Mizuki Nana - STARTING NOW! [Osu|Taiko]

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MrMenda
Menda Here from OSUWOT modding queue.

-00:04:579 (2) - Curve it to the other side
-00:17:106 (5,1,2) - Turn it into a 1/2 slider leading to 1. Use 1 as a blanket for 2.
-00:40:184 (3,4,5,6) - 6 feels a bit off for me
-00:47:436 (1,2,3) - Curve 2 to the other side so it helps flow.

Pretty polished overall.
-00:19:909 (1,2,3,4,5) - Maybe here there is a problem with the hitsounds, as it sounds weird
-00:38:206 (1,2,3) - Move 2 downwards and create a jump there
-00:57:821 (1) - Consider reducing SV here
-01:24:524 (6,7) - Blanket
-01:28:480 (1,2) - Curve 1 so it leads to 2.
-00:25:348 (2) - Consider curving it a bit so it helps flow.
-00:26:008 (5) - ^
-00:55:678 (2,3) - Blanket
-00:18:920 (2,3,1) - Do not overlap 2 with 3, create distance between them and use 3 to introduce 1
-00:56:008 (3,4,5,1) - Give 3 the same curvature 4 has.
-01:03:590 (2,3) - Give 2 the same curvature 3 has.
-01:05:733 (1) - Consider curving it a bit more


Really good mapset, there were really few things that I thought that were wrong or that I would change. Good Luck!!
Topic Starter
Shunao

MrMenda wrote:

Menda Here from OSUWOT modding queue.

-00:04:579 (2) - Curve it to the other side I don't want break the flow :/
-00:17:106 (5,1,2) - Turn it into a 1/2 slider leading to 1. Use 1 as a blanket for 2. No thanks I like make little break c:
-00:40:184 (3,4,5,6) - 6 feels a bit off for me I put this circle for the vocal :o
-00:47:436 (1,2,3) - Curve 2 to the other side so it helps flow. Fixed!

Pretty polished overall. Thanks~

Really good mapset, there were really few things that I thought that were wrong or that I would change. Good Luck!! Thank you! :3
Thanks for modding!~
DTM9 Nowa
Remap w, gonna respond to stuff that is still valid

[-Crissaegrim-] wrote:

Hey, from #modreqs

Nowa's Insane

00:44:469 (4) - this should be just a circle Well the slider pretty much acts as a circle

01:00:952 (5) - maybe a kickslider? Should be fine as a triple

01:04:332 (5) - this is a ghost circle, if you want to empathize this sound just put a slider I think it's fine in this case. A triple there feels correct for me when playing and the sound it's theoretically mapped supports overmap on that point imo

01:15:293 - stream starts here, you miss a sound 01:15:376 - here After the remap i think it's better to only map the stronger drum hits sincce the difficulty level lowered from insane to well light insane

MrMenda wrote:

Menda Here from OSUWOT modding queue.

-00:19:909 (1,2,3,4,5) - Maybe here there is a problem with the hitsounds, as it sounds weird Should be fixed after the remap
-00:57:821 (1) - Consider reducing SV here No?
-01:28:480 (1,2) - Curve 1 so it leads to 2. Done with the remap
Thanks for the mods guise
ShiraKai

MrMenda wrote:

Menda Here from OSUWOT modding queue.

-00:18:920 (2,3,1) - Do not overlap 2 with 3, create distance between them and use 3 to introduce 1
-00:56:008 (3,4,5,1) - Give 3 the same curvature 4 has.
-01:03:590 (2,3) - Give 2 the same curvature 3 has.
-01:05:733 (1) - Consider curving it a bit more
no change


Really good mapset, there were really few things that I thought that were wrong or that I would change. Good Luck!!
thanks!
neonat
General

01:12:491 - why does the kiai end here though? It's the same as 00:54:029

Easy

00:19:909 (5) - shouldn't the NC be here?
00:34:249 (3,3) - why the claps on the repeat arrow though, the snare isn't on that beat, unlike 00:35:239 (4,2) - and that part is softer
00:43:315 (1) - finish on slider start?
00:54:030 (1) - ^
00:59:304 (1,2,3) - the drums on the white lines in this section are in equal volume in the music, have all claps?
01:01:777 (1) - finish on slider start? Getting back into the kiai
01:12:491 (1) - same as 00:54:030 (1)
01:16:283 (3) - same as 00:57:821 (3) - ? so should both of them have finish, or none?
01:17:766 (1,2) - all claps as the drum is rolling here?
01:20:403 (1) - finish on slider start?

Normal

00:06:557 (1) - finish on slider start?
00:07:216 (3) - shouldn't the clap be on the sliderstart instead? The beat of the snare is at 00:07:216 - likewise for 00:09:854 (3)
00:11:172 (6) - sliderstart also has the snare, goes with clap
00:18:920 (5) - could remove that finish on the slider start, it is a high-hat, but not really a long drawn cymbal crash like 00:19:579
00:22:216 (1) - you could add the finish on the slider start here
00:30:128 (1) - could add the clap on slider end
00:34:249 (3,3) - similar to Easy
00:38:206 (1) - finish on slider start?
00:52:711 (3,4,5,6) - could reduce the overall densiy here, maybe something like:
00:59:304 (1,2,3,4,5,6) - similar to Easy
01:01:777 (1) - why the sudden long note though, is it following the "jumping up" or the held note by the singer? If the former, it's quite different from every single other one around it, so it's very isolated and out of the blue. If the latter, it would extend all the way to 01:02:930 - that circle at 01:02:931 (2) would not be needed then, also it's the only singlepated 1/2 note in the difficulty that seems to start before slider, I think that can be avoided
01:11:667 (2,3,4) - reducing the density here again like previously could help lighten the load for players in the Normal, something like:
01:20:403 (1,2,3,4,5,6,1,2,3,4,5,6) - similar to the starting of the song 00:06:557 (1) - 00:07:216 (3) - 00:11:172 (6) -

Note hitsounds for rest of difficulties

Hard

00:09:030 (5) - not really necessary to tie in to the next part with this, also if you notice, there is no break at all since the start
00:32:271 - the beat here is stronger, would be better not as a slider end
00:34:249 (5,5) - like the previous 2 difficulties
00:34:085 (4,2) - could remove, there's been no breaks since 00:17:436

Fraction's Oni

00:13:810 (32,33,34) - sticks out comparing to 00:16:447 (42,43,44)
00:18:590 (51) - change it to d, keep it distinctively different from 00:18:755 (52,53) - so that when the snare and hihat comes in, it is different from what is before it
00:19:414 (55) - change to d? Differ from 00:19:250 (54,56)
00:21:228 (65,66,67,68,69,70,71,72,73,74,75) - to have this 11 beat doubles stream is a big jump from the Muzukashii
00:27:821 (101) - remove, it is quite redundant here, it doesn't follow the patterns commonly used in the difficulty too like 00:22:217 (76,77) - .
00:40:018 - don't know if it is because of how the difficulty was structured before this, but this seemed like an awkward gap nevertheless. It seemed to be given for the preparation for the stream but still can't get the feeling out with this gap in the song due to the strength in the music here
00:42:985 - I think it's not really good to leave this beat empty, a d will do, it will still leave enough time before 00:43:315 (181) - and there will still be impact on that note
00:57:326 (246) - remove this note, give the note and held vocals at 00:57:162 (245) some change to resonate, ensure the lack of music at 00:57:326 is emphasized
01:04:579 (289) - change to k, there's a dip in the pitch in 01:04:579 (289,290,291) - where 01:04:744 (290) is lower than the surrounding 2 notes
01:05:239 (292) - shift to 01:05:073 and change to k, the synth there is higher than 01:04:909 (291) and there is nothing at 01:05:238
01:05:898 (295) - shift this to 01:05:733 and likewise change to k to follow the synth as well, there is nothing at 01:05:898
^ so for that last 3 points it would look something like:
01:15:458 (356,357,358) - kdd instead, the higher tone is at 01:15:458
01:17:766 (367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383) - 17 stream again is quite a big jump from the Muzukashii, which is just a slider

Hope you consider these, good luck
Topic Starter
Shunao

neonat wrote:

General

01:12:491 - why does the kiai end here though? It's the same as 00:54:029

Easy

00:19:909 (5) - shouldn't the NC be here?
00:34:249 (3,3) - why the claps on the repeat arrow though, the snare isn't on that beat, unlike 00:35:239 (4,2) - and that part is softer
00:43:315 (1) - finish on slider start?
00:54:030 (1) - ^
00:59:304 (1,2,3) - the drums on the white lines in this section are in equal volume in the music, have all claps?
01:01:777 (1) - finish on slider start? Getting back into the kiai
01:12:491 (1) - same as 00:54:030 (1)
01:16:283 (3) - same as 00:57:821 (3) - ? so should both of them have finish, or none?
01:17:766 (1,2) - all claps as the drum is rolling here?
01:20:403 (1) - finish on slider start?

Normal

00:06:557 (1) - finish on slider start?
00:07:216 (3) - shouldn't the clap be on the sliderstart instead? The beat of the snare is at 00:07:216 - likewise for 00:09:854 (3)
00:11:172 (6) - sliderstart also has the snare, goes with clap
00:18:920 (5) - could remove that finish on the slider start, it is a high-hat, but not really a long drawn cymbal crash like 00:19:579
00:22:216 (1) - you could add the finish on the slider start here
00:30:128 (1) - could add the clap on slider end
00:34:249 (3,3) - similar to Easy
00:38:206 (1) - finish on slider start?
00:52:711 (3,4,5,6) - could reduce the overall densiy here, maybe something like:
00:59:304 (1,2,3,4,5,6) - similar to Easy
01:01:777 (1) - why the sudden long note though, is it following the "jumping up" or the held note by the singer? If the former, it's quite different from every single other one around it, so it's very isolated and out of the blue. If the latter, it would extend all the way to 01:02:930 - that circle at 01:02:931 (2) would not be needed then, also it's the only singlepated 1/2 note in the difficulty that seems to start before slider, I think that can be avoided
01:11:667 (2,3,4) - reducing the density here again like previously could help lighten the load for players in the Normal, something like:
01:20:403 (1,2,3,4,5,6,1,2,3,4,5,6) - similar to the starting of the song 00:06:557 (1) - 00:07:216 (3) - 00:11:172 (6) -

Note hitsounds for rest of difficulties

Hard

00:09:030 (5) - not really necessary to tie in to the next part with this, also if you notice, there is no break at all since the start
00:32:271 - the beat here is stronger, would be better not as a slider end
00:34:249 (5,5) - like the previous 2 difficulties
00:34:085 (4,2) - could remove, there's been no breaks since 00:17:436

Hope you consider these, good luck
All fixed!~
Thanks for modding!~ :)
World Fraction

neonat wrote:

General

Fraction's Oni

00:13:810 (32,33,34) - sticks out comparing to 00:16:447 (42,43,44)
00:18:590 (51) - change it to d, keep it distinctively different from 00:18:755 (52,53) - so that when the snare and hihat comes in, it is different from what is before it
00:19:414 (55) - change to d? Differ from 00:19:250 (54,56)
00:21:228 (65,66,67,68,69,70,71,72,73,74,75) - to have this 11 beat doubles stream is a big jump from the Muzukashii
00:27:821 (101) - remove, it is quite redundant here, it doesn't follow the patterns commonly used in the difficulty too like 00:22:217 (76,77) - .
00:40:018 - don't know if it is because of how the difficulty was structured before this, but this seemed like an awkward gap nevertheless. It seemed to be given for the preparation for the stream but still can't get the feeling out with this gap in the song due to the strength in the music here
00:42:985 - I think it's not really good to leave this beat empty, a d will do, it will still leave enough time before 00:43:315 (181) - and there will still be impact on that note
00:57:326 (246) - remove this note, give the note and held vocals at 00:57:162 (245) some change to resonate, ensure the lack of music at 00:57:326 is emphasized
01:04:579 (289) - change to k, there's a dip in the pitch in 01:04:579 (289,290,291) - where 01:04:744 (290) is lower than the surrounding 2 notes
01:05:239 (292) - shift to 01:05:073 and change to k, the synth there is higher than 01:04:909 (291) and there is nothing at 01:05:238
01:05:898 (295) - shift this to 01:05:733 and likewise change to k to follow the synth as well, there is nothing at 01:05:898
^ so for that last 3 points it would look something like:
01:15:458 (356,357,358) - kdd instead, the higher tone is at 01:15:458
01:17:766 (367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383) - 17 stream again is quite a big jump from the Muzukashii, which is just a slider

Hope you consider these, good luck
Thanks for the mod. I applied what i think needed to be done http://puu.sh/ujLlC/a07dc9b17f.osz
JayJay-San
00:56:667 (1,2,1,2) - Weird stack.
00:16:118 (2) - Weird reverse slider, maybe a slider with a note?

00:28:975 (1,2,3,4) - Blanket this more.

00:41:502 (3,4,5) - Why is the 3,4 stacked, but not the 5?

00:47:601 (2) - Stack on the (4) slider endpoint.

00:49:744 (5) - Stack on the (2) slider endpoint.

00:50:403 (2) - Stack on the (5) in the last combo.

Good Luck!
Kagetsu

JayJay-San wrote:

00:16:118 (2) - Weird reverse slider, maybe a slider with a note? :arrow: i think it works for guitar

00:28:975 (1,2,3,4) - Blanket this more. :arrow: eh... that's not even a blanket

00:41:502 (3,4,5) - Why is the 3,4 stacked, but not the 5? :arrow: there isn't any special reason tbh, i just wanted to make a sort of polygon

00:47:601 (2) - Stack on the (4) slider endpoint. :arrow: too weird for me

00:49:744 (5) - Stack on the (2) slider endpoint. :arrow: ^

00:50:403 (2) - Stack on the (5) in the last combo. i like how it looks atm
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43150
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199996

[Metadata]
Title:STARTING NOW!
TitleUnicode:STARTING NOW!
Artist:Mizuki Nana
ArtistUnicode:水樹 奈々
Creator:ShogunMoon
Version:Kagetsu's Insane
Source:この美術部には問題がある!
Tags:Kono Bijutsubu ni wa Mondai ga Aru! opening anime tv size op dtm9_nowa kagetsu shirakai kacha icontrol world_fraction nanners このび Konobi 藤田卓也 Fujita Takuya 藤田淳平 Fujita Junpei Elements Garden NEOGENE CREATION
BeatmapID:1134302
BeatmapSetID:481570

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
Video,705,"opening.avi"
0,0,"1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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85348,-80,4,2,10,60,0,0
85595,-80,4,2,10,5,0,0
85678,-100,4,2,10,60,0,0


[Colours]
Combo1 : 255,45,50
Combo2 : 255,255,43
Combo3 : 0,198,50
Combo4 : 255,128,0
Combo5 : 123,90,70
Combo6 : 255,128,192
Combo7 : 15,135,255
Combo8 : 255,217,255

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96,300,83700,2,0,P|53:306|10:315,1,87.5,8|0,0:0|0:0,0:0:0:0:
228,320,84030,1,2,0:0:0:0:
308,148,84195,6,0,P|395:134|480:116,1,175,2|8,0:0|0:0,0:0:0:0:
312,256,84689,1,0,0:0:0:0:
204,92,84854,1,2,0:0:0:0:
115,200,85019,6,0,P|101:245|126:286,1,98.4375037550928,8|0,0:0|0:0,0:0:0:0:
55,338,85349,6,0,P|74:258|13:196,1,164.0625,8|0,0:0|0:0,0:0:0:0:
57,107,85678,2,0,L|0:115,2,58.3333333333333,12|8|8,0:0|0:0|0:0,0:0:0:0:
129,23,86008,2,0,L|72:16,2,58.3333333333333,8|8|8,0:0|0:3|0:3,0:0:0:0:
152,123,86337,1,8,0:3:0:0:
152,123,86447,2,0,L|209:115,1,58.3333333333333,4|12,0:3|0:3,0:0:0:0:
222,22,86667,1,4,0:3:0:0:
222,22,86777,2,0,L|280:30,1,58.3333333333333,2|2,0:0|0:0,0:0:0:0:
438,134,86997,6,0,P|394:127|351:118,1,87.5,6|8,0:0|0:0,0:0:0:0:
351,118,87244,1,8,0:0:0:0:
351,118,87326,1,2,0:0:0:0:
341,243,87491,2,0,P|301:225|261:205,1,87.5,6|8,0:0|0:0,0:0:0:0:
261,205,87738,1,8,0:0:0:0:
261,205,87820,1,2,0:0:0:0:
219,323,87986,2,0,P|185:295|152:266,1,87.5,6|8,0:0|0:0,0:0:0:0:
152,266,88233,1,8,0:0:0:0:
152,266,88315,1,8,0:3:0:0:
175,144,88480,5,4,0:3:0:0:
5,235,88645,1,8,0:0:0:0:
18,43,88810,1,6,0:0:0:0:
davidminh0111
Mod:
ShiraKai's Art:
-00:40:513: This shouldn't get new combo

No problem with your beatmaps
ShiraKai

JayJay-San wrote:

ShiraKai's Insane

00:56:667 (1,2,1,2) - Weird stack. i don't think so

Good Luck!

davidminh0111 wrote:

Mod:
ShiraKai's Art:
-00:40:513: This shouldn't get new combo np

No problem with your beatmaps
thank you for modding
Sotarks
going for loved ? o/
Topic Starter
Shunao

Sotarks wrote:

going for loved ? o/
maybe o/
-NanoRIPE-
more mods

easy
00:06:557 (1) - finish or whistle would be fit with the music more than clap imo
00:06:557 (1,2,1,2) - add clap on the slidertail pls (theres a drum sounds)
00:18:425 (3,4) - ctrl g for better rhythm
00:30:128 (1) - clap sound here its a bit forced imo.just use finish here instead
00:40:183 (2) - clap for drum roll
00:47:437 (3) - maybe 3/2 slider here and then a circle at 00:48:260 - for emphatize the vocal more *3/2 slider is such like this slider 00:48:590 (1) -
00:52:711 (3) - 3/2 reverse slider here? for emphatize the vocal at 00:53:205 -
00:57:491 (2) - whistle here,same as you did at 01:15:953 -
01:20:403 (1,2,1,2) - clap onn every slidertail for emphatize the drum

normal
00:26:007 (3) - just use a circle here for decrease the density of rhythm here
00:40:843 (1) - move the spinner on big white tick cause when you started the spinner on red tick its really weird to spin it on that way
01:17:766 (1) - clap on the sliderhead for emphatize the drum more

hard
00:30:128 - this should be clickable imo cause the cymbal sound looks really strong
01:11:008 (1) - turn off the nc here and then nc at 01:11:173 - for conistency
01:11:996 (1) - nc here its unnecessary,it just make a inconsistency imo
01:15:046 - circle here for make a triplet here (for the drum)
01:15:293 - this should be a triplet here for drum
01:28:480 (1) - 2 circles will works well here than 1/2 slider imo

hmm i think you should adds more whistle on your diff for emphatize the bass drum (for make the hs better)
Topic Starter
Shunao

-NanoRIPE- wrote:

more mods

easy
00:06:557 (1) - finish or whistle would be fit with the music more than clap imo
00:06:557 (1,2,1,2) - add clap on the slidertail pls (theres a drum sounds)
00:18:425 (3,4) - ctrl g for better rhythm fixed in a other way
00:30:128 (1) - clap sound here its a bit forced imo.just use finish here instead
00:40:183 (2) - clap for drum roll
00:47:437 (3) - maybe 3/2 slider here and then a circle at 00:48:260 - for emphatize the vocal more *3/2 slider is such like this slider 00:48:590 (1) -
00:52:711 (3) - 3/2 reverse slider here? for emphatize the vocal at 00:53:205 - yee sound good~
00:57:491 (2) - whistle here,same as you did at 01:15:953 -
01:20:403 (1,2,1,2) - clap onn every slidertail for emphatize the drum

normal
00:26:007 (3) - just use a circle here for decrease the density of rhythm here
00:40:843 (1) - move the spinner on big white tick cause when you started the spinner on red tick its really weird to spin it on that way
01:17:766 (1) - clap on the sliderhead for emphatize the drum more

hard
00:30:128 - this should be clickable imo cause the cymbal sound looks really strong
01:11:008 (1) - turn off the nc here and then nc at 01:11:173 - for conistency
01:11:996 (1) - nc here its unnecessary,it just make a inconsistency imo
01:15:046 - circle here for make a triplet here (for the drum)
01:15:293 - this should be a triplet here for drum I already make a triplet here 01:14:963 (5,6,1) - so i think it's should be difficult to read
01:28:480 (1) - 2 circles will works well here than 1/2 slider imo

hmm i think you should adds more whistle on your diff for emphatize the bass drum (for make the hs better) kk
no reply= fixed!

Thanks for remodding! c':
Topic Starter
Shunao
I don't know what to do for this mapset.. (rank or grave..) :thinking:
DTM9 Nowa
Topic Starter
Shunao

DTM9 Nowa wrote:

https://osu.ppy.sh/forum/t/549835
ohh good idea~ (i can try)
World Fraction
hoping this set gets loved soon if that's what you're going for now
Topic Starter
Shunao

World Fraction wrote:

hoping this set gets loved soon if that's what you're going for now
:hope:
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