fhana - calling

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Reillia
yeah, fhana daisuki plz rank this map and song
Underforest
m4m here is my map: https://osu.ppy.sh/s/483206 - insane is not finished but up to you mod it now or wait for it

E
00:23:041 (4) - Maybe stack this with the slider tail of this - 00:20:506 (1) -
01:34:872 (1) - Addition Normal


N
00:18:605 (4) - Delete this to do the flow more empathized
01:22:196 (2,3) - Replace this with a slider
01:34:872 - Addition Normal
01:34:872 (3) - I know is rankable but it will be nice do consistent the ending time between all the mapset
H
Fine

I
Fine

X with Insane icon
00:12:901 (9) - According to your combo patterns, you should add a New Combo here
00:35:717 (5) - I'm disagree you use this rhythm, you use a 1/2 slider when insane diff use a experimental rhythm and that feels odd
00:50:084 (1,2,1,2) - Maybe do those jumps more bigger so I can get pp

gl!
Janpai
Payback =w=)/

General
  1. Fine =w=)/
Easy
  1. 00:00:225 (1,3) - How about forming them like this? https://puu.sh/qb75P/a9badaee3f.jpg looks more organized and clean to me
  2. 00:13:746 (1) - I think you could raise the second white node to have a little bit symmetry to the first white node
  3. 00:36:563 (4,5,1) - You could expand that zigzag pattern like adjusting 1 and 5 a little bit more so it wouldn't look like compressed to each other
  4. 01:08:675 (2) - A slight curve would fit here I think
  5. 01:09:520 (3,4,1) - Well stacking is not bad but I was still holding 01:09:520 (3) - and 01:10:788 (4,1) - already appeared on this point 01:10:154 , might lead hesitation to players (not confusion because it's not really confusing).
  6. Sorry for pointing out nazi things ;w;
Akitoshi's Normal
  1. 00:41:633 (2) - Split to circle then 1/2 slider? cuz high pitch at 00:41:844
  2. Big fan
Doormat's Hard
  1. 00:27:267 (1) - How about a little jump here? cuz vocals are in a ascending pitch compared to the vocals of 00:20:506 (1) -
  2. 00:41:633 (3,4) - I think stacking 00:41:422 (2,3) - is better than 00:41:633 (3,4) - because pitch of vocals on 00:41:844 (4) - needs to be emphasized i think
  3. 00:55:999 (1) - Split into circles? cuz drums at 00:56:210
Insane
  1. 01:08:886 (4) - Lend more spacing here cuz the high pitch vocal was not emphasized properly or you could stack 01:08:464 (2,3) -
  2. 01:09:520 (1) - Here also vocal thingy ;w; 01:09:520 (1,2) - stacking them would be pretty cool
  3. 01:12:055 (3,4) - Replace with 1/2 reverse and a circle instead? cuz they were supposed to be 1/3 but I know you want to follow drums and the vocals there are connected so that rhythm would make more sense and clicking 01:12:689 is pretty nice atleast for me xD
Sotarks' Melancholy
  1. Wow no customized slider body this time :o xDD
  2. 00:08:675 (1,2,3,4,1,2,3,4) - Seems a bit overdone, the sound maybe rising yet their spacing were increasing as if there are upcoming bang sound but the upcoming one was the opposite which is clam. Reducing their spacing a little bit would be better
  3. 00:12:901 (9,10,11) - Follow the vocals here? cuz you were following vocals on the next objects and this is the only objects that I've seen in 11 combo count xD
  4. 00:32:760 (6,7) - I'm too bad I missed here, mind reducing their spacing?
  5. I said no more turtle diff tnx
AAAAAA SUNO TAME NIIIIIII goodluck meme turtles <3333
Akitoshi

Plaudible wrote:

Akitoshi's Normal
00:52:196 (2,3,4,5,1) - The claps are missing in this area, and without them it feels awkward, I suggest changing the mapping here to make those be able to be heard. followed vocals so maybe its fine imo, but i added some clap anyway
01:30:436 (5) - Why silent hitsound? No reason, bring up the audio so the clap can be heard. Almost can't hear it :(
01:34:027 (1) - ^

MugiwaraSekai wrote:

akitoshi
00:52:196 (2) - circle works too imo 00:52:408 - is not enough important to get noticed triple click here isn't fit imo based on how I mapped the entire prev parts.
01:34:872 (3) - 70% it's too loud decrease a bit

Lapis Aoki wrote:

Akitoshi's Normal[/size][/centre]
  1. First suggestion in easy should also be applied here.
  2. 00:08:675 (4) - It's kinda of hard to notice the red tick of this slider because (3) is blocking it, maybe you should do this with (4) https://osu.ppy.sh/ss/5666532 ?
  3. 00:18:816 (1,4) ^

Underforest wrote:

N
00:18:605 (4) - Delete this to do the flow more empathized
01:22:196 (2,3) - Replace this with a slider its fine imo, since not rly high bpm even I mapped like double-bpm'd
01:34:872 - Addition Normal
01:34:872 (3) - I know is rankable but it will be nice do consistent the ending time between all the mapset

Janpai wrote:

Akitoshi's Normal
  1. 00:41:633 (2) - Split to circle then 1/2 slider? cuz high pitch at 00:41:844 daz why i used reverse, and pitch goes down again on 00:42:055 - so ye
  2. Big fan poi
no comment = fixed, thanks guys o/

osu file format v14

[General]
AudioFilename: ending.mp3
AudioLeadIn: 0
PreviewTime: 50823
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:calling
TitleUnicode:calling
Artist:fhana
ArtistUnicode:fhána
Creator:Kalibe
Version:Akitoshi's Normal
Source:Tales of Zestiria the X
Tags:テイルズ オブ ゼスティリア ザ クロス Cross ufotable ending akitoshi doormat sotarks
BeatmapID:1028434
BeatmapSetID:481927

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Ednalove.jpg",0,0
Video,0,"zestiria+ed.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Garden
[Easy]
  1. 00:09:943 (4) - not stacked on 2?
  2. 01:04:450 (1,2,3) - might do a double blanket thing http://puu.sh/qdoW4/09b9821988.jpg cuz currently 1,3 don't look gud with each other imo
  3. 01:17:971 (1) - maybe feature a slight curve to make the flow smoother

[Akitoshi's Normal]
  1. 01:13:746 (5,1,2,3,4) - too many 1/2 sliders spamming, might consider this rhythm pattern to follow the vocal here 01:16:915 - as well

[Doormat's Hard]
  1. 00:10:154 (4,1) - should feature a larger spacing than 00:09:520 (3,4) - for the finish just like what u did here 00:43:534 (3,4,1) - ?

[Insane]
  1. 00:10:154 (4,1) - 01:01:703 (2,3) - the distance with the centred slider looks unbalanced
  2. 00:23:041 (6,7) - tho u wanna show the lowering pitch here, the distance makes the incoming finish less emphasized, try sth like this? http://puu.sh/qdskh/7954ea3026.jpg
  3. 01:28:957 (3) - curving this way might look better http://puu.sh/qds4j/e42a41a0b6.jpg

[Sotarks' Melancholy]
  1. 00:00:225 (1,2,3,1,2,3) - 00:06:985 (1,2,3,4,5,6) - same rhythm pattern with different nc pattern?
  2. 00:19:239 (5,1,2) - 2 looks even closer with the slider body of 5 than 1, maybe balance the distance like 00:15:858 (7,1,2) - . would look neater imo
  3. 00:32:760 (6,7,8) - the spacing u use is not intuitive enough to read the different gaps on the timeline
  4. 01:27:267 (1) - only place with a different pitch around 01:26:422 (1,2,3,4,1,2,3,4) - , so maybe replace 01:27:267 (1,2) - with a slider to note that, if u deem it kinda hard to rearrange the pattern then wutever
  5. 01:22:196 (3) - similar point mentioned above, this is the highest pitch so maybe replaced with 2 circles to feature a nice jump
Topic Starter
Kalibe
ok i already fix most of things you've mentioned in Easy and Insane diff, thx for mod guys !!!!!

@Garden -> fixed all, thx! :3
@[ C u r i ] -> aaaa <3

Guys, pls re-dl, i changed the background~
-NanoRIPE-
15:03 -NanoRIPE-:  hey kalibe
15:04 Kalibe: o/
15:04 *-NanoRIPE- is editing [http://osu.ppy.sh/b/1028435 fhana - calling [Easy]]
15:04 Kalibe: ?
15:05 -NanoRIPE-: i will mod your map
15:05 -NanoRIPE-: as requested
15:05 -NanoRIPE-: but irc
15:05 Kalibe: hmm ok
15:06 -NanoRIPE-: 00:35:717 (3,4,5) - the pattern looks weird imo (maybe move circle 5 little bit down?)
15:07 Kalibe: (5) on 96/148 is good?
15:08 -NanoRIPE-: 108,148 (it looks close with circle 4 if u use 96)
15:09 Kalibe: ok
15:10 -NanoRIPE-: 00:10:365 (1) - why u use this finish? it looks incosistent with 00:23:886 (1)
15:11 Kalibe: aa right ><
15:11 Kalibe: changed 00:10:365 (1) - to soft
15:12 -NanoRIPE-: 00:47:548 (1,2,3,4) - this pattern looks little bit difficult for a beginner
15:12 Kalibe: not sure imo
15:13 -NanoRIPE-: 00:59:379 (3) - what this clap mean? (it looks incosistent)
15:13 -NanoRIPE-: 01:08:675 (2) - maybe curve slider?
15:14 Kalibe: there's a similar click sound that feels cool
15:14 Kalibe: with that clap
15:14 -NanoRIPE-: ok
15:14 Kalibe: curved
15:14 Kalibe: a bit
15:14 -NanoRIPE-: 01:17:971 - why u add kiai time here? (it looks unnecessary imo)
15:15 Kalibe: hmm
15:15 -NanoRIPE-: 01:34:027 (4,5,1) - maybe delete this cicles into a 1/1 slider? (to make it easier)
15:15 Kalibe: will consider that later
15:15 -NanoRIPE-: ok
15:16 Kalibe: or maybe 1/2 with repeater?
15:16 -NanoRIPE-: up to you (both is fine imo)
15:16 -NanoRIPE-: oh my god,akitoshi take a gd again
15:17 Kalibe: aktioshi best normal gd mapper xd
15:17 -NanoRIPE-: that boy looks never satisfied
15:17 -NanoRIPE-: yeah :3
15:17 -NanoRIPE-: doormat D:
15:17 Kalibe: duurmat
15:18 -NanoRIPE-: and sotarks ~ (it seems your map can be quickly ranked)
15:18 Kalibe: dunno idk how to find bn
15:18 Kalibe: xD
15:18 -NanoRIPE-: xd lol
15:19 Kalibe: my first ranked was qualified by moderator and qat so ye xD
15:19 -NanoRIPE-: 00:01:070 (3,1) - why u make overlap here?
15:19 -NanoRIPE-: D:
15:19 *-NanoRIPE- is editing [http://osu.ppy.sh/b/1028436 fhana - calling [Insane]]
15:19 -NanoRIPE-: :>
15:19 Kalibe: looks cool here
15:19 -NanoRIPE-: it looks incosistent imo
15:19 Kalibe: for me cuz these slider have the same curves
15:20 Kalibe: and plays well
15:20 -NanoRIPE-: hmm okay
15:21 -NanoRIPE-: 00:21:774 (3) - ctrl h and inc curve?
15:21 -NanoRIPE-: 00:26:422 (5,6) - D: why u make pattern like this? (its confusing me)
15:22 Kalibe: did ctrl h
15:22 Kalibe: maybe just stack on (6) head?
15:22 -NanoRIPE-: 00:37:408 (1,2,3) - bad pattern imo?
15:23 Kalibe: i love making patterns like that ><
15:23 Kalibe: intentional like here too 00:44:168 (1,3) -
15:23 -NanoRIPE-: 00:26:422 (5,6) - for this pattern i think stack would be better
15:23 Kalibe: ok
15:24 -NanoRIPE-: 00:51:563 (2,3) - nah (it looks u love make pattern like this on insane)
15:25 Kalibe: this one plays fine
15:25 -NanoRIPE-: 00:56:844 (4,1) - i think stack would be great
15:26 Kalibe: i'll leave that now, maybe stack it when ppl will notice that or smth
15:26 -NanoRIPE-: ok
15:26 -NanoRIPE-: 01:06:774 - why u make blank here? it looks awakward imo
15:27 Kalibe: 01:06:140 (4) - add repeater here?
15:27 Kalibe: then
15:28 -NanoRIPE-: for me is circle for fill blank here 01:06:879
15:28 -NanoRIPE-: thats it from me :3
15:29 Kalibe: :3
15:30 -NanoRIPE-: since u just make easy and insane diff on this map huehue :3
15:31 Kalibe: cuz
15:31 Kalibe: idk how to map normals
15:31 -NanoRIPE-: ?
15:31 -NanoRIPE-: xd
15:31 Kalibe: duurmat really wants to map diff
15:31 Kalibe: since its a fan of zestiria
15:31 Kalibe: and soterks ....
15:31 Kalibe: fhana lover
15:31 Kalibe: so ye
15:31 Kalibe: xd
15:31 -NanoRIPE-: D: (you so luck)
15:32 Kalibe: im not D: cuz i cant even rank any map now xd
15:33 -NanoRIPE-: https://osu.ppy.sh/s/392758
15:33 -NanoRIPE-: ?
15:34 Kalibe: :3
15:34 Kalibe: really dont know how i rank this xd
15:37 Kalibe: post log aa
15:37 Kalibe: and updated
CrystilonZ
M4M from your queue

fhana <3
the music is so beautiful that I'm going to cry

[Doormat's Hard]

So great
00:23:886 (1) - You increased the spacing here right? I think 1.9x or even 2.0x might be better. It's so hard to perceive the emphasis.
00:42:901 (2) - I'm curious. You did put a lot emphasis on the drums previously and after this point. It's just so weird that one of them is on a slider's tail.
00:47:548 (1,2,3,4,5) - I think normal spacing(1.7x) on these might be better. If done so, 00:49:239 (1,2,3,4,5,6) - will stand out because of the acceleration. Right now I think the yellow-ish notes don't recieve as much emphasis as they should get. I know you did this because of the strong vocals, but since you didn't care about the vocals much previously (emphasis only on drums), 1.7x spacing should make more sense.
00:53:041 (2) - blanket? this one is so off
00:54:309 (1) - delete the finish here? if you want to keep this, put one on 01:01:070 (1) - and 01:07:830 (1) -
01:08:886 (4) - out of curiosity, why were these stacked? It flows so smoothly and well before this point. Don't get me wrong, this is just fine, I'm just asking lol.
01:12:901 (1) - 01:14:591 (1) - weird choice. I'd emphasize the latter or none of them.

[Insane]
00:11:422 (2) - can you improve this? like making it symmetrical or something like that
00:15:436 (3) - this jump is a little bit too much considering the intensity. Something like 00:12:055 (3) - is better
00:32:126 (5) - why did you decide to skip 00:32:337 ? You were putting a lot of emphasis on previous similar notes.
00:18:816 (3) - a jump maybe? Put this somewhere around 00:20:295 (7) - or stack them will be nice. It's a great thing to be consistent.
00:59:379 (1,2) - suddenly manual stack lol
00:56:210 (2) - put this around 160/88 to put emphasis on 00:56:422 (3) - maybe? So that 00:55:577 (3,3,4,1) - kinda rhyme XD
Good one! I had a lot of fun playing this.

Since mods above just suck and are nazi :o I'm going to do another one

[Akitoshi's Normal]
00:10:365 (1,2,3,4,5) - this is a little bit too dense for the calm music
00:35:717 (4,5,6) - - nazi but these are kinda too stiff imo, with that angle and stuff. Curve them a little bit perhaps?
00:53:253 (4) - turn the tail a bit downwards and move 00:53:886 (5) - with it should improve the flow between 00:53:886 (5,1) -
01:12:055 (2,3) - merge them into a 1/1 slider should go well with the vocal

good song
awesome map XD

Looking forward to this getting nominated ;)
good luck! ~
Topic Starter
Kalibe

CrystilonZ wrote:

M4M from your queue

fhana <3 <3
the music is so beautiful that I'm going to cry ;w;/

[Insane]
00:11:422 (2) - can you improve this? like making it symmetrical or something like that adjusted a bit
00:15:436 (3) - this jump is a little bit too much considering the intensity. Something like 00:12:055 (3) - is better changed
00:32:126 (5) - why did you decide to skip 00:32:337 ? You were putting a lot of emphasis on previous similar notes. ^
00:18:816 (3) - a jump maybe? Put this somewhere around 00:20:295 (7) - or stack them will be nice. It's a great thing to be consistent. sure
00:59:379 (1,2) - suddenly manual stack lol rip xd
00:56:210 (2) - put this around 160/88 to put emphasis on 00:56:422 (3) - maybe? So that 00:55:577 (3,3,4,1) - kinda rhyme XD ok
Good one! I had a lot of fun playing this. good to hear :3

good song i agree, fhana is love!
awesome map XD

Looking forward to this getting nominated ;)
good luck! ~
really thx for your mod!! really appreciated, will get your back soon :3 // Also thx for star! <3

For someone interested in metadata~

Sotarks
did some adjustment + fixed some stuff in mods!
thanks guys ♥

osu file format v14

[General]
AudioFilename: ending.mp3
AudioLeadIn: 0
PreviewTime: 50823
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:calling
TitleUnicode:calling
Artist:fhana
ArtistUnicode:fhána
Creator:Kalibe
Version:Sotarks' Melancholy
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross ufotable ending akitoshi doormat sotarks TV size
BeatmapID:1033739
BeatmapSetID:481927

[Difficulty]
HPDrainRate:6.2
CircleSize:4
OverallDifficulty:7.8
ApproachRate:8.5
SliderMultiplier:3.02
SliderTickRate:2

[Events]
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Video,0,"zestiria+ed.avi"
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Gear
background image looks squished? (idk what other word to describe)

compare to this


recommend changing to this one?
Akitoshi

Garden wrote:

[Akitoshi's Normal]
  1. 01:13:746 (5,1,2,3,4) - too many 1/2 sliders spamming, might consider this rhythm pattern to follow the vocal here 01:16:915 - as well added note on 01:16:070 - instead.

CrystilonZ wrote:

[Akitoshi's Normal]
00:10:365 (1,2,3,4,5) - this is a little bit too dense for the calm music remove note on 00:11:844 - then
00:35:717 (4,5,6) - - nazi but these are kinda too stiff imo, with that angle and stuff. Curve them a little bit perhaps? its fine imo, I used sth equal 45degree when we hold ctrl thingy with ds lo
00:53:253 (4) - turn the tail a bit downwards and move 00:53:886 (5) - with it should improve the flow between 00:53:886 (5,1) -
01:12:055 (2,3) - merge them into a 1/1 slider should go well with the vocal added note on 01:12:689 - instead
no comment / blue fixed
thank you!

osu file format v14

[General]
AudioFilename: ending.mp3
AudioLeadIn: 0
PreviewTime: 50823
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:calling
TitleUnicode:calling
Artist:fhana
ArtistUnicode:fhána
Creator:Kalibe
Version:Akitoshi's Normal
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross ufotable ending akitoshi doormat sotarks TV size
BeatmapID:1028434
BeatmapSetID:481927

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:2.1
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Zero__wind
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
I don't really get the meaning of your normal-hitclap.wav, if it's just the same as normal-hitnormal, why not simply use normal sample instead and remove this custom hitsound? and the soft-hitfinish.wav seems totally the same as default soft finish, I think you can simply remove the hitsound file from your folder
consider adding a muted drum-sliderslide as well, since there're some sliders in drum sample section and the sliderslide sound doesn't seem so satisfying

Easy
00:34:027 (1,3) - the hitsounds are different from the former stanzas, is it intentional? I think it'd be better to keep it consistent since there doesn't seem to be much difference in the music
00:47:548 (1,4) - this kind of stacking is really not recommended to be used in Easy diff, new players can get confused by the stacking circles easily. plz try rearranging the pattern maybe like this
00:59:379 (3) - the clap on head sounds really out of place, it sems to be the only soft clap in the whole kiai which makes it really feels weird, probably replace it with a whistle instead?
01:12:901 (3,4,1) - I'm worried about this patter too, they really overlap with each other which can be confusing to beginners. recommended to rework this pattern as well
01:34:027 (4) - maybe remove the reversing and use a circle at end? it feels good to be able to click on the strong beat imo

Akitoshi's Normal
00:50:084 (6,7) - try drum finish on 6's end and 7? I think it will fit the music well!
00:53:886 (5) - this clap sounds kinda out of place, replace it with a whistle?
01:31:070 (6) - I don't think you need to turn down the volume here, it feels really strange
generally pretty good, got not much to say. just maybe, you could try using some drum samples in the kiai part just like the verse part? I kinda liked your drum sample usage in the verse, and the current hitsounding for kiai feels a bit empty tbh

Doormat's Hard
00:08:675 (1) - intended to use drum whistle at end? feels kinda odd
00:17:126 (1) - whistle at end for consistency?
00:23:041 (2,3,1) - if you wanted a jump at 1, you could use a larger spacing like 2.0x or so, the current 1.7x is too close to the general 1.5x and feels rather like messy spacing inconsistency instead of a jump
00:36:351 (2,3,4,5,6,1) - I'm not sure but this pattern seems too hard for this diff, I mean, it's much harder than all the other parts of the map, which is not a good thing. consider use smaller spacing for this jump
00:40:365 (4) - the drum clap sounds really abrupt and noisy imo...maybe use other hitsounds here or turn the volume like other diffs. same for the following similar ones
00:57:689 (1,2,3) - doesn't look so good since the visual distance between the sliders are so different, try to adjust them like this

Insane
00:50:929 (1) - CTRL+G flows better here imo
00:53:675 (5,1) - may look better like this?
01:27:901 (7) - you should try adding a circle here, there's a map-worthy drumbeat in the music and it can also give a jump to 01:28:112 (1) -
generally plays fine, not a fan of so many overlaps though

Sotarks' Melancholy
00:13:746 (1,3) - you can make a better blanket here
00:18:605 (3,5) - ^
00:15:858 (7) - I don't really like the extended sliders, there doesn't seem to be any music features which make them valid, same for the similar ones in later parts
00:22:196 (5) - probably need a NC for consistency with 00:16:281 (1) - ? or NC on 00:23:253 (6) -
00:33:182 (7,8) - better blanket? also, try CTRL+G for 8? I think it makes the flow interesting
00:50:929 (1,2,3,4,5) - sorry I don't get your flow here, it seems pretty unnatural and uncomfortable. well, in fact I didn't really get your flow in most parts though…

that's all for me
good luck
Topic Starter
Kalibe

Zero__wind wrote:

M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
I don't really get the meaning of your normal-hitclap.wav, if it's just the same as normal-hitnormal, why not simply use normal sample instead and remove this custom hitsound? and the soft-hitfinish.wav seems totally the same as default soft finish, I think you can simply remove the hitsound file from your folder
consider adding a muted drum-sliderslide as well, since there're some sliders in drum sample section and the sliderslide sound doesn't seem so satisfying i dont like using samplesets in editor, i just prefer to add it as a hitsound imo. added drum sliderslide

Easy
00:34:027 (1,3) - the hitsounds are different from the former stanzas, is it intentional? I think it'd be better to keep it consistent since there doesn't seem to be much difference in the music fixed
00:47:548 (1,4) - this kind of stacking is really not recommended to be used in Easy diff, new players can get confused by the stacking circles easily. plz try rearranging the pattern maybe like this ye was thinking to change
00:59:379 (3) - the clap on head sounds really out of place, it sems to be the only soft clap in the whole kiai which makes it really feels weird, probably replace it with a whistle instead? will try
01:12:901 (3,4,1) - I'm worried about this patter too, they really overlap with each other which can be confusing to beginners. recommended to rework this pattern as well also rearranged
01:34:027 (4) - maybe remove the reversing and use a circle at end? it feels good to be able to click on the strong beat imo cool

Insane
00:50:929 (1) - CTRL+G flows better here imo not really sure imo, without it plays coller : x
00:53:675 (5,1) - may look better like this? yes
01:27:901 (7) - you should try adding a circle here, there's a map-worthy drumbeat in the music and it can also give a jump to 01:28:112 (1) - ok
generally plays fine, not a fan of so many overlaps though

that's all for me
good luck
thx for mod!

also resized the background, thx gear! :3
Akitoshi

Zero__wind wrote:

Akitoshi's Normal
00:50:084 (6,7) - try drum finish on 6's end and 7? I think it will fit the music well!
00:53:886 (5) - this clap sounds kinda out of place, replace it with a whistle?
01:31:070 (6) - I don't think you need to turn down the volume here, it feels really strange
generally pretty good, got not much to say. just maybe, you could try using some drum samples in the kiai part just like the verse part? I kinda liked your drum sample usage in the verse, and the current hitsounding for kiai feels a bit empty tbh hitsound copy aylmao
applied all, thank you! :)

osu file format v14

[General]
AudioFilename: ending.mp3
AudioLeadIn: 0
PreviewTime: 50823
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:calling
TitleUnicode:calling
Artist:fhana
ArtistUnicode:fhána
Creator:Kalibe
Version:Akitoshi's Normal
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross ufotable ending akitoshi doormat sotarks TV size
BeatmapID:1028434
BeatmapSetID:481927

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"zestiria+ed.avi"
0,0,"AAAAAAAAA.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
225,845.070422535211,4,2,1,45,1,0
6985,-100,4,2,1,60,0,0
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ErunamoJAZZ
Hi

[Easy]
  1. My general impression was: you dont love mapping easy diffs xD, I said that, due many sliders does not feel polished, Rhythm feels fine, but you will improve shapes and flow!, imo.
  2. 00:00:225 (1) - doing some like this, will improve a lot the slider shape and blanket with 00:02:760 (3) -
  3. 00:06:985 (1) - This way will works too, but polish where do you place nodes: Notice symmetry and how looks blanket ->
  4. 00:13:746 (1) - xDD, looks ugly, you will try this (notice how nodes around red node, are straight):
  5. 00:20:506 (1) - You will improve this too!!:
  6. 00:34:027 (1) - Same before.
  7. 00:35:717 (3,4,5,1) - Pls, notice 00:36:563 (4,5,1) - . distance between (4) and (1) is really good for a easy.
    Now, notice distance between 00:35:717 (3,5) - , try to move 00:36:563 (4,5,1) - abit to buttom:
    Goal with that is to keep a clear way for noobs.
  8. 00:40:788 (1) - not bad, but try it:
  9. 00:54:309 (1) - Same before.
  10. 00:57:689 (1) - Same before.
  11. 01:01:915 (3) - blanket is not puuurrrfeeectt!!!11oneone xD
  12. 01:04:450 (1) - hey, good! :D
  13. 01:06:140 (3) - Improve blanket with 01:05:295 -
  14. 01:07:830 (1,2) - blanket? or not blanket?
  15. 01:12:478 (2) - this look a bit out of place. You made a blanket 01:12:901 (3) - but 01:11:210 (1) - is out of party >_>. I think is better if dont blaneket, some like this:
    Notice how (1) and (3), looks circular.
  16. 01:14:591 (1,3) - :!: This feels really inadequate here. Pls, dont stack!. I know should change all pattern, but its better for this diff. :oops:
  17. 01:21:351 (1) - Same before (notice blanket with 01:20:506 (5) - 01:26:844 (2) - are not veeery nice xD)


[Normal]
  • 00:52:196 (2,3) - pls, consider move a bit (for a better blanket):
  1. 00:53:253 - 01:08:464 - I think a whistle here will be cool.
  2. 01:04:450 (1) - good try, but, that slider feels out of place... any thing in 01:04:872 - is suggesting that slider shape... pls, consider make just a circular slider.
  3. My general impression was: why that felt repetitive D:


[Hard]
  1. 00:29:591 - consider add a note here.
  2. 00:35:717 (1) - This slider feels strange in this diff, imo. pls, consider some like this:

    Even if in 00:35:823 - exist a sound, this is really low.
  3. drum-hitclap.wav is really a ugly sample man -.-
  4. My general impression was: too long spacing for a hard? :/


[Insane]
  1. Replay: http://puu.sh/qjQ30/8a4cafa37c.osr
  2. Even if this is not dificult to play, I felt too many notes was placed randomly, by example 00:29:802 (6) - , why did you used different spacing? or in 00:56:210 (2,3) - ?? stuff like that are in all map, looks like you just disabled DS and placed notes around u.u
  3. 00:53:253 (3,4) - is not jump adequate in (4,5)???
  4. 01:09:520 (1,2) - that was difficult to read (in fact, I failed two times before play it fine.)
  5. 01:25:894 (4) - 01:32:654 (4) - bad manual stack xDD, manual stack looks good with 0.2x in DS (not with 0,4x =.= )
  6. Impression: Not bad with DT, but feels unclean yet IMHO.


[Another]
  1. Replay: http://puu.sh/qjQEt/2f6505b151.osr
  2. 00:06:140 (1) - a bit ugly ^^U
  3. feels fine, although i am not fan of slow maps with many jumps :roll:


Good luck!
Doormat
@Lapis what do you mean by same as in Easy/Normal, the hitsounding stuff? i'll probably end up doing my own hitsounds for the diff to fix any hitsounding issues

Janpai wrote:

Doormat's Hard
  1. 00:27:267 (1) - How about a little jump here? cuz vocals are in a ascending pitch compared to the vocals of 00:20:506 (1) - sure
  2. 00:41:633 (3,4) - I think stacking 00:41:422 (2,3) - is better than 00:41:633 (3,4) - because pitch of vocals on 00:41:844 (4) - needs to be emphasized i think i disagree; the clap is pretty emphasized so that's why there's a jump from (2,3). the (3,4) stack highlights the vocals nicely imo
  3. 00:55:999 (1) - Split into circles? cuz drums at 00:56:210 i think vocals take more precedent here, but i see your point. i'll probably do hitsounds for my own diff to fix this
AAAAAA SUNO TAME NIIIIIII goodluck meme turtles <3333

@Garden made the distance between (4,1) bigger

CrystilonZ wrote:

M4M from your queue

fhana <3
the music is so beautiful that I'm going to cry

[Doormat's Hard]

So great
00:23:886 (1) - You increased the spacing here right? I think 1.9x or even 2.0x might be better. It's so hard to perceive the emphasis. made it 2.1x
00:42:901 (2) - I'm curious. You did put a lot emphasis on the drums previously and after this point. It's just so weird that one of them is on a slider's tail. i see no problem with this since it's following the vocals like at 00:39:520 (2) -
00:47:548 (1,2,3,4,5) - I think normal spacing(1.7x) on these might be better. If done so, 00:49:239 (1,2,3,4,5,6) - will stand out because of the acceleration. Right now I think the yellow-ish notes don't recieve as much emphasis as they should get. I know you did this because of the strong vocals, but since you didn't care about the vocals much previously (emphasis only on drums), 1.7x spacing should make more sense. but they are 1.7x spacing????
00:53:041 (2) - blanket? this one is so off ok i think i got it now
00:54:309 (1) - delete the finish here? if you want to keep this, put one on 01:01:070 (1) - and 01:07:830 (1) - i'll probably redo hitsounds since all i did was use hitsound copier and personally don't really think the current hitsounds fit the song, but there's a cymbal here so the finish makes sense
01:08:886 (4) - out of curiosity, why were these stacked? It flows so smoothly and well before this point. Don't get me wrong, this is just fine, I'm just asking lol. i think the stack here helps to emphasize the vocals
01:12:901 (1) - 01:14:591 (1) - weird choice. I'd emphasize the latter or none of them. yeahh, hitsounds could be better imo.. will be fixing shortly

good song
awesome map XD

Looking forward to this getting nominated ;)
good luck! ~

Zero__wind wrote:

M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

Doormat's Hard
00:08:675 (1) - intended to use drum whistle at end? feels kinda odd will be fixing hitsounds for my diff in the future
00:17:126 (1) - whistle at end for consistency?
00:23:041 (2,3,1) - if you wanted a jump at 1, you could use a larger spacing like 2.0x or so, the current 1.7x is too close to the general 1.5x and feels rather like messy spacing inconsistency instead of a jump yeah, applied from previous mod
00:36:351 (2,3,4,5,6,1) - I'm not sure but this pattern seems too hard for this diff, I mean, it's much harder than all the other parts of the map, which is not a good thing. consider use smaller spacing for this jump made it a bit easier
00:40:365 (4) - the drum clap sounds really abrupt and noisy imo...maybe use other hitsounds here or turn the volume like other diffs. same for the following similar ones
00:57:689 (1,2,3) - doesn't look so good since the visual distance between the sliders are so different, try to adjust them like this yeah, i agree. hopefully fixed it?

that's all for me
good luck

ErunamoJAZZ wrote:

Hi
[Hard]
  1. 00:29:591 - consider add a note here. oh i like that; added
  2. 00:35:717 (1) - This slider feels strange in this diff, imo. pls, consider some like this:

    Even if in 00:35:823 - exist a sound, this is really low. mm i think i'm gonna have to give it some more thought; the extended repeat slider here fits that synth sound pretty nicely
  3. drum-hitclap.wav is really a ugly sample man -.- i just copied hitsounds xP but yeah i'm probably going to be applying my own hitsounds
  4. My general impression was: too long spacing for a hard? :/

Good luck!

thanks for the mods everyone http://puu.sh/qkcxL/e342c8a0a3.zip
no hitsound fixes yet, that'l probably come later tonight or tomorrow
CrystilonZ
here to clarify something I messed up lol

In Doormat's Diff
00:47:548 (1,2,3,4,5) - I didn't notice the SV change earlier lol. I just assumed that you increased the spacing on these.
Anyways, what I meant is SV increase on these notes is kinda out of place. Well, imo SV should correspond to the pace of the music - the instrumental stuff - not the vocal. So, it should be better to increase the SV to 1.1x here 00:49:239 and space these 00:47:548 (1,2,3,4,5) - 1.7x apart (1.0x SV). If you feel the vocal should be emphasized more, increase the jump on 00:47:548 (1) - to 2.0x or somewhere around that.
01:12:901 (1,1) - I meant the spacing lol. 01:14:591 (1) - should be spaced further.

NO KDS
Akitoshi

ErunamoJAZZ wrote:

[Normal]
  • 00:52:196 (2,3) - pls, consider move a bit (for a better blanket):
  1. 00:53:253 - 01:08:464 - I think a whistle here will be cool.
  2. 01:04:450 (1) - good try, but, that slider feels out of place... any thing in 01:04:872 - is suggesting that slider shape... pls, consider make just a circular slider.
  3. My general impression was: why that felt repetitive D: maybe it's because low bpm? Idk, That was the output and I'm very random person so ye xd
fixed all, thank you! :)

osu file format v14

[General]
AudioFilename: ending.mp3
AudioLeadIn: 0
PreviewTime: 50823
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:calling
TitleUnicode:calling
Artist:fhana
ArtistUnicode:fhána
Creator:Kalibe
Version:Akitoshi's Normal
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross ufotable ending akitoshi doormat sotarks TV size
BeatmapID:1028434
BeatmapSetID:481927

[Difficulty]
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CircleSize:3
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ApproachRate:4.5
SliderMultiplier:2.1
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198,106,94872,5,4,0:1:0:0:
Electoz
I don't know why the hitsound is inconsistent at 00:49:239 but whatever, note that all hitsound suggestions I referenced them from the other diffs zzz you don't have to apply my hitsound suggestions if they were intentional, since kaleeb said it's intentional for having inconsistent hitsounds across all diffs.
[Easy]

  1. Actually there's a bit more but I cut down to only stuff I found inconsistent with Insane.
  2. 00:48:816 (2,3,4) - If these circles are here to emphasize vocal, they're very misleading imo, even a 1/2 repeat slider works better cuz slider is a lot easier to play when vocal is on those blue ticks.
  3. 00:49:661 - Add clap dude
  4. 01:13:323 - 01:16:703 - Add whistle.
  5. 01:09:520 - 01:12:901 - 01:16:281 - Supposed to be a drum sampleset not that whistle zzz
  6. 01:21:351 (1,2) - The rhythm is consistently building up here, so the same rhythm in this part would fit better, how about 2 1/1 sliders instead? Also to make it different from 01:24:732 (1) which has a different rhythm.


[You will see more of my Normals, or that's what he said]

  1. Hi Aki all hitsound suggestions were wrote before I know from Kaleeb that the inconsistent hitsounds are intentional so yeah, mostly I referenced these suggestions from Doormat's and Sotarks' diffs.
  2. 00:35:506 - 00:48:182 - Okay I don't see any other diffs has a whistle on these places.
  3. 00:36:351 - Auto addition here and Normal addition on 00:36:563 I guess, according to other diffs.
  4. 00:49:661 - Clap instead of whistle?
  5. 00:50:506 - Auto-clap.
  6. 00:52:196 - 00:54:732 - 00:55:577 - 00:57:267 - 01:01:492 - 01:02:337 - 01:13:323 - 01:14:168 - 01:15:858 - 01:16:703 - 01:20:717 - Add whistle.
  7. 00:53:886 (5) - 01:09:098 (3) - 01:09:943 - 01:17:760 - zzzz other diffs didn't have any hitsounds here though.
  8. 01:09:520 - Drum sampleset.
  9. 01:12:901 - 01:16:281 - Same as Easy.
  10. 01:17:548 - No need for that drum sampleset just whistle is enough.
  11. 01:24:098 (7) - Was expecting this to be the right side of 01:23:886 (6) cuz it will be more comfortable that way considering the flow from 01:22:196 (2,3,4,5,6) .
  12. 01:34:027 (1) - Kinda curious why you NC'd here.


[Doormat's Hard]

  1. 00:35:717 (1) - Really hard to read the kicks imo, can it be like triplet+a 1/2 repeat or sth? Also can be confused with 00:48:605 (4) .
  2. 00:50:506 (5) - The placement of this thing can be improved I think, like, it's neither cleanly placed next to 00:49:239 (1) nor blanketed with 00:49:661 (2) .


[Insane]

  1. 00:14:802 (2) - This is so weak compared to 00:14:591 . If anything 00:14:591 should be clickable instead.
  2. 00:50:506 (2) - I don't think an extended slider works here, there's a drum 00:50:717 which you could have used a 2 circles instead for a build up, this slider killed the build up and made the spacing on 00:50:506 (2,1) very small which is like aaa
  3. 01:07:196 (5,6) - The stack don't really play well cuz there is no strong drum or whatever sound to emphasize on 01:07:408 (6) unlike 01:08:464 (2,3) - 01:09:520 (1,2) .
  4. 01:14:591 (1,2) - Ctrl+G rhythm? Since most of the time you started a downbeat with a slider.
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