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toby fox - CORE

posted
Total Posts
53
Topic Starter
Yahuri
This beatmap was submitted using in-game submission on Wednesday, January 2, 2019 at 3:31:08 PM

Artist: toby fox
Title: CORE
Source: UNDERTALE
Tags: Stingy Ralcore alphys mettaton flowey radiation 8bit 8-bit game videogame
BPM: 140
Filesize: 5881kb
Play Time: 02:43
Difficulties Available:
  1. Collab Hard (3.19 stars, 443 notes)
  2. Easy (1.55 stars, 191 notes)
  3. HardCORE (3.65 stars, 538 notes)
  4. Ralcore's Normal (1.9 stars, 242 notes)
Download: toby fox - CORE
Information: Scores/Beatmap Listing
---------------
This bubble fills you with determination! -Noffy
Despite everything, it's still you. A v1 qualify. -Seto Kousuke


Play with skin & storyboard!
Normal by Ralcore
Collab Hard by Stingy & Yahuri

Skin Credits
Spinner by Charles445
Numbers & cursor by Mazziv

Additional Difficulty
-Kyu's Normal
Lilyanna
Hi from my Queue

Hard


01:01:316 (2,3,4) - i dont hear any triplest here
01:06:995 (1,2) - wierd flow imo 01:06:995 (1) - ctrl - j and blanket with slider 2 like this
01:09:352 (3,4,5,6,7) - avoid too much long streams
01:27:995 (2,3) - fix blanket 01:28:423 (3) - ctrl -g fix blanket then ctrl-g back
01:28:423 (3) - i think there is extra white nodes in the sliders it give it wierd shape maybe remove
01:32:709 (1) - can ctrl g this and this 01:33:138 (3) - for better flow
01:57:995 (5,6,7) - not needed triplets 01:57:995 - 1/2 slider will work fine like u did here 01:59:709 (6,3) -
02:15:566 (1,2) - same flow
02:43:852 (5) - can extend slider to white tick
if u decide to go for ranked GO FOR IT u need at least normal difficulty its nice map sry short mod
Good luck
Topic Starter
Yahuri

Lilyanna wrote:

Hi from my Queue

Hard


01:01:316 (2,3,4) - i dont hear any triplest here the first circle isnt really a clap sound but i put it in as a clap anyways cuz sounds better imo. as for the other 2 circles, those are both claps in the music
01:06:995 (1,2) - wierd flow imo 01:06:995 (1) - ctrl - j and blanket with slider 2 like this feels fine to me, flow same as 01:07:852 (4,5)
01:09:352 (3,4,5,6,7) - avoid too much long streams this is kiai tho
01:27:995 (2,3) - fix blanket 01:28:423 (3) - ctrl -g fix blanket then ctrl-g back fixed
01:28:423 (3) - i think there is extra white nodes in the sliders it give it wierd shape maybe remove those are red nodes not white, they're supposed to be there
01:32:709 (1) - can ctrl g this and this 01:33:138 (3) - for better flow ill try it :)
01:57:995 (5,6,7) - not needed triplets 01:57:995 - 1/2 slider will work fine like u did here 01:59:709 (6,3) - these are pretty loud sounds in the melody tho
02:15:566 (1,2) - same flow same
02:43:852 (5) - can extend slider to white tick there isnt any sound at the white tick
if u decide to go for ranked GO FOR IT u need at least normal difficulty its nice map sry short mod maybe i will :D
Good luck
Thanks!
lazygirl
hi from modding queue for NM!

Hard:

01:01:316 (2,3,4) - wouldn't do that on a hard ;p
02:09:887 (2,3,4) - again

Nothing more! Nice skin ^^ Nice map. Great job on it. Though you'll need more diffs (duh) to rank. Take my star
Topic Starter
Yahuri

lazyboy007 wrote:

hi from modding queue for NM!

Hard:

01:01:316 (2,3,4) - wouldn't do that on a hard ;p sure its a hard, but this map is probably only going to be 2-3 diffs when i rank it. this diff will be the last one, so yeah id like to keep it
02:09:887 (2,3,4) - again ^

Nothing more! Nice skin ^^ Nice map. Great job on it. Though you'll need more diffs (duh) to rank. Take my star
No changes, but thanks for checking :D
beaw
Hiiiiii ;-;

Hard
00:00:995 (3,4,5) - The spacing in beats is larger between 3 and 4 than it is with 4 and 5. So why do you have it the opposite when it comes to object placement? This goes for all of these sections, even in the end. You ain't slick boo icu wit those hard jumps tho
00:19:209 (1) - Move this slider back to the white ticks.
00:38:923 (4,5,6,7) - Either rotate 4 or make the stream straight. It looks kinda funny. ;-; it's not bad tho.
00:49:209 (4,5,6,7) - ^.
00:52:638 (4,5,6) - This one isn't too much of an issue, but it feels smoother to play it when it's angles like suggested.
01:01:209 (1,2,3,4,5) - Pretty sure this is 100% unacceptable in a Hard difficulty. I understand your situation, but still.
01:09:995 (8,1) - Maybe make these sliders the same for aesthetics? Idk ;-; my OCD triggered bad after noticing this.
01:33:566 (5,6,7,8,9) - Uhm... these stream is super uneven and doesn't even end on the slider...
01:47:495 (4,5,6,7) - Another one of those weird slider rotate with stream things.
01:57:780 (4,5,6,7) - ^.
02:09:780 (1,2,3,4,5) - ????????????????.
02:18:566 (8,1) - Again with the similar but not matching sliders. icu wit dat copy/paste

ok ok ok ok I really really really really love this map and I would love to see it ranked! This Hard map is spectacular! Other than it being extremely repetitive (._. but y'know.. what can ya do, right?) I really think you're on the right track with this map.

I sincerely wish you the best of luck with this map and all others in the future! ^^.
Topic Starter
Yahuri

Stingy wrote:

Hiiiiii ;-;

Hard
00:00:995 (3,4,5) - The spacing in beats is larger between 3 and 4 than it is with 4 and 5. So why do you have it the opposite when it comes to object placement? This goes for all of these sections, even in the end. You ain't slick boo icu wit those hard jumps tho i didnt want to have any overlaps XD ill see what other people think as well, maybe change later
00:19:209 (1) - Move this slider back to the white ticks. gotcha
00:38:923 (4,5,6,7) - Either rotate 4 or make the stream straight. It looks kinda funny. ;-; it's not bad tho. i like it this way
00:49:209 (4,5,6,7) - ^. ^
00:52:638 (4,5,6) - This one isn't too much of an issue, but it feels smoother to play it when it's angles like suggested. made curve smaller
01:01:209 (1,2,3,4,5) - Pretty sure this is 100% unacceptable in a Hard difficulty. I understand your situation, but still. this is going to be the last diff, so thats why i wanted to keep it in. but ill check with a BN to see if its rankable.
01:09:995 (8,1) - Maybe make these sliders the same for aesthetics? Idk ;-; my OCD triggered bad after noticing this. they are the same, just at different angles. the second one blankets the first.
01:33:566 (5,6,7,8,9) - Uhm... these stream is super uneven and doesn't even end on the slider... moved up stream, ends on slider, made angle more vertical
01:47:495 (4,5,6,7) - Another one of those weird slider rotate with stream things. ^
01:57:780 (4,5,6,7) - ^. ^
02:09:780 (1,2,3,4,5) - ????????????????. eeeeeeeee
02:18:566 (8,1) - Again with the similar but not matching sliders. ^ icu wit dat copy/paste ive been caught :o

ok ok ok ok I really really really really love this map and I would love to see it ranked! <33 This Hard map is spectacular! Other than it being extremely repetitive (._. but y'know.. what can ya do, right? i can get off my lazy butt and remap the second kiai haha) I really think you're on the right track with this map.

I sincerely wish you the best of luck with this map and all others in the future! ^^.
Thanks~~
-Kyu
hi Yahuri~
here's the Normal GD,very sorry that i was late giving it

-Kyu's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61733
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2590,3876,5483,10411,12340,17268,18126,89268
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:CORE
TitleUnicode:CORE
Artist:toby fox
ArtistUnicode:toby fox
Creator:Yahuri
Version:-Kyu's Normal
Source:UNDERTALE
Tags:alphys mettaton flowey radiation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Undertalebg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,-1576,138,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,138,3566,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,3566,6995,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,6995,10423,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,10423,13852,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,13852,17280,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,17280,20709,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,58423,61852,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,87566,89280,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,126995,130423,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,156138,157852,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,157852,161280,0,1
Sprite,Foreground,Centre,"sb\black.png",320,240
F,0,161280,163852,0,1
F,0,163852,,1
Sprite,Foreground,Centre,"sb\floweyevil.png",320,240
S,0,138,,0.7335935
M,0,138,6995,318.335,381.5284
F,0,3566,6995,1,0
F,0,6995,157852,0
M,0,6995,163852,318.335,381.5284
F,0,157852,161280,0,1
Sprite,Foreground,Centre,"sb\floweyevil.png",320,240
M,0,138,,319.1675,381.5284
F,0,138,780,1,0
S,0,138,780,0.7419186,1.391284
Sprite,Foreground,Centre,"sb\floweyhit.png",320,240
S,0,163852,,0.7502445
M,0,163852,164709,310.8422,369.0406,-277.7496,252.4877
R,0,163852,164709,-0.9490729,-2.597462
F,0,164495,164709,1,0
//Storyboard Sound Samples

[TimingPoints]
126,428.571428571429,4,2,1,30,1,0
554,-100,4,2,1,30,0,0
20697,-100,4,2,1,40,0,0
61840,-100,4,2,1,50,0,1
89268,-100,4,2,1,40,0,0
116697,-100,4,2,1,50,0,0
130411,-100,4,2,1,60,0,1
157840,-100,4,2,1,30,0,0


[Colours]
Combo1 : 114,243,103
Combo2 : 74,119,253
Combo3 : 128,182,255
Combo4 : 162,181,217
SliderBorder : 89,214,255
SliderTrackOverride : 0,0,0

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Topic Starter
Yahuri
https://puu.sh/uuOKh/3f2d1a0209.osz
old map with everything in it + Kyu's diff
so i dont lose all my stuff xd

kiai stingy done
osu file format v14

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Title:CORE
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Artist:toby fox
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Creator:Yahuri
Version:Stingy's Hard
Source:UNDERTALE
Tags:-Kyu alphys mettaton flowey radiation
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480,104,26269,2,0,L|480:192,1,75
480,272,26697,1,0,0:0:0:0:
392,272,26912,1,0,0:0:0:0:
344,272,27019,1,0,0:0:0:0:
296,272,27126,2,0,L|216:272,1,75
224,184,27554,5,0,0:0:0:0:
136,184,27768,1,0,0:0:0:0:
136,96,27983,1,0,0:0:0:0:
224,96,28197,1,0,0:0:0:0:
224,8,28411,1,0,0:0:0:0:
312,8,28626,1,0,0:0:0:0:
360,8,28733,2,0,L|448:8,1,75
480,8,29054,1,0,0:0:0:0:
480,192,29483,5,0,0:0:0:0:
480,280,29698,1,0,0:0:0:0:
392,280,29912,1,0,0:0:0:0:
392,368,30126,1,0,0:0:0:0:
304,368,30341,1,0,0:0:0:0:
256,368,30447,2,0,L|136:368,1,112.5
144,280,30983,5,0,0:0:0:0:
232,280,31197,1,0,0:0:0:0:
232,192,31412,1,0,0:0:0:0:
144,192,31626,1,0,0:0:0:0:
144,104,31840,1,0,0:0:0:0:
232,104,32055,1,0,0:0:0:0:
280,104,32162,2,0,L|368:104,1,75
400,104,32483,1,0,0:0:0:0:
400,288,32912,5,0,0:0:0:0:
312,288,33127,1,0,0:0:0:0:
312,200,33341,1,0,0:0:0:0:
224,200,33555,1,0,0:0:0:0:
224,288,33770,1,0,0:0:0:0:
176,288,33876,2,0,L|56:288,1,112.5
64,200,34411,6,0,L|64:112,1,75
120,56,34840,1,0,0:0:0:0:
208,56,35054,2,0,L|208:216,1,150
296,208,35697,2,0,L|296:296,1,75
352,352,36126,5,0,0:0:0:0:
440,352,36340,2,0,L|440:192,1,150
440,112,36983,1,0,0:0:0:0:
352,112,37197,1,0,0:0:0:0:
352,24,37411,2,0,L|272:24,1,75
184,24,37840,6,0,L|96:24,1,75
16,24,38269,1,0,0:0:0:0:
16,112,38483,2,0,L|168:112,1,150
256,112,39126,2,0,L|344:112,1,75
424,112,39555,5,0,0:0:0:0:
424,200,39769,2,0,L|264:200,1,150
184,200,40411,2,0,L|184:120,1,75
274,125,40840,2,0,L|274:213,1,75
272,288,41268,6,0,B|272:368|272:368|416:368,1,225
504,368,42126,1,0,0:0:0:0:
504,280,42340,1,0,0:0:0:0:
416,280,42554,2,0,L|416:184,1,75
416,112,42983,6,0,B|416:32|416:32|272:32,1,225
416,264,44268,2,0,L|416:184,1,75
336,144,44697,6,0,L|336:224,1,75
256,264,45126,2,0,L|256:184,1,75
176,144,45554,2,0,L|176:232,1,75
96,264,45983,2,0,L|96:184,1,75
96,96,46411,5,0,0:0:0:0:
96,48,46518,2,0,B|176:48|176:48|176:32|176:32|272:32,1,187.5
272,120,47268,2,0,B|352:120|352:120|352:136|352:136|488:136,1,225
488,224,48126,6,0,L|488:312,1,75
432,368,48555,1,0,0:0:0:0:
344,368,48769,2,0,L|344:208,1,150
352,128,49411,1,0,0:0:0:0:
352,128,49518,1,0,0:0:0:0:
352,128,49626,1,0,0:0:0:0:
296,56,49840,5,0,0:0:0:0:
208,56,50054,2,0,L|208:216,1,150
208,296,50697,1,0,0:0:0:0:
208,384,50911,1,0,0:0:0:0:
120,384,51126,2,0,L|16:384,1,75
40,296,51554,6,0,L|40:208,1,75
96,152,51983,1,0,0:0:0:0:
184,152,52197,2,0,L|184:312,1,150
272,304,52840,1,0,0:0:0:0:
360,304,53054,1,0,0:0:0:0:
360,216,53268,5,0,0:0:0:0:
360,128,53483,2,0,L|360:-32,1,150
280,16,54126,2,0,L|280:104,1,75
200,128,54554,2,0,L|200:48,1,75
120,16,54983,5,0,0:0:0:0:
256,192,55090,12,0,57340,0:0:0:0:
64,144,57983,6,0,L|64:224,1,75
64,312,58411,5,0,0:0:0:0:
256,192,58518,12,0,60554,0:0:0:0:
256,192,61197,5,0,0:0:0:0:
256,192,61304,1,0,0:0:0:0:
256,192,61411,1,0,0:0:0:0:
256,104,61626,1,0,0:0:0:0:
344,152,61840,6,0,L|432:152,1,83.9999974365235
472,240,62268,2,0,L|376:240,1,83.9999974365235
336,240,62590,1,0,0:0:0:0:
288,240,62697,2,0,L|192:240,1,83.9999974365235
112,280,63126,2,0,L|112:368,1,83.9999974365235
16,320,63554,1,0,0:0:0:0:
16,216,63768,5,0,0:0:0:0:
112,184,63983,2,0,L|200:184,1,83.9999974365235
256,104,64411,2,0,L|360:104,1,83.9999974365235
400,24,64840,2,0,L|504:24,1,83.9999974365235
512,120,65268,1,0,0:0:0:0:
488,216,65483,5,0,0:0:0:0:
512,312,65698,2,0,L|424:312,1,83.9999974365235
384,336,66018,1,0,0:0:0:0:
336,352,66126,2,0,L|232:352,1,83.9999974365235
160,312,66555,2,0,L|160:224,1,83.9999974365235
120,136,66983,1,0,0:0:0:0:
160,40,67197,5,0,0:0:0:0:
256,72,67411,2,0,L|344:72,1,83.9999974365235
384,88,67733,1,0,0:0:0:0:
432,104,67840,2,0,L|432:192,1,83.9999974365235
464,280,68268,2,0,L|464:368,1,83.9999974365235
368,320,68697,5,0,0:0:0:0:
288,264,68911,1,0,0:0:0:0:
208,320,69126,2,0,L|120:320,1,83.9999974365235
88,288,69447,1,0,0:0:0:0:
48,264,69554,2,0,L|48:176,1,83.9999974365235
80,88,69983,2,0,L|168:88,1,83.9999974365235
256,48,70411,5,0,0:0:0:0:
360,48,70626,1,0,0:0:0:0:
384,144,70840,2,0,L|384:232,1,83.9999974365235
368,280,71161,1,0,0:0:0:0:
352,320,71269,2,0,L|264:320,1,83.9999974365235
224,228,71697,2,0,L|224:144,1,83.9999974365235
144,64,72126,5,0,0:0:0:0:
224,0,72340,1,0,0:0:0:0:
304,64,72555,2,0,L|392:64,1,83.9999974365235
424,96,72876,1,0,0:0:0:0:
456,136,72983,2,0,L|456:224,1,83.9999974365235
424,312,73411,2,0,L|336:312,1,83.9999974365235
296,336,73733,1,0,0:0:0:0:
256,360,73840,5,0,0:0:0:0:
168,312,74054,1,0,0:0:0:0:
216,224,74268,2,0,L|216:136,1,83.9999974365235
184,96,74590,1,0,0:0:0:0:
160,56,74697,2,0,L|72:56,1,83.9999974365235
24,140,75126,2,0,L|24:224,1,83.9999974365235
72,312,75554,5,0,0:0:0:0:
160,272,75768,1,0,0:0:0:0:
248,312,75983,2,0,L|332:312,1,83.9999974365235
376,336,76304,1,0,0:0:0:0:
424,312,76411,2,0,L|508:312,1,83.9999974365235
464,216,76840,2,0,L|464:128,1,83.9999974365235
424,40,77268,5,0,0:0:0:0:
328,80,77483,1,0,0:0:0:0:
232,40,77697,2,0,L|144:40,1,83.9999974365235
104,128,78126,2,0,L|192:128,1,83.9999974365235
232,216,78554,2,0,L|144:216,1,83.9999974365235
104,304,78983,5,0,0:0:0:0:
184,368,79197,1,0,0:0:0:0:
264,304,79411,2,0,L|352:304,1,83.9999974365235
400,304,79733,1,0,0:0:0:0:
440,272,79840,2,0,L|440:184,1,83.9999974365235
408,96,80268,2,0,L|320:96,1,83.9999974365235
232,136,80697,5,0,0:0:0:0:
136,96,80911,1,0,0:0:0:0:
40,136,81126,2,0,L|40:220,1,83.9999974365235
72,264,81447,1,0,0:0:0:0:
104,304,81554,2,0,L|188:304,1,83.9999974365235
280,336,81983,2,0,L|364:336,1,83.9999974365235
440,272,82411,5,0,0:0:0:0:
400,184,82626,1,0,0:0:0:0:
304,216,82840,2,0,L|220:216,1,83.9999974365235
168,216,83161,1,0,0:0:0:0:
120,216,83268,2,0,L|36:216,1,83.9999974365235
80,128,83697,2,0,L|164:128,1,83.9999974365235
256,88,84126,5,0,0:0:0:0:
344,40,84340,1,0,0:0:0:0:
432,88,84554,2,0,L|432:172,1,83.9999974365235
432,224,84876,1,0,0:0:0:0:
432,272,84983,2,0,L|432:356,1,83.9999974365235
328,356,85411,2,0,L|328:272,1,83.9999974365235
256,200,85840,5,0,0:0:0:0:
192,128,86054,1,0,0:0:0:0:
120,200,86268,2,0,L|120:284,1,83.9999974365235
80,320,86590,1,0,0:0:0:0:
40,284,86697,2,0,L|40:200,1,83.9999974365235
80,112,87126,2,0,L|164:112,1,83.9999974365235
208,96,87447,1,0,0:0:0:0:
256,112,87554,5,0,0:0:0:0:
352,96,87768,1,0,0:0:0:0:
392,192,87983,2,0,L|392:276,1,83.9999974365235
344,296,88304,1,0,0:0:0:0:
296,312,88411,2,0,L|212:312,1,83.9999974365235
212,208,88840,2,0,L|296:208,1,83.9999974365235
256,128,89268,5,0,0:0:0:0:
Topic Starter
Yahuri
old thread is not dead

ok some quick stuff i want to address for now

-Kyu's Normal
-00:40:411 - rhythm difficulty is really easy here compared to past? goes all the way up to kiai
-rhythm intensities going from the buildups into the kiais are very sudden, they shift from 1/1 to full 1/2. need to make smoother transitions.
-01:45:554 (5,6,7) - why stack here? you don't do it anywhere else before here. happens here too but i dont get why you need stacks specifically here 02:00:554 (2,3) - 02:01:839 (5,6) - 02:41:268 (3,4) -
-clap hitsounds missing in some places, but thats not too important yet :p
-rhythm is very dense in general (not including those 1/1 sections) so i don't think this diff (in its current state) would be suitable as the lowest diff of the set. Considering the density of Stingy's diff as well, I think it is best if I make an Easy diff.

Stingy's Hard
-vertical/horizontal mapping style seems fitting for this song, you can keep it that way
[MTF] Wolfette
From discord:
Hard core:
00:58:411 (1) -
01:36:983 (5,1,2,1) -
There are red ticks on all the sounds between these sliders
02:06:983 (1) - This spinner also feels off too
should be mapped out
Collab Hard:
01:42:983 (1,2) -
this a 45
02:06:983 (1) - i feel like the spinner isn't necessary, as this note could be a slider
Half
HardCORE

00:43:840 (3,4,5) - ummm i do not think it looks pretty just i think so how about this? https://puu.sh/zP0Xu/008d23007e.png ctrl+c for 00:57:554 (4,5,6)

00:57:126 (3) - you could change this slider to be curved like the following slider to keep consistency

01:45:983 (6) - same point for 00:57:126 (3)

collab hard

00:58:411 (1) - NC?


sorry that I couldn't point out too much, it's already perfect imo... here's a star
kierkier
Hi from your modding queue.

HardCORE

01:01:304 (2,3,4) could be a stack or a triple back and forth kick slider

01:35:590 (4,5) no sound on 5 so you could make 4 the slider and have it end where 5 ends instead

02:09:876 (2,3,4) could be a stack or a triple back and forth kick slider

I couldn't find anything really wrong with it, I think its a great map and, it flows nicely. Good job! :)
Topic Starter
Yahuri

Half wrote:

HardCORE

00:43:840 (3,4,5) - ummm i do not think it looks pretty just i think so how about this? https://puu.sh/zP0Xu/008d23007e.png ctrl+c for 00:57:554 (4,5,6) looks fine to me. also, the pattern you suggested wouldnt flow nicely into the next object

00:57:126 (3) - you could change this slider to be curved like the following slider to keep consistency sure

01:45:983 (6) - same point for 00:57:126 (3) looks fine to me

collab hard

00:58:411 (1) - NC? NC is already there? also that's not my part xd


sorry that I couldn't point out too much, it's already perfect imo... here's a star
thanks!
Topic Starter
Yahuri

kierkier wrote:

Hi from your modding queue.

HardCORE

01:01:304 (2,3,4) could be a stack or a triple back and forth kick slider im surprised nobody else thought of this lmao thanks

01:35:590 (4,5) no sound on 5 so you could make 4 the slider and have it end where 5 ends instead 5 has a snare on it

02:09:876 (2,3,4) could be a stack or a triple back and forth kick slider deleted the 1/8 circle because the difficulty gap between this and 01:01:197 (1,2,3) is now fixed-ish so now i dont need to overmap \o/

I couldn't find anything really wrong with it, I think its a great map and, it flows nicely. Good job! :)
thanks~
ACOMG
From your modding queue

Collab hard
00:29:054 (8) - the pitch is low and sound to me a held sound, change to a slider?

00:32:483 (8) - ^

00:58:411 (1) - maybe remove NC?

01:27:554 (1,) - slider?

01:33:554 (2,3,4,5,6) - well...this sort of quintuplet is playable, but i think not that fun to play with in a hard diff. I suggest maybe 1) stack them, or 2) make a triplet + reverse slider e.g. https://i.imgur.com/oSePID4.png

This mapping style reminds me of the maps when I just joined osu :)
Topic Starter
Yahuri

ACOMG wrote:

From your modding queue

Collab hard
01:27:554 (1,) - slider? ok
thanks! everything else is Stingy's part
paper2222
where's the combo colour
tbh you could use some lava shades just to resemble the lava or magma whateveritis in the core.
hope this map gets rated i'd love to see it get rated
Topic Starter
Yahuri

DAKINUVPEPR wrote:

where's the combo colour the combo colors should be there. make sure you haven't turned off any of the skin settings.
tbh you could use some lava shades just to resemble the lava or magma whateveritis in the core. the most prominent color in the CORE undertale map is blue, so i dont really think that makes sense
hope this map gets rated i'd love to see it get rated
ranked someday hopefully \o/
paper2222

Yahuri wrote:

DAKINUVPEPR wrote:

where's the combo colour the combo colors should be there. make sure you haven't turned off any of the skin settings.
tbh you could use some lava shades just to resemble the lava or magma whateveritis in the core. the most prominent color in the CORE undertale map is blue, so i dont really think that makes sense
hope this map gets rated i'd love to see it get rated
ranked someday hopefully \o/
1. oh ok the computer doesn't like me
2. o-oh... i remembered wrong, that's hotland, not core
beaw
AsrielDr33murr's Revised Mod

AsrielDr33murr wrote:

From discord:
Collab Hard:
01:42:983 (1,2) -
this a 45 00:34:411 (1,2,3) - so is this? ,w,

Half's Revised Mod

Half wrote:

collab hard

00:58:411 (1) - NC? oops lmfao

ACOMG's Revised Mod

ACOMG wrote:

Collab hard
00:29:054 (8) - the pitch is low and sound to me a held sound, change to a slider? idk why ;w; I think it sounds fine!

00:32:483 (8) - ^

00:58:411 (1) - maybe remove NC? lol fixed from earlier

01:33:554 (2,3,4,5,6) - well...this sort of quintuplet is playable, but i think not that fun to play with in a hard diff. I suggest maybe 1) stack them, or 2) make a triplet + reverse slider e.g. https://i.imgur.com/oSePID4.png I think it adds variation ;w;

This mapping style reminds me of the maps when I just joined osu :) ahhhh thank you so much! It was Yahuri's idea <3

http://puu.sh/zUvre/7d96c0e50e.osu

Add some more tags?
Undertale 8bit 8-bit games videogames
Usaha
top diff
00:18:983 (1) - feel like instead of a spinner you should use a rhythm like this cuz rn it just feels like an awkward break tbh
01:40:626 (4,5,6) - should be quint cuz theres sound there, no reason to kill the density so much
normal
check aimod
02:06:554 - feel like there should be a circle here cuz theres strong sound
02:09:768 - a 1/2 slider + circle here would be nice for the drums

song is rly repetitive so not much 2 say, but still a clean map
N0thing
Hiyo
I remember playing that map in one session of multi XDD

Normal
00:18:125 (3,5) - Ugly overlap
00:34:411 (1) - Some kind of indicator that this here is actually the Kiai would have been nice. Some maps use increased DS, some others a noticable change in their patterns

Collab
00:43:840 (2) - Next to everything is in that grid pattern, as in, the angles leading to the next circle are always a multiplier of 45° but this one?
01:52:411 (2) - ^
Actually, a lot of circles don't follow this. What is your structure? What is your thought behind the map?
01:19:733 (4) - Usually you move the circle. Why didn't you do so in this case like here 01:21:126 (3,4,5) -
01:23:161 (4) - Derivates from 01:15:983 (3,4,5) -
01:15:983 (3,4,5) - ^

HardCORE
00:03:554 (1) - Those curvy sliders rarely appear, and when they do, they emphasize heavily on the music like here 00:41:268 (1) - My suggestion would be to change the slidershape

Thoughts: I feel like the grid-like pattern hasn't been used to its fullest on this map. Otherwise, it seems pretty decent to me
polka


  1. those little bells get to be SUPER obnoxious after a little while
easy
  1. 00:58:411 (1) - neaten these up by having equal lengths on all sides? this is kinda ugly ngl
  2. 01:25:840 (1) - ^

normal

  1. 00:46:411 (1,1) - remove ncs they dont really serve a purpose.
Topic Starter
Yahuri

N0thing wrote:

Collab
00:43:840 (2) - Next to everything is in that grid pattern, as in, the angles leading to the next circle are always a multiplier of 45° but this one? woop my bad ill fix it
01:52:411 (2) - ^ ye
Actually, a lot of circles don't follow this. What is your structure? What is your thought behind the map? the first two points were stingy's part. i made those changes for him (but wrong apparently). the kiais are my part, which doesnt follow the 45 degree patterns like stingy does, but the slider angles are the same (its really the same thing as my normal mapping style but more rigid).
01:19:733 (4) - Usually you move the circle. Why didn't you do so in this case like here 01:21:126 (3,4,5) - will fix
01:23:161 (4) - Derivates from 01:15:983 (3,4,5) - i think thats fine
01:15:983 (3,4,5) - ^ ^

HardCORE
00:03:554 (1) - Those curvy sliders rarely appear, and when they do, they emphasize heavily on the music like here 00:41:268 (1) - My suggestion would be to change the slidershape the first slider you pointed out is nowhere near as curvy as the other slider. it should be fine.

Thoughts: I feel like the grid-like pattern hasn't been used to its fullest on this map. Otherwise, it seems pretty decent to me the first diff that was completed was the top diff. the concept on that was more like "lines" rather than "grid". that's why there are so many red-anchor sliders throughout the highest/lowest diffs, because this type of music kind of screams "hard edges" to me (curvy sliders are still there for variation tho, it's just the density of red-anchor sliders which is different from my usual mapping). it's not smooth like violins or something. stingy suggested the grid pattern, which is why it was implemented in the first place. i asked SuperCSGO to use it as well.
i'll get to ur map now
edit: finished

Hanasaka Yui wrote:

top diff
00:18:983 (1) - feel like instead of a spinner you should use a rhythm like this cuz rn it just feels like an awkward break tbh i don't feel like that's the right way to go. considering that the whistle-type instrument goes away, increasing the difficulty with clicks makes no sense. i might just delete the spinner.
01:40:626 (4,5,6) - should be quint cuz theres sound there, no reason to kill the density so much adding more notes here would be weird cuz of the already-low density (with a lot of 1/1). that makes it exponentially higher and would make the existing pattern 01:40:411 (3,4,5,6) look weird. also, notes do exist there but they don't match what i'm trying to emphasize (it's the more "smooth" sounding instrument which i start emphasizing here 01:36:126, rather than the lower-pitched instrument which is the melody here 01:29:268)

song is rly repetitive so not much 2 say, but still a clean map

Veridian wrote:

  1. those little bells get to be SUPER obnoxious after a little while i can reduce the volume, but we'll see
easy
  1. 00:58:411 (1) - neaten these up by having equal lengths on all sides? this is kinda ugly ngl and fixed
  2. 01:25:840 (1) - ^ its fine imo
thanks guys!
DeletedUser_10209520

Hanasaka Yui wrote:

normal
check aimod whoops, jiggled and fixed
02:06:554 - feel like there should be a circle here cuz theres strong sound no can do, spinner recovery time screws this idea up
02:09:768 - a 1/2 slider + circle here would be nice for the drums again, rip in spinner recovery

Veridian wrote:


normal

  1. 00:46:411 (1,1) - remove ncs they dont really serve a purpose. how did i forget this for this set of sliders :thonking:

N0thing wrote:

Normal
00:18:125 (3,5) - Ugly overlap rotated 5 90 degrees
00:34:411 (1) - Some kind of indicator that this here is actually the Kiai would have been nice. Some maps use increased DS, some others a noticable change in their patterns that's not a kiai, changing ds on a normal seems like a pretty bad idea, and i'd rather keep the gimmick solid overall.
obv gonna be changing some kiai things as spoken about in game before uploading so i'll do that first :eyes:

edit: yeet https://pastebin.com/gWZuWU2m
Enkrypton
M4M from Illuminati except I don't even have a pending map

General:
Even tho its part of the sb, the mostly black SB makes the title pretty hard to read on the menu. I would recommend getting a more colorful background but u maintaining the same sb. not big of an issue but still quite annoying to see on the menu.
It would be pretty cool if u did more with the Flower in the SB instead of just fading it off. Maybe make it pulse in the Kiai or smth. Just a suggestion the sb nice rn.

Easy:
01:18:983 (1) - change this slider so there is only a red anchor at the slider tick 01:19:411 . You have a couple other sliders such as 01:12:126 (1) where red anchors represent the drum hits mid slider. Its best to remain that consistency here. Also the current red anchor spots don't really feel like they are representing any beat. This would work more effectively, for example.
01:22:411 (1) - similarly as above here. this would represent that drum kick better i think u did the slider i suggested here lol 02:17:268 (1)
01:29:268 (1) - center this circle in the middle of 01:27:554 (3,4) so u get a better symmetrical looking design. If you take this mod u prob need to readjust 01:29:697 (2,3) as well.
02:27:554 (1) - see first mod. basically the same here
02:30:982 (1) - see second mod. same slider basically.
02:34:411 (1) - this covers the hp bar on lower horizontal resolutions. try to nudge down and keep the red anchors on the grid

Super's Normal:
Not quite sure how to mod this style. i dont really see anything un-rankable. its probably ok

Collab hard:
00:00:983 (3,4) - this flows quite strangely. ctrl g both 00:02:054 (4) and 00:02:697 (5) will make it much better since the cursor movement can make a circulat 180 degrees to hit the slider heads. this would match the flow if 00:06:983 (1,2,3) quite well making the map more structured.
00:05:482 (4,5) - similarly here, but ctrl-g 00:05:482 (4)
everythng above can be applied to the ending part as well
00:08:483 (5,6) - quite a big pause in between these 2, NC 00:08:911 (6) here maybe to emphasis that pause
00:12:339 (6) and 00:12:339 (6) - ^^^
00:58:518 (1,1,2,3) - RC Guidelines for hard: Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hit object following a spinner.

HardCORE
00:39:233 (6) - there is actually no sound here. remove the circle
00:57:554 (4) - ctrl-g this slider and reposition 00:57:876 (5,6) . The angle that 00:57:126 (3,4) forms is pretty sharp to move ur cursor too even tho this part of the synth is pretty smooth. having the ctrl-g design make it much more smooth cursor movement so it matches the music
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