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Masaru Yokoyama - Akogare no Budoukai

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Topic Starter
-NeBu-

[ IWeenox ] wrote:

Hi from #modreqs \:D/

Red = DO IT
Green = GOOD !
Blue = Can do better
Pink = personnal suggestions

The Anthem Of The Heart

SPOILER
00:02:777 (2) - i'll suggest to put this one in the same location as here 00:03:888 (4) - to make a triangle first and after the square come (i recommand to change a but slider position too near the top) - I probably know what you mean, but I feel it's not needed - there's a triangle into square anyway, so keeping it as it is.

00:05:665 (6) - put this one a little further and maybe in front of the endslider - I positioned it here for make it aka "triangle" with the slider before, but I moved it down slightly.

00:05:888 (1,2,3) - do a copy pasta (\:D/) for these sliders to make them more organized - Remapped those three sliders and all of them are same now.

00:11:887 (3) - put this circle at the beggining of this slider 00:09:888 (3) - - Done.

00:12:109 (4) - personnal preference but i'll suggest you to put this one in the curve 00:12:554 (6) - (and make this slider more curved it's not open enough) - Made the slider less curved, but keeping the jump.

00:12:998 (1) - for long sliders, don't copy paste juste make slider art it's not hard and you can get really good results with random things - ekhm... it's not copy-pasted? :D

00:15:442 (2) - personnal preference too but it could make the make "less boring if you put this one following this curve 00:14:776 (1) - (make them more curved ;-;) and copy past this slider (00:14:776 (1) - it's the same) do a ctrl+shift+r and put -90 and put the slider in the curve to make a sorte of "long curve 10/10 grammar) - what. i'm not sure of that. I think it's fine as how it is now, want to keep this like here: 00:28:999 (1,2,3,1,2,3,4) -

(00:16:332 (1,2,1,2,1) - if you have followed the instructions before reorganize these jumps pattern) - well :D...

00:24:110 (2) - finish it at the white tick (the red one doesn't follow the beat) - not sure of that, I think it fits better on red tick, but I will go with your change, will see.

00:55:888 (6) - what is this ;-; DO IT MORE CURVED WITHED THE EDGE IN THE MIDDLE - okay, I just remapped the slider for'ya

00:57:443 (1) - Going to cry :( sliders are bae how dare can you do this ! - small remap on this one. maybe better :d

01:06:332 (1) - Do not put this one so far juste make a come and go by placing it near the top right - kinda not needed in my opinion, but changed

01:29:443 (1) - do think it's a good idea to have it that close to the next, move it a little to the left - I made overlap on 01:28:777 (1) - so I sligthly moved 01:30:332 (2) - to the right.

01:32:999 (1,2,1) - Good one - thank you c:

01:41:888 (1) - Move it a little to the left to not have it that close to the slider as the rest of the map isn't that close on each other - moved

01:53:888 (6) - WHAT IS THIS ! More curved, a little to the top make it curved around the slider before
- changed

Ok i'll only mod the insane mapset because the others aren't yours 8-)

I hope my mod helped a little have fun mapping :D
thank you my friend! c:
Zeonive
[The Anthem Of The Heart]

Just some general advice:

- Especially in the beginning it feels weird playing these long sliders to the vocals when there's a clear rhythm given by the instuments that suggests a higher object density.
- The ratio between slider velocity and spacing between objects is in neither intuitve nor indicated by the music, I would suggest balancing that out a bit
- The jumps at the end seem exaggerated, consider reducing the spacing
Topic Starter
-NeBu-

IntranetzFan01 wrote:

[The Anthem Of The Heart]

Just some general advice:

- Especially in the beginning it feels weird playing these long sliders to the vocals when there's a clear rhythm given by the instuments that suggests a higher object density. - I'm keeping the long slider to fit the vocal, not instruments at the background. I only once didn't made slider and it's here: 00:20:110 (1,2,3,1,2,3,4).
- The ratio between slider velocity and spacing between objects is in neither intuitve nor indicated by the music, I would suggest balancing that out a bit - Whole jump part before Kiai Mode have smaller DS and they're shorter than at the end. They're mapper to be more triangular. Either way, all non-jump part's are done with good DS in my opinion, but if someone will tell that X slider/circle here and here can be less DS'ed, I will fix it. Overall, I think its not needed.
- The jumps at the end seem exaggerated, consider reducing the spacing - It's the last, the hardest jump - 01:54:332 (1,2,3,4,1,2,3,4,1) - this part is shorter than 01:50:777 (1,2,3,4,1,2,3,4,1,2,3) - so the last one is kinda larger. If someone will request some small placement improvements for them, I'm gonna look into it, but for now keeping them.
Thank you for advice!
Potatoe751
For the M4M :3

The Anthem of the Heart (only diff I've done so far)

00:00:555 (1) – Mainly a pet peeve, but I disagree with having sliders with random angles in them. Like if they actually match something like a change in pitch go for it, but just having them there because you can doesn’t make sense. There’s a ton of them, but they’re easy to spot so not going to list them out.
00:02:999 (3) – Random soft sound?
00:05:665 (6) – Way too close to 00:05:443 (5) – considering the rest of your ½ notes.
00:04:110 (1) – Slider is randomly straight even though it’s basically the same sound as the bent and later curvy ones. Similar sounds should keep a somewhat consistent shape.
00:09:887 (3) – The second angle should be a little farther down so it matches the beat on 10:777
00:12:999 (1) – Same as before. Also don’t just decide to add a turn for some of the red ticks sounds. Do all or none to keep it consistent.
00:14:554 (2) – 00:18:110 (3) - I would add a beat in both of those, but I get why you left it out.
00:17:443 (2) – Same as with the other sliders, make the angles match the beat. Should only be one on the red tick and maybeeeee a second on the blue right after, but that one isn’t necessary.
00:20:110 (1,2,3) – Make this one slider.
00:20:555 (3) – Should end up being replaced, but if you decide to leave it make the angles fit with the beat again.
00:23:221 (2,1) – Overlap for no reason.
00:24:110 (2) – More random angles.
00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount.
01:11:666 (1,2) – This overlap just looks bad
00:07:221 (4,5) – Don’t get this giant DS increase
00:21:887 (4,1) – Same
00:48:555 (1,2,3,4,1,2) – Just too big imo
00:56:777 (1,2,3) – Same
00:59:222 (1,2,3) – Same
01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though.
Topic Starter
-NeBu-

Potatoe751 wrote:

For the M4M :3

The Anthem of the Heart (only diff I've done so far)

00:00:555 (1) – Mainly a pet peeve, but I disagree with having sliders with random angles in them. Like if they actually match something like a change in pitch go for it, but just having them there because you can doesn’t make sense. There’s a ton of them, but they’re easy to spot so not going to list them out. - I don't think it's a problem here - why should I always use normal straight sliders/curved on the middle? There's actually no problem aswell when it comes to the rhythm, but when you mean pitch - listen to the background, rhythm is same until third slider. For now keeping it.
00:02:999 (3) – Random soft sound? - yeah, removed.
00:05:665 (6) – Way too close to 00:05:443 (5) – considering the rest of your ½ notes. - Moved between 00:05:443 (5) and 00:05:888 (1).
00:04:110 (1) – Slider is randomly straight even though it’s basically the same sound as the bent and later curvy ones. Similar sounds should keep a somewhat consistent shape. - changed.
00:09:887 (3) – The second angle should be a little farther down so it matches the beat on 10:777 - Should be better now.
00:12:999 (1) – Same as before. Also don’t just decide to add a turn for some of the red ticks sounds. Do all or none to keep it consistent. - changed.
00:14:554 (2) – 00:18:110 (3) - I would add a beat in both of those, but I get why you left it out. - Nah, it's good as it is now. I removed almost all blue tick sliders and added finish sound on them.
00:17:443 (2) – Same as with the other sliders, make the angles match the beat. Should only be one on the red tick and maybeeeee a second on the blue right after, but that one isn’t necessary. - I don't feel any other slider here, really. I wanted to connect the sharp with the next slider, but making it curved or straight, nah, nope :P - okay, changed.
00:20:110 (1,2,3) – Make this one slider. - I was thinking about that, but I will keep this one vocal without slider - there was something about this before, but I feel the way as it is now is okay, if someone will gave me the same request, I'm gonna change that.
00:20:555 (3) – Should end up being replaced, but if you decide to leave it make the angles fit with the beat again. - Actually this one fit's the rhythm, the red tick is at the top of slider.
00:23:221 (2,1) – Overlap for no reason. - True, fixed.
00:24:110 (2) – More random angles. - Changed, should be better.
00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount. - I ignored most of these - for me sliders are beauty, they need to look good and having mostly curved/straight slider - boring. Fitting every angle of slider into 1/1 or 1/4 rhythm on this song is hard aswell, so I only changed few sliders.
01:11:666 (1,2) – This overlap just looks bad - Just a tick slider on the middle of long one, seems okay for me.
00:07:221 (4,5) – Don’t get this giant DS increase - Made that one smaller.
00:21:887 (4,1) – Same - Finish sound on song, it used to be NC, but I just make the DS larger to feel the rhythm better.
00:48:555 (1,2,3,4,1,2) – Just too big imo - 1/4 jump into triangle with slider end, it's fine.
00:56:777 (1,2,3) – Same
00:59:222 (1,2,3) – Same
01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though. - all denied. At least I can say few words here - I won't nerf it. I feel that it's my mapping style, if I would nerf all of there, I probably can just delete Insane diff that's coming to mapset - and that's why I'm keeping that - diff spread. I want to map something I like to, that i'm not forced to anything and other guest diffs/my diffs can be playable for everyone when it comes to skill. If you can play the hardest one and enjoying it - do it, if you won't - just play the easier one or just delete the mapset, there's a lot of maps. Bla bla - that's what I think I wanted to say for anyone's reading it.
thank you for modding! <3
depzdai
The Anthem of the Heart

- The first thing I want to say: A map must have the difficulty go with its beauty. If it is hard but looks horrible, nobody will want to play your map. Lots of thing below are about "improving" its beauty. Don't worry, I won't make your map easier, but only make it more beautiful. 8-)
All tested.
- 00:12:331 (5) - Aesthetic and gameplay reason. Should stack it with the 3rd note (x:308 y:64).
- 00:24:110 (2,2,3) - This slider is somewhat ugly and the 2rd and 3rd note of the next combo will be better if they aren't overlapped by the slider. Turining all of them into like the image below would be more wonderful.
- 01:08:554 (2,5,2) - The combo here is ugly, too. To fix these without reducing the diff stars, I advise:
+ 01:08:554 (2) - Move it to x:128 y:288.
+ 01:09:443 (5) - Move it to x:216 y:72.
+ 01:10:110 (2) - Move it to x:240 y:76.
- 01:11:888 (2,3,1) - Why not blanket?
- 01:47:221 (1,2,3,4,1) - A trick can be done here. If you want to make the slider tails inaudible, you make some inherited timing points at these tails and turn the volume down (5-25%). Remember to also add inherited timing points at the next slider heads with a higher volume unless you want to deafen the rest of the map.

Done!! There are other things I can show for you to make the map better. However, since it would nerf the map a bit, I won't do it. :!:
Topic Starter
-NeBu-

depzdai wrote:

The Anthem of the Heart

- The first thing I want to say: A map must have the difficulty go with its beauty. If it is hard but looks horrible, nobody will want to play your map. Lots of thing below are about "improving" its beauty. Don't worry, I won't make your map easier, but only make it more beautiful. 8-)
All tested.
- 00:12:331 (5) - Aesthetic and gameplay reason. Should stack it with the 3rd note (x:308 y:64). - That's good one, rotated the slider little bit too.
- 00:24:110 (2,2,3) - This slider is somewhat ugly and the 2rd and 3rd note of the next combo will be better if they aren't overlapped by the slider. Turining all of them into like the image below would be more wonderful. - I really didn't think of that, but that's good one, made it something close to your screen and changed slightly next jump: 00:26:333 (1,2,3,4)
- 01:08:554 (2,5,2) - The combo here is ugly, too. To fix these without reducing the diff stars, I advise:
+ 01:08:554 (2) - Move it to x:128 y:288. - done
+ 01:09:443 (5) - Move it to x:216 y:72. - done
+ 01:10:110 (2) - Move it to x:240 y:76. - done
- 01:11:888 (2,3,1) - Why not blanket? - actually didn't really thinked of this, wanted to keep this one small, but I like it, changed!
- 01:47:221 (1,2,3,4,1) - A trick can be done here. If you want to make the slider tails inaudible, you make some inherited timing points at these tails and turn the volume down (5-25%). Remember to also add inherited timing points at the next slider heads with a higher volume unless you want to deafen the rest of the map. - nah, I knew about that, but somehow didn't tried that out. I like that, implemented, thanks for this, much better now!

Done!! There are other things I can show for you to make the map better. However, since it would nerf the map a bit, I won't do it. :!: - feel free to do that, the things above are amazing, if I can make map better, I will do it even when it will cost something I wanted to achieve at the beginning
great mod, thank you very much, maybe I will think of some few things now c:
Potatoe751
00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount. - I ignored most of these - for me sliders are beauty, they need to look good and having mostly curved/straight slider - boring. Fitting every angle of slider into 1/1 or 1/4 rhythm on this song is hard aswell, so I only changed few sliders.
I didn't mean I had a problem with them having angles/looking like that or whatever. It's just a matter of them randomly doing it which I don't agree with. If there's a beat then changing the angle makes sense, if there isn't then it doesn't 99% of the time unless they're purely aesthetic (see something like https://osu.ppy.sh/s/269969). The big issue is that there ARE beats in the background, but you ignore them half of the time and make the sliders turn to nothing.

And fitting the angle to the beat shouldn't be that difficult; you can just set your time for the beat and move the angle until it matches the slider ball, at least that's what I do.

01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though. - all denied. At least I can say few words here - I won't nerf it. I feel that it's my mapping style, if I would nerf all of there, I probably can just delete Insane diff that's coming to mapset - and that's why I'm keeping that - diff spread. I want to map something I like to, that i'm not forced to anything and other guest diffs/my diffs can be playable for everyone when it comes to skill. If you can play the hardest one and enjoying it - do it, if you won't - just play the easier one or just delete the mapset, there's a lot of maps. Bla bla - that's what I think I wanted to say for anyone's reading it.
I'm not saying big jumps are bad, like if you really want to make a lemur-esque map, go for it. But the jumps should be at least somewhat consistent in size, random gigantic DS changes don't make sense. If you had almost cross map jumps for most of the song and then went full cross map at the most intense part that would be fine (that's just an example, don't make them that big please ;-;). So if you don't want to nerf those to match the other notes, then the other ones should be increased so that the DS changes aren't as extreme.
Topic Starter
-NeBu-

Potatoe751 wrote:

00:27:221 (1) – 00:30:777 (2) - 00:36:110 (1,2) - 00:40:554 (2) - 00:46:777 (1) - 00:51:221 (2) - 00:53:888 (1) - 00:55:888 (6) - 00:58:332 (2) - 01:04:777 (2) - 01:06:554 (2) - 01:11:888 (2) - 01:13:666 (2) - 01:14:999 (1) - 01:18:777 (1) - 01:22:332 (1) - 01:25:888 (1,2) - 01:29:443 (1,2) - 01:32:999 (1) - 01:36:554 (1) - 01:47:220 (1,3,4) - 01:49:888 (2) - I’m just going to list all of the sliders I have a problem with here since I think there’s a decent amount. - I ignored most of these - for me sliders are beauty, they need to look good and having mostly curved/straight slider - boring. Fitting every angle of slider into 1/1 or 1/4 rhythm on this song is hard aswell, so I only changed few sliders.
I didn't mean I had a problem with them having angles/looking like that or whatever. It's just a matter of them randomly doing it which I don't agree with. If there's a beat then changing the angle makes sense, if there isn't then it doesn't 99% of the time unless they're purely aesthetic (see something like https://osu.ppy.sh/s/269969). The big issue is that there ARE beats in the background, but you ignore them half of the time and make the sliders turn to nothing.

If I would make them straight/curved without shape like they are now, it would probably not be a problem we're talking about now - I just feel it's unnecessary. When you look at other maps, slider only follow the beat when you can hear it very clearly - here I mapped it depending on vocal mostly.

And fitting the angle to the beat shouldn't be that difficult; you can just set your time for the beat and move the angle until it matches the slider ball, at least that's what I do. - I did it, like for example here I changed it: 01:18:777 (1) - or 01:22:332 (1) - (maybe didn't perfectly) - but while playing it I just don't feel it - 1/2 beat on every slider on this song just is not needed - 01:25:888 (1,2,3) - on parts like this it's mainly vocal anyway.

01:01:444 (4,5) - 01:08:554 (2,3) - 01:15:666 (2,3,1,2,1,2) – 01:28:999 (2,3) - 01:36:110 (3,4) - 01:39:000 (4,5,1,2,3) - 01:43:666 (1,2,3,4,5,6) - 01:45:444 (1,2,1,2,1,2,1,2) - Same
01:20:555 (1,2,3,4,1,2,3,4) – 01:31:220 (1,2,1,2,1,2) - 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:54:332 (1,2,3,4,1,2,3,4,1) - Bigger DS is justified, not that big though. - all denied. At least I can say few words here - I won't nerf it. I feel that it's my mapping style, if I would nerf all of there, I probably can just delete Insane diff that's coming to mapset - and that's why I'm keeping that - diff spread. I want to map something I like to, that i'm not forced to anything and other guest diffs/my diffs can be playable for everyone when it comes to skill. If you can play the hardest one and enjoying it - do it, if you won't - just play the easier one or just delete the mapset, there's a lot of maps. Bla bla - that's what I think I wanted to say for anyone's reading it.
I'm not saying big jumps are bad, like if you really want to make a lemur-esque map, go for it. But the jumps should be at least somewhat consistent in size, random gigantic DS changes don't make sense. If you had almost cross map jumps for most of the song and then went full cross map at the most intense part that would be fine (that's just an example, don't make them that big please ;-;). So if you don't want to nerf those to match the other notes, then the other ones should be increased so that the DS changes aren't as extreme.

Well, here I can agree with you and after all I'm gonna do something with this - but only placement probably or maybe slightly make DS lower - jumps until 01:52:333 (4) - are not that big as you saying - 01:20:555 (1,2,3,4,1,2,3,4) - I'm gonna change this part, cuz here actually DS is too big and the last 01:54:332 (1,2,3,4,1,2,3,4,1) - probably placement or something, because the jump is not that long2be so hard - but not today, I feel so bad.
Maybe I just understood you bad or something, sorry. Gonna try to do something with that, thanks again!

/edit: Fixed those sliders that are actually fine with what you said for me - the longest ones:
00:12:999 (1) - I made it looks better aswell
00:27:221 (1) - same
00:51:221 (2) - wasn't needed I think, but it was easy to change, so I did it
00:58:332 (2) - 01:06:554 (2) - 01:18:777 (1) - 01:25:888 (1) -

All of them above are actually sliders are fixed and no need for other ones.

01:20:555 (1,2,3,4,1,2,3,4) - I made smaller DS and fixed look of jumps - it's easier now and seems better than before.
01:43:666 (1,2,3,4,5,6) - Small change in placement, I think I got better flow now.
01:52:554 (1,2,3,4) - Smaller DS, changed placement.
01:54:332 (1,2,3,4,1,2,3,4,1) - Slightly smaller DS, small placement changed for better flow.

4.85* -> 4.7*

Thanks for advices again! c:
polka
m4m
general:

Yall need a normal mode.

Green or yellow combo colours would be nice.

easy:
00:01:443 (2) - x:124 y:126?

00:04:110 (1) - Fix your distance snap.

This problem also appears at:
00:28:999 (1)
00:38:777 (5)
00:39:666 (6)
00:57:888 (3)


00:07:666 (1,3) - Players will go to (3) because it is closer to (1). Make this flow more obvious.

00:10:332 (4,5) - Blanket and NC on (5).

00:18:332 (6) - Why not have it bend on the vocal?

00:20:110 (1,1) - Circles should not appear on top of a spinner in easy. Please fix the spinner length.

This problem also appears at:
01:00:999 (1,1)
01:16:999 (1,1)

00:25:443 (6) - NC

This problem also appears at:
00:39:666 (6)
00:53:888 (5)
00:57:443 (2)
01:11:666 (7)
01:22:332 (5)
01:35:666 (4)

00:35:221 (5) - Ending on a downbeat here is bad. Cut this slider in half and put a circle on the big beat instead.

00:39:666 (6,7) - These sliders look unsightly. Perhaps try a more curved shape on (7) to better blanket the elbow of (6).

00:44:999 (1) - Remove NC

00:48:554 (4) - Take the clap off.

00:55:221 (7) - x:52 y:200?

00:56:999 (1) - Remove NC.

00:57:443 (2) - x:352 y:184

00:57:443 (2) - No clap.

01:04:554 (1) - Remove clap.

01:16:110 (2) - x:96 y:312

01:22:332 (5) - x:100 y:200

01:23:221 (7) - Move this a smidge to the right.

01:24:110 (8) - Separate the head and the tail.

01:27:666 (4) - x:398 y:166

01:35:666 (4) - x:184 y:212

01:35:666 (4,5,6) - Make a triangle for neatness.

01:40:999 (3,5) - This overlap is unsightly. Relocate (5)

01:47:221 (3,4) - Blanket improve.

01:50:777 (7,8,9,10) - This is NOT ideal for beginning players. Please simplify this whole thing.

Hard:

Some of your jumps are massive. Consider keeping the jump distances consistent.

00:12:999 (1) - Why not make this straight and at the same angle of the last two sliders for neatness?

00:20:110 (1,2) - Why is (2) closer if (1) comes first? Reshape this pattern a bit.

00:28:554 (3,4,5,6) - A kick slider would fit better here.

00:44:110 (2,3) - Touch up your blanket for some bonus points.

00:46:777 (1,2,3) - <3

00:58:110 (2) - x:84 y:124?

01:16:999 (1,2,3,4) - Either a spinner, or remove the distance between them? This pattern was hard to play, even for me.

01:30:777 (3) - Why not cut this slider in half and put a circle on the downbeat to end this better?

01:53:888 (4,1) - Stack these, as the placement is a little confusing for hard players.

01:54:332 (1,2) - Stack is weird. Space this out.

01:56:221 (1) - Spinner doesn't fit, just do a slider that ends on the blue tick right before the down beat follow by a circle on the downbeat and tell me what you think.

insane:

OD is too high. 7 max.

HP would benefit at 6 considering once you miss a note it's really hard to get your hp back up.

Really inconsistent. Cross screen jumps, then super slow close together sliders...

gl
Topic Starter
-NeBu-

PolkaMocha wrote:

m4m
general:

Yall need a normal mode. - Normal/Insane are coming soon, just delayed because one of mappers broke the mouse and second one just asked to make GD.

Green or yellow combo colours would be nice. - for now keeping the 3 colors I have, I added white one because of clothes that the both girls wearing, but there's no green/yellow.

insane:

OD is too high. 7 max. - Made it OD7.5 and HP6.5 for now.

HP would benefit at 6 considering once you miss a note it's really hard to get your hp back up. - ^

Really inconsistent. Cross screen jumps, then super slow close together sliders... - well, just my mapping style. I love jumps so that's the way I map. Sliders are aswell the thing I like to map and for this song they fit very good in my opinion. map doesn't look bad I think, sliders too. I'm fine with that. Gonna try to rank it anyway.

gl
thanks for modding!
ReFaller
I opened your box :)

PolkaMocha wrote:

[Hard]

Some of your jumps are massive. Consider keeping the jump distances consistent. hard is arguing with having consistent spacings

00:12:999 (1) - Why not make this straight and at the same angle of the last two sliders for neatness? because i did curved slider and it will be curved slider

00:20:110 (1,2) - Why is (2) closer if (1) comes first? Reshape this pattern a bit. small jump my friend

00:28:554 (3,4,5,6) - A kick slider would fit better here. this is kind of rest from kicksliders, also i don't want to use them monotonous

00:44:110 (2,3) - Touch up your blanket for some bonus points. i don't understans what do you mean

00:46:777 (1,2,3) - <3 ???

00:58:110 (2) - x:84 y:124? haha, too easy, you wish

01:16:999 (1,2,3,4) - Either a spinner, or remove the distance between them? This pattern was hard to play, even for me. this map is easy enough, i don't plan to do advanced

01:30:777 (3) - Why not cut this slider in half and put a circle on the downbeat to end this better? i follow to bass piano

01:53:888 (4,1) - Stack these, as the placement is a little confusing for hard players. little jump because audible downbeat in song

01:54:332 (1,2) - Stack is weird. Space this out. auto stacking, no special

01:56:221 (1) - Spinner doesn't fit, just do a slider that ends on the blue tick right before the down beat follow by a circle on the downbeat and tell me what you think. i don't put objects on places without audible sounds
Thanks for try
LMT
Hi! M4M from #modreqs .
  • [The Anthem Of The Heart]
  1. 00:02:221 - there's still a sound here so if you think it's too small you can make 00:02:110 (6) - a 1/4 slider. I'd suggest mapping a stream though.
  2. 00:02:332 (1,2,3,1,2,3,4) - I'm not sure what rhythm pattern you're trying to follow here, especially when the two instruments (bass and piano) stress at different places (bass stresses the white ticks while the piano stresses the white tick). Also it breaks the structure that the previous measure had. I suggest you stick to the previous structure 00:00:555 (1,2,3,4,5,6) - so the player can understand the rhythm better. The part after this has to be at least consistent to at least 2 measures (you repeat your structure at least once before having a new variation that also has to be repeated once). Or you can learn from ReFaller's diff where he chooses to follow a particular instrument in a measure whenever it is more prominent.
  3. 00:08:776 (1,2,3,1,2) - If you try to follow the vocal from here on then 00:09:443 (1,2) - This has tobe a 1/2 slider instead.
  4. 00:09:887 (3) - Long sliders like is sometimes a bit boring to play, considering how big the jumps are. You can try making this a 1/1 or 3/2 slider than something different, it still catches the vocal, and it's a bit more interesting to play. 3/2: https://osu.ppy.sh/ss/6126260 1/1: https://osu.ppy.sh/ss/6126313 . Those are just examples :D . There are a lot of places like this in the map so maybe you can take a look at it as well?
  5. 00:20:110 (1,2,3) - Suddenly you break the structure of closely following the vocals here. 1/1 slider should be on the downbeat to catch the vocals so these circles don't fit the music well enough imo.
  6. 00:54:777 (2,3) - jumps like this do not have musical elements strong enough to emphasise so the spacing shouldn't be this big. This applies to a lot of jumps in the map, other than the vocals.
  7. 00:59:222 (1,2,3,4,5) - you broke away from the vocals here you made the player thinks that this should correspond to the vocals with 00:57:443 (1,2) - these so I think you can try to follow the vocal more closely here. http://i.imgur.com/loMrHCW.png .
    The problems I raised above repeat themselves in the second half of this map, so if you think the problems I've raised are legit then you probably want to check them on the second half. Especially the jumps.
  8. 01:56:888 - The piano ends on the blue tick so you would like to differentiate it with the 1/8 with just a circle.
    [ReFaller's Hard]
  9. 00:37:443 (3) - there isn't any 1/4 element here (the 1/4s end on the sliderhead actually) so I guess 2 circles might work better?
  10. 01:30:777 (3) - even though you've used hitsounds to emphasise the sliderend, I still think that this downbeat is way too strong to be a sliderend. Maybe a 1/2 slider + a circle?
  11. 01:37:443 (3,4,5) - if you make it like this 01:38:110 (6) - you might consider mapping 1/4s here too just to make it a bit more structural?
    Solid diff

    [ExKyu's Easy]
  12. 00:07:666 (1,3) - just a slight overlap
  13. 00:14:777 (1,2) - I think mapping a slider here catches the vocal a bit better.
  14. 00:25:443 (6) - NC?
  15. 00:55:666 (8,1) - swap NC?
    Yeah I think the NCs need to be reworked here since unless you have a specific reason, like, making a pattern more recognisable, NCs should be placed on downbeats, in Easy it should be like one NC per 2 downbeats.
  16. 00:57:443 (2,3) - The slider should be on the downbeat to further emphasise the vocals.
Good luck !
Topic Starter
-NeBu-
wrong post
Topic Starter
-NeBu-

LMT1996 wrote:

Hi! M4M from #modreqs .
  • [The Anthem Of The Heart]
  1. 00:02:221 - there's still a sound here so if you think it's too small you can make 00:02:110 (6) - a 1/4 slider. I'd suggest mapping a stream though. - I don't feel it, even there's a sound I will ignore it - just not needed and kick-slider here don't fit for me.
  2. 00:02:332 (1,2,3,1,2,3,4) - I'm not sure what rhythm pattern you're trying to follow here, especially when the two instruments (bass and piano) stress at different places (bass stresses the white ticks while the piano stresses the white tick). Also it breaks the structure that the previous measure had. I suggest you stick to the previous structure 00:00:555 (1,2,3,4,5,6) - so the player can understand the rhythm better. The part after this has to be at least consistent to at least 2 measures (you repeat your structure at least once before having a new variation that also has to be repeated once). Or you can learn from ReFaller's diff where he chooses to follow a particular instrument in a measure whenever it is more prominent. - I kinda make it close to the one before, only other sliders and instead of triple - reverse-slider.
  3. 00:08:776 (1,2,3,1,2) - If you try to follow the vocal from here on then 00:09:443 (1,2) - This has to be a 1/2 slider instead. - I actually ignored the vocal here and wanted to have the 00:09:665 (2) - background sound + the slider don't fit there2much for me, maybe on the 00:09:443 (1) - place, but DS looks just bad. Keeping it.
  4. 00:09:887 (3) - Long sliders like is sometimes a bit boring to play, considering how big the jumps are. You can try making this a 1/1 or 3/2 slider than something different, it still catches the vocal, and it's a bit more interesting to play. 3/2: https://osu.ppy.sh/ss/6126260 1/1: https://osu.ppy.sh/ss/6126313 . Those are just examples :D . There are a lot of places like this in the map so maybe you can take a look at it as well? - 3/2 is good here, changed, but will keep the rest as they are - mostly remaked to one of the previous mods to the rhythm + some blankets. Want to keep them.
  5. 00:20:110 (1,2,3) - Suddenly you break the structure of closely following the vocals here. 1/1 slider should be on the downbeat to catch the vocals so these circles don't fit the music well enough imo. - Nah, there are few moments I ignored vocal, not changing that.
  6. 00:54:777 (2,3) - jumps like this do not have musical elements strong enough to emphasise so the spacing shouldn't be this big. This applies to a lot of jumps in the map, other than the vocals. - changed, actually the big one didn't fit there, good one.
  7. 00:59:222 (1,2,3,4,5) - you broke away from the vocals here you made the player thinks that this should correspond to the vocals with 00:57:443 (1,2) - these so I think you can try to follow the vocal more closely here. http://i.imgur.com/loMrHCW.png .
    The problems I raised above repeat themselves in the second half of this map, so if you think the problems I've raised are legit then you probably want to check them on the second half. Especially the jumps. - I ignored the moments that you don't hear the long-vocal on almost whole map if im not wrong. If more people will write about that, I will consider changing that, for now keeping it.
  8. 01:56:888 - The piano ends on the blue tick so you would like to differentiate it with the 1/8 with just a circle. - good catch, I just made slider here from blue tick to white one.

    Good luck !
thank you for modding!
-Kyu

PolkaMocha wrote:

m4m
general:


easy:

00:01:443 (2) - x:124 y:126? nah

00:04:110 (1) - Fix your distance snap.

This problem also appears at:
00:28:999 (1)
00:38:777 (5)
00:39:666 (6)
00:57:888 (3)


00:07:666 (1,3) - Players will go to (3) because it is closer to (1). Make this flow more obvious.

00:10:332 (4,5) - Blanket and NC on (5).

00:18:332 (6) - Why not have it bend on the vocal?

00:20:110 (1,1) - Circles should not appear on top of a spinner in easy. Please fix the spinner length.

This problem also appears at:
01:00:999 (1,1)
01:16:999 (1,1)

00:25:443 (6) - NC

This problem also appears at:
00:39:666 (6) the voice hasn't ended,so keep it
00:53:888 (5) ^
00:57:443 (2) nah
01:11:666 (7)
01:22:332 (5) voice hasn't ended
01:35:666 (4) unnecessary

00:35:221 (5) - Ending on a downbeat here is bad. Cut this slider in half and put a circle on the big beat instead.

00:39:666 (6,7) - These sliders look unsightly. Perhaps try a more curved shape on (7) to better blanket the elbow of (6).

00:44:999 (1) - Remove NC nah

00:48:554 (4) - Take the clap off.

00:55:221 (7) - x:52 y:200? i prefer that way

00:56:999 (1) - Remove NC. nah

00:57:443 (2) - x:352 y:184

00:57:443 (2) - No clap.

01:04:554 (1) - Remove clap. prefer that way

01:16:110 (2) - x:96 y:312

01:22:332 (5) - x:100 y:200

01:23:221 (7) - Move this a smidge to the right.

01:24:110 (8) - Separate the head and the tail.

01:27:666 (4) - x:398 y:166

01:35:666 (4) - x:184 y:212

01:35:666 (4,5,6) - Make a triangle for neatness.

01:40:999 (3,5) - This overlap is unsightly. Relocate (5)

01:47:221 (3,4) - Blanket improve.

01:50:777 (7,8,9,10) - This is NOT ideal for beginning players. Please simplify this whole thing.

gl
Thanks for the mod!
no reply = fixed

LMT1996 wrote:

Hi! M4M from #modreqs .

  • [ExKyu's Easy]
  1. 00:07:666 (1,3) - just a slight overlap
  2. 00:14:777 (1,2) - I think mapping a slider here catches the vocal a bit better.
  3. 00:25:443 (6) - NC?
  4. 00:55:666 (8,1) - swap NC? nope,sorry
    Yeah I think the NCs need to be reworked here since unless you have a specific reason, like, making a pattern more recognisable, NCs should be placed on downbeats, in Easy it should be like one NC per 2 downbeats.
  5. 00:57:443 (2,3) - The slider should be on the downbeat to further emphasise the vocals.
Good luck !
Thank you for the mod!
no reply = fixed

New Code here
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9443,21888,36110,50332,64554,73443,92999,105443,110777,111666,116999
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ExKyu's Easy
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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ReFaller

LMT1996 wrote:

[ReFaller's Hard]
  1. 00:37:443 (3) - there isn't any 1/4 element here (the 1/4s end on the sliderhead actually) so I guess 2 circles might work better? agree to delete this slider and change into circle, but additionally added two 1/4 circles stacked on nearest slider
  2. 01:30:777 (3) - even though you've used hitsounds to emphasise the sliderend, I still think that this downbeat is way too strong to be a sliderend. Maybe a 1/2 slider + a circle? ok
  3. 01:37:443 (3,4,5) - if you make it like this 01:38:110 (6) - you might consider mapping 1/4s here too just to make it a bit more structural? i don't understand what do you mean
Solid diff
Good luck !
Ogólnie będe bardziej aktywny na odpisywanie w następnym tygodniu bo teraz zacząłem pracę XD
osu file format v14

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AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
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[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ReFaller's Hard
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:1029211
BeatmapSetID:481088

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Underdogs
mod as requested at #modreqs

XQ EZ
00:05:888 (4,5) - blanket
00:20:110 (1,1) - i think the gap for the players to recover from slider, especialy newbies, are too short, i suggest removing 00:22:332 (1,2) -
00:49:888 (7,1) - imperfect blanket
00:59:221 (5,6) - blanket

ReFaller's HD
00:12:110 (4,1) - i think it's pretty unclean. I suggest these two notes stacked
01:41:888 (1,2,3) - could be zigzag with 01:41:666 (4) -

Japan's National Anthem : Kimigayo
00:14:776 (1,2,3) - bad flow imo
00:29:888 (3) - a zigzag slider might be good
00:50:332 (1,2) - stacking flow might be better (ctrl+h)
01:11:888 (2) - nuke the end slider, i think it's too long and reached outside the mapping area

good luck :)
Topic Starter
-NeBu-

Underdogs wrote:

mod as requested at #modreqs

Japan's National Anthem : Kimigayo
00:14:776 (1,2,3) - bad flow imo - not sure what I can change here, only small placement move.
00:29:888 (3) - a zigzag slider might be good - meh, wanna keep short slider like this basic ones.
00:50:332 (1,2) - stacking flow might be better (ctrl+h) - 00:49:666 (2) - overlaps perfectly at the end of 00:50:332 (1) - so I made 00:51:221 (2) - closer.
01:11:888 (2) - nuke the end slider, i think it's too long and reached outside the mapping area - nah, changed.

good luck :)
thank you!
ReFaller

Underdogs wrote:

ReFaller's HD
00:12:110 (4,1) - i think it's pretty unclean. I suggest these two notes stacked nvm this part, i'm starting to dislike this few seconds, i will remap it later
01:41:888 (1,2,3) - could be zigzag with 01:41:666 (4) - what zigzag? where? how?
no także jak zremapuje fragmencik z pierwszego notica to dam update
-Kyu

Underdogs wrote:

mod as requested at #modreqs

XQ EZ
00:05:888 (4,5) - blanket
00:20:110 (1,1) - i think the gap for the players to recover from slider, especialy newbies, are too short, i suggest removing 00:22:332 (1,2) -
00:49:888 (7,1) - imperfect blanket
00:59:221 (5,6) - blanket


good luck :)
Fixed all,thanks for the mod!

Update
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9443,21888,36110,50332,60110,64554,73443,92999,105443,110777,111666,116999
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ExKyu's Easy
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Louis Cyphre
[The Anthem Of The Heart]
I'd set the difficulty name "The Anthem of the Heart". It looks better imo.
00:09:887 (3) - maybe it's better to use something like this: https://osu.ppy.sh/ss/6214246 ? like you did here 00:12:999 (1) -
00:24:110 (2,2) - nazi, but blanket is not perfect :3
00:44:110 (2) - maybe use
00:44:110 (2) - rotate this by 30 degrees using ctrl+shift+r (while rotating check box selection center) and then rotate this 00:44:999 (3) - by 35 degrees in the same way? Like you did really good at 01:40:110 (1,2) -
01:11:666 (1,2) - uh... it looks so weird for me, maybe something like this: https://pp.vk.me/c837725/v837725856/317 ... E8j8lo.jpg ?
01:56:554 (2,3,4,1) - well. This kind of technic is called glissando. So probably you should use either a single slider or spinner (spinner is better to use imo). Those notes don't land on 1/8, either on 1/16, so yea

[ReFaller's Hard]

I have almost nothing to say about this difficulty, it's really good, but. Really bold BUT: I do hate those random 1/4 triples, seriously i enjoyed this difficulty so much, but those 3's spoil the map so much :/

[ExKyu's Easy]

01:04:554 (1) - too soon for newbie players
01:18:777 (1) - ^
01:27:666 (4) - blanket
01:32:999 (2) - 2007
01:40:110 (2) - blanket etc
01:56:554 (6) - i hightly suggest to make this slider go without repeat.

That's it, good luck ~
ReFaller
@Louis Cyphre random triples because they are used when i stopped follow for vocal, unless you mean about kiai part, try notice your most hated, we can work for it.
Topic Starter
-NeBu-

Louis Cyphre wrote:

[The Anthem Of The Heart]
I'd set the difficulty name "The Anthem of the Heart". It looks better imo. - will change it after I get normal/insane

00:09:887 (3) - maybe it's better to use something like this: https://osu.ppy.sh/ss/6214246 ? like you did here 00:12:999 (1) - well, why not.
00:24:110 (2,2) - nazi, but blanket is not perfect :3 - small fix, but..
00:44:110 (2) - maybe use - hm?
00:44:110 (2) - rotate this by 30 degrees using ctrl+shift+r (while rotating check box selection center) and then rotate this 00:44:999 (3) - by 35 degrees in the same way? Like you did really good at 01:40:110 (1,2) - like it, done!
01:11:666 (1,2) - uh... it looks so weird for me, maybe something like this: https://pp.vk.me/c837725/v837725856/317 ... E8j8lo.jpg ? - kinda fixed it my way close to yours.
01:56:554 (2,3,4,1) - well. This kind of technic is called glissando. So probably you should use either a single slider or spinner (spinner is better to use imo). Those notes don't land on 1/8, either on 1/16, so yea - made it two sliders, hope its better now.
Thank you!
laura-
in-game mod on "The Anthem Of The Heart"
chat
15:19 -Tatsuo: hi
15:19 NeBuSC2: hey
15:19 *-Tatsuo is editing [https://osu.ppy.sh/b/1026861 Masaru Yokoyama - Akogare no Budoukai [The Anthem Of The Heart]]
15:19 -Tatsuo: 01:25:888 (1) - the sliders starting here are boring to play
15:20 NeBuSC2: what do you suggest then c:
15:20 -Tatsuo: hmmm
15:20 -Tatsuo: more spacing?
15:20 -Tatsuo: and a bit faster
15:21 NeBuSC2: added spaceing, but wont make them faster
15:21 NeBuSC2: theyre up from 0,5 -> 0,75 to 1,0
15:22 -Tatsuo: okay
15:22 NeBuSC2: something more? ^^
15:23 -Tatsuo: the last 2 sliders
15:23 -Tatsuo: wouldnt a reverse arrow for a stream fit better?
15:23 NeBuSC2: actually there was a few changes
15:23 NeBuSC2: firstly it was 1/6 stream
15:23 NeBuSC2: then 1/8 sliders
15:24 NeBuSC2: then 1/8sliders and one 1/4
15:24 NeBuSC2: and now two sliders
15:24 NeBuSC2: I think the way it is now its the best
15:24 -Tatsuo: hm okay
15:24 NeBuSC2: you can hear two sounds in the background, so I think it fit well enough
15:24 NeBuSC2: maybe placement isnt best
15:25 NeBuSC2: but I don't have idea for it
15:25 NeBuSC2: so I overlapped start of both sliders in one place
15:26 -Tatsuo: ah yes
15:26 -Tatsuo: 00:43:221 (1) - and these sliders
15:26 -Tatsuo: with the big jumps
15:26 -Tatsuo: pretty easy
15:26 -Tatsuo: i think they should have more spacing since they are so slow
15:27 -Tatsuo: maybe at least like this https://osu.ppy.sh/ss/6220535
15:29 NeBuSC2: well
15:29 NeBuSC2: im fine with that
15:29 NeBuSC2: changed.
15:30 -Tatsuo: 01:11:666 (1) - and i dont really understand why here is a slider
15:31 -Tatsuo: 01:13:443 (1) - shouldnt a slider be here too?
15:32 NeBuSC2: the first one I made circle
15:32 NeBuSC2: and will keep the second one./
15:32 -Tatsuo: okay
15:32 NeBuSC2: but im not sure of that
15:32 NeBuSC2: kinda hear it like kick-slider
15:32 NeBuSC2: but why not
15:34 -Tatsuo: 01:17:888 (1,2,3,4,5,6,7,8) - i think this stream is weird too, the music gets higher but the stream less spaced
15:35 NeBuSC2: for me its getting deeper
15:35 NeBuSC2: and I made a accent with hitsounds aswell
15:35 -Tatsuo: ah yes
15:36 NeBuSC2: like the first 8 circles are with her voice kinda high
15:36 NeBuSC2: the next 8 getting deeper and again her voice on slider.
15:37 -Tatsuo: ah yes, i think this slider could be a little bit faster since the kiai starts and the voice is pretty high
15:37 -Tatsuo: like 1,20x
15:38 -Tatsuo: or no 1,10x
15:38 NeBuSC2: I would have to change whole part where theres no need for that
15:38 NeBuSC2: slider is long enough actually
15:39 NeBuSC2: wanted to keep 1,0 on whole map after all
15:39 NeBuSC2: so I won't change it :P
15:39 -Tatsuo: oh okay
15:39 NeBuSC2: the only part I changed it was the one you talked about
15:39 -Tatsuo: i hoped i helped at least a bit
15:39 -Tatsuo: my first mod was yesterday xD
15:39 NeBuSC2: but well
15:39 NeBuSC2: gimme sec
15:40 NeBuSC2: nah, yeah, I wont change it
15:40 NeBuSC2: need to rework stream, then slider with rhythm to not make it out of mapping area etc.
15:40 NeBuSC2: so keeping it as it is
15:40 NeBuSC2: and thank you!
15:40 -Tatsuo: no problem
Mir
M4M from modreqs~

Very upbeat and happy song. xP.

Now since you probably don’t know what the colors I’ll use mean I’ll lay them out for you. No color means just pointing something out or a light suggestion, blue means something to consider (like please at least think about it a little bit xD), orange means strongly suggest, red means please fix (like even if you disagree I will still insist it be changed unless your reasoning is really good)

Now on with the mod! I will only mod “The Anthem of the Heart” since none of the other mappers asked for a mod.

The Anthem of the Heart

Beats and Notes

  1. 00:05:332 (4) – There’s no sound here. So why triplet? I would remove.
  2. 00:01:999 (5) – Again, no sound here. Unnecessary triplet.
  3. 01:56:888 (1) – I’d replace this with a circle on 01:56:999. You could add another jump.

Flow and Gameplay

  1. 00:08:443 (3,4) – This stack feels awkward to stop at when the song is still going the same way it was before. This stop feels random and unnecessary and there’s no need to break flow here. I’d space it out from under the slider end.
  2. 00:08:776 (1,2,3,1,2) - Maybe change these jumps like this: https://puu.sh/ruqa0/c9c9d84598.mp4 I feel it flows better with sharper angles.
  3. 00:21:220 (1,2,3,4) – I would start jumps here, I’d still map sliders and start jumps at 00:22:109 (1) instead.
  4. 00:31:443 (3) – Space inconsistency is noticeable. Previous is 1.4x, next is 1.3x, I’d make this consistent.
  5. 01:14:999 (1) – Move this to (318,343)?
  6. 01:38:111 (3,1,2,3,4,5,1,2,3) – WOW this distance increases fast on the same intensity. Start it off big like you did before, the music is still at the same intensity!
  7. 01:56:554 (2,1) – Blanket! Though if you take my suggestion from earlier, just have a big jump instead and forget blanketing this.

Aesthetics

  1. 00:50:332 (1,2) – This overlap can really be avoided. Even at 1.1x distance spacing. ._.
  2. 01:32:999 (1) – This looks.. ugly, to be honest. Try something like this?: https://puu.sh/ruqLa/4695660c33.mp4
  3. 01:36:554 (1,2) – Another easily avoidable overlap.
  4. 01:47:221 (1,2,3,4,1,2,1,2) – I’m not too fond of this structure… try something like: https://puu.sh/rur5Y/fef2729ee2.mp4 maybe? Just so many notes overlap and I get the pattern but it’s executed poorly in this section imo. ._.

Well that was a fun map to practice jumps on. xD I also tried a new format. I think I like this way a lot, it's more organized. Meh, I'll see if I keep it.

Good luck!~
Topic Starter
-NeBu-

Miryle wrote:

M4M from modreqs~

Very upbeat and happy song. xP.

Now since you probably don’t know what the colors I’ll use mean I’ll lay them out for you. No color means just pointing something out or a light suggestion, blue means something to consider (like please at least think about it a little bit xD), orange means strongly suggest, red means please fix (like even if you disagree I will still insist it be changed unless your reasoning is really good)

Now on with the mod! I will only mod “The Anthem of the Heart” since none of the other mappers asked for a mod.

The Anthem of the Heart

Beats and Notes

  1. 00:05:332 (4) – There’s no sound here. So why triplet? I would remove. - I'm keeping the rhythm with 00:01:888 (4,5,6) - / 00:03:666 (4) -
  2. 00:01:999 (5) – Again, no sound here. Unnecessary triplet. - But will change both
  3. 01:56:888 (1) – I’d replace this with a circle on 01:56:999. You could add another jump. - Will be tricky, but like that idea!

Flow and Gameplay

  1. 00:08:443 (3,4) – This stack feels awkward to stop at when the song is still going the same way it was before. This stop feels random and unnecessary and there’s no need to break flow here. I’d space it out from under the slider end. - Done.
  2. 00:08:776 (1,2,3,1,2) - Maybe change these jumps like this: https://puu.sh/ruqa0/c9c9d84598.mp4 I feel it flows better with sharper angles. - Actually like the way it is now, it was changed from something close to yours already.
  3. 00:21:220 (1,2,3,4) – I would start jumps here, I’d still map sliders and start jumps at 00:22:109 (1) instead. - I wanted to change something it rhythm so I made this slider like that into that jump. Will keep it.
  4. 00:31:443 (3) – Space inconsistency is noticeable. Previous is 1.4x, next is 1.3x, I’d make this consistent. - Made both 1.3x
  5. 01:14:999 (1) – Move this to (318,343)? - Done.
  6. 01:38:111 (3,1,2,3,4,5,1,2,3) – WOW this distance increases fast on the same intensity. Start it off big like you did before, the music is still at the same intensity! - Wanted to have 01:39:443 (1,2,3) - at the highest pace as the vocal going up so I've made jump going bigger. Slightly inconsistent, but I like the look of the jump, so keeping it.
  7. 01:56:554 (2,1) – Blanket! Though if you take my suggestion from earlier, just have a big jump instead and forget blanketing this. - After all wanted to have this overlapped, but blanket is okay too. Done.

Aesthetics

  1. 00:50:332 (1,2) – This overlap can really be avoided. Even at 1.1x distance spacing. ._. - Okay, changed.
  2. 01:32:999 (1) – This looks.. ugly, to be honest. Try something like this?: https://puu.sh/ruqLa/4695660c33.mp4 - I don't see any problem here, wanted to have start of jump inside 01:33:888 (2) - as same with end of 01:32:999 (1) - so won't change that.
  3. 01:36:554 (1,2) – Another easily avoidable overlap. - Small slider change placement + of 01:38:333 (1) -
  4. 01:47:221 (1,2,3,4,1,2,1,2) – I’m not too fond of this structure… try something like: https://puu.sh/rur5Y/fef2729ee2.mp4 maybe? Just so many notes overlap and I get the pattern but it’s executed poorly in this section imo. ._. - Okay, I can go with that change, looks okay. Made small position change in the next jump too.

Well that was a fun map to practice jumps on. xD I also tried a new format. I think I like this way a lot, it's more organized. Meh, I'll see if I keep it.

Good luck!~
Yep, your mod looks very organized, good one. Thank you!
ferret irl
Heyo! From #modreqs for a M4M, please mod this map! Thanks!

Capsule's Normal
00:29:888 (4) - This slider looks ugly, I believe this would look better.
01:09:443 (3,4) - This seems a little bit excessive considering this is a normal and player might not be able to click the circle in time after holding down the slider.
01:15:666 (2,3) - ^
01:26:777 (2) - This slider looks ugly, I believe this would look better.
01:32:999 (1,2,3) - You break DS here.

ReFaller's Hard
I recommend changing the AR to 7.5
The map is so well polished!

The Anthem Of The Heart
00:00:555 (1,2,3) - I think these sliders would look better if the joints were like this.
00:07:665 (1) - ^ but like this
00:11:221 (1) - ^ but like this
00:12:331 (5,6) - I think that the spacing on this jump is too high, move 00:12:554 (6) - a little higher?
00:49:222 (4,1) - Spacing too high, move 00:49:444 (1) - a little to the right?
00:56:777 (1,2,3) - Spacing too high, move 00:56:999 (2) - a little higher?
01:25:888 (1) - I think this slider would look better if the joints were like this.
01:44:999 (7) - I would just make this a 2 joint slider, it looks better
01:56:888 (3,4) - What the... I think this is a bit too hard for this difficulty!! :o
Topic Starter
-NeBu-

Chewy-san wrote:

Heyo! From #modreqs for a M4M, please mod this map! Thanks!

The Anthem Of The Heart
00:00:555 (1,2,3) - I think these sliders would look better if the joints were like this. - I like sliders like that, so no. And not a big difference.
00:07:665 (1) - ^ but like this - ^
00:11:221 (1) - ^ but like this - ^
00:12:331 (5,6) - I think that the spacing on this jump is too high, move 00:12:554 (6) - a little higher? - It fit the DS with 00:11:665 (2,4) -
00:49:222 (4,1) - Spacing too high, move 00:49:444 (1) - a little to the right? - Made that blanket with 00:49:888 (3) -
00:56:777 (1,2,3) - Spacing too high, move 00:56:999 (2) - a little higher? - It's fine.
01:25:888 (1) - I think this slider would look better if the joints were like this. - Okay, I can go with that change here!
01:44:999 (7) - I would just make this a 2 joint slider, it looks better - I don't know what you mean with joint
01:56:888 (3,4) - What the... I think this is a bit too hard for this difficulty!! :o - You can react fast enough on 01:56:888 (3) - to make a jump, so it's fine.

Thank you!
ReFaller
@Chewy-san I will do it when normal will be AR 5
Seni
Hi, my part of the m4m.

The Anthem Of The Heart

I don't know if you explicitly want the difficulty name to be capitalized precisely like this, but generally, words like "the" and "of" are written lowercase in titles of songs, books etc.

00:12:999 (1) - This is exactly the same as 00:09:887 (3,4,5) , I don't know why the first slider is shorter and has 2 circles instead of being longer.
Also why do some of the very long sliders have a 1/1 hole after them even though there is still music and they sound exactly the same as the ones that don't have a hole after them.

You ignore a lot of 1/4 sounds as well. I can tell it's intentional but it's a shame honestly.

01:56:110 (1,2,3,4) - This is not very intuitive to read because the spacing of 1/1 objects is the same as that of 1/2. I think you should really stack 01:56:110 (1,2) just like ReFaller does in his diff at 00:48:110 (4,1) or 00:49:888 (2,1)

Anyways I'm not a very big fan of very long sliders like these. There are lots of good reasons why that's bad. First of all the music is still going and you are just steamrolling over it with a slider even though you could emphasize the vocals just as well with a 1/1 slider and then keep following the beat. Many times there is a stream starting near the end of the sliders as well. The difference in emphasis between just holding a slider for 3 seconds and cross screen jumps is just laughably huge.
Of course you can just argue that it's completely subjective, but everyone can tell there is a ridiculous amount of hypocrisy in the mapping community. Maybe hollow wings can do something like that because he is just selling his name at this point, not the actual map, but I'm not sure about someone ranking that as their first map. I really hope you don't face this kind of stuff and actually get to rank this map and have it mapped the way you want, however I definitely don't agree with this style of mapping and I would probably be the first person to try and ask for a dq.

ReFaller's Hard

Simply a great diff, really nothing I can say about it.


Capsule's Normal

01:19:666 (3,4,5,6) - You definitely shouldn't have a slider end on this big white tick since a new section of the vocals starts here. Also having all those 1/2 sliders after that start on upbeats doesn't emphasize the music very well at all. The big white tick should definitely be a slider head or a hit circle, and those 1/2 sliders shouldn't be starting on red ticks.

very nice song gl :)
Topic Starter
-NeBu-

Seni wrote:

Hi, my part of the m4m.

The Anthem Of The Heart

I don't know if you explicitly want the difficulty name to be capitalized precisely like this, but generally, words like "the" and "of" are written lowercase in titles of songs, books etc. - Nah, second person said that, changed.

00:12:999 (1) - This is exactly the same as 00:09:887 (3,4,5) , I don't know why the first slider is shorter and has 2 circles instead of being longer.
Also why do some of the very long sliders have a 1/1 hole after them even though there is still music and they sound exactly the same as the ones that don't have a hole after them. - There was a mod about it that long sliders are boring, so I changed it here for something like that.

You ignore a lot of 1/4 sounds as well. I can tell it's intentional but it's a shame honestly.

01:56:110 (1,2,3,4) - This is not very intuitive to read because the spacing of 1/1 objects is the same as that of 1/2. I think you should really stack 01:56:110 (1,2) just like ReFaller does in his diff at 00:48:110 (4,1) or 00:49:888 (2,1) - Okay, kinda changed. Maybe its better.

Anyways I'm not a very big fan of very long sliders like these. There are lots of good reasons why that's bad. First of all the music is still going and you are just steamrolling over it with a slider even though you could emphasize the vocals just as well with a 1/1 slider and then keep following the beat. Many times there is a stream starting near the end of the sliders as well. The difference in emphasis between just holding a slider for 3 seconds and cross screen jumps is just laughably huge.
Of course you can just argue that it's completely subjective, but everyone can tell there is a ridiculous amount of hypocrisy in the mapping community. Maybe hollow wings can do something like that because he is just selling his name at this point, not the actual map, but I'm not sure about someone ranking that as their first map. I really hope you don't face this kind of stuff and actually get to rank this map and have it mapped the way you want, however I definitely don't agree with this style of mapping and I would probably be the first person to try and ask for a dq. - I mainly mapped the map on voice with long slider, for me it just fits this way. For some people it's boring, for some people not. This is kinda my style of mapping. So yeah. That's it.

very nice song gl :)
Thank you!
-Kyu

Louis Cyphre wrote:

[ExKyu's Easy]

01:04:554 (1) - too soon for newbie players remap
01:18:777 (1) - ^ ^
01:27:666 (4) - blanket
01:32:999 (2) - 2007 ya like it?
01:40:110 (2) - blanket etc
01:56:554 (6) - i hightly suggest to make this slider go without repeat.

That's it, good luck ~
fixed all,thanks for the mod!

Update
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9443,21888,36110,50332,60110,64554,73443,92999,105443,110777,111666,116999
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ExKyu's Easy
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu refaller exkyu eclipselotus shiratoi
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Chihara Minori

Chewy-san wrote:

Heyo! From #modreqs for a M4M, please mod this map! Thanks!

Capsule's Normal
00:29:888 (4) - This slider looks ugly, I believe this would look better.
01:09:443 (3,4) - This seems a little bit excessive considering this is a normal and player might not be able to click the circle in time after holding down the slider. isn't it just fine for a "color" *slapped because of poor expression* before kiai? ill change it once it get mentioned again tho
01:15:666 (2,3) - ^ ^
01:26:777 (2) - This slider looks ugly, I believe this would look better.
01:32:999 (1,2,3) - You break DS here.

ReFaller wrote:

@Chewy-san I will do it when normal will be AR 5Done

Seni wrote:

Hi, my part of the m4m.

The Anthem Of The Heart

I don't know if you explicitly want the difficulty name to be capitalized precisely like this, but generally, words like "the" and "of" are written lowercase in titles of songs, books etc.

00:12:999 (1) - This is exactly the same as 00:09:887 (3,4,5) , I don't know why the first slider is shorter and has 2 circles instead of being longer.
Also why do some of the very long sliders have a 1/1 hole after them even though there is still music and they sound exactly the same as the ones that don't have a hole after them.

You ignore a lot of 1/4 sounds as well. I can tell it's intentional but it's a shame honestly.

01:56:110 (1,2,3,4) - This is not very intuitive to read because the spacing of 1/1 objects is the same as that of 1/2. I think you should really stack 01:56:110 (1,2) just like ReFaller does in his diff at 00:48:110 (4,1) or 00:49:888 (2,1)

Anyways I'm not a very big fan of very long sliders like these. There are lots of good reasons why that's bad. First of all the music is still going and you are just steamrolling over it with a slider even though you could emphasize the vocals just as well with a 1/1 slider and then keep following the beat. Many times there is a stream starting near the end of the sliders as well. The difference in emphasis between just holding a slider for 3 seconds and cross screen jumps is just laughably huge.
Of course you can just argue that it's completely subjective, but everyone can tell there is a ridiculous amount of hypocrisy in the mapping community. Maybe hollow wings can do something like that because he is just selling his name at this point, not the actual map, but I'm not sure about someone ranking that as their first map. I really hope you don't face this kind of stuff and actually get to rank this map and have it mapped the way you want, however I definitely don't agree with this style of mapping and I would probably be the first person to try and ask for a dq.

ReFaller's Hard

Simply a great diff, really nothing I can say about it.


Capsule's Normal
01:19:666 (3,4,5,6) - You definitely shouldn't have a slider end on this big white tick since a new section of the vocals starts here. Also having all those 1/2 sliders after that start on upbeats doesn't emphasize the music very well at all. The big white tick should definitely be a slider head or a hit circle, and those 1/2 sliders shouldn't be starting on red ticks. what I try to do is just keep giving a touch of old mapping stle which focusing start vocal instead of white tick beat. If that actually not approved anymore ill fix it immidiently. thanks for pointing out there btw. otherwise isn't it still emphasing vocal?
Thanks for mod~
itsu no hi ni ka mada shiranai watashi e to
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7666,21888,36110,50332,64554,92999,110777,116999
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:Capsule's Normal
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu refaller exkyu eclipselotus shiratoi
BeatmapID:1094822
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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7666,-100,4,3,0,70,0,0
78777,-90.9090909090909,4,3,0,70,0,1
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110777,-90.9090909090909,4,3,0,70,0,1
116999,-90.9090909090909,4,3,0,70,0,0


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Combo2 : 18,124,255
Combo3 : 112,112,143

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schoolboy
hello
m4m
easy
od -1 hp -1 cuz such settings are in normal already
00:00:555 (1,2) - not sure abou this flow, maybe x=219 y=127 instead?
00:03:221 (5) - same here, x=463 y=223 feels better
00:18:332 (5) - u gforgot ur nc
00:27:221 (2,3) - idk, maybe try https://puu.sh/rwo6x/b80759e568.png ?
00:35:221 (5) - ctrl+g feels better
00:39:666 (7) - nc
00:42:777 (1,2) - swap ncs
00:46:777 (4) - nc
00:53:888 (5) - nc
00:56:999 (1,2) - swap ncs
01:08:554 (2,3) - spacing issue, check distance snap to fix it
01:18:777 (1) - second part isnt a good wave, so try to do smth like https://puu.sh/rwoe8/856d2b3b91.png
01:18:777 - sv changes is really a bad idea in easy cuz they cofuse new players, so try to avoid them
01:22:332 (5) - nc
01:25:443 (1,2) - swap ncs
01:32:554 (1) - due to ranking criteria, u need 4 empty measures after the spinner, so delete this note
01:34:777 (3) - nc
01:36:554 (6,7) - spacing <;
01:38:332 (8,1) - swap ncs
01:41:888 (4,1) - ^
01:45:443 (1) - delete nc
01:47:332 (2) - and then nc this one
01:54:332 (1,2,3,4,5) - i think it will be very hard for the new players, so put 1 or even 2 1/1 sliders somewhere there
normal
00:03:666 (8) - please no. its the next diff after the easiest one with 1/1 rhytms only, so its a very huge difficulty jump. also thats unrankable, ask anyone else if u dont believe me
00:03:666 (8,8) - same here (also goes to all such 1/4 repeats)
also u may not fix anything but then the creator will need a new normal diff since this one is more like advanced
00:17:443 (8,9,1) - i think this overlap is a bit hard to read for the new players, so move 00:18:332 (1) - a bit down
00:42:554 (6) - even if u are going to keep all of these 1/4 sliders, this amount of repeats is way too big and will definetly confuse the new players, so its better to rework this
00:48:554 - very strange that u didnt map this moment since before u were focusing on vocals and now u just simply ignore them
01:03:888 (6) - same thing about amount of repeats, also goes to all such moments
01:56:999 (1) - recovery time after the spinner is very low, in such low diffs it should be 1-1.5 sec.
i really think that it should be renamed to advanced
hard
00:02:777 (3) - idk, maybe x=285 y=271?
00:16:554 (1,2) - sounds on these two are really not similar with 00:17:443 (3,4) - those two, so i think its not a good idea to map them similar
01:02:777 (1,1) - recovery time after the spinner is to short for a hard diff
01:29:443 (1) - ctrl+h?
01:56:221 (1) - i think this spinner is too fast.. at least for a hard diff, so its better to remove or map this moment in another way
insane
00:04:110 (1) - beat here is pretty strong and needs more spacing (emphasis thiggy)
00:05:888 (1,2) - what is this spacing jump? o.o from 1.58 to 4.5 without any changes in music
00:08:776 (1) - what is this nc for? imo useless
00:09:887 (3) - not sure but this slider's shape isnt cool at all :o try smth easier like wave or so
00:12:554 (6) - stack it with the beginning of 00:11:221 (1) -, will look and play much better
00:14:776 (1,2,3) - just personal, but maybe try wmth like https://puu.sh/rwprU/cb86ac1921.png
00:16:332 (1,2,1,2,1) - not sure if all those ncs are needed, but up to u
00:18:332 (1,2,3) - what is this minor spacing
00:21:220 (1) - useless nc
00:24:110 (2) - and again this shape is not cool for me
00:21:888 (4,1) - also i think its better to nc strong beats instead of vocals, so maybe u should swap them?
00:29:666 (2,3) - and again, this low spacing looks weird
00:43:221 (1,2,3) - and again t.t
in general all of your low spacings look strange because u are doing x0.5 spacing sliders and then 1/2 screen jumps, thats not good imo and not reasonable
00:49:888 (3) - what about x=498 y=278?
01:10:332 (3,4,5) - lol?
01:13:666 (2,1) - 01:11:888 (1,1) - it supposed to be a blanket i guess
01:44:999 (7) - ctrl+j feels better
01:53:443 (5,6) - yeah.. again..
01:56:554 (2,3,4) - no need to put some ebin 270 bpm jumps in the end, u dont think?
hm.. imo u should work on ur slider shapes, and spacing, because ur map is like 0.5 spacing sliders and then full screen jumps.. its rly a bad idea. also i think that u should focus on instrument instead of vocals since its the highest diff.. but i guess its more ur choice, but if u want to map on vocals, u should really do hard work, because its much harder than mapping on the instrument..

okay, the easiest and the highest diffs need some work
good luck!~
Topic Starter
-NeBu-

Dystonia wrote:

hello
m4m
insane
00:04:110 (1) - beat here is pretty strong and needs more spacing (emphasis thiggy) - 00:04:554 (2,3) - same rhythm in background, keeping it.
00:05:888 (1,2) - what is this spacing jump? o.o from 1.58 to 4.5 without any changes in music - 00:05:443 (4,5,1) - triangle connection + 00:06:332 (2) - start of slider on 00:04:999 (3) - wanted to get something new that's not the same as before, can play good and not being hard.
00:08:776 (1) - what is this nc for? imo useless - Nah, changed.
00:09:887 (3) - not sure but this slider's shape isnt cool at all :o try smth easier like wave or so - For me it's fine - following the rhythm of slider ball on walls of slider.
00:12:554 (6) - stack it with the beginning of 00:11:221 (1) -, will look and play much better - Good one.
00:14:776 (1,2,3) - just personal, but maybe try wmth like https://puu.sh/rwprU/cb86ac1921.png - um... dont like it. no.
00:16:332 (1,2,1,2,1) - not sure if all those ncs are needed, but up to u - 00:16:332 (1,1) - Vocal repeat.
00:18:332 (1,2,3) - what is this minor spacing - Other kind of blanket. 00:18:332 (1) - it was firstly up to blue tick, but now its fine as well.
00:21:220 (1) - useless nc - Okay.
00:24:110 (2) - and again this shape is not cool for me - Same as before, for me it's fine, slider ball/rhythm.
00:21:888 (4,1) - also i think its better to nc strong beats instead of vocals, so maybe u should swap them? - Not needed, I can only NC this 00:21:888 (7) - because of instrument in background, that's why I spaced it and get NC here 00:22:109 (1) - so, no. c:
00:29:666 (2,3) - and again, this low spacing looks weird - Simple pattern...
00:43:221 (1,2,3) - and again t.t - No problem here, just vocal with three same sliders.
in general all of your low spacings look strange because u are doing x0.5 spacing sliders and then 1/2 screen jumps, thats not good imo and not reasonable - just my style of mapping
00:49:888 (3) - what about x=498 y=278? - Looks good, done!
01:10:332 (3,4,5) - lol? - Instead of getting one slider 01:10:332 (3,4,5) - I made three of them.
01:13:666 (2,1) - 01:11:888 (1,1) - it supposed to be a blanket i guess - 01:13:666 (2,1) - this no. 01:11:888 (1,1) - this changed.
01:44:999 (7) - ctrl+j feels better - Not bad, but don't want to have start of jump here 01:45:444 (1) - after this slider.
01:53:443 (5,6) - yeah.. again.. - 01:53:443 (5) - Can make it as another jump, but want to have those two sliders into last jump.
01:56:554 (2,3,4) - no need to put some ebin 270 bpm jumps in the end, u dont think? - Okay, there was so many changes here. Just made it two sliders.
hm.. imo u should work on ur slider shapes, and spacing, because ur map is like 0.5 spacing sliders and then full screen jumps.. its rly a bad idea. also i think that u should focus on instrument instead of vocals since its the highest diff.. but i guess its more ur choice, but if u want to map on vocals, u should really do hard work, because its much harder than mapping on the instrument.. - I mainly mapped it depending on vocal because I love it and it wasn't forced anyway. It was normal from me. Slider shapes are good in my opinion, don't see problem with them, already improved them over time. Spaceing is just the way I map.

okay, the easiest and the highest diffs need some work
good luck!~[/notice]
Thank you!
ReFaller

Dystonia wrote:

hello
m4m
hard
00:02:777 (3) - idk, maybe x=285 y=271? no, but i decided to remap further part including this slider
00:16:554 (1,2) - sounds on these two are really not similar with 00:17:443 (3,4) - those two, so i think its not a good idea to map them similar what do you mean?
01:02:777 (1,1) - recovery time after the spinner is to short for a hard diff nope, it's required, 1/1 beat is enough
01:29:443 (1) - ctrl+h? is not simplier to say "change shape"? XD
01:56:221 (1) - i think this spinner is too fast.. at least for a hard diff, so its better to remove or map this moment in another way piano sound is actually weird to map with slider, spinner is the last possible way, even it is short
Useful mod for beginning part
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7666,21888,36110,50332,64554,92999,110777,116999
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ReFaller's Hard
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu refaller exkyu eclipselotus shiratoi
BeatmapID:1029211
BeatmapSetID:481088

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HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
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-Kyu

Dystonia wrote:

hello
m4m
easy
od -1 hp -1 cuz such settings are in normal already
00:00:555 (1,2) - not sure abou this flow, maybe x=219 y=127 instead?
00:03:221 (5) - same here, x=463 y=223 feels better
00:18:332 (5) - u gforgot ur nc
00:27:221 (2,3) - idk, maybe try https://puu.sh/rwo6x/b80759e568.png ?
00:35:221 (5) - ctrl+g feels better
00:39:666 (7) - nc vocal hasn't stopped
00:42:777 (1,2) - swap ncs
00:46:777 (4) - nc
00:53:888 (5) - nc vocal~
00:56:999 (1,2) - swap ncs
01:08:554 (2,3) - spacing issue, check distance snap to fix it
01:18:777 (1) - second part isnt a good wave, so try to do smth like https://puu.sh/rwoe8/856d2b3b91.png
01:18:777 - sv changes is really a bad idea in easy cuz they cofuse new players, so try to avoid them is it really noticeable?
01:22:332 (5) - nc vocal
01:25:443 (1,2) - swap ncs
01:32:554 (1) - due to ranking criteria, u need 4 empty measures after the spinner, so delete this note
01:34:777 (3) - nc
01:36:554 (6,7) - spacing <;
01:38:332 (8,1) - swap ncs
01:41:888 (4,1) - ^
01:45:443 (1) - delete nc
01:47:332 (2) - and then nc this one
01:54:332 (1,2,3,4,5) - i think it will be very hard for the new players, so put 1 or even 2 1/1 sliders somewhere there i haven't put a continuous note in my diff (maybe) so why not? it's not that hard anyway

okay, the easiest and the highest diffs need some work
good luck!~
Thank You!
No Reply = Fixed

remapped a bit,juust a bit
osu file format v14

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[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:ExKyu's Easy
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu refaller exkyu eclipselotus shiratoi
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Shira
hii im done
i kind of bs'd my way out during the end with copy&paste but song is repetitive so
also im not sure if 3.3* is enough to fill the gap :/ if you want it harder, feel free to ask

Shira's Insane
osu file format v14

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AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
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WidescreenStoryboard: 0

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[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:Shira's Insane
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu time capsule refaller exkyu
BeatmapID:0
BeatmapSetID:-1

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Chihara Minori
@ dysthophobiaDystonia
yup it supposed to be advanced, but since it not really spamming stacked notes so it inclided on normal.
I fix some issues and leave the rest just like it was until it get mentioned again. Thanks for mod

asdsadsad
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 78777
Countdown: 0
SampleSet: None
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:あこがれの舞踏会
Artist:Masaru Yokoyama
ArtistUnicode:クラムボン
Creator:NeBuSC2
Version:Capsule's Normal
Source:心が叫びたがってるんだ。
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu refaller exkyu eclipselotus shiratoi
BeatmapID:1094822
BeatmapSetID:481088

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OverallDifficulty:4
ApproachRate:5
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SliderTickRate:1

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192,188,36999,2,0,P|137:185|87:206,2,110
268,156,38110,2,0,L|276:236,1,55
336,264,38554,2,0,L|344:344,1,55
268,356,38999,2,0,P|236:348|208:344,1,55
132,360,39443,1,0,0:0:0:0:
56,332,39666,6,0,L|64:216,1,110
120,160,40332,1,0,0:0:0:0:
68,96,40554,2,0,B|16:112|16:112|-40:104,2,110
132,44,41666,2,0,L|188:68,1,55
264,56,42110,2,0,L|320:80,1,55
396,72,42554,2,0,L|428:52,2,27.5
364,148,42999,1,0,0:0:0:0:
364,148,43221,6,0,P|352:208|360:260,1,110
500,340,44110,2,0,L|368:328,1,110
264,216,44999,2,0,P|213:232|154:225,2,110
276,132,46110,2,0,P|286:104|304:72,1,55
372,48,46554,1,0,0:0:0:0:
372,48,46777,6,0,P|430:68|492:60,1,110
324,120,47666,2,0,P|265:99|204:108,1,110
68,172,48554,1,0,0:0:0:0:
68,172,49888,2,0,L|60:232,1,55
108,296,50332,6,0,P|160:284|224:304,1,110
284,340,50999,1,0,0:0:0:0:
364,316,51221,2,0,L|376:192,2,110
444,336,52332,2,0,L|452:260,1,55
488,208,52777,1,0,0:0:0:0:
468,128,52999,2,0,P|424:112|400:96,1,55
336,120,53443,2,0,P|302:86|287:62,1,55
216,68,53888,6,0,P|144:48|100:52,1,110
32,80,54554,1,0,0:0:0:0:
68,156,54777,2,0,P|76:192|80:224,1,55
136,268,55221,2,0,P|128:304|118:334,1,55
200,352,55666,2,0,B|252:336|252:336|320:344,2,110
122,321,56777,2,0,L|58:341,2,55
184,268,57443,6,0,P|208:224|184:104,1,165
128,60,58332,2,0,P|176:32|292:60,1,165
336,112,59221,2,0,L|324:192,2,55
416,92,59888,2,0,L|400:208,1,110
428,280,60554,1,0,0:0:0:0:
376,344,60777,1,0,0:0:0:0:
296,320,60999,6,0,P|260:312|232:308,1,55
164,332,61443,2,0,P|136:327|110:321,1,55
32,348,61888,2,0,P|12:312|8:224,2,110
64,188,63221,1,0,0:0:0:0:
208,108,63666,1,0,0:0:0:0:
276,156,63888,2,0,L|280:208,2,27.5
336,100,64332,1,0,0:0:0:0:
336,100,64554,1,0,0:0:0:0:
336,100,64777,6,0,P|392:120|456:108,2,110
188,28,66110,1,0,0:0:0:0:
112,56,66332,1,0,0:0:0:0:
112,56,66554,2,0,L|96:168,2,110
16,192,67888,6,0,P|4:260|20:316,1,110
76,352,68554,2,0,P|136:328|184:324,1,110
344,348,69443,2,0,P|398:341|440:324,1,82.5
456,308,69888,1,0,0:0:0:0:
500,240,70110,2,0,L|512:108,1,110
364,52,70999,2,0,L|354:161,1,110
304,228,71666,5,0,0:0:0:0:
304,228,71888,2,0,P|240:200|176:200,2,110
424,332,73221,1,0,0:0:0:0:
484,276,73443,1,0,0:0:0:0:
484,276,73666,2,0,P|496:216|480:144,2,110
416,124,74999,6,0,P|358:117|300:92,1,110
228,108,75666,2,0,P|192:88|144:80,1,82.5
108,92,76110,1,0,0:0:0:0:
0,224,76554,2,0,L|24:368,1,110
184,352,77443,2,0,L|165:243,2,110
212,172,78777,6,0,P|260:206|320:212,1,121.000003692627
408,192,79443,1,0,0:0:0:0:
416,100,79666,2,0,B|356:88|356:88|299:106,2,121.000003692627
488,152,80777,2,0,L|496:224,1,60.5000018463135
468,300,81221,2,0,P|424:288|396:284,1,60.5000018463135
328,324,81666,2,0,P|298:318|269:309,1,60.5000018463135
184,340,82110,1,0,0:0:0:0:
96,312,82332,6,0,P|112:248|104:184,1,121.000003692627
60,116,82999,1,0,0:0:0:0:
116,44,83221,2,0,L|248:56,2,121.000003692627
60,116,84332,2,0,L|220:132,1,121.000003692627
356,84,85221,2,0,L|376:44,2,30.2500009231568
408,160,85666,1,0,0:0:0:0:
408,160,85888,6,0,P|440:208|344:200,1,181.500005538941
268,268,86777,2,0,B|188:224|156:324|76:236,1,181.500005538941
72,172,87666,2,0,P|16:224|12:288,2,121.000003692627
148,120,88777,2,0,P|208:128|232:128,1,60.5000018463135
292,92,89221,1,0,0:0:0:0:
380,120,89443,6,0,B|368:180|368:180|396:240|396:240|384:304,1,181.500005538941
460,348,90332,2,0,B|484:232|484:232|456:172,1,181.500005538941
380,120,91221,1,0,0:0:0:0:
380,120,92554,2,0,P|346:132|288:140,1,60.5000018463135
236,108,92999,6,0,B|180:120|180:120|104:108,1,121.000003692627
40,64,93666,1,0,0:0:0:0:
0,136,93888,2,0,L|16:256,1,121.000003692627
84,316,94554,1,0,0:0:0:0:
168,284,94777,2,0,P|212:272|268:276,1,60.5000018463135
308,228,95221,2,0,P|352:240|408:236,1,60.5000018463135
452,276,95666,2,0,L|460:192,1,60.5000018463135
416,136,96110,2,0,L|424:52,1,60.5000018463135
344,32,96554,6,0,P|296:56|216:44,2,121.000003692627
421,75,97666,2,0,L|416:136,1,60.5000018463135
457,215,98110,1,0,0:0:0:0:
400,284,98332,1,0,0:0:0:0:
400,284,98554,2,0,P|332:264|260:280,1,121.000003692627
112,332,99443,2,0,P|102:320|95:306,2,30.2500009231568
24,348,99888,1,0,0:0:0:0:
24,348,100110,6,0,P|16:280|116:224,1,181.500005538941
184,260,100999,2,0,B|212:204|212:204|212:144|212:144|252:68,1,181.500005538941
324,64,101888,2,0,P|351:77|380:85,1,60.5000018463135
468,68,102332,1,0,0:0:0:0:
508,148,102554,2,0,L|492:268,1,121.000003692627
428,332,103221,2,0,P|376:320|352:320,1,60.5000018463135
280,324,103665,6,0,B|292:264|292:264|264:204|264:204|276:140,1,181.500005538941
200,100,104554,2,0,B|172:232,1,121.000003692627
100,272,105221,1,0,0:0:0:0:
40,204,105443,2,0,P|8:284|88:364,1,181.500005538941
148,344,106332,2,0,P|208:320|288:340,1,121.000003692627
352,352,106999,1,0,0:0:0:0:
440,328,107221,6,0,P|451:265|444:184,1,121.000003692627
284,120,108110,2,0,P|272:176|280:240,1,121.000003692627
368,80,108999,2,0,P|284:28|196:132,1,242.000007385254
200,296,110332,1,0,0:0:0:0:
200,296,110777,6,0,L|284:284,1,60.5000018463135
344,320,111221,2,0,P|384:308|428:308,1,60.5000018463135
492,308,111666,2,0,P|480:267|480:224,1,60.5000018463135
416,184,112110,2,0,P|428:143|453:107,1,60.5000018463135
488,52,112554,2,0,L|404:24,1,60.5000018463135
340,52,112999,2,0,P|282:37|253:36,1,60.5000018463135
204,84,113443,1,0,0:0:0:0:
120,48,113666,1,0,0:0:0:0:
52,108,113888,2,0,P|59:143|76:184,1,60.5000018463135
256,192,114332,12,0,116110,0:0:0:0:
348,272,116999,5,0,0:0:0:0:
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