M4M from Monstrata's mapping discord
Easy
00:18:126 (2) - not really sure why is this slider reversed
01:05:268 (1) - wouldn't it be better if you gave this slider a shape similiar to these 01:08:697 (1,1) -
02:13:839 (1) - same as above but similiar to these 02:17:268 (1,1,1) -
That's a really nice easy diff
Super's Normal
01:34:411 - Add a circle here, possibly like this: https://osu.ppy.sh/ss/10879417 Leaving it silent doesn't follow the song
02:25:839 (4) - Change the rhytm so that 02:26:268 - would be actively clicked, would follow the song better
HardCORE
00:13:840 (1,2,3,4) - this pattern is a lot more intense than the how you mapped 00:06:983 (1,2,1,2,1,2) - even though it's the same sounds.
00:21:768 (5,6,7) - that's gonna be a pain in the ass to play
00:35:483 (4,5,6) - stacking this would be better imo
00:39:126 (5,6,7) - this feels weird, stacking this would be better too
01:03:983 (2,3,4,5,6,7) - https://i.imgur.com/XsRHgRf.png make it like that
I don't really like this diff purely because of the 1/4 rhytms. A lot of them feel too awkward for a 3* map
Easy
00:18:126 (2) - not really sure why is this slider reversed
01:05:268 (1) - wouldn't it be better if you gave this slider a shape similiar to these 01:08:697 (1,1) -
02:13:839 (1) - same as above but similiar to these 02:17:268 (1,1,1) -
That's a really nice easy diff
Super's Normal
01:34:411 - Add a circle here, possibly like this: https://osu.ppy.sh/ss/10879417 Leaving it silent doesn't follow the song
02:25:839 (4) - Change the rhytm so that 02:26:268 - would be actively clicked, would follow the song better
HardCORE
00:13:840 (1,2,3,4) - this pattern is a lot more intense than the how you mapped 00:06:983 (1,2,1,2,1,2) - even though it's the same sounds.
00:21:768 (5,6,7) - that's gonna be a pain in the ass to play
00:35:483 (4,5,6) - stacking this would be better imo
00:39:126 (5,6,7) - this feels weird, stacking this would be better too
01:03:983 (2,3,4,5,6,7) - https://i.imgur.com/XsRHgRf.png make it like that
I don't really like this diff purely because of the 1/4 rhytms. A lot of them feel too awkward for a 3* map