.jpg

04:02:821 (1) - could put some greenlines to gradually reduce the volume for ticks, slider end hit sounds too strong as well

04:13:381 (3,4) - different SVs don't make any sense, pick one

05:02:341 (1) - is ok but could do something more interesting, like the next one but smoother/more curvy rather than crooked

interesting map, haven't seen one like this in a long time. You can pick https://osu.ppy.sh/s/492726 , https://osu.ppy.sh/s/463454 or https://osu.ppy.sh/s/490662
Topic Starter
Smokeman

Akali wrote:

m4m from badly formatted queue

General

seems fine

mep

Didn't find anything crucially bad, map is well made. Mostly suggestions

00:11:100 (2,3,4) - don't like the flow and distances here, too arch-like compared to other patterns in the intro. Could move 00:11:460 (4) - ~254:71 and then 00:11:700 (5,6,7,8) - a little bit down (so it's still in good relation to 00:12:420 (1) - 00:02:820 (1,2,3,4,5,6) - should be similar to this but more intense. I guess the arc movement is kinda wierd but i think it works in favour of emphasising the burst of the vuilon (smh)

00:49:700 (1,2,3) - put a note on the red tick ,1/6s are more readable if they come up as stacks of 4 not 3 notes, there is a sound there and you avoid 4/6 timing between 00:49:380 (3,1) - OH SHIIIIIIIIT. FUCKING BASED. Thanks lol, smh completely ignored that red tick

03:02:100 (2,3) - blanket that doesn't matter at all :) 00:49:700 (1,2) - OK so why i didnt blank this is because i liked 03:02:340 (3,4,1) - and at the time 03:02:100 (2,3) - was blanket a blanket but 03:02:100 (2,4) - were to close and yea smh didnt want to change 03:02:340 (3,4,1,2,3,4) - just to fix a stupid blanket lel

03:08:100 (4,1) - I love how this overlap is consistent with 03:05:220 (1,2) - 👌 glad you noticed!

03:12:780 (10,1) - could use the 1,6 spacing, it's a finish and strong note on (10) stack is meh. + could stack/overlap 03:12:900 (1,2) - like you did 03:13:620 (3,4) - , right now (2) looks like it's in an ugly spot Ithought stopping between 03:12:780 (10,1) - would create some interesting dynamic. 03:12:900 (1,2) - didnt do it like the others cause i wanted to pu in some variety. (also i like how it flows from 03:12:900 (1,2) - verticaly up to 03:13:620 (3,4) -

03:19:380 (4,5) - I think 1/4 in guitar solo is pretty important here so would be nice to map it (preferably with that spaced out 1,6 you use in this section)

03:31:860 (6) - small thing but could crook this one http://puu.sh/qtOj1.jpg as it's the first note of whammy solo crook it up fam

03:42:660 (4,5,6,7,8,9) - would finish slider earlier because bass passage starts on red tick + with one note more in the next stream it would look more readable http://puu.sh/qtOrL.jpg thats a good idea, thanks!

04:02:821 (1) - could put some greenlines to gradually reduce the volume for ticks, slider end hit sounds too strong as well that would be pretty cool! Although i kep the slider end a bit louder than the last slider tick since there is this sick base sound o:

04:13:381 (3,4) - different SVs don't make any sense, pick one Tried to creat some artificial speed with sliders. I ll see what i can do. 04:14:101 (5) - i will keep the 1,2 here since i think it adds to much too change

05:02:341 (1) - is ok but could do something more interesting, like the next one but smoother/more curvy rather than crooked https://puu.sh/qzMI6/ab8b523261.pngeeeeh ok i think i have to work on this more https://puu.sh/qzMTc/29c07eb890.png... woah ok i ll need some time to find smth smoothy and fitting

interesting map, haven't seen one like this in a long time (*O*). You can pick https://osu.ppy.sh/s/492726 , https://osu.ppy.sh/s/463454 or https://osu.ppy.sh/s/490662 oh sick i have options
thanks for mod!
...and sry for replying so late .___.
i wasnt expecting any mods smh
Moe
rip fc

most of the notes are in the middle of the field. 4 corners seem to be left out..
00:11:100 (2) - nice placed but a bit uncomfortable to catch it..
00:25:860 (1,2) - suggest merge them to one slider, which fits the rythm better and flows well
00:32:580 (1,2,3) - bad flow
00:49:620 (1,2,3) - overmap? Didn't find any 1/8here
01:14:820 (4,5,6) - bad flow?
02:01:860 (1,2) - too close considering the space 02:01:260 (2,3,1) - here
02:39:060 (2,3,4,5,6,1,2,3,4) - the placement of 1/2s here seems to be way too arbitrary. I think you may use some geometry shape like stars/monstratatriangles/squares instead.
02:55:140 (4,5,1,2,3,4,5,6,7,8) - same here
03:04:980 (10) - move the head of 10 to 03:04:380 (6) -
03:05:700 (2) - bad stack?
03:08:100 (4,1) - ^
03:07:020 (6) - the distance shall be equal between 03:06:660 (5,1) -
03:12:780 (10,1) - bad stack
03:24:180 (4,7) - ^
04:49:381 (2,3) - ^
05:06:181 (1) - tail doesnt snap?
Topic Starter
Smokeman
i should change this to "if you cant mod dont mod........."

Reimoe wrote:

rip fc

most of the notes are in the middle of the field. 4 corners seem to be left out..
00:11:100 (2) - nice placed but a bit uncomfortable to catch it..
00:25:860 (1,2) - suggest merge them to one slider, which fits the rythm better and flows well
00:32:580 (1,2,3) - bad flow
00:49:620 (1,2,3) - overmap? Didn't find any 1/8here there is no 1/8 here...
01:14:820 (4,5,6) - bad flow?
02:01:860 (1,2) - too close considering the space 02:01:260 (2,3,1) - here
02:39:060 (2,3,4,5,6,1,2,3,4) - the placement of 1/2s here seems to be way too arbitrary. I think you may use some geometry shape like stars/monstratatriangles/squares instead. yeah like that would fit the part perfectly... This is improvised. It follows certain angles and i might change them, but i am not going to use geometric shapes for the sake of it. (how are these jumps not tringles ???)
02:55:140 (4,5,1,2,3,4,5,6,7,8) - same here
03:04:980 (10) - move the head of 10 to 03:04:380 (6) -
03:05:700 (2) - bad stack? ...
03:08:100 (4,1) - ^
03:07:020 (6) - the distance shall be equal between 03:06:660 (5,1) -
03:12:780 (10,1) - bad stack
03:24:180 (4,7) - ^
04:49:381 (2,3) - ^
05:06:181 (1) - tail doesnt snap? 1/8th... to be fair dont know if i want it to end on the white tick or not since i think the sound fades out just before it hits it
I was rly hyped to write and elaborate mod on your map (~3k words) but then i saw this and lost every bit of my motivation to help...
i will still mod it but dont expect anything big
Moe

Smokeman wrote:

i should change this to "if you cant mod dont mod........."

Reimoe wrote:

rip fc

most of the notes are in the middle of the field. 4 corners seem to be left out..
00:11:100 (2) - nice placed but a bit uncomfortable to catch it..
00:25:860 (1,2) - suggest merge them to one slider, which fits the rythm better and flows well
00:32:580 (1,2,3) - bad flow
00:49:620 (1,2,3) - overmap? Didn't find any 1/8here there is no 1/8 here... sry 1/6s
01:14:820 (4,5,6) - bad flow?
02:01:860 (1,2) - too close considering the space 02:01:260 (2,3,1) - here
02:39:060 (2,3,4,5,6,1,2,3,4) - the placement of 1/2s here seems to be way too arbitrary. I think you may use some geometry shape like stars/monstratatriangles/squares instead. yeah like that would fit the part perfectly... This is improvised. It follows certain angles and i might change them, but i am not going to use geometric shapes for the sake of it. (how are these jumps not tringles ???)
02:55:140 (4,5,1,2,3,4,5,6,7,8) - same here
03:04:980 (10) - move the head of 10 to 03:04:380 (6) -
03:05:700 (2) - bad stack? ...
03:08:100 (4,1) - ^
03:07:020 (6) - the distance shall be equal between 03:06:660 (5,1) -
03:12:780 (10,1) - bad stack
03:24:180 (4,7) - ^
04:49:381 (2,3) - ^
05:06:181 (1) - tail doesnt snap? 1/8th... to be fair dont know if i want it to end on the white tick or not since i think the sound fades out just before it hits it
I was rly hyped to write and elaborate mod on your map (~3k words) but then i saw this and lost every bit of my motivation to help...
i will still mod it but dont expect anything big
The problem is that, I've played your WHOLE map for several times and just put most of my thoughts here. I do pay efforts to go over your map, but your map is well done with many mods before while mine is just finished with only few(one) mod, so that's why I cannot find out more problems here. Plus, I always mod people's map with AR0 and play it with EZ to check if the map is neat enough, but most of your items overlapped(not stacked) which imo is unacceptable. However I do appreciate your own style so I prefer to hold my opinions back. BTW I've already mapped 20+maps/GDs, possibly new to mod, but clearly not that 'new' to map.

Anyway thanks for your help and I don't mean to quarrel here. I didn't expect your 3k words mod which would make me feel guilty that a new modder can only write a few lines in this post.:c
Zonthem
Hi ! M4M from my queue :)

[Suffering]
  1. 00:03:300 : make this beat clickable so player can fastly spot the double circle pattern
  2. 00:16:860 (4) : a slider is useless imo there
  3. 00:26:340 (2, 3, 4) : i'm really not found of triplets after a long slider, anyway it's playable
  4. 00:49:620 (1, 2, 3, 4) : putting 1/6 pattern is pretty much unexpected, most players will break there so i don't think it's a good idea. Moreover, listen carefully the music, you'll see it's not exactly what you mapped
  5. 00:50:340 (7, 8, 9, 1, 2) : weird spacing, between 7 and 8 it's almost the same gap as between 1 and 2, but it's not the same spaced with the same time !
  6. 01:10:020 (1, 2, 3, 4, 5, 6) : with the placing of 1 -> 4, i think 5 is quite badly placed because player could expect it to be behind 3, or it's not, so i personnaly have huge difficulties to see 6 and i think i'm not the only one. You should also replace 3 and 4 i guess to get a better flow
  7. 01:28:980 (5, 1, 2) : spacing is totally inverted, but since the difference between isn't big, it can easily look like you previous very spaced triplets
  8. 02:02:580 (1, 2, 3) : same 1/6 mapping issue, but triplet is way easier to tap than the previous quadruplet
  9. 02:10:500 should be clickable
  10. 02:55:620 (1, 2, 3, 4, 5, 6, 7, 8) : this jump makes the map suddently way more hard, imo it would be better to lower DS there
  11. 03:05:700 (2) : stack issue
  12. 03:06:420 (4) : you should stack it on 03:05:220 (1) because spacing is confusing
  13. 03:14:100 (4) : i just realize you tried to stack otherwise, okay but beware, you don't exactly put all of them with the same spacing
  14. 03:46:500 (3, 4, 5, 6) : a single circle is unexpected in your patterns, you'll loose the player^^
  15. 04:13:261 (2, 3) : spacing error, without stacking it's obvious you didn't, but stacked it's not good at all
  16. 05:01:381 (5) : what about a slider there to make this easier to read ?

A nice map, also nice to see CS 5 (well 4.8 '-') in a marathon :D
gl !
Topic Starter
Smokeman

Zonthem wrote:

Hi ! M4M from my queue :)

[Suffering]
  1. 00:03:300 : make this beat clickable so player can fastly spot the double circle pattern 00:02:820 (1,2,3,4,5,6) - The 3 doubles in this section sound slightly different to me. Making the first 2 just doubles didnt feel right to me. i also tried to avoid "raw" doubles intentionally.
  2. 00:16:860 (4) : a slider is useless imo there I wouldnt call it useless. the drum sound at 00:16:860 - is the same as 00:17:100 - thus the slider creats this hold which substitutes the repeatpattern i could've done
  3. 00:26:340 (2, 3, 4) : i'm really not found of triplets after a long slider, anyway it's playable k
  4. 00:49:620 (1, 2, 3, 4) : putting 1/6 pattern is pretty much unexpected, most players will break there so i don't think it's a good idea. Moreover, listen carefully the music, you'll see it's not exactly what you mapped I have never seen anyone misread this in my 20+ testplays :/
  5. 00:50:340 (7, 8, 9, 1, 2) : weird spacing, between 7 and 8 it's almost the same gap as between 1 and 2, but it's not the same spaced with the same time ! I think the intensity of the part sells the increased speed which the player should move pretty well. Infact 00:49:860 (4,5) - is the build-up to that.
  6. 01:10:020 (1, 2, 3, 4, 5, 6) : with the placing of 1 -> 4, i think 5 is quite badly placed because player could expect it to be behind 3, or it's not, so i personnaly have huge difficulties to see 6 and i think i'm not the only one. You should also replace 3 and 4 i guess to get a better flow 1 min into the song the player should've noticed i am doing some wierd shit in this map
  7. 01:28:980 (5, 1, 2) : spacing is totally inverted, but since the difference between isn't big, it can easily look like you previous very spaced triplets it could confuse some players who cant read ar8
  8. 02:02:580 (1, 2, 3) : same 1/6 mapping issue, but triplet is way easier to tap than the previous quadruplet
  9. 02:10:500 should be clickable 02:06:420 (3) - 02:08:340 (3) - 02:17:940 (3) - ... its intentional
  10. 02:55:620 (1, 2, 3, 4, 5, 6, 7, 8) : this jump makes the map suddently way more hard, imo it would be better to lower DS there I think the intensitiy is justified
  11. 03:05:700 (2) : stack issue no
  12. 03:06:420 (4) : you should stack it on 03:05:220 (1) because spacing is confusing i dont see why this would be an improvement
  13. 03:14:100 (4) : i just realize you tried to stack otherwise, okay but beware, you don't exactly put all of them with the same spacing I changed this part in general cause i found some other ryhtmical mistakes, should be fine now
  14. 03:46:500 (3, 4, 5, 6) : a single circle is unexpected in your patterns, you'll loose the player^^ wat?
  15. 04:13:261 (2, 3) : spacing error, without stacking it's obvious you didn't, but stacked it's not good at all i rly liek this one, would debate tho
  16. 05:01:381 (5) : what about a slider there to make this easier to read ? this is sucha tricky one, ye i have to fix it somehow...



A nice map, also nice to see CS 5 (well 4.8 '-') in a marathon :D thanks : )
gl !
Shmiklak
m4m from my queue (∩ʘᴥʘ)⊃━☆゚.*
i know im super late, pls sorry ;w;
[Diff]
  1. 00:16:860 (4) - I don't think that 1/2 should be emphasised. just replace it with a single note, fits the song better, also it's not related to anything in map
  2. 00:19:380 (3,4) - this flow is really awkward. you have many same flows. i suggest you to change them
  3. 00:20:700 - 00:22:620 - etc- these sounds should be distinguished with circles
  4. 00:31:620 (1) - i don't see reasons to end it on 1/4 beat, i think it would be better if you end it on 1/2 because there's a sound
  5. 00:49:620 (1,2,3) - taping 1/6 rythm without any warning is really hard. I suugest to replace it with 1/6 repeat slider, it plays better, you can keep it on other parts because player has been warned that there're 1/6 rythms, but still I prefer 1/6 sliders
  6. 01:28:020 (3,4) - this overlap looks weird :v
  7. 04:13:381 (3,4) - please avoid dis shit
gl
Topic Starter
Smokeman

Shmiklak wrote:

m4m from my queue (∩ʘᴥʘ)⊃━☆゚.*
i know im super late, pls sorry ;w;
[Diff]
  1. 00:16:860 (4) - I don't think that 1/2 should be emphasised. just replace it with a single note, fits the song better, also it's not related to anything in map i like is as a finish gimmick to this beginning part. I also avoided more than one double chains because i find them tiring to play.
  2. 00:19:380 (3,4) - this flow is really awkward. you have many same flows. i suggest you to change them its a gimmick i intended to use so that the streams keep the stream aesthetic but dont feel as tiring to play (this has so many 1/4 rythms it would be quite boring trust me ): )
  3. 00:20:700 - 00:22:620 - etc- these sounds should be distinguished with circles this bothers me aswell now...i ll change up everything around this idea where i see it being kinda jaring plus these
  4. 00:31:620 (1) - i don't see reasons to end it on 1/4 beat, i think it would be better if you end it on 1/2 because there's a sound you have to look at the whole picture 00:31:620 (1,1,3) - . They complement eachother creating the emphasis i want to achieve
  5. 00:49:620 (1,2,3) - taping 1/6 rythm without any warning is really hard. I suugest to replace it with 1/6 repeat slider, it plays better, you can keep it on other parts because player has been warned that there're 1/6 rythms, but still I prefer 1/6 sliders i hate 1/6 sliders
  6. 01:28:020 (3,4) - this overlap looks weird :v
  7. 04:13:381 (3,4) - please avoid dis shit this is the sexiest motherfucker i've seen B^)
gl
thank, better late than sorry
Xenok
Hi :D


[Suffering]
  1. 00:43:140 (1) - maybe you could space it to make a little "jumpstream" similar to what you've done here (00:41:220 (1) - ) and since you made a symmetry with the stream it would look like this: https://i.imgur.com/SkQUMxu.png (and maybe add the same hitsound that you made on 00:41:220 (1) - head (you also made that at 01:56:100 (1) - ))
  2. 01:20:820 (2,3,4,5,6,7) - I would have seen this a bit more spaced (like 1.1 spacing or 1.2) since you put snare on it (it's not even snares in the song, I guess you have a reason to put claps on those notes but I don't see your point why you did it here but not 02:33:540 - or 04:44:101 - ) if you keep claps on this stream you should space it more to emphasis the power your hitsounds provide
  3. 03:15:300 (2) - if you want it to looks like a stacked note you should space it 0.08 to be the exact same spacing as if it was stacked but in the top right ( https://i.imgur.com/1Gw71k3.png ), if it was not the searched idea you should just space it more because this in betweens looks like a 1/4
  4. 03:29:700 (5) - maybe make it curve to make it look a bit similar to 03:29:700 (5) - ? since it's on a symphonic sound (guitare) it should not be straight to represent the same idea as your next slider (I guess it would be the same for 03:30:900 (4) - but since he don't look like a symmetrical flow with the previous/next slider it feels less important)
  5. 03:46:500 (3,4) - here your double feel really small spaced again, even if previously in the song you already made them more spaced (00:09:060 (3,4) - (I know they don't represent the same sounds but a such big difference feels not normal)) so I would see them more spaced
  6. 04:14:341 - I would see it as a kiai, I think you made that to give to the 04:45:061 - part more intensity, but I think it would be better to have both as a kiai

The map is reeeeaally good, I can't tell really more, a majority of my propositions are personnal feelings about the map, I hope you will find them usefull

Good luck with the map, can't wait to see it ranked :)
direday
Hello, hoping for M4M. NM is fine with me aswell since the map is enjoyable.

Suffering
I think your map is nearly flawless visually-wise and is a pretty good finger-controll challenge. However I disagree with a lot of rythm choices and I think there are a lot of conflicts with music. Map's very loose with what music to map with which objects, often skipping some drums/notes entirely, while mapping excatly the same things in other places.
  1. 00:02:820 (1) - making downbeat a passive object (sliderend) right from the start and always making it clickable after. That's a bad practice that can and will throw off players off rythm.
  2. 00:05:460 (4) - the drum sound you are usually mapping with sliderstart is skipped here
  3. 00:06:420 (9) - and 00:06:540 sounds exactly the same as 00:04:500 (8) - . Shouldn't they be mapped with the same objects? Mapping same sounds with different objects works only when you are repeating those in some kind of pattern imo. Yeah, I just double checked the whole intro, it should be slider as it is in the rest of it.
  4. 00:07:860 (6,7,8,9) - following the same logic as in mapping the snare(is this how it is called?), those should be this, or just 3 sliders. Yep, 3 sliders. Just like 00:09:780 (1,2,3) -
  5. 00:13:140 (3) - don't see why you'd choose such object here. Slider of the same length w/o reverse + circle will work better imo.
  6. After lyrics start you start to follow it over the drums/baseline so it's really hard to be objective here. If you didn't reject mods above and want to know my opinion on this part, I'd be happy to help via pm or in game.
  7. 00:36:420 - I'd amke it clickable somehow. Perhaps even something like this could work for this beat. Or this, considering the next mod.
  8. 00:37:380 (1) - I'd have emphasized this much more. Can be achieved via spacing if you use objects from prev. mod.
  9. 00:49:620 (1,2,3,4) - give those NC to each as a universal sign of 1/3 (or 1/6 in this case).
  10. 01:00:420 (1) - usually you emphasize strong downbeat like this with sharp angles(00:54:660 (1) - , 00:56:580 (1) - , 00:58:500 (1) - etc.), but this one is almost a straigt line from 01:00:300 (6) - .
  11. 01:04:260 (1) - ^
  12. 01:09:420 (5,8) - space those apart like 01:11:220 (4,6,2) - ?
  13. 01:13:860 (1,2) - those should really be slider for consistency sake. Entire section is mapped with those as sliders.
  14. 01:25:860 (2) - I know, readability, flow and shit, but 01:26:100 (3) - must be clickable or at the very least has a aslider end on it. It's a bell and it's loud. You've always emphasized beats with bell.
  15. 01:30:540 (2,3) - if you didn't accept NCs on those 1/6, you should really increase spacing on this, 'cos it reads as 1/6.
  16. 01:32:580 (5,6,7,8) - I've skipped things like these, but this one is especially eye-catching: both music and lyrics sound nothing like a "4 more-or-less-even in intensity notes", yet mapped as if they are. 01:32:580 (5,7) - clearly much more powerfull than 01:32:700 (6,8) - .
  17. 01:34:740 (5) - now this one does sound like it could be mapped with 2 circles. Just pointing that out. If you'll think of reconsidering object choices.
  18. 02:04:860 - , 02:05:100 skipped, yet - 02:07:380 (7,8) - is mapped. Inconsistent.

    At this point, same things keep repeating 'till the end of the map.
  19. 02:05:100 (5) - skipped very audible drum.
  20. 03:46:500 (3,4) - just why is there a (4)? If anything I'd start slider at (3) and finished it at red tick to follow lyrics on the "da" syllable.
  21. 04:01:248 (2) - this really should be a clickable sound.

    Don't take this mod as strike at you, I honestly think those changes will benefit the map. That being said, map is very fun from players perspective.

Hope that helped. Good luck!
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