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3R2 - Angelic Sphere [Taiko]

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Total Posts
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Topic Starter
Skylish
This beatmap was submitted using in-game submission on 2016年9月14日 at 12:21:29

Artist: 3R2
Title: Angelic Sphere
Source: Deemo
BPM: 143
Filesize: 2528kb
Play Time: 02:18
Difficulties Available:
  1. Futsuu (2.23 stars, 343 notes)
  2. Kantan (1.81 stars, 188 notes)
  3. Muzukashii (2.76 stars, 445 notes)
  4. Oni (3.33 stars, 627 notes)
Download: 3R2 - Angelic Sphere
Information: Scores/Beatmap Listing
---------------
#10, for rank

Deemo's nice work.

Skylish's neo-style work. Hard Kantan, Easy Oni.

SR's spread looks perfectwith ~0.5 scale omg.
Xeltic Rival
Taiko Modding Suggestions ^^

Oni
00:07:173 (16) - switch to d
00:20:809 (18) - switch to d
01:15:355 (170) - switch to k
01:19:340 (186) - switch to k

Muzu
01:01:299 (83) - switch to k
01:05:180 (97) - switch to d
01:27:522 (13) - move to 01:27:627 (14)
01:32:033 (29) - adding a d
01:32:348 (31) - adding a d
01:32:452 (32) - adding a d
01:33:711 (37) - adding a d
01:34:026 (39) - adding a d
01:34:131 (40) - adding a d
01:34:446 (42) - adding a k
(The parts from kiai time: I suggest making those changes to make it more unique compared to the non-kiai parts.)
02:09:060 (4,5,6) - kkk

Futsuu
01:38:641 (2) - switch to k
01:05:494 (112) - switch to d

Kantan
01:16:404 (66) - move to 01:16:613 (66)
01:17:452 (67) - move to 01:17:243 (67)


My mods might not be the best ones, but hope you'll consider changing some of those ;)
Topic Starter
Skylish

xelticrival wrote:

Taiko Modding Suggestions ^^

Oni
00:07:173 (16) - switch to d > 00:07:173 (16) - sounds slightly higher than other notes in this triplet, thereby mapping with k.
00:20:809 (18) - switch to d > truly, it is a nice change.
01:15:355 (170) - switch to k > 01:15:355 (170,171,172,173) - dk k d, matching the pitches well.
01:19:340 (186) - switch to k > I changed the whole pattern in this phase, but still, this note is still a d if you check the consistencies of other difficulties as well.

Muzu
01:01:299 (83) - switch to k > the pitches there go like k d k, the note you mentioned remains.
01:05:180 (97) - switch to d > yes, 01:04:865 (96,97,98,99) - should be d d k k.
01:27:522 (13) - move to 01:27:627 (14) > I am following the piano there. There is no need to fill the gap with a rhythm with 3/2.
01:32:033 (29) - adding a d >
01:32:348 (31) - adding a d
01:32:452 (32) - adding a d
01:33:711 (37) - adding a d
01:34:026 (39) - adding a d
01:34:131 (40) - adding a d
01:34:446 (42) - adding a k
(The parts from kiai time: I suggest making those changes to make it more unique compared to the non-kiai parts.) > I am sorry to reject putting any 1/4 polychrome notes there. It is too hard/ tricky for Muzukashii level players. The relevant concept is applied to Oni.
02:09:060 (4,5,6) - kkk > Considering the notes in Futsuu at the same time slot, ddd should an appropriate choice here.

Futsuu
01:38:641 (2) - switch to k > sure! nice catch here, and this change is applied to all difficulties.
01:05:494 (112) - switch to d > after I have balanced the notes among all difficulties, I adapt this suggestion.

Kantan
01:16:404 (66) - move to 01:16:613 (66) > I follow the main melody there and the current position should be the fittest.
01:17:452 (67) - move to 01:17:243 (67) > ^


My mods might not be the best ones, but hope you'll consider changing some of those ;)
Thanks for modding! :D I did not expect a mod actually. :D
Genro_old
M4M~

Pardon my weak modding as I'm still new in Taiko modding :oops:

Kantan
00:24:585 (8) - remove finish?
01:33:397 (16) - remove finish?
not that good at modding kantan orz

Futsuu
00:07:173 (8,9,10,11) - kddk?
00:34:236 - add k?
01:19:131 (145) - move to 01:19:341 and 01:19:970 (147) - to 01:19:760 ?

Muzukasih
Make the spinner start at 00:30:040 (1) - instead?
00:53:117 (56,57,58,59,60) - how about k d d k d instead?
01:10:949 (118) - remove?

Oni
Make the spinner start at 00:30:040 (1) - instead?
01:53:745 (10,11,12) - kkd?

Sorry I can't mod much. Hope it gets ranked soon~ :)
Topic Starter
Skylish

Genro wrote:

M4M~

Pardon my weak modding as I'm still new in Taiko modding :oops:

Kantan
00:24:585 (8) - remove finish?
01:33:397 (16) - remove finish?
not that good at modding kantan orz

> No, the Finish should be remained. There are strong drum hits at the background, using Finish is appropriate.


Futsuu
00:07:173 (8,9,10,11) - kddk? > change 00:07:173 (8) - to k, but remain 00:07:802 (11) - as d since I want to emphasize 00:08:222 (12) - which is k.
00:34:236 - add k? > okay, let's try this out.
01:19:131 (145) - move to 01:19:341 and 01:19:970 (147) - to 01:19:760 ? > Nope, the current notes are following the prominent part of the music well.

Muzukasih
Make the spinner start at 00:30:040 (1) - instead? > ok, although it is not my original intention, actually your suggestion makes the position of spinner less weird.
00:53:117 (56,57,58,59,60) - how about k d d k d instead? > nice! All difficulties are adapted to this suggestion now.
01:10:949 (118) - remove? > currently I will keep this rhythmic dd. If others ask me to remove it, I will consider removal again.

Oni
Make the spinner start at 00:30:040 (1) - instead?> ^
01:53:745 (10,11,12) - kkd? > nope, in Muzukashii, 01:53:745 (10,11,12) - is d k d. At the same timing, Oni should be ddk d.

Sorry I can't mod much. Hope it gets ranked soon~ :)
Thanks for modding :D
bank78952
Hi
M4M (it's my fast mod it not good enough)
[General]
Uncheck Widescreen support
BG width +1px
"i feel this mp3 is so bad for me lel"
[Oni]
00:13:991 (51) - k
00:14:306 (53) - k
00:39:271 (19) - k?
00:47:243 (42) - d
01:12:837 (160) - k
02:18:711 (23) - D (high piano sound)
[Muzukashii]
00:38:012 (17) - k
02:18:711 (13) - D
[futsuu]
02:18:711 (13) - D
[Kantan]
02:18:711 (11) - D
Good map gl for rank
Sry for bad mod because im so busy D:
Topic Starter
Skylish

bank78952 wrote:

Hi
M4M (it's my fast mod it not good enough)
[General]
Uncheck Widescreen support
BG width +1px
"i feel this mp3 is so bad for me lel"

> Stupid me had forgotten to fix the basic things :(

> The quality of MP3 is just 128 kbps. :D


[Oni]
00:13:991 (51) - k > Nope, instead, I change 00:14:306 (53) - to k. Then in Futsuui, the pattern shown is 00:13:886 (26,27,28,29) - d d k d.
00:14:306 (53) - k > ^
00:39:271 (19) - k? > no, I would like to emphasize 00:39:690 (21) - with 3 d before the k.
00:47:243 (42) - d > d sounds strange there as the music does not have a sudden cleft for pitch. No change
01:12:837 (160) - k > same at 00:39:271 (19) - , no change

[Muzukashii]
00:38:012 (17) - k > d is consistent in all difficulties. This note should not be suggested for any change anyway.

> ALL last notes were put with Finish
Good map gl for rank
Sry for bad mod because im so busy D:
You might be too tired :P Thanks for modding.
katacheh
Hi M4M~
中文Mod應該可以吧><?

Kantan
00:59:411 (38) - 刪除 (太長了 也許需要點休息:3)
01:01:089 (41) - ^
01:02:767 (44) - ^
01:04:446 (47) - ^
01:06:124 (50) - ^
01:07:802 (53) - ^
01:09:480 (56) - ^
01:11:159 (59) - ^

kiai的部分也可以少放一點
Futsuu
00:42:418 (56,57,58) - k d d k

01:22:278 (154) - k

01:22:697 (155,156,157,158) - k d d K

01:25:005 (1) - 到 01:31:718 (20) - 跟著鋼琴的聲音比較好...

01:55:215 (13) - k

02:02:767 (34,35,36,37,38) - d d k k k
Muzu
00:07:173 (9,10,11) - kkk 和 00:20:599 (9,10,11,12,13) - 一樣

00:34:446 (9) - delete (沒有聲音)

00:55:215 (61,62,63,64,65,66,67) - (也許) d d k D _ d k D

02:09:900 (8,9,10,11,12,13,14,1,2,1) - d d k d k d k d k d K
Oni
00:03:606 (6,7,8,9,10,11,1) - kdk ddkkk

00:10:320 (29,30,31,32,33,34,35) - k d kkddk

00:13:886 (50,51,52) - dkk

00:16:613 (6) - k

00:23:327 (27,28) - Ctrl+G

00:24:376 (32) - k

00:34:446 (9) - delete (沒有聲音)

00:41:788 (25,26,27,28,29,30,31) - k d _ k d d k

00:55:215 (62,63,64,65,66,67,68,69,70,71,72,73) - 有點違和 (因為你兩個聲音都跟) →也許 d k k D _ d k D _ d k

00:59:305 (82,83) - kk

01:00:983 (92,93) - kk

01:03:396 (106,107) - Ctrl+G

01:07:696 (132,133) - Ctrl+G

01:09:375 (142,143) - dd

01:12:837 (160) - k

01:16:404 (173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209) -
這部分跟的聲音有點亂 試試看這樣

(只是建議而已)


01:25:215 (2,3,4) - kkk

01:37:382 (73,74) - Ctrl+G

01:58:152 (32,33,34) - k ddk

Goodluck!
Topic Starter
Skylish

katacheh wrote:

Hi M4M~
中文Mod應該可以吧><? > 可以,but still prefer using English which is an international lingua franca.

Kantan
00:59:411 (38) - 刪除 (太長了 也許需要點休息:3)
01:01:089 (41) - ^
01:02:767 (44) - ^
01:04:446 (47) - ^
01:06:124 (50) - ^
01:07:802 (53) - ^
01:09:480 (56) - ^
01:11:159 (59) - ^

> 用多於1/1的Off-beat pattern只是比較難打,休息時間應該足夠(畢竟是低BPM嘛)

> 這一段和相應之Kiai部份都是設定成難打的,儘管是Kantan :P

kiai的部分也可以少放一點
Futsuu
00:42:418 (56,57,58) - k d d k > 不明?_?

01:22:278 (154) - k > dumb me, nice change here. All difficulties adapt to it, Kantan has small fix with patterns there.

01:22:697 (155,156,157,158) - k d d K > 01:23:327 (157) - 這個音應該被強調,而不是後面的01:24:166 (158) - ,因為本身那個音可以做一個Stream出來,我想保持各難度之完整性。

01:25:005 (1) - 到 01:31:718 (20) - 跟著鋼琴的聲音比較好... > Piano is an accompaniment at that session which you mention. It is not a wise choice to map Piano certainly under the presence of melody.

01:55:215 (13) - k > 01:55:215 (13,14,15,16,17) - a nice flow with d to k to d. Rejected

02:02:767 (34,35,36,37,38) - d d k k k > 02:02:977 (35,36,37) - 根據音調,這三個音是k d k,所以就會有 d k d k k的音出現。
Muzu
00:07:173 (9,10,11) - kkk 和 00:20:599 (9,10,11,12,13) - 一樣 > 後者的音調較高,因此使用kkk而不是ddd。

00:34:446 (9) - delete (沒有聲音) > There is a slight down-scaling glizzando effect made by the Piano (although I don't even know how a Piano can make glizzando). d is added as a result.

00:55:215 (61,62,63,64,65,66,67) - (也許) d d k D _ d k D > 好建議,但這樣做就會把follow中的主調忽略,而且Oni會有三連音,所以不用Finish。

02:09:900 (8,9,10,11,12,13,14,1,2,1) - d d k d k d k d k d K > That's not a wise suggestion here if you are observant enough as I just add some notes based on the session of futsuu. As you do not make such a suggestion in Futsuu, it is quite sarcastic, you know....[/box]
[box=Oni]00:03:606 (6,7,8,9,10,11,1) - kdk ddkkk > anti flow for ddkkk as well as kdk does not fit the musical sense there, reject.

00:10:320 (29,30,31,32,33,34,35) - k d kkddk > Basically the note patterns should not be interfered by changing the cut-off positions, which are consistent in all difficulties. kkddk breaks the above setting.

00:13:886 (50,51,52) - dkk > 00:13:886 (50,51,52) - ddk instead of dkk since the latter is somehow anti flow there with a bunch of k spammed inappropriately.

00:16:613 (6) - k > 00:16:613 (6,7) - and 00:17:452 (11,12) - are pair-up notes.

00:23:327 (27,28) - Ctrl+G > 00:23:536 (28) - should be d considering the consistencies in overall difficulties.

00:24:376 (32) - k > 00:24:585 (33) - I wanna emphasize this note, so using 00:24:376 (32) - as d.

00:34:446 (9) - delete (沒有聲音) > ^, same response in Muzukashii.

00:41:788 (25,26,27,28,29,30,31) - k d _ k d d k > 00:42:208 (28,32) - is paired up. 00:42:208 (28) - should not be deleted. 00:43:047 (32) - should be d for consistency again.

00:55:215 (62,63,64,65,66,67,68,69,70,71,72,73) - 有點違和 (因為你兩個聲音都跟) →也許 d k k D _ d k D _ d k > same response in Muzukashii, but I literally change 00:56:054 (67) - to k to prevent the confusion between 00:55:844 (66) - and 00:56:054 (67) - .

00:59:305 (82,83) - kk > these two notes are in low phase, kk makes them outstand. This is not an expected effect.

01:00:983 (92,93) - kk > okay, sounds nice.

01:03:396 (106,107) - Ctrl+G > yes, I mapped wrongly :P

01:07:696 (132,133) - Ctrl+G > 01:07:802 (133,134,135) - k d k there. No change considering the later ongoing.

01:09:375 (142,143) - dd > 01:09:375 (142) - is slightly higher than 01:09:480 (143) - , mapping it with k as a result.

01:12:837 (160) - k > note consistency is preferred, rejected.

01:16:404 (173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209) -
這部分跟的聲音有點亂 試試看這樣

(只是建議而已)

> I map this session with 2 musical parts together. I do not want to see nn nnnn pattern in Oni :( .


01:25:215 (2,3,4) - kkk > 01:25:215 (2,4,5) - d k d follow the consistency well. 01:25:425 (4) - is emphasized as well.

01:37:382 (73,74) - Ctrl+G > 01:37:173 (72,74) - same pitch, k (d) k is mapped consequently.

01:58:152 (32,33,34) - k ddk >01:58:501 (33,34) - 的網飾音用1/6 d 去表示,前面的01:58:152 (32) - 亦不宜用k,因為01:58:571 (34) - should be emphasized emphasized.

Goodluck!
Thanks for modding :D MOD到中途用英文 :P
yuzu__rinrin
hi m4m

mod
[Kantan]
01:22:278 (74) - move 01:22:487 -
01:27:313 (5) - move 01:27:522 -
01:28:991 (8) - move 01:29:201 -
01:30:669 (11) - move 01:30:879 -
01:40:739 (5) - move 01:40:949 -
01:42:418 (8) - move 01:42:627 -
01:44:096 (11) - move 01:44:306 -
01:37:173 (23) - delete
01:49:341 - add note k?
02:14:306 (4,5) - move 02:14:515 -
[Futsuu]
00:15:564 (4) - delete
01:27:313 (9) - move 01:27:522 -
01:28:991 (13) - move 01:29:201 -
01:30:669 (17) - move 01:30:879 -
01:40:739 (9) - move 01:40:949 -
01:42:418 (13) - move 01:42:627 -
01:44:096 (17) - move 01:44:306 -
[Muzukashii]
00:34:446 (9) - delete
00:42:208 (28) - delete
[Oni]
00:34:446 (9) - delete
01:32:138 (41,42,43,44) - dk kd ?
01:34:655 (56,57) - kk ?
01:45:564 (41,42,43,44) - dk kd ?

I like 3R2 sound. good luck. :)
Topic Starter
Skylish

yuzu__rinrin wrote:

hi m4m

mod
[Kantan]
01:22:278 (74) - move 01:22:487 -
01:27:313 (5) - move 01:27:522 -
01:28:991 (8) - move 01:29:201 -
01:30:669 (11) - move 01:30:879 -
01:40:739 (5) - move 01:40:949 -
01:42:418 (8) - move 01:42:627 -
01:44:096 (11) - move 01:44:306 -
01:37:173 (23) - delete > nope, balancing with 01:48:501 (19,20,21,22,23) - with the fix below.
01:49:341 - add note k? > yes, it should be an easy note.
02:14:306 (4,5) - move 02:14:515 -
[Futsuu]
00:15:564 (4) - delete > umm.... The pattern goes smooth. I am not going to delete it despite having a 6 1/2 patterns.
01:27:313 (9) - move 01:27:522 -
01:28:991 (13) - move 01:29:201 -
01:30:669 (17) - move 01:30:879 -
01:40:739 (9) - move 01:40:949 -
01:42:418 (13) - move 01:42:627 -
01:44:096 (17) - move 01:44:306 -
[Muzukashii]
00:34:446 (9) - delete > alright, you are the 2nd modder asking me to delete this virtual note. Yeah, I will do so if the note does not fit you guys. :3
00:42:208 (28) - delete > Yes! This change makes the patter follows the channel of Piano strictly and clearly!
[Oni]
00:34:446 (9) - delete > ^ same as above.
01:32:138 (41,42,43,44) - dk kd ? > 01:32:138 - 01:32:557 - 01:32:977 - are consistent by mapping as k. No change here.
01:34:655 (56,57) - kk ? > 01:34:655 - is slightly lower than 01:35:075 - . No change as well.
01:45:564 (41,42,43,44) - dk kd ? > similar case as above: 01:45:564 - 01:45:984 - 01:46:404 - share the same pitch, so as to mapping as k.

> For ALL non-answered suggestions, I am not going to map the Piano accompaniment since the melody does not fall on this channel. The mapping style is consistent among ALL difficulties. Therefore, I do not decide to change any patterns there even though there are off-beat patterns in Kantan and Futsuu.

I like 3R2 sound. good luck. :)
Thanks for your mod! :D I will mod yours asap.
Pouyter
Hi , from M4M with this map :Dhttps://osu.ppy.sh/s/480915

[Kantan]
01:32:138 - Remove k because I think it is not essential to add this note , although this note rhyme with 01:33:816 - .
01:45:564 - ^
01:48:501 - K > k.
02:17:033 - Change D as K.

[Futsuu]

00:47:662 - Maybe change k as d (?)
00:52:278 - ^
02:17:033 - Change D as K.

I can't mod Muzukashii & Oni because I'm not a good modder :(
Nice BGM , goodluck :D
LunaticP
[Timing]

offset = 4456
you can try under 25% slow speed

[Oni]

00:07:802 (20) - k
00:13:991 (51) - k
00:22:068 (22) - k
00:22:278 (23) - d
00:23:746 - add d
00:51:368 (52) - this note is 1/8 before the next note not 1/6 , try remove or use 1/8 if you really want to put this note
01:22:383 (201) - move to 01:22:173 -
01:32:243 (42) - move to 01:32:033 -
01:32:557 (44) - move to 01:32:348 -
01:32:662 - add d
01:33:816 (52) - move to 01:33:711 -
01:34:131 (54) - move to 01:34:026 -
01:53:850 (11) - remove
01:58:501 (32) - 1/8

[Muzu]
00:08:641 - add k
00:22:068 - add k
Topic Starter
Skylish

ExtreIce wrote:

Hi , from M4M with this map :Dhttps://osu.ppy.sh/s/480915

[Kantan]
01:32:138 - Remove k because I think it is not essential to add this note , although this note rhyme with 01:33:816 - . > As you can point out that I was trying to make the patterns symmetrical there, I still keep the k(s).
01:45:564 - ^ > same as above then
01:48:501 - K > k. > This K is consistent along the whole mapset. It should be suggested for a change.
02:17:033 - Change D as K. > yes, the pitch actually climbs.

[Futsuu]

00:47:662 - Maybe change k as d (?) > 00:47:672 (69,70) - should be compared, which are mapped as k d as a result
00:52:278 - ^ > similar case, comparing with 00:52:288 - and 00:53:127 - this time.
02:17:033 - Change D as K. > same in Kantan, and applied to all difficulties.

I can't mod Muzukashii & Oni because I'm not a good modder :( > Try to mod more and you will know how to mod :D. Practices make perfect. :D
Nice BGM , goodluck :D

LunaticP wrote:

[Timing]

offset = 4456 > I used to set it as 4456. I should have likely pressed sth wrongly... Yes, 4456 should be the offset.
you can try under 25% slow speed

[Oni]

00:07:802 (20) - k > I would like to emphasize 00:08:232 - , 00:08:861 - and 00:09:490 - . Using 00:07:812 - d should appropriate. Changing it to k will interfere the mapping channels....
00:13:991 (51) - k > dkk sounds quite awkward for me. The climbing pitch between 00:13:896 - and 00:14:001 - is not really that obvious for me to use dk as well.
00:22:068 (22) - k > same case at 00:07:812 -
00:22:278 (23) - d > ^, these changes do not put my mapping channels into consideration.
00:23:746 - add d > nope, rest should be made. I leave a space here in every difficulty.
00:51:368 (52) - this note is 1/8 before the next note not 1/6 , try remove or use 1/8 if you really want to put this note > I knew it is 1/8, but rarely does 1/8 get ranked due to the playability being judged so hard. Ummm.... whatever, let's try using 1/8 first as it is nothing wrong.
01:22:383 (201) - move to 01:22:173 - > yes, pretty nice change
01:32:243 (42) - move to 01:32:033 - > ummm... I tended to map these 2 notes with a start at the melody. Now, considering the consistencies of 01:32:148 - and 01:32:567 - , I adopt the change here.
01:32:557 (44) - move to 01:32:348 - > nope, check the above change.
01:32:662 - add d > I don't know why you suggest a change here even with compromising your above suggestion. It is weird.
01:33:816 (52) - move to 01:33:711 -
01:34:131 (54) - move to 01:34:026 - > change the whole pattern according to the change at 01:32:043 - .
01:53:850 (11) - remove > I, indeed, overmapped for creating this meaningless triplet. Deleted this note.
01:58:501 (32) - 1/8 > okay, let's see....


[Muzu]
00:08:641 - add k
00:22:068 - add k > I only follow the melody in Muzukashii. These k are needless imo.
Thanks for your (random?) mods, Lunatic you want to do a M4M?
Jonarwhal
M4M on your queue~
Remember to only change things that seem good to you.
[General]
  1. You can't have 3 Hard icons, either make your Futsuu below 2.5, or your oni above 3.75
[Kantan]
  1. 00:15:784 (1) - move this 00:15:994 - here
  2. 00:59:840 (39,40,41,42,43,44) - don't use this many k's in a row, it makes gameplay dull
  3. 01:26:693 (4,5,6,7,8,9) - same here, k k k placed like this are generally boring to play...
[Futsuu]
  1. 00:21:239 (11) - k, this shouldn't be the same as before it
  2. 00:22:288 (13) - d to avoid the row of k's
  3. 01:18:302 - there's no reason to have this many d's
  4. 01:55:644 (14) - k, this shouldn't be the same as before it
  5. 01:59:001 (22,23,24,25,26,27,28,29,30,31,32,33) - the rhythm here is to complex for you to use 4 1/2 triplets, try skipping 02:00:260 - this beat, since there is no piano, and 02:00:469 - adding something here
[Muzukashii]
  1. 00:40:120 (21,22) - kd
  2. 00:43:057 (30) - k
  3. 01:02:987 (87,88,89,90) - dk d k like the others, it plays much better imo
  4. that's all I can find...
Good Luck with the ranking~!!
Topic Starter
Skylish

Jonawaga wrote:

M4M on your queue~ > Just pick one of the selections there! :D
Remember to only change things that seem good to you.
[General]
  1. You can't have 3 Hard icons, either make your Futsuu below 2.5, or your oni above 3.75
.

> Nope, that's not the case.

Once the SR spread goes right, the scale of ENHI can be neglected..

[Kantan]
  1. 00:15:784 (1) - move this 00:15:994 - here > The latter although can match the last note of that session, the note spread will be strange if I follow it. I put not on the place which have drum hit and melody.
  2. 00:59:840 (39,40,41,42,43,44) - don't use this many k's in a row, it makes gameplay dull > It is just fine if you take a look at the consistencies of the mapset. Kantan can have relatively 'boring' pattern with an excuse of reducing the complexity. :P
  3. 01:26:693 (4,5,6,7,8,9) - same here, k k k placed like this are generally boring to play... > same reply then
[Futsuu]
  1. 00:21:239 (11) - k, this shouldn't be the same as before it > 00:21:029 (10) - change it into k and 00:21:239 (11) - change into D, instead.
  2. 00:22:288 (13) - d to avoid the row of k's > 00:21:658 (12,13,14,15) - k k k d pattern with the corresponding pitch going downwards.
  3. 01:18:302 - there's no reason to have this many d's > 01:20:609 (149) - change it into d, d is used in 1. pitch coordinations, 2. distinguish between different mapping channels.
  4. 01:55:644 (14) - k, this shouldn't be the same as before it > k is just weird. I map the pitch!
  5. 01:59:001 (22,23,24,25,26,27,28,29,30,31,32,33) - the rhythm here is to complex for you to use 4 1/2 triplets, try skipping 02:00:260 - this beat, since there is no piano, and 02:00:469 - adding something here
> Let's try shifting 02:00:260 - to 02:00:469 - and change it into k from d.
[Muzukashii]
  1. 00:40:120 (21,22) - kd > d k is an optimum choice imo.
  2. 00:43:057 (30) - k > 00:43:057 (30,31,32,33) - d d k d pattern in a group.
  3. 01:02:987 (87,88,89,90) - dk d k like the others, it plays much better imo > This pattern is a mirror notes of dk d k with its corresponding pitches matched perfectly. No change as a result.
  4. that's all I can find...
Good Luck with the ranking~!!
I will mod yours soon! :D
bananannian
heyo~
Wall of text warning!

Oni
00:06:973 (15) - how about d so that the piano entry at 00:07:183 gets more emphasis?
00:10:330 (29,30) - delete for the piano at 00:10:539, it'll be good to have the notes enter ALONG with the piano I think, like how you mapped 00:23:966
00:16:204 (3,4) - ^
00:20:400 (15) - same as 00:06:973 (15)
00:27:323 (45,46,47) - kdk?
00:54:386 (58) - k to provide contrast with the next note
00:55:225 (60) - k for piano
00:56:903 (69) - k for kkd k, so it match 00:55:644 (62,63,64,65) for a nice sequence
01:04:770 - add note perhaps
01:08:546 (135) - d and 01:08:861 (137) - k since 137 has higher pitch than 135
01:17:567 - add note
01:22:078 - how about this?

01:32:358 - either add a note here or move 01:32:462 (43) to here, you're missing the hihats and the high pitched synth
01:34:036 - ^
01:56:483 (23,24) - make these d instead of k can help emphasize 01:56:274 (22)
02:14:525 (13,14,15,16) - d kkd

In general, the whole doubles section in the middle seems quite random to me because you chose to heavily follow the pitch of the synth. An example would be how you did this at 01:03:197, referring to the highlighted notes:

which isn't WRONG per say, it just creates a situation where if you don't split up the doubles into two sets of notes and look at each set's pitch, but instead look at the pattern as a bunch of doubles, like this at 01:03:721:

All three doubles sound very similar in the music, but now you've used 3 different types of doubles to represent them.

Now, this is a problem because you have to consider that the player is busy hitting the notes during play and can't distinguish the minute differences in the music, so patterns like these will play and look quite random to them. It's good to be able to match the music thoroughly and represent it with small details in your map, but it is also a skill to know when to NOT do so.

Also, during the kiai, you frequently change what you're mapping to, whether it be the doubles for the synth or pitch mapping to the piano. And I quite like that, but please be careful not to switch TOO often, for the same reason I mentioned above; the player doesn't know when you'll decide to switch, and when say they hear the piano but suddenly you don't match the piano anymore, it's a bit jarring. Just keep that in mind.

Also MAP TO DRUMS MORE PLS TAIKO IS A DRUM GAME

Muzukashii
00:03:606 (6,7,8,9) - people could make a solid argument that doubles are even harder to hit than the 5-plets you have in oni, I would just do this tbh:

00:24:176 (19) - I think k would be more consistent with how you handled the piano like at 00:27:532 (31)
00:43:057 (30) - k? I think 30,32,34 all being k would be a nice structure
00:54:386 (57) - k like in oni
00:55:435 (60) and 00:57:113 (67) - I think you could make these two k since it's a lighter piano sound
01:10:225 (113,114) - switch because pitch decrease?
01:55:225 (16) - k, since pitch increased and also to match 01:56:902 (21) where you did k for the same sound in the piano chords
02:05:295 (52) - wouldn't mind D actually, I think it's playable

Good muzu! Kiai had the same issue I mentioned in oni, but overall it's quite well done imo.

Futsuu
Arghhhhhh just delete a few notes and you'll get a NNHH set ._.

00:54:805 (85) - you could consider deleting this since there's no piano melody here, only the accompaniment. It could give the player an interesting rhythm to work with, and give more emphasis on the melody since with this note deleted the notes enter alongside the melody at 00:55:225
01:09:700 (122) - k imo, dkk follows the pitch more closely than ddk

Rest seems fine~

Kantan
hi i dont no how2mod kantan

00:07:393 - add a note?
00:14:106 - ^
00:20:819 - ^
00:29:630 - you could replace this note with a spinner, but up to you
00:43:896 - add a note? Piano's still playing chords like at 00:41:379 (21,22,23)
00:51:449 (28) - you could add finish for additional emphasis on that grace note, but again, up to you
01:17:882 - I think a note here is warrented, for the build up... you could add a d here, or perhaps move 01:17:462 (67) here
01:53:546 - how about this? might be a bit easier for kantan players to hit:

02:00:260 (15) - moving this to 02:00:679 should follow the piano melody better, and give you a more interesting rhythm too!
02:14:735 (5) - delete imo, you don't want complicated rhythms AND finishers 02:15:365 (6) at once, might be too difficult for kantan players

That's about it! Now mod my map :3
Topic Starter
Skylish

bananannian wrote:

heyo~
Wall of text warning!

Oni
00:06:973 (15) - how about d so that the piano entry at 00:07:183 gets more emphasis? > 00:06:344 - ddk d k pattern sounds more rhythmic. No change.
00:10:330 (29,30) - delete for the piano at 00:10:539, it'll be good to have the notes enter ALONG with the piano I think, like how you mapped 00:23:966 > yes, delete the kats.
00:16:204 (3,4) - ^ > same amendment.
00:20:400 (15) - same as 00:06:973 (15) > same reply at 00:06:973 (15) -
00:27:323 (45,46,47) - kdk? > 00:27:113 (44,45,46,47,48) - it is a d d k d k pattern. 00:27:952 - , 00:28:791 - , 00:29:630 - are k with an ascending pitch.
00:54:386 (58) - k to provide contrast with the next note > okay, it's a resonable change. This change is applied to all difficulties.
00:55:225 (60) - k for piano > 00:55:225 - is lower than 00:56:483 (66) - . They are piano hitsounds with different pitches, hence mapping with d and k respectively.
00:56:903 (69) - k for kkd k, so it match 00:55:644 (62,63,64,65) for a nice sequence > yup, it does match well.
01:04:770 - add note perhaps > no, enough rest should be put. (If you play Oni in DT, you will know it is a suffer apparently in this session).
01:08:546 (135) - d and 01:08:861 (137) - k since 137 has higher pitch than 135 > yes, two notes are swop in all difficulties. 01:08:441 (134,135,136,137) - are kd dk now.
01:17:567 - add note > 01:17:462 (175,176) - they are a notice for players being informed of going to play a new rhythmic patterns.
01:22:078 - how about this?
> No, after 01:22:497 - I only use d to SUPER emphasize the last K.
01:32:358 - either add a note here or move 01:32:462 (43) to here, you're missing the hihats and the high pitched synth > add d at 01:32:358 -
01:34:036 - ^ > add k at 01:34:036 -
01:56:483 (23,24) - make these d instead of k can help emphasize 01:56:274 (22) > 01:56:693 (25) - I am emphasizing this note instead of 22 lol.
02:14:525 (13,14,15,16) - d kkd > nice catch. This change is applied to all difficulties in possible changes.

In general, the whole doubles section in the middle seems quite random to me because you chose to heavily follow the pitch of the synth. An example would be how you did this at 01:03:197, referring to the highlighted notes:

which isn't WRONG per say, it just creates a situation where if you don't split up the doubles into two sets of notes and look at each set's pitch, but instead look at the pattern as a bunch of doubles, like this at 01:03:721:

All three doubles sound very similar in the music, but now you've used 3 different types of doubles to represent them.

> Those doubles are not randomly set but are considered the flow of music there with extra addition of notes based on Muzukashii. I use opposite colour to make contrast with the main melody there. Sometimes if you see dd/ kk, that means the flow goes flat/ remains a low or high phase.

Now, this is a problem because you have to consider that the player is busy hitting the notes during play and can't distinguish the minute differences in the music, so patterns like these will play and look quite random to them. It's good to be able to match the music thoroughly and represent it with small details in your map, but it is also a skill to know when to NOT do so.

> At first they see the patterns, they will random of course since the channel is changing with a foresaw notes in the players' views. But after they play for a few bars, they know what happens and start modifying their minds of listening to different parts of the music, which I would like to represent and express. I would be very careful not to over-do the things without a shadow of doubt.

Also, during the kiai, you frequently change what you're mapping to, whether it be the doubles for the synth or pitch mapping to the piano. And I quite like that, but please be careful not to switch TOO often, for the same reason I mentioned above; the player doesn't know when you'll decide to switch, and when say they hear the piano but suddenly you don't match the piano anymore, it's a bit jarring. Just keep that in mind.

> In terms of mapping channels, I may switch often. However, I am just simply mapping the most prominent layer of the music which can be easily identified by the players (not in case they are really following SINGLE ONE channel deadly). For music such as this one, I cannot fully follow ONE channel right? or the whole map will be super boring by neglecting the other parts/ instruments.

Also MAP TO DRUMS MORE PLS TAIKO IS A DRUM GAME
> I agree but no. Taiko should be like other modes. We should have different choices of mapping! :D

Muzukashii
00:03:606 (6,7,8,9) - people could make a solid argument that doubles are even harder to hit than the 5-plets you have in oni, I would just do this tbh:
> Let them fire :D. In terms of note spread, Oni should be harder than Muzukashii as there is ONE more k.
00:24:176 (19) - I think k would be more consistent with how you handled the piano like at 00:27:532 (31) > 00:24:595 (33) - dons are used to emphasize this K. No change.
00:43:057 (30) - k? I think 30,32,34 all being k would be a nice structure > 00:43:057 (30,31,32,33) - is ONE pattern. 00:44:735 - is another start of pattern. You can tell it from the bar no.s.
00:54:386 (57) - k like in oni > changed.
00:55:435 (60) and 00:57:113 (67) - I think you could make these two k since it's a lighter piano sound > k is only used for obviously high piano hitsounds in this session. No change
01:10:225 (113,114) - switch because pitch decrease? > yes! nice catch. This change is applied to all difficulties. In Oni, minor amendments are made for those doubles companiments.
01:55:225 (16) - k, since pitch increased and also to match 01:56:902 (21) where you did k for the same sound in the piano chords > Look the pattern in 01:55:225 (16,17,18,19,20) - . They are d d k k d with a new start at 01:55:225 - which is d. The reason of mapping 01:56:903 - as k is due to different channels appearing.
02:05:295 (52) - wouldn't mind D actually, I think it's playable > Yes, but I only adopt this change in Futsuu and Muzukashii. In Oni, I will just leave the triplet there.

Good muzu! Kiai had the same issue I mentioned in oni, but overall it's quite well done imo. > Thanks. Oni is simply based on Muzukashii tbh.

Futsuu
Arghhhhhh just delete a few notes and you'll get a NNHH set ._. > Idk why the SR stops going down ~_~.

00:54:805 (85) - you could consider deleting this since there's no piano melody here, only the accompaniment. It could give the player an interesting rhythm to work with, and give more emphasis on the melody since with this note deleted the notes enter alongside the melody at 00:55:225 > Deleted, as the deletion of note can make the channels clean.
01:09:700 (122) - k imo, dkk follows the pitch more closely than ddk > Notes are consistent in all difficulties. I think ddk is good as there is a slight difference between 01:09:490 (121,122,123) - and 01:06:134 (113,114,115) - .

Rest seems fine~

> Wait, now it is SR=2.25, holy shit.

Kantan
hi i dont no how2mod kantan >TRY TO LEARN IT.

00:07:393 - add a note? > no, it is the tail of a triplet which I do not want to include it in Kantan.
00:14:106 - ^ > same reply as above.
00:20:819 - ^ > ^
00:29:630 - you could replace this note with a spinner, but up to you > Nope, I do not want to use a spinner here.
00:43:896 - add a note? Piano's still playing chords like at 00:41:379 (21,22,23) > add d here. The note spread looks better.
00:51:449 (28) - you could add finish for additional emphasis on that grace note, but again, up to you > no, because it is not a special heavy hit.
01:17:882 - I think a note here is warrented, for the build up... you could add a d here, or perhaps move 01:17:462 (67) here > add d at 01:17:882 - .
01:53:546 - how about this? might be a bit easier for kantan players to hit:

> Only the last movement of d is rejected as I am mapping the melody but not the piano chord.
02:00:260 (15) - moving this to 02:00:679 should follow the piano melody better, and give you a more interesting rhythm too! > true, changed.
02:14:735 (5) - delete imo, you don't want complicated rhythms AND finishers 02:15:365 (6) at once, might be too difficult for kantan players > 1.5 beat of rest should be fine for Kantan Level player to tune their minds to hit k k D. No change.

That's about it! Now mod my map :3 > lol I will.
Thanks for modding!
Renka
Hi,from my quoue.

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. Okay.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Kantan]
  1. 00:02:763 (1) - unsnapped
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:02:763 (1) - same as Kantan
  2. 00:06:553 - add k?
  3. 00:13:267 - ^
  4. 00:15:155 - delete?
  5. 00:17:672 - ^ - emphasize big note
  6. 00:24:386 (18) - ^
  7. 00:34:036 (7) - Similar placement as Muzu,Oni.I think that it is better to reduce the little note.
  8. 00:39:700 - ~ 00:51:449 (79) - Similar placement as other diff. Futsuu a little easier plz;w;
  9. 00:56:903 - change k. and 00:57:113 (67) - delete?
  10. 01:38:232 (36) - delete
  11. 01:50:400 (1) - delete. and 01:50:609 ,01:51:029 - 01:51:449 - add d,01:51:658 - add k.
  12. 01:54:805 (11) - delete.
  13. 02:02:987 - ^
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. plz fixed.
  2. 00:03:921 (8) - move to 00:03:826? - This placement is a little difficult.I think that easier to understand better here
  3. 00:06:553 - add k?
  4. 00:13:267 - ^
  5. 00:30:050 (1) - delete? - i think not need spinner
  6. 00:56:903 (66) - change k? - piano sound.
  7. 01:13:686 - add d?

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. same as muzu
  2. 00:30:050 (1) - delete? - same as muzukashii
  3. 01:11:588 (154) - add finisher?
- - - - - - - - - - - - - - - - - - - - - - - - -

sry late mod;w; good luck
Topic Starter
Skylish

chaica wrote:

Hi,from my quoue.

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. Okay.
> Fixed all unsnapped objects and resnapped the preview point.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Kantan]
  1. 00:02:763 (1) - unsnapped
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:02:763 (1) - same as Kantan
  2. 00:06:553 - add k? > nope, check Muzukashii's reply
  3. 00:13:267 - ^ > ^
  4. 00:15:155 - delete? > yes, those 6 1/2 is a little bit too long.
  5. 00:17:672 - ^ - emphasize big note > I would like to only emphasize 00:17:882 (1) - . Rejected here.
  6. 00:24:386 (18) - ^ > same reply as above.
  7. 00:34:036 (7) - Similar placement as Muzu,Oni.I think that it is better to reduce the little note. > With a relatively calm music, the note spread here is not that important as it is an 'easy' part. This note is not too difficult to hit to be honest and I am not going to delete it as well.
  8. 00:39:700 - ~ 00:51:449 (79) - Similar placement as other diff. Futsuu a little easier plz;w; > This part is too difficult for stamina run. I admit it :P. Deleted some notes to empty some space.
  9. 00:56:903 - change k. and 00:57:113 (67) - delete? > for the first one, yes. I forgot to change :( . For the second one, no because 00:56:483 (88,89,90,91,92) - are are extension of the previous pattern 00:55:644 (85,86,87) - (kdk).
  10. 01:38:232 (36) - delete > no, this meme note is long living.
  11. 01:50:400 (1) - delete. and 01:50:609 ,01:51:029 - 01:51:449 - add d,01:51:658 - add k. > Spinner is used for preventing mapping that complicated part, with an act of resting for players.
  12. 01:54:805 (11) - delete. > no, it fits the music well.
  13. 02:02:987 - ^ > same reply then.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. plz fixed.
  2. 00:03:921 (8) - move to 00:03:826? - This placement is a little difficult.I think that easier to understand better here > sigh. I give up my evil kk pattern. Using kkk k k instead of kk kk k now.
  3. 00:06:553 - add k? > nope, I only map the melody part in Muzukashii.
  4. 00:13:267 - ^ > same reply then.
  5. 00:30:050 (1) - delete? - i think not need spinner > I would like to keep the spinner as there is a long sfx.
  6. 00:56:903 (66) - change k? - piano sound. > YES! I forgot to change it last time when I was fixing some minor stuff.
  7. 01:13:686 - add d? > similar case at 00:06:553 -

- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. same as muzu
  2. 00:30:050 (1) - delete? - same as muzukashii > I still wanna keep this spinner.
  3. 01:11:588 (154) - add finisher? > The sound is not especially strong, so I am not going to put a Finish on it.
- - - - - - - - - - - - - - - - - - - - - - - - -

sry late mod;w; good luck
Thanks for your late mod :D
Remus
Hello from my queue o/

Muzukashii
  1. 01:03:197 (88,89) - what about making 89 don?
  2. 02:11:169 (14) - kat will be better here, imo.


Oni
  1. 00:26:483 (42,43) - isn't that really need to insert them here? I mean, of course, you can add them. But there is no sound here at all and them not unite these patterns i think.
  2. 01:03:720 (106,107) - ctrl+g.
  3. 01:08:755 (136,137) - ^
  4. 01:10:119 (144,145) - ^
  5. 01:10:434 (146,147) - ^
  6. 01:24:699 (213,214) - ^
  7. 01:43:685 (31,32) - ^
  8. 01:55:539 (18) - no need, i think.
  9. 02:02:252 (52) - ^
  10. 02:09:281 (6) - kat maybe?
Good luck :)
Topic Starter
Skylish

Remus wrote:

Hello from my queue o/

Muzukashii
  1. 01:03:197 (88,89) - what about making 89 don? > 01:03:197 (88,89,90) - d k d is formed due to the pitch flow there. No change.
  2. 02:11:169 (14) - kat will be better here, imo. > 02:10:330 - 02:10:749 - 02:11:169 - 02:11:588 - 02:12:008 - are k k d d k with their pitches flow, rejected your suggestion.


Oni
  1. 00:26:483 (42,43) - isn't that really need to insert them here? I mean, of course, you can add them. But there is no sound here at all and them not unite these patterns i think. > 00:26:483 (42,43) - are mapped to the sfx at the background. They should be retained to fill up the gap there.
  2. 01:03:720 (106,107) - ctrl+g.
  3. 01:08:755 (136,137) - ^
  4. 01:10:119 (144,145) - ^
  5. 01:10:434 (146,147) - ^
  6. 01:24:699 (213,214) - ^
  7. 01:43:685 (31,32) - ^ > all these notes are advanced versions of Muzukashii where both difficulties share the same note at the same timings. No change at all as you did not point out it Muzukashii with the relevant changes of notes.
  8. 01:55:539 (18) - no need, i think. > I am trying to do a hip-hop note pattern here to not make the whole pattern looks too alike as before in Oni.
  9. 02:02:252 (52) - ^ > same reply then
  10. 02:09:281 (6) - kat maybe? > 02:09:490 (7) - should be the one needed to be emphasized, so 02:09:281 (6) - should be d as a result.
Good luck :)
Thanks for modding though. :D
xtrem3x
My Queue


General:

don = d
kat = k
Big Don = D
Big Kat = K

All volume hitsounds in 70% is adequate.

with notepad in Events change this ... (number in red) It serves to position properly the image to Taiko.
Tenshi Code
[Events]
//Background and Video events
0,0,"5g4OawR.jpg",0,30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples



Kantan

  • 00:01:309- to 00:02:777- ... spinner is better here

    00:07:393 - add d note here ... filling empty spaces


Futsuu

  • 00:01:309- to 00:02:777- ... spinner is better here

    01:15:365 - Change this note to k .. have same sound as next note.
    01:22:078 - Same

    01:25:225 - Delete this note ...It would be a better idea if the previous note has priority to announce the kiai.
    01:38:442 - Remove finish ... contrary to what mentioned in the previous point is not necessary to emphasize the kiai medium or perhaps some stronger sound.

    01:56:903 - Delete this note ... It has sound but does not have the right focus at this point.

    02:02:358 - Add d note here ... to emphasize the sound of blow that is on this site.

    02:17:882 - Change this note to k .... have same high piano tone as next note.


Muzukashii

  • 00:03:721 - Move to 00:04:141- ... triple is in piano sound.

    00:28:162 (34,36) - Delete ... breaks

    00:36:763 (13,14) - ctrl+g ... intensity in piano sound is more obvious.
    00:42:847 (29,30) - same here...

    01:38:442- Remove finish ... don't have emphasis (hit sound or something) to this.

    01:51:239 - in this part is possible a triple (ddd)

    01:55:014 (15,16) - Same as 00:36:763-

    02:00:679- Delete this note ... breaks
    02:09:070 (4,5) - Same ...


Oni

  • 00:42:428 (27,28,29,30) - is better this ... k d d k ... (piano sounds have more consistence)

    01:01:309 - Change to k .. have same tone as next note.
    01:02:987 - Change to d ... same reason ^
    01:08:232 - Change to d ... same reason but in this is previous note.

    01:22:183 - Delete this note ... comparing with previous triples this don't have piano sound in 2nd note.

    01:38:442 - Remove finish ... yeah I know is middle kiai but don't have bass sound in this note.

    01:56:588 - Delete this note ... same as 01.22:183-
    02:09:176 - Same

Complete -w-
Topic Starter
Skylish

xtrem3x wrote:

My Queue


General:

don = d
kat = k
Big Don = D
Big Kat = K

All volume hitsounds in 70% is adequate. > I would say 75% fits more to me.

with notepad in Events change this ... (number in red) It serves to position properly the image to Taiko.
Tenshi Code
[Events]
//Background and Video events
0,0,"5g4OawR.jpg",0,30
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

> The position of 'angel' is fine. (keep it as 0,0)



Kantan

  • 00:01:309- to 00:02:777- ... spinner is better here > nope, I start the spinner with the start of the sfx. Reject to move the spinner earlier.

    00:07:393 - add d note here ... filling empty spaces > I left that whole bar space in purpose. It is not a wise way to put any note there as you can here that the melody falls on the third beat, neither mapping at the 3rd nor 4th beat is a good way to follow the melody well. I try to keep the most prominent part shown in Kantan. Therefore, you can see a huge gap there.


Futsuu

  • 00:01:309- to 00:02:777- ... spinner is better here > same reply in Kantan.

    01:15:365 - Change this note to k .. have same sound as next note. > 01:15:365 (136,137) - this pattern looks, and sounds alike with 01:14:735 (134,135) - . dk <-- pattern is kept for consistencies as well as the pitch differences between 01:15:365 (136,137) - solely.
    01:22:078 - Same > same as above.

    01:25:225 - Delete this note ...It would be a better idea if the previous note has priority to announce the kiai. > yes, I agree with that. However, for 01:38:651 (2) - , I will keep it because I want the latter part of Kiai to be more complicated comparing with the former part, also, there is no need to emphasize the start of Kiai anymore.
    01:38:442 - Remove finish ... contrary to what mentioned in the previous point is not necessary to emphasize the kiai medium or perhaps some stronger sound. > There is still a piano chord which is worthy for me to put a Finish.

    01:56:903 - Delete this note ... It has sound but does not have the right focus at this point. > That's true. Deleted.

    02:02:358 - Add d note here ... to emphasize the sound of blow that is on this site. > nope, it is not a part of the melody simply speaking.

    02:17:882 - Change this note to k .... have same high piano tone as next note. > 02:17:882 (11,12) - the latter has a higher pitch. dk is, therefore, mapped.


Muzukashii

  • 00:03:721 - Move to 00:04:141- ... triple is in piano sound. > I does not map that piano since the part I map is drum actually.

    00:28:162 (34,36) - Delete ... breaks > It is too long for Muzukashii. Delted. In Oni, there are some small deletion of notes at the same timing.

    00:36:763 (13,14) - ctrl+g ... intensity in piano sound is more obvious. > My version fits the pitches of piano well, no change.
    00:42:847 (29,30) - same here... > same case then.

    01:38:442- Remove finish ... don't have emphasis (hit sound or something) to this. > same reply in Futsuu.

    01:51:239 - in this part is possible a triple (ddd) > d k d k D does not give me a chance to put monochrome triplet, I would like to keep d k d k D though.

    01:55:014 (15,16) - Same as 00:36:763- > same case, same reply.

    02:00:679- Delete this note ... breaks > sure!
    02:09:070 (4,5) - Same ... > There is an obvious triplet at the BGM. Triplets should be put. No deletion as a result.


Oni

  • 00:42:428 (27,28,29,30) - is better this ... k d d k ... (piano sounds have more consistence) > I does not put too much attention on piano chord since I am mapping to the melody. I would like keep matching the pitches well rather than following the piano chords.

    01:01:309 - Change to k .. have same tone as next note. > 01:01:309 (92) - it should be the highest pitch, no matter what, I change it to k since d does not match well.
    01:02:987 - Change to d ... same reason ^ > 01:02:777 (101,102,103) - k k d match well with the pitches there. No change.
    01:08:232 - Change to d ... same reason but in this is previous note. > 01:07:812 (131,132,133) - 01:08:546 (135) - k d k d, clearly show the pitches flow. No change.

    01:22:183 - Delete this note ... comparing with previous triples this don't have piano sound in 2nd note. > ok, deleted.

    01:38:442 - Remove finish ... yeah I know is middle kiai but don't have bass sound in this note. > yeah, I know. It is just the same reply for showing the existence of the piano chord.

    01:56:588 - Delete this note ... same as 01.22:183- > freestyle mapping here. No change.
    02:09:176 - Same > same as above.

Complete -w-
Thanks for modding :D
Lumenite-
[Piano chord does not equal finisher. This is so upsetting for me tbh.]
[Kantan]
Why is your HP Drain 7 on a kantan? Why do you use finisher for any piano note?
01:01:518 - Change to d, the pitch of this note is lower than the k's surrounding it.
01:08:232 - ^
01:33:407 - Remove finisher; the "big hit" is a piano note, not a drum (or any other instrument) note.
01:38:422 - Remove finisher.
01:41:798 - Change to d, the pitch is much lower than the k's surrounding it. (Just a note as well, this isn't a finisher, but 01:33:407 is? Inconsistent...)
01:50:190 - Remove finisher; this beat is much lighter than any of the surrounding notes.
01:55:255 - Change to k, this note is higher in pitch than the d's surrounding it.
(For most piano notes, remove finisher.)

[Futsuu]
Why is your HP Drain now 6?
00:12:008 - Change to k, this note is higher in pitch than the notes before it.
00:18:721 - Same as scenario above ^
00:25:435 - Again? ^
00:27:323 - ^^^
01:34:246 - Change to d, this note is quite a bit lower in pitch than the note before it, and is of similar pitch to the note after it, which is d.
01:50:400 - It'd be preferred for you to map the sounds here rather then use a spinner to fill it in...
(To reiterate, for most piano notes, remove finisher.)

Will mod Muzu & Oni tomorrow. Please check back for those. :P

[Muzukashii]
Why is the HP Drain NOW 5?
00:04:036 - Change to d, this note is lower in pitch than the notes (and background sounds) after it.
00:05:085 (And for every congruent pattern) - Change this note to k. For the same reasons I've said to change other notes to d.
(^that saves me a lot of modding)
00:29:001 - Why is there a 1/4 pattern here? There's literally NOTHING going on at this point that could even imply a 1/4 monocolor pattern
01:01:518 - Change to d. [Insert repeated reason here]
01:07:183 - Change to d.
02:06:134 - Change to d.

Will do Oni mod after school. (Muzu may be edited, this was done during school) :3

[Oni]
HP back to 6? Okie...
00:04:036 - This should be a d, the piano notes before it are much higher in pitch than this note.
00:07:912 - Let's make this a k, shall we?
00:09:200 - Remove... there's nothing at this point to map.
00:09:910 - ...^
00:21:239 - WhY iS THiS a FinISheR
00:23:127 - Refer to comment #3.
00:23:337 - . . . ^
00:26:483 - Why is this note here. Why. No. Remove. There's nothing here TO MAP.
00:28:162 - Cut. Cut. CUt. CUt. CUT CUT!
00:28:581 - ^
00:51:396 - Move this note to 00:51:344 : the little riff you tried to map with 1/8 actually starts on :344 and not :396.
01:27:008 - Remove this... there's not enough happening here for a 1/4 pattern.
01:33:407 (Later at 01:45:155) - This shouldn't be a finisher. JUST BECAUSE IT'S A PIANO CHORD DOESN'T MEAN IT'S A FINISHER.
01:51:029 - A bit overmapped? I'd suggest a plain and simple ddk d k
01:58:529 - Refer to Comment #10.
02:02:253 ~ 02:02:567 - These shouldn't be mapped, there's too little going on here for anything to be snapped to this time.

[There's quite a bit of unnecessary 1/4 patterns in the Oni, but that's not for me to decide. They're fine, just kinda picky. Leave kudosu if this was helpful! ^~^]
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