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Fred V & Grafix - Ignite (feat. Amy J Pryce)

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Topic Starter
Plaudible

BounceBabe wrote:

Request from my NON-Japanese Queue

Alright, here we go~

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✓ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Slider Velocity and changes
✕ Timing changes
✓ Timing points
✕ BPM & Offset
✫ Preview point

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✕ Variety of different patterns and styles

Icon Meaning
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. You should add "base" and "feat." to the tags. Base is also a common way of writing "drum and base". "feat." should be in the tags as it's not individual in the title. The parentheses make it "(feat. ... ) as there is no space between the parentheses and the letter f. sure, done!
  2. 02:10:745 - Preview time would fit better if it was here. It would include the full sentence and not just the word "Ignite". The sentence shouldn't be half way cut off imo. Going to disagree with this. I feel the purpose of the preview point is to show the most intense point in the song, and showing the kicks before it sort of takes away from that, because the chorus is what it should truly focus on :) It has bothered me a bit that the sentence is cut off, though I prefer this over the alternative.
Enkindled
[]


  • Rhythm & Pattern:
  1. 00:26:262 (1) - The beginning of the song is really low in volume. It's hard to map to as there are only some vocals. Even though you mapped this circle to the new downbeat of the song, according to your mapping at 00:22:124 (1,2,3,4,5,6) - , that you mapped to the vocal, you should with this circle as well. First and foremost 00:26:262 - here is no particular sound that is discernible enough for anyone to hear apart from the fading of the vocals that end at 00:25:228 - . Now, the echo repeats itself at this point 00:26:607 - , that would be more reasonable to map to than the downbeat because there is the discernible vocal "light" that is repeated from the previous one. Move 00:26:262 (1) - to 00:26:607 - instead for more reasonable object placement that follows the song. Since this vocal is a faded echo of the previous "light" vocal, it would be reasonable to remove the NC as well. This was very iffy for me. On one hand I agree, that it would make more sense to emphasize the vocal "light," but on the other hand the little click where it was made more sense, and rhythmically was easier to play. I'm going to take your suggestion on this and change it, though I'm going to change it back if I get negative feedback for this.
  2. 00:27:642 (1) - ^ The same problem occurs here as well. Although, here is no sound at all in the music that would support this circle. You should remove it to prevent overmapping. The new pattern should start at 00:28:331 (2) -. If you apply both of my points, it will look like this: https://osu.ppy.sh/ss/6039359
  3. 00:33:159 (1) - 00:37:297 (1) - 00:38:676 (1) - Same again, this circle is an empty note. There is no music except the faded vocals / synth in the BG that can't be mapped to. Remove it. You really don't have to start your new pattern on downbeats either when there is no music that supports it. You mapped to the vocals too so this is not a reasonable object placement. The actual beats start at 00:44:193 - , that's where downbeats can be mapped to. It's just not descernible enough for it to be reasonable in regards to rhythmical correct pattern placement. Don't force overmapping. Same thought process on others here, I'll remove them, though if disliked I may change back. There is a tick noise where these were that I felt was justifiable to map these, though I want to experiment with this map and will go with your suggestions ^_^
  4. 01:51:004 (4) - (01:50:918 - 01:51:090 - the only two synths here, there is none at 01:51:004 - ) 01:52:383 (4) - ^ and so on, really overmapped. The triples don't belong there. The song is DnB, it has one consistent rhythm apart from small sections that are more intense such as part short before a rhythm change or exhilaration of the song, when it gets more intense like here 02:09:711 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Everything else is pretty much the same. You really overmapped and used empty notes to create triples. It's a rhythm game after all and you play to the music, not to empty notes. Please consider this when mapping. I used to have 5 stacks here, and when CrystilonZ said they were overmapped, I agreed, and he heard only triples. After checking these countless times, I can say with 100% confidence there is a synth noise that can justify a triple in these places, so I'm going to turn this suggestion down. If you need an example, the best one I can come up with is at 02:05:918 (2,3). This point has that ticking noise between the jumps which is fairly evident. Now I don't know how to go about this, because yes, it's not a dominant sound but I feel it still is enough to justify the triples. I want to avoid the monotonous DnB style map, and amplifying sounds like this is what I think it needs.

    EDIT: I checked with Ayyri, he said they're fine as is so I think I'm going to keep.



    Spacing:
  5. 00:52:469 (1,2) - This 2 beat pattern cant have the same spacing as this 1 beat pattern 00:55:573 (2,3) - . It doesn't make sense, nor is it correct use of spacing change. Fix your spacing here and move it accordingly so it is twice as much as the spacing between 00:55:573 (2,3) - . You can either increase the spacing or stack these two 00:52:469 (1,2) - to create a stop and go gameplay motion. Tbh, the latter would play create better flow and follow the music more since the guitar stroke at 00:52:469 - is the same as the one from 00:53:159 - . http://puu.sh/r3fdS/e8f4d9d92d.jpg Fix your spacing for 00:53:676 (3,4,5) - after and create a nice blanket between 00:53:159 (2,5) - http://puu.sh/r3fiP/37609e448b.jpg Love the suggestion, applied all~
  6. 01:00:745 (1,2,1,2,3,4,5,6) - I understand why you ignored the spacing rules here but this is just purely wrong in many ways. First, the spacing for 01:00:056 (4,1) - and 01:01:435 (2,1) - is the same, which is reasonable but having the same spacing for 01:00:745 (1,2) - and 01:01:780 (1,2) - , when 01:00:745 (1,2) - are 2 beats apart and 01:01:780 (1,2) - are 1/2 notes? It's just totally wrong. 01:00:745 (1,2) - This spacing is still okay to read since the 2 beats separate these two, they are more readable that way, but having the same spacing for these that follow 01:01:435 (2,1,2) - is just confusing and not reasonable at all. There are a few options that you can choose to fix this issue. 1. Move 01:01:435 (2,1,2,3,4,5,6) - away from 01:00:745 (1) - so it has proper spacing and then make smaller spacing between 01:01:780 (1,2,3,4,5,6) - 2. 01:01:780 (1,2) - Remove these two so the spacing between 01:00:745 (1,2,3) - is the same. 3. 01:01:435 (2) - Move this away so it has proper spacing, then try to stack 01:01:435 (2,1) - and fix the rest of the pattern with the according spacing. Any of these will make it more readable and will also have reasonable spacing. Of course you can try to find a better solution but this needs fixing. I 100% agree with what you said about spacing consistency, though the methods of doing so felt a bit unfitting. I spaced them in a way to make the flow better, so that 2 is further away whilst still being closer to the next note. Hope this is appropriate!
  7. 01:03:504 (4,1,1) - 01:24:883 (7,1,2) - Same again, you cant have such spacing variations when the elements are 1 beat away from each other, nor the music support such spacing changes / jumps. I understand the jump from 01:24:883 (7,1) -, it emphasises the downbeat but musically, 01:24:538 (6,7) - and 01:25:573 (1,2) - are no different from each other. I strongly disagree with so many changes withing such short time. It is no gradual and reasonable increase of BSD nor is it readable. I really recommend that you fix such things and avoid them in future mapping. Fixed first suggestion with a similar method that I feel is appropriate. The second one, I feel is alright. The slow part already indicates short jumps like this. The vocalist says, "the dark" in a higher pitch, and since it's a slider it compensates for the slightly higher spacing. Having minor inconsistencies is fine in my opinion, though I will definitely work on mistakes like the first one you pointed out.
  8. 01:31:090 (1,2) - Almost the same spacing as 01:29:366 (4,1) - again. While 01:29:366 (4,1) - should be smaller than 01:31:090 (1,2) - actually. Fixed!
  9. 01:36:607 (1,2,3) - Same (01:39:366 - Starting from here, your spacing is actually reasonable and more consistent. A lot better than the beginning section.) Fixed! Happy to hear, going to remap some bits in the early part of the song due to issues like this I think.
  10. 01:50:918 (3,4) - These should also have the same spacing as the rest of the pattern since it's supposed to be jumpy here. The spacing blocks a smooth gameplay and flow which is disturbing since the whole KIAI part consists of jumps. My philosophy with these is that since these triples are moving, they justify the shorter spacing. You aren't pausing where the start is like with jumps, and since you are in motion I feel this is alright. Now, there are a few later on that are static that I can definitely tell should be spaced out more, which I will fix.
  11. 02:22:642 (4,5) - ^ This could actually be considered a double pattern with the beginning of the slider, really dangerous spacing change here. You might want to fix this to avoid confusion. agreed, done!
  12. 03:11:780 (4,5) - I think you know my issue with this by now. There is also no musical change that needs emphasis and would justify this spacing change. Keep it consistent here. I believe it does, the guitar here has a bit of a kick, and it contrasts the sudden momentum stop coming up.
  13. 03:59:711 (7,1) - 04:00:228 (2,3) - 04:00:573 (3,1) - OMG /)OoO(\ Please please fix the spacing here. 03:59:711 (7,1,2) - That's fine, im okay with this but not with 04:00:228 (2,3) - . Totally wrong and confusing! hahaha love the emoji! I adjusted 2 to be further but still close enough to 1.

    Appearance, Flow & Transition:
  14. 02:30:918 (3,4,5,6,7) - Even though the pattern alone works fine, with the upcoming stream it doesn't and only ruins the flow as the pattern is played in a left to right motion, while the stream leads downwards. Technically, following this position scheme, the stream should start on the right as well to grant better gameplay and transition between 02:31:435 (6,7,1) - . It will play less blocky. You also could change it so 02:30:745 (2,3,4,5,6,7) - have a jump on each object or move 02:31:435 (6,7) - to the right to have a jump between 02:31:607 (7,1) - . It will also make the flow and transition better. (< this would fix the transition and flow prob between single circle and stream but I found a more critical issue here 02:30:400 (1,2,3,4,5,6,7) - . Since the flow of 02:29:538 (1,2,3,4) - is rather circular, the pattern here 02:30:400 (1,2,3,4,5,6,7) - would work better if it was too, just the opposite way. For this reverse the slider of 02:30:400 (1) - and place the elements of 02:30:745 (2,3,4,5,6,7) - in a clockwise circular motion. Start the stream in the middle of them after. Around like this: https://osu.ppy.sh/ss/6039720 http://puu.sh/r3iut/63a95a84ce.jpg It would not only fix your spacing up more but also create much nicer flow. Try it and tell me what you think. took the middle of them concept, like it! Adjusted some notes though so the flow could change and so it'd be circular in a different way.
  15. 02:34:021 (2) - The stream movement is leading upwards. Having this circle placed at the top would create better flow and transition between 02:33:849 (1,2,3) - https://osu.ppy.sh/ss/6039740
  16. 02:43:504 (3,4,5) - All patterns that stack like this at the end could use better stacking. To do that, simply reverse the starting point of each slider, stack them, and then reverse them again. It will look cleaner overall. Before: http://puu.sh/r3iKv/51f90f65e3.jpg After: http://puu.sh/r3iLQ/3757988973.jpg Same: 02:49:021 (4,5,6) - 02:51:262 (2,3,4,5) - 04:25:056 (1,2,3,4) - 04:27:814 (2,3,4,5) - 04:30:573 (2,3,4,5) - 04:36:090 (2,3,4,5) - 04:38:849 (2,3,4,5) - and so on til the rest of the map fixed all~
  17. 02:50:573 (7,8) - Even though this pattern works by itself, if you take the next pattern to it, it does disturb the flow quite a bit because the cursor movement changes here from right to left and this very harsh. Try to move the circle to the right and a bit down, then reverse the 1/2 slider. It will create a smoother transition between 02:50:573 (7,8,1) - because it will be circular, which is a more natural motion for the wrists. Forgot to nerf the DS here when I nerfed the rest of the song. I rotated 8 -40 degrees, seems to make the flow a lot better
  18. 04:13:849 (1,7) - Shouldn't those two be stacked? Yup, good catch!
  19. 05:01:090 (7) - Use the same spacing as for 04:59:711 (5,6) - , it's part of the pattern. The circle is a conclusion and shouldn't be further away. agreed, done~

    Combo:
  20. 05:01:090 (1) - Technically, this is no downbeat and the circle still belongs to the previous pattern. There shouldn't be a NC here. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
removed, done!

Overall
[]

  1. Definitely needs more work regarding spacing consistency, overmapping and flow. Keep an eye on these things with future mapping. Apart from the empty notes, the map is rhythmically, appropriately mapped with hitsounding that fit the song and are placed accordingly.
Agh I know this map is a mess, maybe I'll just scrap it and re-map some other time or just leave it to Bearizm. I'll see what I can do to improve it and go from there. :) Thanks so much for the mod, very helpful~

1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.

Holy shit I've been doing this for 2 hours, that was draining. Still, extremely helpful! Though, if there is any way to format it it'd be nice. Having to look through to find where I need to respond took up a bunch of time because everything was very clumped. :(
polka
HEY QUICK SUGGESTIONS I FOUND WHILE PLAYING

-00:44:193 (1) - This would sound bad ass if you had a really cool boom sound effect. (You can rob a really good one from Hollow Wings' Genryuu Kaiko; Link: https://osu.ppy.sh/s/180138; File: Normal-hitfinish.wav)

-01:49:021 (1,2,3,4,5,6) - The gaps between the sliders go from fun jumps to annoying flings. Reduce the distance to where it's still a challenge and is fun. That will also help the circles after in terms of acting as more of a lead in/build up to the chorus.

-Copy and paste patterns in the chorus like 02:00:055 (1,2,3,4,1,2,3,4) - and 02:16:090 (6,7,8,1,2,3,4,5,6) - could be dramatically enhanced if you scaled the second round of circles to be farther apart. I know they are already, but maybe a noticeable gap would be super cool.
Topic Starter
Plaudible

PolkaMocha wrote:

HEY QUICK SUGGESTIONS I FOUND WHILE PLAYING ooo \:D/

-00:44:193 (1) - This would sound bad ass if you had a really cool boom sound effect. (You can rob a really good one from Hollow Wings' Genryuu Kaiko; Link: https://osu.ppy.sh/s/180138; File: Normal-hitfinish.wav) i love the idea, but this one feels like it stands out and lasts waaaay too long D: if you find any others you run into i'll give them a try!

-01:49:021 (1,2,3,4,5,6) - The gaps between the sliders go from fun jumps to annoying flings. Reduce the distance to where it's still a challenge and is fun. That will also help the circles after in terms of acting as more of a lead in/build up to the chorus. reduced, dropped SD from 5.31 to 5.29 woah dood

-Copy and paste patterns in the chorus like 02:00:055 (1,2,3,4,1,2,3,4) - and 02:16:090 (6,7,8,1,2,3,4,5,6) - could be dramatically enhanced if you scaled the second round of circles to be farther apart. I know they are already, but maybe a noticeable gap would be super cool. scaled first one, looks neat! 2nd one though, hmm. would require a lot of changing, I'll see if I can figure it out ;o
Topic Starter
Plaudible
Re-mapping kiais again due to a lot of poor structure and suggestions from Doyak/BounceBabe. Sorry modders! If you're planning on it, please hold off a bit, because I want to make sure this is as quality as I can get it before it's further modded.
Zero__wind
M4M from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

Enkindled
00:45:400 (3) - starting a slider from this point should make the rhythm more consistent imo
00:46:952 (7,1) - move the NC to 7? so it'd be consistent with 00:52:469 (1) -
00:51:435 (4,5) - use two 1/1 sliders feels better
01:04:193 (1) - don't really think the single NC is necessary
01:11:780 (1,2) - why not stack, like 01:09:021 (1,2) -
01:38:676 (4,5) - CTRL+G could present a better rhythm, starting the slider from 01:38:849 - like how you followed the keyboard with 01:38:331 (3) -
01:40:745 (1) - same issue here, this slider doesn't seem to follow anything in the music, more just like, hey I want a slider. you could better try starting the slider from 01:40:400 (6) - to follow vocal, or from 01:40:573 (7) - to follow the keyboard, they should both make the rhythm better than the current
01:41:435 (4) - same point again, try starting the slider from 01:41:607 - or 01:41:780 (5) -
02:34:021 (2) - clap like 02:34:193 (3) - as well? the drumbeats in the music sound similar
02:46:262 (4,6) - maybe get rid of this overlap
04:06:090 (4,5,6,7,8) - 7 doesn't seem to flow so good in this pattern imo, consider to rework this phrase a bit

probably all for me, don't really like the copy-pasted patterns in kiai. some slider patterns are interesting though
good luck
Topic Starter
Plaudible

Zero__wind wrote:

M4M from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

Enkindled
00:45:400 (3) - starting a slider from this point should make the rhythm more consistent imo Based off of this, I feel the downbeat needs to be represented. Instead I adjusted the others to be consistent with this :)
00:46:952 (7,1) - move the NC to 7? so it'd be consistent with 00:52:469 (1) - Done
00:51:435 (4,5) - use two 1/1 sliders feels better Tick on the downbeat gets neglected if I do 1/1 sliders on parts like this
01:04:193 (1) - don't really think the single NC is necessary Sure, done~
01:11:780 (1,2) - why not stack, like 01:09:021 (1,2) - Done
01:38:676 (4,5) - CTRL+G could present a better rhythm, starting the slider from 01:38:849 - like how you followed the keyboard with 01:38:331 (3) - Agreed, done
01:40:745 (1) - same issue here, this slider doesn't seem to follow anything in the music, more just like, hey I want a slider. you could better try starting the slider from 01:40:400 (6) - to follow vocal, or from 01:40:573 (7) - to follow the keyboard, they should both make the rhythm better than the current
01:41:435 (4) - same point again, try starting the slider from 01:41:607 - or 01:41:780 (5) -
02:34:021 (2) - clap like 02:34:193 (3) - as well? the drumbeats in the music sound similar Not as emphasized... I'll try to incorporate it.
02:46:262 (4,6) - maybe get rid of this overlap Done
04:06:090 (4,5,6,7,8) - 7 doesn't seem to flow so good in this pattern imo, consider to rework this phrase a bit

Waagh, I was remapping the kiais after an IRC discussion with Doyak ;-; barely finished mapping a part before this. I know this is a lot to ask, but once I'm done could you check back on them real quick and tell me if they're better? I was halfway through scrapping them/re-doing, which I was starting last night.

probably all for me, don't really like the copy-pasted patterns in kiai. some slider patterns are interesting though Working on kiai stuff. Thanks for checking!
good luck
Topic Starter
Plaudible
My kiais are just too problematic currently, and I feel the streams could be improved. I'm wiping all the kiais and streams and uploading so I can start from scratch without hesitation.
polka

Plaudible wrote:

-00:44:193 (1) - This would sound bad ass if you had a really cool boom sound effect. (You can rob a really good one from Hollow Wings' Genryuu Kaiko; Link: https://osu.ppy.sh/s/180138; File: Normal-hitfinish.wav) i love the idea, but this one feels like it stands out and lasts waaaay too long D: if you find any others you run into i'll give them a try!
In the same folder they have a softer one.
Topic Starter
Plaudible

PolkaMocha wrote:

Plaudible wrote:

-00:44:193 (1) - This would sound bad ass if you had a really cool boom sound effect. (You can rob a really good one from Hollow Wings' Genryuu Kaiko; Link: https://osu.ppy.sh/s/180138; File: Normal-hitfinish.wav) i love the idea, but this one feels like it stands out and lasts waaaay too long D: if you find any others you run into i'll give them a try!
In the same folder they have a softer one.
Will check soonTM!

Just realized we're the same age and live 1 state from each other, hello? xd
Bearizm
My turn pls XD
Topic Starter
Plaudible

Bearizm wrote:

My turn pls XD
ye go for it haha
polka

Plaudible wrote:

Just realized we're the same age and live 1 state from each other, hello? xd
Hello from the other siiiiiiiide
Topic Starter
Plaudible
Quick update:
Complete remap 4 months later, hurray~ hopefully it's better now.
Gonna be working on a storyboard for a while so that's why the screen is black. Will update it more as time goes on.
Lily Bread
okay, will mod this
beaw
Holy frick all these stars
[]

00:17:987 (1) - Blanket itself?
00:51:435 (2) - CTRL+H please
01:02:124 (4,5) - Make these parallel :/ jeez my dude
01:46:606 (5,5) - These are sliders because of the snares, but what are 01:47:297 (6,7) - these for? (This happens again at 03:37:469 (5,6,7) -)
01:48:762 (6,7,8) - Can you please curve these ,w,
02:03:849 (7) - Did you even use GridSnap to make this? If not, please do :/ Also, this is the only slider that uses this pattern. Maybe use it more often or just make it match.
02:27:297 (6,3,4,5) - Why not stack tho?
02:44:538 (2) - GridSnap for parallel lines pleeease
02:56:952 (2,3) - Why not just make these parallel ._. They're the only set of sliders in this section that look like this anyway
03:42:469 (3,7) - [url=03:42:469 (3,7) -]triggered[/url]
04:02:814 (1) - ;v parallel pl0x I know it looks parallel and it probably is close enough but I'm picky lmfao
04:29:366 (2,4) - Loosen (2)'s curve for a better blanket
04:43:158 (2,3) - Bring (3)'s tail up for better blanket
04:46:952 - THESE PATTERNS ARE LITERALLY LIT AF MY DUDE
[]
ok bye
Topic Starter
Plaudible

Stingy wrote:

Holy frick all these stars
[]

00:17:987 (1) - Blanket itself? done
00:51:435 (2) - CTRL+H please purposely angled away for some emphasis
01:02:124 (4,5) - Make these parallel :/ jeez my dude this is what happens when you get lazy with rotations
01:46:606 (5,5) - These are sliders because of the snares, but what are 01:47:297 (6,7) - these for? (This happens again at 03:37:469 (5,6,7) -) represents vocal change :v
01:48:762 (6,7,8) - Can you please curve these ,w, no reason to, and it fits the way i structured the 1/4 sliders
02:03:849 (7) - Did you even use GridSnap to make this? If not, please do :/ Also, this is the only slider that uses this pattern. Maybe use it more often or just make it match. eww gridnsap, fixed it though. yea, i may change it to something that i've used previously later on but i like it for now
02:27:297 (6,3,4,5) - Why not stack tho? stacked on sliderhead
02:44:538 (2) - GridSnap for parallel lines pleeease done sorry beb
02:56:952 (2,3) - Why not just make these parallel ._. They're the only set of sliders in this section that look like this anyway didnt in intro, i just like the varied gameplay, structuring too hard in easy parts like this really makes it too dull.
03:42:469 (3,7) - [url=03:42:469 (3,7) -]triggered[/url] fixd a bit
04:02:814 (1) - ;v parallel pl0x I know it looks parallel and it probably is close enough but I'm picky lmfao i did with this one, it's parallel i guarantee it
04:29:366 (2,4) - Loosen (2)'s curve for a better blanket naww it blankets fine enough.
04:43:158 (2,3) - Bring (3)'s tail up for better blanket kk
04:46:952 - THESE PATTERNS ARE LITERALLY LIT AF MY DUDE O SHIT IT'S THE HANDSOME'S BURNT RICE SLIDERS WOOOO
[]
ok bye
ty bb
Lily Bread
M4M

02:14:711 (6,7) - this flow is a little weird for me. what about this?
http://puu.sh/twITM/ff9b9a7d31.jpg

02:17:642 (6) - what about a 1/2 slider? i can hear a beat at - 02:17:814 -.

03:14:366 - a circle? or make - 03:15:228 (4) - into a 1/2 slider.

03:54:021 (6,7) - this flow is a little weird for me. what about this?
http://puu.sh/twIHh/fd072428bb.jpg

03:56:780 (5,6) - similar as above.
http://puu.sh/twJ4u/8786774871.jpg

04:49:884 (2,3,4) - stack can be improved.

gl.
6th
Hey there ! M4M

00:33:159 (1,2) - Can you make them closer ? The vocals start on (2) so it doesn't really need high spacing. The pattern would be much more interesting if speed increase when they start. Same goes for 00:38:676 (1,2) - etc
00:41:090 (6,1) - Swap NCs
00:45:400 (3,1) - Stack them to make them less sudden ? Rn it's kinda annoying because of fast AR.
00:47:642 (3,4,1,2) - Rhythm issue. You don't seem to follow vocals that much so I advise making 00:48:159 - clickable. If you really want to map them then you should think about extending/repeating 00:47:987 (4) - .
01:05:228 (4,1) - Stack them for consistency ? Makes much more sense with what you did at the beginning + it gives more emphasis to (1). Same for 01:16:263 (2,1) -
01:22:987 - I expected this sound to be clickable because of the previous pattern. Consider using an 1/2 slider or 2 circles. It can also bring more emphasis to the downbeat.
01:30:056 (2,6) - Why are downbeat unclickable when every others are clickable ? It's an unconsistency that you should fix, especially for 01:30:056 (2) - because you can avoid it.
01:40:400 (5,4) - You seem to space claps more so why are they that close from the previous object ?
01:43:849 (1,2,1,2,3) - You can't use high spacing for everything or nothing will feel special. Reduce the spacing of 1 or 2 objects depending of what you want to emphasize exactly (here, I guess claps) :/
01:47:297 (6,7) - Why are you suddenly using 2 more kicksliders ?
02:11:780 (1) - Is there anything that justifies that spacing increase and a direction change ?
03:18:676 (1) - CTRL+G ? flow nicer. btw http://puu.sh/txeC4/23d340a139.jpg
03:31:780 (3,4,5,6,1) - 5 circles in a row might be too dense compared to what the song provides.
03:34:193 (1,2,1,2) - same issue as earlier. Nothing is emphasized if everything is high-spaced. I can understand you're trying to describe vocals with that flow but it doesn't represent what you're actually mapping.
03:52:642 (5) - Move it a bit to the bottom ? The flow is a bit jerky rn.
04:12:469 (1,2,1,2,1,2,1,2,1) - Nice pattern !
04:19:366 (1,2) - Stack them ? That high spaced doesn't really fit since they sound the same and the kiai finishes here.
04:56:952 - Add a slider for consistency ? It sounds a bit like a bad idea but in fact it plays really well ! http://osu.ppy.sh/ss/7136416 (don't pay attention to placement, just rhythm).

Overall the flow is really good, structure is decent too, but you should work a bit on rhythm/consistency because sometimes it emphasizes nothing and feels out of place.
Good luck !
_orange
Hey, as requested

[Spark]

01:43:849 (1,2,1,2) - Make these equal spacing like you did here 03:34:193 (1,2,1,2) -
02:07:987 - You could map this sound
02:30:056 (3,1) - Hmm maybe you could make the spacing even here because there's no point in emphasizing 1
03:46:090 (7,4) - Fix this stack
03:28:331 (1,2) - You could reduce the spacing of these two because there's no vocals in this measure, also it doesn't feel right for these to be the same as the previous
03:34:883 (3,1) - Why not try this, flows better
04:19:366 (1,2) - Personally, I wouldn't stack 2 with 6 because they're completely different
04:40:401 (2) - I think it will be better if you made these vocals clickable
04:44:193 (4) - Maybe NC?

Really love the remap, very fun
GL!
Topic Starter
Plaudible
Lily Bread

Lily Bread wrote:

M4M

02:14:711 (6,7) - this flow is a little weird for me. what about this? i intentionally made it a bit sharper for the clap + part before transition into new vocals
http://puu.sh/twITM/ff9b9a7d31.jpg

02:17:642 (6) - what about a 1/2 slider? i can hear a beat at - 02:17:814 -. gotcha! my bad, fixed~

03:14:366 - a circle? or make - 03:15:228 (4) - into a 1/2 slider.adjusted both!

03:54:021 (6,7) - this flow is a little weird for me. what about this? anti flow is 100% intentional
http://puu.sh/twIHh/fd072428bb.jpg

03:56:780 (5,6) - similar as above. meant it to be anti flow
http://puu.sh/twJ4u/8786774871.jpg

04:49:884 (2,3,4) - stack can be improved. oh god i tried xD

gl.
tysm :D



6th

6th wrote:

Hey there ! M4M

00:33:159 (1,2) - Can you make them closer ? The vocals start on (2) so it doesn't really need high spacing. The pattern would be much more interesting if speed increase when they start. Same goes for 00:38:676 (1,2) - etc mm, my biggest reason for spacing though is to emphasize the change in the song to vocals, though i do like this idea. i may fiddle with it and see if i can make it work with how i structured things but im going to leave it for now
00:41:090 (6,1) - Swap NCs i do it like this throughout the map >_< idk, it fits the vocals better after downbeat imo.
00:45:400 (3,1) - Stack them to make them less sudden ? Rn it's kinda annoying because of fast AR. the guitar's introduced so i want the rhythm to be more intense.
00:47:642 (3,4,1,2) - Rhythm issue. You don't seem to follow vocals that much so I advise making 00:48:159 - clickable. If you really want to map them then you should think about extending/repeating 00:47:987 (4) - . ahh agree, this rhythm sucks. I made the note before a slider and that note you indicated a circle for better emphasis, thanks!
01:05:228 (4,1) - Stack them for consistency ? Makes much more sense with what you did at the beginning + it gives more emphasis to (1). Same for 01:16:263 (2,1) - I believe by placing it further out it shows the change in the song better, since the kicks are entirely different from what's been introduced thus far, which is why I didn't want to overlap
01:22:987 - I expected this sound to be clickable because of the previous pattern. Consider using an 1/2 slider or 2 circles. It can also bring more emphasis to the downbeat. the sound there is extremely negligible and super hard to hear, if i change my mapping it should be enough to represent the change of pace.
01:30:056 (2,6) - Why are downbeat unclickable when every others are clickable ? It's an unconsistency that you should fix, especially for 01:30:056 (2) - because you can avoid it. my bad! changed~
01:40:400 (5,4) - You seem to space claps more so why are they that close from the previous object ? ahh agreed, thanks! fixed
01:43:849 (1,2,1,2,3) - You can't use high spacing for everything or nothing will feel special. Reduce the spacing of 1 or 2 objects depending of what you want to emphasize exactly (here, I guess claps) :/ i like that, the "nothing will feel special bit." agreed, changed~
01:47:297 (6,7) - Why are you suddenly using 2 more kicksliders ? intense noticeable change in vocal pitch
02:11:780 (1) - Is there anything that justifies that spacing increase and a direction change ? it's when the whooshing noise picks up the pace :v
03:18:676 (1) - CTRL+G ? flow nicer. btw http://puu.sh/txeC4/23d340a139.jpg agreed, and whoops LOL fixed!
03:31:780 (3,4,5,6,1) - 5 circles in a row might be too dense compared to what the song provides. same as first pre-kiai bit, and it's building intensity before stream and the pause.
03:34:193 (1,2,1,2) - same issue as earlier. Nothing is emphasized if everything is high-spaced. I can understand you're trying to describe vocals with that flow but it doesn't represent what you're actually mapping. agreed, and changed!
03:52:642 (5) - Move it a bit to the bottom ? The flow is a bit jerky rn. too much structured around it, but i think it should be fine as it is.
04:12:469 (1,2,1,2,1,2,1,2,1) - Nice pattern ! thank you! <3
04:19:366 (1,2) - Stack them ? That high spaced doesn't really fit since they sound the same and the kiai finishes here. I have made these double claps spaced as a larger jump every time, though this is a bit excessive. I re-arranged the pattern to be less intense then made these about the same.
04:56:952 - Add a slider for consistency ? It sounds a bit like a bad idea but in fact it plays really well ! http://osu.ppy.sh/ss/7136416 (don't pay attention to placement, just rhythm). iffy on this. It's nicer in some ways, but... I don't know, it just doesn't sit too well with me :/ the guitar starts repeating the same notes and it feels weird to not map them the same.

Overall the flow is really good, structure is decent too, but you should work a bit on rhythm/consistency because sometimes it emphasizes nothing and feels out of place.
Good luck !
thank you so much!

orange

_orange wrote:

Hey, as requested

[Spark]

01:43:849 (1,2,1,2) - Make these equal spacing like you did here 03:34:193 (1,2,1,2) - adjusted patterns quite a bit.
02:07:987 - You could map this sound think you might have deleted a circle by accident xD
02:30:056 (3,1) - Hmm maybe you could make the spacing even here because there's no point in emphasizing 1 simply that it's a downbeat i feel should justify it, so i'm going to keep but will consider changes later on.
03:46:090 (7,4) - Fix this stack nice catch, thanks!
03:28:331 (1,2) - You could reduce the spacing of these two because there's no vocals in this measure, also it doesn't feel right for these to be the same as the previous adjusted placement
03:34:883 (3,1) - Why not try this, flows better i use the bad flow to indicate the strength of the vocalist saying "alive" and i want to translate that in the gameplay

04:19:366 (1,2) - Personally, I wouldn't stack 2 with 6 because they're completely different adjusted pattern
04:40:401 (2) - I think it will be better if you made these vocals clickable vocals aren't really the focus of this part, if anything i thought doing this was a bit much XD
04:44:193 (4) - Maybe NC?

Really love the remap, very fun
GL! thank you so much!

Thanks guys <3
polka
IT WOULD SEEM I SPILLED ALL OF MY KUDOSU WOOPSIE DASY
Topic Starter
Plaudible
you and hobbes hurt me inside
CrystilonZ

Tbh those satan chicks above me are super creepy


  • I will try not to fall asleep this time xd
  1. why add 'feat' to the tags xd. Remove it
  2. check the set's file. a bit messy.
  3. Don't you think 8.5 OD on a marathon is too punishing? xd
  4. Consider adding a circle before 00:00:056 (1) - . That kick is pretty strong
  5. If I were you i'd delete 00:26:262 (1) - and 00:37:297 (1) - to give emphasis to the building up background sound thingy at 00:27:642 (1) - and 00:38:676 (1) - .
  6. 00:41:090 (6,1,2,3) - I don't know if this is intentional but this pattern can be made much more aesthetically appealing.
  7. 00:45:400 (3,1) - 00:48:159 (4,1) - 00:50:918 (3,1) - 00:53:676 (4,1) - consider changing these rhythm into something like this to emphasize the.. bass? guitar idk, especially 00:48:331 (1) - and 00:53:848 (1) - of which tails land on nothingness.
  8. 01:01:952 (3,4) - ^
  9. 01:06:435 (2,2,2) - you know that they'd be fucking cool if all of them were stacked right? a bit half-baked rn. Maybe some manual stacking for perceivability
  10. 01:09:194 (2,2,2) - ^
  11. 01:17:470 (2,2,2) - ^
  12. 01:25:228 (6) - make this slightly curved for better flow & a bit guiding effect. not as curvy as 01:25:918 (1) - tho to keep the pattern distinctive
  13. 01:27:297 (3,4) - a bit counter intuitive imo. (4) should be put around 01:25:918 (1) - 's head.
  14. 01:39:021 - not very sure about skipping this xd. Well you mapped all the weaker sounds why not map this one too?
  15. 01:48:762 (6,7,8) - subjective af but curving this might be better imo xd
    I'm not an extra player so i can't help you with the pattern in the kiais much orz
  16. 02:00:056 (1,2,1,2,1,2,1,2,1) - these ncs feel sooo spammy imo. I know that this is for the visual stuff but music wise there is nothing to cue these ncs; welp maybe the transition stuff but I don't think it is enough to cue this. Consider removing them and if you do so, don't forget to remove them on the other kiais
  17. 03:50:400 (1,2,1,2,1,2,1,2,1) - ^
  18. 04:12:469 (1,2,1,2,1,2,1,2,1) - ^
  19. 02:20:745 (1,2,3,1,2,3) - ^
  20. 02:07:297 (1) - no need to nc here
  21. 02:27:987 (3,4) - eh this overlap looks quite bad imo. Just curve the last bit to fix this. Maybe even blanket 02:27:987 (3) -
  22. 02:52:297 (4) - consider doing something like this badly made example instead for better flow.
  23. 03:21:607 (2) - this is really out of place imo xd. 03:18:676 (1) - skipped so many hi-hats so it might be better to delete this for better emphasis on vocals.
  24. 04:00:056 (1,2,1,2) - uhh this may be a bit too hard to read. Idk ask for more opinions; don't take it from me.
  25. 04:24:883 (1,2,1,2,1,2) - 04:27:642 (1,2,1,2,1,2) - 04:30:400 (1,2,1,2,1,2) - etc. These patterns look really really cool and all but I think they don't do really well speaking of emphasis. For example 04:30:400 (1,2,1,2,1,2) - , the stronger sounds are on the slider heads (04:30:573 (2,2,2) - ) but they have less spacing than the circles (04:30:400 (1,1,1) - ). To fix this try something like ctrl+G-ing the sliders but you will need to work around the flow again.
  26. 04:48:676 (5) - almost XD. fix that sliderstack
  27. k nvm check all slider stacks. Most of them are off xd
  28. tbh so many stacks are off. Try checking them yourself. I don't like doing very nazi mod XD. lol I'm saying as if this isn't nazi enough

Good luck with the set~
and I didn't fall asleep this time woooo
bezbashn
hi from q

[Spark]
00:09:711 - Place points like this. I thinks this way it looks more aesthetic. Screenshot below is already edited slider

01:17:987 - Maybe move this slider a bit ? Like so


Thats just 2 notes about what isn't perfected here (in my opinion).
This map is awesome, good luck with AP !
Topic Starter
Plaudible

CrystilonZ wrote:


Tbh those satan chicks above me are super creepy


  • I will try not to fall asleep this time xd
  1. why add 'feat' to the tags xd. Remove it i dont even know why that's there LOL
  2. check the set's file. a bit messy. got super confused in storyboarding, those shouldnt be there. thanks~
  3. Don't you think 8.5 OD on a marathon is too punishing? xd it wasnt when this was older! >:U lowered to 8.3.
  4. Consider adding a circle before 00:00:056 (1) - . That kick is pretty strong yea it is, done~
  5. If I were you i'd delete 00:26:262 (1) - and 00:37:297 (1) - to give emphasis to the building up background sound thingy at 00:27:642 (1) - and 00:38:676 (1) - . any breaks = can't do approval T_T barely 5 mins drain overall.
  6. 00:41:090 (6,1,2,3) - I don't know if this is intentional but this pattern can be made much more aesthetically appealing. rearranged a bit
  7. 00:45:400 (3,1) - 00:48:159 (4,1) - 00:50:918 (3,1) - 00:53:676 (4,1) - consider changing these rhythm into something like this to emphasize the.. bass? guitar idk, especially 00:48:331 (1) - and 00:53:848 (1) - of which tails land on nothingness.
  8. 01:01:952 (3,4) - ^ i've been trying to put a clickable note on the cymbals at the beginning of each measure as much as possible. I know the sliderends are borderline overmapping but the rhythm is so extremely un-dense in these parts sometimes that I kind of have to to keep any gameplay interesting here >_< but I will play around with some of these.
  9. 01:06:435 (2,2,2) - you know that they'd be fucking cool if all of them were stacked right? a bit half-baked rn. Maybe some manual stacking for perceivability i purposely only did the first two when the big claps happened, since it was something different i wanted to map it in a unique way :v
  10. 01:09:194 (2,2,2) - ^ with exception of this, but idk, it's iffy D: theres one different in between though here.
  11. 01:17:470 (2,2,2) - ^
  12. 01:25:228 (6) - make this slightly curved for better flow & a bit guiding effect. not as curvy as 01:25:918 (1) - tho to keep the pattern distinctive i like the sharp angle for the word "dark" and then transitioning into the softer shapes with "as we ignite" which is what i was going for >3<
  13. 01:27:297 (3,4) - a bit counter intuitive imo. (4) should be put around 01:25:918 (1) - 's head. tried some antiflow stuff
  14. 01:39:021 - not very sure about skipping this xd. Well you mapped all the weaker sounds why not map this one too? sure
  15. 01:48:762 (6,7,8) - subjective af but curving this might be better imo xd idk, i like the structure for the 1/4 sliders after this so i'd liek to keep ;w;
    I'm not an extra player so i can't help you with the pattern in the kiais much orz
  16. 02:00:056 (1,2,1,2,1,2,1,2,1) - these ncs feel sooo spammy imo. I know that this is for the visual stuff but music wise there is nothing to cue these ncs; welp maybe the transition stuff but I don't think it is enough to cue this. Consider removing them and if you do so, don't forget to remove them on the other kiais agree
  17. 03:50:400 (1,2,1,2,1,2,1,2,1) - ^ done
  18. 04:12:469 (1,2,1,2,1,2,1,2,1) - ^ yee
  19. 02:20:745 (1,2,3,1,2,3) - ^ keeping this one though.
  20. 02:07:297 (1) - no need to nc here but it's to emphasize bass vs vocals :(
  21. 02:27:987 (3,4) - eh this overlap looks quite bad imo. Just curve the last bit to fix this. Maybe even blanket 02:27:987 (3) - idk, i think this is fine. i want it to be sharp circular flow and slider leniency covers it. i'd rather keep it the way it is, aesthetically speaking too /w\
  22. 02:52:297 (4) - consider doing something like this badly made example instead for better flow. causes odd overlap with (2)
  23. 03:21:607 (2) - this is really out of place imo xd. 03:18:676 (1) - skipped so many hi-hats so it might be better to delete this for better emphasis on vocals. that hi-hat is extra loud in comparison though, at twice the rhythm and doesnt have vocals covering it. i think it fits
  24. 04:00:056 (1,2,1,2) - uhh this may be a bit too hard to read. Idk ask for more opinions; don't take it from me. i've seen some issues in playtests, will definitely ask but not changing in this mod yet
  25. 04:24:883 (1,2,1,2,1,2) - 04:27:642 (1,2,1,2,1,2) - 04:30:400 (1,2,1,2,1,2) - etc. These patterns look really really cool and all but I think they don't do really well speaking of emphasis. For example 04:30:400 (1,2,1,2,1,2) - , the stronger sounds are on the slider heads (04:30:573 (2,2,2) - ) but they have less spacing than the circles (04:30:400 (1,1,1) - ). To fix this try something like ctrl+G-ing the sliders but you will need to work around the flow again. ahh i hate to say that you're right T_T think i fixed em gooder
  26. 04:48:676 (5) - almost XD. fix that sliderstack
  27. k nvm check all slider stacks. Most of them are off xd
  28. tbh so many stacks are off. Try checking them yourself. I don't like doing very nazi mod XD. lol I'm saying as if this isn't nazi enough tried fixing slider ones i actually hate them so much smh

Good luck with the set~
and I didn't fall asleep this time woooo
thanks cz <3

@bezbashn adjusted the first slider a bit, second has 90 degree rotation so im going to keep. tysm!
SrSkyPlayer
General
disable widescreen support
AiMod
fine

Spark
01:51:780 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I see a mislead here, I mean you're emphasizing the sounds in a wrong way. Well, as you can see the strong sound is actually on the white ticks and you kinda broke that measure. By doing things like 01:51:952 (2,3) - makes the spacing feels a bit "out of place", I mean it's emphasized in a wrong way since you've put more value on (2) instead of (3). It can be noticed basically in the whole map, you should try to put more emphasis on these strong sounds and make them more available.
02:28:676 (5) - syllabe ends here 02:28:849 -
02:31:262 (5) - I don't think a reverse slider really fits to the vocal, since there's other 02:31:435 - intensity here which can be represented by 1 note + 1/2 slider
03:10:745 - this tick should be mapped as well since you are also following the vocal in this section

really good map, tbh
gl~
Topic Starter
Plaudible

SrSkyPlayer wrote:

General
disable widescreen support widescreen support is used for storyboards, which i am working on ;v otherwise it's 800x600 which looks grody
AiMod this is what happens when you adjust SV T_T thx~
fine

Spark
01:51:780 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I see a mislead here, I mean you're emphasizing the sounds in a wrong way. Well, as you can see the strong sound is actually on the white ticks and you kinda broke that measure. By doing things like 01:51:952 (2,3) - makes the spacing feels a bit "out of place", I mean it's emphasized in a wrong way since you've put more value on (2) instead of (3). It can be noticed basically in the whole map, you should try to put more emphasis on these strong sounds and make them more available. i do try, to do this, but i'll try to fix the ones you pointed out and the rest that i can see.
02:28:676 (5) - syllabe ends here 02:28:849 - bit confused by this o-o; it's a held out vocal which I try to emphasize with these sliders going into a sharp 1-2 jump.
02:31:262 (5) - I don't think a reverse slider really fits to the vocal, since there's other 02:31:435 - intensity here which can be represented by 1 note + 1/2 slider agreed. changed to a circle and 3/4 slider into the stream.
03:10:745 - this tick should be mapped as well since you are also following the vocal in this section sure, done

really good map, tbh
gl~ tysm! <3
Jakomo73
smh... doesnt even know the sb dimensions. theyre obvious tho :^) playfield is 640x480 and widescreen is 853.333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333x480. Plz don't troll uwu
Topic Starter
Plaudible
ur just jealous cause my ootori is prettier :^)
HootOwlStar
whee
[Spark]
  1. 00:00:142 (1) - the bring-in of the music element starting from 00:08:331 - should be emphasized with a click instead of being brought over with spinner end.
  2. 00:09:711 (1) - the slider should end a beat earlier to land on the tick beat
  3. 00:39:021 (2) - would love to see if it could form a mirror or reflection etc. pattern 00:40:056 (4) - since these two sliders are the only pair without relative pattern as before such as in 00:28:331 (2,3) - + 01:22:469 (3) - suggest to flip horizontally for a smoother flow
  4. section from 00:44:193 - to 00:55:228 - might need a rework in combo implementation. consider placing nc in every eight measures instead so that rhythm wise every nc positions are covered instead of skipping a beat or two
  5. 01:43:504 (1,1,2,1) - 03:33:849 (1,1,2,1,2,3) - didn't really understand the nc implementation here like the music elements are similar to three measures before and the sudden application seems rather inconsistent instead + 03:35:918 (1) - remove for combo consistency to first section
  6. 02:22:124 (3) - nc + it's better to apply the two-measure nc pattern from 02:26:952 (4) - onward until 02:29:021 -
  7. 04:57:038 (1) - doesn't understand why not let the spinner end on a long tick tbh
good luck in everything for everyone.
Topic Starter
Plaudible

HootOwlStar wrote:

whee
[Spark]
  1. 00:00:142 (1) - the bring-in of the music element starting from 00:08:331 - should be emphasized with a click instead of being brought over with spinner end. disagree. Hardly anything there to end it on, so I end it before the emphasized notes.
  2. 00:09:711 (1) - the slider should end a beat earlier to land on the tick beat whoops, fixed!
  3. 00:39:021 (2) - would love to see if it could form a mirror or reflection etc. pattern 00:40:056 (4) - since these two sliders are the only pair without relative pattern as before such as in 00:28:331 (2,3) - + 01:22:469 (3) - suggest to flip horizontally for a smoother flow don't want to sharply change flow on the focus of vocals.
  4. section from 00:44:193 - to 00:55:228 - might need a rework in combo implementation. consider placing nc in every eight measures instead so that rhythm wise every nc positions are covered instead of skipping a beat or two done
  5. 01:43:504 (1,1,2,1) - 03:33:849 (1,1,2,1,2,3) - didn't really understand the nc implementation here like the music elements are similar to three measures before and the sudden application seems rather inconsistent instead + 03:35:918 (1) - remove for combo consistency to first section vocal emphasis
  6. 02:22:124 (3) - nc + it's better to apply the two-measure nc pattern from 02:26:952 (4) - onward until 02:29:021 - done
  7. 04:57:038 (1) - doesn't understand why not let the spinner end on a long tick tbh guitar emphasis falls on the 1st/3rd white ticks, hence why i ended it on one like that
good luck in everything for everyone.
Sarawatlism
wow :)
HappyRocket88

[ Lost ] wrote:

wow :)
also the sp wtf xd
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