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Xi - Rokujuu Nenme no Shinsoku Saiban ~ Rapidity is a justic

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Topic Starter
gaston_2199
This beatmap was submitted using in-game submission on viernes, 19 de agosto de 2016 at 18:20:01

Artist: Xi
Title: Rokujuu Nenme no Shinsoku Saiban ~ Rapidity is a justice
Source: 東方Project
Tags: Touhou AQUAELIE Shikieiki Yamaxanadu ZUN U2 Lince Cosmico
BPM: 185
Filesize: 9699kb
Play Time: 05:26
Difficulties Available:
  1. Flat is Justice (6,14 stars, 2129 notes)
  2. Taiko Inner Oni (5,15 stars, 2334 notes)
Download: Xi - Rokujuu Nenme no Shinsoku Saiban ~ Rapidity is a justice
Information: Scores/Beatmap Listing
---------------


by me
Guest Diff by Lince Cosmico (banned, but it is possible to continue with the GD)
Beatmap abandoned until further notice

Last changes(03/08):
Flat is Justice
+Applied Cerulean Veyron mod

Mods
STD
- Gus
- _ Hatsune Miku
- Cerulean Veyron
Taiko
- Nyan
Nyan
[Taiko]

SliderMultiplier:1.39999990463257 -> 1.4

00:42:141 (200) - add Finish
02:13:891 (822,823,824,825,826,827,828) - kkddkdddk
03:13:276 (1340) - move 1/4 left
03:39:583 (1522,1523,1524,1525,1526,1527) - kkk kdk
03:44:045 - add a kat
03:44:353 (1545,1546) - d__dk
Topic Starter
gaston_2199

Nyan wrote:

[Taiko]

SliderMultiplier:1.39999990463257 -> 1.4

00:42:141 (200) - add Finish
02:13:891 (822,823,824,825,826,827,828) - kkddkdddk
03:13:276 (1340) - move 1/4 left
03:39:583 (1522,1523,1524,1525,1526,1527) - kkk kdk
03:44:045 - add a kat
03:44:353 (1545,1546) - d__dk
Applied all, thanks for the mod :)
Gus
yo, m4m from #modreqs, please mod here: t/474096

[Flat is justice]
- Please capitalize; rename to "Flat is Justice"
- You have a lot of Kiai time, consider making less kiai sections

00:18:465 (5,6,7) - slight overlap, please move #5

01:05:506 (12,1) - Why NC on the slider? consider NC on the beginning of the stream instead

01:09:276 (1) - slider is off the playing area

01:21:583 (1,2,3) - Consider moving stream out from under the slider considering it is one tick late, makes for confusing playing

01:33:891 (1) - A long slider would be more fitting and fun to play

01:47:430 (3,4) - maybe a little too low? not sure if fits on playable area

02:02:353 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6) - hitsounding feels messy here to me, it's a lot of sound at once

04:36:968 (9) - NC

04:44:353 (7) - ^

Overall, I can't really play your map but I did my best! Map plays like how a "Xi" map typically should, dope map dude
Lince Cosmico_old

Gus wrote:

yo, m4m from #modreqs, please mod here: t/474096

[Flat is justice]
- Please capitalize; rename to "Flat is Justice" ok
- You have a lot of Kiai time, consider making less kiai sections keeping this

00:18:465 (5,6,7) - slight overlap, please move #5 i stacked #2 with #5

01:05:506 (12,1) - Why NC on the slider? consider NC on the beginning of the stream instead because there is a downbeat , but idk why i NC'ed 01:05:891 - ... i fixed it

01:09:276 (1) - slider is off the playing area AiMod doesn't say that

01:21:583 (1,2,3) - Consider moving stream out from under the slider considering it is one tick late, makes for confusing playing LOL WAIT THERE ISN'T A SV CHANGE? WHERE IS IT.... im pretty sure there was a 1x SV change lol, btw i fixed it, the wrong thing was the slider, it was so fast idk why

01:33:891 (1) - A long slider would be more fitting and fun to play a long slider is not fun to play LOL, i prefer the spinner

01:47:430 (3,4) - maybe a little too low? not sure if fits on playable area it's on playable area :p

02:02:353 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6) - hitsounding feels messy here to me, it's a lot of sound at once cuz finish sound is too loud :c im reconsidering slow down the volume a bit there

04:36:968 (9) - NC done both

04:44:353 (7) - ^

Overall, I can't really play your map but I did my best! Map plays like how a "Xi" map typically should, dope map dude yeah..its other type of "xi" XD but not that hard as "xi" :C
Thx

Acá esta la diff, despues borra el archivo "demetori.png" de la carpeta del map
__Hatsune_Miku
[Flat is Justice]
  1. 00:01:925 (1) - 00:09:708 (1) - 00:04:519 (1) - 00:07:114 (1) - Add Whistle
  2. 00:11:006 (1,2,3,4,5,6,7,8,1) - Add Whistle Odd number note
  3. If can. Add Whistle on Big white Tick start note (1) (if start Slider Dont add it)
  4. 00:23:979 (5,5) - Add clap Slider End
  5. 03:22:199 (1,2,3,4,5) - ?? unsnap
  6. 03:27:122 (1,2,3,4,5) - ^ i cant Find what you used Beatsnap Divisor :/
  7. 04:50:814 (1) - NC
  8. 05:10:506 (17) - ^
Okay That's all
Lince Cosmico_old
I moved from my house and i dont have internet here (im using 4g)

Gaston yo respondo los mods podes hacer vos los cambios? Plzplz
Lince Cosmico_old

_ Hatsune Miku wrote:

[Flat is Justice]
  1. 00:01:925 (1) - 00:09:708 (1) - 00:04:519 (1) - 00:07:114 (1) - Add Whistlei don't want add whistle on those
  2. 00:11:006 (1,2,3,4,5,6,7,8,1) - Add Whistle Odd number note Add whistle on 1 and 5
  3. If can. Add Whistle on Big white Tick start note (1) (if start Slider Dont add it)
  4. 00:23:979 (5,5) - Add clap Slider End ok add clap on sliderend and add whistle on sliderend (6)
  5. 03:22:199 (1,2,3,4,5) - ?? unsnap1/8
  6. 03:27:122 (1,2,3,4,5) - ^ i cant Find what you used Beatsnap Divisor :/ //// same xD
  7. 04:50:814 (1) - NC im following the loud sounds.. I cant hear anything loud there so nope
  8. 05:10:506 (17) - ^ /// same
Okay That's all
Gasti plox
Topic Starter
gaston_2199

Lince Cosmico wrote:

_ Hatsune Miku wrote:

[Flat is Justice]
  1. 00:01:925 (1) - 00:09:708 (1) - 00:04:519 (1) - 00:07:114 (1) - Add Whistlei don't want add whistle on those
  2. 00:11:006 (1,2,3,4,5,6,7,8,1) - Add Whistle Odd number note Add whistle on 1 and 5
  3. If can. Add Whistle on Big white Tick start note (1) (if start Slider Dont add it)
  4. 00:23:979 (5,5) - Add clap Slider End ok add clap on sliderend and add whistle on sliderend (6)
  5. 03:22:199 (1,2,3,4,5) - ?? unsnap1/8
  6. 03:27:122 (1,2,3,4,5) - ^ i cant Find what you used Beatsnap Divisor :/ //// same xD
  7. 04:50:814 (1) - NC im following the loud sounds.. I cant hear anything loud there so nope
  8. 05:10:506 (17) - ^ /// same
Okay That's all
Gasti plox
Done and update , thanks _ Hatsune Miku for mod

Yo jugaba con 3G del celular a la compu, me iba algo lag pero se puede entrar online por lo menos :P
Lince Cosmico_old

gaston_2199 wrote:

Yo jugaba con 3G del celular a la compu, me iba algo lag pero se puede entrar online por lo menos :P
Enviame un msg en facebook y decime como hago porque tengo 4g
Cerulean Veyron
Hello!

[- - Flat is Justice - -]
  1. 00:31:114 (3,4) - There's a TINY overlap ob the slider borders, if only you could see it more closer. It's not that major, it's just a little odd so.. spilt out a bit?
  2. 00:45:583 (1) - If only you could polish this slider's curves, it would smoothen the flow a bit. And would improve aesthetics as well. So yeah..
  3. 01:01:430 (7) - You've missed some triple drumming here, it sounds very audible. So it seems you shouldn't be skipping them. So I prefer reducing the slider length and add some circles for the triples here.
  4. 01:18:199 (3,4) - I do not think you'd something like this very often, but the spacing here looks too big even for a low dense of the music. I think you should decrease the same a little here, 1.6x or 1.7x would fit here.
  5. 01:31:122 (4,5) - I think you should start differing the structure here because repeating the same pattern should lead to boredom unless you have a reason for it. But right here, I don't clearly see a reason for this.
  6. 01:45:583 (5,6,1) - Well, you could've made a cooler flow by moving these two a bit higher, like making a curve similar to 01:45:122 (2,3,4) - . It'd improve really big tbh.
  7. 02:05:891 (1,2,3) - The spacing here is a bit too low than average. I can see you spaced it 0.9x, and the music seems very sufficient for the default spacing. So yeah, try increasing this a bit, but not too much.
  8. 02:26:199 (1,2) - This is quite some delay there with the stacking. I really recommend splitting them up for playability rather not only for visible. You could at least make a manual stack on this one if you don't mind.
  9. 02:43:276 (1,2,3,4) - The flowing here is a bit linear, so maybe you should differ something here into more exceptional structure for this deathstream track.
  10. 02:59:737 (1,2,3,4,5,1,2,3,4) - The same thing as above.
  11. 03:38:737 (2,3,4) - I think after the deathstream, you should replace these to sliders to keep every player's fingers a little comfortable for a break.
  12. 03:52:660 (1,3) - This one's a bit too close, I probably don't like one of these unless you overlap it over slider (3)'s middle sliderslide. If you want visibility, split them. If you want aesthetics, overlap it. Your pick.
  13. 04:10:506 (3,4) - The same thing as 01:18:199 (3,4) -
  14. 04:32:353 (1) - I'm not sure what you're doing here with spamming the NCs here. I think you should remove this one, unstack, and move the triplet to somewhere else. Just helping you avoid unnecessary delays.

I guess this should be all I can point out in your map. Doesn't seem bad at all, but the patternings can also be improved more since I can see a room for it.
Don't give up, and good luck!
Topic Starter
gaston_2199

Lince Cosmico wrote:

Hello! /// Hi, im banned but im going to keep doing this just because i can :v (also im replying the mods on a noteblock and updating it to puush to my friend, and he posts :D)
I advanced with my mapping and now i can see how bad i mapped this lmao, but im not going to give up

Cerulean Veyron wrote:

Hello!
[- - Flat is Justice - -]
  1. 00:31:114 (3,4) - There's a TINY overlap ob the slider borders, if only you could see it more closer. It's not that major, it's just a little odd so.. spilt out a bit? /// sure dude, i moved it a little bit, it should be fine now
  2. 00:45:583 (1) - If only you could polish this slider's curves, it would smoothen the flow a bit. And would improve aesthetics as well. So yeah.. /// done :D
  3. 01:01:430 (7) - You've missed some triple drumming here, it sounds very audible. So it seems you shouldn't be skipping them. So I prefer reducing the slider length and add some circles for the triples here. /// umm im keeping this because im trying to follow the long sound, like a break, it seems like it fit better with the beat i think
  4. 01:18:199 (3,4) - I do not think you'd something like this very often, but the spacing here looks too big even for a low dense of the music. I think you should decrease the same a little here, 1.6x or 1.7x would fit here. /// nice catch, i actually didn't noticed it, that part is clearly not like the others so a decrease of spacing seems good
  5. 01:31:122 (4,5) - I think you should start differing the structure here because repeating the same pattern should lead to boredom unless you have a reason for it. But right here, I don't clearly see a reason for this. /// its the same beat so i think it fits well, and i used it only there on the slow part so i think is not "that"(too much) repetitive
  6. 01:45:583 (5,6,1) - Well, you could've made a cooler flow by moving these two a bit higher, like making a curve similar to 01:45:122 (2,3,4) - . It'd improve really big tbh. /// done :3
  7. 02:05:891 (1,2,3) - The spacing here is a bit too low than average. I can see you spaced it 0.9x, and the music seems very sufficient for the default spacing. So yeah, try increasing this a bit, but not too much. /// sure, its so better on the gameplay, so, changed
  8. 02:26:199 (1,2) - This is quite some delay there with the stacking. I really recommend splitting them up for playability rather not only for visible. You could at least make a manual stack on this one if you don't mind. /// done
  9. 02:43:276 (1,2,3,4) - The flowing here is a bit linear, so maybe you should differ something here into more exceptional structure for this deathstream track. /// I curved it a bit
  10. 02:59:737 (1,2,3,4,5,1,2,3,4) - The same thing as above. /// i wanna keep this because it fits i think
  11. 03:38:737 (2,3,4) - I think after the deathstream, you should replace these to sliders to keep every player's fingers a little comfortable for a break. /// changed into only 1 circle
  12. 03:52:660 (1,3) - This one's a bit too close, I probably don't like one of these unless you overlap it over slider (3)'s middle sliderslide. If you want visibility, split them. If you want aesthetics, overlap it. Your pick. ///stacked the long slider and the following one too
  13. 04:10:506 (3,4) - The same thing as 01:18:199 (3,4) - ///keeping this, i think this is a fine spacing
  14. 04:32:353 (1) - I'm not sure what you're doing here with spamming the NCs here. I think you should remove this one, unstack, and move the triplet to somewhere else. Just helping you avoid unnecessary delays. /// i don't know what the fuck i done here : 04:32:660 (1) - ,

I guess this should be all I can point out in your map. Doesn't seem bad at all, but the patternings can also be improved more since I can see a room for it.
Don't give up, and good luck!
Thanks again cerulean!
-Lince
Updated beatmap :)
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