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Kan R. Gao - Lullaby (Main Theme)

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Topic Starter
Signum
This beatmap was submitted using in-game submission on Wednesday, August 03, 2016 at 5:47:41 PM

Artist: Kan R. Gao
Title: Lullaby (Main Theme)
Source: Do You Remember My Lullaby?
Tags: reives freebird games ost original soundtrack cut short version 1 music box
BPM: 127
Filesize: 2800kb
Play Time: 01:09
Difficulties Available:
  1. Hard (1.97 stars, 105 notes)
  2. Normal (1.5 stars, 68 notes)
Download: Kan R. Gao - Lullaby (Main Theme)
Information: Scores/Beatmap Listing
---------------
Mothers and their children are in a category all their own. There’s no bond so strong in the entire world. No love so instantaneous and forgiving.

--- Gail Tsukiyama
Chihara Minori
this song taking me so well
it already set imo
few irc here .w.
19:01 eclipselotus: rlly, beginers map?
19:01 *eclipselotus is listening to [http://osu.ppy.sh/b/1026587 Kan R. Gao - Lullaby (Version 1)]
19:03 Signum: My friends helped to get timing and aesthetically fix it.
19:04 eclipselotus: ill just give few opinions if you dont mind
19:07 eclipselotus: 00:09:084 (4,1) - move this to x200 y228, so you could avoind the overlap of (1) and last (2)
19:08 eclipselotus: 00:24:674 - use same pattern just like 00:01:997 (2,3) - 1/2 s followed by 1/1 s
19:09 Signum: Sorry i wasn't here
19:10 Signum: You are talking about Normal now?
19:10 eclipselotus: 00:26:564 (1) - i see that you trying to make this one not repeating, i prefer [http://puu.sh/q1lCb/93780f23eb.jpg this]
19:10 eclipselotus: yups
19:11 Signum: Ok.
19:11 Signum: I polished some things as you mentioned.
19:11 eclipselotus: 00:31:761 - this point should be clickable imo, try [http://puu.sh/q1lGp/803d1fce6d.jpg this] rhytm
19:12 eclipselotus: 00:40:737 (1,2) - blanket instead?
19:12 eclipselotus: 00:50:658 (4,1) - ^
19:13 Signum: 00:31:288 (3) - This is mapped on humming.
19:14 eclipselotus: just a suggestion since there actually strong beat there
19:14 eclipselotus: thats it for normal
19:14 Signum: Ok. ^^
19:15 eclipselotus: for hard
19:15 eclipselotus: 00:13:336 (2,3) - make similar like 00:01:997 (2,3)?
19:16 Signum: Fixed.
19:17 eclipselotus: 00:44:989 (1) - unnecesary NC here
19:17 Signum: Removed.
19:17 eclipselotus: 00:58:218 - move NC here instead?
19:18 eclipselotus: yup, only that for hard
19:18 Signum: Fixed.
best of luck for this
Sieg
привет :3

General
  1. SB\bar.png не используется, нужно удалить
  2. 00:30:816 (2) - тайминг поехал на этой ноте, не знаю даже стоит ли это фикса
Normal
  1. 00:26:564 (1) - пофиксим чуть-чуть его http://puu.sh/q1nnb/8536b5b2cd.jpg
  2. 00:36:485 (2,3,1) - этот паттерн не выглядит очень аккуратным, т.к. 00:36:485 (2) - не очень сочетается с 00:37:903 (1) -
  3. В целом: стоит больше размазываться по полю, он у тебя достаточно зажат сейчас http://puu.sh/q1nyo/f0dde5747c.jpg на харде с этим лучше
Hard
  1. 00:32:233 (1) - так себе качество, попробуй сделать его получше
  2. 00:32:233 (1,2) - больше спейсига, т.к. это новая музыкальная строфа, ее начало лучше выделить так-же или сильнее чем 00:33:178 (2,3) -
  3. 01:03:414 (1) - я бы придумал что-то более оригинальное или поместил это где-нибудь по центру поля, для таких слайдеров лучше подходит симметрия или сложные паттерны, одиночно они выглядят натянуто
мило <3
Topic Starter
Signum

Sieg wrote:

привет :3 / hi :3

General
  1. SB\bar.png не используется, нужно удалить / исправлено
  2. 00:30:816 (2) - тайминг поехал на этой ноте, не знаю даже стоит ли это фикса
/ буду искать лучше тайминг

Normal
  1. 00:26:564 (1) - пофиксим чуть-чуть его http://puu.sh/q1nnb/8536b5b2cd.jpg / исправлено
  2. 00:36:485 (2,3,1) - этот паттерн не выглядит очень аккуратным, т.к. 00:36:485 (2) - не очень сочетается с 00:37:903 (1) - / исправлено
  3. В целом: стоит больше размазываться по полю, он у тебя достаточно зажат сейчас http://puu.sh/q1nyo/f0dde5747c.jpg на харде с этим лучше
Hard
  1. 00:32:233 (1) - так себе качество, попробуй сделать его получше / исправлено
  2. 00:32:233 (1,2) - больше спейсига, т.к. это новая музыкальная строфа, ее начало лучше выделить так-же или сильнее чем 00:33:178 (2,3) - / исправлено
  3. 01:03:414 (1) - я бы придумал что-то более оригинальное или поместил это где-нибудь по центру поля, для таких слайдеров лучше подходит симметрия или сложные паттерны, одиночно они выглядят натянуто / исправлено
мило <3 [i]/ cпасибо <3
Namki
Окей, ты попросил на русском.
[Normal]
  1. 00:03:887 (1) - и 00:04:832 (2) - сильные, стоит поставить вистл.
  2. 00:06:721 (1) - вот тут тоже самое, звук сильный, надо его отличить от слабых.
  3. 00:19:950 (3) - вот тут такой же звук как при этом слайдере 00:19:005 (2) - , конец надо выделить вистлом.
  4. 00:23:021 (1) - на реверс вистл.
  5. 00:26:092 (4) - понимаешь, да? Вистл туда.
  6. 00:29:399 (1) - можно финиш поставить, а вистл сюда 00:29:399 (1) - .
  7. 00:31:288 (3) - на реверс ставь.
  8. 00:54:910 (1) - сильный конец.
  9. 00:50:658 (4) - съехал слайдер, продли до белого тика.
    К паттернам притензий нет.
[Hard]
  1. Посмотри хсы в харде тоже, можно поставить так же как и в нормале я описал:
    Например, вистлы можно сюда 00:05:304 (3) - / 00:06:721 (1) - / 00:09:084 (4,5) - / 00:13:808 (3) - / 00:15:225 (1) - / 00:17:588 (3,4) - и так далее.
  2. 00:17:588 (3,4,1) - неровный спейсинг, сделай одинаковым. А то как-то странно это выглядит.
  3. 00:03:414 (4,5,1) - увеличь тогда тут немного спейсинг, чтобы согласовать его с другими такими паттернами как эти 00:09:084 (4,5,1) - , 00:26:092 (4,5,1) - ну и подобные триплеты. Этот трипл в начале идет вне контекста с таким спейсингом.
  4. 01:05:777 (3) - не очень нужное НК имо.
    Крутая диффа!
Удачи! Если что-то непонятно, пиши в игре, объясню.
Edit: в теги можно добавить music box.
Topic Starter
Signum

Namki wrote:

Окей, ты попросил на русском. / да
[Normal]
  1. 00:03:887 (1) - и 00:04:832 (2) - сильные, стоит поставить вистл. / в этом есть симметррия. не исправлено
  2. 00:06:721 (1) - вот тут тоже самое, звук сильный, надо его отличить от слабых.
  3. 00:19:950 (3) - вот тут такой же звук как при этом слайдере 00:19:005 (2) - , конец надо выделить вистлом.
  4. 00:23:021 (1) - на реверс вистл.
  5. 00:26:092 (4) - понимаешь, да? Вистл туда.
  6. 00:29:399 (1) - можно финиш поставить, а вистл сюда 00:29:399 (1) - .
  7. 00:31:288 (3) - на реверс ставь.
  8. 00:54:910 (1) - сильный конец.
  9. 00:50:658 (4) - съехал слайдер, продли до белого тика. / исправлено. все выше не исправлено
    К паттернам притензий нет.
[Hard]
  1. Посмотри хсы в харде тоже, можно поставить так же как и в нормале я описал:
    Например, вистлы можно сюда 00:05:304 (3) - / 00:06:721 (1) - / 00:09:084 (4,5) - / 00:13:808 (3) - / 00:15:225 (1) - / 00:17:588 (3,4) - и так далее.
  2. 00:17:588 (3,4,1) - неровный спейсинг, сделай одинаковым. А то как-то странно это выглядит.
  3. 00:03:414 (4,5,1) - увеличь тогда тут немного спейсинг, чтобы согласовать его с другими такими паттернами как эти 00:09:084 (4,5,1) - , 00:26:092 (4,5,1) - ну и подобные триплеты. Этот трипл в начале идет вне контекста с таким спейсингом. / исправлено
  4. 01:05:777 (3) - не очень нужное НК имо. / исправлено
    Крутая диффа!
Удачи! Если что-то непонятно, пиши в игре, объясню.
Edit: в теги можно добавить music box. / добавлен. cпасибо.
intiaz
Alright, let's go c:

First thing that needs to be fixed is that normal should be above 1.50 stars and Hard over 2.50 stars. Try to do this. Let's get to the modding!

Normal:

00:22:784 - Place a circle somewhere here
00:36:485 - 00:39:792 - Space these a little more

Hard:

00:11:918 - 00:12:863 - Space these a little more

And that's all i got :p
Leave kudos if this was helpful, bye! :)
Topic Starter
Signum

Intiaz Haniff wrote:

Alright, let's go c:

First thing that needs to be fixed is that normal should be above 1.50 stars and Hard over 2.50 stars. Try to do this. Let's get to the modding! / There are ranking criterias like this but I saw a few maps that their difficulites were below the prescribed values. One of my friends told me that the star rating doesn't matter unless there is a one big gap in between. These two difficulties are probably okay, but I can't tell.

Normal:

00:22:784 - Place a circle somewhere here / There is nothing to hear here.
00:36:485 - 00:39:792 - Space these a little more / Due to ranking criteria and few tips I got, Normal must have a constant distance snapping.

Hard:

00:11:918 - 00:12:863 - Space these a little more / Fixed

And that's all i got :p
Leave kudos if this was helpful, bye! :) / thanks
riffy
You wanted a story. I write them better in English.

Once upon a time, there was a little lost girl, whose soul did not belong anywhwhere. She was a lonely wanderer and she decided to travel around the world, meet new people and make some friends. You know, she was an outgoing and charming girl, it would be a shame to lock such a cute creature inside some box of stone and make her live a boring life full of

So, at first she felt lost and had nowhere to go but then she remebered her favourrite book and what it taught her. So, she decided to go wherever her eyes pointed at and enjoy whatever happens to be on her way. And oh, my friend, it was a long road. It took her a lot of time, maybe an eternity or two, but in the end she was there. A huge building was standing in front of her, and there was a welcoming sign on that huge mysterious place. So, she went closer and read out loud the text:

[The Chamber of General Boring]
Scary inside, but beautiful inside. The place that at first gave our girl some kind of anxiety and made her geel the chills on her back, turned out to be beautiful inside. Practically everything was well-organized and structured here. The place seemed insanely charming and comfortable. A huge painting of a mysterious girl with a violin was hanging right in front of the entrance, and it somehow comforted our little girl.

The entire place was neat and well cleaned-up. Ao (that is the name of our little lost girl) was so impressed, she decided she would stay there forever. However, as you, my reader know, nothing can last forever, and so, a few hours later our traveller decided it would be better if she could leave the safe place and proceed with her explorations.

Some time has passed, and a new location appeared in front of the girl. there were two ways to go. The one with a sign "Shortcut" seemed pretty interesting for the girl, so she took it. However, the road was full of old trees that got torn out by hurricanes and strong winds, so, she had to take the other way. A new sign appeared in front of her:

[The Forests of Normality]
  1. The forests were wild: huge OD rains were stressing the poor girl, as she was new to life and travelling, she started to cry. She could handle something like OD 3 or lower, and the nature of the world of music around her also wanted it to be low, but the mighty Creatorwas cruel and forced OD4 on this wonderful place.
  2. The two evil spirits were constantli bitting Ao, and she could not even fight them. The spirits were called AR5 and HP4. She had no idea how to fight them, as back in her early childhood she was unable to train properly and was new to the forests. She cried and wished these sprits were smaller and younger, maybe she could do something about HP3 and AR4. After all, this is what the nature of the foreest around her was designed for.
  3. But after a few hard tries and galoons of tears, Ao could finally get over with the evil spirits and heavy OD. So, she went on playing. There was some minor overlap of a slider and a hitburst from previous objects, somewhere around 00:08:611 (3,1) - Ao could handle it easily, but she wished the Creator could fix it for her. As this would made the place wonderful.
  4. Ao was getting the hang of this "game" she played with herself while suddenly, a strange 3/2 gap appeared in her eyes. She tried to pass it like she did before, but the nature of this thing was alien to her. She wished the Creator would just frop the first kick, and start the slider at the strong beat on 00:23:257.
  5. Later on, she stumbled upon a strange road that seemed to fit well with the nature around her, but felt a bit too long and boring. The road was called 00:31:288 (3) - and she wished the creator divided it into something more interesting. She dreamt that someday something like this would appear.
  6. Ao could feel a gentle tick, but it was covered with a huge circle on 00:44:517 (2) - that did not feel necessary at all. Being new to travelling, she wished she could just rest at this spot, rather then see circles to click. The beat that was covered was too young and soft for a circle, anyway.
  7. And then a slider appeared in front of our little traveller. It covered the strong beat on 00:53:493 - making Ao feel sorry for it. She cried and tried to ask the mighty lord of the place, the Creator himself to use two circles instead of 00:53:021 (2) - so, everyone would be happier. So, she made a note and went on. Later, she found a similar place where a Ctlr+G would do, it was on 00:58:690 (2,3). Ao felt so weak and tiny, but she knew that the creator would listen to her prayers.

    An the end of the forest she felt tired, and decided that it was high time to take a break. So, she sat down and thought that the forests of Normality were not that bad, though a bit of Creator's help would definitely improve it.
As Ao went on, she realised that something was wrong. It suddenly started to get cold, she knew it was not right. She had read about it in some of her books when she was a kid. The land was wild and dangerous. It had some strange name that Ao could hardly remember.

[Hardland]
  1. The ground was slipperry and the setings were pretty high, but that was not a problem for a young adventurous lady Ao was. She went through the forests of Normality and could fight all the difficulties. However, a little spacing mistake made her stumble. She did not fall, nor did she cry. But she noted that 00:17:588 (3,4,1) - had some weird spacing.
  2. Little had she recovered from the spacing mistake that confused her, she witnessed an act of injustice, when a strong beat was trapped under a slidertail and had no emphasis. She called out to the Creator, hoping that he would change 00:30:344 (2) - into two lovely circles, wisely using the power that was in his hands. Ao was very upset about it, and she almost cried when she saw the same happening to 00:38:847 (2) and two lovely sliders that lived nearby at 00:41:682 (2,3).

    In the end, Ao found a lovely castle and decided to stay there for a while. She was tired but also very happy, as she liked the things she had witnessed in her journey. Ao was vrey tired, so she went straight into her bed and decided to get some sleep.
This is the end of the story. I hope you enjoyed it as much as I and Ao enjoyed the map. It was a bit untidy here and there, but overall it was a pleasure to see it.

~~~~~~~~~~~~~~~

The End!
Underforest
The End
Myxo
What a touching story, I almost cried at the part with the slider covering the strong beat :( :( :(
Kyouren
I love Bakari's story <3
Shmiklak
Интересненько. Можешь позвать меня на мод, если надо.
ZekeyHache
This is the most creative mod I've seen T^T it's so beautiful! :(
Topic Starter
Signum
The creator heard Ao's prayers and decided to walk through the locations, where Ao was. He arrived at Forests of Normality and casted a spell. Rains were not that heavy as they were. Suddenly, an evil spirits appeared as Ao described in her prayers. Creator was fighting them and reduced their power to HP3 and AR4. Spirits were not evil anymore. Creator recalled that he had drinked something, that made his mind confused. He continued his journey through his creation. He found out the minor overlap that Ao was talking about. He decided to move a little cute circle up and stretched the long slider to a better shape so they don't overlap themselves anymore.

He continued and discovered a 3/2 gap that he found himself hard to pass. He fixed the gap so the other may pass it easier than him and Ao did. He saw a pinned drawing on the tree. It was a drawing of a path. Creator thought that this path will be more creative than the path he had created. He casted another spell and recreated the path. While he continued he found a gentle tick covered by a huge circle. Even though Ao wished to be this circle to be removed, Creator didn't want to agree. If he would remove the circle, a strange spacing errors would appear out of nowhere and that would make the path more dangerous. He decided to leave the circle where he belongs by his opinion and continued. During his exploration he found a note on the ground. He read it carefully and decided to grant a wish of a little girl. He felt happier once he granted what she wished for.

As the hours passed he finally arrived into Hardland where Ao also was. As he was walking through the forests he stumbled over a weird spaced circles. He asked himself: "What have I done? I have to fix it." He did as he said. He continued walking and discovered a situation that felt like a dejavú. He remembered a girl's note so he took a deep breath a using his powers he split those fidgety sliders in two little circles. The same thing he did to another sliders. But he didn't have a power to recreate the last sliders. He thought that this way the sliders were placed was creative so he whispered a silent "Sorry..." in the air and left the forest, where he was slowly disappearing as the sun was shining on him.

He evaporated into darkness where Creator belongs to. He just wanted to create a little piece of heaven and someone already walked through this and left so many notes that made him to improve this piece for another visitors. He wanted to say "Thank you" to a little girl, who came through the forest and helped him to improve it. He felt glad, he felt happy...

Kimitakari
Bakari, пожалуйста, стань писателем. Очень поучительная история ;w;
Topic Starter
Signum

Shmiklak wrote:

Интересненько. Можешь позвать меня на мод, если надо.
ok
Mao
> about a month ago

I'm impressed lol
Euny

as your request!


  • Normal
  1. 00:05:304 (3) - yeah this is not easy but shape looks not that fit for lowest diff i guess. at least try to make it bit more relax like this >>http://puu.sh/q6HgC/1074cab053.jpg yeah, like 00:26:564 (1) - this. look at that. so nice to read c:
  2. 00:06:721 (1) - dont know why you decide to ignore this 00:07:194 clickable sound. its really better to change single note + 1/2 slider. http://puu.sh/q6HxB/727260273b.jpg hope you fix here for more fit to music.
  3. 00:24:674 (2,3) - you should swap those objects. you will notice what i mean when you follow my suggestion c: . current one is bit awkward for play.
  4. 00:29:399 (1) - same as 00:06:721 (1) here. hope you fix it.
  5. 00:32:706 (4) - isnt too long combo term on there? i think it will be better if you put new combo on there c:
  • Hard
  1. 00:06:721 (1,2) - same as with your normal diff. that part not fit for music. try to put note-1/2slider-note then maybe more fit with music i guess.http://puu.sh/q6I92/4b72030f4d.jpg
  2. 00:29:399 (1,2) - ^
hard diff looks so lovely. hope i can see this song in ranked soon c:

Topic Starter
Signum

Mao wrote:

> about a month ago

I'm impressed lol
Thanks to my tutors :3

Euny wrote:


as your request!


  • Normal
  1. 00:05:304 (3) - yeah this is not easy but shape looks not that fit for lowest diff i guess. at least try to make it bit more relax like this >>http://puu.sh/q6HgC/1074cab053.jpg yeah, like 00:26:564 (1) - this. look at that. so nice to read c: / Ok, fixed
  2. 00:06:721 (1) - dont know why you decide to ignore this 00:07:194 clickable sound. its really better to change single note + 1/2 slider. http://puu.sh/q6HxB/727260273b.jpg hope you fix here for more fit to music. / There are various strong notes in this difficulty I've ignored because I wanted to create a really calm difficulty. Sorry but I'm not going to fix this
  3. 00:24:674 (2,3) - you should swap those objects. you will notice what i mean when you follow my suggestion c: . current one is bit awkward for play. / Fixed
  4. 00:29:399 (1) - same as 00:06:721 (1) here. hope you fix it. / Quote: same as 00:06:721 (1) -
  5. 00:32:706 (4) - isnt too long combo term on there? i think it will be better if you put new combo on there c: / Fixed
  • Hard
  1. 00:06:721 (1,2) - same as with your normal diff. that part not fit for music. try to put note-1/2slider-note then maybe more fit with music i guess.http://puu.sh/q6I92/4b72030f4d.jpg / Fixed
  2. 00:29:399 (1,2) - ^ / I fixed this in a previous mod and I think it is good as it is. Not fixed.
hard diff looks so lovely. hope i can see this song in ranked soon c: / Thank you Euny c:

Gordon123
Have my star ~ ~ <3
Neil Watts
Hey there! Sorry for the late.

Here's my mod... Well, a bit short, but I tried to spot everything I could.

[Normal]
- 00:25:117 (3) - Just a little distance snapping issue. Not a big deal, though.
-00:29:369 (1,2,3) - The pattern (http://puu.sh/qit1u/16f51e61e7.jpg) you've chosen is inconsistent compared to 00:06:718 (1,2,3,4) - (http://puu.sh/qit3T/4c74d51757.jpg). You're not mapping the same beats at all. It's okay to be a bit inconsistent to avoid making a boring map, but here you're missing some important beats like 00:09:081 (4) - . I suggest you to make a similar pattern in order to integrate it.
- 00:54:881 (1) - err, just some detail, but I don't especially like the shape of this one. You can try to arrange it, here are some good examples : t/37194
- 01:09:054 - Your kiai end is unsnapped. Move it here 01:09:054 - .
- 01:09:054 - Also, since the music is fading, I suggest you to reduce the hitsound volume as well (the end of the spinner especially). Just edit the kiai timing point you just moved.

Simple diff, really good.

[Hard]
- 00:19:947 (3,4,1,2,3) - smells like copy pasta. Well, I suppose it's okay.
- 00:52:046 (1,2) - here and after : Well, it's just my personal opinion, but I don't like the using of this pattern at all :[ I think it doesn't fit with the music at all. See my note below.
- Same remark about the unsnapped kiai and the hitsound volume.

Well... To be honest, I don't like this diff. It really looks like you put certain patterns for the unique goal to increase the star rating, and it doesn't fit very well with the calm music.
Also, you don't respect the distance snapping rule at all, contrary to the Normal diff. Even in Insane/Extra maps, you can find some usage of the distance snapping, which should basically be used everywhere on the map except for jumps, antijumps, some short sections and other irregularities which makes the map original. Anyway, giving up on distance snapping for a Hard diff isn't a good idea, in my personal opinion.


I really love this music, though. Good luck for the rank, please don't give up o/

About the kudos, well, I pressed one time on the "shot a star" button, but the page went blank and all my kudosus are gone now. I asked but it seems I can't recover them, so I'll just let it be, I prefer to throw kudos on a Kan Gao music than anything else anyway haha
Topic Starter
Signum

Neil Watts wrote:

(oh shit, I've thrown all my kudos there... It seems a bug occured :^))
what the o_o
intiaz
sniff sniff :( :( :( :( :( :( :( :( :( :( :( :( :(
Topic Starter
Signum
@Neil Watts: I fixed some of mentioned issues. Thank you very much.
Myxo
We did an irc mod.
Changed some rhythms in Normal and Hard, silenced the ends of the extended sliders in Hard, changed the metadata and did a few other minor fixes.

Bubbled! :3
Kyouren
Nice :D
Froskya

KittyAdventure wrote:

Nice :D
Nozhomi
Sorry I'll be nazi probably

Normal :
  1. 00:19:002 (2) - I would keep it on the flow of 00:18:057 (1) - like this http://puu.sh/qosom/26c8e50d39.jpg to an easier reading.
    00:40:707 (1,2) - Perfect me this blanket pls (don't slap me).
Hard :
  1. 00:13:333 (2,3) - Aaaaaaaa blanket is even worse ><
Mukyu~
Topic Starter
Signum

Nozhomi wrote:

Sorry I'll be nazi probably / i don't mind

Normal :
  1. 00:19:002 (2) - I would keep it on the flow of 00:18:057 (1) - like this http://puu.sh/qosom/26c8e50d39.jpg to an easier reading. / fixed
    00:40:707 (1,2) - Perfect me this blanket pls (don't slap me). / i won't. fixed
Hard :
  1. 00:13:333 (2,3) - Aaaaaaaa blanket is even worse >< / aaaaaa fixed
Mukyu~
Nozhomi
Looks fine~
Neil Watts
omg already
Congrats!! :D
Topic Starter
Signum

Nozhomi wrote:

Looks fine~
(/w\) thank you

Neil Watts wrote:

omg already
Congrats!! :D
Thanks ^^
Kyouren
Gratzz ><
Myxo
Congratz :3
HappyRocket88
Omg that was actually fast! O:

Good job! :3
Sieg
<3
Topic Starter
Signum
Thank you guys so much. I really appreciate that (/w\)
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