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posted
This beatmap was submitted using in-game submission on 22. juni 2017 at 19:06:06

Artist: goreshit
Title: burn this moment into the retina of my eye
Tags: breakcore semantics benzo chronicles
BPM: 217
Filesize: 11364kb
Play Time: 06:18
Difficulties Available:
  1. Endless Hatred (7,61 stars, 2125 notes)


Download: goreshit - burn this moment into the retina of my eye
Information: Scores/Beatmap Listing
---------------
Endless Hatred

ComfyWolf's Storyboard

..|1|2|3|..
posted
ayy we back
posted
01:48:368 (7,8,9) - in this part, try having it look like this instead: http://puu.sh/q16TS.jpg
02:23:622 (1,2) - spread these a bit more?
02:25:557 (5,6,7) - i've seen this pattern earlier in the map, try using ctrl+g on 1 or 2 of these sliders to mix it up a bit
03:10:073 (7,8,9,10,11,12) - straight lines can be fun, but try turning these into the pattern I showed earlier (This one: http://puu.sh/q16TS.jpg)
03:12:700 (2,3,4,5,6) - Alright, so, true its nice to have stuff that is easy to get into, but trying making this face the opposite direction, or add a swerve, or turn it into an S or something, to add variety (same with many other streams in the map, variety is needed and fun)
03:13:944 (2) - ctrl+g?
03:19:474 (3) - lay this flat instead? (same with some others in that area)
03:25:696 (7) - this could also go for a ctrl+g possibly, and move it a bit farther away from 03:25:557 (6) - as well

The rest of this map is fine by me, hope you consider some of the things I mentioned :d
posted

Dahcreeper wrote:

02:23:622 (1,2) - spread these a bit more? - The music is not that strong here, so no.
03:10:073 (7,8,9,10,11,12) - straight lines can be fun, but try turning these into the pattern I showed earlier (This one: http://puu.sh/q16TS.jpg) - That will ruin this part tho, due to quick movements.
03:12:700 (2,3,4,5,6) - Alright, so, true its nice to have stuff that is easy to get into, but trying making this face the opposite direction, or add a swerve, or turn it into an S or something, to add variety (same with many other streams in the map, variety is needed and fun) - Whats added to be easy, is added to be easy, to make less stress.
03:19:474 (3) - lay this flat instead? (same with some others in that area) - That will ruin the stop-motion theme i went for here.
03:25:696 (7) - this could also go for a ctrl+g possibly, and move it a bit farther away from 03:25:557 (6) - as well - That will kill players :d

The rest of this map is fine by me, hope you consider some of the things I mentioned :d
Thanks for the mod!
posted
OMG THANK YOU! This was my favorite map of yours and I was so mad when you removed it
posted
Hey guys ComfyWolf here, Razor just wanted me to tell you guys that I'm 100% ok with him using code from my old burn this moment SB that I made for grumd's mapset.

I was the one that brought up the idea, and I made some edits so that the old SB could fit with his map.

AGAIN, I AM 100% OK WITH HIM USING CODE FROM ONE OF MY SBs FOR HIS MAP.
posted

ComfyWolf wrote:

Hey guys ComfyWolf here, Razor just wanted me to tell you guys that I'm 100% ok with him using code from my old burn this moment SB that I made for grumd's mapset.

I was the one that brought up the idea, and I made some edits so that the old SB could fit with his map.

AGAIN, I AM 100% OK WITH HIM USING CODE FROM ONE OF MY SBs FOR HIS MAP.
#RazorForMasterThief :vv
posted

Razor Sharp wrote:

#RazorForMasterThief :vv
#BlameRazor2K17
posted
ok

00:13:322 (16,1) - Why hyperdash between these 2? you didnt use this with the rest of the song
00:33:265 - forgot a 1/8 note or is it to give time for hyperdash
01:02:020 - ^
01:37:412 - ^
02:30:534 (1) - why not slanted slider
02:34:924 - add 1/8 note?
02:37:136 - ^
03:05:926 to 03:08:138 - hitsounding seems a bit off with the drum sound at the background
04:18:921 (3) - i know it might be just playable ingame but slider out of the screen in editor mode is it rankable?
04:24:451 (9) - ^
04:47:643 - add 1/8 note?
04:54:313 - 04:56:525 - hitsound
04:57:596 - add 1/8 note?
05:03:714 (4,7) - slider end and slider intro of each respective note doesnt follow the drum

Hope this helps! ^^
posted

Vulkin wrote:

ok

00:13:322 (16,1) - Why hyperdash between these 2? you didnt use this with the rest of the song - I felt it would be right thanks to the drr sound from the 1/8 notes.
00:33:265 - forgot a 1/8 note or is it to give time for hyperdash - To give time for the hyper.
01:02:020 - ^ - ^
01:37:412 - ^ - ^
04:18:921 (3) - i know it might be just playable ingame but slider out of the screen in editor mode is it rankable? Yeah it is.
04:24:451 (9) - ^ - ^
04:47:643 - add 1/8 note? - Then i cant have hyper D:
04:57:596 - add 1/8 note? - ^

Hope this helps! ^^
Thanks for the mod!
posted
hi m4m

Endless Hatred

  1. 00:59:567 (5,6) - i dont mind with the sudden stop flow on 1/2s, but some 1/4 slider repeat without any movement feels awkward when playing, it isnt even match with the song, i've retries few times and still cant catch it properly. indeed its an overdose, but some players need more effort to caught it since this map has lot of unnecessary movement (i.e 00:20:442 (3,4,5) - and 01:10:903 (1,2,3) - these movement isnt entirely necessary) that makes player might be shit miss and the flow looks chaotic so its kinda hard to read. Some modder which has average rank in ctb also will gives low quality mod since they'll think that they cant handle this map, since this map is mapped based on difficulty.
  2. 01:18:645 (1,2,3,4,5,6,7,8) -

    Osu!Catch RC wrote:

    Edge dashes must not be used in direct conjunction with hyperjumps. This is because such patterns require especially precise movement and force an unreasonable restriction on accuracy required to catch them.
    i know the rules and guidelines, but i dont really understand how its being, those objects feels uncatchable by some reason, i.e 01:18:921 (2,4) - those circles has huge spacing with previous slider which require accuracy to catch them, those circles also should be at least has 16 osupixels of space between the end point of the hyperjump and the border of the play field (wew, copypasted from the guidelines 8-) )
  3. 01:45:603 (3,4) - movement doesnt necessary at all, only make hard to caught 01:45:880 (5) -
  4. 02:05:511 (4) - slided to other side and tilt it more horizontally as what you did at 02:06:064 (8) - if you dont care about SR
  5. 02:57:631 (4,5) - i dont really like anti-flow jump, i dont get any reason why do you put it in, it might be still readable for you, cuz u're the owner of the map, you map it with your own flow, so you dont even surprised regarding the flow path change, but some ppl will a bit shocked when they finding flow breaker like this that make them did misses
  6. 03:34:129 (4,5) - why putting a jump here? though there isnt any sound that require an emphasize. seems like 03:33:852 (2,3) - is overmapped, cuz i cant hear any sound at 03:33:921 - , consider to replacing 03:33:852 (2) - to 1/2 slider instead

    sharp sry i cant continue this, its more like i cant handle it. if continued, my mod will be on very low quality and it doesnt even gives correct suggestion regarding what i think about your map.
    sry about it, also sry i cant explain it clearly cuz my bad eng

you may to not count these as m4m, so i still owe you a mod, i'll gives ticket instead
i wont think that this will get ranked without a dq, i just wondering why so much people trying to mep this kind of mep
but anyway good luck with your map~
posted

-[ Asuna ]- wrote:

hi m4m

Endless Hatred

  1. 01:45:603 (3,4) - movement doesnt necessary at all, only make hard to caught 01:45:880 (5) - - This isnt hard to catch at all
  2. 02:05:511 (4) - slided to other side and tilt it more horizontally as what you did at 02:06:064 (8) - if you dont care about SR - I do not care about the star rating. But that wont change how the pattern plays at all. So wont change it.
  3. 02:57:631 (4,5) - i dont really like anti-flow jump, i dont get any reason why do you put it in, it might be still readable for you, cuz u're the owner of the map, you map it with your own flow, so you dont even surprised regarding the flow path change, but some ppl will a bit shocked when they finding flow breaker like this that make them did misses - Tilted (5) a little, to make it easier hence the change.
  4. 03:34:129 (4,5) - why putting a jump here? though there isnt any sound that require an emphasize. seems like 03:33:852 (2,3) - is overmapped, cuz i cant hear any sound at 03:33:921 - , consider to replacing 03:33:852 (2) - to 1/2 slider instead - 25% speed is your friend.

    sharp sry i cant continue this, its more like i cant handle it. if continued, my mod will be on very low quality and it doesnt even gives correct suggestion regarding what i think about your map.
    sry about it, also sry i cant explain it clearly cuz my bad eng

you may to not count these as m4m, so i still owe you a mod, i'll gives ticket instead
i wont think that this will get ranked without a dq, i just wondering why so much people trying to mep this kind of mep
but anyway good luck with your map~
Thanks for the mod.

And btw, i mapped the whole song while in 25% speed. Nothings overmapped.
posted
goreshit - burn this moment into the retina of my eye



02:44:083 (3) - awkward, can keep it tho, depends on how you feel about it
02:59:014 (7,8,1,2,3,4,5,6,7,1) - this is a bit rough and inconsistent, still playable but maybe try to make a bit different while retaining the difficulty
03:07:585 (4,5) - awkward as fuck seems you have to do a mini left right or platewalk, really hard to play on a sightread could be a high choke point for no real reason
03:43:253 (6,7) - a bit brutal, maybe curve it slightly, you could let this slide i think, just think about it for a bit

05:32:331 (4,5) - throwing this in here just to see what you think about it


I enjoy many ideas of this map, incluidng you putting 04:29:981 (1) - to 04:47:401 (5) - by having no hdash part then leading it up to the solo end of the map, really unqiue style and thought was put into it, not much I could mod on it or find out, just a few quirky parts that could be address due to consistency.


good luck ^.^ and really unqiue map
posted

Fantasy wrote:

goreshit - burn this moment into the retina of my eye



05:32:331 (4,5) - throwing this in here just to see what you think about it - Generaly pretty easy one to hit. Will keep it for now. Lets wait and see what others say!


I enjoy many ideas of this map, incluidng you putting 04:29:981 (1) - to 04:47:401 (5) - by having no hdash part then leading it up to the solo end of the map, really unqiue style and thought was put into it, not much I could mod on it or find out, just a few quirky parts that could be address due to consistency.


good luck ^.^ and really unqiue map
Thank you really much for the mod Fantasy! Love your mods, and always will!
posted
thank you for pokemon pic <3

00:08:000 (1,2,3) - curve to the down
00:22:792 (6,7,8,9) - make more distance to make reading be easy
01:05:649 (2) - make it's shape be S?
01:32:746 (4,5) - make more distance
02:02:055 (2) - horizontal?
02:59:981 (5,6,7) - curve to the down
03:07:723 (5) - this slider ruins the flow and fun. make lie down
03:26:525 (6,7) - too far.. players have to memorize this
03:59:014 (1,2,3) - I think adjusting the volume of slider's tail is fine
04:05:649 (6,7) - There's no reason that this rhythm is separated
04:06:617 (8) - slider's head must be 04:06:755
04:07:861 (1) - tail's volume
04:16:709 (1,2,3) - ^
04:56:387 (8) - not good flow. same with 03:07:723 (5)

I know your intention on 00:08:000 (1,2,3) - or 02:59:981 (5,6,7) but I thought there's no sense to use that pattern being compared with 05:28:184 (5,6) -
posted

_Asriel wrote:

thank you for pokemon pic <3

04:05:649 (6,7) - There's no reason that this rhythm is separated - But this is how the rythm is?
04:06:617 (8) - slider's head must be 04:06:755 - No, this is where it should be.

I know your intention on 00:08:000 (1,2,3) - or 02:59:981 (5,6,7) but I thought there's no sense to use that pattern being compared with 05:28:184 (5,6) - - I think it follows the song pretty good.
Thanks for the mod!
posted


2016-07-22 02:41 Razor Sharp: shall we start then?
2016-07-22 02:41 koliron: 00:08:000 (1,2,3,4,5) - i'd make a curve like this http://osu.ppy.sh/ss/5662819
2016-07-22 02:42 koliron: the current is a little uncomfortable imo
2016-07-22 02:42 Razor Sharp: fixed it
2016-07-22 02:44 koliron: 00:20:857 (6,7,8,9,10) - i dont know if you wil think that this would make this easier or something like that, but for aesthetic i'd remove 00:20:961 (8) - , vary with 1/8 and 1/4 too much looks weird c.c
2016-07-22 02:45 Razor Sharp: ok, removed
2016-07-22 02:47 koliron: 00:22:792 (6,7,8,9) - mmh kjsfk this is obviously supposed to walk right? without a movement in 00:23:138 - , i'd accept it but i know a lot of people who would disagree, you could make all of them a little more vertical, then the movement would be much better
2016-07-22 02:48 Razor Sharp: ok, they are a little more vertical now
2016-07-22 02:48 koliron: 00:28:599 (7,8) - an hyper here would be nice, http://osu.ppy.sh/ss/5662847 example
2016-07-22 02:49 Razor Sharp: good idea. added pp hyper
2016-07-22 02:51 koliron: 00:37:723 (12) - nc to emphasize the new stanza and strong sound?
2016-07-22 02:51 koliron: sorry if im being too detalied btw
2016-07-22 02:51 Razor Sharp: ok
2016-07-22 02:51 Razor Sharp: ah no worries
2016-07-22 02:51 koliron: 00:55:419 - i love this part
2016-07-22 02:51 koliron: <3
2016-07-22 02:52 Razor Sharp: thankyou<3
2016-07-22 02:53 koliron: how much time did you need to map this
2016-07-22 02:53 Razor Sharp: i mapped everything in 25% speed
2016-07-22 02:53 Razor Sharp: over a course of 3 months
2016-07-22 02:54 koliron: 01:05:649 (2,3) - i'd make this as in 01:03:990 (6,7) - for aesthetic
2016-07-22 02:54 koliron: o wlep 3 months
2016-07-22 02:55 Razor Sharp: fixed
2016-07-22 02:56 koliron: 01:13:115 (1,2,3,4,1,2) - cant you make this as in 00:55:419 (1,2,3,4,1,2) - ;w;? the difference is not noticeable for a player but plays a lot better
2016-07-22 02:57 Razor Sharp: done
2016-07-22 03:00 koliron: sorry if i like to spam aesthetic suggestions :^3 01:56:663 (4) - you could move this a little to the right, then 01:56:249 (1,2,3,4) - this stream would looks much better
2016-07-22 03:00 koliron: test it
2016-07-22 03:01 Razor Sharp: yeah ok. done
2016-07-22 03:02 koliron: 01:58:357 (5) - i'd ctrl+h and x140 to change the direction, in the current pattern is like you need to stop in 01:58:322 - and then dash
2016-07-22 03:02 koliron: oh nvm
2016-07-22 03:02 koliron: thats not bette
2016-07-22 03:02 koliron: xdd
2016-07-22 03:02 koliron: ok forget it
2016-07-22 03:02 koliron: jfgklfgdklj
2016-07-22 03:03 Razor Sharp: thats alot worse
2016-07-22 03:03 koliron: 02:02:401 (3) - until now is the only overmapped note that i found tbh
2016-07-22 03:03 koliron: you could remove it and move 02:02:470 (4) - to the left
2016-07-22 03:04 Razor Sharp: done
2016-07-22 03:04 Razor Sharp: let me guess
2016-07-22 03:04 Razor Sharp: 02:06:202 (9) -
2016-07-22 03:04 Razor Sharp: newcombo it? :p
2016-07-22 03:05 koliron: sure xd
2016-07-22 03:05 Razor Sharp: done
2016-07-22 03:05 koliron: 02:06:064 (8) - oooo there was a realy nice pattern here )': what did you do? pls copy paste 02:05:373 (3) - with ctrl+g
2016-07-22 03:06 Razor Sharp: done
2016-07-22 03:07 koliron: 02:24:451 (3,4,5) - same ds plz B)
2016-07-22 03:07 Razor Sharp: done
2016-07-22 03:07 koliron: lol you agreed with everythng until now
2016-07-22 03:08 Razor Sharp: yeah
2016-07-22 03:08 koliron: 02:25:972 (8,9,10) - i'd ctrl+g to follow 02:25:557 (5,6,7) - this pattern
2016-07-22 03:08 koliron: i guess you understand
2016-07-22 03:09 Razor Sharp: yeah, and it makes sence
2016-07-22 03:09 Razor Sharp: so done
2016-07-22 03:12 koliron: 02:42:838 (2,3,4) - aaaa
2016-07-22 03:12 koliron: try a different stream there pls T_T
2016-07-22 03:13 koliron: or you could just02:42:977 (3) -
2016-07-22 03:13 koliron: make this vertical as well
2016-07-22 03:13 koliron: and around x 468
2016-07-22 03:14 Razor Sharp: kinda what i did
2016-07-22 03:16 koliron: 02:48:230 (1,2,3,4) - since the last rc discussion, is not recommendable make a row of hypers with different snapping
2016-07-22 03:17 koliron: i'd add a note in 02:48:576 - for the end of 02:48:507 - this sound
2016-07-22 03:17 Razor Sharp: so
2016-07-22 03:17 Razor Sharp: i change (3) into a slider thats 1/4?
2016-07-22 03:18 koliron: sure
2016-07-22 03:18 Razor Sharp: done
2016-07-22 03:20 koliron: 02:49:198 (8) - well here is the only place that i think is too hard, i'd make this as a vertical slider, i mean you need to dash to 02:49:129 - (right), then 02:49:198 - (left) and then dash to the right all of them in 1/4 c.ccc that would be fine in around 200 or 190 bpm but i wont accept it here
2016-07-22 03:21 Razor Sharp: what i can do
2016-07-22 03:21 koliron: make 8 vertical as i said(?
2016-07-22 03:22 Razor Sharp: is place the slider end on x80 y80
2016-07-22 03:22 Razor Sharp: to make it much smoother
2016-07-22 03:22 koliron: sure
2016-07-22 03:24 koliron: 02:49:889 (5,6,7) - mmh i have a pattern to suggest here which LOOks much better: http://osu.ppy.sh/ss/5662991
2016-07-22 03:25 Razor Sharp: removed 0.01 star but sure
2016-07-22 03:25 koliron: lmao
2016-07-22 03:26 koliron: ok 3 minutes done
2016-07-22 03:26 koliron: i need to sleep
2016-07-22 03:26 koliron: can we finish this tomorrow?
2016-07-22 03:26 koliron: x3
2016-07-22 03:26 Razor Sharp: when im sleeping?
2016-07-22 03:26 koliron: k its 8 am in your country right
2016-07-22 03:27 Razor Sharp: 8:30 am
2016-07-22 03:27 koliron: i will be here around 1pm i guess, then will be 7pm in your country
2016-07-22 03:27 Razor Sharp: im probably asleep then xD
2016-07-22 03:27 koliron: wait no
2016-07-22 03:28 koliron: there are only 5 hours
2016-07-22 03:28 koliron: then will be 6 am
2016-07-22 03:28 koliron: wait
2016-07-22 03:28 koliron: what are you sleeping at 7pm? O.O
2016-07-22 03:28 Razor Sharp: dayrythm is fucked
2016-07-22 03:28 koliron: well lol
2016-07-22 03:28 koliron: then when you wake up xD
2016-07-22 03:28 Razor Sharp: what we can do also
2016-07-22 03:29 Razor Sharp: is "thats all of my concernc, bub'd" then let MB do a detail mod on last parts ._.
2016-07-22 03:29 Razor Sharp: idk D.
2016-07-22 03:29 koliron: lol
2016-07-22 03:30 koliron: why are you too hurry about rank it
2016-07-22 03:30 Razor Sharp: cause, people are bothering me about "you cant rank hard maps" and also, im tired of everyone being able to FC anything
2016-07-22 03:30 Razor Sharp: i want to give this community some challenge
2016-07-22 03:31 koliron: well but rank it tomorrow or yesterday wont change anything lol
2016-07-22 03:31 Razor Sharp: ascendance is on qualy cooldown :(
2016-07-22 03:31 Razor Sharp: until sunday
2016-07-22 03:31 koliron: i have no preblem with that but other players and modders doesnt like that conduct
2016-07-22 03:31 Razor Sharp: so if you finish your check now, MB checks tomorrow, then ascendance is ready to go in 2 days
2016-07-22 03:32 Razor Sharp: something that people dont know maybe
2016-07-22 03:32 Razor Sharp: is that this map was uploaded before
2016-07-22 03:32 Razor Sharp: and had some mods too
2016-07-22 03:32 koliron: everyone knows that lol
2016-07-22 03:32 koliron: anyway i want to sleep so bye
2016-07-22 03:32 Razor Sharp: then there is no drama too it i guess? if they know
2016-07-22 03:33 Razor Sharp: sleep well then \o
2016-07-22 03:33 Razor Sharp: ill upload this meanwhile
General
  1. huh i think hp 6 or 5 would be better
  2. enable countdown(?
  3. also about the combocolors, red and pink? i'd ad a purple as well
Endless Hatred
  1. 02:59:981 (5,6,7,8,9) - i think this curve would be better with something like 00:08:000 (1,2,3,4,5) - this, as i suggested irc
  2. 03:04:543 (6) - i'd make this a little more horizontal because there is more distance between 03:04:474 (5,6) - than 6head-tail, so the movement is pretty weird
  3. 03:05:926 - this combo has 15 notes, i'd add a nc in 03:06:617 (8) -
  4. 03:12:147 (6) - 03:12:423 (8) - same as 3:04
  5. 03:36:202 (4) - same as before about the 1/4 movements, this slider would plays much better being a little more vertical
  6. 03:53:760 (3,4,5,6,7) - huh, this stream is too weird, i'd put them a little closer, or at least make the same distances, the ds between 03:53:967 (4,5) - is obviously more than 03:54:175 (6,7) -
  7. 04:31:778 (5,6,7) - aaa this stream could be improved imo, try to make 6,7 a little more vertical tbh 240sv (200x1.2) is too much for 217bpm, so some stream are too hard, but sometimes its fine because this is an ULTRA :^)
  8. 04:40:765 (6) - maybe is a dumb suggestion, but just for aesthetic i'd move this to x208 ;p like (4), then the movement 4,5,6,7 would have the same distances
  9. 04:44:636 (2,3,4) - ayy pls 3,4 some grids to the left >.< that jump is uncomfortable
  10. 04:46:018 (5,6,7) - 04:46:295 (7,8,1) - same here, those distances are too much
  11. 04:54:935 - you could add a note here (its fine if you dont want, i just noticed that until now you added in literally all sounds except this one)
  12. 05:01:709 (4) - just for aesthetic, try to move this some grids to the left x3 (the movement its the same so why not jvgjsr)
  13. 05:09:797 (1,2,3) - ^
  14. 05:28:046 (4,5,6) - the movement here is too weird imo, try to make 5 more horizontal and 6 more vertical, something like this would be much better
  15. 05:36:479 (2,3) - why is this walkable? in the middle of the strongest kiai this movements shouldn't be acceptable imo, a dash or even a hyper would be much better
  16. 05:39:659 - to "close" this kiai, an increase of distances in every slider like in 05:22:378 (4,5,6,7,8,9,10) - would be really nice x3!
posted
goreshit - I don't even know what I'm doing.

The tag for your SBer

00:02:331 - is actually where you should start (or add) an uninherited point at. The rest is just lead-in. Optional, but if anyone does play this on Nightcore, the finish sounds will be off.

[The diff where I probably won't be any help]
  1. 00:14:912 (3,4,5) - Shouldn't the emphasis be on the (4,5) instead of the (3,4) to follow the strong drum sounds.
  2. 00:19:336 (3) - Just a circle? The tail end doesn't really hit anything, and it goes with 00:18:921 (1,2) -
  3. 00:22:101 (7,8,9) - pretty sure this is just 1/4, I don't really hear anything to support 1/8.
  4. 00:28:599 (7,8) - Maybe move the (8) out a bit further to match 00:28:184 (4,5) -
  5. 00:31:778 (6) - to match 00:31:364 (3) - wouldn't a circle be more appropriate? nothing big plays on the tail end much anyways. It sounds mostly just like 00:31:433 -
  6. 00:37:378 - a bit surprised you actually skipped this note. It's pretty powerful.
  7. 00:37:723 (12) - NC? So it'll be a red fruit when the red shows up in your SB mostly.
  8. 01:17:055 (4,5) - on standard this would actually be terrible to play since the sound at 01:17:124 - is easily the most dominant note in this little section and deserves to be cli... I mean jumped to? don't hurt me >_<
  9. 03:26:836 (8) - no sound supporting this in the song.
  10. 03:27:147 (2,3) - err, shouldn't the heads be dominant notes. In standard, you want to avoid doing this as much as possible. The strong notes here are on the tail ends.
  11. 03:43:737 (2,3) - ^
  12. 04:06:617 (8) - There's a stronger sound at 04:07:585 - so maybe end this slider here and if you want, add a note at 04:07:723 - or just leave blank.
  13. 04:14:497 (4) - I'm assuming this is ok? You hit the wall here and it lands in the center of the plate.
  14. 04:30:189 (2,2) - same thing with the whole dominant note thing.
  15. 05:28:461 (7) - Maybe give this the same angle as 05:28:322 (6) - or 05:28:599 (1) - ?


This.. probably is pretty pointless stuff I'm mentioning. rip me trying to mod ctb XD

be gentle ;_;
posted
SB
05:05:373 - 05:23:069 sb load over 5.0x becuz of 4 sb layers, you may find a way to delete 1 layer(mix 2 layers as 1), or scale some layers smaller.
posted

examination wrote:

SB
05:05:373 - 05:23:069 sb load over 5.0x becuz of 4 sb layers, you may find a way to delete 1 layer(mix 2 layers as 1), or scale some layers smaller.
Sorry, this was a much older storyboard of mine that I made before I perfected my method, and this storyboard is a copy paste from another map. However this storyboard is already ranked: https://osu.ppy.sh/s/359890 . I'll look into it though.
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