forum

Tatsh - Cinderella Romance

posted
Total Posts
38
show more
ItashaS13
Hi, hi!


  • Cinderella

    00:12:938 (2,3,4) - idk if its me or.. 00:13:628 (4) - this circle its a bit more further than the other 2.. I mean.. DS is not the same
    But I think 00:13:283 (3) - should be further
    00:15:352 (2,3,4) - the shape of this doesnt look really well imo, maybe make it a line stright or use the same ds?
    00:20:007 (6,1) - the ds here should be like 00:19:317 (4,5) - ¿no?
    00:22:766 (5) - use the same shape as the others, like.. http://prntscr.com/c0ep89 >I notice that if you change the shape of the slider as I suggested, move this 00:22:593 (4) - a bit to the left too
    00:25:007 (11) - this slider should be pointing down, to the next triplet because its part of the same stream (the sound.. ) the next triplet is not really separated of the stream as a single triplet.. its part of it so the slider shoulkd be pointing at it so the player knows that is consecutively.. idk If I explain well because my eng sucks.. just, rotate a bit the slider and move 00:25:180 (1,2,3) - a bit closer if you can
    00:29:404 (2,3,4) - ds here its a bit too hard dont you think? -no need to change-
    00:31:559 (5) - from here, you should make something similar (or the same) as this 00:30:180 (1,2,1,2,3) -
    00:31:904 (1,2,3,4,5) - this part actually breaks the flow imo
    00:50:007 (7) - move this a bit down http://prntscr.com/c0erxn
    00:51:214 (1,2) - make these a line stright?
    00:57:248 (3) - ctrl+j on this and move to its actual position?
    01:02:248 (2) - this slider should be placed fuuurther away <some spacing similar to 01:03:800 (2,3) - >
    01:21:559 (1) - maybe ctrl+g?
    01:22:938 (6) - ^?
    02:10:007 (6) - nc?
    02:48:283 (1) - ctrl+g?
This map is awesome .-. I couldn't fint something really.. bad.. but I hope my mods help in something at least, GL
Topic Starter
haha5957

Itasha_S13 wrote:

Hi, hi!


  • Cinderella


    00:22:766 (5) - use the same shape as the others, like.. http://prntscr.com/c0ep89 >I notice that if you change the shape of the slider as I suggested, move this 00:22:593 (4) - a bit to the left too
    - doesn't change gameplay,, and I like how it looks right now better. so keeping!


    00:31:559 (5) - from here, you should make something similar (or the same) as this 00:30:180 (1,2,1,2,3) -
    - i actually had something like that before but it turned out to be confusing and hard to play :s


    00:57:248 (3) - ctrl+j on this and move to its actual position?
    - I think it's fine as is now, i'm trying symmetry here.



    01:21:559 (1) - maybe ctrl+g?
    01:22:938 (6) - ^?
    02:48:283 (1) - ctrl+g?

    - I intended these flows here, especially the "heart" jumps are meant to be zig-zag flows instead of straight flow.
This map is awesome .-. I couldn't fint something really.. bad.. but I hope my mods help in something at least, GL

thanks for your mod and star too! wish you best luck!
fixed most of things you suggested, and mentioned above if i haven't fixed it!
Wishkey
Heyo!

From my queue :D

Cinderella
  1. While playing the main thing I noticed was that you got some places with weird slider body whistles uses imo, I dunno if they're intentional like for example 00:05:352 (4) - dunno why this in particular needs a sliderbody whisle comparing it to 00:05:007 (3) - being the same sound or 00:03:973 (4) - this being the double whisle on the tail and head yet it doesn't have a slider body whistle like all your other sliders that have double hitsounds. It kinda felt unintentional most of the time that you forgot take off the slider body whistles while hitsounding the drums. Another example like 00:20:180 (7) - nothing changes in the music compared to 00:18:111 (1,3,5) - yet that one doesn't have a sliderbody whistle, or 01:03:455 (1) - compared to 01:03:973 (3) - is kinda weird aswell to have one sliderbody whistle and the other not when its all still the same instruments for these 2. same for 03:12:248 (6) - for example. If it is intentional just leave it. It sometimes was kinda weird to catch back up to the rythm while playing because of it since its a pretty loud body whistle.
  2. 00:20:180 (1,2,3) - would combo this like (7,1,2) so 00:20:524 (2,3) - is (1,2) for the start of the drums like you did with 00:21:904 (1,2) -
  3. 00:07:076 (1) - 00:12:593 (1) - 00:18:111 (1) - these have that soft cymbal sound compared to the rest of the combo, adding a finish aswell sound nice to indicate that
  4. 00:20:007 (6,1) - would be nice if this was the same 1.65 ds as the other previous jumps, could stack 00:20:180 (1) - back with 00:18:111 (1) - for example to close the pattern
  5. 00:31:559 (5) -control + g and move a bit down for the consistnet 3.0ds for 00:30:524 (1,2,3,4,5) - dunno why you made this stand out of the pattern when its the same sound like the other 4
  6. 00:34:662 (1,2,3,4,1,2,3,4,1,2,3,4) - in terms of hitsoundinging make them consistent with 02:12:593 (1,2,3,4,1,2,3,4,1,2,3,4) -
  7. 01:05:697 (1,2,3,4,5,6,7,8) - check the hitsounds of these, missing one/inconsistent drum of 01:05:869 (3,7) - these sounds
  8. 01:12:248 (1) - would make this stand out a bit more like increase the ds or stack with another note instead of (5) since its such a powerfull sound during this section
  9. 01:32:248 (6) - could stack the end with 01:31:904 (4) -
  10. 01:16:042 (2,3,4,5) - bit hard to read when you make the ds from 01:16:386 (3,4,5) - visually the same even though one is 1/2 and one is 1/4 and they bot represent the same strong sound of (2) and (5), would make this more noticable different in rythm like what you did here 03:50:869 (3,4,5) - is it way more noticable what is gonna be 1/2 and 1/4
  11. 01:35:697 (8) - could use some more emphasizes like you did for 01:35:007 (4) - , could maybe stack it with 01:35:007 (4) - since their the same sound and to creat the similar jump or something else
  12. 01:56:042 (1,2,3,4,5,6) - sounds a bit over hitsounded here since this part is relatively quiet, why not remove the whistles frrom the red ticks here it sounds a lot better imo
  13. 02:07:852 (1,2,3) - would make these another return instead since its still the same sound as 02:07:593 (3) - and the change only starts at 02:08:111 (4) - here in the music, will also play alot better with 02:08:455 (1,2,3,4,1,2,3,4,5) -
  14. 02:40:869 (1,2,3) - would keep consistent NC with 01:02:938 (5,6,1) -
  15. 02:45:352 (8) - would reduce this jump a bit, would maybe make everything even a bit smaller to do that since its like the break part in for this, maybe something like this for example to give 02:45:697 (1) - a jump aswell
  16. 02:50:697 (4) - control h + control g for a bit of mirror effect?
  17. 02:53:973 (1) - could rotate by -10 to mirror 02:54:662 (1) - better and making 02:53:800 (7,1) - lineair flow
  18. 03:11:559 (3) - 03:12:766 (2) - stafck slightly off
  19. 03:18:111 (9) - NC for consistency with 01:38:800 (1) -
  20. 03:20:697 (7,8,9) - felt weird to play and sounds a bit off to where the changes are in the song, try this rythm here and see how that sounds
  21. 03:23:455 (1,2,1) - same concept as ^ try first the 1/4 then the returns you can hear what should be paired in the song
  22. There are a few more places in the stream that could use a bit of this tweaking so I'd check this whole stream again and make some small rythm changes that represent the change in the song better, like at 03:26:904 (1,2,1,2) - for example 03:27:421 - and 03:28:111 - are so powerfull and different from the rest of the song, yet there isnt really anyway to express them since they're kinda stuck in the reverse slider with the weaker notes, why not make this a rythm like this for example it'll play a lot better and represent the song more changes, sounds better and makes those really powerfull notes clickable aswell
  23. 03:37:076 (1,2,3) - ^ something like this for example to have that hold sound on the (2) like in the song
  24. 04:05:697 (1,2,3,1,2,3) - since you have been doing this a lot in the song for these paired identical sounds, why not switch 04:06:386 (1,2) - from places to recreate the zigzag movement of 04:05:697 (1,2,3) - in 04:06:386 (1,2,3) - aswell
  25. 04:17:938 (1,2) - would make these the same stacking way as you did with 01:43:455 (1,2) - or vice versa for consistency
Really cool map digging the symmetry style, Goodluck with ranked! :D
Topic Starter
haha5957

Wishkey wrote:

Heyo!

From my queue :D

Cinderella
  1. 01:05:697 (1,2,3,4,5,6,7,8) - check the hitsounds of these, missing one/inconsistent drum of 01:05:869 (3,7) - these sounds
    - drum hitsounds are high-mid-floor tom based, it already had floor tom sound, just bit harder to notice :s

  2. 02:50:697 (4) - control h + control g for a bit of mirror effect?
    - tried but i didn't get why this would be better though

  3. 02:53:973 (1) - could rotate by -10 to mirror 02:54:662 (1) - better and making 02:53:800 (7,1) - lineair flow
    - those are actually rotated by 10 as whole, and was perfectly mirrored before that. so this is intended

Really cool map digging the symmetry style, Goodluck with ranked! :D


Wow thanks a lot, fixed everything except for the things i mentioned above ^
Julie


IRC, before I forget posting xD
2016-07-31 21:14 Julie: some flow
2016-07-31 21:14 Julie: could have been more fun
2016-07-31 21:14 Pikastar: can i get one example of it?
2016-07-31 21:15 Julie: I supose from your style
2016-07-31 21:15 Julie: your more of an old mapper right?
2016-07-31 21:15 Pikastar: my latest ranked map is at 2012
2016-07-31 21:15 Pikastar: so yes
2016-07-31 21:15 Pikastar: lol
2016-07-31 21:16 Julie: the map is fun tbnh
2016-07-31 21:16 Julie: but there is part where it can be more fun
2016-07-31 21:16 Julie: wait
2016-07-31 21:17 Julie: oh wait
2016-07-31 21:17 Julie: 01:20:322 (2,3,4,5,6,7,8,1) -
2016-07-31 21:17 Julie: you were trying to make a heart pattern?
2016-07-31 21:17 Pikastar: yeh they used to be 1/4 sliders and were easier to notice
2016-07-31 21:17 Pikastar: but literally every people pointed it out
2016-07-31 21:17 Pikastar: so it's less obvious that it's heart now
2016-07-31 21:17 Pikastar: :s
2016-07-31 21:17 Julie: D;
2016-07-31 21:17 Julie: D:
2016-07-31 21:17 Julie: I thought
2016-07-31 21:17 Julie: this part could be a fun jump
2016-07-31 21:18 Pikastar: 01:09:287 (2) -
2016-07-31 21:18 Pikastar: this part has a same heart actually
2016-07-31 21:18 Pikastar: just different jump
2016-07-31 21:18 Pikastar: maybe this way it's better?
2016-07-31 21:18 Julie: oh
2016-07-31 21:18 Julie: but that kind of jump is actually
2016-07-31 21:18 Julie: more enjoyable
2016-07-31 21:18 Julie: more fun if you ask me
2016-07-31 21:18 Julie: then following like a train xD
2016-07-31 21:19 Pikastar: haha okay yeah
2016-07-31 21:19 Pikastar: just gonna make them similar jump i guess
2016-07-31 21:20 Julie: and this one 01:12:218 (1,2,3,4,5) - feel kinda random, pretty sure you did those jump randomly
2016-07-31 21:20 Pikastar: trying to learn the random jumps
2016-07-31 21:20 Pikastar: maybe failed attempt xD
2016-07-31 21:20 Pikastar: ok
2016-07-31 21:20 Julie: I really like how you did 01:12:908 (5,6) - this one more spacing, which is really good
2016-07-31 21:21 Julie: but I think you'll probably need to rework on this jump 01:12:218 (1,2,3,4,5) - maybe
2016-07-31 21:21 Julie: like the way it feel
2016-07-31 21:21 Julie: from playing
2016-07-31 21:21 Pikastar: ok
2016-07-31 21:22 Julie: 02:09:805 - + omg your breaking the flow of the stream
2016-07-31 21:23 Julie: I supose you want player to take a break or something from the long stream
2016-07-31 21:23 Julie: but from the song is really clear that the stream is still going xD
2016-07-31 21:23 Julie: and your making that part as easy as this 02:12:563 - +
2016-07-31 21:24 Pikastar: :o
2016-07-31 21:25 Julie: for this part 02:44:287 (1,2,3,4,5,6,7,8,9) - , the clap hitsound is pretty cool, love it a lots even if is more loud then the actual sound from the song
2016-07-31 21:25 Julie: but for the pattern
2016-07-31 21:26 Julie: honestly could make something more fun that could emphasize these 2 notes 02:44:632 (3,8) -
2016-07-31 21:26 Julie: since thats the only thing we mostly hear
2016-07-31 21:27 Pikastar: right
2016-07-31 21:27 Julie: emphasize as like, make a pattern where player can see this is a bit more special notes
2016-07-31 21:27 Julie: more spacing for example
2016-07-31 21:33 Julie: well Ill be going now, friend waiting for me on overwatch
2016-07-31 21:33 Pikastar: hahaha okay good luck
2016-07-31 21:33 Pikastar: wish you get that play of the game ^^
2016-07-31 21:33 Pikastar: thanks for your time
2016-07-31 21:33 Julie: thanks x3
2016-07-31 21:34 Julie: and continue getting modder :D
2016-07-31 21:34 Julie: could help you get idea on patterning jumps and all
2016-07-31 21:34 Pikastar: haha okay you can try to post this on thread later i guess
2016-07-31 21:34 Pikastar: maybe some kudo$u
2016-07-31 21:34 Julie: oh
2016-07-31 21:34 Julie: ahahaha the way you said it "kudo$u"
2016-07-31 21:34 Julie: oki xD
Topic Starter
haha5957

Julie wrote:



IRC, before I forget posting xD
2016-07-31 21:14 Julie: some flow
2016-07-31 21:14 Julie: could have been more fun
2016-07-31 21:14 Pikastar: can i get one example of it?
2016-07-31 21:15 Julie: I supose from your style
2016-07-31 21:15 Julie: your more of an old mapper right?
2016-07-31 21:15 Pikastar: my latest ranked map is at 2012
2016-07-31 21:15 Pikastar: so yes
2016-07-31 21:15 Pikastar: lol
2016-07-31 21:16 Julie: the map is fun tbnh
2016-07-31 21:16 Julie: but there is part where it can be more fun
2016-07-31 21:16 Julie: wait
2016-07-31 21:17 Julie: oh wait
2016-07-31 21:17 Julie: 01:20:322 (2,3,4,5,6,7,8,1) -
2016-07-31 21:17 Julie: you were trying to make a heart pattern?
2016-07-31 21:17 Pikastar: yeh they used to be 1/4 sliders and were easier to notice
2016-07-31 21:17 Pikastar: but literally every people pointed it out
2016-07-31 21:17 Pikastar: so it's less obvious that it's heart now
2016-07-31 21:17 Pikastar: :s
2016-07-31 21:17 Julie: D;
2016-07-31 21:17 Julie: D:
2016-07-31 21:17 Julie: I thought
2016-07-31 21:17 Julie: this part could be a fun jump
2016-07-31 21:18 Pikastar: 01:09:287 (2) -
2016-07-31 21:18 Pikastar: this part has a same heart actually
2016-07-31 21:18 Pikastar: just different jump
2016-07-31 21:18 Pikastar: maybe this way it's better?
2016-07-31 21:18 Julie: oh
2016-07-31 21:18 Julie: but that kind of jump is actually
2016-07-31 21:18 Julie: more enjoyable
2016-07-31 21:18 Julie: more fun if you ask me
2016-07-31 21:18 Julie: then following like a train xD
2016-07-31 21:19 Pikastar: haha okay yeah
2016-07-31 21:19 Pikastar: just gonna make them similar jump i guess
2016-07-31 21:20 Julie: and this one 01:12:218 (1,2,3,4,5) - feel kinda random, pretty sure you did those jump randomly
2016-07-31 21:20 Pikastar: trying to learn the random jumps
2016-07-31 21:20 Pikastar: maybe failed attempt xD
2016-07-31 21:20 Pikastar: ok
2016-07-31 21:20 Julie: I really like how you did 01:12:908 (5,6) - this one more spacing, which is really good
2016-07-31 21:21 Julie: but I think you'll probably need to rework on this jump 01:12:218 (1,2,3,4,5) - maybe
2016-07-31 21:21 Julie: like the way it feel
2016-07-31 21:21 Julie: from playing
2016-07-31 21:21 Pikastar: ok
2016-07-31 21:22 Julie: 02:09:805 - + omg your breaking the flow of the stream
2016-07-31 21:23 Julie: I supose you want player to take a break or something from the long stream
2016-07-31 21:23 Julie: but from the song is really clear that the stream is still going xD
2016-07-31 21:23 Julie: and your making that part as easy as this 02:12:563 - +
2016-07-31 21:24 Pikastar: :o
2016-07-31 21:25 Julie: for this part 02:44:287 (1,2,3,4,5,6,7,8,9) - , the clap hitsound is pretty cool, love it a lots even if is more loud then the actual sound from the song
2016-07-31 21:25 Julie: but for the pattern
2016-07-31 21:26 Julie: honestly could make something more fun that could emphasize these 2 notes 02:44:632 (3,8) -
2016-07-31 21:26 Julie: since thats the only thing we mostly hear
2016-07-31 21:27 Pikastar: right
2016-07-31 21:27 Julie: emphasize as like, make a pattern where player can see this is a bit more special notes
2016-07-31 21:27 Julie: more spacing for example
2016-07-31 21:33 Julie: well Ill be going now, friend waiting for me on overwatch
2016-07-31 21:33 Pikastar: hahaha okay good luck
2016-07-31 21:33 Pikastar: wish you get that play of the game ^^
2016-07-31 21:33 Pikastar: thanks for your time
2016-07-31 21:33 Julie: thanks x3
2016-07-31 21:34 Julie: and continue getting modder :D
2016-07-31 21:34 Julie: could help you get idea on patterning jumps and all
2016-07-31 21:34 Pikastar: haha okay you can try to post this on thread later i guess
2016-07-31 21:34 Pikastar: maybe some kudo$u
2016-07-31 21:34 Julie: oh
2016-07-31 21:34 Julie: ahahaha the way you said it "kudo$u"
2016-07-31 21:34 Julie: oki xD

hahaha thanks xD , fixed pretty much everything mentioned in this conversation o/
Yoshimaro
hi im forgetful c:

log
05:03 Pikastar: hello
05:03 - Yoshimaro -: o hi
05:03 - Yoshimaro -: c:
05:03 Pikastar: would you mind if i ask for a testplay?
05:03 Pikastar: lol
05:03 - Yoshimaro -: yeah sure no problem
05:04 - Yoshimaro -: link?
05:04 Pikastar: second time i guess, your id is familiar
05:04 Pikastar: have you ever received message from stranger like me
05:04 *Pikastar is listening to [https://osu.ppy.sh/b/1045512 Tatsh feat. Hatsune Miku - Cinderella Romance]
05:04 - Yoshimaro -: of course c: but thats all cool i welcome it
05:04 - Yoshimaro -: also im going to be shit lmao i've been drooling over taeyang for a bit now
05:04 - Yoshimaro -: not warmed up but ill give it my best
05:05 Pikastar: lol
05:05 - Yoshimaro -: and got back yesterday from 4 weeks away
05:05 - Yoshimaro -: oh is this a full length remap?
05:05 - Yoshimaro -: awesome havent seen one yet
05:10 Pikastar: let's hidden first play, maybe fine
05:10 Pikastar: lol
05:11 - Yoshimaro -: that flow was on point tbh
05:11 - Yoshimaro -: although a lot of symmetry mapping i dont see that too often
05:11 - Yoshimaro -: not bad just unique
05:11 Pikastar: symmetry is unique?
05:11 Pikastar: sorry i have bad english
05:11 Pikastar: wow korean
05:12 - Yoshimaro -: o no i meant like xD
05:12 - Yoshimaro -: i feel like i dont see it too often anymore in newer ranked maps
05:12 - Yoshimaro -: but i like it, its easy to read and is fun
05:12 Pikastar: haha ok maybe that's good
05:12 - Yoshimaro -: also a lot of geomtry like squares i see
05:14 Pikastar: well i'm almost from stoneage anyway
05:14 Pikastar: http://puu.sh/qprS2/c3a25ba529.png
05:14 Pikastar: lasted ranked
05:18 Pikastar: uhh ok so any flow or pattern you didn't like? lucky for me enough, you're already on editor :D
05:19 - Yoshimaro -: oh dude i loved croation rhapsody i want to see someone DT that
05:19 - Yoshimaro -: uh yeah checking also
05:19 - Yoshimaro -: lol
05:20 - Yoshimaro -: in some parts like
05:20 - Yoshimaro -: 01:07:766 (1,2,3,4) -
05:21 - Yoshimaro -: i understood second time around that they were squares and geometrically a lot of the patterns were either squares or pentagrams
05:21 - Yoshimaro -: pentagons* im stupid
05:21 - Yoshimaro -: but this one felt like i could just throw my cursor in a circle
05:21 - Yoshimaro -: maybe break the flow by switching
05:21 - Yoshimaro -: 01:07:938 (2,3) - ctrl g ?
05:22 Pikastar: okay that feels better for me too
05:22 Pikastar: just gonna make (2) little closer to (1) i guess
05:22 - Yoshimaro -: 01:12:766 (4,5) - and i felt again here
05:23 - Yoshimaro -: strange though because i felt like at the end those square jumps were nice
05:23 - Yoshimaro -: im not really sure why i just wanted to read those squares in parts of kiai like circle jumps lol
05:24 Pikastar: yeah actually it's like third time people pointing that parts out
05:24 Pikastar: uh 5-6 i mean*
05:24 Pikastar: also they did like the last 4-5 jump too
05:24 Pikastar: uhhhh how to fix
05:24 - Yoshimaro -: 01:12:766 (4,5) - ctrl g
05:24 - Yoshimaro -: really all it takes imo
05:25 - Yoshimaro -: note placement is very nice just needed a flow reverse
05:26 Pikastar: yeah okay that feels better too
05:26 - Yoshimaro -: also not an issue to me but just pointing this out that it might come up in mods
05:26 - Yoshimaro -: 00:38:800 (1) - is mapped inconsistently with 02:00:180 -
05:26 - Yoshimaro -: i understand first one tho since its less intense
05:27 - Yoshimaro -: doesn't really warrant a stream
05:27 - Yoshimaro -: oh i highlighted the wrong one
05:27 - Yoshimaro -: sry 02:16:731 -
05:28 Pikastar: maybe some dynamic
05:28 Pikastar: lol idk
05:28 - Yoshimaro -: lmao same
05:28 Pikastar: i actually felt the same thing myself too
05:28 Pikastar: but
05:28 Pikastar: i'll keep this in mind i guess
05:28 Pikastar: i still kinda feel like first one can be spinner
05:28 Pikastar: like wow it's only a beginning!
05:29 - Yoshimaro -: i agree, i like it as a spinner but i feel like thats some extremely nitpicky shit some mod would throw out for kudosu lmao
05:29 Pikastar: hahahahahahaha
05:29 - Yoshimaro -: i really like your hitsounding btw
05:29 Pikastar: haha thanks c:
05:29 Pikastar: hey by the way my pp is really bug
05:29 Pikastar: wow super huge
05:29 Pikastar: #18000
05:29 Pikastar: big*
05:29 - Yoshimaro -: o shet enormous pp
05:30 - Yoshimaro -: plz dont throw your pp in my face
05:30 - Yoshimaro -: it might be too much for me to handle
05:30 Pikastar: http://puu.sh/qpswJ/fd7c82e8a6.png
05:30 - Yoshimaro -: c::
05:30 - Yoshimaro -: ( ͡° ͜ʖ ͡°)
05:30 Pikastar: wow just noticed this
05:30 Pikastar: shouldn't have done it
05:30 Pikastar: sorry i really felt like let everyone know how huge my pp is
05:30 - Yoshimaro -: nah its k xD i put that there since some british guy spammed me like a month back and it was kinda annoying
05:31 Pikastar: hahahahahahaha
05:31 Pikastar: i'm joking anyway, i have relatively tiny pp
05:31 - Yoshimaro -: dude in exact metric pp units, how big is the pp
05:31 - Yoshimaro -: 03:39:490 (1,2,3,4,5,6) - keep this fuck mods this is golden
05:32 Pikastar: lol
05:32 - Yoshimaro -: 04:03:283 (2,3) - here i felt
05:32 - Yoshimaro -: the flow into 04:03:628 (1) - was too linear
05:33 - Yoshimaro -: since the jumps between, maybe switch 04:03:283 (2,3) - with a placement similar to 04:04:145 (2,3) - ?
05:33 Pikastar: https://osu.ppy.sh/ss/5765838
05:33 Pikastar: oh you already suggested it
05:33 Pikastar: was about to say "would this help?"
05:33 Pikastar: lol
05:34 - Yoshimaro -: yeah literally that exactly
05:34 - Yoshimaro -: nice nice C:
05:34 - Yoshimaro -: didnt even have to
05:34 - Yoshimaro -: say anything cool
05:35 - Yoshimaro -: 04:21:904 (1,2) - ctrl g and same 04:22:593 (1,2) - ?
05:35 - Yoshimaro -: i dont really feel like its necessary but i like a lot of flow breaks
05:35 - Yoshimaro -: not really an important one
05:35 Pikastar: hmm
05:36 Pikastar: ctrl g right there looks like messy, but i like the idea of 2-3 jump more
05:36 Pikastar: looks little*
05:36 Pikastar: so maybe i can do something to make 2-3 a jump i guess...
05:36 Pikastar: that's what you wanted anyway i think? not sure
05:36 - Yoshimaro -: yeah maybe not ctrl g exactly but similar flow idek
05:36 - Yoshimaro -: yeah
05:36 - Yoshimaro -: 2 > 3
05:36 - Yoshimaro -: http://puu.sh/qpsL1/f2c1285088.jpg
05:37 - Yoshimaro -: sry for skin its rainbow
05:37 Pikastar: https://osu.ppy.sh/ss/5765848
05:37 Pikastar: this is what i did
05:37 Pikastar: its better flow from previous (5) too i guess
05:38 - Yoshimaro -: yeah slider more directly flows into 1 i see
05:38 - Yoshimaro -: nice thats cool
05:38 - Yoshimaro -: 05:09:145 - for memes plz add "oni-chan" hitsound c:
05:38 Pikastar: you've caught some kool flow problems :)
05:38 - Yoshimaro -: and aside from that i have no complaints i liked the design
05:38 Pikastar: lool
05:39 Pikastar: hahaha oki
05:39 Pikastar: thanks a lot tho, made map better too
05:39 Pikastar: idk what can i do for you though
05:39 - Yoshimaro -: np
05:39 Pikastar: maybe i can give you some kudosu
05:39 Pikastar: maybe i can try to mod your map but i'm really bad
05:39 - Yoshimaro -: naah its fine xD
05:39 Pikastar: i see 3 pendings though
05:40 Pikastar: anything you're actually trying?
05:40 Pikastar: to rank of something?
05:40 - Yoshimaro -: oh
05:40 - Yoshimaro -: lol i think
05:40 - Yoshimaro -: let me see my pendings i've been away for a month
05:40 Pikastar: looool
05:40 Pikastar: "wow i had 3 pendings"
05:40 Pikastar: "didnt know"
05:40 Pikastar: xD
05:40 - Yoshimaro -: the one i just revived im not finishing the set but the top difficulty is done
05:41 - Yoshimaro -: and all of those 3 im going to try and rank but its not like
05:41 - Yoshimaro -: idk i have confidence issue probably not but Hero isn't finished yet and neither is Til Death but its pretty close to finished
05:41 Pikastar: well i'm like really really bad at modding
05:41 Pikastar: so i was just about to throw a star for return
05:41 Pikastar: :s
05:41 - Yoshimaro -: oh xD nah dont worry about it
05:41 - Yoshimaro -: its fine c:
05:42 Pikastar: haha
05:42 - Yoshimaro -: throw at your own maps i trust you could rank it
05:42 Pikastar: hahaha
05:42 Pikastar: :s
05:43 - Yoshimaro -: anyway if you want me to do more testplays or anything on any other maps you have just hit me up whenever (´・◡・`)
05:43 Pikastar: haha oki thanks!
05:44 - Yoshimaro -: oh wait maybe
05:44 - Yoshimaro -: here let me post so that your map gets star priority from kudosu i forgot it did that
Topic Starter
haha5957

- Yoshimaro - wrote:

hi im forgetful c:

log
05:03 Pikastar: hello
05:03 - Yoshimaro -: o hi
05:03 - Yoshimaro -: c:
05:03 Pikastar: would you mind if i ask for a testplay?
05:03 Pikastar: lol
05:03 - Yoshimaro -: yeah sure no problem
05:04 - Yoshimaro -: link?
05:04 Pikastar: second time i guess, your id is familiar
05:04 Pikastar: have you ever received message from stranger like me
05:04 *Pikastar is listening to [https://osu.ppy.sh/b/1045512 Tatsh feat. Hatsune Miku - Cinderella Romance]
05:04 - Yoshimaro -: of course c: but thats all cool i welcome it
05:04 - Yoshimaro -: also im going to be shit lmao i've been drooling over taeyang for a bit now
05:04 - Yoshimaro -: not warmed up but ill give it my best
05:05 Pikastar: lol
05:05 - Yoshimaro -: and got back yesterday from 4 weeks away
05:05 - Yoshimaro -: oh is this a full length remap?
05:05 - Yoshimaro -: awesome havent seen one yet
05:10 Pikastar: let's hidden first play, maybe fine
05:10 Pikastar: lol
05:11 - Yoshimaro -: that flow was on point tbh
05:11 - Yoshimaro -: although a lot of symmetry mapping i dont see that too often
05:11 - Yoshimaro -: not bad just unique
05:11 Pikastar: symmetry is unique?
05:11 Pikastar: sorry i have bad english
05:11 Pikastar: wow korean
05:12 - Yoshimaro -: o no i meant like xD
05:12 - Yoshimaro -: i feel like i dont see it too often anymore in newer ranked maps
05:12 - Yoshimaro -: but i like it, its easy to read and is fun
05:12 Pikastar: haha ok maybe that's good
05:12 - Yoshimaro -: also a lot of geomtry like squares i see
05:14 Pikastar: well i'm almost from stoneage anyway
05:14 Pikastar: http://puu.sh/qprS2/c3a25ba529.png
05:14 Pikastar: lasted ranked
05:18 Pikastar: uhh ok so any flow or pattern you didn't like? lucky for me enough, you're already on editor :D
05:19 - Yoshimaro -: oh dude i loved croation rhapsody i want to see someone DT that
05:19 - Yoshimaro -: uh yeah checking also
05:19 - Yoshimaro -: lol
05:20 - Yoshimaro -: in some parts like
05:20 - Yoshimaro -: 01:07:766 (1,2,3,4) -
05:21 - Yoshimaro -: i understood second time around that they were squares and geometrically a lot of the patterns were either squares or pentagrams
05:21 - Yoshimaro -: pentagons* im stupid
05:21 - Yoshimaro -: but this one felt like i could just throw my cursor in a circle
05:21 - Yoshimaro -: maybe break the flow by switching
05:21 - Yoshimaro -: 01:07:938 (2,3) - ctrl g ?
05:22 Pikastar: okay that feels better for me too
05:22 Pikastar: just gonna make (2) little closer to (1) i guess
05:22 - Yoshimaro -: 01:12:766 (4,5) - and i felt again here
05:23 - Yoshimaro -: strange though because i felt like at the end those square jumps were nice
05:23 - Yoshimaro -: im not really sure why i just wanted to read those squares in parts of kiai like circle jumps lol
05:24 Pikastar: yeah actually it's like third time people pointing that parts out
05:24 Pikastar: uh 5-6 i mean*
05:24 Pikastar: also they did like the last 4-5 jump too
05:24 Pikastar: uhhhh how to fix
05:24 - Yoshimaro -: 01:12:766 (4,5) - ctrl g
05:24 - Yoshimaro -: really all it takes imo
05:25 - Yoshimaro -: note placement is very nice just needed a flow reverse
05:26 Pikastar: yeah okay that feels better too
05:26 - Yoshimaro -: also not an issue to me but just pointing this out that it might come up in mods
05:26 - Yoshimaro -: 00:38:800 (1) - is mapped inconsistently with 02:00:180 -
05:26 - Yoshimaro -: i understand first one tho since its less intense
05:27 - Yoshimaro -: doesn't really warrant a stream
05:27 - Yoshimaro -: oh i highlighted the wrong one
05:27 - Yoshimaro -: sry 02:16:731 -
05:28 Pikastar: maybe some dynamic
05:28 Pikastar: lol idk
05:28 - Yoshimaro -: lmao same
05:28 Pikastar: i actually felt the same thing myself too
05:28 Pikastar: but
05:28 Pikastar: i'll keep this in mind i guess
05:28 Pikastar: i still kinda feel like first one can be spinner
05:28 Pikastar: like wow it's only a beginning!
05:29 - Yoshimaro -: i agree, i like it as a spinner but i feel like thats some extremely nitpicky shit some mod would throw out for kudosu lmao
05:29 Pikastar: hahahahahahaha
05:29 - Yoshimaro -: i really like your hitsounding btw
05:29 Pikastar: haha thanks c:
05:29 Pikastar: hey by the way my pp is really bug
05:29 Pikastar: wow super huge
05:29 Pikastar: #18000
05:29 Pikastar: big*
05:29 - Yoshimaro -: o shet enormous pp
05:30 - Yoshimaro -: plz dont throw your pp in my face
05:30 - Yoshimaro -: it might be too much for me to handle
05:30 Pikastar: http://puu.sh/qpswJ/fd7c82e8a6.png
05:30 - Yoshimaro -: c::
05:30 - Yoshimaro -: ( ͡° ͜ʖ ͡°)
05:30 Pikastar: wow just noticed this
05:30 Pikastar: shouldn't have done it
05:30 Pikastar: sorry i really felt like let everyone know how huge my pp is
05:30 - Yoshimaro -: nah its k xD i put that there since some british guy spammed me like a month back and it was kinda annoying
05:31 Pikastar: hahahahahahaha
05:31 Pikastar: i'm joking anyway, i have relatively tiny pp
05:31 - Yoshimaro -: dude in exact metric pp units, how big is the pp
05:31 - Yoshimaro -: 03:39:490 (1,2,3,4,5,6) - keep this fuck mods this is golden
05:32 Pikastar: lol
05:32 - Yoshimaro -: 04:03:283 (2,3) - here i felt
05:32 - Yoshimaro -: the flow into 04:03:628 (1) - was too linear
05:33 - Yoshimaro -: since the jumps between, maybe switch 04:03:283 (2,3) - with a placement similar to 04:04:145 (2,3) - ?
05:33 Pikastar: https://osu.ppy.sh/ss/5765838
05:33 Pikastar: oh you already suggested it
05:33 Pikastar: was about to say "would this help?"
05:33 Pikastar: lol
05:34 - Yoshimaro -: yeah literally that exactly
05:34 - Yoshimaro -: nice nice C:
05:34 - Yoshimaro -: didnt even have to
05:34 - Yoshimaro -: say anything cool
05:35 - Yoshimaro -: 04:21:904 (1,2) - ctrl g and same 04:22:593 (1,2) - ?
05:35 - Yoshimaro -: i dont really feel like its necessary but i like a lot of flow breaks
05:35 - Yoshimaro -: not really an important one
05:35 Pikastar: hmm
05:36 Pikastar: ctrl g right there looks like messy, but i like the idea of 2-3 jump more
05:36 Pikastar: looks little*
05:36 Pikastar: so maybe i can do something to make 2-3 a jump i guess...
05:36 Pikastar: that's what you wanted anyway i think? not sure
05:36 - Yoshimaro -: yeah maybe not ctrl g exactly but similar flow idek
05:36 - Yoshimaro -: yeah
05:36 - Yoshimaro -: 2 > 3
05:36 - Yoshimaro -: http://puu.sh/qpsL1/f2c1285088.jpg
05:37 - Yoshimaro -: sry for skin its rainbow
05:37 Pikastar: https://osu.ppy.sh/ss/5765848
05:37 Pikastar: this is what i did
05:37 Pikastar: its better flow from previous (5) too i guess
05:38 - Yoshimaro -: yeah slider more directly flows into 1 i see
05:38 - Yoshimaro -: nice thats cool
05:38 - Yoshimaro -: 05:09:145 - for memes plz add "oni-chan" hitsound c:
05:38 Pikastar: you've caught some kool flow problems :)
05:38 - Yoshimaro -: and aside from that i have no complaints i liked the design
05:38 Pikastar: lool
05:39 Pikastar: hahaha oki
05:39 Pikastar: thanks a lot tho, made map better too
05:39 Pikastar: idk what can i do for you though
05:39 - Yoshimaro -: np
05:39 Pikastar: maybe i can give you some kudosu
05:39 Pikastar: maybe i can try to mod your map but i'm really bad
05:39 - Yoshimaro -: naah its fine xD
05:39 Pikastar: i see 3 pendings though
05:40 Pikastar: anything you're actually trying?
05:40 Pikastar: to rank of something?
05:40 - Yoshimaro -: oh
05:40 - Yoshimaro -: lol i think
05:40 - Yoshimaro -: let me see my pendings i've been away for a month
05:40 Pikastar: looool
05:40 Pikastar: "wow i had 3 pendings"
05:40 Pikastar: "didnt know"
05:40 Pikastar: xD
05:40 - Yoshimaro -: the one i just revived im not finishing the set but the top difficulty is done
05:41 - Yoshimaro -: and all of those 3 im going to try and rank but its not like
05:41 - Yoshimaro -: idk i have confidence issue probably not but Hero isn't finished yet and neither is Til Death but its pretty close to finished
05:41 Pikastar: well i'm like really really bad at modding
05:41 Pikastar: so i was just about to throw a star for return
05:41 Pikastar: :s
05:41 - Yoshimaro -: oh xD nah dont worry about it
05:41 - Yoshimaro -: its fine c:
05:42 Pikastar: haha
05:42 - Yoshimaro -: throw at your own maps i trust you could rank it
05:42 Pikastar: hahaha
05:42 Pikastar: :s
05:43 - Yoshimaro -: anyway if you want me to do more testplays or anything on any other maps you have just hit me up whenever (´・◡・`)
05:43 Pikastar: haha oki thanks!
05:44 - Yoshimaro -: oh wait maybe
05:44 - Yoshimaro -: here let me post so that your map gets star priority from kudosu i forgot it did that


hahahahahah thanks very much! I got so much more help than i expected!
Kibbleru
s
SPOILER
20:17 Pikastar: hello
20:33 Kibbleru: hye
20:42 Pikastar: uhh I was honestly looking for a mod but
20:42 Pikastar: if that's too much time i'd really like to get a short editor lookthrough or testplay and a feedback
20:42 Pikastar: may i ask for it c:?
20:42 Kibbleru: i cn testplay
20:42 Pikastar: ok
20:42 *Pikastar is listening to [https://osu.ppy.sh/b/1045512 Tatsh feat. Hatsune Miku - Cinderella Romance]
20:42 Pikastar: the map looks like this c:
20:43 Kibbleru: ok
20:43 *Kibbleru is playing [https://osu.ppy.sh/b/1045512 Tatsh feat. Hatsune Miku - Cinderella Romance [Cinderella]]
20:49 Kibbleru: aight
20:49 Kibbleru: that was kinda tiring
20:49 Pikastar: :(
20:50 Kibbleru: 00:25:007 (11) - probably not too necessary to use a 1/4 slider here
20:50 Kibbleru: 00:23:628 (1,2,3) - wana be consistent with
20:50 Kibbleru: that
20:51 Pikastar: okay
20:51 Kibbleru: for future reference
20:51 Kibbleru: jumps play much better with sharper angles
20:52 Pikastar: right
20:52 Pikastar: okay
20:52 Kibbleru: 01:16:904 (6) - this would be easier to land with a sharper angle from 01:16:731 (5) -
20:53 Pikastar: would stacking it with previous (1) work?
20:53 Kibbleru: yeah
20:54 Kibbleru: 01:38:800 - u could increase SV here
20:54 Pikastar: sounds interesting
20:54 Pikastar: ok
20:55 Kibbleru: 02:18:111 (1) - 02:20:869 (1,2,3) - why does this one get 3 circles isntead of a slider
20:56 Pikastar: i thought first one kinda needs to be a slider to a good transition from 1/8 repeats and second one follows the lyrics
20:56 Pikastar: does it look bad?
20:57 Kibbleru: well not only the first one
20:57 Kibbleru: 02:23:628 (1) - 02:26:386 (1) - u simplify here too
20:57 Pikastar: yeah ok
20:58 Kibbleru: 03:21:559 - uhm
20:58 Kibbleru: i kinda lost u here in terms of rhythm
20:58 Kibbleru: i cant really tell your reasons for using repeats and not using repeats o-o
20:58 Pikastar: uhh well yeah lots of people says that to
20:58 Pikastar: so to explain i kinda mapped to the lyrics that was supposed to be there
20:58 Pikastar: like the chorus
20:58 Pikastar: but maybe that doesn't make sense?
20:59 Kibbleru: but there arent any lyrics there LOL
20:59 Pikastar: yeh
20:59 Kibbleru: i guess i see what ur doing now
20:59 Kibbleru: but its kinda hard to assume players will know what you're thinking lol
21:00 Pikastar: yeah apparently
21:00 Pikastar: i really don't know how to map this part though
21:01 Kibbleru: try to find something that works for you and just keep the consistency
21:01 Pikastar: ok
21:01 Kibbleru: 04:29:662 (4,1) - this needs more spacing
21:02 Pikastar: ok
21:02 Pikastar: probably gonna have to just completely redo the imaginary area
21:02 Pikastar: :S
21:03 Kibbleru: 04:39:317 (4,5,6) - this jump motion so linear :S
21:05 Pikastar: ok
21:06 Kibbleru: u cud probably think of a better diff name while ur at it
21:07 Pikastar: [Extra]
21:07 Pikastar: maybe fine
21:07 Pikastar: i'm not creative xD
21:08 Kibbleru: shud just name it hvick225
21:08 Pikastar: correct
21:08 Pikastar: does cookiezi work?
21:08 Pikastar: :s
21:08 Pikastar: haha
21:08 Kibbleru: cookiezi not related diff name
21:08 Kibbleru: hvick's old name was snow white
21:08 Kibbleru: snow white
21:08 Kibbleru: cinderella
21:08 Kibbleru: close enough
21:08 Kibbleru: :D
21:09 Pikastar: loool
21:10 Pikastar: just reworking on this whole random slider repeating parts :s
21:11 Kibbleru: gl (o 'w')=b
21:11 Pikastar: haha okay actually that was almost like a full mod
21:11 Pikastar: thanks for you time :D
LGV894
NM!
I've been to lazy, busy and depressed to even start this shit...
Advise for easy blanketing - Temporarily set the cs to a lower level like 3 to easily detect the borders of the objects.
I've noticed that this map needs a lot of improvement on the construction of the patterns. They seem like they're just placed with little thought to them. The DS is also inconsistent and doesn't have a proper emphasis.

This map needs comprehensive modding. Try to ask an experienced mapper to mod your map through irc. It needs a lot of fixes that you need to work on closely.

shitmap shitmod aesthetics
00:02:938 (1,2,3) - Rotate 5 to 10 degrees counter-clockwise. It'll improve the looks.
00:03:973 (1,2,3) - Same here, but clockwise instead.
00:13:283 (3,4,5,6,7) - (6) and (7) seems too close to each other. Maybe scale the whole shape up by a bit.
00:21:214 (4,5) - Placement seems random.
00:21:214 (4,5,1) - Potential triangle here.
00:24:145 (4,5,6,7) - Box or cross could be formed here.
00:25:524 (4,5,6,7,8) - Rebuild this from scratch using Ctrl+Shift+D.
00:33:973 (6) - NC.
00:34:490 (9) - Replace with the curved slider instead.
00:58:111 (4,5,6) - You can make these symmetrical.
01:03:283 (6) - You can stack this almost totally covering the circle in the middle.
01:07:766 (1) - Barely readable. Make sure to not stack directly on top of the circle before.
01:22:076 (3,5) - Blanket. Just please.
02:00:869 (9) - NC.
02:40:007 (1,3) - Too close to each other. You can either move them away or overlap them.
Every time a change in the stream (like streams to sliders) try to place a new combo.
03:41:559 (1,2,3,4) - Straight line isn't really that good to play. It feels stiff. Try rotating it alternately by small values.
04:26:386 (1,2,3,4,5,6,1,2,3,4,5,6) - This feels wrong... I think the DS is too small for circles, but try to ask other people's opinions too.
04:38:800 (1,2,3,4,1,2,3,4) - This is just plain wrong. Try to make their distances equal. Make them symmetrical too.
04:40:180 (1,2,3,4,1,2,3,4) - Same here.
04:47:076 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Try to find a more creative way of mapping this. It feels and looks too plain and boring.

shitmap shitmod flow and structure
General - Can't you just NC every 4 or 8 notes in streams? It improves grouping.
00:04:662 (1,2,1,2,3) - Structure and emphasis problem here.
00:04:317 (3,1,2) - These three should be related to each other.
00:02:938 (1,2,3,1,2) - The latter (1) and (2) is still somewhat a part of the former (1) and (2). Emphasis problem here.
00:18:628 (2,4,6) - Rotate by 180 degrees. It plays better. But you'll have to adjust (7)
00:35:352 (3,4) - Switch them in timeline. You'll have to adjust the next patterns.
00:36:042 (1,2) - Switch positions for consistency.
00:36:731 (3,4) - ^
00:37:421 (1,2) - ^
00:38:111 (3,4) - ^
00:38:800 (1) - Potential Stream here. Just a simple circle would do.
00:40:352 (2,4) - Ctrl+G then 00:40:524 (3,4) - Ctrl+G. Or just try to adopt this pattern: https://osu.ppy.sh/ss/5835871
00:42:421 (1,2,3) - Ctrl+G then Ctrl+H.
00:42:938 (1,2,3,4,5,6) - You may want to adjust this after that.
00:45:869 (4,5) - Ctrl+G 00:46:042 (5,6) - Ctrl+G then 00:46:386 (1) - Ctrl+G. Adjust next patterns.
00:47:938 (2,3) - Ctrl+G.
00:48:973 (3,6) - Potential blanket.
00:51:214 (1,2) - Rotate 15 degrees clockwise then 00:51:731 (2) - Ctrl+H this and place on 44, 87. Adjust next patterns.
00:56:731 (1,3) - Too close to each other.
01:01:559 (6,7,8,1) - Ctrl+S to 1.5x (do it in the middle of the field then move back to the original place.) 01:01:731 (7,8,1) - Then Ctrl+G.
01:02:248 (2,3,4,5) - Zig-zag flow does not play cool.
01:13:111 (6) - Ctrl+H then improve the fucking blanket.
01:44:662 (5,6) - Ctrl+G.
01:56:386 (3) - Ctrl+G. Same for next slider.
Topic Starter
haha5957
SPOILER

LGV894 wrote:

NM!
I've been to lazy, busy and depressed to even start this shit...
Advise for easy blanketing - Temporarily set the cs to a lower level like 3 to easily detect the borders of the objects.
I've noticed that this map needs a lot of improvement on the construction of the patterns. They seem like they're just placed with little thought to them. The DS is also inconsistent and doesn't have a proper emphasis.

This map needs comprehensive modding. Try to ask an experienced mapper to mod your map through irc. It needs a lot of fixes that you need to work on closely.

shitmap shitmod aesthetics
00:02:938 (1,2,3) - Rotate 5 to 10 degrees counter-clockwise. It'll improve the looks.
that doesn't change anything, well i did change a bit around this area so should be fine

00:13:283 (3,4,5,6,7) - (6) and (7) seems too close to each other. Maybe scale the whole shape up by a bit.
they actually already have the highest spacing among this area

00:21:214 (4,5) - Placement seems random.
00:21:214 (4,5,1) - Potential triangle here.
They're already triangle just not the regular triangle

00:25:524 (4,5,6,7,8) - Rebuild this from scratch using Ctrl+Shift+D.
lnot all the polygon needs to be constructed with ctrl shift d


00:34:490 (9) - Replace with the curved slider instead.
why? adjusted direct by a bit anyway

00:58:111 (4,5,6) - You can make these symmetrical.
they're already symmetrical just rotated by x degree

01:22:076 (3,5) - Blanket. Just please.
it's a much bigger blanket embracing entire 01:21:559 (1,2,3,4) -


03:41:559 (1,2,3,4) - Straight line isn't really that good to play. It feels stiff. Try rotating it alternately by small values.
looks really bad trying to zigzag in small area, they'll play similar regardless



04:47:076 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Try to find a more creative way of mapping this. It feels and looks too plain and boring.
it's boring because music is getting quiet.. should i put a stream or so here? lol

shitmap shitmod flow and structure
General - Can't you just NC every 4 or 8 notes in streams? It improves grouping.
wow let's NC every 4 without any reason, no. I'd go for 16 unless there is a music change or a stream shape change



00:18:628 (2,4,6) - Rotate by 180 degrees. It plays better. But you'll have to adjust (7)
disagree on how it plays better

00:38:800 (1) - Potential Stream here. Just a simple circle would do.
leading directly to spinner feels better


00:40:352 (2,4) - Ctrl+G then 00:40:524 (3,4) - Ctrl+G. Or just try to adopt this pattern: https://osu.ppy.sh/ss/5835871
trying to go for a neutral distance snapped pattern on this part of music

00:51:214 (1,2) - Rotate 15 degrees clockwise then 00:51:731 (2) - Ctrl+H this and place on 44, 87. Adjust next patterns.
don't see any reason for it


00:56:731 (1,3) - Too close to each other.
it's a part with 0.75 SV.....


01:02:248 (2,3,4,5) - Zig-zag flow does not play cool.
doesn't mean everyone hates zigzag and unreasonable though, keeping it

01:13:111 (6) - Ctrl+H then improve the fucking blanket.
the slider shape is intended to not to be a completely circular curve.


01:44:662 (5,6) - Ctrl+G.
01:56:386 (3) - Ctrl+G. Same for next slider.


fixed everything unless otherwise mentioned, thanks for the mod!
Tari
small irc

19:21 Tari: 00:20:524 (1,2,3) - http://puu.sh/qHyWt.jpg
19:22 Tari: make symmetrical
19:23 Pikastar: ok
19:26 Tari: 00:59:317 (7,8,1,2,3,4,5,6,7,8) - http://puu.sh/qHzaq.jpg ?
19:26 Tari: that pattern look a lot better
19:28 Pikastar: ok
19:29 Tari: 02:37:248 (4,5,1) - can stack with 02:36:559 (2) -
19:29 Tari: ?
19:30 Tari: 02:37:248 (4,5,1) - x:69 y:229
19:30 Pikastar: ok
19:31 Tari: 03:22:421 (2) - Ctrl+G?
19:32 Tari: 03:22:766 (4) - Ctrl+G for good flow
19:32 Pikastar: ok
19:34 Tari: 04:07:766 (4) - Add new combo?
19:34 Pikastar: ok
19:35 Tari: 04:07:766 (4) - hmmm can you overlap slider?
19:35 Tari: it's hard to see slider path
19:35 Tari: just move 1 grid any direction
19:36 Pikastar: hmm?
19:36 Pikastar: i'm confused
19:36 Tari: well I want move just a bit
19:36 Tari: can move that note a little bit?
19:36 Pikastar: you sure it's 04:07:766 (1) - this circle?
19:37 Pikastar: because it's related to any slider i think...?
19:37 Pikastar: it's not* related
19:37 Tari: oh 04:34:662 (1) - 1 grid left
19:37 Tari: would be best
19:37 Pikastar: ok
19:38 Tari: 04:42:938 (1) - same can move 1 grid left?
19:38 Tari: stack slider very dangerous for rankability
19:38 Pikastar: moved 1 grid right
19:38 Pikastar: ok
19:39 Tari: that's all :D
19:39 Tari: very good map
19:40 Pikastar: thanks! uh
19:40 Pikastar: if this map is missing anything what would be it?
19:40 Tari: hmm
19:40 Tari: seems map playbility is very nice
19:43 Tari: good luck to your map
19:43 Tari: !
Topic Starter
haha5957
thanks! fixed everything as mentioned in chat :D
polka
I really suggest OD 8, OD 9 really seems like overkill. Plus, it's really hard to play those stream patterns on OD 9.
guineaQ
log desu
13:34 Pikastar: 안녕하세용
13:35 guineaQ: ㅎㅇ
13:36 Pikastar: 어 음 지난번에 슬쩎 보여드렸던 그거
13:36 guineaQ: ㅇㅇ
13:36 Pikastar: 이제 맵 구실은 하는것 같아서 모딩을 한번 받아보고 싶어요
13:36 Pikastar: 부탁드려도 괜찮을지 :s
13:36 guineaQ: 아하
13:36 guineaQ: 혹시 지금 시간되시면
13:36 guineaQ: 그냥 IRC로 해도 되나요
13:36 Pikastar: 넵!
13:37 *Pikastar is listening to [https://osu.ppy.sh/b/1059776 Tatsh feat. Hatsune Miku - Cinderella Romance]
13:37 Pikastar: 이거구 아마 mp3/힛사 체인지때문에 재다운이 필요할거에요 :o
13:37 guineaQ: [http://puu.sh/qOWnc/93fd731a98.png 망]
13:37 guineaQ: 20.7kb/s
13:38 Pikastar: ㄷㄷ
13:43 Pikastar: 무리해서 요즘거 흉내 내려고 했던 걸 좀
13:43 Pikastar: 그냥 하던 대로 다 내렸어요
13:43 Pikastar: Q_Q
13:46 guineaQ: 앜
13:46 guineaQ: 이제 막 일어난 사람한테는
13:47 guineaQ: 무리
13:47 guineaQ: 인 맵이네요 ㅋ
13:47 Pikastar: 혹시
13:47 Pikastar: 터치패드 쓰세여?
13:47 Pikastar: 아하 (..)
13:47 guineaQ: ㄴ
13:47 Pikastar: 스트림하실때 커서 움직임이 신기해서
13:47 guineaQ: 마우스
13:47 Pikastar: 터치신줄 알았어요
13:48 guineaQ: 01:08:283 (4,5) - 이거
13:48 guineaQ: 조그마한 1/4 점프로 만들으면 좋을텐데
13:49 guineaQ: http://puu.sh/qOWNI/bd6878cfd6.jpg 한 뭐 이정도로
13:49 Pikastar: 아항
13:50 guineaQ: 1/2 점프는 ㄹㅇ 큰데 갑자기 딱 붙어있으니까 이상함
13:50 Pikastar: 넵
13:50 Pikastar: 01:10:524 (2,3) -
13:50 Pikastar: 이런것도 마찬가지인가요?
13:50 Pikastar: 아니면 그냥 슬라 두개인 것만?
13:50 Pikastar: 사실 뒤에도 박자상 패턴도 거의 똑같을 텐데
13:50 guineaQ: 슬라 2개인게 그래요
13:51 Pikastar: 넵
13:51 guineaQ: 저거는 슬라 흐름이 뷁같아서 오히려 붙여두는게 자연스러움
13:51 Pikastar: 힝
13:51 Pikastar: 뷁같다닝ㅋㅋㅋㅋㅋ
13:51 guineaQ: 슬라 모양때문에 어차피 속도가 내려가서
13:51 guineaQ: 붙여두는게 더 자연스러움
13:51 Pikastar: 넵
13:51 guineaQ: 01:16:042 (2,3) -
13:52 guineaQ: http://puu.sh/qOWTN/90f5bc7a5b.jpg
13:52 guineaQ: 01:24:835 (1,1,1) - 이건
13:52 guineaQ: 점프 위주이던 맵이
13:52 guineaQ: 갑자기 이런 패턴 쓰면 흐름이 으앙 주금
13:53 Pikastar: 그냥
13:53 Pikastar: 동그라미 세개 놓고
13:53 Pikastar: 점프로 좀 벌려 버릴까요?
13:53 Pikastar: 음악에는 맞을 것 같은데..
13:53 Pikastar: 동그라미-동그라미-슬라이더
13:53 guineaQ: 음
13:53 guineaQ: http://puu.sh/qOWXX/ba3f5e5286.jpg
13:53 guineaQ: 뭐 대충 이런 흐름을 만들면
13:53 guineaQ: ㅇㅋ인데요
13:54 guineaQ: 모양은 님이 알아서
13:54 guineaQ: ㄹㅇ
13:54 guineaQ: 1/4 슬라 점프가
13:54 guineaQ: 스트림 보다 쉽다는 게
13:54 guineaQ: 참 아스트랄함
13:55 guineaQ: 02:28:455 (1,2) - 1/4가 매핑안되서 이상했음
13:55 Pikastar: 뭐....
13:56 Pikastar: 늙은이 스타일이라고 생각해 주시면........8ㅁ8
13:56 Pikastar: 흠
13:56 guineaQ: 히잌
13:56 Pikastar: 나이~!~!~~!에 중점을 뒀는데...
13:56 guineaQ: 02:47:593 (4,5) - 이건
13:56 guineaQ: 어떻게 하실지 아시죠
13:56 Pikastar: 넵
13:56 Pikastar: 이 종류는 다 벌릴게요
13:58 guineaQ: 03:59:317 (1,1,1) -
13:58 guineaQ: 이것도
13:58 guineaQ: 근데 마지막 부분
13:58 guineaQ: 점프 간격 ㅎㄷㄷ하네요
13:58 Pikastar: ㅋㅋ어느 부분이용?
13:58 Pikastar: 03:52:938 (5) -
13:58 Pikastar: 이거때문에 그러시는 건가
13:58 guineaQ: 마지막 키아이 그냥 대체로
13:58 guineaQ: 04:17:938 (1,2) -
13:58 guineaQ: 이거
13:58 guineaQ: ㄹㅇ
13:58 guineaQ: 읽기
13:58 guineaQ: 어려움
13:59 guineaQ: 저런걸 한번도 안쓰셨기 때문에
13:59 guineaQ: 다들 1/2라고 착각할것 같음
13:59 Pikastar: 01:43:455 (1,2) -
13:59 Pikastar: 여기용
13:59 guineaQ: 그럼 괜찮
13:59 guineaQ: 근데 맵에서 한번도 본기억이 없-
13:59 Pikastar: 음
14:00 guineaQ: 근데 고쳐달라고 하면
14:00 guineaQ: 왠만하면 고쳐주는게 ㅋ
14:00 guineaQ: 일단 저거 1분 마크에서 했으니 그냥 패스할게요 저는
14:00 Pikastar: 넹 그 아까
14:00 Pikastar: 1/4이 아쉽다고 하신 부분이랑 여기는
14:00 Pikastar: 혹시 누가 한번이라도 더 언급하면 고칠게용
14:00 guineaQ: ㅇ
14:01 guineaQ: ㅇㅋ 끗
14:01 guineaQ: 옛날 스타일이라서 잡을게 별로 없음
14:01 Pikastar: ㅠㅠ
14:02 Pikastar: 뭐 그래도 느낌이라는 게 있으실 텐데
14:02 Pikastar: 솔직히 어때요??
14:02 Pikastar: 직구로 던져주시면...
14:02 guineaQ: 솔직히 말하면
14:02 guineaQ: 별로 나쁘지 않았는데
14:02 guineaQ: 재미 있었음
14:03 guineaQ: 뭐 지금 막 일어난 상황이라서
14:03 guineaQ: 현자타임 모드라는게 도움이 됐었을지도
14:03 Pikastar: ㅋㅋㅋㅋㅋㅋㅋ
14:04 Pikastar: 음 그래도 다행이네용 나쁘지 않다닝...
14:04 Pikastar: 시간 내주셔서 고맙습니당
Topic Starter
haha5957

PolkaMocha wrote:

I really suggest OD 8, OD 9 really seems like overkill. Plus, it's really hard to play those stream patterns on OD 9.
yeh i understand, I'll keep thinking about it :P

guineaQ wrote:

IRC
thanks xD!
Topic Starter
haha5957
shouldnt i be able to delete the last post...
Yoshimaro
no kds cus i've been here already c:

05:03:628 (1,2) - anal retentive fix c:<

Topic Starter
haha5957

- Yoshimaro - wrote:

no kds cus i've been here already c:

05:03:628 (1,2) - anal retentive fix c:<


thanks for the star xD uhh i tried to do this but another slider in middle of really long slidered felt slightly weird for me, I'll keep it for now :)
Snowy Dream
Mod request from #Modreq
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Cinderella]
  1. 00:20:180 (7) - Maybe you'd better do a jump here according to 00:18:800 (3,5)
  2. 00:44:059 (2) - Drum sound effect is unnecessary, soft is better, and then remove finish.
  3. 01:34:662 (5) - It's not so comfortable to me when playing, I prefer this. If you change, don't forget 01:35:352 (3)
  4. 03:10:869 (3) - Also you may do a jump here according to 03:11:559 (3,6)
  5. 03:31:214 (1,2,3,1,2,3) - You'd better make these the same composing as 03:29:835 (1,2,1,2,3,4) , cuz 03:30:524 (1,2,3,4) there are 4 short sliders while 03:31:214 (1,2,3) there are only 3 short sliders, people may be confused at the first time when playing.
  6. 03:48:455 (3,4) - Ctrl+G would make me feel better.
--------------------------------------------------------------------------------------------------
:D That's all, I remembered that you PM me 2 months ago. Good Luck.
Excellent
Topic Starter
haha5957
qq

Snowy Dream wrote:

Mod request from #Modreq
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Cinderella]
  1. 01:34:662 (5) - It's not so comfortable to me when playing, I prefer this. If you change, don't forget 01:35:352 (3)
    : Fixed it differently!
  2. 03:31:214 (1,2,3,1,2,3) - You'd better make these the same composing as 03:29:835 (1,2,1,2,3,4) , cuz 03:30:524 (1,2,3,4) there are 4 short sliders while 03:31:214 (1,2,3) there are only 3 short sliders, people may be confused at the first time when playing.
    : Fixed it differently!


  3. 03:48:455 (3,4) - Ctrl+G would make me feel better.
    : Fixed it differently!
--------------------------------------------------------------------------------------------------
:D That's all, I remembered that you PM me 2 months ago. Good Luck.
Excellent



oh wow ! thanks <3 mod from a cinderella mapper :D

changed every part you mentioned, and mentioned the parts where i fixed things differently from what you suggested (still should have similar effect !)
Down
안녕하세요.

[General]
⊙ 맵을 새로 받았는데 BG가 안보입니다. 한번 확인해주세요.
⊙ normal-hitclap 힛사파일의 확장자가 mp3으로 되어 있습니다. wav파일로 바꿔주세요.
⊙ 스토리보드 예정 없으시면 Widescreen Support 체크를 해제 해주세요.

[Cinderella]
⊙ 00:22:766 (5) - 앞에 슬라이더와 마찬가지로 둥글게 해주시면 어떨까요? 지금은 음악은 비슷한데 차별화를 준 느낌입니다.
⊙ 00:48:628 (2,3,1) - 일자 흐름이라 어려운데 00:49:145 (1,2) - 이것을 Ctrl+J 하셔서 간격을 맞추시면 좋을 것 같아요.
⊙ 01:37:766 (9) - 앞에 패턴과 분리 되었는데 뉴콤을 주시는게 어떨까요?
⊙ 01:41:214 (3) - 01:46:731 (3) - 클랩이 빠진 것 같아요.
⊙ 01:49:145 (3,3) - 시각적으로 너무 가까워 보입니다. 01:49:835 (3) - 이것을 좀 올려주세요.
⊙ 02:43:628 (1) - 대부분 롱 스트림 중간에 뉴콤을 안넣으셨는데 여기는 넣으셨네요. 일관성을 위해 뉴콤 삭제해주시는게 좋을 것 같습니다.
⊙ 02:50:697 (2) - 꼬리에 휘슬?
⊙ 02:55:352 (3) - 뉴콤
⊙ 03:17:076 (9) - 여기도 뉴콤 넣어주세요.
⊙ 03:32:421 (1) - 곡의 느낌을 잘 살리셨는데 박자 읽기는 상당히 어려운 리버스슬라였습니다. 3/4 슬라로 바꿔주시는게 제일 무난하네요.
⊙ 03:53:283 (1,3) - 모양을 더 다듬어서 평행하게 덮을 수 있도록 해주세요.

플레이하기 재밌었습니다ㅋㅋ
Beomsan
via discord

[topdiff]
  1. 00:29:835 (9,1,2) - 앞에서 1/4 리버스와 킥슬라이더를 사용해서 연타를 끊어주신거와 상반되게 00:31:213 (9,10,11,12,13,14,15,16) - 여기서는 연타가 쭉 이어지는데 킥슬라이더와 그냥 이어지는 연타는 느낌이 상당히 다르게 느껴집니다. 물론 단순히 다르게 느껴지는거까진 웬만해서는 문제가 되지 않겠지만 개선의 여지가 있는 점은 00:30:524 - 오히려 뒤쪽의 음이 더 높고 뻗어가는 느낌을 주는 것에 비해 킥슬라이더보다 뻗는 인상이 훨씬 덜 느껴지는 ds가 일정한 연타를 사용하신 점이 개선이 가능하다고 생각합니다. 간단히 예를 들어보자면 00:30:524 (1) - ~ 00:31:731 - https://imgur-archive.ppy.sh/JZNhr7A.png 이 사진을 보시면 00:30:524 - 노트 00:30:611 - 킥 00:30:783 - 노트 00:30:869 - 킥 / 00:31:042 - 00:31:128 - 00:31:214 - 노트 00:31:300 - 1/4 리버스 이렇게 되어있는데 뻗는 음은 킥슬라이더로 잡아내고 쳐지는 음은 똑같이 늘어지는 듯한 리듬으로 맞대응을 한다는 생각으로 만들어 본 예시입니다. 그리고 이 예시는 아래의 모딩과도 연관이 있습니다.
  2. 00:31:904 (1,2,3,4,5) - 한 종류의 리듬이 반복되는걸 방지하려고 의식한 것으로 보이는 한 타임 끊어주는 리듬 채용인데, 보는 사람에 따라 크게 중요하지 않을지는 몰라도 제가 보기엔 무시된 음이 상당히 많다보니 그게 다른 이점을 챙길지언정 적절하다고 느껴지지는 않았습니다. 1/4를 꽉 채우는 박자를 그대로 이어가되 클릭이 되는 스팟을 바꿔보시는게 다르게 만들어보는 방법 중 하나가 될 거 같습니다. ex)00:29:145 - 이 곳과 음을 상당부분 공유하고 있긴 하지만 00:33:283 (1,2,3,4,5,1,2,3,4) - 이 곳의 킥슬라이더 패턴에 힘을 실어주기 위해 00:32:593 - 00:32:766 - 킥 00:32:938 - 00:33:024 - 노트 00:33:111 - 킥같은 전개를 생각해 볼 수 있겠습니다. 이 정도면 반복된다는 느낌을 플레이 하는 도중에 덜 느끼게 할 수 있을 가능성이 높다고 생각하고 1/4음을 최대한 잡으면서 진행할 수 있다는 장점이 생기겠지요. 특히 윗 모딩의 예시와 결합된다면 그런 인상을 전혀 느끼지 못할거라고 생각합니다. https://imgur-archive.ppy.sh/mF6QGwD.png
  3. 01:15:869 (1,2,3,4,5,6) - 이 부분은 제가 해결 방안을 마련하기 힘든 점이 있어서 언급하는게 고민이 좀 됐지만 구조적인 방향성이 완전히 배제되고 오직 ds에만 의존하는 패턴의 퀄리티가 좋진 않다고 생각합니다. 다른 노트들과 조금이라도 접점을 가진 노트들이 됐으면 좋겠습니다.
  4. 03:41:559 (1,2,1,2) - ds가 01:07:076 (1,2,3,4) - 02:46:386 (1,2,3,4) - 전 파트들과 비교하면 눈에 띄게 좁네요. 굳이 찾아볼려고 하지 않아도 한 눈에 알아본 만큼 그 차이가 굉장히 큰 것 같습니다.
  5. 04:23:628 (3) - 그리드 두 칸 내리셔서 04:23:283 (1,2) - 이 노트들과의 사이 거리를 일정하게 맞춰주시면 더 안정감이 있을 것 같습니다. https://imgur-archive.ppy.sh/eCP9BpQ.png
  6. 04:38:455 (4) - 이 슬라이더는 ctrl+g같은 느낌으로 ds를 좁게 해주는게 04:37:076 (4) - 여기서 넓어진 ds와 미세한 감이 있긴 하지만 04:37:421 (1,2) - 보다 04:37:766 (2,3) - 으로 갈 때 ds가 낮아진 이러한 이전 패턴들과 조화도 챙기고 곡 표현에도 긍정적이겠습니다.
  7. 05:03:628 (1,2) - 뭘 의도하신건진 잘 알겠는데 모양이 굉장히 애매하네요.
음... 언급은 한 번 밖에 안한 거 같지만 ds 로직에 의존하는 경향이 큰 맵이라는 생각이 들었습니다.
리듬의 다양성도 좋지만 모양과 패턴에도 다양성이 더 많이 있었으면 좋았겠다~ 라는 막연한 개인적 의견 하나 남깁니다.
물론 찍으신지 꽤 된 맵이라 의미는 없겠지만

요즘 사람 시선으로 한 번 봤는데 도움이 됐으면 좋겠네요
:D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply