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goreshit - burn this moment into the retina of my eye [Catch

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ComfyWolf

examination wrote:

SB
05:05:373 - 05:23:069 sb load over 5.0x becuz of 4 sb layers, you may find a way to delete 1 layer(mix 2 layers as 1), or scale some layers smaller.
Sorry, this was a much older storyboard of mine that I made before I perfected my method, and this storyboard is a copy paste from another map. However this storyboard is already ranked: https://osu.ppy.sh/s/359890 . I'll look into it though.
Topic Starter
Razor Sharp

koliron wrote:



General
  1. enable countdown(? - OH SHIT REMOVED

Endless Hatred
  1. 03:36:202 (4) - same as before about the 1/4 movements, this slider would plays much better being a little more vertical - Made it more diagonal, to still have the pattern, but making the catch smoother.
Thanks for the mod!
Topic Starter
Razor Sharp

Lanturn wrote:

goreshit - I don't even know what I'm doing.

00:02:331 - is actually where you should start (or add) an uninherited point at. The rest is just lead-in. Optional, but if anyone does play this on Nightcore, the finish sounds will be off. - Timing taken from ranked mapset. So will keep this.

[The diff where I probably won't be any help]
  1. 00:14:912 (3,4,5) - Shouldn't the emphasis be on the (4,5) instead of the (3,4) to follow the strong drum sounds. - I think this is ok, as i like the patterning.
  2. 00:19:336 (3) - Just a circle? The tail end doesn't really hit anything, and it goes with 00:18:921 (1,2) - - There be faint sounds.
  3. 00:22:101 (7,8,9) - pretty sure this is just 1/4, I don't really hear anything to support 1/8. - If you hear the snare sound here, it has a quick shaking motion in it, thats why i use 1/8 to empathize it.
  4. 00:28:599 (7,8) - Maybe move the (8) out a bit further to match 00:28:184 (4,5) -
  5. 00:31:778 (6) - to match 00:31:364 (3) - wouldn't a circle be more appropriate? nothing big plays on the tail end much anyways. It sounds mostly just like 00:31:433 - - I like to map every sound in breakcore, sorry >.<
  6. 00:37:723 (12) - NC? So it'll be a red fruit when the red shows up in your SB mostly. - New combo colour added D:
  7. 03:43:737 (2,3) - ^ - THis is ok.
  8. 04:06:617 (8) - There's a stronger sound at 04:07:585 - so maybe end this slider here and if you want, add a note at 04:07:723 - or just leave blank. - WIll keep this as the motion here is best like this.
  9. 04:14:497 (4) - I'm assuming this is ok? You hit the wall here and it lands in the center of the plate. - THis is ok yes.
  10. 04:30:189 (2,2) - same thing with the whole dominant note thing. - But there is no jump so whats the problem?
This.. probably is pretty pointless stuff I'm mentioning. rip me trying to mod ctb XD

be gentle ;_;
Thanks for the mod!
Topic Starter
Razor Sharp
SB Updated with the request of ComfyWolf.
ComfyWolf
A quick fix has been made to the SB. Just because it was made before my perfected method and thus doesn't have the best optimization. :D
koliron
i like how the map is now, but i cant play propely now so i will wait the first bub from a pro player who could, like mb or afb >.<



btw, can you add the link of the previous thread? so everyone will understand that this is not a speedrank lol
Topic Starter
Razor Sharp

koliron wrote:

i like how the map is now, but i cant play propely now so i will wait the first bub from a pro player who could, like mb or afb >.<



btw, can you add the link of the previous thread? so everyone will understand that this is not a speedrank lol


MB will do it soon as you see!

koliron wrote:

Someone else than CLSW is trying to rank a hard as f map \:D/

And cant find old thread for some reason...
Ascendance
im a pro player.
Topic Starter
Razor Sharp

Ascendance wrote:

im a pro player.
But you are the guy flaming this
JBHyperion

Razor Sharp wrote:

Someone else than CLSW is trying to rank a hard as f map \:D/
hi there
Ascendance

JBHyperion wrote:

Razor Sharp wrote:

Someone else than CLSW is trying to rank a hard as f map \:D/
hi there
hello
Topic Starter
Razor Sharp

JBHyperion wrote:

Razor Sharp wrote:

Someone else than CLSW is trying to rank a hard as f map \:D/
hi there
hey lad
koliron
welp

looks like there are no active bns in ctb who can bubble this map cuz is too hard :^) (?
ok gimme this weekend i will return playing just for u
then i could bub
Topic Starter
Razor Sharp

koliron wrote:

welp

looks like there are no active bns in ctb who can bubble this map cuz is too hard :^) (?
ok gimme this weekend i will return playing just for u
then i could bub
Ascendance rip.
Mb in queue.
Ye ur right

Thank you! I will wait!
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

aaaaa im finally here, after play again this weekend i got a decent score :^) but not enough to fc ;__;

i know that i modded 3 times already, but i will give some suggestions anyways :^)

Endless Hatred

  • 🍎 00:05:373 (7,8) - i love your symmetric, why isnt here(? i'd move 8 to the position where 7's head is (x224) just for aesthetic :3
    🍎 00:10:488 (3,4,5,6) - is an interesting and original pattern, unfortunately it doesnt plays so good ): is like you need to stop for a little in 00:10:626 (4) - , you could make it horizontal, it would fix it if you agree
    🍎 00:21:133 (1,2,3,4) - this would plays and looks much better if you move 3,4 to the right to make a like with (2) tail (for example x288~296)
    🍎 00:23:207 (9,1) - consider to add an hyper, i really expected an hyper here, the song changes SO much, like how you did in 00:24:313 (8,1) -
    🍎 01:04:129 (7,1) - i understand that is hard to say what is not uncomfortable in a map like this, when players reach this level of skills, their position about what is nice to play and what is not are so varied, but i personally dont think that so much players would like this jump which is close to be wall to wall with 1/4 and vertical slider XD consider to make 01:04:129 (7) - horizontal and put it in the middle, even here is another pattern which could fit too
    🍎 01:29:705 (8) - i'd add nc to emphasize this big change in the rhythm
    🍎 02:05:096 (1,2,3,4,5,6,7,8,1) - well i love many patterns but this one is the best tbh B)
    🍎 02:35:511 (5,6,7,8,1,2,3,4,5) - humm i think you could improve a little the aesthetic here, 8 specially imo, you could move it a little closer and maybe make 7,8 vertical could help too
    🍎 02:50:166 (7) - N whistle? Drum would be much better, is like the only one here (i think we changed this patterni n the last mod, maybe is for that(? )
    🍎 02:58:184 (1) - vertical sliders in an intense moment like this is not recommendable imo, i'd make it horizontal
    🍎 03:43:253 (6,7,8,9) - this stream could be improved, try to make a slider that will not be 100% vertical in 03:43:253 (6,7) - , it plays weird
    🍎 04:33:852 (4,5,6) - why are (4,5) stacked? it looks and plays pretty bad imo, because is like a vertical line (4 head and tail + 5 head) consider to move 4 a little to the right, it would make it much better -w-
    🍎 05:00:396 (5,6,7,8) - its a nice pattern! unfortunately is hard to notice ): i think it could be if you make 05:00:811 (8) - horizontal like 05:00:534 (6) - (ooor 6 vertical, the first option would be better)
    🍎 05:30:258 (5,6,7) - i dont think that is recommendable to make different distances in hard patterns like this, consider to make the same distance between 6,7, and 5 (tail)
    🍎 05:51:825 (1,2,3) - consider to move this pattern a little to the left to make a better movement with 05:51:789 (18) - , also 05:51:548 (11) - nc please! D: that combo is too long > <
    🍎 05:56:387 (2,3) - what about make 2 more horizontal? players will be too exhausted at this point, miss with a movement like this would be so annoying and unnecessary, if you want to keep a pattern like this is better to add them in the beginning of the map
    🍎 06:04:129 (2,3,4,5,6,7,8) - i'd say the same about aesthetic, but this one looks intentional, is it? if is not i think you could try with a different pattern, for example curves like in here 05:51:548 -
    🍎 06:10:073 (9) - 06:13:391 (9) - nc to reduce these combos

i t ' s -
Topic Starter
Razor Sharp

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎

aaaaa im finally here, after play again this weekend i got a decent score :^) but not enough to fc ;__;

i know that i modded 3 times already, but i will give some suggestions anyways :^)

Endless Hatred

  • 🍎 02:35:511 (5,6,7,8,1,2,3,4,5) - humm i think you could improve a little the aesthetic here, 8 specially imo, you could move it a little closer and maybe make 7,8 vertical could help too - Created it like this to empathize the drum sound on (7,8). So going to keep this.

    🍎 05:56:387 (2,3) - what about make 2 more horizontal? players will be too exhausted at this point, miss with a movement like this would be so annoying and unnecessary, if you want to keep a pattern like this is better to add them in the beginning of the map - Wont change this. Making it more horizontal will make it harder. And having it completely vertical wont be fun. so going to keep it, as this is a pretty easy spot.
    🍎 06:04:129 (2,3,4,5,6,7,8) - i'd say the same about aesthetic, but this one looks intentional, is it? if is not i think you could try with a different pattern, for example curves like in here 05:51:548 - - Intended.

i t ' s -
Thanks!
iiyo
I'll throw another mod here if you want.
Topic Starter
Razor Sharp

Fantasy wrote:

I'll throw another mod here if you want.
not needed atm tho
koliron
Let's break our hands
Topic Starter
Razor Sharp

koliron wrote:

Let's break our hands
Thanks!
koliron
ayy almost forgot

Next BN: consider to play the map at least 5 times due the high bpm, to be sure that you see all patterns properly
Dashyy-
no lowercase diff name to match with the title ;-;
Topic Starter
Razor Sharp

[Dashyy] wrote:

no lowercase diff name to match with the title ;-;
no. cause you know, Endless Hatred isnt ment to be lower cased
-rage
masterpiece, even though im too noob to play it. great job!
Topic Starter
Razor Sharp

lulu lemon wrote:

masterpiece, even though im too noob to play it. great job!
thankyou!
now it will stay bubbled forever cause all bns left.
-rage

Razor Sharp wrote:

lulu lemon wrote:

masterpiece, even though im too noob to play it. great job!
thankyou!
now it will stay bubbled forever cause all bns left.
can't koliron bubble and qualify the same map? i feel like ive seen other BNs do it before
Xinnoh
Made a black diff icon a while ago. It's shaded to have a light source, similar to the other diff icons, rather than just a flat colour.

Could consider using it if you want.
Ascendance

lulu lemon wrote:

Razor Sharp wrote:

thankyou!
now it will stay bubbled forever cause all bns left.
can't koliron bubble and qualify the same map? i feel like ive seen other BNs do it before
yeah thats how u get kicked from the bng lolz
Topic Starter
Razor Sharp
well rip. wont ever get this ranked i guess.
Kimitakari
Dont get Loved please
Topic Starter
Razor Sharp
over 6 months since first bubble now. Does there even exist ctb bns anymore? :(
Deif
What's a CtB BN? m4m:

[General]
  1. Tags: Add "Razor Sharp" to them, since it's recommendable to have the old username for search purposes. Taking a look at the Ranking Criteria there's no information about adding storyboarders to the tags (it's always been a grey zone anyway), so "ComfyWolf" can be removed from there. "rsi" is also not justified to be included in tags either and shall go out (don't worry, people won't get any muscular disease for playing your beatmaps).
  2. Combo colours: The current ones are rather dark and blend at some parts with the storyboard, which makes them sometimes hard to read. Please try to make them lighter, and also try to get rid of that pure red to make default hyper glows better differenciate.
[Storyboard]
  1. There's confirmation from the Storyboarder to use their code as of p/5328295 . It's more or less the same as the one used in grumd's ranked version https://osu.ppy.sh/s/359890 but well... There's nothing to say about using a similar SB as other beatmap as long as there's consent in it.
  2. The only thing that disturbs a bit is the base scaling you used for the sharper picture, which is bigger than the default you used in your background picture. It's more noticeable when you go to 00:37:723 - where your 1st break starts and move the timeline with your mousewheel back and forth. In order to have the same scaling (and probably the easy solution would be changing the scaling of the default pictures) you'll have to find the following piece of code:

    Sprite,Background,Centre,"Burn this moment.jpg",320,240
    F,0,-985,0,1
    M,0,0,,320,240
    S,0,0,,0.6944516
    ... and substitute the 3rd line for:

     S,0,37654,55350,0.7274838
  3. The second piece of code you'd have to change is in the sharper picture:

    Sprite,Background,Centre,"Sharpenthismoment.jpg",320,240
    M,0,196986,,320,240
    S,0,196986,,0.6944516
    ... where the 3rd line of code should turn into:

     S,0,196986,,0.7274838
[Endless Hatred]
  1. 00:00:396 (1,1) - The fact that the immediate note after the spinner is placed at almost the border of the screen makes this transition a bit troll if you don't know the beatmap. To avoid unnecessary surprises, I recommend you to shorten the spinner by placing the end at 00:02:055 - .
  2. 00:19:889 (6) - Make this slider totally horizontal so the next transition gets a bit softened?
  3. 00:25:557 (1,2) - This dash caught me a bit offguard due to the big distance you used + the almost vertical slider. Try to place the beginning of the slider (2) at about x:182 and make it completely horizontal so the next distances aren't too much affected.
  4. 00:31:052 (13,1) - Quite minor, but optically the transition from 1/8s to 1/4s isn't the best, aesthetically speaking. For that, try moving the end of the slider (1) to about x:156 to follow the direction of the 1/8 stream.
  5. 00:33:230 (9,1,2) - The relatively low SV you used for this section makes this transition a bit uncomfortable since it's more typical to use more speedy sliders in the middle section. An alternative for that is using the same distance for all the objects, which would mean you'd have to move (1) to x:232 in order to achieve it.
  6. 00:37:688 (11,1) - I'm not against using 1/8 hypers on this difficulty, but I must say this one is a bit tricky to play due to the current shape that small 1/8 stream has. Try out something like this https://osu.ppy.sh/ss/8043420 .
  7. 01:03:990 (6,7,1) - On this one other example, it'd also be recommendable to use the same distance again between the three objects so the different strengths in the hypers aren't too confusing. That'd be moving (7) to x:240.
  8. 01:09:244 (3) - With a quite intense section and you stack objects like that... Please move this object more to the left to create a bit more of movement. What about x:204?
  9. 02:43:391 (8,9) - Having a big distance between those two sliders with the surrounding sucession of hypers makes this transition a real pain to play and an easy source of misses. Consider reducing the distance between those two sliders.
  10. 02:57:631 (4) - Consider introducing a bit of angle in this slider so the transition to the next one isn't that extreme. I'd suggest placing the end of it at about x:308.
  11. 03:54:590 - On this section you'd need to be extra careful with the objects that collect in the plate. Especially on parts like 04:12:285 (1,2,3,4,5,6,7,8) - it starts being slightly annoying for the gameplay. I'd recommend you to place NCs on every 2nd stanza where possible: 03:56:802 (3) - 04:01:225 (3) - 04:05:649 (6) - 04:14:497 (4) - 04:18:921 (3) - 04:23:345 (6) - .
  12. 04:24:451 (9) - Shorten this slider until 04:25:281 - and add a new note with NC on 04:25:557 - ? The beat at 04:25:281 - can be remarked like that.
  13. 04:36:064 (3,4) - The section after the spinner gets a bit more of intensity by increasing the speed of the sliders, even without using hypers. You can also get rid of one, since it's the only place you used a hyper in this section by making the slider (3) totally horizontal looking towards the next one (4).
  14. 04:55:143 (7,8,1) - In order to improve the flow in this transition, try making the slider (8) horizontal so the required movement softens.
  15. 05:00:534 (6,7,8) - I believe the intensity of this pattern can be reduced a bit, considering the relatively high distanve (5,6) and the sucessing strong hypers. Try moving (6) and (8) a bit more to the right to soften this section a bit.
  16. 05:51:825 (1) - Something similar was mentioned in a previous point about the aesthetics after a 1/8 stream. For the same reason, you can move this slider to x:392.
  17. 06:05:096 (1) - Tilt a bit this slider to add some more movement? Something similar like this: https://osu.ppy.sh/ss/8043771 . Something similar can be done to the next slider 06:07:308 (1) - .
[]
I'll pop koliron's bubble by now. The beatmap feels quite ready, but I'm not 100% sure about some sections. Please contact some more experienced players to give a check on your beatmap and then I'll be glad to give it a recheck, since I've probably overseen some patterns that could be polished a bit more. See you then!
ComfyWolf

Deif wrote:

[Storyboard]
  1. There's confirmation from the Storyboarder to use their code as of p/5328295 . It's more or less the same as the one used in grumd's ranked version https://osu.ppy.sh/s/359890 but well... There's nothing to say about using a similar SB as other beatmap as long as there's consent in it.
  2. The only thing that disturbs a bit is the base scaling you used for the sharper picture, which is bigger than the default you used in your background picture. It's more noticeable when you go to 00:37:723 - where your 1st break starts and move the timeline with your mousewheel back and forth. In order to have the same scaling (and probably the easy solution would be changing the scaling of the default pictures) you'll have to find the following piece of code:

    Sprite,Background,Centre,"Burn this moment.jpg",320,240
    F,0,-985,0,1
    M,0,0,,320,240
    S,0,0,,0.6944516
    ... and substitute the 3rd line for:

     S,0,37654,55350,0.7274838
  3. The second piece of code you'd have to change is in the sharper picture:

    Sprite,Background,Centre,"Sharpenthismoment.jpg",320,240
    M,0,196986,,320,240
    S,0,196986,,0.6944516
    ... where the 3rd line of code should turn into:

     S,0,196986,,0.7274838
Hi Deif, I apologize for you having to look through that code. This SB was made before I thought of hardcoding SBs, and so it was made entirely in the editor and has code that looks like a trainwreck.

I'm not home right now, so I can't analyze what you mean in the .osb file, but from what I'm seeing you're saying that the sharper image starts out with a scale value larger than the value for the non-sharp image, and you believe that that is a problem. Well I'm here to tell you that that was done 100% on purpose in the editor, so no errors there. :D
Topic Starter
Razor Sharp

Deif wrote:

What's a CtB BN? m4m:

[Endless Hatred]
  1. 00:37:688 (11,1) - I'm not against using 1/8 hypers on this difficulty, but I must say this one is a bit tricky to play due to the current shape that small 1/8 stream has. Try out something like this https://osu.ppy.sh/ss/8043420 . - I changed it to something a little similar to what you suggested. Is much better now.
  2. 06:05:096 (1) - Tilt a bit this slider to add some more movement? Something similar like this: https://osu.ppy.sh/ss/8043771 . Something similar can be done to the next slider 06:07:308 (1) - . - Not changing these. These are intentionally made like this due to the drum sounds they are placed on being the main focus here, and to add a little variety when the whole map is a movement map.
[]
I'll pop koliron's bubble by now. The beatmap feels quite ready, but I'm not 100% sure about some sections. Please contact some more experienced players to give a check on your beatmap and then I'll be glad to give it a recheck, since I've probably overseen some patterns that could be polished a bit more. See you then!
Thanks for the mod!
Bunnrei

razor asked me to testplay the intense parts of the map, and this took 6-8 tries! (the little drop there was me being hungry lo)

ive also did a full map testplay and only fricked up as a result of me being bad at sightreads

other than that map is cool!!1
Spectator


razor asked me to testplay the intense part and here's the result I've gotten by sightread play

hope it'll be helpful!
-rage
ranked when?????
Deif
Recheck:

[General]
  1. Tags: Please delete "ctbhell" from them. Try to keep this field just with useful information that would help users identify your beatmap by the melody itself (eg "breakcore" is the music genre or "Semantics: The Benzo Chronicles" is the album the song comes from, those would be appropriate to go into tags for your beatmap).
[Endless Hatred]
  1. 01:03:990 (6,7,1) - Are you sure you want to keep the middle slider so vertical? It breaks unexpectedly the flow of this section, which has a pretty continuous movement generally.
  2. 04:25:557 (5) - Forgot to add New Combo on this note? It'd be recommendable to empty the place a bit more before facing the almost 5-sec spinner afterwards.
  3. 06:16:156 (1) - Please make this spinner finish on 06:18:368 - . From that point on there's no hearable sound anymore.
[]
I think that should be it. Let me know when you're done checking this last suggestions.
Deif
Everything has been applied. Additionally "Razor Sharp" got added to tags. Prepare your fingers, because you'll need it:

#1
Topic Starter
Razor Sharp
Fixed everything. Thank you!

EDIT

Deif wrote:

Everything has been applied. Additionally "Razor Sharp" got added to tags. Prepare your fingers, because you'll need it:

#1
thanks <3
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