M4M~ :3
That's all~! Good luck in rank Pachiru~ />w</
General
* How about set the AudioLeadIn in the osu notepad across all the diff in this mapset into 2000? The map started immediately as the music starts, so it might make some beginner players got startled because the HP bar above would raise quickly in one second before the first object appear, and they might have ended up missed it. By set up the AudioLeadIn into 2000, the player would have some time to get prepared before start playing
* How about changing the background into the rankable resolution? Cropping it into 1024 x 768 would be safer to pass the ranking process owo/
* Please make the timing points across all the diff in this mapset consistent >w<. Since there's the uninherited timing points that got conflicted in the Easy diff
* The rest seems pretty fine~!
* How about changing the background into the rankable resolution? Cropping it into 1024 x 768 would be safer to pass the ranking process owo/
* Please make the timing points across all the diff in this mapset consistent >w<. Since there's the uninherited timing points that got conflicted in the Easy diff
* The rest seems pretty fine~!
Easy
* Disable the Widescreen Support in this diff since there's no storyboard in this mapset
* I suggest you to change the Stack Leniency in this diff into 7, since this is the lowest diff in which the beginner players would be playing and using 7 Stack Leniency would be more suitable for their skill. Plus, using the Stack Leniency lower than 7 in the easiest diff might be unrankable owo
* Change OD into 3 please ;3
* Based on the AiMod, there were several objects and the kiai time that got unsnapped :
Please fix it to pass the ranking process
* 00:23:246 (1) - It would be better if you didn't stack these note under the tail of 00:22:419 (3) , since some beginner players might got confused because of this placement. Moving it somewhere around x:470 y:212 would be better
* 00:25:313 (1,2) - This blanket could be improved like this :
* 00:35:651 (3) - Um, change the shape a little like this?
So that the shape would be more symmetrical owo/
* 01:12:040 (4) - The shape of this slider could be improved a little bit like this :
So that the first rounded angle of this slider's shape would blanket the tail of 01:11:626 (3) nicely owo
* 01:13:694 (5) - Add NC to this slider for the consistency and emphasizing the downbeat ;3
* 01:13:694 (5) - I suggest you to unstack the head of this slider from the tail of 01:13:280 (4) since it was too confusing for the beginner players, since they might not comfortable to play a stacked pattern with 1/1 rhythm >.<
* 01:17:002 (9) - Add NC at this slider as well~
* 01:22:377 (6) - Add NC at this note
* I suggest you to change the Stack Leniency in this diff into 7, since this is the lowest diff in which the beginner players would be playing and using 7 Stack Leniency would be more suitable for their skill. Plus, using the Stack Leniency lower than 7 in the easiest diff might be unrankable owo
* Change OD into 3 please ;3
* Based on the AiMod, there were several objects and the kiai time that got unsnapped :
Please fix it to pass the ranking process
* 00:23:246 (1) - It would be better if you didn't stack these note under the tail of 00:22:419 (3) , since some beginner players might got confused because of this placement. Moving it somewhere around x:470 y:212 would be better
* 00:25:313 (1,2) - This blanket could be improved like this :
* 00:35:651 (3) - Um, change the shape a little like this?
So that the shape would be more symmetrical owo/
* 01:12:040 (4) - The shape of this slider could be improved a little bit like this :
So that the first rounded angle of this slider's shape would blanket the tail of 01:11:626 (3) nicely owo
* 01:13:694 (5) - Add NC to this slider for the consistency and emphasizing the downbeat ;3
* 01:13:694 (5) - I suggest you to unstack the head of this slider from the tail of 01:13:280 (4) since it was too confusing for the beginner players, since they might not comfortable to play a stacked pattern with 1/1 rhythm >.<
* 01:17:002 (9) - Add NC at this slider as well~
* 01:22:377 (6) - Add NC at this note
Sin's Normal
* Disable the Widescreen Support in this diff since there's no storyboard in this mapset
* Change the Stack Leniency in this diff into 7, since this is the lowest diff in which the beginner players would be playing and using 7 Stack Leniency would be more suitable for their skill. Plus, using the Stack Leniency lower than 7 in the easiest diff might be unrankable
* Fix your kiai time please~! It was unsnapped owo/
* There were few distance snap problems as well, which wasn't allowed and unrankable since this is the second easiest diff of this mapset, so please fix it >w<
* 00:32:343 (1,2) - This placement made half from the slider frame of 00:33:170 (2) got covered, and this overlap might confuse some beginner players because some of them still weren't used to this kind of pattern. And this might be unrankable as well, since this is the second easiest diff in this mapets. My suggestion is, how about changing it into the safer pattern like this instead?
* 00:42:267 (1,2) - Same as above, this pattern might be unrankable as well. Changing it into something like this would be safer for the ranking process owo :
* 01:01:288 (4) - Add NC at these note for the sake of consistency and emphasizing the downbeat ;3
* 01:16:175 (6,7,8) - Triple clicking those stacked notes with 1/2 rhythm might be too hard for some beginner players, and they might click them too fast due to the panic for seeing the sudden change of the rhythm used in this diff. I suggest you to change them into one 1/2 slider and one note instead. But, if you still don't want to change it, then unstacking them would be nice owo/
Or
* 01:25:272 (5) - Hm, how about changing the shape a little bit like this so that it would be neater?
* Change the Stack Leniency in this diff into 7, since this is the lowest diff in which the beginner players would be playing and using 7 Stack Leniency would be more suitable for their skill. Plus, using the Stack Leniency lower than 7 in the easiest diff might be unrankable
* Fix your kiai time please~! It was unsnapped owo/
* There were few distance snap problems as well, which wasn't allowed and unrankable since this is the second easiest diff of this mapset, so please fix it >w<
* 00:32:343 (1,2) - This placement made half from the slider frame of 00:33:170 (2) got covered, and this overlap might confuse some beginner players because some of them still weren't used to this kind of pattern. And this might be unrankable as well, since this is the second easiest diff in this mapets. My suggestion is, how about changing it into the safer pattern like this instead?
* 00:42:267 (1,2) - Same as above, this pattern might be unrankable as well. Changing it into something like this would be safer for the ranking process owo :
* 01:01:288 (4) - Add NC at these note for the sake of consistency and emphasizing the downbeat ;3
* 01:16:175 (6,7,8) - Triple clicking those stacked notes with 1/2 rhythm might be too hard for some beginner players, and they might click them too fast due to the panic for seeing the sudden change of the rhythm used in this diff. I suggest you to change them into one 1/2 slider and one note instead. But, if you still don't want to change it, then unstacking them would be nice owo/
* 01:25:272 (5) - Hm, how about changing the shape a little bit like this so that it would be neater?
Gero's Hard
* Hi Gero
* Disable the Widescreen Support in this diff since there's no storyboard in this mapset
* How about changing the Stack Leniency in this diff into 4 to make it safer? Since 3 was too low >.<
* 00:08:773 (4), 00:08:980 (4), 00:09:083 (4) - Remove the clap from those part that I mentioned please. It doesn't fit the music well >.<. In my opinion, using the normal sampleset was more than enough to emphasize the drum from the main music
* 00:13:735 (3) - Um, the reverse part of this slider was mostly covered by the slider frame of 00:13:322 (2) and made it unrankable. Please fix it >.<. How about changing the placement like this instead to avoid the overlap?
* 00:39:683 (2,3) - Their placement almost off from the screen during the play >.<
* Very awesome diff! But, too much triple click :'D
* Disable the Widescreen Support in this diff since there's no storyboard in this mapset
* How about changing the Stack Leniency in this diff into 4 to make it safer? Since 3 was too low >.<
* 00:08:773 (4), 00:08:980 (4), 00:09:083 (4) - Remove the clap from those part that I mentioned please. It doesn't fit the music well >.<. In my opinion, using the normal sampleset was more than enough to emphasize the drum from the main music
* 00:13:735 (3) - Um, the reverse part of this slider was mostly covered by the slider frame of 00:13:322 (2) and made it unrankable. Please fix it >.<. How about changing the placement like this instead to avoid the overlap?
* 00:39:683 (2,3) - Their placement almost off from the screen during the play >.<
* Very awesome diff! But, too much triple click :'D
Shi
* How about changing the Stack Leniency in this diff into 4 to make it safer? Since 3 was too low >.<
* 00:25:727 (2) - The placement of this slider made its slider border touching the HP bar below.
It would be nice if you move it a bit upwards :3
* 01:03:770 (3) - Same here, please move this slider a bit upwards~
* 01:22:791 (1,2,3,1,2,3) - Um, are you sure you would make them into some kind of the streams >.<? Since the snapping was 1/3, it might be a bit hard to follow, even for the pro players. How about change them into the repeated slider instead just like 01:21:964 (1) and 01:22:378 (2) ? It would make the rhythm easier to follow ;3
* Very neat diff owo/
* 00:25:727 (2) - The placement of this slider made its slider border touching the HP bar below.
It would be nice if you move it a bit upwards :3
* 01:03:770 (3) - Same here, please move this slider a bit upwards~
* 01:22:791 (1,2,3,1,2,3) - Um, are you sure you would make them into some kind of the streams >.<? Since the snapping was 1/3, it might be a bit hard to follow, even for the pro players. How about change them into the repeated slider instead just like 01:21:964 (1) and 01:22:378 (2) ? It would make the rhythm easier to follow ;3
* Very neat diff owo/
That's all~! Good luck in rank Pachiru~ />w</