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Camellia - Fastest Crash [OsuMania]

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Rivals_7
Hi Evan
Sry for late I got cold ;w;

anyways i'll looking for MX as u want

[MX]

disable widescreen and countdown

01:23:929 - add note? sounds that the bg noise still exist

01:28:644 (88644|1,88679|2,88715|3) - ehhh why is this different with - 01:28:858 (88858|2,88929|1,89001|0) -? they seem to cover same kind of burst synth(?) noise

01:30:858 (90858|0) - ghost i guess

01:38:287 (98287|3,98287|0,98429|0,98429|3,98572|0,98572|3,98715|0,98715|3) - this goes on 4 sequence, but therefore you use 3 sequence - 01:38:858 (98858|2,98858|1,99001|1,99001|2,99144|2,99144|1) - . if u want to map it in aesthetical way, i suggest you do the 4 sequence for this entire section (they sounds go more well tho)

01:41:358 (101358|2,101358|3,101644|2,101644|3) - not enough impact for a double. so remove one note

01:43:001 (103001|1) - no wub sounds here soo..... delete

01:55:429 (115429|0) - double? kick

01:46:572 (106572|2,106644|1,106715|2) - doubling this. you do this for the same thing like at - 02:14:001 (134001|1,134001|0,134072|3,134072|2,134144|0,134144|1) -

02:16:572 - I feel there's should be an LN(s) here. intended?

02:19:215 (139215|0) - if u focusing on the foreground noise, this shouldnt exist OR if u were following BG noise, add note at - 02:19:358 -

02:34:429 (154429|1,154572|1,154715|1,154858|1,155001|1,155144|1) - this.... is quite complicated? dunno, if u can play this fine then i have no objection lel

03:14:572 (194572|0,194858|3) - etc. pretty sure this should be double

good luck :)
Wonki
hello
mod req
  1. Tag ur GDs
  2. http://puu.sh/rd8Sf/07a30b043f.jpg 320kbps is Unrank. change ur mp3 to 192
  3. Uncheck enable counting
  4. Hitsound is too loud
NM
00:10:287 - I think this part change LN to 00:10:429 - rather than 2note. It's more looks clean.

00:10:715 - ,00:11:287 - same

00:19:429 - add note 00:19:429 (19429|0) - diffrent sound of 00:18:287 (18287|0,18715|2) -

00:27:144 - delete 2note and add LN . I think express 00:27:144 - ~00:27:429 - is good

00:52:001 - miss note? add drum sound

00:52:572 (52572|0,52572|2,52858|0,52858|2) - http://puu.sh/rd9rB/034bd89e9e.jpg

01:01:715 (61715|3,62144|2) - express main sound to LN likehttp://puu.sh/rd9wS/110e913e59.jpg

01:01:858 - where is drum sound

01:02:858 - ,01:03:287 - where is main sound

01:04:001 - ,01:04:429 - ,01:05:144 - ,01:05:572 - same

01:05:715 (65715|0,65858|1) - express these note to LN this is looks good

01:06:001 (66001|3) - change LN to 01:06:287 -

01:06:715 (66715|0) - what is this LN expressing? If it express main sound reduce to 01:06:858 -

01:07:858 - ,01:09:001 - ,01:10:144 - ,01:11:287 - ,01:12:429 - same i dont mention it anymore after u noted

01:11:287 - add drum sound

01:12:358 (72358|1) - delete consider consistency

01:13:501 (73501|2) - ,01:14:644 (74644|1) - same

01:25:715 (85715|3,85715|2) - why u note this part 2note it's same sound01:26:144 (86144|1) -

01:26:858 (86858|1,86858|2) - ,01:28:001 (88001|2,88001|0) - ,01:29:144 (89144|0,89144|2) -,01:30:287 (90287|1,90287|0) - ,01:31:429 (91429|3,91429|0) - ,01:32:572 (92572|2,92572|3) - same

01:40:572 (100572|0) - It's 01:40:715 - here

01:40:858 (100858|1) - 01:41:001 -

01:41:144 (101144|3) - 01:41:287 -

01:41:429 (101429|0) - 01:41:572 -

01:42:858 (102858|0,103001|1,103144|2) - LN is more looks good like http://puu.sh/rd9ZM/cd9f7a7501.jpg

01:43:144 - ~01:44:001 - How about change pattern to jack like http://puu.sh/rda3L/be6c2aa405.jpg

01:44:501 - delete very low sound

01:45:429 (105429|0) - delete and add note 01:45:358 - this is more natural

01:45:715 (105715|0,105715|2,106001|1,106144|3,106287|0) - recommend change to jack pattern likehttp://puu.sh/rdafZ/d12af57080.jpg

01:47:429 - add LN to01:48:001 - same sound 01:46:858 (106858|3,107144|0,108001|3) -

01:49:072 (109072|1) - delete very low sound

01:48:715 (108715|2) - change LN to01:49:001 - same sound 01:48:001 (108001|3,109144|3) - and 01:48:858 (108858|0) - delete

01:51:715 (111715|1) - change LN to 01:52:001 - same reason above

01:52:001 (112001|0) - same

01:56:572 - same

02:02:858 - same

02:03:787 (123787|3) - I think Normal note is right and LN 02:04:001 -

02:05:144 (125144|0,125429|2) - http://puu.sh/rdav5/3871423895.jpg like 01:46:858 (106858|3,107144|0) -

02:07:215 (127215|3) - this LN is 02:07:429 - here

02:17:501 (137501|3) - this LN start02:17:429 -

02:31:120 (151120|0) - woo 02:31:144 - up

03:18:572 (198572|1,198572|0,198858|2,198858|3) - change 1note same sound 03:17:429 (197429|3,197715|1,198144|2) -

03:23:287 - miss note?

03:25:715 (205715|3,205715|0) - no consistency pls reduce 1note

03:28:001 (208001|1,208001|0) - same

03:32:572 - 2note like 03:23:429 -

MX
00:12:179 (12179|0) - hmm? I think it is wrong 00:12:144 -

00:20:858 (20858|3) - what is this?

01:09:287 (69287|1,69358|0,69429|1,69429|3,69501|2,69572|1,69644|0) - change more comportable. Recommend http://puu.sh/rdcj1/ad714f2004.jpg

01:11:572 (71572|1,71644|2,71715|1,71715|3,71787|0) - same http://puu.sh/rdcm9/e46f12ff70.jpg

01:13:858 (73858|1,73929|0,74001|1,74001|3,74072|2,74144|1,74215|0) - same http://puu.sh/rdcj1/ad714f2004.jpg

02:32:858 - ,02:33:001 - add note it's not natural

02:34:358 (154358|0,154429|1,154501|2,154572|1,154644|0,154715|1,154787|2,154858|1,154929|0,155001|1,155072|2,155144|1,155215|0) - consider hand balance need to change. recommend http://puu.sh/rdczB/68a65822b9.jpg

Fastest Chicken's Extra
yo chex sex 베스트모딩이라 영어로함꾸웩꿱꾸엑

00:38:715 - , 00:38:787 - miss or intended?

00:42:929 - add note same sound 00:41:787 (41787|3,42072|1) -

01:47:144 (107144|1,107429|1) - recommend change to LN and move 3or 4 01:47:429 (107429|1) - to express sound like 01:46:858 (106858|3,107429|0) -
01:51:715 (111715|2) - change to LN same reason above

01:56:287 (116287|2) - same

03:59:715 (239715|0,239715|3) - How about LN?

뭐잡을게없네 ㅇㅅㅇ

Ok done ~
Topic Starter
Soul Evans

Wonki wrote:

hello
mod req
  1. Tag ur GDs
  2. http://puu.sh/rd8Sf/07a30b043f.jpg 320kbps is Unrank. change ur mp3 to 192
  3. Uncheck enable counting
  4. Hitsound is too loud
NM
00:10:287 - I think this part change LN to 00:10:429 - rather than 2note. It's more looks clean.

00:10:715 - ,00:11:287 - same

00:19:429 - add note 00:19:429 (19429|0) - diffrent sound of 00:18:287 (18287|0,18715|2) -

00:27:144 - delete 2note and add LN . I think express 00:27:144 - ~00:27:429 - is good

00:52:001 - miss note? add drum sound

00:52:572 (52572|0,52572|2,52858|0,52858|2) - http://puu.sh/rd9rB/034bd89e9e.jpg

01:01:715 (61715|3,62144|2) - express main sound to LN likehttp://puu.sh/rd9wS/110e913e59.jpg

01:01:858 - where is drum sound

01:02:858 - ,01:03:287 - where is main sound

01:04:001 - ,01:04:429 - ,01:05:144 - ,01:05:572 - same

01:05:715 (65715|0,65858|1) - express these note to LN this is looks good

01:06:001 (66001|3) - change LN to 01:06:287 -

01:06:715 (66715|0) - what is this LN expressing? If it express main sound reduce to 01:06:858 -

01:07:858 - ,01:09:001 - ,01:10:144 - ,01:11:287 - ,01:12:429 - same i dont mention it anymore after u noted

01:11:287 - add drum sound

01:12:358 (72358|1) - delete consider consistency

01:13:501 (73501|2) - ,01:14:644 (74644|1) - same

01:25:715 (85715|3,85715|2) - why u note this part 2note it's same sound01:26:144 (86144|1) -

01:26:858 (86858|1,86858|2) - ,01:28:001 (88001|2,88001|0) - ,01:29:144 (89144|0,89144|2) -,01:30:287 (90287|1,90287|0) - ,01:31:429 (91429|3,91429|0) - ,01:32:572 (92572|2,92572|3) - same

01:40:572 (100572|0) - It's 01:40:715 - here

01:40:858 (100858|1) - 01:41:001 -

01:41:144 (101144|3) - 01:41:287 -

01:41:429 (101429|0) - 01:41:572 -

01:42:858 (102858|0,103001|1,103144|2) - LN is more looks good like http://puu.sh/rd9ZM/cd9f7a7501.jpg

01:43:144 - ~01:44:001 - How about change pattern to jack like http://puu.sh/rda3L/be6c2aa405.jpg

01:44:501 - delete very low sound

01:45:429 (105429|0) - delete and add note 01:45:358 - this is more natural

01:45:715 (105715|0,105715|2,106001|1,106144|3,106287|0) - recommend change to jack pattern likehttp://puu.sh/rdafZ/d12af57080.jpg

01:47:429 - add LN to01:48:001 - same sound 01:46:858 (106858|3,107144|0,108001|3) -

01:49:072 (109072|1) - delete very low sound

01:48:715 (108715|2) - change LN to01:49:001 - same sound 01:48:001 (108001|3,109144|3) - and 01:48:858 (108858|0) - delete

01:51:715 (111715|1) - change LN to 01:52:001 - same reason above

01:52:001 (112001|0) - same

01:56:572 - same

02:02:858 - same

02:03:787 (123787|3) - I think Normal note is right and LN 02:04:001 -

02:05:144 (125144|0,125429|2) - http://puu.sh/rdav5/3871423895.jpg like 01:46:858 (106858|3,107144|0) -

02:07:215 (127215|3) - this LN is 02:07:429 - here

02:17:501 (137501|3) - this LN start02:17:429 -

02:31:120 (151120|0) - woo 02:31:144 - up

03:18:572 (198572|1,198572|0,198858|2,198858|3) - change 1note same sound 03:17:429 (197429|3,197715|1,198144|2) -

03:23:287 - miss note?

03:25:715 (205715|3,205715|0) - no consistency pls reduce 1note

03:28:001 (208001|1,208001|0) - same

03:32:572 - 2note like 03:23:429 -

MX
00:12:179 (12179|0) - hmm? I think it is wrong 00:12:144 -

00:20:858 (20858|3) - what is this?

01:09:287 (69287|1,69358|0,69429|1,69429|3,69501|2,69572|1,69644|0) - change more comportable. Recommend http://puu.sh/rdcj1/ad714f2004.jpg

01:11:572 (71572|1,71644|2,71715|1,71715|3,71787|0) - same http://puu.sh/rdcm9/e46f12ff70.jpg

01:13:858 (73858|1,73929|0,74001|1,74001|3,74072|2,74144|1,74215|0) - same http://puu.sh/rdcj1/ad714f2004.jpg

02:32:858 - ,02:33:001 - add note it's not natural

02:34:358 (154358|0,154429|1,154501|2,154572|1,154644|0,154715|1,154787|2,154858|1,154929|0,155001|1,155072|2,155144|1,155215|0) - consider hand balance need to change. recommend http://puu.sh/rdczB/68a65822b9.jpg

Fastest Chicken's Extra
yo chex sex 베스트모딩이라 영어로함꾸웩꿱꾸엑

00:38:715 - , 00:38:787 - miss or intended?

00:42:929 - add note same sound 00:41:787 (41787|3,42072|1) -

01:47:144 (107144|1,107429|1) - recommend change to LN and move 3or 4 01:47:429 (107429|1) - to express sound like 01:46:858 (106858|3,107429|0) -
01:51:715 (111715|2) - change to LN same reason above

01:56:287 (116287|2) - same

03:59:715 (239715|0,239715|3) - How about LN?

뭐잡을게없네 ㅇㅅㅇ

Ok done ~
Oh wow thank you so much for that wonderful mod! <3
Topic Starter
Soul Evans

Rivals_7 wrote:

Hi Evan
Sry for late I got cold ;w;

anyways i'll looking for MX as u want

[MX]

disable widescreen and countdown

01:23:929 - add note? sounds that the bg noise still exist

01:28:644 (88644|1,88679|2,88715|3) - ehhh why is this different with - 01:28:858 (88858|2,88929|1,89001|0) -? they seem to cover same kind of burst synth(?) noise

01:30:858 (90858|0) - ghost i guess

01:38:287 (98287|3,98287|0,98429|0,98429|3,98572|0,98572|3,98715|0,98715|3) - this goes on 4 sequence, but therefore you use 3 sequence - 01:38:858 (98858|2,98858|1,99001|1,99001|2,99144|2,99144|1) - . if u want to map it in aesthetical way, i suggest you do the 4 sequence for this entire section (they sounds go more well tho)

01:41:358 (101358|2,101358|3,101644|2,101644|3) - not enough impact for a double. so remove one note

01:43:001 (103001|1) - no wub sounds here soo..... delete

01:55:429 (115429|0) - double? kick

01:46:572 (106572|2,106644|1,106715|2) - doubling this. you do this for the same thing like at - 02:14:001 (134001|1,134001|0,134072|3,134072|2,134144|0,134144|1) -

02:16:572 - I feel there's should be an LN(s) here. intended?

02:19:215 (139215|0) - if u focusing on the foreground noise, this shouldnt exist OR if u were following BG noise, add note at - 02:19:358 -

02:34:429 (154429|1,154572|1,154715|1,154858|1,155001|1,155144|1) - this.... is quite complicated? dunno, if u can play this fine then i have no objection lel

03:14:572 (194572|0,194858|3) - etc. pretty sure this should be double

good luck :)
Thank you o/
dionzz99

[Fastech Chicken's Extra]
00:52:715 - add note
00:52:858 - ^
01:01:572 - ^
01:05:787 (65787|2,65787|0,65858|1,65858|3,65929|2,66001|0,66001|1,66072|2,66072|3,66144|1,66144|0,66215|2) - better change to double trill because the kick.
01:06:287 (66287|3,66287|1,66287|0) - this part can use 2 notes instead to avoid minijacks after double trill
02:19:215 (139215|0) - delet dis
02:19:429 - break section can be filled with 1/2 single note for the melody.
02:46:287 - add one more note
02:56:287 - 03:13:144 - i think the 2nd kiai part here looks easier than the first kiai though i feel like the music flow is the same as the first one. might be better to remap it as dense as the first one

rip. the first mod was a lot until i updated it. the pattern is reasonable so i don't mod that much lel
Suzuko-P
M4M from pm requested
Column 1|2|3|4
co = column

MX
00:02:287 (2287|0) - move to co3 because key note
00:03:429 (3429|2) - move to co2 because key note
00:04:572 - repeat the first pattern because same key note until 00:09:572
You should add some note at 00:10:572 and 00:10:644 because of snare sound. 00:10:572 (10572|2) add on co3 and 00:10:644 add on co2
From previous mod if you see if the note pattern is not okay,you can change it 00:10:715 (10715|0,10715|3,10787|1,10787|2,10858|0,10858|3)
00:13:715 (13715|0,13787|1) - why it's not 1/8?
From 00:20:572 to 00:27:858 add one note on kick sound because the sound is heavier than intro one (so if it's same on double note,that's not okay for me)
00:38:715 (38715|1) - This note should be LN until 00:38:858 on the same column because it's hear only fade up sound but don't have any of hit sound there
00:43:215 (43215|1,43287|2,43358|3) - same as previous mod ,delete these three note, 00:43:144 (43144|3) change it to LN until 00:43:429 on same column
If you apply a previous mod,you can add a note here 00:43:429 - on co2 because of crash sound
00:56:001 (56001|0,56001|3,56072|2,56072|1,56144|0,56144|3,56215|2,56215|1,56287|3,56287|0) - I think double trill it's overmapped here,because it's only a kick on first beat and another snare on 3/4 of beat to make a double note there
00:54:858 (54858|0) - Try a LN with fx vocal also 00:55:572 here 00:59:429 (59429|3) here 00:55:572 (55572|2) and do same in next section from 00:57:144 to 01:06:287
01:29:072 (89072|1,89108|1,89144|1) - what was that?
01:41:715 - add some long note here,it's fade down bass sound there
02:19:429 - add one note here,crash sound

Good Luck :)
Topic Starter
Soul Evans

Suzuko-P wrote:

M4M from pm requested
Column 1|2|3|4
co = column

MX
00:02:287 (2287|0) - move to co3 because key note
00:03:429 (3429|2) - move to co2 because key note
00:04:572 - repeat the first pattern because same key note until 00:09:572
You should add some note at 00:10:572 and 00:10:644 because of snare sound. 00:10:572 (10572|2) add on co3 and 00:10:644 add on co2
From previous mod if you see if the note pattern is not okay,you can change it 00:10:715 (10715|0,10715|3,10787|1,10787|2,10858|0,10858|3)
00:13:715 (13715|0,13787|1) - why it's not 1/8?
From 00:20:572 to 00:27:858 add one note on kick sound because the sound is heavier than intro one (so if it's same on double note,that's not okay for me)
00:38:715 (38715|1) - This note should be LN until 00:38:858 on the same column because it's hear only fade up sound but don't have any of hit sound there
00:43:215 (43215|1,43287|2,43358|3) - same as previous mod ,delete these three note, 00:43:144 (43144|3) change it to LN until 00:43:429 on same column
If you apply a previous mod,you can add a note here 00:43:429 - on co2 because of crash sound
00:56:001 (56001|0,56001|3,56072|2,56072|1,56144|0,56144|3,56215|2,56215|1,56287|3,56287|0) - I think double trill it's overmapped here,because it's only a kick on first beat and another snare on 3/4 of beat to make a double note there
00:54:858 (54858|0) - Try a LN with fx vocal also 00:55:572 here 00:59:429 (59429|3) here 00:55:572 (55572|2) and do same in next section from 00:57:144 to 01:06:287
01:29:072 (89072|1,89108|1,89144|1) - what was that?
01:41:715 - add some long note here,it's fade down bass sound there
02:19:429 - add one note here,crash sound

Good Luck :)
Thank you!
Lude
September/18
Mark for mod
Topic Starter
Soul Evans
Change log : Added new EZ GD thanks to Eternalie,
fixed tags
and added new mp3.
ExVeemon
Alright so, this is my unprofessional actual first time IRC mod for MX, Extra and Speed Of Light.
very casual irc mod sorry about unprofessionalness
17:11 MasterSonic10: so any specific diffs in particular?
17:11 MasterSonic10: or just go through them all
17:12 Soul Evans: uh
17:12 Soul Evans: MX FC's diff and speedof light
17:12 MasterSonic10: Alright
17:13 MasterSonic10: this might take a while cause I also haven't warmed up
17:17 Soul Evans: Warm up and then play it
17:17 Soul Evans: it doesn't really matter because you are just looking through the map
17:17 Soul Evans: for something that's not suitable lol
17:17 MasterSonic10: oh uh
17:17 MasterSonic10: I mean I kinda just played MX already just now so
17:17 MasterSonic10: It was actually pretty flowing which felt nice
17:17 Soul Evans: ye?
17:18 MasterSonic10: The difficulty of the map felt suitable for a MX
17:19 MasterSonic10: hmm
17:19 MasterSonic10: There's easy 1/8 rolls and jumptrills so that's acceptable too
17:21 MasterSonic10: from here 02:21:715 - I feel like you can make this mini LN's that associate with the "ding" more pitch based
17:22 MasterSonic10: oh and you're missing an LN here as well for the same "ding" or instrument I mentioned 02:22:858 -
17:23 Soul Evans: make it more pitched
17:23 Soul Evans: you mean make those lns all on the right?
17:23 MasterSonic10: but yeah, for the dings, you could try and make those LN's more pitch associated
17:23 MasterSonic10: oh nonono
17:24 MasterSonic10: also the first ding starts here actually 02:20:287 -
17:24 MasterSonic10: I'm using earphones so yeah
17:24 MasterSonic10: but, only roughly pitch associated
17:24 MasterSonic10: since it's hard to distinguish
17:25 Soul Evans: Can you help me out with the positioning of each ding
17:25 Soul Evans: since i'm not using headphone
17:25 Soul Evans: currently
17:25 Soul Evans: and i want to apply pitch but need help
17:25 MasterSonic10: let me see something else in the same section quickly
17:29 MasterSonic10: so you can do something like this http://puu.sh/rgmr4/1d6b76a336.jpg
17:30 MasterSonic10: http://puu.sh/rgmrx/4481935bdb.jpg
17:31 Soul Evans: where is the location for the first screenshot tho
17:31 Soul Evans: which part of that section
17:31 MasterSonic10: oh right, sorry about that
17:31 Soul Evans: 02:19:429 - here?
17:31 MasterSonic10: oh
17:31 MasterSonic10: yeah there
17:32 MasterSonic10: I'm starting to doubt myself here because of how badly I'm being organised with this =w='
17:33 Soul Evans: is ok
17:33 Soul Evans: uuh first off
17:33 MasterSonic10: Yeah?
17:33 Soul Evans: the first screenshot is missing a few notes originally lol
17:33 MasterSonic10: Oh it is?
17:33 MasterSonic10: woops haha
17:33 MasterSonic10: But base it off that then
17:33 MasterSonic10: I'm not saying to make it like that, but being it more pitched-associated with the music makes it feel like you're playing along with it
17:34 MasterSonic10: That's only my opinion though so you don't have to accept that
17:35 Soul Evans: i like the idea actually
17:35 Soul Evans: uh what location was the second screen taken from?
17:35 MasterSonic10: basically the continuation of the first screen shot
17:36 Soul Evans: You lost m
17:36 Soul Evans: me
17:36 Soul Evans: LOL
17:36 MasterSonic10: so where the last LN is for the first screenshot
17:36 MasterSonic10: that's the first LN for the second screenshot lmao
17:37 Soul Evans: Can't you like
17:37 Soul Evans: Ctrl c and be like
17:37 Soul Evans: move to 4 move to 2
17:37 Soul Evans: i'll do anything you ask
17:37 MasterSonic10: well bruh this is why I never agreed to mod
17:37 Soul Evans: it's ok it's ok lol
17:37 MasterSonic10: also I can be like that cause that's like only for single notes lol
17:37 Soul Evans: it's not that big of a deal
17:38 MasterSonic10: Iunno man, I'm not that professional, if at all formal at this at all
17:38 MasterSonic10: compared to others
17:38 Soul Evans: Pitch assosication is something no one pointed out for me lol
17:39 MasterSonic10: lol
17:39 MasterSonic10: That's just me, because I kinda tend to stick with pitch and all of that like forever lol
17:39 Soul Evans: Ok i think i'll try do the pitch myself some other time
17:40 Soul Evans: uuh if that's all there is to point out in MX we can check FC and BZincs map
17:40 Soul Evans: You wont like Speed of link lol
17:40 Soul Evans: I mean speed of light
17:41 MasterSonic10: Oh uh, let me check the rest of MX hahaha
17:41 MasterSonic10: ah yeah
17:41 MasterSonic10: from here in MX 03:14:287 -
17:42 MasterSonic10: You could also apply the pitch thing to the piano as well
17:42 Soul Evans: Oh cool
17:42 MasterSonic10: but, primarily the mini LN's you put out that is
17:42 Soul Evans: i'll do that aswell
17:42 MasterSonic10: it's not necessary to do the pitch for the fast piano
17:43 Soul Evans: yeah i see
17:43 MasterSonic10: and yeah, only because the mini LN's stick out mostly, you should just apply the pitch for those
17:43 MasterSonic10: mm
17:43 MasterSonic10: Alright, time to try the next one lol
17:45 Soul Evans: By for FCs map is the most quality
17:45 Soul Evans: but i don't know if it sticks out as fun than the rest tho
17:47 MasterSonic10: hooo boi
17:47 MasterSonic10: That was fun lol
17:48 MasterSonic10: I don't think I can really say much for that one, it feels fine for the most part.
17:48 MasterSonic10: FC is kinda already having his own style and has made many maps so
17:49 MasterSonic10: I feel like he'll be alright with this one
17:49 Soul Evans: Ofcourse
17:49 Soul Evans: well tbh i don't feel like he needs that much mods
17:49 MasterSonic10: yeah lol
17:49 Soul Evans: but get ready for speed of light man
17:52 Soul Evans: ima spectate for that one
17:52 MasterSonic10: soz
17:52 MasterSonic10: thought I saw something
17:54 Soul Evans: dw
17:54 MasterSonic10: damn
17:54 MasterSonic10: that was actually the funnest out of them all lmao
17:55 MasterSonic10: I'll check something in the editor though
17:55 Soul Evans: Heres the thing i''m worried about
17:55 Soul Evans: while it is fun
17:55 Soul Evans: but i'm just worried about quality
17:55 Soul Evans: because well
17:55 Soul Evans: it wont get ranked like that
17:55 MasterSonic10: Mmm I see
17:56 MasterSonic10: this part 00:21:429 -
17:56 MasterSonic10: till 00:26:715 -
17:56 MasterSonic10: I feel like they should tone it down a little bit, cause mini-jacking is something people don't like
17:57 MasterSonic10: for example they could do this instead http://puu.sh/rgniE/3a1b0c5778.jpg
17:58 Soul Evans: Btw
17:58 Soul Evans: is it alright if i can ask you to post this stuff in my forum
17:58 Soul Evans: like the chatlog because
17:58 Soul Evans: BZinc needs to read this and apply
17:58 MasterSonic10: and you could even delete this note here 00:22:858 (22858|2) - to reduce the minijacking as well, as an example
17:58 MasterSonic10: and yeah, that's completely fine
17:59 Soul Evans: uh don't post it in code forum
17:59 MasterSonic10: lol no I won't
17:59 Soul Evans: so that bzinc can click on the timelines
17:59 Soul Evans: usually you can post IRC mod by code if the mods are applied for it or something
17:59 Soul Evans: and just use it as proof you moded the map
18:00 Soul Evans: but if it meant to be for other mappers then code format will be a pain to decode it tho
18:00 MasterSonic10: btw bznic, the suggestion I posted just now, it's sorta questionable, as I myself wouldn't really touch it, because to me I feel like it would be fine.
18:00 MasterSonic10: and yeah I know
18:01 Soul Evans: well let him decide on it
18:01 Soul Evans: lol
18:02 MasterSonic10: bznic, at 00:48:001 (48001|1) - I suggest making the patterns like this http://puu.sh/rgnrW/a9a9bae062.jpg
18:02 MasterSonic10: and of course I know to let him decide, it's a mod after all lol
18:06 MasterSonic10: with the kiai section bznic, I'm only giving it a thought but patterns such as 02:47:144 (167144|1,167144|3,167144|0,167215|2,167215|0,167287|1,167287|3) - are typically hard to execute whilst playing. If you could find a way to make it more comfortable to play with while having the same difficulty, then that could be better for other players.
18:06 MasterSonic10: basically those triplet patterns overall.
18:08 MasterSonic10: This pattern here 03:50:715 (230715|2,230751|3,230787|1,230822|0,230858|1,230858|2,230858|3,230858|0) - makes it really weird to play after spamming a wall of notes. I suggest removing note [2] (columns go by 1 2 3 4 btw) at 03:50:858 - and moving 03:50:858 (230858|0) - to column 2.
18:10 MasterSonic10: Right afterwards we have the same thing as my first suggestion for you bznic, so possibly you could try to minimise the minijacks if possible. Again, I personally feel that this shouldn't be changed, but if it's possible to minimise that minijacking, then it could be more suited to other players.
18:11 MasterSonic10: Alright, that's all I have to say. Really fun diff though

Anyway this is a really nice song~ Good luck to you!
Meiju
1|2|3|4
NM
00:04:572 (4572|1) - move to 1
00:06:144 (6144|0) - move to 2
00:09:572 (9572|3) - mode to 3
00:10:715 (10715|3,11287|3) - why do u use here LN, but in other places with similar sounds don't? 00:12:287 - 00:14:001 - 00:15:001 - 00:15:287 - and etc.
00:26:572 - add note to 3
00:27:001 - add note
00:31:858 - LN
00:33:144 - 00:36:429 - ^
00:38:144 - http://puu.sh/rgvkz/7afb45632d.jpg
00:41:001 - 00:42:287 - 00:42:715 - LN
00:47:715 - LN
00:52:572 - LN ends here
01:01:858 - note
01:05:287 - 01:05:572 - notes
01:06:287 (66287|0) - 1/2 LN
01:07:429 (67429|0) - move to 4 and 1/2 LN
01:08:572 (68572|0) - 1/2 LN
01:08:572 (68572|0) - 1/2 LN
ok i think you understand it
01:43:144 (103144|3,103287|3,103429|0,103429|3,103572|0,103715|2,103858|2,104001|1,104144|1,105715|0,105858|0,106001|3,106144|3) - nonononono pls no jacks
01:48:287 - note
01:49:429 - note
01:52:287 - note
02:02:429 - note
02:04:001 - noooote
02:07:001 - note
02:07:715 - note
02:11:572 - notenotenotenote
02:16:144 - note
02:18:287 - LN
03:49:715 - add note
MX
00:08:429 (8429|2) - move to 4
00:10:929 - note
00:11:287 - http://puu.sh/rgvRx/3e0bf4aa86.jpg
00:13:572 - http://puu.sh/rgvP4/028d929ec2.jpg
00:17:715 - http://puu.sh/rgvYE/bbddde5030.jpg
00:29:429 (29429|3) - LN
00:34:001 - LN starts here
00:42:108 (42108|0) - what is this
01:39:287 - double
01:42:572 - LN
01:50:001 (110001|0,110144|1,110572|1,110715|1) - make simple notes
02:03:715 (123715|3,123858|3,124001|1,124144|1,124287|2,124429|2) - ^
02:05:429 (125429|3,125572|3,125715|3) - can't see reason for jacks
02:37:715 - triple
02:56:287 - double
03:36:287 - 03:36:572 - 03:36:858 - 03:37:144 - 1/4 LN
I think Extra diff should be called EX for consistency with other diffs
Topic Starter
Soul Evans

Mage wrote:

1|2|3|4
NM
00:04:572 (4572|1) - move to 1
00:06:144 (6144|0) - move to 2
00:09:572 (9572|3) - mode to 3
00:10:715 (10715|3,11287|3) - why do u use here LN, but in other places with similar sounds don't? 00:12:287 - 00:14:001 - 00:15:001 - 00:15:287 - and etc.
00:26:572 - add note to 3
00:27:001 - add note
00:31:858 - LN
00:33:144 - 00:36:429 - ^
00:38:144 - http://puu.sh/rgvkz/7afb45632d.jpg
00:41:001 - 00:42:287 - 00:42:715 - LN
00:47:715 - LN
00:52:572 - LN ends here
01:01:858 - note
01:05:287 - 01:05:572 - notes
01:06:287 (66287|0) - 1/2 LN
01:07:429 (67429|0) - move to 4 and 1/2 LN
01:08:572 (68572|0) - 1/2 LN
01:08:572 (68572|0) - 1/2 LN
ok i think you understand it
01:43:144 (103144|3,103287|3,103429|0,103429|3,103572|0,103715|2,103858|2,104001|1,104144|1,105715|0,105858|0,106001|3,106144|3) - nonononono pls no jacks
01:48:287 - note
01:49:429 - note
01:52:287 - note
02:02:429 - note
02:04:001 - noooote
02:07:001 - note
02:07:715 - note
02:11:572 - notenotenotenote
02:16:144 - note
02:18:287 - LN
03:49:715 - add note
MX
00:08:429 (8429|2) - move to 4
00:10:929 - note
00:11:287 - http://puu.sh/rgvRx/3e0bf4aa86.jpg
00:13:572 - http://puu.sh/rgvP4/028d929ec2.jpg
00:17:715 - http://puu.sh/rgvYE/bbddde5030.jpg
00:29:429 (29429|3) - LN
00:34:001 - LN starts here
00:42:108 (42108|0) - what is this
01:39:287 - double
01:42:572 - LN
01:50:001 (110001|0,110144|1,110572|1,110715|1) - make simple notes
02:03:715 (123715|3,123858|3,124001|1,124144|1,124287|2,124429|2) - ^
02:05:429 (125429|3,125572|3,125715|3) - can't see reason for jacks
02:37:715 - triple
02:56:287 - double
03:36:287 - 03:36:572 - 03:36:858 - 03:37:144 - 1/4 LN
I think Extra diff should be called EX for consistency with other diffs

Thank you for the mod i applied all!!
yetii
hi there, noob modder here

MX Mod:

  1. 01:00:858 and 01:01:144 - maybe add LN for the 'wooo' voice to stay consistent, a suggestion https://puu.sh/rhEv2/84b45dc5c5.jpg
  2. 01:41:287 - last stair section needs 1/8 down
  3. 01:41:572 (101572|1) - this note is double stacked? even osu!topus can't 100%
  4. 01:47:751 - for the wubs here, maybe do it like this https://puu.sh/rhDkF/5a1317c02c.jpg so the kick doesnt get ignored and the change off collums is a little more natural, you did it at 01:43:144 but you stopped doing it after. same goes for 02:10:572 and 02:15:144
  5. 01:50:287 - Why whould you change the hitsound here? don't do it since you only did it to this random part which makes little sense.
  6. 01:50:858 - add extra note because the music kicks here, single note doesn't really fullfill that
  7. 02:16:001 - again hitsound change seems strange to me, I don't see a particular reason why you should change the hitsounds here, also they dont really fit and are a bit loud.
  8. 03:32:572 - use double 1/4 LN here like you did in previous section for consistency, u can still have the quad with the double 1/4 ln but I would personally put the LN's in col 0 and 1 and leave the other two empty
  9. 03:36:287 untill 03:37:144 - I don't know why you changed up how you did the LN's here since there is no real change in the music, just pattern it like before with 1/4 LN's
  10. 03:43:287 (223287|0) - remove note, the music does'nt suggest a need for an extra note here
  11. 03:45:572 - same as above
p.s. I'm sorry if i used consistency alot, i just dont like it when the map keeps changing patterns while the music stays the same :D , but still awsome song and map, good luck ^^
Topic Starter
Soul Evans

Yetified wrote:

hi there, noob modder here

MX Mod:

  1. 01:00:858 and 01:01:144 - maybe add LN for the 'wooo' voice to stay consistent, a suggestion https://puu.sh/rhEv2/84b45dc5c5.jpg I want to keep it like that
  2. 01:41:287 - last stair section needs 1/8 down I don't really see any problem keeping it that way, but i changed it
  3. 01:41:572 (101572|1) - this note is double stacked? even osu!topus can't 100% It doesn't seem stacked to me, have you updated my map before modding it?
  4. 01:47:751 - for the wubs here, maybe do it like this https://puu.sh/rhDkF/5a1317c02c.jpg so the kick doesnt get ignored and the change off Okcollums is a little more natural, you did it at 01:43:144 but you stopped doing it after. same goes for 02:10:572 and 02:15:144I want to keep it like that
  5. 01:50:287 - Why whould you change the hitsound here? don't do it since you only did it to this random part which makes little sense.what hitsound? i still didn't hitsound anything in the map yet
  6. 01:50:858 - add extra note because the music kicks here, single note doesn't really fullfill that Ok
  7. 02:16:001 - again hitsound change seems strange to me, I don't see a particular reason why you should change the hitsounds here, also they dont really fit and are a bit loud. same reason as i stated above
  8. 03:32:572 - use double 1/4 LN here like you did in previous section for consistency, u can still have the quad with the double 1/4 ln but I would personally put the LN's in col 0 and 1 and leave the other two empty I want to keep it like that
  9. 03:36:287 untill 03:37:144 - I don't know why you changed up how you did the LN's here since there is no real change in the music, just pattern it like before with 1/4 LN's I want to keep it like that
  10. 03:43:287 (223287|0) - remove note, the music does'nt suggest a need for an extra note here I want to keep it like that
  11. 03:45:572 - same as above
keep
p.s. I'm sorry if i used consistency alot, i just dont like it when the map keeps changing patterns while the music stays the same :D , but still awsome song and map, good luck ^^
Thank you
DeletedUser_259972

jakads wrote:

hi
i came here to mod
pretty late eh

and there's one more diff to mod
nice

mark for mod
I think editing that would likely get my mod unnoticed, so here I am making new post
so here we gooooo

Also Fresh Chicken told me that SVs in his maps are unfinished.
You sure it's for bubble? Think you rushed a little bit there ;)
Anyways here goes the mod




Hi, Evan Souls! :)

1|2|3|4


General


  1. BG: I think fastest.png and sector_8__upper_level_by_akimovmikhail-d6ft6mh.jpg(nice file name) are unused. ExecuteDelete them :D
  2. MP3: I think audio.mp3 is unused. ExecuteDelete it :D
  3. Diff Spread:
  4. AIMod: Woah AIMod is flippin out let's check it one by one
    1. Countdown is on in NM, Ajee's HD, Fastest Chicken's Extra, and BZinc's Speed Of Light.
    2. Widescreen Support is on in Etlie's EZ, Ajee's HD, Fastest Chicken's Extra, and BZinc's Speed Of Light.
    3. In BZinc's Speed Of Light, Artist name should be かめりあ, not Camellia.
  5. Hitsound: At least three hitsounds (including the hitnormal hitsound) is needed to get it ranked.
  6. Timing:
  7. Etc: How about changing BZinc's Speed Of Light to BZinc's Speed of Light?

Actual Diffs Modding Coming Soon™


  1. I'm getting headaches

cool
Sandalphon
M4M
1 2 3 4
[General]

Please turn off the "Countdown" in the Extra

Make sure the metadata are same with other diff (i know this is not your diff but its your responsibility to fix the problem like metadata)

Unused file fastest.png

[Fastest Chicken's Extra]

00:18:287 - 00:14:144 - double for the bell sound? like u did for other part

01:06:287 (66287|0,66715|3) - i know this might break the whole "pattern design" of this kiai, but those LN should end at 01:06:429 - and 01:06:858 - if you listen careful, if u agree, there are some same LN in the next part

01:33:715 (93715|3) - this LN should end 01:38:005 - imo

01:45:334 (105334|1,105334|2) - 01:49:906 (109906|2,109906|1) - expect the top diff, other diff all use 1/4 blue line for this sound and i personally think it should be 1/4

02:31:144 - try to use 1/2 from here, cause the drum sound are becoming louder and louder here. And i think this can make the "faded in" feeling, instead of break time then goes directly into 1/4 stream

02:37:572 (157572|0) - i dont think its a good idea to reduce this LN length for the 4 note, since its same length with 02:37:287 (157287|2,157429|1) -

02:50:715 (170715|3,170715|0,170787|2,170858|1,170858|0,170858|3,170929|2,171001|1,171001|0) - maybe CTRL+H, i realize the 1st col kinda too heavy

02:55:144 - add one to emphasize the drum?

02:56:358 - mainsound?

03:13:287 (193287|0,193287|1,193572|3,193572|0,193572|2,193572|1) - maybe make them both triple, sounds same to me

03:50:287 - haelequin lol

04:00:001 - ayyy why not LN for piano pls pls

Thats all, good luck

(sorry i dont want to make any comment for the top diff
mijkolsmith
03:50:144 (230144|3) - slipped ur finger there mr chicken

02:56:287 (176287|1) - really sad this part isn't the same as the first part of the last drop; huge letdown if you're playing it's suddenly way too easy.

(also 9.5 really)
BZinc
Mods for BZinc's Speed of Light

(Thank you jakads!)

And thank you for the GD mod Mastersonic, and Soul Evans! :)

My english is bad ;w; Sorry if you have problems with understanding what I said ;w;

Things that changed
1.
00:18:144 (18144|0,18179|1,18215|2,18251|1,18287|0,18287|3) -
->00:18:144 (18144|0,18179|1,18215|3,18251|2,18287|1,18287|0) -

Reply: 1232+(14) is kinda tricky, so I though it would be alright to do so for a difficult map.
But after I changed it to 1243+(12), it looks much better and still enjoyable.

2.
00:19:572 (19572|1,19644|2,19715|3,19787|2,19858|3,19858|1) -
->00:19:572 (19572|1,19644|2,19715|3,19787|2,19858|1) -

Reply: 2343+(24) was a good choice I made when I first made the map, but when I play it several times, it was like a "slightly overmapped" part.
Instead of (24), I used 2343+2, so that the part of the map is close to pitch of the song.

3.
17:56 MasterSonic10: this part 00:21:429 -
17:56 MasterSonic10: till 00:26:715 -
17:56 MasterSonic10: I feel like they should tone it down a little bit, cause mini-jacking is something people don't like
17:57 MasterSonic10: for example they could do this instead http://puu.sh/rgniE/3a1b0c5778.jpg

Reply: I made those parts to make it harder to get a full combo (but those are all fullcombo-able<-tested by me)
But I deleted all the mini jacks, and still it goes well with the song.


4.
00:22:572 (22572|2) -, 00:24:858 (24858|3) -, 00:29:429 (29429|0) -, 03:52:858 (232858|3) - , 03:55:144 (235144|3) -

Reply: All the long notes above are difficult to aim with a right timing(your hands will get tired so easily after those)
So I made them shorter, from length 3/4 to 1/2.



5.
18:02 MasterSonic10: bznic, at 00:48:001 (48001|1) - I suggest making the patterns like this http://puu.sh/rgnrW/a9a9bae062.jpg
-> 00:47:715 (47715|3,47751|2,47787|1,47822|0,47858|3,47894|2,47929|1,47965|0,48001|1,48001|2,48001|3) -

Reply: That was really nice! OwO I love it!!, but a long note in column 2 at 00:48:001 (48001|1) - might be "less-pitched" position.
So I add the long note in column 4.

6.
18:06 MasterSonic10: with the kiai section bznic, I'm only giving it a thought but patterns such as 02:47:144 (167144|1,167144|3,167144|0,167215|2,167215|0,167287|1,167287|3) - are typically hard to execute whilst playing. If you could find a way to make it more comfortable to play with while having the same difficulty, then that could be better for other players.
18:06 MasterSonic10: basically those triplet patterns overall.

Reply: Those triplets are also all full combo-able(<-(again) tested by me)
But as I compared with the Chicken's Extra diff, Using '3 notes+ 1 note+ 2 notes' template looks better.

7.
18:08 MasterSonic10: This pattern here 03:50:715 (230715|2,230751|3,230787|1,230822|0,230858|1,230858|2,230858|3,230858|0) - makes it really weird to play after spamming a wall of notes. I suggest removing note [2] (columns go by 1 2 3 4 btw) at 03:50:858 - and moving 03:50:858 (230858|0) - to column 2.

Reply: The pattern can be played as almost the same way as you play the Blastix Riots. (Spamming (12)+(34) continuously)
(and that is what I meant to do when I made the map at the very beginning, constructing my idea of the map)
But with a 3 notes like 03:50:858 (230858|2,230858|1,230858|3) - are good too, and it fits the consistency of the pattern.

8.
00:19:144 (19144|0,19215|1,19287|2,19358|1,19429|0) -
->00:19:144 (19144|0,19215|1,19287|2,19358|3,19429|0) -

Reply: 12321 doesn't fit well with a chord ongoing. I thought 1234 will fits well.

9.
00:38:144 (38144|1,38179|0,38215|3,38251|2) -
-> 00:38:144 (38144|0,38179|1,38215|2,38251|3) -

Reply: 2143 was a bad choice I made (I keep miss the beat when I press those)
But 1234 might be good.

10.
00:43:001 (43001|0,43144|2,43144|3,43287|0,43429|1,43429|2) -
->00:43:001 (43001|1,43001|2,43144|3,43144|0,43287|1,43429|3,43429|2) -

Reply: I think this might be okay with the song (I'm not sure)

11.
00:53:001 (53001|0,53001|1,53144|1,53144|2,53287|3,53287|2,53429|0,53429|3,53429|1) -
->00:53:001 (53001|0,53001|2,53144|1,53144|3,53287|0,53287|2,53429|0,53429|3,53429|1) -

Reply: This part was (surprisingly) one of the hardest part of the song for me.
Instead of the notes right next to each other, some "easy jacks" would be okay, and more fun to play.

12.
00:53:001 (53001|0,53001|1,53144|1,53144|2,53287|3,53287|2,53429|0,53429|3,53429|1) -
->00:57:572 (57572|0,57572|3,57715|2,57715|1,57858|1,57858|3,58001|2,58001|0,58001|3) -

Reply: Same chords continues, but the repeating the same pattern might be boring.
So instead of re-using 123 longnotes, I used 132 to add a difference.

13.
01:01:429 (61429|3,61429|2,61429|1,61572|0,61715|1,61715|2,61715|0) -
->01:01:429 (61429|3,61429|1,61429|2,61572|0,61715|3,61715|0,61715|1) -

Reply: Longnote in column 4 and the 3 won't go well with the chord, so I used column 3 then 4.

14.
03:46:287 (226287|2,226287|0,226287|3,226287|1) - ~ 03:48:429 (228429|3,228429|2,228429|1) -

Reply: Added some more short long notes that go along with the pitch
Since I add short lns tor the high piano sound, I added the last section too.

So many things changed;; But I hope this will be more enjoyable and playable OwO
lenpai
as requested via discord

not a huge fan of the song so ill stop once i get bored

general:
since the RC is super nazi, you MUST have a coherent naming system
eiither:
1. Change extra to EX
or
2. Expand all diff names (NM becomes Normal; HD becomes Hard; MX becomes Maximum; etc.)

tons of maps got dqed because of diff naming @@ dont want you to experience the frustration of that happening

some thoughts on speed of light, not a mod
HP 9.5 is never an acceptable value because it heavily restricts players that should be able to play it decently but fail because of such a value. Drop it to 9. If anything, just buff the OD to 9 to avoid pp exploitations

wubwub section feels heavily underdone
the minijacks on the second kiai are just uninventive and are annoying to play
03:41:715 - hooray for sr inflation! yeah, you definitely should crank up that OD
was expecting a legitimately difficult map since this song has tons of potential for a difficult map, no im not comparing this to eze's diff that diff is crazy but there are some elements lacking in this map that prevents this from being a fun one

but please do fix those minijacks in the kiai. you dont want to get shit on if such patterns magically push to the qualified section

not modding chicken diff due to a pending mod

mx
cool 1/8ths
00:19:429 - change this up in such a manner that you'll end up utilizing more broken stairs and end up with either a [124] or [134] chord. Much more expressive
00:27:001 (27001|1) - to 3 + 00:27:144 (27144|0) - add 2
00:28:144 - though this can be a double it is not necessary considering this is an MX
00:39:715 (39715|0,39715|3) - convert to [23] to avoid quad stack at 4 unless that's intentional
00:40:858 (40858|3) - to 3 same reason
01:16:429 (76429|2,76501|1,76572|0) - change to 132
01:20:144 - excusable stacks, these are cool
01:22:144 (82144|1,82215|0,82287|1) - swap col
01:23:858 (83858|0,83929|1,84001|0) - ^ cause alternating trills in the same hand
01:26:715 (86715|3) - to 2
01:41:572 (101572|0) - ^
01:55:001 (115001|2) - ^ the triple stack done by this is more fun to play. If you did some laning, this pattern is excusable
02:00:572 - i think its ok to pull off a [34][23] here
02:01:429 (121429|2,121572|2,121715|2) - works better on 1
02:41:287 (161287|2,161358|3,161429|2) - if not PRed swap col
02:56:001 - more impactful with a double
02:57:144 - questioning this. Get a person around this skill level to test this map an spec him. If he can play this properly, this is ok.
03:11:144 (191144|2) - to 4 if no pr
03:47:429 - considering the fact that you did a jump alternation switch at 03:48:572 - , might as well utilize a [13][24] jumptril

great improvement from the previous map if yours that i modded!

convenient pushing
BZinc
[quote="Lenfried-"]
some thoughts on speed of light, not a mod
HP 9.5 is never an acceptable value because it heavily restricts players that should be able to play it decently but fail because of such a value. Drop it to 9. If anything, just buff the OD to 9 to avoid pp exploitations

wubwub section feels heavily underdone
the minijacks on the second kiai are just uninventive and are annoying to play
03:41:715 - hooray for sr inflation! yeah, you definitely should crank up that OD
was expecting a legitimately difficult map since this song has tons of potential for a difficult map, no im not comparing this to eze's diff that diff is crazy but there are some elements lacking in this map that prevents this from being a fun one

but please do fix those minijacks in the kiai. you dont want to get shit on if such patterns magically push to the qualified section

Reply: Personal opinion
0. Unacceptable HP and OD
Since this map was to be the hardest, I thought HP 9.5 is enough for well-play users.
At that time, the map has a lot of minijacks for increasing difficulty (with a high HP to prevent spamming),
but after a mod from several players, the map has few mini jacks, I was thinking of making the HP drain higher,
not only when I realized there is no map that have HP more than 9, except standard mode.

Thank you for letting me know about the HP and OD. I changed them in to HP 8.8, OD 9.

1. wubwub section
That part was helped by 'Fastest Chicken's Extra' diff; because how I made this diff was almost as the same as the Chicken's Extra diff.
To make it harder, It was unavoidable to add more notes with all the sounds I hear in the song.
But when I do so, the map is just too hard, not fun to play at all.

So what I tried to do, was trying to add long notes if necessary, but add some more normal notes instead except the wubwub sounds (those are all 1/4 length long notes)

After I modify some prarts in the wub section, I still am not sure whether the map is still fun to play, please let me know or give me some idea of this.

2. mini jacks on the second kiai section
If you mean 03:12:858 (192858|3,192858|2,192929|2,192929|3,193001|1,193001|0,193072|0,193072|1,193144|2,193144|3) - this part,
I can't remove nor change this part, since just tapping notes alternatively (12+34+12+34+12) is not that fun at all, as my opinion.

One of the cases is that the map you got is not 'updated' yet, since I (was too lazy) to mod the mini jacks in the older one, and gave the updated version to creator (Soul Evans) a bit late. You should check the new one.
(If you check the new one, and still have any opinion with the mini jacks, let me know how to change it.)


3. Star rating inflation
That section is almost the highlight of the song, with a strong drum beat with a piano chord.
The pattern goes like this; Strong Drum with Piano + Week Drum + Strong Drum + Week Drum
and I gave each part with 4(2 normal + 2 long notes), 2~3 notes, 4 notes + 2~3 notes.

I actually did it on purpose because I tried to make that section to make you spam the keyboard, feeling like you are playing the highlight part.

If you think those short long notes are not that necessary, those are on purpose, and that is what I was going to say.
Crono
Hey there! finally have time to mod! Here via osu private chat request

General: As mentioned by Leinfried- Diff names for Fresh Chicken's Extra and BZinc's Speed of Light. Actually I like these <3
But for these names to remain I suggest changing the Acronyms (EZ, NM, HD, MX) to Easy, Normal, Hard, Maximum to keep these coherent.
Or change Extra to EX. As Leinfried- also suggested.

Hitsound: Obviously very WIP. So I will ignore them

0 l 1 l 2 l 3

Please note this is all personal opinion.

Etlie's EZ
01:42:858 - 02:19:429 (139429|2) - I strongly feel like this section needs to stand out more. It looks and feels much like the 60% of the map. This could be done by adding more LNs. For an EZ diff I recommend parts with sounds going for 2 1/1 beats. Of course you can make your own changes or even not at all. But your diff would definitely be better if you can make this section stand out better from the rest of the map.

NM
00:13:715 (13715|1,13715|2) - Why is this 2 notes? I don't really see a reason for it at this point of the map. It looks out of place and incoherent with the rest of this part of the intro. Suggest deleting 1

If you do the above:
00:13:572 (13572|1) - add LN here since you use an LN for the same sound at 00:11:287 , 00:12:287 , 00:14:001 , 00:15:001 (15001|3,15287|1) - to keep consistent with this sound.

To add to above consistency delete 00:15:001 (15001|0) . The sound as mentioned above occurs again at 00:18:144 .

This can work here and is very playable at this level. http://puu.sh/rpqql/178b7be9d0.jpg

00:36:429 (36429|3) - inconsistent note placement to very similar sounds at 00:36:429 (36429|3) - , 00:42:715 (42715|0,42715|3) - etc

01:01:715 (61715|0,61715|3) - no sound here for these notes. perhaps try this. http://puu.sh/rpqGx/bf7e5579ad.jpg

03:58:501 (238501|2,238572|1,238644|0) - k to nudge forward

Ajee's HD
00:27:144 (27144|1,27215|2,27287|0,27358|3) - very strong single sounds. Suggest moving 00:27:144 (27144|3) - to 1 for hand alternation

00:28:144 (28144|3) - move to 0
00:28:215 (28215|1) - delete. no sound like 00:28:287 (28287|3,28358|1,28429|3,28501|1,28572|3) -

00:43:144 (43144|3) - suggest stretching this LN to 00:43:429 and 00:43:287 (43287|1,43358|2) - delete these cause sound is too quiet to be consistent with sounds you have mapped. This also makes this LN look nice with 00:44:287 (44287|0) - this LN :D

02:04:287 (124287|2,124429|2) - move to 3 cause different pitch to 02:04:572 (124572|2) -

MX
00:51:715 (51715|0,51715|2,51715|3,52001|0,52001|3,52001|2) - why 3 notes? inconsistent with mapped sounds

00:55:572 (55572|3) - is it intended for this to end on a blue tick?

00:55:572 (55572|0,55572|2,55715|2,55715|1) - I don't hear a reason for these to be doubles. The sound is already represented by the LN.

01:00:144 (60144|3,60144|2,60287|1,60287|3) - same as above. It feels weird to try hit these with no clear sound to support them.

01:41:287 (101287|0) - this feels like a delayed 1/8. It would feel more comfortable if you delete the notes here at 01:41:287 (101287|0,101358|3) -

01:48:001 (108001|2) - add note for kick

02:06:287 (126287|0) - kick

02:20:287 (140287|2) - why is this here?

02:24:001 (144001|3,146287|2,147429|3,148572|3,150858|3,152001|3) - I advise keeping to normal notes here. I don't hear any reason for these short LNs. Keep them like the rest for this "relax" section. Please explain why it's 2 notes at a couple odd places because it seems like piano should be the only focus here.

I don't know what to say about FC's Extra. It hasn't been updated since the last mod for his diff so I have to skip it.

BZinc's Speed of Light
I'm sorry I used proper English terms here please don't hate me >///<

00:56:429 (56429|3,57001|2) - delete so that the LNs stand out better. It also feels nice! I know you are going for difficulty for your diff but these 2 notes really are not needed and dampen the experience a little.

That's all I have to say with changes here. I like how you have made use of LNs in your diff. I look forward to seeing how it is when it's ranked.

Alright mod done. Good luck!
Topic Starter
Soul Evans

Crono wrote:

Hey there! finally have time to mod! Here via osu private chat request

General: As mentioned by Leinfried- Diff names for Fresh Chicken's Extra and BZinc's Speed of Light. Actually I like these <3
But for these names to remain I suggest changing the Acronyms (EZ, NM, HD, MX) to Easy, Normal, Hard, Maximum to keep these coherent.
Or change Extra to EX. As Leinfried- also suggested.

Hitsound: Obviously very WIP. So I will ignore them

0 l 1 l 2 l 3

Please note this is all personal opinion.

Etlie's EZ
01:42:858 - 02:19:429 (139429|2) - I strongly feel like this section needs to stand out more. It looks and feels much like the 60% of the map. This could be done by adding more LNs. For an EZ diff I recommend parts with sounds going for 2 1/1 beats. Of course you can make your own changes or even not at all. But your diff would definitely be better if you can make this section stand out better from the rest of the map.

NM
00:13:715 (13715|1,13715|2) - Why is this 2 notes? I don't really see a reason for it at this point of the map. It looks out of place and incoherent with the rest of this part of the intro. Suggest deleting 1 Deleted

If you do the above:
00:13:572 (13572|1) - add LN here since you use an LN for the same sound at 00:11:287 , 00:12:287 , 00:14:001 , 00:15:001 (15001|3,15287|1) - to keep consistent with this sound. sure

To add to above consistency delete 00:15:001 (15001|0) . The sound as mentioned above occurs again at 00:18:144 . Done

This can work here and is very playable at this level. http://puu.sh/rpqql/178b7be9d0.jpgDone

00:36:429 (36429|3) - inconsistent note placement to very similar sounds at 00:36:429 (36429|3) - , 00:42:715 (42715|0,42715|3) - etcUh changed

01:01:715 (61715|0,61715|3) - no sound here for these notes. perhaps try this. http://puu.sh/rpqGx/bf7e5579ad.jpgOk

03:58:501 (238501|2,238572|1,238644|0) - k to nudge forward
Don't know what you mean by that but i changed the pattern aswell as added the leftover sound i didn't use

Ajee's HD
00:27:144 (27144|1,27215|2,27287|0,27358|3) - very strong single sounds. Suggest moving 00:27:144 (27144|3) - to 1 for hand alternation

00:28:144 (28144|3) - move to 0
00:28:215 (28215|1) - delete. no sound like 00:28:287 (28287|3,28358|1,28429|3,28501|1,28572|3) -

00:43:144 (43144|3) - suggest stretching this LN to 00:43:429 and 00:43:287 (43287|1,43358|2) - delete these cause sound is too quiet to be consistent with sounds you have mapped. This also makes this LN look nice with 00:44:287 (44287|0) - this LN :D

02:04:287 (124287|2,124429|2) - move to 3 cause different pitch to 02:04:572 (124572|2) -

MX
00:51:715 (51715|0,51715|2,51715|3,52001|0,52001|3,52001|2) - why 3 notes? inconsistent with mapped sounds Uh changed

00:55:572 (55572|3) - is it intended for this to end on a blue tick? Following that sound in the bg
00:55:572 (55572|0,55572|2,55715|2,55715|1) - I don't hear a reason for these to be doubles. The sound is already represented by the LN.changed

01:00:144 (60144|3,60144|2,60287|1,60287|3) - same as above. It feels weird to try hit these with no clear sound to support them.yeah changed

01:41:287 (101287|0) - this feels like a delayed 1/8. It would feel more comfortable if you delete the notes here at 01:41:287 (101287|0,101358|3) - removed

01:48:001 (108001|2) - add note for kickOk

02:06:287 (126287|0) - kickok

02:20:287 (140287|2) - why is this here?

02:24:001 (144001|3,146287|2,147429|3,148572|3,150858|3,152001|3) - I advise keeping to normal notes here. I don't hear any reason for these short LNs. Keep them like the rest for this "relax" section. Please explain why it's 2 notes at a couple odd places because it seems like piano should be the only focus here.
Because of the ''tink'' sound i'm following it by adding a short LN to it aswell

I don't know what to say about FC's Extra. It hasn't been updated since the last mod for his diff so I have to skip it.

BZinc's Speed of Light
I'm sorry I used proper English terms here please don't hate me >///<

00:56:429 (56429|3,57001|2) - delete so that the LNs stand out better. It also feels nice! I know you are going for difficulty for your diff but these 2 notes really are not needed and dampen the experience a little.

That's all I have to say with changes here. I like how you have made use of LNs in your diff. I look forward to seeing how it is when it's ranked.

Alright mod done. Good luck!
Thank you so much!
Fubukicat

Crono wrote:

Hey there! finally have time to mod! Here via osu private chat request

General: As mentioned by Leinfried- Diff names for Fresh Chicken's Extra and BZinc's Speed of Light. Actually I like these <3
But for these names to remain I suggest changing the Acronyms (EZ, NM, HD, MX) to Easy, Normal, Hard, Maximum to keep these coherent.
Or change Extra to EX. As Leinfried- also suggested.

Hitsound: Obviously very WIP. So I will ignore them

0 l 1 l 2 l 3

Please note this is all personal opinion.

Etlie's EZ
01:42:858 - 02:19:429 (139429|2) - I strongly feel like this section needs to stand out more. It looks and feels much like the 60% of the map. This could be done by adding more LNs. For an EZ diff I recommend parts with sounds going for 2 1/1 beats. Of course you can make your own changes or even not at all. But your diff would definitely be better if you can make this section stand out better from the rest of the map.

NM
00:13:715 (13715|1,13715|2) - Why is this 2 notes? I don't really see a reason for it at this point of the map. It looks out of place and incoherent with the rest of this part of the intro. Suggest deleting 1

If you do the above:
00:13:572 (13572|1) - add LN here since you use an LN for the same sound at 00:11:287 , 00:12:287 , 00:14:001 , 00:15:001 (15001|3,15287|1) - to keep consistent with this sound.

To add to above consistency delete 00:15:001 (15001|0) . The sound as mentioned above occurs again at 00:18:144 .

This can work here and is very playable at this level. http://puu.sh/rpqql/178b7be9d0.jpg

00:36:429 (36429|3) - inconsistent note placement to very similar sounds at 00:36:429 (36429|3) - , 00:42:715 (42715|0,42715|3) - etc

01:01:715 (61715|0,61715|3) - no sound here for these notes. perhaps try this. http://puu.sh/rpqGx/bf7e5579ad.jpg

03:58:501 (238501|2,238572|1,238644|0) - k to nudge forward

Ajee's HD
00:27:144 (27144|1,27215|2,27287|0,27358|3) - very strong single sounds. Suggest moving 00:27:144 (27144|3) - to 1 for hand alternation

00:28:144 (28144|3) - move to 0
00:28:215 (28215|1) - delete. no sound like 00:28:287 (28287|3,28358|1,28429|3,28501|1,28572|3) -

00:43:144 (43144|3) - suggest stretching this LN to 00:43:429 and 00:43:287 (43287|1,43358|2) - delete these cause sound is too quiet to be consistent with sounds you have mapped. This also makes this LN look nice with 00:44:287 (44287|0) - this LN :D

02:04:287 (124287|2,124429|2) - move to 3 cause different pitch to 02:04:572 (124572|2) -

MX
00:51:715 (51715|0,51715|2,51715|3,52001|0,52001|3,52001|2) - why 3 notes? inconsistent with mapped sounds

00:55:572 (55572|3) - is it intended for this to end on a blue tick?

00:55:572 (55572|0,55572|2,55715|2,55715|1) - I don't hear a reason for these to be doubles. The sound is already represented by the LN.

01:00:144 (60144|3,60144|2,60287|1,60287|3) - same as above. It feels weird to try hit these with no clear sound to support them.

01:41:287 (101287|0) - this feels like a delayed 1/8. It would feel more comfortable if you delete the notes here at 01:41:287 (101287|0,101358|3) -

01:48:001 (108001|2) - add note for kick

02:06:287 (126287|0) - kick

02:20:287 (140287|2) - why is this here?

02:24:001 (144001|3,146287|2,147429|3,148572|3,150858|3,152001|3) - I advise keeping to normal notes here. I don't hear any reason for these short LNs. Keep them like the rest for this "relax" section. Please explain why it's 2 notes at a couple odd places because it seems like piano should be the only focus here.

I don't know what to say about FC's Extra. It hasn't been updated since the last mod for his diff so I have to skip it.

BZinc's Speed of Light
I'm sorry I used proper English terms here please don't hate me >///<

00:56:429 (56429|3,57001|2) - delete so that the LNs stand out better. It also feels nice! I know you are going for difficulty for your diff but these 2 notes really are not needed and dampen the experience a little.

That's all I have to say with changes here. I like how you have made use of LNs in your diff. I look forward to seeing how it is when it's ranked.

Alright mod done. Good luck!
Allright , I have no idea how to add ln to this while not making it completely hard for newcomer , 1/1 is in my opinion not that friendly
however I noticed some unconsistency with my LNs for the fadings sounds and fixed thoose, thanks for mod (reconsidering and thinking about remapping some parts entirely tbh)

.Update
Arzenvald
gonna update with hitsound, wait
lenpai
that's odd i didnt get a reply on my mx mod
Topic Starter
Soul Evans
I accepted everything except

''00:28:144 - though this can be a double it is not necessary considering this is an MX''

Thanks btw
lenpai
minor thing

while EX is acceptable, SC is the more commonly used term after MX
Topic Starter
Soul Evans

Lenfried- wrote:

minor thing

while EX is acceptable, SC is the more commonly used term after MX
I feel like i wanna keep EX because i like more
Arzenvald
hmm, all accepted, i'v hitsounded my diff but, if the other's diff still haven't hitsounded, then rip lmao
Topic Starter
Soul Evans
I can hitsound you know, lol.

that being said if your hitsounded diff can be copied to other diffs that would save alot of time, but either way i have solution for hitsounding the diffs
Aruel
Really thanks to modders, sorry for not reply cuz I forgot where I changed damn

To Evan,

I realize that my pattern has something changed, also I just thought I have to remap some parts. I will do re-map this with SVs which I didn't make before, and I will do HS on my diff myself so you don't need to HS my diff, thanks
Arzenvald
would be great if you don't copy from my diff, trust me, screw hitsound copier, it'll become a huge mess if you use it o3o
https://puu.sh/ru6QF/a5c4b47073.zip
Topic Starter
Soul Evans

ajeemaniz wrote:

would be great if you don't copy from my diff, trust me, screw hitsound copier, it'll become a huge mess if you use it o3o
https://puu.sh/ru6QF/a5c4b47073.zip
Thanks BasedUsagi <3
Lude
Interlude's Requested Modding
1 / 2 / 3 / 4


[MX]
  1. 00:22:572 - 00:24:858 - You can add a note for the vocal shout out sound, it will give more variation
  2. 00:38:287 - Add a note at 2
  3. 00:38:858 - Add a note at 3 for the crash sound
  4. 00:39:858 (39858|3,39858|2,39858|0) - 00:41:001 - 00:42:144 - There's a triple all of a sudden, even though it was intended somehow, i'd recommend to delete for more consistency
  5. 00:42:108 (42108|0) - Snapping mistake
  6. 00:44:287 - 00:45:429 - Delete one note each section, doesn't need triple there
  7. 00:52:287 - 00:56:858 - Same, delete one note
  8. 01:05:929 - 01:06:215 - Continue up the drum roll?
  9. 01:15:429 - Note for crash
  10. 01:19:429 - Patterning here is kinda different, listen carefully to the bass
  11. 01:24:572 - Using bass hitsound for every normal hit seems quite awkward for me. You can use a hi-hat sound instead. 02:19:429 - Specially here, the song goes down, yet hitsounding is quite large. (if hitsounding is not complete, you can ignore this)
  12. 01:52:001 - Note for crash
  13. 02:01:715 - 02:10:858 - 02:15:429 - Note for snare drum
  14. 02:03:001 (123001|1) - Add a note
  15. 02:36:572 - Pattern suggestion
  16. 02:56:287 - Add a note for the burst
  17. 02:57:144 (177144|0,177215|0,177715|3,177787|3,179429|3,179501|3) - I understand the intention on these mini jacks, but if you are to pattern these kind of jacks, you should do them at every part of a section of the song. e.g)02:56:001 - ~03:14:287 -
  18. 03:23:429 (203429|2,203429|3) - There's no difference with other piano sounds, yet here's a double for it. You can either double the piano sounds after this point, or fix it by deleting it
  19. 03:42:001 (222001|3,222001|0,222287|2,222287|0) - 03:43:144 (223144|3,223144|1,223429|2,223429|3) - Why these notes are doubled? You can add notes for the consistency
Good luck!
Topic Starter
Soul Evans

Interlude- wrote:

Interlude's Requested Modding
1 / 2 / 3 / 4


[MX]
  1. 00:22:572 - 00:24:858 - You can add a note for the vocal shout out sound, it will give more variation ''OK''
  2. 00:38:287 - Add a note at 2 ''Ok''
  3. 00:38:858 - Add a note at 3 for the crash sound
  4. 00:39:858 (39858|3,39858|2,39858|0) - 00:41:001 - 00:42:144 - There's a triple all of a sudden, even though it was intended somehow, i'd recommend to delete for more consistency ''done''
  5. 00:42:108 (42108|0) - Snapping mistake ''resnapped''
  6. 00:44:287 - 00:45:429 - Delete one note each section, doesn't need triple there ''I want to keep it because kick is 2 sounds and LN is following something else.''
  7. 00:52:287 - 00:56:858 - Same, delete one note ''Same reasoning as above''
  8. 01:05:929 - 01:06:215 - Continue up the drum roll? ''done''
  9. 01:15:429 - Note for crash ''added''
  10. 01:19:429 - Patterning here is kinda different, listen carefully to the bass ''oh didn't realize that, anyways changed''
  11. 01:24:572 - Using bass hitsound for every normal hit seems quite awkward for me. You can use a hi-hat sound instead. 02:19:429 - Specially here, the song goes down, yet hitsounding is quite large. (if hitsounding is not complete, you can ignore this)
  12. 01:52:001 - Note for crash ''done''
  13. 02:01:715 - 02:10:858 - 02:15:429 - Note for snare drum ''k''
  14. 02:03:001 (123001|1) - Add a note ''k''
  15. 02:36:572 - Pattern suggestion ''changed''
  16. 02:56:287 - Add a note for the burst
  17. 02:57:144 (177144|0,177215|0,177715|3,177787|3,179429|3,179501|3) - I understand the intention on these mini jacks, but if you are to pattern these kind of jacks, you should do them at every part of a section of the song. e.g)02:56:001 - ~03:14:287 - ''I don't get what you mean by that but i don't want to add mini jacks for the rest except this type of sound i did for''
  18. 03:23:429 (203429|2,203429|3) - There's no difference with other piano sounds, yet here's a double for it. You can either double the piano sounds after this point, or fix it by deleting it ''removed''
  19. 03:42:001 (222001|3,222001|0,222287|2,222287|0) - 03:43:144 (223144|3,223144|1,223429|2,223429|3) - Why these notes are doubled? You can add notes for the consistency''added''
Good luck! Love you <3
Raveille


Hi I'm here I guess >.<

|1|2|3|4|

MX
00:35:287 (35287|3,35429|3,35429|2,35572|3,35572|2,35715|2) - don't fancy this pattern. maybe move 00:35:429 (35429|3,35429|2) - to 1 and 2
00:42:001 (42001|0,42144|0,42287|0,42429|0) - oooo weeee maybe swap smth here
00:59:572 - missing note here
01:19:287 (79287|0,79429|0,79572|0,79715|0) - avoid doing these btw, it is MX after all
01:20:429 (80429|0,80572|0,80715|0,80858|0) - eeeeeeeeee
man your column 1 is packed af lmao
01:49:429 - suggest adding another LN or splitting the column 1 LN here cause theres 2 pitches
01:58:572 - ^^^^
02:14:287 - don't really like the hitsound change here cause it starts at a weak point of the section... suggest changing the hs from this point 02:14:858 -
03:36:287 (216287|3) - 03:36:858 (216858|1) - ????? wait what, can't you just follow what you did for the previous parts, why suddenly these 2 LNs?

BZinco dinko
00:21:001 - this will show up very often so I will do this only once. extend this to make it as least a quad hold, maybe by 1/16 or 1/8.
00:27:858 (27858|3,28001|3,28144|3,28287|3,28429|3) - doing this before an LN is gonna make this section uncomfortable. use patterns that dont exhaust column 4.
00:55:144 (55144|0,55287|0,55429|0,55572|0,55715|0,55858|0,56001|0,56144|0,56287|0) - oh my god
01:04:144 (64144|3,64287|3,64429|3,64572|3,64715|3,64858|3,65001|3,65144|3,65287|3,65429|3) - BZINC!!!!! WHY
I know its difficulty and all, but comfort-ability wise >.<
01:15:429 (75429|3,75572|3,75715|3,75858|3,76001|3,76144|3,76287|3,76429|3,76572|3,76715|3,76858|3,77001|3) - hoyl
well this happens too often o god
01:50:287 - wait why hitsound change here ._.?
02:14:287 - again the hitsound change here is weird, see MX
02:37:715 - TOO MANY ANCHORS in this portion, I think you can see for yourself
I guess 4-7 is fine in a row but once you have like 9 or 10 its like wew...

That's pretty much it. I really like the style of charting in this song. Good luck :D It seems like you guys are close to rank soon anyways so maybe don't accept too much here :P
Topic Starter
Soul Evans

Raveille wrote:



Hi I'm here I guess >.<

|1|2|3|4|

MX
00:35:287 (35287|3,35429|3,35429|2,35572|3,35572|2,35715|2) - don't fancy this pattern. maybe move 00:35:429 (35429|3,35429|2) - to 1 and 2 ''Ok''
00:42:001 (42001|0,42144|0,42287|0,42429|0) - oooo weeee maybe swap smth here ''done''
00:59:572 - missing note here ''Added''
01:19:287 (79287|0,79429|0,79572|0,79715|0) - avoid doing these btw, it is MX after all ''didn't notice lol changed''
01:20:429 (80429|0,80572|0,80715|0,80858|0) - eeeeeeeeee ''ayy lmao''
man your column 1 is packed af lmao
01:49:429 - suggest adding another LN or splitting the column 1 LN here cause theres 2 pitches ''done''
01:58:572 - ^^^^ ''same''
02:14:287 - don't really like the hitsound change here cause it starts at a weak point of the section... suggest changing the hs from this point 02:14:858 -
03:36:287 (216287|3) - 03:36:858 (216858|1) - ????? wait what, can't you just follow what you did for the previous parts, why suddenly these 2 LNs?''wow didn't notice anyway i made it like the others''

BZinco dinko
00:21:001 - this will show up very often so I will do this only once. extend this to make it as least a quad hold, maybe by 1/16 or 1/8.
00:27:858 (27858|3,28001|3,28144|3,28287|3,28429|3) - doing this before an LN is gonna make this section uncomfortable. use patterns that dont exhaust column 4.
00:55:144 (55144|0,55287|0,55429|0,55572|0,55715|0,55858|0,56001|0,56144|0,56287|0) - oh my god
01:04:144 (64144|3,64287|3,64429|3,64572|3,64715|3,64858|3,65001|3,65144|3,65287|3,65429|3) - BZINC!!!!! WHY
I know its difficulty and all, but comfort-ability wise >.<
01:15:429 (75429|3,75572|3,75715|3,75858|3,76001|3,76144|3,76287|3,76429|3,76572|3,76715|3,76858|3,77001|3) - hoyl
well this happens too often o god
01:50:287 - wait why hitsound change here ._.?
02:14:287 - again the hitsound change here is weird, see MX
02:37:715 - TOO MANY ANCHORS in this portion, I think you can see for yourself
I guess 4-7 is fine in a row but once you have like 9 or 10 its like wew...

That's pretty much it. I really like the style of charting in this song. Good luck :D It seems like you guys are close to rank soon anyways so maybe don't accept too much here :P
Gravey-
[Normal MOD]
Background
Timing
Song Setup
Metadata
- - Misc. . .
AiMOD (Etlie's EZ)
Tags conflict with ajee's HD diff.
Tags conflict with BZinc's Speed of Light diff.
Tags conflict with Fastest Chicken's EX diff.
Tags conflict with MX diff.
Tags conflict with NM diff.
Tags (Etlie's EZ)
大箭将也 Fix this
ã‹ã‚ã‚‹ã‹ã‚ã‚Šã‚ Also this one

|1|2|3|4|
[ajee's HD]
00:42:572 Add a note for the drumbeat

01:15:287 Add notes to |1| - |3| for the continuous simultaneous (w8 wat lol) drumbeats

03:54:287 (234287|2,234287|3) - Move to |1| - |3| for pattern consistency

[MX]
00:26:572 (26572|3,26715|1) - Move to |2| - |4| consecutively for pattern consistency

00:55:572 (55572|0) - What pitch did you follow here? If ever the loud screech like sound then end it here 00:55:858 instead because the screech like pitch sound ends and changed here

01:00:144 (60144|0) - End it here 01:00:429 Same reason as above ^^

[BZinc's Speed of Light]

Nothing to suggest much eh, you can just deny this kudos if you want.
Nice map! Good luck! >w<)b
Topic Starter
Soul Evans

Gravey- wrote:

[Normal MOD]
Background
Timing
Song Setup
Metadata
- - Misc. . .
AiMOD (Etlie's EZ)
Tags conflict with ajee's HD diff.
Tags conflict with BZinc's Speed of Light diff.
Tags conflict with Fastest Chicken's EX diff.
Tags conflict with MX diff.
Tags conflict with NM diff.
Tags (Etlie's EZ)
大箭将也 Fix this
ã‹ã‚ã‚‹ã‹ã‚ã‚Šã‚ Also this one

|1|2|3|4|
[ajee's HD]

[MX]

[BZinc's Speed of Light]

- - - - - WIP! - - - - -

I gave him a kudo by accident please don't deny it for him until he finishes the mod
Mat
Big mod for "BZinc's Speed of Light" requested by Soul
General:

Meta data looks fine to me (but i dont really check this stuff :P)
Timing is good
Background is good and i like it fits well
OD HP seems fine to me

Just one thing i noticed was the hitsounds where kinda a bit too loud? but i guess thats up to you

Mod:

Lanes |1|2|3|4|

00:12:001 - im assuming you arnt mapping the BG climbing and falling synth sounds

00:13:144 - id assume if your mapping the drums and buzz sounds then you would want a note here and here 00:13:215 -

00:13:715 - 00:13:858 - is the same sound as 00:13:572 (13572|3,13608|2,13644|1,13679|0) - but no notes

00:16:001 - 00:16:144 - ^

( maybe its the style not sure but missing notes i list are just sounds you have already mapped just not in cirtain places)
00:16:572 - missing note?
00:16:822 - missing note
00:17:429 - ^
00:17:501 - ^
00:17:822 - ^ (kinda low symbol sound tho)

00:18:001 - 00:18:144 - maybe ln? dunno seems like 1/6 or 1/8 to me but guess its quite quiet

00:18:501 - missing note

00:18:715 - 00:18:858 - could be 1/8th here

00:18:858 - missing note
00:18:929 - ^

00:21:287 - could add note here and 00:21:358 - but might lose the drastic burst effect so could be good as is here
00:22:429 - same here probly leave it tho
and on every 1/2 before the chords in this section too same thing though up to you

00:31:787 - not sure there is sound here
00:33:787 - missed sound here

00:33:858 - maybe add a LN here and extend the other one to fit the sound ? something likke http://puu.sh/rEakP/880804c331.jpg maybe

00:36:358 (36358|1) - might wanna double check these to see if there are sounds on them not too sure myself

00:38:358 (38358|2,38358|3,38501|2,38501|3) - maybe only need singles here
00:38:572 (38572|1,38572|0) - maybe delete one and extend it to 00:38:858 - ? just a suggestion might be fine as is

00:39:715 (39715|1) - extend by 1/2 again? pretty sure these sounds stay longer
00:40:858 (40858|3) - ^
00:42:001 (42001|0) - ^

00:48:144 - add note lane 1

00:51:001 (51001|3) - this goes to 00:51:287 - might be fine to leave it

00:54:001 (54001|0,54287|0,54572|0,54715|0,54858|0,55144|0,55287|0,55429|0,55572|0,55715|0,55858|0,56001|0,56144|0,56287|0) - alot of lane 1 here maybe change some

01:03:644 - missed note? pretty sure from here 01:01:715 - there is the sound every 1/4

01:26:608 (86608|2) - possibly not a note here

01:27:001 - stream ends here for sound

01:27:429 - missed note?

01:28:644 - could add notes/ln for the high symbol stream
01:29:858 (89858|1,89876|2) - since u mapped the sound here

01:32:501 - missed note
01:33:858 - ^
01:34:429 - ^ ( i guess on every 1/2 in this section you havnt mapped there is the symbol sound you could map not sure if u want)

01:38:644 - could add stream here
01:39:572 - to 01:39:715 - some rolly sounds
01:39:858 - ^
01:40:287 - to 01:40:572 - some rolly sounds

01:42:858 - why soo many extra LNs here but from here 02:01:144 - there are so many less LNs
i would recommend maybe changing the first section to have less LNs as it frees up more lanes to actually add better patterns instead of just the same lane of LN jacks and same tripple ln patterns over and over.

02:17:429 - from here to 02:18:287 - are there actually sounds on the 1/4 snaps? afterwards is fine but seems strange before that
02:19:215 (139215|0,139358|1) - same with those 2 kinda feels weird having them in maybe consider removing them

02:22:715 - missing piano note
02:23:572 - ^

pretty sure from here 02:24:001 - there is a piano note on every 1/2
02:26:287 - and im 100% sure that there is piano every 1/2 from here all the way to here 02:33:144 -

02:36:001 (156001|3,156037|2,156072|0,156108|1,156144|3,156179|2,156215|0,156251|1,156287|3,156322|2,156358|0,156394|1,156429|3,156465|2,156501|0,156537|1,156572|3) - kinda dumpy here

02:37:715 - not much to say about this kiai its all pretty standard the one thing i will mention is maybe ik its kinda hard but try not have loads of motes in 1 row with no break with this pattern its kinda hard but maybe switch just a few around to have less anchors in a row.

eg. 02:40:287 (160287|2,160429|2,160572|2,160715|2,160858|2,161001|2,161144|2,161287|2,161429|2) -
02:42:572 (162572|3,162715|3,162858|3,163001|3,163144|3,163287|3,163429|3,163572|3,163715|3) -
02:44:001 (164001|1,164144|1,164287|1,164429|1,164572|1,164715|1,164858|1,165001|1,165144|1) - ect.

They are fine to have tbh but might be a bit better just to maybe move 1 or 2 notes around every so often to avoid this. Saying that it plays quite well anyways so not too much of a big deal just something to think about.

03:21:144 - kinda strange how you only mapped LNs for these specific piano notes since they are just as audible as the others in this section but they arnt mapped as LNs

03:28:858 - ^ same as above same piano but this time no lns

03:38:001 - ^ this time only a few again ( the high pitched ones ending here 03:40:858 - ) but you carry on with these 2 03:40:858 (220858|0,221001|2) -
kinda inconsistent with the LN mapping if you ask me. might wanna look into that and either add more or remove them to keep consistent

03:49:715 - probably fine but cant hear snaps maybe just me

03:50:858 - same thing to think about as the other section like this one

03:58:215 - 03:58:287 - 03:58:358 - missing notes if u wanted to add them in

well overall the map seems pretty good. plays quite well maybe a few patterns could be changed to better fit the sounds. The only thing is maybe consistant mapping of the sounds is one of the minor problems and hope you can look back through and improve on some things you have missed or at least able to explain why you didn't map certain sounds in some places but not others.

I Hope this mod will help and good look with the map, Fun to play and pretty difficult :D
Most of what i posted where suggestions/ inconsistencies i spotted and for the most part arnt extremely important but hey i did my best to help :D
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