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Sound Horizon - Arbelge no Tatakai

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_Kiva
._. 玩了一遍 歌曲很有气势
加油啊呆古人~
Topic Starter
Daiguren

_Kiva wrote:

._. 玩了一遍 歌曲很有气势
加油啊呆古人~

>///<
wcx19911123
HI
You post in my Mod4Mod queue,so please mod this : http://osu.ppy.sh/s/27700

[Misaka]
00:18:117 (2) - repeat,end at 00:19:013
00:22:371 (4) - end at 00:23:490
00:19:908 - green line move to 00:19:684
00:41:401 (1,2) - 1 gird up
00:48:118 - 00:49:013 - add some thing
00:54:386 - 00:55:282 - ^
01:06:924 - 01:07:820 - ^
00:58:416 (4,5,6) - spaing,put them like triangle
01:10:058 - add circle?

[Hikari]
00:17:216 (2,3,4) - spacing

[Honoo]
01:16:321 - BPM change suddenly

[TATAKAI!]
00:51:917 (1,2,3,4) - spaing
00:59:865 - add circle?
01:01:991 (4,5,6,7,8,9,10,11,1) - spaing
01:42:737 (1,2,3,4,5,6,7) - ^
01:58:409 (1,2) - don't ×2

Good song
Star~
LesTrucsRoses
Hikari
00:49:007 (x) - Add a beat here.
01:12:739 (4) - New combo.
01:13:635 (1) - Remove new combo.
01:14:978 (5) - New combo.
01:16:321 (2) - Remove new combo.

01:19:456 (7) - New combo. Also, move down by 1 gridspace.
01:58:860 (2) - Whistle and finish hitsound.

Honoo
00:16:096 (1) - Remove new combo.
00:16:320 (6) - Add new combo.
00:30:649 (1) - Finish hitsound.
00:34:231 (1) - Finish hitsound.
00:37:813 (1) - Finish hitsound.
00:40:947 (2) - Finish hitsound.
00:41:395 (4) - Finish hitsound.

00:46:768 (1) - Make every hit of this slider have the finish hitsound.
00:50:350 (7) - Finish hitsound.
00:50:798 (9) - Make both hits of this slider have the finish hitsound.

TATAKAI!
00:45:872 (4,5,6) - Remove these sliders and replace them with just circles.
00:53:484 - Remove these sliders and replace them with just circles.
01:26:171 (6) - Finish hitsound.

01:58:409 (1,2,1) - Unrankable.
MisakaMikoto

wcx19911123 wrote:

HI


[Misaka]
00:18:117 (2) - repeat,end at 00:19:013
00:22:371 (4) - end at 00:23:490
00:19:908 - green line move to 00:19:684
00:41:401 (1,2) - 1 gird up
00:48:118 - 00:49:013 - add some thing
00:54:386 - 00:55:282 - ^
01:06:924 - 01:07:820 - ^
00:58:416 (4,5,6) - spaing,put them like triangle
01:10:058 - add circle?
done

Download: Sound Horizon - Arbelge no Tatakai (Daigurenhyourinmaru) [Misaka].osu
Topic Starter
Daiguren

wcx19911123 wrote:

[Hikari]
00:17:216 (2,3,4) - spacingfixed

[Honoo]
01:16:321 - BPM change suddenly oh?I think it doesn't matter to remind players . Because it only max 1.5X

[TATAKAI!]
00:51:917 (1,2,3,4) - spaing I think I don't need change it , sorry
00:59:865 - add circle? If there is a circle here , this part will be very difficult
01:01:991 (4,5,6,7,8,9,10,11,1) - spaing I think I don't need change it , sorry
01:42:737 (1,2,3,4,5,6,7) - ^ I think I don't need change it , sorry
01:58:409 (1,2) - don't ×2 fixed

LesTrucsRose wrote:

Hikari
00:49:007 (x) - Add a beat here.fixed
01:12:739 (4) - New combo.
01:13:635 (1) - Remove new combo.fixed
01:14:978 (5) - New combo.fixed
01:16:321 (2) - Remove new combo.[/color]fixed
01:19:456 (7) - New combo. Also, move down by 1 gridspace.
01:58:860 (2) - Whistle and finish hitsound.[/color]fixed

Honoo
00:16:096 (1) - Remove new combo.
00:16:320 (6) - Add new combo. fixed
00:30:649 (1) - Finish hitsound.fixed
00:34:231 (1) - Finish hitsound.fixed
00:37:813 (1) - Finish hitsound.fixed
00:40:947 (2) - Finish hitsound.fixed
00:41:395 (4) - Finish hitsound.[/color]fixed
00:46:768 (1) - Make every hit of this slider have the finish hitsound.
00:50:350 (7) - Finish hitsound.fixed
00:50:798 (9) - Make both hits of this slider have the finish hitsound.[/color]fixed

TATAKAI!
00:45:872 (4,5,6) - Remove these sliders and replace them with just circles.
I think mine is more diffucult than your opinions
00:53:484 - Remove these sliders and replace them with just circles. ^
01:26:171 (6) - Finish hitsound.[/color] fixed
01:58:409 (1,2,1) - Unrankable.fixed


THANKS A LOT! :)
rEdo
[Misaka]
0:07:371 (3) - return arrow is reversed, fix this by deleting one of those sliderpoints.
0:11:848 (5) - move it's first red sliderpoint by two grids to the left, so the whole slider is prettier?
1:10:058 (x) - add a note?
1:46:997 (1) - just how the hell this slider looks like...i'd suggest deleting one of it's sliderpoints, so it's prettier

[Hikari]
nothing really much, i just kinda dislike this 0:15:425 (5) slider, it might be prettier

[Honoo]
0:27:066 (1) - kinda unexpected jump, but i think it's fine
0:32:216 (6) - spacing

[TATAKAI!]
0:52:141 (2,3,4) - kinda misaligned, move those notes a little bit lower
0:57:066 (1,2,3) - when they're like this, they look a lot better. this applies to similar patterns as well
1:49:901 (6) - give it a new combo, because it's a slowdown slider.


well...that's it.
good luck :)
Topic Starter
Daiguren

rEdo wrote:

[Misaka]
0:07:371 (3) - return arrow is reversed, fix this by deleting one of those sliderpoints. fixed
0:11:848 (5) - move it's first red sliderpoint by two grids to the left, so the whole slider is prettier? fixed
1:10:058 (x) - add a note? fixed
1:46:997 (1) - just how the hell this slider looks like...i'd suggest deleting one of it's sliderpoints, so it's prettier fixed

[Hikari]
nothing really much, i just kinda dislike this 0:15:425 (5) slider, it might be prettier fixed

[Honoo]
0:27:066 (1) - kinda unexpected jump, but i think it's fine :3
0:32:216 (6) spacing fixed

[TATAKAI!]
0:52:141 (2,3,4) - kinda misaligned, move those notes a little bit lower fixed
0:57:066 (1,2,3) - when they're like this, they look a lot better. this applies to similar patterns as well fixed
1:49:901 (6) - give it a new combo, because it's a slowdown slider. fixed


well...that's it.
good luck :)

thank you very much. >///< :)
EnakoRin
Now is modding "Arbelge no Tatakai - Sound Horizon(Daigurenhyourinmaru)"

--------
General
--------
Null

--------
Misaka

offset = 5574
我感觉有些地方有点偏难了

00:05:572 (1) - 加Whistle
00:06:468 (2) - 第一个圈加Whistle
00:06:468 (2) - 同上
00:08:259 (4) - 最后一个圈加Whistle
00:10:050 (3) - 第一个圈加Whistle
00:10:946 (4) - 同上
00:13:631 (1) - 同上
00:14:528 (2) - 同上
00:16:319 (5) - new combo
00:17:215 (1) - 去掉new combo,第一个圈加Whistle
00:15:871 (4) - 加Whistle
00:18:110 (2) - 第一个圈加Whistle
00:19:900 (1) - 第一个圈加Finish
00:22:364 (4) - 不建议用1/2的间距,容易打错,最后一个圈加Finish
00:53:931 (7) - 左移一格
00:30:200 (5) - 最后一个圈加Finish
00:33:334 (4) - new combo
00:34:230 (1) - 加Finish
00:37:812 (1) - 同上
00:45:872 (2) - 距离没对
00:48:110 (4) - new combo
00:49:454 (1) - 距离没对,去掉new combo
00:52:141 (5) - new combo
00:53:931 (7) - 加Finish
00:58:409 (4) - new combo
00:59:305 (6) - 加Finish
01:02:886 (1) - 第一个圈加Finish
01:05:574 (4) - 被前面打出的300挡住了,看着不舒服
01:06:469 (6) - new combo
01:08:260 (1,2,3) - 1/2节奏感觉对新手有点难了

= =突然发现这之前MOD的时间都没准,我测offset的时候变了忘记设置回去了,从现在开始用原始的offset
请谅解-0-

01:16:327 (1) - 第一个圈加Finish
01:20:357 (5) - new combo
01:38:266 (2) - 第一个圈加Whistle
01:40:057 (4) - new combo
01:40:952 (5) - 同上
01:41:848 (1) - 第一个圈加Whistle
01:43:639 (3) - 加Whistle
01:44:087 (4) - new combo,在01:44:534这里加Whistle
01:45:430 (5) - 第一个圈加Whistle
01:47:893 (2) - 最后一个圈加Whistle
01:48:788 (3) - 同上
01:49:460 (1) - 不建议在easy中使用.5x,而且为啥不平= =
01:51:699 (2) - new combo,第一个圈加Finish
01:54:385 (3) - new combo

--------
Hikari

做得不错啊

00:26:395 (5) - 最后一个圈加Finish
00:27:739 (2) - 距离不对,关掉GS再排一下,注意右上角的与前一个和后一个的距离
00:28:858 (4) - 被前面打出的300挡住了,看着不舒服00:30:649 (1) - 加Finish
00:31:097 (2) - 左移一格
00:43:186 (1) - 距离不对
00:48:112 (1) - 最后一个圈加Finish
00:49:231 (3) - 不对称,重新画下?
00:56:620 (2) - 第二个圈加Clap
01:01:993 (3) - 距离不对
01:01:993 (3) - new combo
01:13:635 (3) - new combo
01:18:113 (4) - new combo
01:20:351 (2) - 关掉GS,稍微往下一点让它和前一个的尾巴在一条线上
01:40:725 (1) - 声音有一点大了

--------
Hikari

挺带感的

00:06:469 (4) - 被前面打出的300挡住了,看着不舒服
00:08:036 (2) - 距离不对,关掉GS重新排下
00:44:306 (6) - new combo
00:49:007 (1) - 被前面的slider挡住了,看着不舒服
00:56:619 (1) - 去掉new combo
01:00:649 (4,5) - 没有重叠好,关掉GS和DS用鼠标仔细重叠
01:06:470 (1) - 同上
01:10:276 (2,4) - 同上
01:18:112 (6) - new combo
01:28:409 (5) - 同上
01:30:871 (2) - 同上
01:35:573 (4) - 没有重叠好,关掉GS和DS用鼠标仔细重叠

--------
TATAKAI!

这年头一个比一个做得鬼畜啊LOL
hitsounds不错

00:15:424 (2) - 不对称,重新画下?
00:27:962 (4) - new combo
00:29:417 (2,3) - 没有重叠好,关掉GS和DS用鼠标仔细重叠
00:29:753 (4) - new combo
00:29:753 (4) - 同上
00:39:379 (5) - 去掉最后一个圈上的Whistle
00:43:857 (7) - 没有重叠好,关掉GS和DS用鼠标仔细重叠
00:51:917 (1,2) - 我不太喜欢这样的排法,如果可以的话请保持间距一致
01:01:991 (4,5,6,7,8,9,10,11) - 同上
01:04:006 (4) - new combo
01:18:894 (7,1,2,3,4) - 看不清
01:21:693 (4,5,6,7,8) - Jump有点大,大丈夫吗?01:22:588 (9) - new combo
01:23:932 (7,9) - 没有重叠好,关掉GS和DS用鼠标仔细重叠
01:45:424 (4,5) - 同上
01:57:513 (1) - 去掉new combo

--------

传错的图可以叫BAT帮你删掉,也可以留着以后换成其他图 :)
——————
EasyModder Beta2
Program By Weiren
Topic Starter
Daiguren

Weiren wrote:

Now is modding "Arbelge no Tatakai - Sound Horizon(Daigurenhyourinmaru)"

--------
General
--------
Null

--------
Hikari

做得不错啊

00:26:395 (5) - 最后一个圈加Finish fixed
00:27:739 (2) - 距离不对,关掉GS再排一下,注意右上角的与前一个和后一个的距离fixed
00:28:858 (4) - 被前面打出的300挡住了,看着不舒服00:30:649 (1) - 加Finishfixed
00:31:097 (2) - 左移一格fixed
00:43:186 (1) - 距离不对fixed
00:48:112 (1) - 最后一个圈加Finishfixed
00:49:231 (3) - 不对称,重新画下?fixed
00:56:620 (2) - 第二个圈加Clapfixed
01:01:993 (3) - 距离不对fixed
01:01:993 (3) - new combofixed
01:13:635 (3) - new combofixed
01:18:113 (4) - new combofixed
01:20:351 (2) - 关掉GS,稍微往下一点让它和前一个的尾巴在一条线上fixed
01:40:725 (1) - 声音有一点大了应该没问题吧

--------
Honoo

挺带感的

00:06:469 (4) - 被前面打出的300挡住了,看着不舒服- -
00:08:036 (2) - 距离不对,关掉GS重新排下fixed
00:44:306 (6) - new combofixed
00:49:007 (1) - 被前面的slider挡住了,看着不舒服= =
00:56:619 (1) - 去掉new combofixed
01:00:649 (4,5) - 没有重叠好,关掉GS和DS用鼠标仔细重叠fixed
01:06:470 (1) - 同上fixed
01:10:276 (2,4) - 同上fixed
01:18:112 (6) - new combofixed
01:28:409 (5) - 同上fixed
01:30:871 (2) - 同上fixed
01:35:573 (4) - 没有重叠好,关掉GS和DS用鼠标仔细重叠fixed

--------
TATAKAI!

这年头一个比一个做得鬼畜啊LOL
hitsounds不错

00:15:424 (2) - 不对称,重新画下?不对称是美(雾
00:27:962 (4) - new combofixed
00:29:417 (2,3) - 没有重叠好,关掉GS和DS用鼠标仔细重叠fixed
00:29:753 (4) - new combofixed
00:29:753 (4) - 同上fixed
00:39:379 (5) - 去掉最后一个圈上的Whistlefixed
00:43:857 (7) - 没有重叠好,关掉GS和DS用鼠标仔细重叠fixed
00:51:917 (1,2) - 我不太喜欢这样的排法,如果可以的话请保持间距一致skip
01:01:991 (4,5,6,7,8,9,10,11) - 同上^
01:04:006 (4) - new combofixed
01:18:894 (7,1,2,3,4) - 看不清skip
01:21:693 (4,5,6,7,8) - Jump有点大,大丈夫吗?应该没问题.(见卡比01:22:588 (9) - new combofixed
01:23:932 (7,9) - 没有重叠好,关掉GS和DS用鼠标仔细重叠fixed
01:45:424 (4,5) - 同上fixed
01:57:513 (1) - 去掉new combofixed

--------

传错的图可以叫BAT帮你删掉,也可以留着以后换成其他图 :)
——————
EasyModder Beta2 ...........
Program By Weiren

thx~
lovhin456
Heeeyyy here's my mod >w<

General;
- Try these colors
Combo1 : 179,145,64
Combo2 : 224,87,41
- Misaka is the only diff with letterboxing, disable it

Misaka;
- 00:08:260 >> Remove a repeat and extend to the next white tick ?
- 00:35:574 >> Curve it like (2)
- 00:37:813 >> Add whistle
- 00:40:052 >> This break is too short, remove it
- 00:54:380 >> ^

Hikari;
- 00:44:983 >> Replace this clap with a finish
- 01:14:984 >> Remove new combo then add new combo to the next slider
- I really like the ending with the whistles ~

Honoo;
- 01:34:684 >> Finish on both start and end ?

TATAKAI!;
- 00:39:833 >> Replace whistle with finish
- Awesome diff !! >w<

* Star ~
Topic Starter
Daiguren

lovhin456 wrote:

Heeeyyy here's my mod >w<

General;
- Try these colors fixed
Combo1 : 179,145,64
Combo2 : 224,87,41
- Misaka is the only diff with letterboxing, disable it fixed

Misaka;
- 00:08:260 >> Remove a repeat and extend to the next white tick ? fixed
- 00:35:574 >> Curve it like (2) fixed
- 00:37:813 >> Add whistle fixed
- 00:40:052 >> This break is too short, remove it fixed
- 00:54:380 >> ^ fixed

Hikari;
- 00:44:983 >> Replace this clap with a finish fixed
- 01:14:984 >> Remove new combo then add new combo to the next slider fixed
- I really like the ending with the whistles ~ thx~

Honoo;
- 01:34:684 >> Finish on both start and end ?fixed

TATAKAI!;
- 00:39:833 >> Replace whistle with finishfixed
- Awesome diff !! >w< >w<

* Star ~


Thank you very much~ :)
kanpakyin
Modding Time.

[General]
請統一Stack Leniency..最後難度和其他不同.

[Misaka]
SV 1.4為最低難度過份了 D:
Slider Tick Rate :1
00:05:574(x)-你都加了sliderslide了..為甚麼不用?紅線加上C1把..
00:23:932(x)-這段把節奏填上把 D: 突然就沒了怪怪的..
00:27:066(1)-加上Finish.
00:30:649(5)-slider尾部加Finish.
00:31:992(2)-你這個是想要作對稱嗎?(2)-沒有和(1)-對稱好.
00:34:231(1)-用Finish代替whistle.
00:39:828(x)-這段把節奏填上把 D: 突然就沒了怪怪的..
00:41:395(1)-這裏漏了whistle..
00:42:291(3)-3個以上段的會令到新手混亂.
01:10:052(3)-clap在這裏不合適..請換finish.
01:16:321(1.2)-這裏會給人一種:喔..你沒認真排的感覺.
01:22:590(6)-尾部加上finish.
01:23:036(x)-這個break過長.一般過了10秒就會被說..
01:49:454(x)-Spinner加上finish.
01:53:484(1)-這裏加上Finish.
好好運用finish和whistle把 :<

[Hikari]
00:27:520(1.2.3)-不相等間距.請關掉grid snap再排一次.
00:32:446(4)-說真的..這個slider難看了..
00:34:237(1)-這個(1)-得部分位置在(4)-上面..這樣不是不行.但是相對會很難看..
00:40:058(x)-這裏不適合放spinner把...spinner是放在長音上的阿..
00:49:237(3)-這slider明顯違和.00:49:237-加notes.把slider縮短+移後1/2.
01:01:999(1)-Remove New cobmo.
01:08:267(x)-Remove這個無用的break.
01:30:654(x)-加音.
01:35:803(x)-Remove無用break.
01:43:639(6)-在slider的尾部加上whistle.
01:49:012(2)-這個slider難看了..

[Honoo]
00:06:475(4)-這個(4)-沒完全對準(1)-
00:18:117(1)-請不要突然降音..會很怪.
00:40:729(1.2.3.4.5)-你的AR設的不高..但是這種排版回導致confuse.所以..要不換position,要不設高AR.
00:49:013(1-9)-同上^
00:54:051(x)-這裏不要空著阿...放個spinner阿..
01:16:327(1~)-你在做甚麼?= =不要突然變速..這不是insane 玩家也不能突然反應過來啊..
01:44:087(1)-Remove New combo.
01:44:534(2)-Then,New combo here.
01:52:147(1~)-同01:16:327-

[TATAKAI!]
SV有必要那麼高嗎?
00:44:311(8.9.10)-這個3連不要stack住..
00:47:445(x)-加音.
00:51:923(1.2.3.4)-請統一間距.
00:52:818(6~)-^同上.
00:55:729(1)-1/4 跳?你要先考慮這是不是playable.
00:58:863(8)-這個1/6不太適合.
01:01:997(4~)-請統一間距..還有這個stream不太好看..
01:15:878(5)-同樣1/4跳的問題..
01:16:774(4)-^同樣.
01:18:788(6~)-這裏你認為是playable的嗎?嚴重的spacing問題.
01:56:847(1.2~)-為甚麼這個stream突然又放大間距?後面的1/4你自己想想.

800 post lol
TTTTTTTTTTTT
its too late to come...sorry about the delay
words failed me...D:
naa...to cut a long story short...

Misaka

standard for newbies

00:19:902(T) - snap
00:23:932~00:24:828 - just be empty ? make no sense , itd be better to add some note at that time
00:27:066(1) - R+E ? in fact , you may not to do it . but this circle sounds a few feeble (So , try to make it much harder)
00:31:992(2) - symmetrical with (1)
00:42:291(3) - may reduce repeat by 2 and add a circle at 00:43:186
01:19:008(4) - NC ?
01:22:590(6) - do not use a soft hitsound

Hikari

typical diff , having nothing to say

01:46:102(6,7) - how about → x:144 y:160 ; x:192 y:96

Honoo

whistle hitsound sound really nice~!

00:18:117(1) - A crescendo here i think it would sound nice
00:27:072(1) - turn up to 60%
00:48:118(1) - clap here?
01:44:534(2) - for me , its not look well

TATAKAI!

00:08:266(6) - avoid overlap?
00:52:035(2) - same distance plz
01:04:908(5) - move 1 grid left (lv3)
01:08:154(7,1) - fantasy
01:08:938(4) - move 1 grid left (lv3)
01:19:012 - hard to read
01:51:474(4) - avoid stack
01:58:639 - trapped...

starrrrrrr
Garven
I haven't gotten a chance to mod this yet, but I glanced at it and noticed the BPM/offsets are different compared to the TATAKAI! difficulty. Line 'em up and resnap everything before I check back on this q:
gyt
Hi, I'm so late...

[Misaka]
01:30:931 - map ~half of this break like in [Hikari]

[Hikari]
01:36:027 - remove this mini-break?

[Honoo]
00:50:804 (9,1) - not in stack maybe?
01:15:432 (4,1) - increase spacing, so it will be easy to see speed up (use distance snap, for example).
01:52:147 (1) - move it here, maybe: http://osu.ppy.sh/ss/76287
01:57:072 (1) - after 01:52:147 (1) I expect slider with one repeat. Make it? (and add circle to 01:57:520)

[TATAKAI!]
Can't mod it - too hard :)

Good map!
Topic Starter
Daiguren

TTTTTTTTTTTT wrote:

its too late to come...sorry about the delay
words failed me...D:
naa...to cut a long story short...

Misaka

standard for newbies

00:19:902(T) - snap
00:23:932~00:24:828 - just be empty ? make no sense , itd be better to add some note at that time
00:27:066(1) - R+E ? in fact , you may not to do it . but this circle sounds a few feeble (So , try to make it much harder)
00:31:992(2) - symmetrical with (1)
00:42:291(3) - may reduce repeat by 2 and add a circle at 00:43:186
01:19:008(4) - NC ?
01:22:590(6) - do not use a soft hitsound

Hikari

typical diff , having nothing to say

01:46:102(6,7) - how about → x:144 y:160 ; x:192 y:96

Honoo

whistle hitsound sound really nice~!

00:18:117(1) - A crescendo here i think it would sound nice
00:27:072(1) - turn up to 60%
00:48:118(1) - clap here?
01:44:534(2) - for me , its not look well

TATAKAI!

00:08:266(6) - avoid overlap?
00:52:035(2) - same distance plz
01:04:908(5) - move 1 grid left (lv3)
01:08:154(7,1) - fantasy
01:08:938(4) - move 1 grid left (lv3)
01:19:012 - hard to read
01:51:474(4) - avoid stack
01:58:639 - trapped...

starrrrrrr

gyt wrote:

Hi, I'm so late...

[Misaka]
01:30:931 - map ~half of this break like in [Hikari]

[Hikari]
01:36:027 - remove this mini-break?

[Honoo]
00:50:804 (9,1) - not in stack maybe?
01:15:432 (4,1) - increase spacing, so it will be easy to see speed up (use distance snap, for example).
01:52:147 (1) - move it here, maybe: http://osu.ppy.sh/ss/76287
01:57:072 (1) - after 01:52:147 (1) I expect slider with one repeat. Make it? (and add circle to 01:57:520)

[TATAKAI!]
Can't mod it - too hard :)

Good map!

Garven wrote:

I haven't gotten a chance to mod this yet, but I glanced at it and noticed the BPM/offsets are different compared to the TATAKAI! difficulty. Line 'em up and resnap everything before I check back on this q:sry i didnt notice it


all accepted . Thanks for modding :)
Snowy Dream
[Misaka]
01:33:788 (4) - spacing~~


[Hikari]
01:08:267 (x) - add a spinner instead of break ?
01:30:879 (1) - spacing?
01:45:657 (4) - 1 gird right.
01:45:881 (5) - 1 gird right 1 grid up.
01:46:105 (6) - 1 gird up.
01:46:329 (7) - 1 gird right.


[Honoo]
AR+1?
00:21:028 (x) - delete whistle.
00:46:774 (1) - finish.
00:47:222 (x) - delete finish.
00:59:536 (2) - delete whistle.
00:59:984 (x) - delete whistle.
01:08:491 (1) - add spinner? (end at 01:09:834)


[TATAKAI!]
00:16:997 (4) - spacing.
00:57:408 (2) - spacing.
01:02:221 (6) - spacing.
01:02:781 (11) - ^
01:02:893 (1) - ^
01:19:012 (1) - why not put these notes like this.


152,192,79012,5,2
80,192,79124,1,2
184,256,79236,1,2
56,256,79348,1,2
120,304,79460,1,2
If you want to do that , use the code above :3

01:21:699 (4) - spacing
01:33:452 (3,4) - ctrl+R (may be better)
01:43:191 (5) - spacing.
-----------------------------
Nice map~
Good luck ;)
Star~☆
Topic Starter
Daiguren

Snowy Dream wrote:

[Misaka]
01:33:788 (4) - spacing~~ fixed


[Hikari]
01:08:267 (x) - add a spinner instead of break ? may be a NM diff need this break
01:30:879 (1) - spacing? fixed
01:45:657 (4) - 1 gird right.fixed
01:45:881 (5) - 1 gird right 1 grid up.fixed
01:46:105 (6) - 1 gird up.fixed
01:46:329 (7) - 1 gird right.fixed


[Honoo]
AR+1? fixed
00:21:028 (x) - delete whistle.fixed
00:46:774 (1) - finish.fixed
00:47:222 (x) - delete finish.fixed
00:59:536 (2) - delete whistle.fixed
00:59:984 (x) - delete whistle.fixed
01:08:491 (1) - add spinner? (end at 01:09:834)fixed


[TATAKAI!]
00:16:997 (4) - spacing.fixed
00:57:408 (2) - spacing.fixed
01:02:221 (6) - spacing.fixed
01:02:781 (11) - ^fixed
01:02:893 (1) - ^fixed
01:19:012 (1) - why not put these notes like this.


152,192,79012,5,2
80,192,79124,1,2
184,256,79236,1,2
56,256,79348,1,2
120,304,79460,1,2
If you want to do that , use the code above :3did on purpose

01:21:699 (4) - spacing di fixed
01:33:452 (3,4) - ctrl+R (may be better) fixed
01:43:191 (5) - spacing. fixed
-----------------------------
Nice map~
Good luck ;)
Star~☆

thank you very much~
Topic Starter
Daiguren

kanpakyin wrote:

Modding Time.

[General]
請統一Stack Leniency..最後難度和其他不同.

[Misaka]
SV 1.4為最低難度過份了 D:
Slider Tick Rate :1
00:05:574(x)-你都加了sliderslide了..為甚麼不用?紅線加上C1把..
00:23:932(x)-這段把節奏填上把 D: 突然就沒了怪怪的..
00:27:066(1)-加上Finish.
00:30:649(5)-slider尾部加Finish.
00:31:992(2)-你這個是想要作對稱嗎?(2)-沒有和(1)-對稱好.
00:34:231(1)-用Finish代替whistle.
00:39:828(x)-這段把節奏填上把 D: 突然就沒了怪怪的..
00:41:395(1)-這裏漏了whistle..
00:42:291(3)-3個以上段的會令到新手混亂.
01:10:052(3)-clap在這裏不合適..請換finish.
01:16:321(1.2)-這裏會給人一種:喔..你沒認真排的感覺.
01:22:590(6)-尾部加上finish.
01:23:036(x)-這個break過長.一般過了10秒就會被說..
01:49:454(x)-Spinner加上finish.
01:53:484(1)-這裏加上Finish.
好好運用finish和whistle把 :<

[Hikari]
00:27:520(1.2.3)-不相等間距.請關掉grid snap再排一次.
00:32:446(4)-說真的..這個slider難看了..
00:34:237(1)-這個(1)-得部分位置在(4)-上面..這樣不是不行.但是相對會很難看..
00:40:058(x)-這裏不適合放spinner把...spinner是放在長音上的阿..
00:49:237(3)-這slider明顯違和.00:49:237-加notes.把slider縮短+移後1/2.
01:01:999(1)-Remove New cobmo.
01:08:267(x)-Remove這個無用的break.
01:30:654(x)-加音.
01:35:803(x)-Remove無用break.
01:43:639(6)-在slider的尾部加上whistle.
01:49:012(2)-這個slider難看了..

[Honoo]
00:06:475(4)-這個(4)-沒完全對準(1)-
00:18:117(1)-請不要突然降音..會很怪.
00:40:729(1.2.3.4.5)-你的AR設的不高..但是這種排版回導致confuse.所以..要不換position,要不設高AR.
00:49:013(1-9)-同上^
00:54:051(x)-這裏不要空著阿...放個spinner阿..
01:16:327(1~)-你在做甚麼?= =不要突然變速..這不是insane 玩家也不能突然反應過來啊..
01:44:087(1)-Remove New combo.
01:44:534(2)-Then,New combo here.
01:52:147(1~)-同01:16:327-

[TATAKAI!]
SV有必要那麼高嗎?
00:44:311(8.9.10)-這個3連不要stack住..
00:47:445(x)-加音.
00:51:923(1.2.3.4)-請統一間距.
00:52:818(6~)-^同上.
00:55:729(1)-1/4 跳?你要先考慮這是不是playable.
00:58:863(8)-這個1/6不太適合.
01:01:997(4~)-請統一間距..還有這個stream不太好看..
01:15:878(5)-同樣1/4跳的問題..
01:16:774(4)-^同樣.
01:18:788(6~)-這裏你認為是playable的嗎?嚴重的spacing問題.
01:56:847(1.2~)-為甚麼這個stream突然又放大間距?後面的1/4你自己想想.

800 post lol

all accepted
Arche
:) star~
wanhyrzh
抱歉最近事比较多 :o
只是给一些nazi和建议,改不改由你决定:
SPOILER
[general]
我记得kiai的起止时间都只能在长白线的重音上...不过这样的话你的第二段kiai不好放……你可以问下MAT/BAT

[misaka]
整体音量+10~15%?
00:40:506~00:40:953(x) 加两个note或者一个slider?空着蛮奇怪的
00:50:804(3) 下移一格?
00:54:386~00:55:282(x) 加三个note或者一个slider?这里更奇怪了……
01:06:924(2) 建议要么和4、5、1对齐要么4、5、1就开始摆弧度
01:30:654(x) 加个note?
01:58:751(T) 你这条线忘记加kiai了...

[hikari]
00:22:819(2,3) 删掉这两个然后加一个折返slider?这样不会漏掉后面那个音。
00:31:774(x) 加个note?
00:38:938(x) ^
00:40:953(x) ^
00:48:118(1) normal就不要弄1/3了吧?而且听上去也很怪...建议把1、2、3、4删掉然后换成两个1/2的折返slider.
00:51:700(x) 加个note?
01:08:267(x) 加个spinner?直到0110058结束,删掉原来在0110058的note
01:35:803(x) ^
01:38:402(2) 删掉然后再01:37:818加个1/2的折返slider?
01:41:848(3,4,5,6) 删掉3~5,把6缩短到0142743,然后0141848~0142519加两个slider
01:50:355(x) 加个note然后把这个note音量调到10
01:50:803(x) 加个抖的slider
01:58:751(T) 你这条线忘记加kiai了...

[honoo]
00:06:475(4) 我觉得要么和1重叠要么完全错开……?
00:33:229(2,3) 我觉得要么2、3叠在1末尾,要么2、3也错开比较好...
01:08:491(1) 提前到蓝线开始?
01:16:327(T) 我是觉得突然1.5x快了些...1.3x左右就够了
01:58:751(T) 你这条线忘记加kiai了...

[tatakai]
00:08:042(5) 和slider轨道完全重合不好么……
00:36:587(2,3) 我比较倾向于把这两个note顺着slider方向摆...位置不够的话可以移一下slider
00:45:878(4,5,6) 这几个错开的幅度一致的话会比较好看……
01:04:012(1,2,3,4,5) ^
01:58:751(T) 你这条线忘记加kiai了...
star~
Topic Starter
Daiguren

wanhyrzh wrote:

抱歉最近事比较多 :o
只是给一些nazi和建议,改不改由你决定:
SPOILER
[general]
我记得kiai的起止时间都只能在长白线的重音上...不过这样的话你的第二段kiai不好放……你可以问下MAT/BAT

[misaka]
整体音量+10~15%?
00:40:506~00:40:953(x) 加两个note或者一个slider?空着蛮奇怪的 fixed
00:50:804(3) 下移一格?fixed
00:54:386~00:55:282(x) 加三个note或者一个slider?这里更奇怪了……fixed
01:06:924(2) 建议要么和4、5、1对齐要么4、5、1就开始摆弧度fixed
01:30:654(x) 加个note?fixed
01:58:751(T) 你这条线忘记加kiai了... 貌似先关后开

[hikari]
00:22:819(2,3) 删掉这两个然后加一个折返slider?这样不会漏掉后面那个音。fixed
00:31:774(x) 加个note? 加了很奇怪的感觉
00:38:938(x) ^ ^
00:40:953(x) ^^
00:48:118(1) normal就不要弄1/3了吧?而且听上去也很怪...建议把1、2、3、4删掉然后换成两个1/2的折返slider.fixed
00:51:700(x) 加个note? fixed
01:08:267(x) 加个spinner?直到0110058结束,删掉原来在0110058的notefixed
01:35:803(x) ^fixed
01:38:402(2) 删掉然后再01:37:818加个1/2的折返slider?fixed
01:41:848(3,4,5,6) 删掉3~5,把6缩短到0142743,然后0141848~0142519加两个sliderfixed
01:50:355(x) 加个note然后把这个note音量调到10很奇怪
01:50:803(x) 加个抖的slider
01:58:751(T) 你这条线忘记加kiai了...

[honoo]
00:06:475(4) 我觉得要么和1重叠要么完全错开……?fixed
00:33:229(2,3) 我觉得要么2、3叠在1末尾,要么2、3也错开比较好...fixed
01:08:491(1) 提前到蓝线开始?fixed
01:16:327(T) 我是觉得突然1.5x快了些...1.3x左右就够了觉得还是1.5x
01:58:751(T) 你这条线忘记加kiai了...

[tatakai]
00:08:042(5) 和slider轨道完全重合不好么……fixed
00:36:587(2,3) 我比较倾向于把这两个note顺着slider方向摆...位置不够的话可以移一下sliderfixed
00:45:878(4,5,6) 这几个错开的幅度一致的话会比较好看……fixed
01:04:012(1,2,3,4,5) ^fixed
01:58:751(T) 你这条线忘记加kiai了...
star~

Thanks. :)
Shiki
给点意见 :)

[Misaka]
00:08:267 (3) - 往右一格,和00:06:476 (1)对称
00:26:178 (2) - 00:25:282 (1) ctrl+h ctrl+j
00:40:282 - 在这里加条绿线然后提高下音量如何,感觉hitsound完全被音乐盖住了
01:31:107 (3) - 01:29:764 (1) ctrl+h ctrl+r
01:45:206 (5) - 感觉这个还是缩短1/2拍,放到01:45:447听起来好点
01:52:819 (1) - 前移1/2拍?

[Hikari]
00:20:580 (2) - 头上的那个点往右拉一格?
00:26:401 (5) - 后移1/2拍,然后缩短1/2拍,原来的地方加个点
01:14:984 (5) - 缩短1/2拍?
01:38:044 (1) - 前移1/2拍?
01:51:701 (1) - 复制01:52:597 (2),减一个repeat 然后ctrl+r

[Honoo]
00:05:580 (1,2,3) - 复制00:06:475 (1,2,3),ctrl+h ctrl+j
00:18:117 (1) - 觉得有点歪
00:22:371 (1,2,3,4,5) - 往左两格?
01:12:073 (2,3) - 删掉(3),然后把(2)后移1/2拍?
01:13:417 (1) - 缩短1/2拍,然后后移1/2拍?
01:58:415 (7) - 复制01:57:968 (6),然后ctrl+h

[TATAKAI!]
00:06:923 (5) - 复制00:06:475 (4)然后ctrl+h
00:14:087 (5) - slider尾部向上提两格
00:15:430 (2) - slider尾部向下拉两格
00:36:027 (1) - 同00:14:087 (5)
00:43:863 (7) - 干脆弄直它吧
00:47:445 (3) - 左一格
00:59:982 (3,4,5) - 为什么间距突然变大? 01:01:997 (4,5...11)又和前面一致
01:01:326 (1,2,3) - ^
01:10:841 (5,7) - (5)和前面的是0.6x间距,(7)和(8)是0.9x
01:16:214 - 我觉得这条绿线可以删掉了
01:16:326 - 从这里开始间距变得很奇怪,一会小一会大,能统一吗?
01:19:012 (1,2,3,4,5) - 我觉得排得不好看,用前面人家给的代码如何?
01:43:191 (5) - 这里用0.8x的间距

Niiiiiiiiiice~ :)
Garven
Sorry, I had meant to check back on this earlier, but I got sidetracked.

[General]
At Offset 70058 (or 70057 if you update the BPM to 134.000), make a new time signature change to 7/4 here.

[Misaka]
Tons of unsnapped notes.
00:05:579 (1,1) - This spacing might not be such a good idea to start off a newbie difficulty.
00:06:475 (1,2) - I tend to frown upon short repeating sliders like these with a note to hit one beat afterward. It's hard for newbies to tell when the slider is going to end. There are a lot of these throughout the difficulty. I recommend you simplify the rhythms.
00:22:595 (4) - Even if you disagree with the previous one, this one definitely must go.
00:59:760 - Awkward break placement. Just map through it.
01:23:059 - Either extend the start of the break to here or add a note here. Feels awkward otherwise.
01:23:059 - Hmm. Either map through this break or map through the break at 01:10:282 - . Right now having both feels interruptive (I think mapping through 01:23:059 - would be best)
01:54:386 (2,3) - Same thing as earlier
01:56:177 (4,1) - ^ and spacing anyway.
The general rhythms in this diff were kind of bland too. The majority was just 1/1/1 beats.

[Hikari]
Lots of unsnapped notes here too
Strange that this difficulty starts later than all the others.
00:20:580 (2) - The positioning of this felt weird. Might try V-Flipping it?
00:32:446 (4,1) - Really ugly overlap
01:21:253 (1) - Add whistle?

[TATAKAI]
Different BPM than the other difficulties (134.000 instead of 133.997)
Reduce HP drain by 1. It's really difficult to recover health lost when there are so few new combos.
So many confusing patterns. ;_;
01:04:012 (1,2,3,4,5) - This plays really awkwardly. I don't like it.
01:19:012 (1,2,3,4,5) - Really? Maybe just do a circle motion with these. That 3 - 4 jump is just ugh.
Topic Starter
Daiguren

Garven wrote:

Sorry, I had meant to check back on this earlier, but I got sidetracked.

[General]
At Offset 70058 (or 70057 if you update the BPM to 134.000), make a new time signature change to 7/4 here. done

[Misaka]
Tons of unsnapped notes. fixed most notes, but I am not really sure if there still have unsnapped notes
00:05:579 (1,1) - This spacing might not be such a good idea to start off a newbie difficulty.fixed
00:06:475 (1,2) - I tend to frown upon short repeating sliders like these with a note to hit one beat afterward. It's hard for newbies to tell when the slider is going to end. There are a lot of these throughout the difficulty. I recommend you simplify the rhythms.I think it need not .
00:22:595 (4) - Even if you disagree with the previous one, this one definitely must go.sorry for my poor English,I can't understand what you said ;_;
00:59:760 - Awkward break placement. Just map through it.done
01:23:059 - Either extend the start of the break to here or add a note here. Feels awkward otherwise.
01:23:059 - Hmm. Either map through this break or map through the break at 01:10:282 - . Right now having both feels interruptive (I think mapping through 01:23:059 - would be best)mapped this partten
01:54:386 (2,3) - Same thing as earlier also can't understand : ?
01:56:177 (4,1) - ^ and spacing anyway.fixed
The general rhythms in this diff were kind of bland too. The majority was just 1/1/1 beats.

[Hikari]
Lots of unsnapped notes here too fixed most notes, but I am not really sure if there still have unsnapped notes
Strange that this difficulty starts later than all the others. have mapped this partten
00:20:580 (2) - The positioning of this felt weird. Might try V-Flipping it? fixed
00:32:446 (4,1) - Really ugly overlapfixed
01:21:253 (1) - Add whistle?done

[TATAKAI]
Different BPM than the other difficulties (134.000 instead of 133.997) fixed
Reduce HP drain by 1. It's really difficult to recover health lost when there are so few new combos. done
So many confusing patterns. ;_;
01:04:012 (1,2,3,4,5) - This plays really awkwardly. I don't like it.uhm...how about now?
01:19:012 (1,2,3,4,5) - Really? Maybe just do a circle motion with these. That 3 - 4 jump is just ugh.fixed
Thanks for your mod. :)
Beren
Neko_Lover
:)
nukoMAX
cool :3
abalee
you forgot to resanp notes after a bit timing change.
and for me... could I passed...?
Topic Starter
Daiguren

abalee wrote:

you forgot to resanp notes after a bit timing change.
and for me... could I passed...?
Thanks for reminding me , and I've repaired it. :)
AoiX
\Sound Horizon/
太有气势了!
Topic Starter
Daiguren

xykbear wrote:

\Sound Horizon/
太有气势了!

:)
Topic Starter
Daiguren
here is IRC mod from Garven

SPOILER
01:15 <Daigurenhyourinmaru> : Helloooo...Garven ....may I ask for recheck for this map now ? :p
01:15 *Daigurenhyourinmaru is listening to (Sound Horizon - Arbelge no Tatakai)[http://osu.ppy.sh/s/27032]
01:15 <Garven> : Agh
01:15 <Garven> : kk
01:16 <Daigurenhyourinmaru> : yeah~~thanks a lot :D
01:20 <Daigurenhyourinmaru> : you can tell me in IRC if there has anything should be changed . :3
01:20 <Garven> : Welll
01:21 <Garven> : For starters
01:21 <Garven> : 00:07:370 (4) - I'm not a fan of short repeating sliders like this in the easy diff.
01:21 <Garven> : They're hard to tell for new players when they are going to end.
01:21 <Garven> : Usually you can tone down the rhythm easily enough
01:22 <Garven> : They're okay to use if you have more than one beat after the slider, but one beat or less is iffy to me.
01:22 <Garven> : 00:28:414 (3,4) - This rhythm could be simplified easily enough.
01:22 <Daigurenhyourinmaru> : so,,, how about this http://osu.ppy.sh/ss/102855 ?
01:23 <Garven> : That'd work fine
01:23 <Garven> : Just make sure that you're not doing the same rhythm over and over again though
01:24 <Daigurenhyourinmaru> : OK
01:24 <Garven> : Otherwise itmight get a little boring. Try to have gaps in the rhythm too; think of it as a breathing point
01:24 <Garven> : between musical phrases.
01:26 <Garven> : That's about it for the easy that I'm seeing, really. Just keep an eye out for those repeating sliders.
01:29 <Garven> : In hikari: 00:19:907 (1,2) - This kind of plays awkwardly since the repeating slider just kind of ends off to the
01:29 <Garven> : side, and you want the player to go back where it was going.
01:30 <Garven> : 01:10:504 (1) - Kinda of iffy for being soon after a spinner for this level of difficulty
01:31 <Garven> : There are a few ugly overlaps going on in that diff as well, but those are more design elements are optional to
01:31 <Garven> : fix
01:35 <Daigurenhyourinmaru> : 00:19:907 (1,2) - I made them like this http://osu.ppy.sh/ss/102860
01:35 <Daigurenhyourinmaru> : is it OK?
01:36 <Garven> : That feels better, yeah
01:42 <Garven> : In TATAKAI!: 00:25:504 (2) - Maybe H-flip this?
01:42 <Garven> : 00:26:176 (4) - And have this facing upward?
01:43 <Garven> : 00:46:325 (6,1) - That's quite the jump
01:43 <Garven> : 01:06:026 (8,1) - ^
01:44 <Garven> : 01:08:153 (7,1) - I'd prefer if these were above the slider instead of underneath it
01:45 <Garven> : 01:39:832 (2,3,4,5,6,7,8) - I'm finding myself liking all these extra notes out of nothing less and less. :/
01:46 <Garven> : During the louder parts it feels better, but during the slow soft parts, it jus tfeels like you're trying too hard.
01:53 <Daigurenhyourinmaru> : 00:50:131 (6,1) - they aren't jump http://osu.ppy.sh/ss/102863
01:54 <Garven> : 00:46:325 (6,1) - ?
01:54 <Daigurenhyourinmaru> : and 01:06:026 (8,1) - I don't find them :/http://osu.ppy.sh/ss/102864
01:54 <Garven> : Are you in Tatakai?
01:55 <Daigurenhyourinmaru> : = =
01:55 <Garven> : =P
01:55 <Daigurenhyourinmaru> : sorry :p

And here is what I changed

SPOILER
01:21 <Garven> : 00:07:370 (4) - I'm not a fan of short repeating sliders like this in the easy diff. fixed

01:22 <Garven> : 00:28:414 (3,4) - This rhythm could be simplified easily enough. fixed

01:24 <Garven> : Otherwise itmight get a little boring. Try to have gaps in the rhythm too; think of it as a breathing point I really don’t know how to repair it ,but I extend some sliders,maybe it will be better? ;_;

01:29 <Garven> : In hikari: 00:19:907 (1,2) - This kind of plays awkwardly since the repeating slider just kind of ends off to the fixed

01:30 <Garven> : 01:10:504 (1) - Kinda of iffy for being soon after a spinner for this level of difficulty
It’s a normal diff , I think 1/1 beat is enough for players to get ready to

01:42 <Garven> : In TATAKAI!: 00:25:504 (2) - Maybe H-flip this? fixed

01:42 <Garven> : 00:26:176 (4) - And have this facing upward? fixed

01:43 <Garven> : 00:46:325 (6,1) - That's quite the jump
01:43 <Garven> : 01:06:026 (8,1) - ^ sorry , I won’t fix them ,because I am also a CTB player , jumps will make CTB mode more interesting XD

01:44 <Garven> : 01:08:153 (7,1) - I'd prefer if these were above the slider instead of underneath it fixed

01:46 <Garven> : During the louder parts it feels better, but during the slow soft parts, it jus tfeels like you're trying too hard. that’s true I am trying too hard

Thanks for your mod.

May I get your bubble now ? XD
Topic Starter
Daiguren
【Misaka】 remapped.!~
White Phantasm
.....

Daigurenhyourinmaru wrote:

【Misaka】 remapped.!~
stress
_Kiva

Daigurenhyourinmaru wrote:

【Misaka】 remapped.!~
stress
Garven
[Misaka]
00:20:579 (1) - I don't like how soon this is after a spinner... Might be better to map through the spinner.
00:30:205 (4) - Don't recommend stacks under slider ends on the easiest difficulty
01:52:369 (1) - Same as earlier
01:56:399 (4,1) - Please, not in the easy difficulty. A short repeating slider with a note so soon after it? No, please.

[Hikari]
00:22:817 (2,1) - Kinda ugly overlap here
00:48:116 (1,2,3) - This plays kind of awkwardly. The way the repeating slider ends and the rhythm of 2, 3 kind of felt off compared to the rhythms you used up to here.
01:10:504 (1) - I'd prefer more time after a spinner for a Normal.
01:14:982 (5,1) - Overlap
01:23:041 - Drag the break to start here.
01:30:652 (1,2,6,7) - Not aligned very well
01:38:040 (1,2,3) - Not aligned very well
01:45:205 (2,3,4,5,6) - Kind of pushing it for a Normal
Interesting that you only use normal whistles at the very end of the map.

[Honoo]
00:55:728 (1) - Pretty cruel for a Hard difficulty.
01:10:057 (1) - ^
01:44:533 (1) - This slider doesn't fit with the other ones during this part
01:57:294 (3,4) - That's a hell of a jump out of nowhere for the very end of the map.

[TATAKAI!]
00:46:325 (6,1) - Fairly big jump for a softer part of the song
01:08:265 (1,2) - This jump is rather huge too.
01:11:288 (7,8) - Spacing
01:18:788 (6,1,2,3,4,5) - Doesn't flow very well with how you mapped the rest of this section
01:42:742 (1,2,3,4,5,6,7) - This is, uh... The 4-5 is not so good. Also, why a stream during this part of the song?
01:43:638 (1,1) - Doesn't play very well
01:49:906 (1) - Why is this the only one slowed down? Feels awkward when this is the only slider that does that during the slower part of the song...
01:58:414 (1) - Please control + R this.

Get some MATs to check in on this please. I think I've checked it enough to get most of the bigger snags out of the way, but other opinions would go a long way.
Topic Starter
Daiguren

Garven wrote:

[Misaka]
00:20:579 (1) - I don't like how soon this is after a spinner... Might be better to map through the spinner. fixed
00:30:205 (4) - Don't recommend stacks under slider ends on the easiest difficulty fixed
01:52:369 (1) - Same as earlier fixed
01:56:399 (4,1) - Please, not in the easy difficulty. A short repeating slider with a note so soon after it? No, please. fixed

[Hikari]
00:22:817 (2,1) - Kinda ugly overlap here fixed
00:48:116 (1,2,3) - This plays kind of awkwardly. The way the repeating slider ends and the rhythm of 2, 3 kind of felt off compared to the rhythms you used up to here. fixed
01:10:504 (1) - I'd prefer more time after a spinner for a Normal.fixed
01:14:982 (5,1) - Overlapfixed
01:23:041 - Drag the break to start here.fixed
01:30:652 (1,2,6,7) - Not aligned very wellfixed
01:38:040 (1,2,3) - Not aligned very wellfixed
01:45:205 (2,3,4,5,6) - Kind of pushing it for a Normalfixed
Interesting that you only use normal whistles at the very end of the map.

[Honoo]
00:55:728 (1) - Pretty cruel for a Hard difficulty.
01:10:057 (1) - ^
01:44:533 (1) - This slider doesn't fit with the other ones during this part
01:57:294 (3,4) - That's a hell of a jump out of nowhere for the very end of the map.fixed

[TATAKAI!]
00:46:325 (6,1) - Fairly big jump for a softer part of the song
01:08:265 (1,2) - This jump is rather huge too.
01:11:288 (7,8) - Spacing fixed
01:18:788 (6,1,2,3,4,5) - Doesn't flow very well with how you mapped the rest of this section fixed
01:42:742 (1,2,3,4,5,6,7) - This is, uh... The 4-5 is not so good. Also, why a stream during this part of the song?
01:43:638 (1,1) - Doesn't play very well fixed
01:49:906 (1) - Why is this the only one slowed down? Feels awkward when this is the only slider that does that during the slower part of the song... fixed
01:58:414 (1) - Please control + R this. fixed

Get some MATs to check in on this please. I think I've checked it enough to get most of the bigger snags out of the way, but other opinions would go a long way. I am a mapper who emphasize hitsound , so I don't really care about typesetting. I will find MATs to get it.

Thx for mod ,,,,how kind you are .~
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