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posted
mod from the que


good salad, just some suggestions to match slider consistancy

00:14:488 (2) - maybe make this slider more like the one before it so it can match the pattern better. i think the pattern would look good if it was like this ( https://osu.ppy.sh/ss/5913170 )

00:23:488 (3) - i think this slider would look better like this ( https://osu.ppy.sh/ss/5913198 ) to match the slider before it.

00:28:203 (2) - ^ ( https://osu.ppy.sh/ss/5913206 )

00:54:131 (2) - ^ ( https://osu.ppy.sh/ss/5913212 )
00:01:846 (1,2,1,2,3,4) - ok tbh, coming right after the salad, i feel like you can hit sounds these since i feel like they are a bit too quiet where its noticible.

00:09:774 (3) - maybe make this guy a 1/2 slider, i think that it would capture the beat better for me.

00:13:203 (3) - make it a 1/2 slider, same reasoning from above.

00:34:417 (1) - i feel like it would capture the beat better if this was a 1/2 slider and there was a note where the slider originally ended.

00:38:274 - add a note here?

01:23:917 - add a note here?
00:16:417 (2) - its kinda annoying how this is close to the border for me. maybe move further away?

00:20:060 (3) - move this guy to x= 316 so that its closer to the middle between the sliders?

01:14:060 (2) - x = 380 ^ same reason as above
posted
From my lazy modding queue.

General

If Platter is AR 7.7 and Rain is AR 8.7, why not make Nely's Salad AR 6.6?
Turn off Widescreen Support on Nely's Salad and Ascendance's Platter.
Hitsounds seem fine.

Nely's Salad

Seems fine, good job.

Ascendance's Platter

00:14:274 (2,3) – Normally 1.60x distance snap would be an easy to read dash, as I'm assuming was the intention here, but for some reason it reads as a plate walk when it shouldn't compared to other places in the diff that are also 1.60x dashes. Perhaps increase spacing to 1.80x here so the dash is clear.

Decoded Message

Looks mostly fine, there could be some border things I could comment on but it seems to play fine.

Nice map. Good luck.
posted

Paranoid Grapes wrote:

mod from the que

00:16:417 (2) - its kinda annoying how this is close to the border for me. maybe move further away? - Moved slightly.

00:20:060 (3) - move this guy to x= 316 so that its closer to the middle between the sliders? - No, I intended to make it like that, so players will walk at 00:19:631 (2,3) - and dash at 00:20:060 (3,4) - precisely.

01:14:060 (2) - x = 380 ^ same reason as above - Same reason as above, and this will be much worse if you put like that. You may try it by yourself, it will look really odd in gameplay.
Thanks for mod!

RoseusJaeger wrote:

From my lazy modding queue.

General

If Platter is AR 7.7 and Rain is AR 8.7, why not make Nely's Salad AR 6.6?
Turn off Widescreen Support on Nely's Salad and Ascendance's Platter. - Removed them.
Hitsounds seem fine.

Nice map. Good luck.
Thanks for mod!
posted
grapes :
first fixed
second is fine. also consistent with next one
thrid and fourth is same reason with above

thanks :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45988
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8703,42988
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Passcode 4854 -TV edit-
TitleUnicode:パスコード4854 -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:alienflybot
Version:Nely's Salad
Source:金田一少年の事件簿R
Tags:Yuta Yoneyama 玉井健二 矢田亨 釣 俊輔 Rachel Rhodes The Kindaichi Case Files of Young Shounen no Jikenbo Returns Ending ED Will Xinely Ascendance
BeatmapID:1035320
BeatmapSetID:481845

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"girl.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 44,181,255
Combo3 : 211,107,141

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posted
We're back!
posted
m4m
Decoded Message

  1. 00:14:060 (2,3) - This jump have 2.90x spacing but 00:14:917 (4,5) - only have 2.80x. I advise you to keep similar spacing, or at least (4)-(5) should have more than (2)-(3) because the beat is stronger.
  2. 00:42:131 (1) - Maybe you can move it to the left, something like x:148 to emphasize the voice.
  3. 01:25:631 (5,1) - This jump doesn't really deserve to be a HDash because we can't hear any strong beat.
Platter

  1. 00:15:560 (1,2) - Here you're using 0.95x to link them, but I advise you to increase the spacing to 1.30x for the consistency with 00:12:131 (1,2) -
  2. 00:26:917 (3,1,2) - This jump is pretty tricky for platter players because of the huge spacing, I advise you to reduce it to 3.0x
  3. 00:42:560 (3,1) - It's only my opinion, but I feel like you're overemphasize it. The beat is indeed very strong but still, 5.0x is really huge, you're even using less spacing for the kiai. I advise you to reduce it by bending 00:42:988 (1) -
  4. 00:47:703 (4,1) - Same thing as 00:26:917 (3,1,2) -, but since the beat is pretty strong you can create a HDash to help the player
  5. 00:50:703 (3,1,2) - I would use 1.50x to emphasize the voice here, I advise you to move 00:51:346 (1) - to x:368.
  6. 00:57:988 (4,1) - It's inconsistent because you're using a HDash while you're not using one at 01:11:274 (3,1) - . I advise you to remove it because the beat isn't that strong.
Salad

  1. AR6.6 for the meme please (it's actually for the spread)
  2. 00:13:631 (1,2,1) - I advise you to keep equal spacing here for the structure.
  3. 00:27:345 (1,2,1) - Pretty inconsistent because you're using 0.90x while you were using 1.0x for other 1/1
  4. 00:29:060 (1,2,3) - Antiflow like this are not recommended in this difficulty, I advise you to keep a normal flow.
    Here is an example:
  5. 00:36:560 (2,3) - I would add more spacing to emphasize the voice, but it's only up to you.
  6. 01:05:274 (1,2) - Here you're using 1.25x but you just used 1.56x for 01:01:845 (1,2) - . Since the melody is pretty similar, I advise you to keep the same spacing, and 1.56x fit better imo.
  7. 01:27:131 (5,1) - You can add a dash to emphasize the strong final beat.
Cup

  1. 00:59:703 (3,1) - I don't think that this antiflow is a good idea for cup players because It's pretty unexpected, I would just follow the flow normally.

Good luck :)
posted

Kyuare wrote:

m4m
Decoded Message

  1. 00:14:060 (2,3) - This jump have 2.90x spacing but 00:14:917 (4,5) - only have 2.80x. I advise you to keep similar spacing, or at least (4)-(5) should have more than (2)-(3) because the beat is stronger. - Moved 00:15:560 (5) - slightly to the right.
  2. 00:42:131 (1) - Maybe you can move it to the left, something like x:148 to emphasize the voice. - Good idea, added a dash between the sliders.
  3. 01:25:631 (5,1) - This jump doesn't really deserve to be a HDash because we can't hear any strong beat. - It is a dash for a rhythm actually, so no changes. Yet I will add one more at 01:26:489 (4,1) - because (1) is in another stanza, which is up for emphasis.
Cup

  1. 00:59:703 (3,1) - I don't think that this antiflow is a good idea for cup players because It's pretty unexpected, I would just follow the flow normally. - I think it is still easy, also changing to tick rate 1 should be easier for players to read, as the notes now are not as dense as before.

Good luck :)
Thanks for mod! Waiting for Xinely and Ascendance to respond.
posted
Fixed mostly everything, also did a lot of personal changes since the diff is kinda old. Retained the older style a bit though since it's nice to look at how I used to map (yay grid snap)

Thank you!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45988
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 42988
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Passcode 4854 -TV edit-
TitleUnicode:パスコード4854 -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:alienflybot
Version:Ascendance's Platter
Source:金田一少年の事件簿R
Tags:Yuta Yoneyama 玉井健二 矢田亨 釣 俊輔 Rachel Rhodes The Kindaichi Case Files of Young Shounen no Jikenbo Returns Ending ED Will Xinely Ascendance AFB
BeatmapID:1055759
BeatmapSetID:481845

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:7.7
ApproachRate:7.7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"girl.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 44,181,255
Combo3 : 211,107,141

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336,88,40846,1,8,0:0:0:0:
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464,272,51988,1,8,0:0:0:0:
352,336,52203,2,0,L|168:336,1,176.000005371094
48,336,52846,1,8,0:0:0:0:
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232,136,54131,1,2,0:0:0:0:
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112,192,56488,6,0,P|80:160|128:56,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
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328,240,57988,1,8,0:0:0:0:
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376,160,60988,2,0,L|392:256,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
240,248,61417,1,8,0:0:0:0:
400,160,61631,6,0,P|328:128|232:160,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
128,240,62274,1,8,0:0:0:0:
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posted
Xinely gave me permission to fix her difficulty


Kyuare wrote:

m4m
Salad

  1. AR6.6 for the meme please (it's actually for the spread) - Sure why not
  2. 00:13:631 (1,2,1) - I advise you to keep equal spacing here for the structure. - I think it is intended because 00:14:488 (2,1) - is supposed to be a dash.
  3. 00:27:345 (1,2,1) - Pretty inconsistent because you're using 0.90x while you were using 1.0x for other 1/1 - Moved 00:29:060 (1) - slightly.
  4. 00:29:060 (1,2,3) - Antiflow like this are not recommended in this difficulty, I advise you to keep a normal flow. - Changed 00:29:703 (2) - in another way so the dash at 00:30:346 (3,1) - can be preserved.
    Here is an example:
  5. 00:36:560 (2,3) - I would add more spacing to emphasize the voice, but it's only up to you. - I think it is fine with the current pattern, the sounds are equally strong in the song.
  6. 01:05:274 (1,2) - Here you're using 1.25x but you just used 1.56x for 01:01:845 (1,2) - . Since the melody is pretty similar, I advise you to keep the same spacing, and 1.56x fit better imo. - Fixed.
  7. 01:27:131 (5,1) - You can add a dash to emphasize the strong final beat. - Sure

Good luck :)
Thanks for mod.
posted
hey there

(week late but better late than never :>)

[General]
  1. Cup's second kiai finishes half a beat later compared to all the other diffs' kiais (not to mention all other diffs finish half a beat later than the downbeat in which they should probably finish, a.k.a. 01:17:274 - here instead of 01:17:488 - here since you're using fountains to emphasize cymbal sounds). Not serious issues by any means, but they're kinda odd to me.
  2. A modding assistant detected that the soft-slidertick15 hitsound is not being used. Please review all diffs to ensure this isn't the case, and if it is, remove the hitsound to save filesize.
  3. The hitsound soft-hitfinish has a bit of delay. Try using this version of it instead, cropped it a bit so that the delay is gone: soft-hitfinish
[Cup]
  1. 00:52:203 (4) - Having this slider as a vertical (stack) slider produces a strange halt on the player's movement. Perhaps you could rotate the slider 90 degrees and place it at x:438? Like this: pattern
  2. 00:53:060 (1) - Make it two objects so that the second one has the NC instead? Not needed but you decide.
[Nely's Salad]
nelynely~
  1. 00:25:202 (2,1) - The distance between these two is perfectly catchable without even pressing the dash button. Place (1) a bit more to the left so that it's an actual dash?
  2. 00:27:345 (1) - Move it to x:365 or so to emphasize Rei's voice better with a stronger dash.
  3. 00:29:703 (2) - Perhaps you could make this slider a bit more curved so that it looks nicer? Like this: curved slider
  4. 00:49:631 (1,2) - Move to x:247, the kiai should have stronger dashes IMO.
  5. 00:56:703 (1) - Move to x:70, ^
  6. 00:59:274 (3,4) - The shape the slider has makes the movement flow weird since the slider looks more stacked than it should due to it's diagonal shape (should be completely horizontal instead) and produces a halt in the players movement. Not to mention that the distancing between 00:59:488 (4,1) - should be stronger since (1) is placed in a major downbeat with a strong cymbal sound. Should be fixed by making (4) completely horizontal and moving 00:59:274 (3,4) - whole to x:44.
  7. 01:03:345 (1,2) - Move these to x:275? Same reasoning as before, stronger dashes on kiais are better :>
  8. 01:06:988 (1) - x:285, ^
  9. 01:27:346 (1) - x:197? 3x distancing emphasizes the ending better.
[Ascendance's Platter]
  1. Nothing found here!
[Decoded Message]
  1. 00:02:275 (3) - Move to x:20 so that the curve isn't so sharp and looks more smoothly crafted~ (also it was under x:16 so yeah, move it more to the right anyway if you can)
  2. 00:02:703 (5,1) - I think it would be nice to leave the beginning without any HDashes whatsoever until the drums kick in to better emphasize that. a.k.a.
    move it to x:320?
  3. 00:36:131 (1,2) - These could be just a 1/1 slider and a note (like this) or 2 1/2 sliders as well (like this, which I also think works better than how it is rn since it emphasizes 00:36:988 (3) - with an hyperdash), can't see why they're made like they are rn, 00:36:453 - doesn't have any sounds at all.
  4. 00:38:060 (3) - Move to x:111 for the same reason as the first point? If you do this, you could also move all 00:37:846 (2,3,4) - these to x:130 to give it more shape so that it isn't a complete halt of movement.
  5. 00:54:131 (3,4,5,6) - These don't really play that well, since the movement you have to do to catch them is really underemphasizing the strong vocal lines in the background. You could use patterns similar to those you used 01:06:988 (1,2,3,4,5) - here, for example, they work a lot better than just using curves here. Same with 00:55:845 (3,4,5,6) - .
  6. 00:59:381 (6,7,8) - You could move these to x:265 to make the curve even more curved outwards, it also looks better this way.
  7. 01:21:131 (2) - ctrl+g and move it to x:294? rn it's pretty easy to shitmiss the droplet of this slider.
  8. 01:26:917 (2,3) - There are no sounds that suggest the use of 1/4 sliders here. Maybe make them 1/2 sliders with hyperdashes in between? Doing so emphasizes the ending in the exact same way.

There it is! Nice song, beautiful mapset. Good luck!
posted

Hareimu wrote:

hey there

(week late but better late than never :>)

[General]
  1. Cup's second kiai finishes half a beat later compared to all the other diffs' kiais (not to mention all other diffs finish half a beat later than the downbeat in which they should probably finish, a.k.a. 01:17:274 - here instead of 01:17:488 - here since you're using fountains to emphasize cymbal sounds). Not serious issues by any means, but they're kinda odd to me. - Changed slightly.
  2. A modding assistant detected that the soft-slidertick15 hitsound is not being used. Please review all diffs to ensure this isn't the case, and if it is, remove the hitsound to save filesize. - Removed. It was used when Cup has tick rate 1.
  3. The hitsound soft-hitfinish has a bit of delay. Try using this version of it instead, cropped it a bit so that the delay is gone: soft-hitfinish - Updated.
[Cup]
  1. 00:52:203 (4) - Having this slider as a vertical (stack) slider produces a strange halt on the player's movement. Perhaps you could rotate the slider 90 degrees and place it at x:438? Like this: [urlhttps://puu.sh/xvINg/9d06c1d795.png]pattern[/url] - Sure.
  2. 00:53:060 (1) - Make it two objects so that the second one has the NC instead? Not needed but you decide. - Not going to change. I think it can be confusing to read for beginners if the fruit splash happened there.
[Nely's Salad]
nelynely~ - Comeback when :d
  1. 00:25:202 (2,1) - The distance between these two is perfectly catchable without even pressing the dash button. Place (1) a bit more to the left so that it's an actual dash? - Increased distance slightly.
  2. 00:27:345 (1) - Move it to x:365 or so to emphasize Rei's voice better with a stronger dash. - Only increased for a bit,
    otherwise it will be too hard to reach.
  3. 00:29:703 (2) - Perhaps you could make this slider a bit more curved so that it looks nicer? Like this: curved slider - Changed, but it is only bent slightly.
  4. 00:49:631 (1,2) - Move to x:247, the kiai should have stronger dashes IMO. - Not changing, it is already a large distance in my opinion. Considering this is pretty much a lower-ended Salad, as long as the distances are enough to trigger dashes, it should suffice.
  5. 00:56:703 (1) - Move to x:70, ^ - ^
  6. 00:59:274 (3,4) - The shape the slider has makes the movement flow weird since the slider looks more stacked than it should due to it's diagonal shape (should be completely horizontal instead) and produces a halt in the players movement. Not to mention that the distancing between 00:59:488 (4,1) - should be stronger since (1) is placed in a major downbeat with a strong cymbal sound. Should be fixed by making (4) completely horizontal and moving 00:59:274 (3,4) - whole to x:44. - Fixed in own way to make it better in flow.
  7. 01:03:345 (1,2) - Move these to x:275? Same reasoning as before, stronger dashes on kiais are better :> - :d
  8. 01:06:988 (1) - x:285, ^ - ^
  9. 01:27:346 (1) - x:197? 3x distancing emphasizes the ending better. - The ending is changed slightly, but the concerned distance remains the same, because it is an anti-flow jump and I think the current distance is already enough for such jump.
[Decoded Message]
  1. 00:02:275 (3) - Move to x:20 so that the curve isn't so sharp and looks more smoothly crafted~ (also it was under x:16 so yeah, move it more to the right anyway if you can) - Moved to x:16.
  2. 00:02:703 (5,1) - I think it would be nice to leave the beginning without any HDashes whatsoever until the drums kick in to better emphasize that. a.k.a.
    move it to x:320? - Not going to change, want to keep the curved trajectory pattern.
  3. 00:36:131 (1,2) - These could be just a 1/1 slider and a note (like this) or 2 1/2 sliders as well (like this, which I also think works better than how it is rn since it emphasizes 00:36:988 (3) - with an hyperdash), can't see why they're made like they are rn, 00:36:453 - doesn't have any sounds at all. - 3/4 pattern usage here can follow the rhythm pretty well in my opinion.
  4. 00:38:060 (3) - Move to x:111 for the same reason as the first point? If you do this, you could also move all 00:37:846 (2,3,4) - these to x:130 to give it more shape so that it isn't a complete halt of movement. - Sure.
  5. 00:54:131 (3,4,5,6) - These don't really play that well, since the movement you have to do to catch them is really underemphasizing the strong vocal lines in the background. You could use patterns similar to those you used 01:06:988 (1,2,3,4,5) - here, for example, they work a lot better than just using curves here. Same with 00:55:845 (3,4,5,6) - . - Changed a little bit.
  6. 00:59:381 (6,7,8) - You could move these to x:265 to make the curve even more curved outwards, it also looks better this way. - Not intended to, I think it can be kept soft like this, so there will be a stark contrast with the second part of the chorus.
  7. 01:21:131 (2) - ctrl+g and move it to x:294? rn it's pretty easy to shitmiss the droplet of this slider. - Not changing,
    honestly this is not so difficult and it has better flow.
  8. 01:26:917 (2,3) - There are no sounds that suggest the use of 1/4 sliders here. Maybe make them 1/2 sliders with hyperdashes in between? Doing so emphasizes the ending in the exact same way. - I think it is still reasonable to make good use of 1/4 pattern here. In fact I changed the ending part slightly so it is better in flow.

There it is! Nice song, beautiful mapset. Good luck!
Thanks for mod!
posted

Hareimu wrote:

hey there

(week late but better late than never :>)

[Ascendance's Platter]
  1. Nothing found here!

There it is! Nice song, beautiful mapset. Good luck!
All fixed, thanks for modding
posted


srry I'm a day late
[
Cup
]

  1. 00:03:346 (1,2) - Would be of these were more vertical so that the intro has little movement
  2. 00:07:846 (2) - Since sound here is similar to 00:06:988 (1) - could also have it as reverse 1/2
  3. 01:23:274 (2) - Could have as a reversed slider, weird to have 01:22:417 (1) - alone
  4. 01:27:131 (4) - No sound on 01:27:560 - have rhythm like below since there's a very strong sound on 01:26:917 - I'd prioritize that over a barely audible fade out of a previous sound
  5. nice cup
[
Nely's Salad
]

  1. Having no dashes in the first quarter of the song feels weird. If the platter did the same I'd understand, but right now this seems like a weird decision. No need for a lot, just a couple to set up to the kiai
  2. 00:04:631 (3,1) - dash here since it's the first strong sound of the map
  3. 00:08:703 (1,2) - dash here sicne it's the start of the vocals and a strong beat, although this could still stay as a walk if you want to avoid p high dash density right from the start (I'd still move 00:09:131 (2) - to around x:350 for a stronger walk)
  4. Other possibles dashes 00:16:417 (2,1) - 00:32:488 (3,1) -
  5. 00:47:274 (3,4,1) - rhythm here could be improved like this below so it does a better job at following both vocals and the background track
  6. 01:20:488 - Kiai flash on the end of a spinner is pretty unfitting
  7. 01:27:346 (1) - Like on cup, that last sound could easily be ignored, and this could just be a circle, but that's just a preference, feel free to keep it
[
Ascendance's Platter
]

  1. 00:04:846 (4,1) - Could easily have hdash here due to strong sound that really starts off the song
  2. 00:06:988 (1,2,3) - Having rhythm like below would be better
  3. 00:26:274 (2,3) - Reduce distance because walk here is larger than others (there are a few others 2.00x walks most of them require so very minute dashing to adjust so I'd just reduce them to 1.80x instead)
  4. 00:42:560 (3,1) - Current HDash is unrankable due to being over 1.50x the trigger distance (Yes it's a dumb rule, but it's an unrakable issue nonetheless) Adjust it to around 4.5x DS for it to be okay
  5. 00:55:846 (3,1) - increase hdash to around 3.50x DS since the current hdash feels incredibly weak
  6. Actually a lot of the hypers in the kiai in general have very little impact to them. I'd consider buffing them up to around 3.7-3.8x DS (Where is the real ascendance and what did you do to him usually I think you hypers are way too big)
  7. 01:27:346 (4) - I'm repeating myself so much but I really don't like this overmapping at the end. If you keep it at least have the slider be vertical so there's no movement k thx
[
Decoded Message
]

  1. 00:09:131 (1) - Oh boy get ready to hear a lot about 3/4 in this mod. While no new syllable is in the vocals, there's still an accentuation of the current vocals on 00:09:346 - Having the slider end there is already better than having it end on pretty much nothing
  2. 00:22:846 (1) - And here it's even more obvious than the last time. The vocals change on 00:23:060 - , so a 3/4 slider is not the best option here
  3. 01:13:631 (1,2,3,4) - The 3/4 + circle here is not really useful in any way. If you had a dash in the 1/4 gap it would make the use of 3/4 actually useful and would fit better with the song.
  4. 01:18:560 (2,1) - Since the song gets much calmer a dash would be more appropriate. HDash is a bit overkill
  5. 01:27:346 (4) - I don't think I need to say anything at this point
  6. Simple but clean rain, I like it

Hopefully this was of some help
Nice hitsounding, really good set. Good luck with ranking this! (ready imo)
posted

celerih wrote:



srry I'm a day late
- grill

[
Cup
]

  1. 00:03:346 (1,2) - Would be of these were more vertical so that the intro has little movement - I think the current one is fine, also some movements would be nicer here.
  2. 00:07:846 (2) - Since sound here is similar to 00:06:988 (1) - could also have it as reverse 1/2 - Not so similar in my opinion, though both of them have sounds at the red ticks, this one doesn't have the same rhythm as (1). Also it will be better to keep the rhythm easy as a Cup.
  3. 01:23:274 (2) - Could have as a reversed slider, weird to have 01:22:417 (1) - alone - ^, also not really weird if you take account of the whole rhythm.
  4. 01:27:131 (4) - No sound on 01:27:560 - have rhythm like below since there's a very strong sound on 01:26:917 - I'd prioritize that over a barely audible fade out of a previous sound
    - Let's say 01:27:560 - is the sound fading out. Also I added hitsound at this point with the recurring bell sounds.
  5. nice cup
[
Nely's Salad
]

  1. Having no dashes in the first quarter of the song feels weird. If the platter did the same I'd understand, but right now this seems like a weird decision. No need for a lot, just a couple to set up to the kiai - Not fixing by my own, I will try to keep her style and make minor changes. Will do if I find some of them.
  2. 00:04:631 (3,1) - dash here since it's the first strong sound of the map - Added.
  3. 00:08:703 (1,2) - dash here sicne it's the start of the vocals and a strong beat, although this could still stay as a walk if you want to avoid p high dash density right from the start (I'd still move 00:09:131 (2) - to around x:350 for a stronger walk) - Added.
  4. Other possibles dashes 00:16:417 (2,1) - 00:32:488 (3,1) - Not adding for first one, or this part will be consisting of too many dashes simply at one point. Added the second one.
  5. 00:47:274 (3,4,1) - rhythm here could be improved like this below so it does a better job at following both vocals and the background track - I think that's fine, she is basically following the white ticks as the rhythm in the whole Kiai Time section. It is consistent and reasonable to follow such rhythm.
  6. 01:20:488 - Kiai flash on the end of a spinner is pretty unfitting - Removed Kiai flashes in Cup and Nely's Salad, but not for Ascendance's Platter and Decoded Message, due to the difficulty.
  7. 01:27:346 (1) - Like on cup, that last sound could easily be ignored, and this could just be a circle, but that's just a preference, feel free to keep it - The same thing applies here.
[
Decoded Message
]

  1. 00:09:131 (1) - Oh boy get ready to hear a lot about 3/4 in this mod. While no new syllable is in the vocals, there's still an accentuation of the current vocals on 00:09:346 - Having the slider end there is already better than having it end on pretty much nothing - Honestly I don't understand how the 3/4 sliders break the whole gameplay or the rhythm here. Basically this 3/4 slider is used to prolong the starting sound of the vocal, and the next beat is right at the white tick, since 00:09:560 - and 00:09:774 - are the other vocal beats, the current form definitely fit the rhythm here.
  2. 00:22:846 (1) - And here it's even more obvious than the last time. The vocals change on 00:23:060 - , so a 3/4 slider is not the best option here - ^
  3. 01:13:631 (1,2,3,4) - The 3/4 + circle here is not really useful in any way. If you had a dash in the 1/4 gap it would make the use of 3/4 actually useful and would fit better with the song. - The reason why I use a circle 01:14:060 (2) - is because 01:14:274 -
    here is the main drum beat. It will be quite awkward to have the circle and 01:14:274 - combined into a 1/2 slider. Since it is one of the main beats, I added a dash in between them 01:14:060 (2,3) - so to emphasize the strong drum sound. Now the 3/4 sliders, serve the purpose as above, basically extending the vocal sound and serve as the start of the rhythm.
  4. 01:18:560 (2,1) - Since the song gets much calmer a dash would be more appropriate. HDash is a bit overkill - Reduced to a dash.
  5. 01:27:346 (4) - I don't think I need to say anything at this point - Same.
  6. Simple but clean rain, I like it

Hopefully this was of some help
Nice hitsounding, really good set. Good luck with ranking this! (ready imo)
Thanks for mod!
posted
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb replying tonight
posted

celerih wrote:



srry I'm a day late

[
Ascendance's Platter
]

  1. 00:04:846 (4,1) - Could easily have hdash here due to strong sound that really starts off the song Don't wanna introduce hdashes too early especially in a calmer part, so I think it's okay as a strong dash.
  2. 00:06:988 (1,2,3) - Having rhythm like below would be better Following drums!
  3. 00:26:274 (2,3) - Reduce distance because walk here is larger than others (there are a few others 2.00x walks most of them require so very minute dashing to adjust so I'd just reduce them to 1.80x instead) fixed
  4. 00:42:560 (3,1) - Current HDash is unrankable due to being over 1.50x the trigger distance (Yes it's a dumb rule, but it's an unrakable issue nonetheless) Adjust it to around 4.5x DS for it to be okay cancer rule
  5. 00:55:846 (3,1) - increase hdash to around 3.50x DS since the current hdash feels incredibly weak okaay
  6. Actually a lot of the hypers in the kiai in general have very little impact to them. I'd consider buffing them up to around 3.7-3.8x DS (Where is the real ascendance and what did you do to him usually I think you hypers are way too big) old map xd I did what I could without ruining how my old self wanted it to be
  7. 01:27:346 (4) - I'm repeating myself so much but I really don't like this overmapping at the end. If you keep it at least have the slider be vertical so there's no movement k thx since afb didn't change it I won't either for consistency

Hopefully this was of some help
Nice hitsounding, really good set. Good luck with ranking this! (ready imo)
Thanks!

osu file format v14

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[Metadata]
Title:Passcode 4854 -TV edit-
TitleUnicode:パスコード4854 -TV edit-
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:alienflybot
Version:Ascendance's Platter
Source:金田一少年の事件簿R
Tags:Yuta Yoneyama 玉井健二 矢田亨 釣 俊輔 Rachel Rhodes The Kindaichi Case Files of Young Shounen no Jikenbo Returns Ending ED Will Xinely Ascendance AFB
BeatmapID:1055759
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304,136,7417,2,0,L|208:136,1,80,10|0,0:0|0:0,0:0:0:0:
400,248,8060,2,0,L|488:248,1,80,2|8,0:0|0:0,0:0:0:0:
144,288,8703,6,0,L|56:288,1,80,4|0,0:0|0:0,0:0:0:0:
200,224,9131,2,0,L|368:224,1,160,8|2,0:0|0:0,0:0:0:0:
254,224,9774,1,0,0:0:0:0:
472,144,10203,6,0,L|304:144,1,160
192,144,10846,1,8,0:0:0:0:
376,344,11060,2,0,P|416:280|360:224,1,160
248,224,11703,2,0,L|152:224,1,80,8|0,0:0|0:0,0:0:0:0:
360,56,12131,5,2,0:0:0:0:
192,168,12560,2,0,L|352:168,1,160,8|2,0:0|0:0,0:0:0:0:
248,168,13203,1,0,0:0:0:0:
480,264,13631,6,0,L|304:264,1,160
416,192,14274,1,8,0:0:0:0:
280,192,14488,2,0,L|112:192,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,192,15560,5,2,0:0:0:0:
176,104,15988,2,0,L|72:104,1,80,8|0,0:0|0:0,0:0:0:0:
256,40,16417,2,0,L|360:40,1,80,2|0,0:0|0:0,0:0:0:0:
136,144,17060,6,0,L|312:144,1,160,0|0,0:0|0:0,0:0:0:0:
384,144,17703,1,8,0:0:0:0:
224,288,17917,2,0,P|184:256|240:168,1,160,0|0,0:0|0:0,0:0:0:0:
336,160,18560,2,0,L|432:160,1,80,8|0,0:0|0:0,0:0:0:0:
72,104,18988,6,0,P|32:160|88:232,1,160,2|8,0:0|0:0,0:0:0:0:
192,256,19631,2,0,L|352:256,1,160
200,256,20274,1,8,0:0:0:0:
440,184,20703,6,0,L|272:184,1,160,2|8,0:0|0:0,0:0:0:0:
168,184,21346,1,0,0:0:0:0:
328,112,21560,2,0,L|160:112,1,160,2|8,0:0|0:0,0:0:0:0:
344,24,22417,6,0,P|392:88|328:144,1,160,4|8,0:0|0:0,0:0:0:0:
208,256,23274,2,0,L|288:256,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
320,184,23917,6,0,L|488:184,1,160,0|0,0:0|0:0,0:0:0:0:
256,136,24774,2,0,L|64:136,1,160,0|0,0:0|0:0,0:0:0:0:
192,136,25417,2,0,L|280:136,1,80,8|8,0:0|0:0,0:0:0:0:
400,136,25846,5,2,0:0:0:0:
224,232,26274,2,0,L|392:232,1,160,8|2,0:0|0:0,0:0:0:0:
267,148,26917,2,0,L|171:148,1,80,0|8,0:0|0:0,0:0:0:0:
400,56,27346,6,0,P|448:120|384:176,1,160
288,176,27988,1,8,0:0:0:0:
144,288,28203,2,0,L|312:288,2,160
24,288,29274,5,2,0:0:0:0:
224,248,29703,2,0,L|392:248,1,160,8|2,0:0|0:0,0:0:0:0:
496,248,30346,1,0,0:0:0:0:
232,168,30774,6,0,L|392:168,1,160
160,120,31631,2,0,L|184:296,1,160,0|0,0:0|0:0,0:0:0:0:
344,104,32274,2,0,L|448:104,1,80,8|0,0:0|0:0,0:0:0:0:
128,320,32703,6,0,P|80:264|144:208,1,160,2|8,0:0|0:0,0:0:0:0:
248,208,33346,2,0,L|496:208,1,240,0|8,0:0|0:0,0:0:0:0:
288,120,34417,6,0,L|464:120,1,160,2|8,0:0|0:0,0:0:0:0:
256,224,35274,2,0,L|160:224,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
424,224,36131,5,4,0:0:0:0:
224,152,36560,1,8,0:0:0:0:
376,152,36988,2,0,L|456:152,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
216,152,37631,6,0,L|400:152,1,160,0|0,0:0|0:0,0:0:0:0:
120,144,38488,2,0,L|296:144,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
416,280,39560,6,0,P|456:232|416:144,1,160,2|8,0:0|0:0,0:0:0:0:
280,88,40203,2,0,L|464:88,1,160,0|0,0:0|0:0,0:0:0:0:
336,88,40846,1,8,0:0:0:0:
88,216,41274,6,0,L|248:216,1,160,2|8,0:0|0:0,0:0:0:0:
384,152,42131,2,0,L|296:152,1,80,2|0,0:0|0:0,0:0:0:0:
392,72,42560,2,0,L|488:72,1,80,8|0,0:0|0:0,0:0:0:0:
107,330,42988,6,0,P|71:254|128:192,1,160,4|0,0:0|0:0,0:0:0:0:
221,197,43631,2,0,L|389:197,1,160,0|0,0:0|0:0,0:0:0:0:
200,152,44274,2,0,L|104:152,1,80,0|0,0:0|0:0,0:0:0:0:
408,80,44703,6,0,L|496:80,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,160,45346,2,0,L|136:160,2,80
360,160,45988,1,2,0:0:0:0:
80,72,46203,6,0,P|24:136|88:200,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
192,224,46846,2,0,L|296:224,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
440,224,47274,1,2,0:0:0:0:
168,136,47703,1,8,0:0:0:0:
408,64,47917,6,0,P|448:120|392:208,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
280,240,48560,1,8,0:0:0:0:
400,304,48774,2,0,L|224:304,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
112,304,49417,1,8,0:0:0:0:
424,248,49631,6,0,P|472:208|392:128,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
264,120,50274,2,0,L|168:120,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
288,40,50703,2,0,L|472:40,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
284,123,51346,6,0,P|236:171|300:259,1,176.000005371094
442,267,51988,1,8,0:0:0:0:
330,336,52203,2,0,L|146:336,1,176.000005371094
48,336,52846,1,8,0:0:0:0:
352,280,53060,6,0,P|392:200|320:136,1,176.000005371094
192,136,53703,2,0,L|96:136,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
268,135,54131,1,2,0:0:0:0:
304,136,54560,1,8,0:0:0:0:
96,176,54774,6,0,L|296:176,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
352,256,55417,2,0,L|256:256,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
400,184,55846,2,0,L|488:184,2,88.000002685547,2|0|8,0:0|0:0|0:0,0:0:0:0:
94,190,56488,6,0,P|62:158|110:54,1,176.000005371094
256,48,57131,2,0,L|360:48,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
200,144,57560,2,0,L|176:240,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
328,240,57988,1,8,0:0:0:0:
48,192,58203,6,0,P|16:160|80:64,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
208,80,58846,2,0,L|312:80,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
168,160,59274,1,0,0:0:0:0:
264,256,59488,2,0,L|144:256,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
464,200,59917,6,0,P|496:160|440:56,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
288,64,60560,2,0,L|176:64,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
376,160,60988,2,0,L|392:256,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
240,248,61417,1,8,0:0:0:0:
400,160,61631,6,0,P|328:128|232:160,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
128,240,62274,1,8,0:0:0:0:
296,296,62488,2,0,P|328:248|280:144,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
136,120,63131,1,8,0:0:0:0:
424,56,63346,6,0,P|472:112|416:192,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
288,240,63988,2,0,L|192:240,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
376,168,64417,2,0,L|192:168,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
48,168,65060,6,0,L|232:168,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
352,168,65703,1,8,0:0:0:0:
224,80,65917,1,0,0:0:0:0:
352,72,66131,2,0,L|448:72,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
248,72,66560,2,0,L|136:72,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
464,304,66988,6,0,P|504:256|432:160,1,176.000005371094,4|8,0:0|0:0,0:0:0:0:
304,136,67631,1,0,0:0:0:0:
416,56,67846,2,0,L|320:56,2,88.000002685547,2|0|8,0:0|0:0|0:0,0:0:0:0:
184,296,68488,6,0,P|144:240|216:160,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
304,152,69131,1,8,0:0:0:0:
192,64,69346,2,0,L|96:64,2,88.000002685547,0|2|0,0:0|0:0|0:0,0:0:0:0:
312,64,69988,1,8,0:0:0:0:
152,64,70203,1,0,0:0:0:0:
456,352,70417,6,0,L|488:176,1,176.000005371094,4|8,0:0|0:0,0:0:0:0:
336,200,71060,1,0,0:0:0:0:
456,80,71274,2,0,L|352:80,2,88.000002685547,2|0|8,0:0|0:0|0:0,0:0:0:0:
232,304,71917,6,0,L|216:216,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
376,200,72346,2,0,L|472:176,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
296,120,72774,1,0,0:0:0:0:
456,64,72988,2,0,L|352:48,2,88.000002685547,2|2|10,0:0|0:0|0:0,0:0:0:0:
160,296,73631,6,0,P|96:248|152:168,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
240,160,74274,2,0,L|328:160,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
144,56,74703,2,0,L|56:56,2,88.000002685547,2|2|10,0:0|0:0|0:0,0:0:0:0:
432,48,75346,6,0,P|472:112|400:176,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
288,192,75988,2,0,L|192:192,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
376,112,76417,2,0,L|424:32,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
272,32,76846,1,8,0:0:0:0:
432,128,77060,1,0,0:0:0:0:
152,280,77274,6,0,P|96:232|176:192,1,160,4|0,0:0|0:0,0:0:0:0:
320,184,78131,1,0,0:0:0:0:
184,128,78560,1,0,0:0:0:0:
352,64,78774,6,0,L|160:64,1,160,0|0,0:0|0:0,0:0:0:0:
80,64,79417,1,8,0:0:0:0:
224,144,79631,2,0,L|400:144,1,160,0|0,0:0|0:0,0:0:0:0:
480,144,80274,1,0,0:0:0:0:
168,288,80488,6,0,P|128:224|192:168,1,160,4|0,0:0|0:0,0:0:0:0:
288,144,81131,2,0,L|376:144,1,80,8|0,0:0|0:0,0:0:0:0:
216,64,81560,2,0,L|128:64,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
360,64,82203,6,0,P|400:104|352:192,1,160,0|0,0:0|0:0,0:0:0:0:
248,216,82846,2,0,L|152:216,1,80,8|0,0:0|0:0,0:0:0:0:
360,104,83274,2,0,L|456:104,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,72,84131,6,0,L|368:72,1,160,0|8,0:0|0:0,0:0:0:0:
168,128,84988,2,0,L|88:128,1,80,0|0,0:0|0:0,0:0:0:0:
192,216,85417,2,0,L|288:216,1,80,8|0,0:0|0:0,0:0:0:0:
88,336,85846,6,0,L|64:248,1,80,0|0,0:0|0:0,0:0:0:0:
264,224,86274,2,0,L|296:136,1,80,8|0,0:0|0:0,0:0:0:0:
104,112,86703,2,0,L|192:112,2,88.000002685547,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,88,87346,2,0,L|472:88,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
posted
All updated!
posted
wew

[General]

  1. Sliderslide hitsounds aren't necessary?


[Cup]

  1. 00:09:988 (2) - If you're completely following vocals then shouldn't this be moved to 00:09:774 ?
  2. 00:32:703 (1,2) - You can still follow vocal on this measure tho, you can use the rhythm from 00:18:988 (1,2,3) I guess.
  3. 00:34:417 (1,2,3) - Could add more 1/2 rhythm on places like 00:34:631 or 00:35:488 too if you apply the suggestion above.
  4. 00:36:131 (1,2,1,2) - I assume the rhythm is a variation from the same stuff like 00:39:560 (1,2,1,2) ? But rhythm on these measures is so sparse that I can't figure out on what they're following so would be nice if you can explain me a bit


[Nely's Salad]

  1. 00:13:631 (1,2,1) - Is a lot harder (spacings) to play than 00:27:345 (1,2,1) zzz
  2. 01:08:702 (1) - 1/1 slider would reflect the repeating vocals better, just like 00:54:988 (1) .
  3. 00:53:060 - 01:06:774 - Can be mapped in the same way for consistency sake.
  4. 01:06:560 (3,1) - Current spacing is still somewhat walkable would be nice to increase a bit more


[Ascendance's Platter]

  1. 00:10:846 (2,3) - 00:26:917 (3,1) - mm the spacings are kinda ambiguous atm whether they need a dash or are walkable, a slight increase/decrease according to your intention in those spacings would be nice
  2. 00:54:131 (3,4) - A 1/1 rhythm gap + your placements don't involve much movement at all so the thing kinda unnecessarily stands out than everything else in kiai.
  3. 01:06:131 (4,5,1) - Like most of the time your rhythms are based on vocals while these ones suddenly changed to instruments for some reason.
  4. 00:56:488 (1) - First one ignores that cymbal and then you mapped it at 01:10:417 (1) ? Consistency pls
  5. 01:11:274 (3,1) - Could add a hyperdash like 00:57:988 (4,1) ?


[Decoded Message]

  1. 00:06:560 (4,1) - Add a hyperdash? Since you did once/measure since the beginning.
  2. 00:24:774 (3,4) - Is the rhythm supposed to be Ctr+G'd? Even if it's intentional it doesn't look like a good variation compared to other stuff (which you did all in the same way) like 00:11:060 (3) - 00:17:917 (3) - 00:28:203 (3) - etc since this is the only instance where the rhythms are mapped differently.
  3. 00:46:846 (2) - mm was expecting a 3/4 slider here just like 01:00:560 (2) tho considering you consistently did that kind of stuff previously


bubble
posted

Electoz wrote:

wew

[General]

  1. Sliderslide hitsounds aren't necessary? - Reserving this for now, I think it does contribute something so I am not going to change. It is still rankable with the sliderslide hitsound modifiers.


[Cup]

  1. 00:09:988 (2) - If you're completely following vocals then shouldn't this be moved to 00:09:774 ? - Sure.
  2. 00:32:703 (1,2) - You can still follow vocal on this measure tho, you can use the rhythm from 00:18:988 (1,2,3) I guess. - Leaving it as the current one, I think the rhythm can be slightly different and denser to develop a better build-up.
  3. 00:34:417 (1,2,3) - Could add more 1/2 rhythm on places like 00:34:631 or 00:35:488 too if you apply the suggestion above. - Included simple 1/2 patterns here.
  4. 00:36:131 (1,2,1,2) - I assume the rhythm is a variation from the same stuff like 00:39:560 (1,2,1,2) ? But rhythm on these measures is so sparse that I can't figure out on what they're following so would be nice if you can explain me a bit - 00:36:131 - 00:42:560 - the whole part here is in calm section so I used these long sliders to fit such atmosphere. Yet the patterns of 00:39:560 (1,2,1,2) - is slightly denser than before, in order to indicate a gradual build-up while not making the Cup too difficult for beginners.


[Nely's Salad]

  1. 00:13:631 (1,2,1) - Is a lot harder (spacings) to play than 00:27:345 (1,2,1) zzz - Changed this pattern to make it a lot easier and less strange.
  2. 01:08:702 (1) - 1/1 slider would reflect the repeating vocals better, just like 00:54:988 (1) . - That would be alright to keep in my opinion, also it is in the second part of the chorus, which can be a bit different from the first part.
  3. 00:53:060 - 01:06:774 - Can be mapped in the same way for consistency sake. - ^ (also too many for me to change)
  4. 01:06:560 (3,1) - Current spacing is still somewhat walkable would be nice to increase a bit more - Increased. Now players will get the sense to dash at this part.


[Decoded Message]

  1. 00:06:560 (4,1) - Add a hyperdash? Since you did once/measure since the beginning. - Added.
  2. 00:24:774 (3,4) - Is the rhythm supposed to be Ctr+G'd? Even if it's intentional it doesn't look like a good variation compared to other stuff (which you did all in the same way) like 00:11:060 (3) - 00:17:917 (3) - 00:28:203 (3) - etc since this is the only instance where the rhythms are mapped differently. - In parts like 00:11:060 (3) -, 00:17:917 (3) and so on, they have vocal lines starting at the red ticks, which are mapped by the sliders. For this time at 00:24:774 (3) - , the vocal is a bit different, where they are at 00:24:774 - and 00:25:631 - . Not going to put only 1 circle at the latter one so I joined with the white tick before it to emphasize the loud clapping sounds.
  3. 00:46:846 (2) - mm was expecting a 3/4 slider here just like 01:00:560 (2) tho considering you consistently did that kind of stuff previously - Sure, added.


bubble
Thanks for mod!
posted


Electoz wrote:


[Ascendance's Platter]

  1. 00:10:846 (2,3) - 00:26:917 (3,1) - mm the spacings are kinda ambiguous atm whether they need a dash or are walkable, a slight increase/decrease according to your intention in those spacings would be nice - Increased both slightly.
  2. 00:54:131 (3,4) - A 1/1 rhythm gap + your placements don't involve much movement at all so the thing kinda unnecessarily stands out than everything else in kiai. - Changed.
  3. 01:06:131 (4,5,1) - Like most of the time your rhythms are based on vocals while these ones suddenly changed to instruments for some reason. - Changed.
  4. 00:56:488 (1) - First one ignores that cymbal and then you mapped it at 01:10:417 (1) ? Consistency pls - Fixed.
  5. 01:11:274 (3,1) - Could add a hyperdash like 00:57:988 (4,1) ? - This part is to emphasize the strong vocal and cymbal sounds, in this case it is not calling for an emphasis, I think it is fine to keep it as the current state.


bubble
Thanks for mod! It is ready now!
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