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nonet - Now On Stage!! [OsuMania]

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Topic Starter
Reyzra

Gomuryuu wrote:

Hi Reyzra~ :)

Here's my mod as requested via queue

Column 1|2|3|4

EZ
fine diff, just some small consistency issue
00:15:162 (15162|1) - why not make it LN to cover for the 1/4 'mini' drum roll like you already did on 01:34:221 (94221|2)
01:28:574 (88574|2) - here too^
ALL APPLIED HERE
NM
00:13:927 (13927|3,13927|1) - make it single note for kick sound like you did on 00:19:574 (19574|1) applied
00:15:339 (15339|0,15339|3) - here too^ i think this double for represent the guitar chord
00:20:104 (20104|2,20104|1) - applied
00:20:986 (20986|0,20986|3) - ^ same ^

01:28:927 - add note for kick applied
01:34:398 (94398|1,94398|0) - make it single note for kick just like i mentioned above before ^
HD
00:40:398 (40398|2) - i understand that you have stopped using double notes for guitar at this point, but this still worth 2 notes for the cymbal sound lol ok
01:31:221 (91221|0) - should be a 1/1 beat LN which end later on 01:31:574 applied
01:42:162 (102162|3) - should be a 1/2 beat LN which end earlier on 01:42:339 applied
so it got backward my mistakes lol

MX
00:36:868 (36868|1) - double note for kick
00:46:398 (46398|1,46398|0) - triple note for cymbal
00:47:809 (47809|0,47809|3,47809|2) - double note is enough i think, like you did on 00:50:633
01:11:721 (71721|2) - ghost note (?) or mapped to vocal idk but i don't see any note mapped to vocal around this part
01:23:280 (83280|2) - ghost note, no kick sound here
01:28:751 (88751|3) - should be a 1/2 beat LN which end earlier on 01:28:927 its 1/1
01:34:398 (94398|2) - here too accordingly^
Live Stage!!
00:05:986 (5986|0,5986|1) - i think single LN is enough for vocal, remove the normal note and by doing that you can keep mapping the 1/1 beat LN for piano, i'm suggesting something like this http://puu.sh/qcQ0t/f91f23788b.jpg Somehow not really match with the vocal
00:15:339 (15339|3) - should be a 1/2 beat LN which end earlier on 00:15:515 still can be heard1/1
00:20:986 (20986|3) - here too accordingly^ ^ same
00:25:927 (25927|0,25927|2,25927|3) - double note is enough, the piano sound is not a chord unlike the piano sound on 00:25:221 but stil this is piano and the kick with it
00:26:545 (26545|2) - ghost note, i hear no instrument here on playback 25%
00:29:015 (29015|2) - ^
01:28:751 (88751|0) - should be a 1/2 beat LN which end earlier on 01:28:927 still can be heard on 1/1
01:34:398 (94398|0) - here too accordingly^
Nice map! even though the mapset has 3 'H' icon, the difficulty spread is perfect because each difficulty have a distinct difference on the complexity of the pattern used. Good Job!! I'm investing :D

GO RANK!!~ :)
thanks for the mod and the star gomu, i appreciate it :)

blackcow30 wrote:

Hi Reyzra, from my modding queue! These are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^

Column 1|2|3|4

EZ
00:05:104 - Add a note here, there's a piano sound. In col 3, according to pitch relevance added

In the next part (from 00:06:868 - to 00:09:692 - ), I suggest something like this:

This feels better, in my opinion i think gonna keep like this because of easy to play

00:11:986 (11986|1) - Maybe you can delete this LN, isn't necessary at all this is covering the drum roll
00:25:221 - Add another note here, there's a "strong beat", like in 00:26:633 - added
00:39:868 (39868|1) - Ghost note? D: Delete
00:43:045 (43045|3) - ^
00:45:515 (45515|3) - Replace with simple note (according to piano sounds). There's no a suitable sound for LN this LN for drum roll
00:44:986 (44986|0,45162|1,45339|2,45515|3,45692|0,45692|1) - Ctrl+H (Pitch Relevance)
00:46:045 (46045|2,46045|3) - Ctrl+H ( ^ )

From 01:18:868 - 01:20:280 - I recommend this:

Yes, according to pitch relevance i think its not really accurate pitch from my ears

01:51:339 - Consider to add notes for the piano sounds nope for EZ sake
NM
00:03:339 (3339|0) - Move to col 2 (Pitch)
00:03:692 (3692|2,4045|0) - Ctrl+H then shift to the left ( ^ )
01:02:633 (62633|2,62633|1) - Replace with simple notes, because is the same sound as in 01:01:927 (61927|1,61927|0,62104|2,62104|3,62280|0,62280|1) -
01:43:221 - Add another note here, there's a strong drum sound, maybe this will be funny for NM players
01:43:574 - ^
01:43:927 - ^
01:44:633 - ^
01:44:986 - ^
01:45:339 - ^ This and above, i thnk im gonna keep this as a single for NM sake, if you put double, then its nothing different than HD
01:51:457 (111457|3) - I think this sound is in 01:51:427 - (Check it in 25%)
01:51:574 (111574|1) - This note in 01:51:457 -
01:51:692 (111692|0) - This note in 01:51:537 -
01:52:133 (112133|1) - This note in 01:52:155 -
01:52:486 (112486|3) - This note in 01:52:464 -
01:53:015 (113015|0) - This note in 01:52:993 - i think i need to revise this maybe there is BPM change here ^
01:55:751 (115751|0) - Replace with simple note, that isn't a suitable sound for LN drumm roll cover
HD
00:27:957 - Add note
00:35:457 - Add another note here (strong beat)
00:35:633 - Delete one note
00:35:809 - Add another note here ( ^ )
00:36:868 - ^
00:37:045 - Delete one note (there's no reason to place two notes here)
00:37:221 - Add note
00:38:280 - Add note
00:38:457 - Delete note
00:38:633 - Add note i think change all of this to single note to keep consistent
01:02:633 (62633|2,62633|1) - Replace with simple notes nope
01:51:339 - From this point, rearrange the piano notes like in NM diff got it
MX
00:11:280 (11280|1,11280|0,11280|3) - Ctrl+H, to avoid pattern repetitions this intentional make it difference make mindblocking, i make this diff to make sure doesnt have any mindblocking pattern
00:39:692 (39692|1,40045|1,40398|1) - This looks strange, in my opinion. Move 00:39:868 (39868|0) - to column 2, and then move 00:40:045 (40045|1) - to column 1
01:02:104 (62104|3,62104|2,62104|0) - Maybe Ctrl+H here, to avoid pattern repetitions (? keep
01:02:633 (62633|2,62633|1) - Replace with simple notes. Isn't a suitable sound for LNs keep, its more weird if using just simple note
01:13:398 (73398|3,73398|0,73398|2) - Ctrl+H here (same reason as before) ^
01:13:927 (73927|2) - This LN isn't necessary at all. Remove. ^
01:24:692 (84692|0,84692|3,84692|1) - Ctrl+H
From 01:37:221 - to 01:49:927 - It's just perfect (sorry, I had to say it :p)
01:51:339 - Rearrange piano notes from this point got it
Live Stage!!
00:05:457 (5457|2,5809|2) - To avoid this, I suggest 00:05:104 (5104|1) - move this note to column 3, then move 00:05:457 (5457|2) - to column 2
00:05:986 (5986|1,5986|0) - I recommend delete those notes, I understand is because of the voice sounds, but... It don't feels naturally, in my opinion that because youre focusing only in instrumental i guess, so i keep it like this

00:17:809 (17809|1,17809|2) - These LNs ends in 00:18:162 - , I suggest:
keep

00:21:339 (21339|0,21515|0) - There's no reason to repeat this note, move 00:21:515 (21515|0) - to column 3
00:27:957 - Add note here, there's a sound (in col 2 )
01:51:339 - Arrange piano notes, like in other diffs ok

That's all I can find here, hope this was helpful for you. It's a very good map anyway, like it (i'm in love with the song for some strange reason...) :D

Good luck ! Hope see this map ranked soon :p
\
no reply = apply
gonna apply your mod soon, because of busy IRL :(
thanks for the mod blackcow30 ;)
and also thanks for the notice in last part :)

Beatmap has been updated~
L A U R A
Here s my mods, sorry so lil cuz it sound prefect to me >.<

mx
01:34:574 - 1 note maybe here
01:48:515 (108515|2,108692|1,108868|3,109045|2,109221|1,109398|3) - delete maybe cuz idont hearing any related sound here


Live Stage!!!
01:48:515 (108515|1,108692|0,108868|2,109045|1,109221|0,109398|1) - maybe delete cuz i dont hear any sound related to that


I really love the SV so smooth >.< thats all i think, Good luck!!!!!!!
Topic Starter
Reyzra

L A U R A wrote:

Here s my mods, sorry so lil cuz it sound prefect to me >.<

mx
01:34:574 - 1 note maybe here added
01:48:515 (108515|2,108692|1,108868|3,109045|2,109221|1,109398|3) - delete maybe cuz idont hearing any related sound here this is for piano sound you might not heard it because it very low sound in the background~


Live Stage!!!
01:48:515 (108515|1,108692|0,108868|2,109045|1,109221|0,109398|1) - maybe delete cuz i dont hear any sound related to that same as diff before~


I really love the SV so smooth >.< thats all i think, Good luck!!!!!!!
thanks for the little mod laura ;)

Beatmap has been updated~
hk7326
From Symphony Mania Modding Queue

|1|2|3|4|

NM
00:05:104 - add note this piano sound

HD
00:05:104 - add note this piano sound
00:44:809 - http://puu.sh/qz5Bz/1616ffaffa.png recommend

MX
00:20:280 (20280|0) - delete note consistency
00:27:957 - add note 00:25:045 (25045|2,25133|1,25221|0,25221|3) - this like
01:04:574 (64574|2) - delete note ?


GOOD MAP :D
Raveille


Is this Love Live?

Edit: nvm

EZ
00:15:868 (15868|3,16221|2,16574|0,16574|1) - all these notes are the same, either make them all single or double
01:03:339 - being a little picky here but the kiai should start here so that the streams from the sides will be like WOOOOOOO when the chorus comes in instead of them coming in like a beat before the chorus
01:29:280 (89280|3,89633|0,89986|2,89986|3) - same right here
01:34:927 (94927|3,95280|2,95633|1,95633|0) - likewise

Nothing I found in NM so >>>>

HD
00:21:515 (21515|1,21515|3,21868|2,21868|0,22045|1,22133|2,22221|0,22221|3) - you need those triples because you did those like right before... so:
00:21:515 - add at 3
00:21:868 - add at 2
00:22:221 - add at 2
00:22:574 (22574|1,22751|0,22927|1,23104|2,23280|1) - these cannot justify the guitar sounds at all, so these are all ghost notes
01:00:515 - no cymbal clashes or anything so... this should be a double
01:05:809 - wtf why is there a triple here lol

MX
01:42:339 - LN should end here
Can't find anything else (y)

Live Stage!!
oh boy deja vu time cause
01:42:339 - LN should end here
01:46:839 (106839|0,106927|0) - I don't like this. Really.

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesdjfhsduif

Good luck :D
Hotaru-


Hotaru's Mania Modding KueKue


NM req di kuekue~
Nice Song ~
Mapnya dah bagus imo sama saya gabisa nge mod lebih dari 3 buat sekarang kalau ingin mod lagi panggil aja pas lagi onlen >w<

Kolom
1|2|3|4|5|6|7


[General]
Fine

[EZ]
hmmm
tentang 2 not ini 00:09:692 (9692|3,9692|0) - dan 00:11:457 (11457|0,11457|1) - idk tapi rasanya kurang nge pas kalo mau di kasih double.. soalnya dari suara vocal gak gitu nyaring kurang kerasa gitu beatnya saran sih lebih enak di jadikan 1 not aja

00:34:751 (34751|3) - ganti ke LN kalau mau owo ada suara shhhh (gatau namanya apa :') uang bisa di cover disitu (mirip sama yang ini 00:51:692 (51692|3) - )

ahh LN yang 01:36:515 (96515|3) - sebenernya berakhir di 01:36:868 - itu ngikut gitarnya kan?? mungkin anda terpaku sama yang not" yang 01:30:868 (90868|3) - , dan 01:42:162 (102162|3) - kalau di perhatikan sekilas emang mirip tapi sebenernya beda bunyinya wkwkwk


[NM]
01:36:515 (96515|3) - Masih sama dengan EZ dan check lagi buat diff di atasnya bagian ini

01:45:515 (105515|1) - missing whistle


[HD]
00:22:574 (22574|1,22751|0) - ngikutin Gitarnya ya?? rasanya Aneh waktu main bagian ini.. lebih di sarankan buat di delete gak singkron ama yang 00:22:927 (22927|1,23104|2,23280|1) -

00:23:986 (23986|2) - 00:24:692 (24692|1) - 00:25:398 (25398|3) - 00:29:633 (29633|2) - 00:30:339 (30339|0) - dan masih banyak lagi ghosting mohon check ulang qwq i can't point it all
tapi kalau misal Butuh irc buat diff ini panggil saya in game >w<

That's all my mod owo..
sorry dikit qwq masih stress sama Print tugas yang numpuk tiap minggu qwq
Good Luck! owo)/
Topic Starter
Reyzra

hk7326 wrote:

From Symphony Mania Modding Queue

|1|2|3|4|

NM
00:05:104 - add note this piano sound

HD
00:05:104 - add note this piano sound
00:44:809 - http://puu.sh/qz5Bz/1616ffaffa.png recommend not really balance there, that will heavily focus on left hand, not really good


MX
00:20:280 (20280|0) - delete note consistency
00:27:957 - add note 00:25:045 (25045|2,25133|1,25221|0,25221|3) - this like
01:04:574 (64574|2) - delete note ?


GOOD MAP :D haha thanks :)
thanks for the mod HK~ ;)

Raveille wrote:



Is this Love Live?

Edit: nvm lol

EZ
00:15:868 (15868|3,16221|2,16574|0,16574|1) - all these notes are the same, either make them all single or double last note is not same pitch
01:03:339 - being a little picky here but the kiai should start here so that the streams from the sides will be like WOOOOOOO when the chorus comes in instead of them coming in like a beat before the chorus lol youre right!!
01:29:280 (89280|3,89633|0,89986|2,89986|3) - same right here same as above
01:34:927 (94927|3,95280|2,95633|1,95633|0) - likewise ^

Nothing I found in NM so >>>>

HD
00:21:515 (21515|1,21515|3,21868|2,21868|0,22045|1,22133|2,22221|0,22221|3) - you need those triples because you did those like right before... so:
00:21:515 - add at 3
00:21:868 - add at 2
00:22:221 - add at 2
00:22:574 (22574|1,22751|0,22927|1,23104|2,23280|1) - these cannot justify the guitar sounds at all, so these are all ghost notes this is piano sound cant hear quietly here but there is. got covered by guitar sound
01:00:515 - no cymbal clashes or anything so... this should be a double
01:05:809 - wtf why is there a triple here lol vocal "yes" should add more note here

MX
01:42:339 - LN should end here i know this, but the is SV to keep good intact with sv, i think gonna keep it long here
Can't find anything else (y)

Live Stage!!
oh boy deja vu time cause
01:42:339 - LN should end here same as what i said in MX
01:46:839 (106839|0,106927|0) - I don't like this. Really. lol okay Deleted

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesdjfhsduif

Good luck :D
thanks for the mod Raveille ;)

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


NM req di kuekue~
Nice Song ~
Mapnya dah bagus imo sama saya gabisa nge mod lebih dari 3 buat sekarang kalau ingin mod lagi panggil aja pas lagi onlen >w<

Kolom
1|2|3|4|5|6|7


[General]
Fine

[EZ]
hmmm
tentang 2 not ini 00:09:692 (9692|3,9692|0) - dan 00:11:457 (11457|0,11457|1) - idk tapi rasanya kurang nge pas kalo mau di kasih double.. soalnya dari suara vocal gak gitu nyaring kurang kerasa gitu beatnya saran sih lebih enak di jadikan 1 not aja sebenrnya udah kmren 1 tp udah 2 org rasanya nyebutin perlu 2 gan ya ane apply deh karena ada cymbal katanya

00:34:751 (34751|3) - ganti ke LN kalau mau owo ada suara shhhh (gatau namanya apa :') uang bisa di cover disitu (mirip sama yang ini 00:51:692 (51692|3) - ) nice one sir

ahh LN yang 01:36:515 (96515|3) - sebenernya berakhir di 01:36:868 - itu ngikut gitarnya kan?? mungkin anda terpaku sama yang not" yang 01:30:868 (90868|3) - , dan 01:42:162 (102162|3) - kalau di perhatikan sekilas emang mirip tapi sebenernya beda bunyinya wkwkwk mungkin saja~


[NM]
01:36:515 (96515|3) - Masih sama dengan EZ dan check lagi buat diff di atasnya bagian ini

01:45:515 (105515|1) - missing whistle


[HD]
00:22:574 (22574|1,22751|0) - ngikutin Gitarnya ya?? rasanya Aneh waktu main bagian ini.. lebih di sarankan buat di delete gak singkron ama yang 00:22:927 (22927|1,23104|2,23280|1) - nope, itu note buat suara piano, cba dnger baik2 slain gitar~

00:23:986 (23986|2) - 00:24:692 (24692|1) - 00:25:398 (25398|3) - 00:29:633 (29633|2) - 00:30:339 (30339|0) - dan masih banyak lagi ghosting mohon check ulang qwq i can't point it all sebenrnya ini ada bunyi Hithat kecil gan, suara emang kcil tp worth lah klo dimasukin ke HD keatas
tapi kalau misal Butuh irc buat diff ini panggil saya in game >w<

That's all my mod owo..
sorry dikit qwq masih stress sama Print tugas yang numpuk tiap minggu qwq
Good Luck! owo)/
ok2 semangat mas tugasnya lol
thanks for the mod btw~ ;)

Not Replied = Applied

Beatmap has been Updated
Protastic101
yay~

Wee~
[General]
  1. I would suggest reducing the OD of MX to ~8 because of the high LN:note ratio.
  2. Same as above for Live Stage, except OD ~8.3 is fine.
[Easy]00:05:457 (5457|0,5809|1,6162|2,6515|3,6868|0,6868|1,7574|2,7574|3,8280|0,8280|1,8986|2) - Control H all that to follow pitch relevancy since 00:05:457 (5457|0,5809|1,6162|2,6515|3) are descending in pitch.
00:15:162 (15162|1) - This comes a little suddenly because you didn't map the guitar at 00:13:927 or 00:14:457 for example, but you suddenly map the last note of it. There's also the fact that 1/2 LNs might be too quick for an easy to use it too often in a difficulty.
00:15:868 (15868|3,16221|2) - Since these are the same pitch and kick, why not jack them in the same column?
00:17:457 (17457|3) - Make this a short note or make 00:15:868 (15868|3,16221|2) 1/2 LNs because they're very similar sounds but mapped differently.
00:46:045 (46045|2,46045|1) - Why not make one of these notes an LN and end at 00:46:398 because of the guitar here leading into the next measure?
01:02:280 (62280|0) - I'd suggest making this a short note in order to fit in with the style of this section because you mapped the similar trumpets at 01:01:927 (61927|1,62104|2) using short notes.
01:12:868 (72868|2) - Make this an LN and end at 01:13:221 because of the whish sound similar to 00:34:751 (34751|2)
01:13:574 (73574|0) - This note is a bit shorter with the vocals, so I'd consider either making this 1/2 or a short note instead since the vocal ends at 01:13:751
01:18:868 (78868|0,78868|1) - Control H? 01:18:868 (78868|0,79221|2,79574|1) are descending in pitch, so if you flipped the notes, it would go from high note -> low note. If accepted, you can just control H 01:18:162 (78162|0,78339|1,78515|3,78692|2) too
01:36:515 (96515|2) - Again, this note is really short so I'd consider using only a short note here instead of an LN. Another reason being you mapped the same sound at 01:42:162 (102162|3) using a 1/2 LN.

[Normal]00:23:809 - Why don't you start using LNs for the piano here instead of at 00:29:104 ? It's confusing to map a sound one way, and then in the middle of the section, begin mapping it another way. My suggestion as for how this would fit at 00:23:809 is to try something like this
00:40:751 - Why did you stop with the 1/2 here when the LNs came in? Because of how this is the beginning of the next musical phrase, it would make sense to make this part *slightly* more dense than the previous part. Or, you can flip everything around and make it so you use LNs starting from 00:35:104 and then add 1/2 in at 00:40:751
00:47:721 - You're missing a note here. You mapped it at places like 00:15:251 (15251|1) before and it's the exact same sound, so you should map it here too for consistency.
00:49:045 (49045|0) - I highly suggest removing this because the sound here is very quiet and almost inaudible.
01:02:633 (62633|1,62633|2) - Because the whish sound doesn't come in until 01:02:809 , I'd consider moving the LNs up there and adding a double at 01:02:633 for the trumpet.
01:07:398 (67398|1) - If you're only following the drums here, which it seems like you are because of the structure at 01:05:457 , remove this note because there's no kick or snare there.
01:11:633 (71633|1) - ^^
01:29:280 (89280|0,89280|1,89633|1,89633|2) - Jack these together because they're the same sound?
01:46:221 (106221|1,106221|3) - Consider making these both LNs for the trumpet to make the snare at 01:46:045 (106045|0,106045|2) sound different.
01:51:660 (111660|0,111722|1) - Highly suggest putting these on separate hands because it's the fastest two notes in this difficulty due to the 1/6.

[Hard]00:13:751 - Add a note here for the guitar since you added one at 00:12:692 (12692|1)
00:15:868 (15868|3,15868|2,15868|0,16221|1,16221|2,16221|3) - Jack them for the same sound?
00:22:574 (22574|1,22751|0,22927|1,23104|2,23280|1) - I'd save this 1/2 burst until the harder difficulties because the piano that I assume these are mapped to is very quiet and easy to miss when sight reading.
00:40:662 (40662|2) - I'm pretty sure this is a ghost note, but if not, the hihat at 00:40:398 covers the sound to where it's almost impossible to hear, even on 25%.
01:10:398 (70398|3,70398|0) - Shouldn't this be a single note since it's a kick like at 01:09:692 (69692|2) which is also a single? Unless you're layering the bells on top of it, which would mean that 01:09:692 (69692|2) and 01:11:104 (71104|1) need to be double notes.
01:11:721 (71721|1) - This is a ghost note. All the instruments are paused here so the only sound here is the reverb from the instruments, meaning there's no hihat, guitar, or vocal.
01:15:957 - If you are mapping the 1/4 hihats, there needs to be a note here.

[Comments]Overall, you just have a lot of consistencies in what you map, how you map it, map density vs. song density etc. Most of it was in Hard though. I would be careful of mapping really quiet sounds in easier difficulties because players may not be used to playing notes to nearly inaudible sounds.
Topic Starter
Reyzra

Protastic101 wrote:

yay~

Wee~
[General]
  1. I would suggest reducing the OD of MX to ~8 because of the high LN:note ratio.
  2. Same as above for Live Stage, except OD ~8.3 is fine.
[Easy]00:05:457 (5457|0,5809|1,6162|2,6515|3,6868|0,6868|1,7574|2,7574|3,8280|0,8280|1,8986|2) - Control H all that to follow pitch relevancy since 00:05:457 (5457|0,5809|1,6162|2,6515|3) are descending in pitch.
00:15:162 (15162|1) - This comes a little suddenly because you didn't map the guitar at 00:13:927 or 00:14:457 for example, but you suddenly map the last note of it. There's also the fact that 1/2 LNs might be too quick for an easy to use it too often in a difficulty. this is for drum roll, LN to cover the 1/4 note so it can take place with LN
00:15:868 (15868|3,16221|2) - Since these are the same pitch and kick, why not jack them in the same column? i rather not for better accuracy
00:17:457 (17457|3) - Make this a short note or make 00:15:868 (15868|3,16221|2) 1/2 LNs because they're very similar sounds but mapped differently. ofc its different the ones LN is for guitar, the ones SN is for snare~
00:46:045 (46045|2,46045|1) - Why not make one of these notes an LN and end at 00:46:398 because of the guitar here leading into the next measure? hmm i followed drum here not a guitar
01:02:280 (62280|0) - I'd suggest making this a short note in order to fit in with the style of this section because you mapped the similar trumpets at 01:01:927 (61927|1,62104|2) using short notes. i think gonna keep it for now, i cant say it in word for this
01:12:868 (72868|2) - Make this an LN and end at 01:13:221 because of the whish sound similar to 00:34:751 (34751|2) not really best place to put LN here, this is to keep consitency for the drum
01:13:574 (73574|0) - This note is a bit shorter with the vocals, so I'd consider either making this 1/2 or a short note instead since the vocal ends at 01:13:751
01:18:868 (78868|0,78868|1) - Control H? 01:18:868 (78868|0,79221|2,79574|1) are descending in pitch, so if you flipped the notes, it would go from high note -> low note. If accepted, you can just control H 01:18:162 (78162|0,78339|1,78515|3,78692|2) too
01:36:515 (96515|2) - Again, this note is really short so I'd consider using only a short note here instead of an LN. Another reason being you mapped the same sound at 01:42:162 (102162|3) using a 1/2 LN. this guitar sound it really is 1/2 just like -Hotaru- (previous modder above)

[Normal]00:23:809 - Why don't you start using LNs for the piano here instead of at 00:29:104 ? It's confusing to map a sound one way, and then in the middle of the section, begin mapping it another way. My suggestion as for how this would fit at 00:23:809 is to try something like this im aware of that actually, but really? you have to keep LN all the way? im sry but no for this, this is not how my map goes
00:40:751 - Why did you stop with the 1/2 here when the LNs came in? Because of how this is the beginning of the next musical phrase, it would make sense to make this part *slightly* more dense than the previous part. Or, you can flip everything around and make it so you use LNs starting from 00:35:104 and then add 1/2 in at 00:40:751 this is for easier play ofc, i blank it (1/2) intentionally here
00:47:721 - You're missing a note here. You mapped it at places like 00:15:251 (15251|1) before and it's the exact same sound, so you should map it here too for consistency. if i added that it will raise the difficulty just like HD, and this is NM
00:49:045 (49045|0) - I highly suggest removing this because the sound here is very quiet and almost inaudible. i can heard it clearly with my headset and 25% playback~
01:02:633 (62633|1,62633|2) - Because the whish sound doesn't come in until 01:02:809 , I'd consider moving the LNs up there and adding a double at 01:02:633 for the trumpet. i followed the other sound here not whish
01:07:398 (67398|1) - If you're only following the drums here, which it seems like you are because of the structure at 01:05:457 , remove this note because there's no kick or snare there.
01:11:633 (71633|1) - ^^
01:29:280 (89280|0,89280|1,89633|1,89633|2) - Jack these together because they're the same sound? isnt that already jacking 1 note means :)
01:46:221 (106221|1,106221|3) - Consider making these both LNs for the trumpet to make the snare at 01:46:045 (106045|0,106045|2) sound different. i dont quiet understand here
01:51:660 (111660|0,111722|1) - Highly suggest putting these on separate hands because it's the fastest two notes in this difficulty due to the 1/6.

[Hard]00:13:751 - Add a note here for the guitar since you added one at 00:12:692 (12692|1) thats not guitar im following , that a kick sound
00:15:868 (15868|3,15868|2,15868|0,16221|1,16221|2,16221|3) - Jack them for the same sound? no
00:22:574 (22574|1,22751|0,22927|1,23104|2,23280|1) - I'd save this 1/2 burst until the harder difficulties because the piano that I assume these are mapped to is very quiet and easy to miss when sight reading. its waste not to follow it
00:40:662 (40662|2) - I'm pretty sure this is a ghost note, but if not, the hihat at 00:40:398 covers the sound to where it's almost impossible to hear, even on 25%. haha youre focus on hithat or drum to much, this is actually a guitar chord try hear it more carefully
01:10:398 (70398|3,70398|0) - Shouldn't this be a single note since it's a kick like at 01:09:692 (69692|2) which is also a single? Unless you're layering the bells on top of it, which would mean that 01:09:692 (69692|2) and 01:11:104 (71104|1) need to be double notes.
01:11:721 (71721|1) - This is a ghost note. All the instruments are paused here so the only sound here is the reverb from the instruments, meaning there's no hihat, guitar, or vocal.
01:15:957 - If you are mapping the 1/4 hihats, there needs to be a note here.

[Comments]Overall, you just have a lot of consistencies in what you map, how you map it, map density vs. song density etc. Most of it was in Hard though. I would be careful of mapping really quiet sounds in easier difficulties because players may not be used to playing notes to nearly inaudible sounds.
strange, in easier difficulty i followed mostly drum lol
thanks for the Protastic101 ;)
No reply = Apply

Beatmap has been Updated
Staravia
0->3
Free mod

MOD
Live Stage
00:11:104 - For The SV's try
0.8 ->0.5
1.2 -> 2
If you plan on keeping it 0.8, 1.2 SV has to be 1.25 because (1/0.8 = 1.25) for readability
00:15:868 - Another note about SV's, I would change 0.5 to 0.67 SV because (1/1.5 = 0.6666) for readability
00:34:045 (34045|1) - to 0
00:40:045 (40045|1) - to 2
00:57:692 - the stream here doesn't go with the music, it feels like a dump map. Try chords like this: https://osu.ppy.sh/ss/5871353
01:08:633 (68633|2) - I wouldn't make this a slider, and maybe add SV here?

MX
Really have no comment, I like this diff

HD
00:46:398 - needs to feel abit more spaced out, try 00:46:574 (46574|1) - move to 0
00:47:986 (47986|2) - move to 3

NM and EZ are ok, I really have no problem. Good job with the map set :)
Alsty-
hai reyzra , NM here as requested..
sorry short mod 1diff doang xD
4k Column Guide
1|2|3|4

Live stage!!
00:11:457 (11457|1,11457|2,11457|3,11457|0) - triple , suaranya sama xD
00:13:398 - coba liat ini http://puu.sh/qFIUF/89ce73f9ce.jpg pitch relevancy nya lebih bagus keknya xD
00:19:045 - bikin reversenya ^ aja
00:22:221 (22221|3) - akhirnya disini aja 00:22:751 - biar bisa kasi space buat snare disini 00:23:457 - , jadiin double tp jangan LN
00:38:986 (38986|1) - move ke 3 terus 00:39:162 (39162|2,39251|1) - ctrl + j
00:45:515 (45515|3,45604|2) - double
00:46:398 (46398|2,46398|0,46398|3) - prefer jadiin 4 , suara crash
00:46:574 (46574|1,46574|3,46574|0) - kurangin 1 , over, suara kick nya yg jelas cuma yg pertama sama yg ketiga. samain jg yg lain
00:57:692 - s/d 01:00:515 - sebenernya lebih bagus di tata kick + snare posisi 2 - 3 , dan aku tak mengerti kenapa 00:57:780 (57780|1,57957|3) - ada xD
01:02:280 (62280|2,62280|1,62280|0,62280|3) - triple
01:18:868 - 01:19:221 - 01:19:574 - add notes
01:24:868 (84868|2,84868|0,84868|1,84868|3) - triple
01:25:221 - http://puu.sh/qFJz7/0531b7339f.jpg
01:35:809 - add LN , suara gitarnya naik disini
01:36:339 - add notes di 4 , present kick
01:55:747 (115747|1,115809|2) - jangan bikin LN xD
semoga membantu , thanks for requesting and good luck :3
Topic Starter
Reyzra

Staravia wrote:

0->3
Free mod

MOD
Live Stage
00:11:104 - For The SV's try
0.8 ->0.5
1.2 -> 2 woah that was really fast SV, doubtly someone can read that
If you plan on keeping it 0.8, 1.2 SV has to be 1.25 because (1/0.8 = 1.25) for readability gonna change it 0,75 1,25 for average 1x
00:15:868 - Another note about SV's, I would change 0.5 to 0.67 SV because (1/1.5 = 0.6666) for readability keep, for average 1x
00:34:045 (34045|1) - to 0 keep
00:40:045 (40045|1) - to 2
00:57:692 - the stream here doesn't go with the music, it feels like a dump map. Try chords like this: https://osu.ppy.sh/ss/5871353 about this, i can heard background music 1/4 sound, not so audible i guess but i can heard it
01:08:633 (68633|2) - I wouldn't make this a slider, and maybe add SV here? why ? there is a piano sound

MX
Really have no comment, I like this diff

HD
00:46:398 - needs to feel abit more spaced out, try 00:46:574 (46574|1) - move to 0 this is for flow pattern variation
00:47:986 (47986|2) - move to 3 ^

NM and EZ are ok, I really have no problem. Good job with the map set :)
thanks for the mod Staravia ;)

Alsty- wrote:

hai reyzra , NM here as requested..
sorry short mod 1diff doang xD
4k Column Guide
1|2|3|4

Live stage!!
00:11:457 (11457|1,11457|2,11457|3,11457|0) - triple , suaranya sama xD last impact mas
00:13:398 - coba liat ini http://puu.sh/qFIUF/89ce73f9ce.jpg pitch relevancy nya lebih bagus keknya xD
00:19:045 - bikin reversenya ^ aja
00:22:221 (22221|3) - akhirnya disini aja 00:22:751 - biar bisa kasi space buat snare disini 00:23:457 - , jadiin double tp jangan LN keep sesuai ama musik panjang seharusnya gtu
00:38:986 (38986|1) - move ke 3 terus 00:39:162 (39162|2,39251|1) - ctrl + j repattern
00:45:515 (45515|3,45604|2) - double no
00:46:398 (46398|2,46398|0,46398|3) - prefer jadiin 4 , suara crash keep dlu rada aneh satu2nya 4 sedangkan yg lain cma 3 3
00:46:574 (46574|1,46574|3,46574|0) - kurangin 1 , over, suara kick nya yg jelas cuma yg pertama sama yg ketiga. samain jg yg lain keep 3 3
00:57:692 - s/d 01:00:515 - sebenernya lebih bagus di tata kick + snare posisi 2 - 3 , dan aku tak mengerti kenapa 00:57:780 (57780|1,57957|3) - ada xD hithat~
01:02:280 (62280|2,62280|1,62280|0,62280|3) - triple for impact last pattern
01:18:868 - 01:19:221 - 01:19:574 - add notes
01:24:868 (84868|2,84868|0,84868|1,84868|3) - triple same as above prob
01:25:221 - http://puu.sh/qFJz7/0531b7339f.jpg ada SV cant do that
01:35:809 - add LN , suara gitarnya naik disini not audible amat ini
01:36:339 - add notes di 4 , present kick
01:55:747 (115747|1,115809|2) - jangan bikin LN xD biarin dlu dah spya gk sama ama diff lain + disusahin lol
semoga membantu , thanks for requesting and good luck :3
makasih modnya gan ;)

Not replied = apply

Beatmap has been updated
RedBall
Hello again~ :)

Here's NM you requested via PM!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 |

General
- According to the ranking criteria, The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. -> https://osu.ppy.sh/wiki/Ranking_Criteria#Audio But, yours is 256kbps. I'm not sure it's rankable or not

EZ
- 00:20:809 - add one LN which ends on 00:20:986 on column 3 as you did on 01:34:221 (94221|2) (idk but, is 01:34:221 (94221|2) for drum? if so, just leave like that)

NM
- How about ends 00:04:045 (4045|1) this LN on 00:04:751 and change 00:04:398 (4398|2) - this LN to just a single note like 00:04:751 (4751|3,5104|1) - these? (cuz 00:04:045 ~ 00:04:751 and 00:04:751 ~ 00:05:457 sound quite similar)

HD
- 00:09:515 - add one note on column 1 AND 00:09:604 - add one note on column 2 (cuz mapped the vocal at 00:08:633 (8633|0,8809|2) , and it's in the same section)
- 01:09:692 (69692|2) - delete (from the beginning of the kiai time section, you regularly emphasized like 01:03:339 (63339|0,63692|0) , 01:04:398 (64398|3,64751|3,65104|3) and 01:05:809 (65809|3,66162|3,66515|3) . Also, you didn't double 01:12:515 (72515|2) this one)
- 01:11:104 (71104|2) - delete (^)
- 01:13:045 - I think you didn't put note on there in order to emphasize 01:12:868 (72868|2,72868|1) this one. (or, is it just mistake? :P) If so, I suggest you to change 01:12:868 (72868|2) - this to LN which ends on 01:13:221 . Just try it. If you don't like it, just ignore it. lol

MX
- 00:13:398 (13398|0) and 00:14:809 (14809|3) - delete (as you did in 00:19:045 (19045|0) and 00:20:457 (20457|3) )
-- + Or, 00:19:045 (19045|0) and 00:20:457 (20457|3) - double
- 01:26:809 (86809|3) and 01:28:221 (88221|3) - delete (^^)
-- + Or, 01:32:457 (92457|3) and 01:33:868 (93868|0) - double (^)
- 01:34:309 - add one note (there's a drum sound like 01:28:662 (88662|2) )

Live Stage!!
- 00:51:957 - There are two timing points exist at the same time. Delete one of them
- 01:13:045 - add one note on column 2 for the drum sound
- 01:26:633 (86633|2) - delete as you did at 01:32:280
- 01:26:457 (86457|1) - move to column 3 for nicer hand balance if you applied the previous suggestion

Nice maps~

Good luck on your map~ :D
Fubukicat
Hi
mod don

dadon
key=1/2/3/4
[General]
00:51:957 (51957|0) - two timming point exist at the same place
check ai mod , also thoose points aren't placed in any notes nor special places , beside one of them has a x1 and the other one make a SV change so ahum it's kinda conflicting
(actually it seems to only happend in the latest diff)

also the mp3 thingy you should check it out

[Live Stage !]
00:07:221 (7221|3) - add note for the instru here , it's hard to hear but there is one here
00:09:515 (9515|0) - being the hardest diff you could follow the instru/vocal here , but it forces a jack so feel free
00:16:045 (16045|1) - add a 1/2 LN in 2 (guitar sound)
00:16:221 (16221|2,16221|3,16221|0) - change one of thoose to a 1/2 LN both suggestion according to : 00:21:692 (21692|0,21868|1,21868|2,21868|3) -
00:37:398 (37398|2,37398|0) - change one of thoose to a clap hitsound , there is a snare sound even if it's not that loud
00:38:986 (38986|0,38986|1) - ^ same
00:51:957 (51957|0) - I don't really understand what is this one for ? the vocal is actually here : 00:51:868 (51868|2) - if that's what you were following
01:46:398 (106398|1) - add a 1/2 LN in 4
01:46:574 (106574|0,106574|2,106574|1) - change one to 1/2 Ln same suggestion as before
01:48:515 (108515|1) - from here I think the piano stopped , the notes before that are fine as you can hear the piano but then it fades so I think thoose ones are ghosting
[MX]
00:37:398 (37398|2,37398|0) - add clap hitsound to one of thoose
00:38:986 (38986|3) - ^
01:48:515 (108515|2) - from here till the next LN , same suggestion as in Live Stage
[HD]
00:15:868 (15868|3) - remove the clap hitsound and keep the finish one (there is already another clap hisound in the other note so it would be too loud)
00:16:221 (16221|2,16221|1) - ^ same
having two time the same hitsound on a chord is not really adviced, well in that context I assume it could be okay since it emphasis kinda well so feel free

00:36:162 (36162|0) - add clap hitsound
00:37:398 (37398|1) - ^
00:38:986 (38986|1) - ^ ^
01:48:515 (108515|0) - same as in MX and Live Stage
[NM]
same hitsound suggestion apply also in this diff
00:35:104 (35104|1) - there , shouldn't be a Normal finish here I think
01:51:413 (111413|3,111536|1,111660|0,111722|3) - i'm not really sure about this for NM
[EZ]
00:32:809 (32809|2) - add a note for the piano here (you doubled the piano so it could be nice I think)
01:42:162 (102162|3,102515|1) - how about doubling thoose ? (adding one more note)

Good Luck :3/
Topic Starter
Reyzra

RedBall wrote:

Hello again~ :)

Here's NM you requested via PM!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 |

General
- According to the ranking criteria, The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. -> https://osu.ppy.sh/wiki/Ranking_Criteria#Audio But, yours is 256kbps. I'm not sure it's rankable or not already fixed~

EZ
- 00:20:809 - add one LN which ends on 00:20:986 on column 3 as you did on 01:34:221 (94221|2) (idk but, is 01:34:221 (94221|2) for drum? if so, just leave like that) yeah that for drum roll

NM
- How about ends 00:04:045 (4045|1) this LN on 00:04:751 and change 00:04:398 (4398|2) - this LN to just a single note like 00:04:751 (4751|3,5104|1) - these? (cuz 00:04:045 ~ 00:04:751 and 00:04:751 ~ 00:05:457 sound quite similar) those LN for piano not guitar

HD
- 00:09:515 - add one note on column 1 AND 00:09:604 - add one note on column 2 (cuz mapped the vocal at 00:08:633 (8633|0,8809|2) , and it's in the same section) hmm youre right
- 01:09:692 (69692|2) - delete (from the beginning of the kiai time section, you regularly emphasized like 01:03:339 (63339|0,63692|0) , 01:04:398 (64398|3,64751|3,65104|3) and 01:05:809 (65809|3,66162|3,66515|3) . Also, you didn't double 01:12:515 (72515|2) this one) Deleted i think i miscalculated this lol
- 01:11:104 (71104|2) - delete (^)
- 01:13:045 - I think you didn't put note on there in order to emphasize 01:12:868 (72868|2,72868|1) this one. (or, is it just mistake? :P) If so, I suggest you to change 01:12:868 (72868|2) - this to LN which ends on 01:13:221 . Just try it. If you don't like it, just ignore it. lol applied but not gonna use LN

MX
- 00:13:398 (13398|0) and 00:14:809 (14809|3) - delete (as you did in 00:19:045 (19045|0) and 00:20:457 (20457|3) )
-- + Or, 00:19:045 (19045|0) and 00:20:457 (20457|3) - double
- 01:26:809 (86809|3) and 01:28:221 (88221|3) - delete (^^)
-- + Or, 01:32:457 (92457|3) and 01:33:868 (93868|0) - double (^) above this i think gonna make it double~
- 01:34:309 - add one note (there's a drum sound like 01:28:662 (88662|2) ) applied

Live Stage!!
- 00:51:957 - There are two timing points exist at the same time. Delete one of them
- 01:13:045 - add one note on column 2 for the drum sound
- 01:26:633 (86633|2) - delete as you did at 01:32:280
- 01:26:457 (86457|1) - move to column 3 for nicer hand balance if you applied the previous suggestion

Nice maps~

Good luck on your map~ :D
thanks for the mod RedBall

Eternalie wrote:

Hi
mod don

dadon
key=1/2/3/4
[General]
00:51:957 (51957|0) - two timming point exist at the same place
check ai mod , also thoose points aren't placed in any notes nor special places , beside one of them has a x1 and the other one make a SV change so ahum it's kinda conflicting
(actually it seems to only happend in the latest diff)

also the mp3 thingy you should check it out
general is Fixed~
[Live Stage !]
00:07:221 (7221|3) - add note for the instru here , it's hard to hear but there is one here
00:09:515 (9515|0) - being the hardest diff you could follow the instru/vocal here , but it forces a jack so feel free probably not
00:16:045 (16045|1) - add a 1/2 LN in 2 (guitar sound) followed piano here and also there is sv get in the way making hard to hit LN
00:16:221 (16221|2,16221|3,16221|0) - change one of thoose to a 1/2 LN both suggestion according to : 00:21:692 (21692|0,21868|1,21868|2,21868|3) - keep this for the sv
00:37:398 (37398|2,37398|0) - change one of thoose to a clap hitsound , there is a snare sound even if it's not that loud
00:38:986 (38986|0,38986|1) - ^ same
00:51:957 (51957|0) - I don't really understand what is this one for ? the vocal is actually here : 00:51:868 (51868|2) - if that's what you were following nay, that LN is guitar chord
01:46:398 (106398|1) - add a 1/2 LN in 4 same as i mention before, followed the piano chord
01:46:574 (106574|0,106574|2,106574|1) - change one to 1/2 Ln same suggestion as before ^
01:48:515 (108515|1) - from here I think the piano stopped , the notes before that are fine as you can hear the piano but then it fades so I think thoose ones are ghosting sry but i can still heard of those
[MX]
00:37:398 (37398|2,37398|0) - add clap hitsound to one of thoose
00:38:986 (38986|3) - ^
01:48:515 (108515|2) - from here till the next LN , same suggestion as in Live Stage
[HD]
00:15:868 (15868|3) - remove the clap hitsound and keep the finish one (there is already another clap hisound in the other note so it would be too loud)
00:16:221 (16221|2,16221|1) - ^ same
having two time the same hitsound on a chord is not really adviced, well in that context I assume it could be okay since it emphasis kinda well so feel free

00:36:162 (36162|0) - add clap hitsound
00:37:398 (37398|1) - ^
00:38:986 (38986|1) - ^ ^
01:48:515 (108515|0) - same as in MX and Live Stage
[NM]
same hitsound suggestion apply also in this diff
00:35:104 (35104|1) - there , shouldn't be a Normal finish here I think well all diff has it
01:51:413 (111413|3,111536|1,111660|0,111722|3) - i'm not really sure about this for NM lol but 1/6 fit nice here, since cant fit 1/3, missing at last note
[EZ]
00:32:809 (32809|2) - add a note for the piano here (you doubled the piano so it could be nice I think) i think the piano on that red line below....
01:42:162 (102162|3,102515|1) - how about doubling thoose ? (adding one more note) gonna think about this, still in doubt for EZ lol

Good Luck :3/
Thanks for the mod Eternalie ;)
No Reply = Apply
Beatmap has been updated
HXJ_Crafter
From strange Modding Queue

4k column l 0 l 1 l 2 l 3 l
green-if you see that color, my suggestions :D
red- if you see that color, notes/reminder :D

[General][list]
Timing
Settings
Others ?
how about start at 00:00:868?

[Diffs][list]
EZ
00:15:162 (15162|1,15339|3) - Ctrl+H
00:19:574 to 00:21:868 - move some note to col 2 to keep balance
00:29:809 (29809|1,30162|2,30515|3) - Ctrl+H for pitch relevancy
00:27:692 - move two of them to col 1 and 2
01:19:927 - add one
NM&HD
WoW you find it empty :D
(lol but I can't give you some suggestions in this sorry,but LN may be difficult for players)
MX
00:23:721 - well I don't like this style :3
And it's similar to live stage?
ST
00:11:457 - QUAD suit?
00:25:574 to 00:26:986 - Left hand DFDFDFDFD
00:35:104 - don't use quad 0w0
00:47:104 ^
00:48:515 ^
00:36:515 (36515|1,37927|2) - delete one?
Wonki
NM req

EZ
00:11:457 (11457|0,11457|3) - recommend 1note if there 2note, 00:11:104 (11104|2,11280|1) - this also be 2note

00:40:398 - it's fine to 2note piano sound

01:36:515 (96515|2) - this LN until 01:36:692 - like 01:42:162 (102162|3) -

NM
00:20:986 (20986|0,20986|3) - should be 1note you use drum→1note

Live Stage!!
00:47:104 (47104|3,47104|2,47104|1,47104|0) - I dont think this 4note 3note is good

00:48:515 (48515|1,48515|0,48515|2,48515|3) - 00:49:927 (49927|0,49927|2,49927|3,49927|1) - same

01:55:747 - http://puu.sh/qPYlu/cb9a2d8421.jpg my suggestion
playin14
Hi Reyzra, here is my mod

column 1 2 3 4

click
[EZ]
00:15:692 (15692|0) - move to 3
00:15:868 - add note and move them to 1 and 2 since you use 2 notes here 00:16:574 -
00:16:221 - add note to 3, same here


[NM]
00:39:339 - delete one

[HD]
01:05:809 - delete one

[MX]
01:51:413 (111413|0) - I could suggest you to use piano sounds here
If you want to you can download the right sounds here
You must use them in this order:
D#5
F5
G5
D#6
F6
A#6
D#7
F7
A#7


[Live Stage!!]
1:51:413 - you can use them here aswell

Everything else seems fine

Alright, that's all. Good luck!
Topic Starter
Reyzra

HXJ_Crafter wrote:

From strange Modding Queue

4k column l 0 l 1 l 2 l 3 l
green-if you see that color, my suggestions :D
red- if you see that color, notes/reminder :D

[General][list]
Timing
Settings
Others ?
how about start at 00:00:868? [/color]

[Diffs][list]
EZ
00:15:162 (15162|1,15339|3) - Ctrl+H keep
00:19:574 to 00:21:868 - move some note to col 2 to keep balance
00:29:809 (29809|1,30162|2,30515|3) - Ctrl+H for pitch relevancy
00:27:692 - move two of them to col 1 and 2 i think youve got wrong time here?
01:19:927 - add one
NM&HD
WoW you find it empty :D lol
(lol but I can't give you some suggestions in this sorry,but LN may be difficult for players)
MX
00:23:721 - well I don't like this style :3
And it's similar to live stage?
ST
00:11:457 - QUAD suit? [/color]
00:25:574 to 00:26:986 - Left hand DFDFDFDFD
00:35:104 - don't use quad 0w0
00:47:104 ^
00:48:515 ^ ^ not change for this~
00:36:515 (36515|1,37927|2) - delete one?no, 3 for chord guitar
thanks for the mod HXJ_Crafter ;)

Wonki wrote:

NM req

EZ
00:11:457 (11457|0,11457|3) - recommend 1note if there 2note, 00:11:104 (11104|2,11280|1) - this also be 2note keeping for 1 note, i put 2 so it can add some impact to the final sound

00:40:398 - it's fine to 2note piano sound

01:36:515 (96515|2) - this LN until 01:36:692 - like 01:42:162 (102162|3) -

NM
00:20:986 (20986|0,20986|3) - should be 1note you use drum→1note 1 note for guitar

Live Stage!!
00:47:104 (47104|3,47104|2,47104|1,47104|0) - I dont think this 4note 3note is good i think is good since its not really close space between note, and also not really hard to press

00:48:515 (48515|1,48515|0,48515|2,48515|3) - 00:49:927 (49927|0,49927|2,49927|3,49927|1) - same ^

01:55:747 - http://puu.sh/qPYlu/cb9a2d8421.jpg my suggestion lol good idea, applied~
Thanks for the mod as always Wonki ;)

playin14 wrote:

Hi Reyzra, here is my mod

column 1 2 3 4

click
[EZ]
00:15:692 (15692|0) - move to 3
00:15:868 - add note and move them to 1 and 2 since you use 2 notes here 00:16:574 -
00:16:221 - add note to 3, same here
no change here for EZ, i think gonna use double only the sound that really hard or there is another sound beside with it

[NM]
00:39:339 - delete one

[HD]
01:05:809 - delete one 3 is for "yes" sound vocal

[MX]
01:51:413 (111413|0) - I could suggest you to use piano sounds here
If you want to you can download the right sounds here
You must use them in this order:
D#5
F5
G5
D#6
F6
A#6
D#7
F7
A#7


[Live Stage!!]
1:51:413 - you can use them here aswell

Everything else seems fine

Alright, that's all. Good luck!
woah you prepare the piano sound for this?, thanks for this, i think im gonna try it ;)
also thanks for the mod ;)

Beatmap has been Updated
Ochasan
mark
-SoraGami-
Hi Reyzra :D

here's my mod as requested
nice song we got here <3

Column = |1|2|3|4|

~~~ open me ~~~
[Live Stage!!]
- 00:07:927 (7927|1) - i prefer to move it to column 1, to keep the pattern flowy, well it is not that important but will be better this way

- 00:20:104 (20104|2) - move to 4 for more balance, and column 4 seems so empty making these 00:19:574 (19574|2,19927|2,20104|2,20104|1,20457|2,20457|1) more pressured

- this part 00:36:515 to 00:37:927 - seems so inconsistent, i dont know what is for the double here 00:37:045 (maybe i guess it is for the high pitch squeesh sound xD), but it is more better to remain consistent on the sounds, doubles should be here 00:36:868 (36868|1,37221|1) where the kick sounds are

- i find the flow here 01:08:104 (68104|0,68280|2,68280|1,68457|0,68633|0,68633|2) kinda uncomfortable especially the jack, adding note to column 4 here 01:08:457 might make it balance and since it has kick sound like the other maybe is okay

- im pretty sure the triples should be here 01:07:927 instead of 01:07:574 representing the snare sound and since you only make doubles in the previous part for the bell sound here 01:04:751 and 01:06:162 and also (snare + bell sound is louder than kick + bell sound), if you accepr this you can just move this 01:07:751 (67751|1) to 3, it will look like this https://osu.ppy.sh/ss/5965275 it will be more fitting together with my mod above :)

- 01:11:809 - same thing like my mod above, triples should be 01:12:162 - https://osu.ppy.sh/ss/5965288 and i think it will be a good flow for the vocals in that jack

- 01:17:280 (77280|2,77368|0,77457|2) - how about 1,3,1? it is more easier to execute and more comfortable

- 01:26:457 (86457|3) - move to 3 for more balance pattern, feels a little bit monotonous in 01:26:280 (86280|3,86280|0,86457|0,86457|3) and 01:26:457 (86457|1,86457|3,86809|1,86809|3)

- 01:32:104 (92104|3) - move to 3, more flowy

- 01:42:162 (102162|0) - technically this should be 1/2 LN only

really awesome diff xD

[MX]
- i personally think that in 00:01:221 to 00:05:809 i think the LN strucuture here would be better if this is in the "Live Stage!!! diff" i think it is more lively to play that on the hardest diff, umm.. i suggest to switch the patterns between those diffs? just a suggestion tho, still your choice ;)

- 00:15:868 (15868|3) - move to 2 more balance

- 00:20:457 (20457|1) - move to 1, to keep it more flowy since there is a 00:20:104 (20104|1,20457|1,20633|1) column 1 seems empty at that moment

- since the 1/4s are all in the left direction flow, maybe you can mirror this 00:28:927 (28927|2,29015|1) for some change of pace, i also find it better pairing it with the LNs

- since you're doing doubles for the kick sounds since 00:40:398 (40398|3) it is better to make the flow consistent for the doubles especially this part 00:42:868 (42868|2,43045|3,43045|0,43221|2) it feels weird that the doubles from the white lines stop and having it instead on the red line, mid switching its density to double-single-double?

- since you make 1/4s in this part 01:15:868 and 01:22:927 - , maybe you can make it also similar to here 01:17:280 and here 01:21:515 to make it consistent

- 01:42:162 (102162|1) - should be 1/2 LN only

This map is really cool~
Goodluck, hope this helps xD
Topic Starter
Reyzra

-SoraGami- wrote:

Hi Reyzra :D

here's my mod as requested
nice song we got here <3

Column = |1|2|3|4|

~~~ open me ~~~
[Live Stage!!]
- 00:07:927 (7927|1) - i prefer to move it to column 1, to keep the pattern flowy, well it is not that important but will be better this way

- 00:20:104 (20104|2) - move to 4 for more balance, and column 4 seems so empty making these 00:19:574 (19574|2,19927|2,20104|2,20104|1,20457|2,20457|1) more pressured

- this part 00:36:515 to 00:37:927 - seems so inconsistent, i dont know what is for the double here 00:37:045 (maybe i guess it is for the high pitch squeesh sound xD), but it is more better to remain consistent on the sounds, doubles should be here 00:36:868 (36868|1,37221|1) where the kick sounds are i think i follow piano sound there

- i find the flow here 01:08:104 (68104|0,68280|2,68280|1,68457|0,68633|0,68633|2) kinda uncomfortable especially the jack, adding note to column 4 here 01:08:457 might make it balance and since it has kick sound like the other maybe is okay

- im pretty sure the triples should be here 01:07:927 instead of 01:07:574 representing the snare sound and since you only make doubles in the previous part for the bell sound here 01:04:751 and 01:06:162 and also (snare + bell sound is louder than kick + bell sound), if you accepr this you can just move this 01:07:751 (67751|1) to 3, it will look like this https://osu.ppy.sh/ss/5965275 it will be more fitting together with my mod above :) looking good~

- 01:11:809 - same thing like my mod above, triples should be 01:12:162 - https://osu.ppy.sh/ss/5965288 and i think it will be a good flow for the vocals in that jack sorry im not going for triple here because of LN

- 01:17:280 (77280|2,77368|0,77457|2) - how about 1,3,1? it is more easier to execute and more comfortable but not so balance to me

- 01:26:457 (86457|3) - move to 3 for more balance pattern, feels a little bit monotonous in 01:26:280 (86280|3,86280|0,86457|0,86457|3) and 01:26:457 (86457|1,86457|3,86809|1,86809|3)

- 01:32:104 (92104|3) - move to 3, more flowy

- 01:42:162 (102162|0) - technically this should be 1/2 LN only there is sv get in the way, oif you make it short it becam hard to release the LN since it have a slowdown SV there

really awesome diff xD lol thanks

[MX]
- i personally think that in 00:01:221 to 00:05:809 i think the LN strucuture here would be better if this is in the "Live Stage!!! diff" i think it is more lively to play that on the hardest diff, umm.. i suggest to switch the patterns between those diffs? just a suggestion tho, still your choice ;) so i got it backward? lol

- 00:15:868 (15868|3) - move to 2 more balance

- 00:20:457 (20457|1) - move to 1, to keep it more flowy since there is a 00:20:104 (20104|1,20457|1,20633|1) column 1 seems empty at that moment

- since the 1/4s are all in the left direction flow, maybe you can mirror this 00:28:927 (28927|2,29015|1) for some change of pace, i also find it better pairing it with the LNs

- since you're doing doubles for the kick sounds since 00:40:398 (40398|3) it is better to make the flow consistent for the doubles especially this part 00:42:868 (42868|2,43045|3,43045|0,43221|2) it feels weird that the doubles from the white lines stop and having it instead on the red line, mid switching its density to double-single-double?

- since you make 1/4s in this part 01:15:868 and 01:22:927 - , maybe you can make it also similar to here 01:17:280 and here 01:21:515 to make it consistent applied one of them because one of it is ghost

- 01:42:162 (102162|1) - should be 1/2 LN only same as mod before, because of sv cant make LN 1/2

This map is really cool~
Goodluck, hope this helps xD
thanks sora for the mod, really appreciated it ;)

Beatmap has been updated~
Verniy_Chan
Rey ET sensei~
blum diganti mp3?

Sempet check map ini
Nice Spread >w<)b

Rank please XD
Topic Starter
Reyzra

Verniy_Chan wrote:

Rey ET sensei~
blum diganti mp3?

Sempet check map ini
Nice Spread >w<)b

Rank please XD
ET darimana nya mbak, ane aja msh tinggal d bumi,
klo mp3 sdh ane ganti dah lama mungkin Re-DL

thanks starnya ver mampir bersedekah ya lol
Ochasan
Hi~

NM Req dari Ocha's Kwiuwik

maaf rada sibuk di bulan ini

code = 1|2|3|4

EZ
EZ
00:11:986 (11986|1) tolong untuk long notes seperti ini dihindari dari diff EZ, terlalu menyakitkan bagi newbie
00:15:162 (15162|1) ^
00:17:457 (17457|3) ^
00:22:045 (22045|0) ^
01:02:280 (62280|0) ^
01:28:574 (88574|2) ^
01:30:868 (90868|3) ^
01:34:221 (94221|2) ^
01:36:515 (96515|2) ^
01:42:162 (102162|3) ^
00:37:221 (37221|2,37398|0,37574|1) jadiin stairs aja, lebih mudah dibaca newbie
00:39:692 (39692|3,39868|1,40045|2) same here
00:42:868 (42868|1,43045|3,43221|2) ^
00:19:574 (19574|1,19751|2,19927|0,20104|1) ^
01:18:515 (78515|1,78692|2) ^
01:20:986 (80986|2,81162|0,81339|3) ^
01:22:398 (82398|0,82574|3,82751|1) ^
01:24:515 (84515|1,84692|3,84868|0) ^
01:30:339 (90339|1,90515|0) ^
01:32:986 (92986|1,93162|0,93339|2,93515|1) ^

NM
NM
01:28:751 kamu membuat double sama seperti 01:34:309 - 00:15:339

HD
HD
00:35:104 - 00:35:898 col 1 nya kosong, mohon disebar aja notes nya
01:08:280 (68280|3) col 1 agar mudah dibaca
01:48:868 (108868|1,109045|0,109221|1,109398|3) suaranya terlalu rendah untuk didengar, mungkin dihapus aja

MX & Live Stage!! sudah playable, gaperlu lagi ane check

General MP3 dari AiMod : Bitrate file audio yang Anda gunakan lebih tinggi dari 192kpbs. Pertimbangkan untuk mengompres file audio tersebut menjadi CBR 192kbps atau VBR ~1.0.

DONE!!!
owo
lempar bintang XD owo owo
Topic Starter
Reyzra

Ochasan wrote:

Hi~

NM Req dari Ocha's Kwiuwik

maaf rada sibuk di bulan ini

code = 1|2|3|4

EZ
EZ
00:11:986 (11986|1) tolong untuk long notes seperti ini dihindari dari diff EZ, terlalu menyakitkan bagi newbie gk juga tuh lol
00:15:162 (15162|1) ^
00:17:457 (17457|3) ^
00:22:045 (22045|0) ^
01:02:280 (62280|0) ^
01:28:574 (88574|2) ^
01:30:868 (90868|3) ^
01:34:221 (94221|2) ^
01:36:515 (96515|2) ^
01:42:162 (102162|3) ^
00:37:221 (37221|2,37398|0,37574|1) jadiin stairs aja, lebih mudah dibaca newbie nope for pitch
00:39:692 (39692|3,39868|1,40045|2) same here
00:42:868 (42868|1,43045|3,43221|2) ^
00:19:574 (19574|1,19751|2,19927|0,20104|1) ^
01:18:515 (78515|1,78692|2) ^
01:20:986 (80986|2,81162|0,81339|3) ^
01:22:398 (82398|0,82574|3,82751|1) ^
01:24:515 (84515|1,84692|3,84868|0) ^
01:30:339 (90339|1,90515|0) ^
01:32:986 (92986|1,93162|0,93339|2,93515|1) ^some of it applied ^

NM
NM
01:28:751 kamu membuat double sama seperti 01:34:309 - 00:15:339

HD
HD
00:35:104 - 00:35:898 col 1 nya kosong, mohon disebar aja notes nya
01:08:280 (68280|3) col 1 agar mudah dibaca keep spya balance
01:48:868 (108868|1,109045|0,109221|1,109398|3) suaranya terlalu rendah untuk didengar, mungkin dihapus aja selama msh ada suara di add lah klo cma setengah2 jd ilang iramanya

MX & Live Stage!! sudah playable, gaperlu lagi ane check

General MP3 dari AiMod : Bitrate file audio yang Anda gunakan lebih tinggi dari 192kpbs. Pertimbangkan untuk mengompres file audio tersebut menjadi CBR 192kbps atau VBR ~1.0. keknya udah ane ubah, keknya perlu di Re DL

DONE!!!
owo
lempar bintang XD owo owo
thanks for the mod dan starnya Ochasan ;)
Meiju
Last diff's name looks improper compared to others, you know, i recommend rename EZ, NM, HD, MX to Easy, Normal, Hard, Maximum. I think it will look better.

1|2|3|4
EZ
00:21:868 (21868|1) - move to 3 for a comfortable playing
Can't find anything bad at last diff, good job.
laughingcomet
nothing wrong that i could find. It's a pretty solid map :)
Topic Starter
Reyzra

Mage wrote:

Last diff's name looks improper compared to others, you know, i recommend rename EZ, NM, HD, MX to Easy, Normal, Hard, Maximum. I think it will look better. not really, EZ NM HD MX is well known for a long time in mania here, this is for disguise the game mode for mania, while you just recomended there is too general for all mode things, and also for the last diff is a custom name, if i recall there is a rule you can choose your last diff name freely

1|2|3|4
EZ
00:21:868 (21868|1) - move to 3 for a comfortable playing keep this
HD
00:15:162 - http://puu.sh/rffUv/2debeaab12.jpg applied

00:20:986 - http://puu.sh/rffXJ/e00a13ec34.jpg applied

01:23:104 - http://puu.sh/rfg2v/09af1d57fa.jpg sry not going for jack on this
MX
00:22:050 - http://puu.sh/rfg79/9d46e425d8.jpg repattern instead
Can't find anything bad at last diff, good job.
thanks for the mod Mage :D

laughingcomet wrote:

nothing wrong that i could find. It's a pretty solid map :)
really?, i feel this map is still lacking something tho

The Beatmap has been updated
Suzuko-P
NM Req from queue
Column 1|2|3|4


HD
00:17:457 - add one note for on column 2 for drum sound

00:29:280 (29280|2) - This note should be LN until 00:29:457 because it's hi-hat sound

00:30:780 - One note is missing here

00:34:221 until 00:35:104 - should add LN note for Fade up sound (because 00:51:692 (51692|2,51692|3)

00:34:751 - Triple notes (crash sound) *If you didn't apply a previous mod

00:40:398 - https://osu.ppy.sh/ss/6242884

00:44:898 - Delete 00:44:986 (44986|3) and add one note at column 4 here 00:44:898

00:45:692 until 00:46:398 - should add LN note for Fade up sound

00:46:398 (46398|0,46398|1) - Make these to triple notes *If you didn't apply a previous mod

01:01:221 until 01:01:927 - should add LN note for Fade up sound

01:12:868 - until 01:13:221 - ^

01:24:162 until 01:24:515 - ^

01:42:868 (102868|3,102868|1,102868|2) - Delete one of these


Good Luck :)
Topic Starter
Reyzra

Suzuko-P wrote:

NM Req from queue
Column 1|2|3|4


HD
00:17:457 - add one note for on column 2 for drum sound keep just 2 note for a while

00:29:280 (29280|2) - This note should be LN until 00:29:457 because it's hi-hat sound apply

00:30:780 - One note is missing here ^

00:34:221 until 00:35:104 - should add LN note for Fade up sound (because 00:51:692 (51692|2,51692|3) ^

00:34:751 - Triple notes (crash sound) *If you didn't apply a previous mod ^

00:40:398 - https://osu.ppy.sh/ss/6242884 ^

00:44:898 - Delete 00:44:986 (44986|3) and add one note at column 4 here 00:44:898

00:45:692 until 00:46:398 - should add LN note for Fade up sound nope for this part

00:46:398 (46398|0,46398|1) - Make these to triple notes *If you didn't apply a previous mod Apply

01:01:221 until 01:01:927 - should add LN note for Fade up sound nope

01:12:868 - until 01:13:221 - ^ ^

01:24:162 until 01:24:515 - ^ ^

01:42:868 (102868|3,102868|1,102868|2) - Delete one of these nope for cymbal


Good Luck :)
thanks for the mod Suzuko-P ;)

Beatmap has been updated
Another Lie
Req from queue
Live Stage
00:08:104 - add note?
01:46:221 - add SV? sampai sini mungkin 01:46:574 -
kok susah yah mod map yg udah banyak di mod -_-
mungkin ada mod gelombang 2 nanti
Topic Starter
Reyzra

Another Lie wrote:

Req from queue
Live Stage
00:08:104 - add note? added
01:46:221 - add SV? sampai sini mungkin 01:46:574 - dlu udah pernah dipasang tp skrg diapus karena ssh di read klo ditaruh disitu
kok susah yah mod map yg udah banyak di mod -_-
mungkin ada mod gelombang 2 nanti
gelombang ke 2? mksdnya re-mod lg gtu? wkwk
klo buntu cba cek2 diff2 lain jg ;)
thanks modnya btw

Beatmap has been updated
Unlucky_w
Hi
From modding queue request
Late... lel -w- ...

EZ
00:01:221 (1221|1,1221|2) - It's rather not a good idea to stick them together at start... just split them both, to left and right.

00:05:457 - Add note here at the first column.

NM
Hey!!....... I didn't find anything.

HD
00:19:927 (19927|3,19927|1,20104|2,20104|0,20457|0,20457|3,20633|1,20633|2) - https://osu.ppy.sh/ss/6308672 To repeat the move of what you did over here: 00:18:339 (18339|1,18515|0,18515|2,18692|3,18692|1,19045|1,19045|2,19221|3,19221|0) , but only the opposite.

MX
00:02:280 - Add note at second column to make a familiar flow.
Not else to consider after that. (><)b

Live Stage
00:02:280 - Add note at second column, familiar flow.
00:03:339 - ^

00:11:104 (11104|2) and 00:11:280 (11280|1) - I felt like the flow will be better, if 00:11:104 (11104|2) move to the left, and 00:11:280 (11280|1) to the right.

01:02:986 - Just a recommendation.. Maybe like this? https://osu.ppy.sh/ss/6302669 (Replace notes by sliders.)

Good luck~ :3!
Another Lie

Reyzra wrote:

Another Lie wrote:

Req from queue
Live Stage
00:08:104 - add note? added
01:46:221 - add SV? sampai sini mungkin 01:46:574 - dlu udah pernah dipasang tp skrg diapus karena ssh di read klo ditaruh disitu
kok susah yah mod map yg udah banyak di mod -_-
mungkin ada mod gelombang 2 nanti
gelombang ke 2? mksdnya re-mod lg gtu? wkwk
klo buntu cba cek2 diff2 lain jg ;)
thanks modnya btw

Beatmap has been updated
Well, justru itu diff lain udah dicoba semua
Topic Starter
Reyzra

FastYoshi wrote:

Hi
From modding queue request
Late... lel -w- ...

EZ
00:01:221 (1221|1,1221|2) - It's rather not a good idea to stick them together at start... just split them both, to left and right. i dont see this as a prob tbh

00:05:457 - Add note here at the first column. the sound isnt that high there, for EZ keep it 1 note for minimum

NM
Hey!!....... I didn't find anything. find again lol

HD
00:19:927 (19927|3,19927|1,20104|2,20104|0,20457|0,20457|3,20633|1,20633|2) - https://osu.ppy.sh/ss/6308672 To repeat the move of what you did over here: 00:18:339 (18339|1,18515|0,18515|2,18692|3,18692|1,19045|1,19045|2,19221|3,19221|0) , but only the opposite. i see, Applied!

MX
00:02:280 - Add note at second column to make a familiar flow. the sound not really that high
Not else to consider after that. (><)b

Live Stage
00:02:280 - Add note at second column, familiar flow. Same as the MX diff i talking about
00:03:339 - ^ ^

00:11:104 (11104|2) and 00:11:280 (11280|1) - I felt like the flow will be better, if 00:11:104 (11104|2) move to the left, and 00:11:280 (11280|1) to the right. i dont think thats a good idea, your suggestion will make unbalance pattern below it, three-notes in same collumn

01:02:986 - Just a recommendation.. Maybe like this? https://osu.ppy.sh/ss/6302669 (Replace notes by sliders.) i think regular note is better than LN since there is sv there, and you dont need to bother releasing (if its LN) the note

Good luck~ :3!
thanks for the mod FastYoshi

Another Lie wrote:

Well, justru itu diff lain udah dicoba semua
oh ok klo gtu, jgn dipaksakan lol
Fubukicat
Hi dadon

quick remod since I moded this 2 months ago

dadon
key/coll=1/2/3/4
General :
OD and HP of the set looks Okay
no Ai mods problem
BG okaysu
owob

[Live Stage]
00:57:692 (57692|0,57692|2) - dat stream ewwwwwww o _o

01:48:692 (108692|0,108868|2,109045|1,109221|0,109398|1) - I think I pointed that before but there is no sound here it has a piano before that but it stops here
so i'd suggest deleting thoose

[MX]
01:18:868 (78868|3,78868|1) - cute pattern

01:48:692 (108692|1,108868|3,109045|1,109221|2,109398|3) - same as the other diff I don't really hear any sound here tbh

[HD]
01:48:515 (108515|0,108692|3,108868|1,109045|0,109221|1,109398|3) - same as the two other diffs

xD I can't really find anything else tham this , pattern and overall concistency of everything so far is neat tbh

[NM]

looks okay

[EZ]

I like the doubles for the piano it's nice

00:37:221 (37221|2) - add another note ^ doubles for piano as you did the whole diff

Really too acurate beatmap wew , Good Luck :3/ ( I mean good job xd)
Topic Starter
Reyzra

Eternalie wrote:

Hi dadon

quick remod since I moded this 2 months ago

dadon
key/coll=1/2/3/4
General :
OD and HP of the set looks Okay
no Ai mods problem
BG okaysu
owob

[Live Stage]
00:57:692 (57692|0,57692|2) - dat stream ewwwwwww o _o sry but deal with it for now until further complain lol

01:48:692 (108692|0,108868|2,109045|1,109221|0,109398|1) - I think I pointed that before but there is no sound here it has a piano before that but it stops here
so i'd suggest deleting thoose arghh. im still confused about this tbh i felt my ear heard something like minor sound piano here, maybe i should keep this for BN check later

[MX]
01:18:868 (78868|3,78868|1) - cute pattern ay

01:48:692 (108692|1,108868|3,109045|1,109221|2,109398|3) - same as the other diff I don't really hear any sound here tbh waiting confirmation from BN i guess

[HD]
01:48:515 (108515|0,108692|3,108868|1,109045|0,109221|1,109398|3) - same as the two other diffs same as other diff

xD I can't really find anything else tham this , pattern and overall concistency of everything so far is neat tbh

[NM]

looks okay

[EZ]

I like the doubles for the piano it's nice i hope i can key sounded it too but dont know how it works

00:37:221 (37221|2) - add another note ^ doubles for piano as you did the whole diff applied

Really too acurate beatmap wew , Good Luck :3/ ( I mean good job xd) guess its time to call BN for this then
thanks for the remod i guess,

acciidently pressing give kudosu, we shouldnt give another kudos for a remod right? since i already gave you before? lol
ah well i dont mind giving you tho lol :)
Dellvangel

Reyzra wrote:

acciidently pressing give kudosu, we shouldnt give another kudos for a remod right? since i already gave you before? lol
ah well i dont mind giving you tho lol :)
Sorry, but i have to deny the kudosu since you already kudosu'ed this post.
Topic Starter
Reyzra

Dellvangel wrote:

Reyzra wrote:

acciidently pressing give kudosu, we shouldnt give another kudos for a remod right? since i already gave you before? lol
ah well i dont mind giving you tho lol :)
Sorry, but i have to deny the kudosu since you already kudosu'ed this post.
ay RIP eter :(
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