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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +139
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posted

Shinde wrote:

Almost no one plays AR or OD 10 because few people actually enjoy it.
Yes OD10 sucks (because if the map is 5ms or more off it make it really hard and most of the maps are 5~15ms off :/).
But AR10 isn't a problem at all. Actually there's a lot of people who likes AR10. I'm not a pro, just a good player but I play AR10 most of the time and it's easier than AR9 on the fast and hard maps. Also AR10 isn't easier with hidden when you're good at it.
I think AR10,5 isn't really necessary except for the hardest maps maybe but AR11 is just unplayable ;_;
And AR9,5 would be really great yes.
AR8,5 would be really useful for the 150~200bpm maps.

Also Circle size 4,5 for insane maps and 3,5 for the easy maps would be great :D
I don't really like circle size 5 because with HR---> lol circle size 6, too small most of the time.
posted
it's kind of like how we used to have 10 different circle sizes, but that ended up being a bad idea, so we scaled it back.

This would be like that scenario, except in reverse.
posted
''I'm assuming since you're asking for decimals... this should only be accessible in the .osu files alone''
^KitsuneMimi quote
Also,We can use 3 CZ for easy, 3,5 for Normal , 4,5 for hards and 5 for insanes \:D/
posted

SapphireGhost wrote:

I think the main two reasons someone would use this would be to
A: Select a more appropriate circle size
OR
B: Select AR 8.5

So perhaps we should just be considering those? Or would there be more circumstances in which decimal values would be useful?
Yeah, arbitrarily allowing any value isn't really required and might not be so good (variety may be good, but you don't want it to be too fiddly for mappers and modders... or to lose consistency for the player... adding AR 8.5 to the current set of values is solid enough, no need to allow mappers to throw them an AR 8.37423428472 change up to try and mess with the player's timing). Most of the steps are fine as is, there are only a few steps where it potentially makes sense to have an intermediate, and I don't really see need for more than one new level in any of those gaps.

And I can see where someone might want a DR of 8.5 (to add a third reason).
posted
Thread idea still good, still worth a look and word;

I approve this~
posted
This.
posted

GladiOol wrote:

no support.

10 notches is more than enough.
The diffrence between 8 or 8.5 will be so little that it's basicly useless imo.
Pretty much this. I seriously don't see the point of this. Not supporting.
posted
In addition to making a difficulty setting more fitting to a song, it can also create an AR 9.8 when you HR with AR 7.

Or, as awp suggested in t/86253

awp wrote:

do you mean approach rate/hitcircle size etc? so instead of a sliding scale of 1-9 we'd have a sliding scale of 1-99 or 1-999 or 1-999999 depending on the granularity desired?
This is another way to look at it.

Also:

GladiOol wrote:

The diffrence between 8 or 8.5 will be so little that it's basicly useless imo.
That's similar to saying, "Your mod suggestion may make the map better, but it changes so little that it's basically useless." Talk about a spit in the face.
posted
Your friendly neighborhood support BUMP
posted
hi

+support
posted
Bump with some content:

GladiOol wrote:

10 notches is more than enough.
Actually, that's a fencepost error... there are 11 notches, because 0 is included.

Except for CS, which has 6 notches... and the thing about a straight fence 6 posts long is that it has 5 rails, and 6 + 5 = 11! So adding in all the halves for CS will make it equal to the other parameters.

awp wrote:

it's kind of like how we used to have 10 different circle sizes, but that ended up being a bad idea, so we scaled it back.

This would be like that scenario, except in reverse.
The initial change was due to the range being too large. This increases granularity, which is a different reason. Having 11 different circle sizes itself isn't bad... if they had originally had the current range, they probably would have been left alone.

Arguably, if maintaining 11 notches is so important, the other parameters could have similar changes, lose a couple points that are rarely used and won't be missed much, while increasing the granularity in a range that's highly used. Sure that might not leave things linear (ie removing 0 and 1 to add two half levels near the top), but the perception of things like AR isn't linear either. The ratio between adjacent AR values gets larger as you go up... the difference between 0 and 1 hardly matters, the difference between 8 and 9 and 10 and above is much more noticeable, because each is actually a bigger step percentage wise (it follows 1/x, but backwards (ie heading to zero from right to left)). Which is why it feels like there is more room at high AR for in between values, there actually is more room at higher ARs because the ratio difference gets more and more pronounced until you hit 0ms and things feel infinite. To feel more linear (ie up to the point where humans perception can still tell there's a difference) the ratio between adjacent values should be constant (ie each is 3/4 the length of the previous) which results in a logarithmic curve to the ms values.
posted
+supprot
posted
BUMP and support.

Sometimes AR7 feels slow in Hard diff, but AR8 feels a bit fast for Hard diff.
Like a instance, some of people feel AR10 is too fast in Insane diff with high BPM song, but AR9 feels a bit slow.

We have 11 levels AR now, so I suggest 21 levels AR to solve this problem.

posted
YES please.

glad to see it is requested.
posted
Support.

ykcarrot wrote:

BUMP and support.

Sometimes AR7 feels slow in Hard diff, but AR8 feels a bit fast for Hard diff.
Like a instance, some of people feel AR10 is too fast in Insane diff with high BPM song, but AR9 feels a bit slow.

We have 11 levels AR now, so I suggest 21 levels AR to solve this problem.

This would be really nice if added
It'll allow the mappers to choose the best fitting AR according to the map's bpm and style
Also, it may help the players who want to be able to read a higher AR by providing a 'bridge' AR.

For other settings like CS, HP or OD I'm fine with them as they are now, but AR needs this badly
posted
Support.
posted
Bumpin' n Supportin' this.
posted
support.
and i've always thought that could be done by directly editing the beatmap file
posted
Too fast? Learn how to play ar10. It doesn't come over a day. Practice Practice. No Support. 1-10 is good enough.
posted

Yukiteru amano wrote:

Too fast? Learn how to play ar10. It doesn't come over a day. Practice Practice. No Support. 1-10 is good enough.
I'm afraid we're talking about mapping.
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