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Shoujo Byou - Gareki no Shuuon

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Total Posts
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Topic Starter
Musty
This beatmap was submitted using in-game submission on lundi 29 janvier 2018 at 19:01:26

Artist: Shoujo Byou
Title: Gareki no Shuuon
Tags: mitsuki the final tone of rubble Souhaku Sisferia 蒼白シスフェリア ピクセルビー 岸田 岸田教団 光収容 そうる透・村石雅行 japan jpop
BPM: 70
Filesize: 21924kb
Play Time: 05:40
Difficulties Available:
  1. Star (5,95 stars, 1437 notes)
Download: Shoujo Byou - Gareki no Shuuon
Download: Shoujo Byou - Gareki no Shuuon (no video)
Information: Scores/Beatmap Listing
---------------
少女病(蒼白シスフェリア) - 瓦礫の終音

Star


for Approval
redownload from 10/08/16
--
props to GoldenWolf for timing help!
Rucker
good :)
Yahuri
m4m return mod from my queue~

General
-get some custom combo colors. suggestions: pink, purple, blue, peach (this set matches up with the background picture, if theres something else you like better then thats cool too).

Star
00:04:348 (3,4) - fix blanket
00:12:919 (4) - curve is very slight, define it more
00:12:919 (4,5) - match DS with 00:09:277 (4,5)?
00:14:205 (1,2) - fix blanket
00:14:634 (2,4) - move 4 to the left to increase spacing between the tail of 4 and tail of 2. you could make the flow from 2,3,4 straight as well
00:18:062 (6,1) - fix blanket, use the tail of 6 as your reference point
00:19:777 (1,1) - increase DS to match DS of 00:20:634 (1,2,3)
00:27:705 (1,1) - i dunno about you, but this timing gap seems pretty short.
00:36:949 (2,3,5) - make perfect triangle
00:41:087 (1,2) - not a fan of this overlap
00:51:415 (3,1) - fix blanket
00:58:952 (9,1) - i think you can make the flow angle down more for more emphasis on the slider
01:03:238 (5,1) - fix stack
01:03:829 (1,3) - fix blanket
01:06:489 (1,2,1,2) - its ok as it is now, but i think just using circles might be a more accurate way to represent those notes. you could increase the jump DS as well.
01:11:514 (7,1) - decrease curve of 1 to blanket 7
01:10:923 (5) - could make jump, there are drums, piano, and lyrics here
01:13:287 (5) - ^
01:17:277 (7,8,9,1) - make parallelogram, or square
01:20:528 (2) - no sound here, make a break here
01:21:120 (5,1) - fix stack
01:22:745 (6,7,3) - stack 3,7, then fix blanket ill leave it up to you to get the rest of blankets lol
01:26:144 (4) - put this right in the middle of the hexagon pattern that comes after it
01:29:395 (7,8) - flow looks weird imo, but im not sure how to explain it XD
01:32:203 (1) - i like how you use these sliders throughout the map, good work
01:36:341 (1) - i think you can increase the jump DS here, its the start of the new phrase and has just as much musical intensity as 01:36:489 (2), if not more
01:38:115 (1) - jump for lyrics
01:40:479 (1,2,3,4,5) - fix star
01:41:218 (6,7,8) - looks kinda messy in relation to the star section, fix spacing?
01:42:253 (3) - definitely want jump
01:45:947 (1,2,1) - personally i would want jumps here, more fitting especially because its leading into the kiai section
01:47:573 (1,2,3,4,5) - star?
01:53:927 (2,1) - stack?
02:03:090 (3,4,5,6,7,8,9) - if theres a way to fix this pyramid thing without any major problems, please do so
02:07:080 (1,1,1) - you can make these jumps bigger
02:28:952 (1,2,3,4,5) - fix star?
02:35:898 (6,1) - jump for more emphasis
03:07:376 (1,4) - stack
03:09:740 (4,2) - ^?
03:12:105 (5) - jump?
03:36:637 (5) - i think you should split this up, the lyrics in the middle sound pretty important to me (or just ctrl+g this rhythm) 03:36:637 (5,6)
03:49:198 (5) - add clap
03:49:346 (6) - ^
03:50:528 - ^
03:51:711 - ^
03:52:302 - ^
03:52:597 - ^
03:52:893 - ^
03:53:189 - ^
03:53:484 - ^
04:04:420 (1,2,3,4,5,6) - clean up hexagon pattern
04:14:765 (7,8,9,10,11,12,13,1,2,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - flow looks ok i think, but this kinda looks like stuff randomly strewn about the map tbh
04:20:085 (2,3) - stack?
04:40:627 (5,1) - increase jump
04:44:765 (1,2,1) - spacing awkwardly close imo
04:46:686 (1,2,3) - make blankets the same distance away from 1
04:46:686 (1) - 04:47:868 (3) - stack
05:06:785 (7) - jump

needs some work, but fun map nonetheless. good luck!
Beomsan
Hey there!
from my queue
sorry for terrible english... I'm happy if you can understand my english. lol

[General]
  1. set combo colour?
  2. uncheck Enable countdown
[Star]
  1. 00:38:426 (1,2,3,4) - Not here! delete 00:38:722 (3) - 00:38:870 (4) - and add a note 00:38:279 - here
  2. 01:07:376 (3,1) - It's too close. stack or ctrl+g?
  3. 01:12:400 (2) - Is there a special reason to prev 2.55x next 1.41x? Let's see the distance of the others. 01:08:558 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - almost used 1.2x distance. and There is no reason at all to emphasize IMO. If you are broadened the distance, I think must be 01:13:287 (5) - here!
  4. 01:08:558 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - 1.2x 01:12:400 (2,3,4,5,6,7,1,2,3,4) - 1.4x? we have no reason to do so!
  5. 01:45:652 (1,1) - well... they're have a same direction. I don't think this is good. 01:45:356 (1,1) - It's better to change the two notes locations.
  6. 02:27:179 (3,4) - why did you stack it! It interferes with a sense of excitement!
  7. 03:36:341 (3,4) - ^
  8. 02:49:051 (6,7,1,2,3,4,5) - It's personal recommendation...(?) dahdyawgdhywagdyad I don't know how to copy the code so... 02:49:051 (6) - x404 y68 02:49:198 (7) - x376 y256 02:49:346 (1) - x504 y76 02:49:494 (2) - x312 y100 02:49:642 (3) - x508 y232 02:49:790 (4) - x388 y24 02:49:937 (5) - x296 y272 if you don't mind of course, try it!
  9. 04:42:548 (1,1,2) - ummm.... Is this not strange?
that's all from me!
overall is good. I love this map.
GL with this! :)
Topic Starter
Musty
Yahuri

Yahuri wrote:

m4m return mod from my queue~

General
-get some custom combo colors. suggestions: pink, purple, blue, peach (this set matches up with the background picture, if theres something else you like better then thats cool too).

Star
00:04:348 (3,4) - fix blanket it was intentional
00:12:919 (4) - curve is very slight, define it more it was intentional
00:12:919 (4,5) - match DS with 00:09:277 (4,5)? why would I? it looks fine as it is and it is pretty continuons in its movement
00:14:634 (2,4) - move 4 to the left to increase spacing between the tail of 4 and tail of 2. you could make the flow from 2,3,4 straight as well why??? it doesn't overlap nor look ugly imo?
00:19:777 (1,1) - increase DS to match DS of 00:20:634 (1,2,3) Nah, i kept that spacing and switched afterwards because of the piano actually
00:27:705 (1,1) - i dunno about you, but this timing gap seems pretty short. It is absolutely fine !
00:36:949 (2,3,5) - make perfect triangle what do you call a perfect triangle? it looks like a triangle rn lol
00:41:087 (1,2) - not a fan of this overlap keeping this tho ^^ feels a bit lesjuh-esque and i like it
00:58:952 (9,1) - i think you can make the flow angle down more for more emphasis on the slider indeed it would emphasize the following slider but it wouldn't make the movement i wanted to make the player feel during that single notes part.
01:06:489 (1,2,1,2) - its ok as it is now, but i think just using circles might be a more accurate way to represent those notes. you could increase the jump DS as well. nah, imo it works perfectly fine right there =)
01:11:514 (7,1) - decrease curve of 1 to blanket 7 this is super nazi but ok..
01:10:923 (5) - could make jump, there are drums, piano, and lyrics here slow part nontheless so consistent spacing
01:13:287 (5) - ^ ^
01:17:277 (7,8,9,1) - make parallelogram, or square wanted to emphasize the drums on the 3 first beats so that's why i choose a reverse slider
01:22:745 (6,7,3) - stack 3,7, then fix blanket ill leave it up to you to get the rest of blankets lol no, it was intended.
01:29:395 (7,8) - flow looks weird imo, but im not sure how to explain it XD emphasis on the end of the phrase she sings
01:32:203 (1) - i like how you use these sliders throughout the map, good work Thanks :D
01:36:341 (1) - i think you can increase the jump DS here, its the start of the new phrase and has just as much musical intensity as 01:36:489 (2), if not more imo you shouldn't force people to jump because the phrase is about to be intense, it hasn't even started yet that you have to move your cursor p fast already? that doesn't make sense to me, i prefer leaving this as it is
01:38:115 (1) - jump for lyrics not mapping lyrics
01:40:479 (1,2,3,4,5) - fix star this pattern was intended as it is
01:41:218 (6,7,8) - looks kinda messy in relation to the star section, fix spacing? meant to be increased because all the notes had their DS increasing over the pattern
01:42:253 (3) - definitely want jump like this pattern a lot rythmically :(
01:45:947 (1,2,1) - personally i would want jumps here, more fitting especially because its leading into the kiai section by removing 1/4 ? nah sorry i can't do that
01:47:573 (1,2,3,4,5) - star? intended (also its not a star) :)
01:53:927 (2,1) - stack? intended too
02:28:952 (1,2,3,4,5) - fix star? intended
02:35:898 (6,1) - jump for more emphasis would make no sense to change the spacing there
03:12:105 (5) - jump? nah i don't want to change spacing here
03:36:637 (5) - i think you should split this up, the lyrics in the middle sound pretty important to me (or just ctrl+g this rhythm) 03:36:637 (5,6) not following lyrics
04:04:420 (1,2,3,4,5,6) - clean up hexagon pattern clean up? its fine
04:14:765 (7,8,9,10,11,12,13,1,2,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - flow looks ok i think, but this kinda looks like stuff randomly strewn about the map tbh it's not random, it's imo the most intense part of the song rythmically.
04:20:085 (2,3) - stack? meh :-(
04:40:627 (5,1) - increase jump nah i want regular spacing here.
04:44:765 (1,2,1) - spacing awkwardly close imo erm, because the following note is 1/4th afterwards?
05:06:785 (7) - jump why??

needs some work, but fun map nonetheless. good luck!
Thanks a lot, was helpful!

Beomsan

Beomsan wrote:

Hey there!
from my queue
sorry for terrible english... I'm happy if you can understand my english. lol

[General]
  1. set combo colour?
  2. uncheck Enable countdown
[Star]
  1. 00:38:426 (1,2,3,4) - Not here! delete 00:38:722 (3) - 00:38:870 (4) - and add a note 00:38:279 - here doesn't play good at all though :(
  2. 01:07:376 (3,1) - It's too close. stack or ctrl+g? nah, if you read correctly this shouldn't be a problem at all in all honesty :)
  3. 01:12:400 (2) - Is there a special reason to prev 2.55x next 1.41x? Let's see the distance of the others. 01:08:558 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - almost used 1.2x distance. and There is no reason at all to emphasize IMO. If you are broadened the distance, I think must be 01:13:287 (5) - here! changed a few things around here
  4. 01:08:558 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - 1.2x 01:12:400 (2,3,4,5,6,7,1,2,3,4) - 1.4x? we have no reason to do so! yeah it was because of the first (1) and (2)
  5. 02:27:179 (3,4) - why did you stack it! It interferes with a sense of excitement! because there's no need to rush things out !
  6. 03:36:341 (3,4) - ^ ^
  7. 02:49:051 (6,7,1,2,3,4,5) - It's personal recommendation...(?) dahdyawgdhywagdyad I don't know how to copy the code so... 02:49:051 (6) - x404 y68 02:49:198 (7) - x376 y256 02:49:346 (1) - x504 y76 02:49:494 (2) - x312 y100 02:49:642 (3) - x508 y232 02:49:790 (4) - x388 y24 02:49:937 (5) - x296 y272 if you don't mind of course, try it! tried but i don't really like how 6 and 4 overlaps so i'll keep what i already have, thanks for putting time into this tho!
  8. 04:42:548 (1,1,2) - ummm.... Is this not strange? yeah indeed this is the only time i used this kind of pattern in the map. However it fits good, but if it gets mentionned in mods too much i'll simply remove it or change the pattern a bit
that's all from me!
overall is good. I love this map.
GL with this! :)
Thanks a lot Beomsan, this mod was pretty useful !!!

Thanks a lot for your mods guys, both were pretty useful !

EDIT: Also thanks to Haruru, i fixed the metadata which is now Shoujo Byou - Gareki no Shuuon. Souhaku Sisferia belong to the tags as this is the album title
Kalibe
nice song

General*

* Found unused .wav files:
- normal-hitclap.wav
* Wave hitsounds with possible delay > 5ms:
normal-hitclap.wav
soft-hitclap.wav
* 03:36:046 (2) - Unsnapped slider

[Star]

- 00:07:378 (1,2) - 00:10:807 (1,2) - 00:14:235 (1,2) - 00:21:521 (3,1) - Swap NCs
- 00:18:092 (6) - 00:24:949 (4) - NC // also idk for what reason you nc'ed 00:18:949 (1,1) - 00:20:664 (1) - :S
- 00:43:747 (4) - Finish sounds really noisy duh.. how about just using whistle instead?
- 00:49:568 (8,1) - You should space them like u did with 00:49:494 (7,8) - Now looks really weird imo.
- 01:03:238 (5,1) - Fix stack
- How about nc'ing those sliders 01:05:750 (3,5) - ? Visually will looks better as a 1/4s pattern tho.
- 01:08:558 (1) - Replace Whistle with a Finish, i hear more finish sounds.
- 01:10:331 (2) - Ctrl G to emphasis snare sound?
- 01:16:834 (5) - 01:19:198 (5) - 01:22:745 (6) - Add NCs?
- 01:23:632 (1,3) - Swap NC.
* 01:29:543 (8) - Slider with curves like this feels reallly strange to play, cuz transision between 01:29:395 (7,8) - is just awkward, also im not fan of really curved sliders. Preferable to change~
- 01:32:203 (1) - How about changing slider points to like this? http://puu.sh/qpzhD/98d574f95c.jpg
- 01:36:341 (1) - Like before, i hear more crashes sounds, so replace whistle with finish.
- 01:38:115 (1,2) - Prefer to Ctrl G those circles cuz (1) fit well with vocal, so it will be nice to emphasis with bigger spacing than (2)
- 01:43:435 (1) - Remove NC cause u didn't add it 01:42:253 (3) - here.
- 01:49:568 (5) - Overmapped a bit, i dunno why u did this, for vocal it's a weird option and i really don't hear any tick on that blue one.
- 01:54:519 (5,1) - 02:00:282 (1,2) - Swap NCs.
- 02:14:026 (1) - Unnessesary NC, delete that please.
- 02:14:765 (1) - Also like before -> 01:32:203 (1) - i want to get something similar.
* 02:49:051 (6,7) - Why this spacing is bigger than 02:49:198 (7,1) - when 02:49:198 (7,1) - is much louder than 02:49:051 (6,7) - ? Kinda bug me spacing emphasis here :S
* 02:53:927 (1,2) - I think this will be makes confusion on players, feels unclimatic a bit... how about this instead? http://puu.sh/qpA23/39250f7ee8.jpg
- 02:55:996 (6) - Add also Finish on that circle.
- 03:07:376 (1) - Like in 01:08:558 (1) -
- 03:12:992 (1) - Really minor, but flows better if you move that slider a bit to down :3
- 03:23:632 (3,5) - Rip blanket structure.
- 03:39:001 (9,10) - The flow with transison are just lack itself, prefer to change slider direction.
- 03:52:597 (1) - For what reason NC? It's just a continuation previous 1/4s repeater 03:52:302 (1) - so nc isn't nessesary tho.
- Ok, i will stop here. Overall it's not bad, but needs many improvments to go. Good luck!
Topic Starter
Musty
Kalibe

Kalibe wrote:

nice song

General*

* Found unused .wav files:
- normal-hitclap.wav Thanks, forgot about them
* Wave hitsounds with possible delay > 5ms:
normal-hitclap.wav
soft-hitclap.wav not taking any decisions yet
* 03:36:046 (2) - Unsnapped slider fixed stuff
[Star]

- 00:07:378 (1,2) - 00:10:807 (1,2) - 00:14:235 (1,2) - 00:21:521 (3,1) - Swap NCs why? mapping the sentences here doesn't let me do that why would i put a nc on the 2nd syllab
- 00:18:092 (6) - 00:24:949 (4) - NC // also idk for what reason you nc'ed 00:18:949 (1,1) - 00:20:664 (1) - :S fixed stuff
- 00:43:747 (4) - Finish sounds really noisy duh.. how about just using whistle instead? right
- 00:49:568 (8,1) - You should space them like u did with 00:49:494 (7,8) - Now looks really weird imo. dont really get it, ill leave it as it is
- 01:03:238 (5,1) - Fix stack it is already fixed?
- How about nc'ing those sliders 01:05:750 (3,5) - ? Visually will looks better as a 1/4s pattern tho. changed NCs but not the way you told me to though, well not exactly!
- 01:08:558 (1) - Replace Whistle with a Finish, i hear more finish sounds. yep
- 01:10:331 (2) - Ctrl G to emphasis snare sound? looks cool
- 01:16:834 (5) - 01:19:198 (5) - 01:22:745 (6) - Add NCs?
- 01:23:632 (1,3) - Swap NC. yes
* 01:29:543 (8) - Slider with curves like this feels reallly strange to play, cuz transision between 01:29:395 (7,8) - is just awkward, also im not fan of really curved sliders. Preferable to change~ no because i feel like the end of the phrase sounds the way the slider is designed.
- 01:32:203 (1) - How about changing slider points to like this? http://puu.sh/qpzhD/98d574f95c.jpg wow no, i don't really like it :/
- 01:36:341 (1) - Like before, i hear more crashes sounds, so replace whistle with finish. yes
- 01:38:115 (1,2) - Prefer to Ctrl G those circles cuz (1) fit well with vocal, so it will be nice to emphasis with bigger spacing than (2) it already looks good enough to me
- 01:43:435 (1) - Remove NC cause u didn't add it 01:42:253 (3) - here. yes
- 01:49:568 (5) - Overmapped a bit, i dunno why u did this, for vocal it's a weird option and i really don't hear any tick on that blue one. i honestly think it is working absolutely fine because i wanted to make the "aaa" lasting through a note stream
- 01:54:519 (5,1) - 02:00:282 (1,2) - Swap NCs. yes
- 02:14:026 (1) - Unnessesary NC, delete that please. yes
- 02:14:765 (1) - Also like before -> 01:32:203 (1) - i want to get something similar. no, same reason as above
* 02:49:051 (6,7) - Why this spacing is bigger than 02:49:198 (7,1) - when 02:49:198 (7,1) - is much louder than 02:49:051 (6,7) - ? Kinda bug me spacing emphasis here :S not really, the actual notes starts at the (1) which is why the spacing is about to change there
* 02:53:927 (1,2) - I think this will be makes confusion on players, feels unclimatic a bit... how about this instead? http://puu.sh/qpA23/39250f7ee8.jpg looks nice
- 02:55:996 (6) - Add also Finish on that circle. yes
- 03:07:376 (1) - Like in 01:08:558 (1) - yes
- 03:12:992 (1) - Really minor, but flows better if you move that slider a bit to down :3 why? i dont really feel like its the case :o
- 03:23:632 (3,5) - Rip blanket structure. lol
- 03:39:001 (9,10) - The flow with transison are just lack itself, prefer to change slider direction. why? it sounds absolutely the way it should be here imo
- 03:52:597 (1) - For what reason NC? It's just a continuation previous 1/4s repeater 03:52:302 (1) - so nc isn't nessesary tho. ok
- Ok, i will stop here. Overall it's not bad, but needs many improvments to go. Good luck!

Thanks a lot for ur mod
Xenok
Petit mod des familles:

00:10:807 (1) - Pourquoi pas placer la note à la fin de 00:09:949 (5) - , comme ça, ça fait un petit break dans la musique, et tu stop le curseur en même temps, ça à l'air plus naturel (il faudra surement changer la pos/l'angle de 00:11:235 (2) - si t'es d'accord avec ce point)
00:46:702 (4,5,6,7,8,9) - le spacing entre ces objets ne fait que de changer en mode un peu random, essaie de garder un spacing semblable ou qui augmente graduellement
00:49:051 (1,2,3,4,5,6,7,8) - je pense que le 5 ne devrait déjà plus être en ligne droite, comme ça, ça fait bien 4-4 et pas 5-3 (si tu vois ce que je veux dire)
00:59:100 (1) - ce slider suit pas le flow du jump avant, ou on doit tourner dans le sens horaire et là on doit faire une ligne droite chelou pour toucher ce slider, genre on peut particulièrement flow le jump avant et on doit snap la fin de ce jump, c'est perturbant
faire commencer 01:07:671 (1) - à 01:07:376 (3) - ? (le même argument que le premier)
01:29:100 (4,5,6) - je sais pas si l'overlap est voulu ou il serait mieux de le stack sur 01:28:361 (4) -
01:36:785 (4) - la note est super bien placée pour le flow mais elle overlap chelou entre le 1 et le 3, mais si tu le stack le flow est moins bien, donc je sais pas trop
01:50:676 (6) - placer la note en x:85 y:179 pour qu'elle soit au centre de 01:51:120 (1) - ?
02:05:159 (6) - est pas exactement stackée sur 02:04:125 (1) -
02:05:307 - peut-être mettre 70% volume à cette section pour faire le transit entre le refrain et le couplet (je trouve que ça sonne pas assez puissant à 60%)
02:11:218 (1,2,3,4,5,6,7,8) - ce jump est un peu overspaced
02:24:223 (1) - new combo pour marquer la fin de la mesure et le break
02:44:913 (5,6) - pourquoi pas enlever les claps ici, et 02:45:208 (7,8) - enlever les claps ici, puis mettre en hitsound drums? ça marque bien la dessente des toms en batterie (le truc chelou que fait le batteur en fond)
02:45:504 (1) - hitsound finish au début du slider? on l'entends dans la musique et ça marque le début de la mesure
02:49:346 (1,2,3,4,5) - un peu overspaced je trouve
03:35:750 - le premier refrain était à 80% volume et lui à 60%
03:39:149 (10) - je ferais rotater le slider pour qu'il suive le flow du jump, comme ça: http://puu.sh/qPeho/4bff4c5cb7.jpg
03:46:686 (8) - ce slider est trop collé à 03:46:391 (7) - surtout dans un moment intense comme ça, ça break un peu le flow
04:20:528 (1,2,3,4,5) - j'aurais vu ce passage beaucoup plus spaced
04:28:952 - 80% volume idem
04:47:868 (3) - new combo car début de mesure et changement de pattern dans la musique?
04:47:868 - j'aurais d'ailleur essayé de follow la voix en même temps que les drums dans cette part, 04:49:937 - ici par exemple, y'a un son important de la voix mais c'est pas mappé :c

Voilà, la map est bien alors j'ai cherché un moment pour bien trouver les trucs c:
Topic Starter
Musty
xenok

Xenok wrote:

Petit mod des familles:

00:10:807 (1) - Pourquoi pas placer la note à la fin de 00:09:949 (5) - , comme ça, ça fait un petit break dans la musique, et tu stop le curseur en même temps, ça à l'air plus naturel (il faudra surement changer la pos/l'angle de 00:11:235 (2) - si t'es d'accord avec ce point) j'ai changé un peu c'est swag
00:46:702 (4,5,6,7,8,9) - le spacing entre ces objets ne fait que de changer en mode un peu random, essaie de garder un spacing semblable ou qui augmente graduellement le spacing entre les sliderstart est plutôt consistent et c'est sur ça que je veux insister évidemment le spacing des sliderends varie bcp ^^
00:49:051 (1,2,3,4,5,6,7,8) - je pense que le 5 ne devrait déjà plus être en ligne droite, comme ça, ça fait bien 4-4 et pas 5-3 (si tu vois ce que je veux dire) oui bonne remarque j'ai changé
00:59:100 (1) - ce slider suit pas le flow du jump avant, ou on doit tourner dans le sens horaire et là on doit faire une ligne droite chelou pour toucher ce slider, genre on peut particulièrement flow le jump avant et on doit snap la fin de ce jump, c'est perturbant je vois pas ce qui est frustrant dans ce jump, en vérité, c'est justement pour casser cette fluidité dans le jump pour bien indiquer qu'on repart sur qqchose de nouveau
faire commencer 01:07:671 (1) - à 01:07:376 (3) - ? (le même argument que le premier)
01:29:100 (4,5,6) - je sais pas si l'overlap est voulu ou il serait mieux de le stack sur 01:28:361 (4) - c'est voulu
01:36:785 (4) - la note est super bien placée pour le flow mais elle overlap chelou entre le 1 et le 3, mais si tu le stack le flow est moins bien, donc je sais pas trop je préfère garder comme ça :)
01:50:676 (6) - placer la note en x:85 y:179 pour qu'elle soit au centre de 01:51:120 (1) - ? oui mci
02:05:159 (6) - est pas exactement stackée sur 02:04:125 (1) - merci
02:05:307 - peut-être mettre 70% volume à cette section pour faire le transit entre le refrain et le couplet (je trouve que ça sonne pas assez puissant à 60%) oui c'est pertinent, je garde
02:11:218 (1,2,3,4,5,6,7,8) - ce jump est un peu overspaced bon t'as raison, mais pour le moment j'aime bien, si on me le mentionne encore plusieurs fois je changerais xD
02:24:223 (1) - new combo pour marquer la fin de la mesure et le break
02:44:913 (5,6) - pourquoi pas enlever les claps ici, et 02:45:208 (7,8) - enlever les claps ici, puis mettre en hitsound drums? ça marque bien la dessente des toms en batterie (le truc chelou que fait le batteur en fond) oui ça sonne mieux en effet
02:45:504 (1) - hitsound finish au début du slider? on l'entends dans la musique et ça marque le début de la mesure yes
02:49:346 (1,2,3,4,5) - un peu overspaced je trouve j'ai nerf
03:35:750 - le premier refrain était à 80% volume et lui à 60% y
03:39:149 (10) - je ferais rotater le slider pour qu'il suive le flow du jump, comme ça: http://puu.sh/qPeho/4bff4c5cb7.jpg yes
03:46:686 (8) - ce slider est trop collé à 03:46:391 (7) - surtout dans un moment intense comme ça, ça break un peu le flow j'ai boosté
04:20:528 (1,2,3,4,5) - j'aurais vu ce passage beaucoup plus spaced j'ai buff
04:28:952 - 80% volume idem y
04:47:868 (3) - new combo car début de mesure et changement de pattern dans la musique? oui
04:47:868 - j'aurais d'ailleur essayé de follow la voix en même temps que les drums dans cette part, 04:49:937 - ici par exemple, y'a un son important de la voix mais c'est pas mappé :c oui mais en vrai c'était pas le but, j'ai cependant rajouté la note à l'emplacement ou tu as mis un exemple

Voilà, la map est bien alors j'ai cherché un moment pour bien trouver les trucs c:


Merci beaucoup xenoku!
Euny

came from my queue


  • General
  1. soft-hitclap.wav need to change. current one is not rankable. http://puu.sh/r4bd7/81ef7b9d65.png << try to cut it. until 5ms https://osu.ppy.sh/wiki/Ranking_Criteria#Audio
  2. set the combo colors for your map c:
  • Star
  1. 00:24:949 (4) - new sound from there. i think add new combo will make players notice + hp
  2. 00:31:628 (2) - listen here with 25~50%. you can listen this note is not fit to this 00:31:481 - piano sound. also there is no vocal start. i think its better to remove it or move it to 00:31:481 - here.
  3. 00:48:460 (1) - this better to change normal addition finish only. test it and choose it.
  4. 00:52:524 (3) - i dont think this need. from original music.
  5. 01:10:923 (5) - add NC for here since new sound started.
  6. 01:36:046 (3) - if you care your 01:36:341 (1) - this sound, then you should add finish on here too. because we can listen cymbal sounds from here.
  7. 01:54:075 (3,4) - it just your pick, i'll just recommend this placement for better flow c: >> https://osu.ppy.sh/ss/6044600
  8. 03:16:391 (8) - how about add new combo for here? it looks more clearly (like this>> 02:26:292 (1) - ) when play i guess.
  9. 03:12:992 (1,2) - try to swap them >> http://puu.sh/r4drC/6e8c344ef4.jpg will more fit with vocal and also drum sounds.
  10. 03:33:829 (5) - add finish will better to listen when play c:
  11. 04:06:932 (1,2,3) - almost same reason as with 03:12:992 (1,2) -. >>[url]http://puu.sh/r4dLO/f5c4d56aac.jpg this more fit for song.
  12. 04:13:583 (1,2,3,4,5,6,7,8,9,10,11,12,13) - too long combo compare with other similar parts. i think you should add some new combo for there.[/url]
  13. 04:15:947 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - same as above.
  14. 04:42:548 (1,1,2) - too much distance for 1/4 objects imo.
really nice map i enjoyed much. c: hope i can see this on ranked section good luck~


Mel
wsh

General

-tags:ピクセルビー 岸田 岸田教団 光収容 そうる透・村石雅行 alice from saucisse japan jpop
-ajoute des couleurs pour les notes
-j'ai un clavier qwerty donc il y aura pas d'accents je sais c'est chiant a lire mais bon
Star

00:01:807 (2) - sa ne colle pas avec la voix
00:27:664 - ajouter un cercle ? (je suis pas sur si la voix se termine sur du 1/8 ou 1/6 donc bon)
00:53:553 (1,2) - c'est pas tres beau je trouve, si tu veux garder quelque chose de similaire essaye quelque chose comme ca peut etre ( http://puu.sh/r56lC/23346da2e6.jpg ) sinon revoit entierement le pattern
01:14:026 - on entend clairement un son, remplace le cercle d'avant par un slider ou ajoute un cercle ?
01:30:430 (4) - pourquoi ne pas placer le slider sur la note precedente ? (surtout si tu le fais avec la fin du slider juste apres)
01:40:775 (3) - decale le un peu sur la gauche il touche le slider
01:23:041 - ton slider devrait se terminer ici avec un cercle apres sur le tick rouge
01:44:026 (1) - vu l'importance de ce passage le reverse slider colle pas du tout, 3 cercles bien espaces rendent beaucoup mieux
01:45:947 (1,2) - pourquoi ne pas arreter le slider sur le tick blanc ? (surtout qu'on entend un son) En plus cette suite de sliders tous colles c'est vraiment pas agreable a jouer je trouve
02:06:489 (1,2) - c'est bizzare, tu devrais les laisser en slider arrondis
02:10:479 (2,3,4) - peut etre faire un blanket avec le slider precedent ? car la c'est place bizzarement et sa touche la fin de l'autre slider
02:24:519 - ajoute un cercle
02:24:814 - ^
02:25:110 (1) - place la au meme endroit que la note precedente (leger decalage)
02:28:361 (4) - sa pique les yeux ce slider, fait en un plus simple
- il y a aussi un son sur le tick rouge, je conseille donc un slider qui s'arrete sur le tick rouge puis apres tu fais un autre slider ou tu ajoutes un cercle
02:32:203 - ^ sauf que la le long slider sa colle bien avec la musique donc a toi de voir
02:33:681 - fait un slider plus simple et moins moche (ex: http://puu.sh/r57hy/662bc7985e.jpg )
02:34:272 (9,10) - fais des sliders arrondis car ceux la ne colle pas du tout avec tout ceux d'avant (ex: http://puu.sh/r57ki/edde363a00.jpg )
02:43:139 (1) - un slider arrondi comme 01:29:543 aurait un beaucoup plus joli rendu
03:24:519 (1,2,3) - decale un peu pour etre sur le cercle d'avant
03:48:459 (4) - ^ avec la fin du slider precedent
03:50:528 (3) - ameliore la forme
03:52:302 (1) - ^ avec la fin du slider precedent
03:53:927 (2) - ouvre le slider un peu plus (ex: http://puu.sh/r57xI/3c1ab83083.jpg )
04:05:307 (1,2) - des sliders arrondis seraient mieux
04:30:726 (1) - decale un peu pour etre sur le cercle d'avant
04:53:927 (6) - ^
04:54:519 (2) - ^
04:59:395 (3) - ici si tu decale completement le slider sa rend mieux a mon avis (ex: http://puu.sh/r57Gv/7a91447acc.jpg )
05:02:425 - ajoute un cercle
05:02:499 (2,3) - c'est bizzare sa colle pas trop avec la musique et pas agreable a jouer
05:18:016 (1) - tu devrais lui donner une forme plus comme 03:40:479
05:22:745 (1) - decale un peu pour etre sur le cercle d'avant
05:26:144 (2) - ameliore le blanket
que dire d'autre a part que le flow est excellent et que c'est de loin l'une des meilleures maps que j'ai jouer depuis longtemps
bonne chance j'espere que tu comptes la rank car elle est vraiment excellente
Topic Starter
Musty
fixed both mods (finally)


Although, to all the incoming mods, the placement of my notes that are a bit DELAYED to another previous note is something i made voluntary, because i honestly think that overlapping stuff that much looks awful to play (you can't expect sometimes what to do etc..)

Thanks :D
Nozhomi
Pourquoi y a saucisse dans les tags ? XD
Mel
omg je pensais pas que tu allais mettre saucisse dans les tags
je suis mort j'en peux plus xD
Topic Starter
Musty
C'est bien une connerie, jetais pas sur mdr je t'ai fait confiance!!!!
6th
On dirait que le début est un peu mal timé, cf la fin de 00:02:450 (4) - ; 00:01:807 (2) - . Je pense que le bpm est inexact.
00:20:664 (1,2,3) - Une raison de mapper soudainement le violon ?
00:24:949 (1,2) - Echange les NC ?
00:49:937 (2) - Pareil, ceci est clairement trop en avance. Le timing peut être faux
01:09:740 (5) - Tu pourrais peut-être te passer de ça. C'est plutôt personnel mais ça sonne mieux sans.
01:26:292 (1,2,3,4,5,6,7) - Le spacing haut commence trop tôt. Réduis le spacing entre 01:26:292 (1,2) -, ça va mieux avec la musique
01:29:248 (6,7,8) - Honnêtement un tel slider avec un flow à angle droit est pas terrible, je l'ai overjump trois fois d'affilée. Tu devrais les espacer un peu plus ou tourner le slider.
Ou alors, selon ta logique, 01:42:105 (2) - ceci devrait être plus espacé.
01:46:243 (2,1) - Pareil, ça paraît un peu étroit, tu peux augmenter le spacing ?
02:11:809 (5,6,7,8) - Le spacing augmente un peu trop comparé au reste. Est-ce que ça en mérite autant ? Pas vraiment
02:14:469 (3) - Enlève clap à sa fin
02:19:051 (5,6,7) - Pareil, tu ne comptes pas le réduire ?
02:34:568 (4,1,2,3) - Honnêtement ce mouvement est très peu naturel. Je ne comprends pas comment ça devrait jouer.
03:06:341 (1,2,3) - là au contraire ils devraient être espacés +, ce sont des sons très très forts
04:05:011 (5,6,1,2) - Je trouve que ce pattern pourrait être amélioré. Il démarre trop tôt par rapport à la musique, essaie quelque chose de ce genre http://osu.ppy.sh/ss/6410784
04:22:597 (2) - Ceci ne couvre pas l'instrument que tu mappes. Supprime-le ou mappe la pause.
04:39:593 (1,2,3,4,5) - Ici le timing devient clairement faux. Ecoute avec 25%
05:05:011 (7) - Un CTRL+H ne ferait pas de mal
05:10:331 (5,1,2,3,1,2,3,1) - Encore une fois il n'y a quasiment pas de flow entre les patterns :/ ceci est beaucoup trop dur par rapport à la difficulté générale

C'est une très bonne map, bravo ! Pas grand-chose à dire, corrige juste le timing !
Topic Starter
Musty

6th wrote:

On dirait que le début est un peu mal timé, cf la fin de 00:02:450 (4) - ; 00:01:807 (2) - . Je pense que le bpm est inexact. en jouant j'ai pas vraiment cette impression mais je vais quand même tenter de faire vérifier du coup
00:20:664 (1,2,3) - Une raison de mapper soudainement le violon ? on entends un peu en fond le piano
00:49:937 (2) - Pareil, ceci est clairement trop en avance. Le timing peut être faux je trouve ça en rythme par contre haha
01:09:740 (5) - Tu pourrais peut-être te passer de ça. C'est plutôt personnel mais ça sonne mieux sans. je l'avais mis pour la symbale qu'on entends, moi je trouve que ça fait un trop gros vide sans ^^
02:19:051 (5,6,7) - Pareil, tu ne comptes pas le réduire ? nope pas celui là, je pense pas que ça soit réellement nécessaire
04:05:011 (5,6,1,2) - Je trouve que ce pattern pourrait être amélioré. Il démarre trop tôt par rapport à la musique, essaie quelque chose de ce genre http://osu.ppy.sh/ss/6410784 je comprends pas trop ce que tu veux me faire changer mais j'aime beaucoup comme il est actuellement ^^
04:22:597 (2) - Ceci ne couvre pas l'instrument que tu mappes. Supprime-le ou mappe la pause. on entends un petit son en vérité et je sais pas si c'est justifiable haha
04:39:593 (1,2,3,4,5) - Ici le timing devient clairement faux. Ecoute avec 25% on a l'impression que c'est faux en effet xD
05:05:011 (7) - Un CTRL+H ne ferait pas de mal un ctrl+h? je trouve que ça fait un jump abusé :o
05:10:331 (5,1,2,3,1,2,3,1) - Encore une fois il n'y a quasiment pas de flow entre les patterns :/ ceci est beaucoup trop dur par rapport à la difficulté générale encore une fois, ça me paraît pas être une des parties les plus corsés de la map du tout, pour moi c'est juste une relance ce genre de patterns je préfère garder pour le moment !

C'est une très bonne map, bravo ! Pas grand-chose à dire, corrige juste le timing !
Merci beaucoup pour ton mod, je suis désolé du retard ahaha je fais mon mod très bientôt !
Eir_DELETED
Hi~ Musty Senpai! From my Q

[General]
  1. can you use not .png but .jpg image? I prepared the image just convert file extension. Please use it if you like. https://puu.sh/sR32t/3232ef886c.jpg

[Star]
  1. 00:18:092 (1,2) - i think to be clean those sliders are blanket
  2. 00:23:235 (2,4) - same as above
  3. 00:31:481 (2) - i think better to use circle instead of slider in 00:31:481 -
  4. 00:48:460 (1) - why dont you move to upword this slider like this image? in my thought, look more neat next stream shape
  5. 01:22:745 (6) - add NC?
  6. 03:36:785 - if you put 1/1 slider on here, suit to strong vocal imo
  7. 03:41:514 - same reason as above
I should mod more suggestions..but i dont bethink anymore!
Very nice song and map!! GL for App!!
Topic Starter
Musty

joker- wrote:

  1. 00:48:460 (1) - why dont you move to upword this slider like this image? in my thought, look more neat next stream shape
    i prefer keeping it like i had before, because i think the stream you shown is a bit too "condensed" :(
  2. 03:36:785 - if you put 1/1 slider on here, suit to strong vocal imo i want to make the rhythm consistent here :D
  3. 03:41:514 - same reason as above so the same applies above !
I should mod more suggestions..but i dont bethink anymore!
Very nice song and map!! GL for App!!
Thanks a lot for the mod !!!!! w
Zero__wind
map is decent
despite a questionable timing

I think your 203BPM timing section should better have offset 48472(+12)
and the part from 04:38:272 (6) - needs additional timing points:
BPM: 203 offset: 278302
BPM: 203 offset: 283160

hope this helps

but beware, the timing above is still not 100% safe for rank
please get further timing confirmation before getting nominated
show more
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