BounceBabe wrote:
Request from my NON-Japanese Queue
Alright, here we go~What I checked in your mapsetEach point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)osu!wiki Modding page osu!wiki Ranking Criteria page
📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✓ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
🕗 Timing 🕗
✓ KIAI time and breaks
✓ Slider Velocity and changes
✕ Timing changes
✓ Timing points
✕ BPM & Offset
✫ Preview point
🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)
🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)
👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✕ Variety of different patterns and styles
Icon Meaning
[]General
- Suggestion:
- I recommend that you fix this:
- Unrankable, so you have to fix this:
- Not unrankable but I strongly disagree with this:
- I'm not sure why you used this. Explain it to me please:
[]Enkindled
- You should add "base" and "feat." to the tags. Base is also a common way of writing "drum and base". "feat." should be in the tags as it's not individual in the title. The parentheses make it "(feat. ... ) as there is no space between the parentheses and the letter f. sure, done!
- 02:10:745 - Preview time would fit better if it was here. It would include the full sentence and not just the word "Ignite". The sentence shouldn't be half way cut off imo. Going to disagree with this. I feel the purpose of the preview point is to show the most intense point in the song, and showing the kicks before it sort of takes away from that, because the chorus is what it should truly focus on It has bothered me a bit that the sentence is cut off, though I prefer this over the alternative.
[]
Rhythm & Pattern:removed, done!
- 00:26:262 (1) - The beginning of the song is really low in volume. It's hard to map to as there are only some vocals. Even though you mapped this circle to the new downbeat of the song, according to your mapping at 00:22:124 (1,2,3,4,5,6) - , that you mapped to the vocal, you should with this circle as well. First and foremost 00:26:262 - here is no particular sound that is discernible enough for anyone to hear apart from the fading of the vocals that end at 00:25:228 - . Now, the echo repeats itself at this point 00:26:607 - , that would be more reasonable to map to than the downbeat because there is the discernible vocal "light" that is repeated from the previous one. Move 00:26:262 (1) - to 00:26:607 - instead for more reasonable object placement that follows the song. Since this vocal is a faded echo of the previous "light" vocal, it would be reasonable to remove the NC as well. This was very iffy for me. On one hand I agree, that it would make more sense to emphasize the vocal "light," but on the other hand the little click where it was made more sense, and rhythmically was easier to play. I'm going to take your suggestion on this and change it, though I'm going to change it back if I get negative feedback for this.
- 00:27:642 (1) - ^ The same problem occurs here as well. Although, here is no sound at all in the music that would support this circle. You should remove it to prevent overmapping. The new pattern should start at 00:28:331 (2) -. If you apply both of my points, it will look like this: https://osu.ppy.sh/ss/6039359
- 00:33:159 (1) - 00:37:297 (1) - 00:38:676 (1) - Same again, this circle is an empty note. There is no music except the faded vocals / synth in the BG that can't be mapped to. Remove it. You really don't have to start your new pattern on downbeats either when there is no music that supports it. You mapped to the vocals too so this is not a reasonable object placement. The actual beats start at 00:44:193 - , that's where downbeats can be mapped to. It's just not descernible enough for it to be reasonable in regards to rhythmical correct pattern placement. Don't force overmapping. Same thought process on others here, I'll remove them, though if disliked I may change back. There is a tick noise where these were that I felt was justifiable to map these, though I want to experiment with this map and will go with your suggestions ^_^
- 01:51:004 (4) - (01:50:918 - 01:51:090 - the only two synths here, there is none at 01:51:004 - ) 01:52:383 (4) - ^ and so on, really overmapped. The triples don't belong there. The song is DnB, it has one consistent rhythm apart from small sections that are more intense such as part short before a rhythm change or exhilaration of the song, when it gets more intense like here 02:09:711 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Everything else is pretty much the same. You really overmapped and used empty notes to create triples. It's a rhythm game after all and you play to the music, not to empty notes. Please consider this when mapping. I used to have 5 stacks here, and when CrystilonZ said they were overmapped, I agreed, and he heard only triples. After checking these countless times, I can say with 100% confidence there is a synth noise that can justify a triple in these places, so I'm going to turn this suggestion down. If you need an example, the best one I can come up with is at 02:05:918 (2,3). This point has that ticking noise between the jumps which is fairly evident. Now I don't know how to go about this, because yes, it's not a dominant sound but I feel it still is enough to justify the triples. I want to avoid the monotonous DnB style map, and amplifying sounds like this is what I think it needs.
EDIT: I checked with Ayyri, he said they're fine as is so I think I'm going to keep.
Spacing:- 00:52:469 (1,2) - This 2 beat pattern cant have the same spacing as this 1 beat pattern 00:55:573 (2,3) - . It doesn't make sense, nor is it correct use of spacing change. Fix your spacing here and move it accordingly so it is twice as much as the spacing between 00:55:573 (2,3) - . You can either increase the spacing or stack these two 00:52:469 (1,2) - to create a stop and go gameplay motion. Tbh, the latter would play create better flow and follow the music more since the guitar stroke at 00:52:469 - is the same as the one from 00:53:159 - . http://puu.sh/r3fdS/e8f4d9d92d.jpg Fix your spacing for 00:53:676 (3,4,5) - after and create a nice blanket between 00:53:159 (2,5) - http://puu.sh/r3fiP/37609e448b.jpg Love the suggestion, applied all~
- 01:00:745 (1,2,1,2,3,4,5,6) - I understand why you ignored the spacing rules here but this is just purely wrong in many ways. First, the spacing for 01:00:056 (4,1) - and 01:01:435 (2,1) - is the same, which is reasonable but having the same spacing for 01:00:745 (1,2) - and 01:01:780 (1,2) - , when 01:00:745 (1,2) - are 2 beats apart and 01:01:780 (1,2) - are 1/2 notes? It's just totally wrong. 01:00:745 (1,2) - This spacing is still okay to read since the 2 beats separate these two, they are more readable that way, but having the same spacing for these that follow 01:01:435 (2,1,2) - is just confusing and not reasonable at all. There are a few options that you can choose to fix this issue. 1. Move 01:01:435 (2,1,2,3,4,5,6) - away from 01:00:745 (1) - so it has proper spacing and then make smaller spacing between 01:01:780 (1,2,3,4,5,6) - 2. 01:01:780 (1,2) - Remove these two so the spacing between 01:00:745 (1,2,3) - is the same. 3. 01:01:435 (2) - Move this away so it has proper spacing, then try to stack 01:01:435 (2,1) - and fix the rest of the pattern with the according spacing. Any of these will make it more readable and will also have reasonable spacing. Of course you can try to find a better solution but this needs fixing. I 100% agree with what you said about spacing consistency, though the methods of doing so felt a bit unfitting. I spaced them in a way to make the flow better, so that 2 is further away whilst still being closer to the next note. Hope this is appropriate!
- 01:03:504 (4,1,1) - 01:24:883 (7,1,2) - Same again, you cant have such spacing variations when the elements are 1 beat away from each other, nor the music support such spacing changes / jumps. I understand the jump from 01:24:883 (7,1) -, it emphasises the downbeat but musically, 01:24:538 (6,7) - and 01:25:573 (1,2) - are no different from each other. I strongly disagree with so many changes withing such short time. It is no gradual and reasonable increase of BSD nor is it readable. I really recommend that you fix such things and avoid them in future mapping. Fixed first suggestion with a similar method that I feel is appropriate. The second one, I feel is alright. The slow part already indicates short jumps like this. The vocalist says, "the dark" in a higher pitch, and since it's a slider it compensates for the slightly higher spacing. Having minor inconsistencies is fine in my opinion, though I will definitely work on mistakes like the first one you pointed out.
- 01:31:090 (1,2) - Almost the same spacing as 01:29:366 (4,1) - again. While 01:29:366 (4,1) - should be smaller than 01:31:090 (1,2) - actually. Fixed!
- 01:36:607 (1,2,3) - Same (01:39:366 - Starting from here, your spacing is actually reasonable and more consistent. A lot better than the beginning section.) Fixed! Happy to hear, going to remap some bits in the early part of the song due to issues like this I think.
- 01:50:918 (3,4) - These should also have the same spacing as the rest of the pattern since it's supposed to be jumpy here. The spacing blocks a smooth gameplay and flow which is disturbing since the whole KIAI part consists of jumps. My philosophy with these is that since these triples are moving, they justify the shorter spacing. You aren't pausing where the start is like with jumps, and since you are in motion I feel this is alright. Now, there are a few later on that are static that I can definitely tell should be spaced out more, which I will fix.
- 02:22:642 (4,5) - ^ This could actually be considered a double pattern with the beginning of the slider, really dangerous spacing change here. You might want to fix this to avoid confusion. agreed, done!
- 03:11:780 (4,5) - I think you know my issue with this by now. There is also no musical change that needs emphasis and would justify this spacing change. Keep it consistent here. I believe it does, the guitar here has a bit of a kick, and it contrasts the sudden momentum stop coming up.
- 03:59:711 (7,1) - 04:00:228 (2,3) - 04:00:573 (3,1) - OMG /)OoO(\ Please please fix the spacing here. 03:59:711 (7,1,2) - That's fine, im okay with this but not with 04:00:228 (2,3) - . Totally wrong and confusing! hahaha love the emoji! I adjusted 2 to be further but still close enough to 1.
Appearance, Flow & Transition:- 02:30:918 (3,4,5,6,7) - Even though the pattern alone works fine, with the upcoming stream it doesn't and only ruins the flow as the pattern is played in a left to right motion, while the stream leads downwards. Technically, following this position scheme, the stream should start on the right as well to grant better gameplay and transition between 02:31:435 (6,7,1) - . It will play less blocky. You also could change it so 02:30:745 (2,3,4,5,6,7) - have a jump on each object or move 02:31:435 (6,7) - to the right to have a jump between 02:31:607 (7,1) - . It will also make the flow and transition better. (< this would fix the transition and flow prob between single circle and stream but I found a more critical issue here 02:30:400 (1,2,3,4,5,6,7) - . Since the flow of 02:29:538 (1,2,3,4) - is rather circular, the pattern here 02:30:400 (1,2,3,4,5,6,7) - would work better if it was too, just the opposite way. For this reverse the slider of 02:30:400 (1) - and place the elements of 02:30:745 (2,3,4,5,6,7) - in a clockwise circular motion. Start the stream in the middle of them after. Around like this: https://osu.ppy.sh/ss/6039720 http://puu.sh/r3iut/63a95a84ce.jpg It would not only fix your spacing up more but also create much nicer flow. Try it and tell me what you think. took the middle of them concept, like it! Adjusted some notes though so the flow could change and so it'd be circular in a different way.
- 02:34:021 (2) - The stream movement is leading upwards. Having this circle placed at the top would create better flow and transition between 02:33:849 (1,2,3) - https://osu.ppy.sh/ss/6039740
- 02:43:504 (3,4,5) - All patterns that stack like this at the end could use better stacking. To do that, simply reverse the starting point of each slider, stack them, and then reverse them again. It will look cleaner overall. Before: http://puu.sh/r3iKv/51f90f65e3.jpg After: http://puu.sh/r3iLQ/3757988973.jpg Same: 02:49:021 (4,5,6) - 02:51:262 (2,3,4,5) - 04:25:056 (1,2,3,4) - 04:27:814 (2,3,4,5) - 04:30:573 (2,3,4,5) - 04:36:090 (2,3,4,5) - 04:38:849 (2,3,4,5) - and so on til the rest of the map fixed all~
- 02:50:573 (7,8) - Even though this pattern works by itself, if you take the next pattern to it, it does disturb the flow quite a bit because the cursor movement changes here from right to left and this very harsh. Try to move the circle to the right and a bit down, then reverse the 1/2 slider. It will create a smoother transition between 02:50:573 (7,8,1) - because it will be circular, which is a more natural motion for the wrists. Forgot to nerf the DS here when I nerfed the rest of the song. I rotated 8 -40 degrees, seems to make the flow a lot better
- 04:13:849 (1,7) - Shouldn't those two be stacked? Yup, good catch!
- 05:01:090 (7) - Use the same spacing as for 04:59:711 (5,6) - , it's part of the pattern. The circle is a conclusion and shouldn't be further away. agreed, done~
Combo:- 05:01:090 (1) - Technically, this is no downbeat and the circle still belongs to the previous pattern. There shouldn't be a NC here. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
Overall
[]Agh I know this map is a mess, maybe I'll just scrap it and re-map some other time or just leave it to Bearizm. I'll see what I can do to improve it and go from there. Thanks so much for the mod, very helpful~
- Definitely needs more work regarding spacing consistency, overmapping and flow. Keep an eye on these things with future mapping. Apart from the empty notes, the map is rhythmically, appropriately mapped with hitsounding that fit the song and are placed accordingly.
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
Holy shit I've been doing this for 2 hours, that was draining. Still, extremely helpful! Though, if there is any way to format it it'd be nice. Having to look through to find where I need to respond took up a bunch of time because everything was very clumped.