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Fred V & Grafix - Ignite (feat. Amy J Pryce)

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Kyuukai
Ayy, I'm here from my queue ! Owens is too busy, so I'll mod it myself.
I'll mod approx 2minutes of the map, from the beginning.

Enkindle
00:50:404 (7,8) - Space them
00:57:646 (4,5) - Blanket the end of the 4 slider on the 5.
01:06:439 (2) - Blanket
01:06:956 (3) - Blanket
01:07:473 (4) - Blanket
01:11:956 (2,3,4,5) - Space them, that's not logic from what you did there 01:06:439 (2,3,4,5) - 01:09:197 (2,3,4,5).
01:20:232 (2,3,4,5) - Spacing is not the same.
01:20:232 (2,5) - They are not well stacked
01:34:542 (3,4) - Space them
01:36:611 (5,6,7) - Spacing is not the same but the wait time between thoses notes are the same. fix it ?
01:55:922 (1) - Finish hitsound
02:06:956 (1) - Finish hitsound instead of Whistle
02:07:128 (2) - Delete the Whistle hitsound

Very cool map, I like it :)
Topic Starter
Plaudible

yaleufeu wrote:

Ayy, I'm here from my queue ! Owens is too busy, so I'll mod it myself.
I'll mod approx 2minutes of the map, from the beginning.

Enkindle
00:50:404 (7,8) - Space them Sure~
00:57:646 (4,5) - Blanket the end of the 4 slider on the 5. Fixed~
01:06:439 (2) - Blanket This one's fine
01:06:956 (3) - Blanket^
01:07:473 (4) - Blanket Fixed
01:11:956 (2,3,4,5) - Space them, that's not logic from what you did there 01:06:439 (2,3,4,5) - 01:09:197 (2,3,4,5). Variation doesn't hurt, doesn't all have to be the same. If someone else says it's an issue though I'll change it.
01:20:232 (2,3,4,5) - Spacing is not the same. Fixed, sorta. Just moved 4.
01:20:232 (2,5) - They are not well stacked Whaa? That's how they stack. Flows well with the slider it's on too.
01:34:542 (3,4) - Space them Sure! Fixed~
01:36:611 (5,6,7) - Spacing is not the same but the wait time between thoses notes are the same. fix it ? Sure~ DS 4.0x and snapped all properly.
01:55:922 (1) - Finish hitsound Totally forgot I had finish, thanks so much. Added throughout the song's choruses.
02:06:956 (1) - Finish hitsound instead of Whistle Though I would, the finish hitsound is a long sound and playing it twice will make it ring out awkwardly when they stack.
02:07:128 (2) - Delete the Whistle hitsound It's hitsounded to the bass, the noise is here too ^_^

Very cool map, I like it :) Thanks! And tysm for the mod~
Kalibe
late m4m~ sorry orz

General*

- Your background have weird resolutin 996x509 // Please change it to 1366x768 since that resolution is rankable.
- Some unsnappedobjects please fix : 01:47:473 (4) - 01:49:542 (4) - 02:11:611 (4) - 02:11:266 (2,3) - 02:11:784 (5) - 03:25:232 (3) -
- 00:00:060 - Unrankable. Two diffirent volumes in the same time.. just change volume on red timing to 5%

Diff*

- 00:25:318 (1,1) - I don't like the idea of usage spinners. I think you should mapped this like you did with 00:30:404 (1,1) - cause there's "should be" spinner in your map.
- 01:00:060 (8,9) - Ctrl G rhythm makes more sense, since big white tick could be emphasis due to good sound.
- 01:06:266 (1,2) - vs 01:17:301 (1,2) - in spacing.. Consider it.
- 01:22:818 (8,1) - Swap NC, cause (8) starts a new stanza.
- 01:33:335 - You missed really really really loud sound aaaa. Please map it !!
- 01:47:301 (3,2,3) - Those overlaps just doesn't look good imo and yes they are visible in game ;w;
- 01:48:335 - Two greenlines with diffirent volumes aaaa.. just delete one of them.
- 01:49:025 (1,2,3,4,5,6) - Nice flow~
- Kiai time needs improvments, for example 01:51:784 (1,2,3) - the flow feels messy and transision really could be better. / 01:58:163 (8) - Using repater arrow just to hit a clap sound is a bad option for emphasis.
- 02:04:197 (1,2) - Make (2) the same curve as you have in (1) ?? Blanketing with 02:03:853 (8) - will be more powerful.
- 02:23:853 (2) - ? For what reason you use 3/2 slider after you mapped every 1/2 tick?
- 02:34:542 (1,2) - Rip stack, fix that xd
- 02:34:542 - This section lacks hitsounding!! For example 02:35:232 (3) - 02:37:991 (3) - clap ends / 02:36:266 (5) - 02:36:266 (5) - clap heads and etc.
- This map needs more polishing about spacing and emphatising beats, but nonetheless not a bad map, good luck!
Bearizm
It will be a while until mine is done. Try your luck! I'm very slow and yours is finished. :) You have nothing to worry about, for now lol.
Topic Starter
Plaudible

Bearizm wrote:

It will be a while until mine is done. Try your luck! I'm very slow and yours is finished. :) You have nothing to worry about, for now lol.

I'd totally be down to just put mine as a GD though D: though I understand if you'd rather not since my maping is bad, I don't want to take away from either's work ;-;
Topic Starter
Plaudible

Kalibe wrote:

late m4m~ sorry orz

General*

- Your background have weird resolutin 996x509 // Please change it to 1366x768 since that resolution is rankable.Fixed!
- Some unsnappedobjects please fix : 01:47:473 (4) - 01:49:542 (4) - 02:11:611 (4) - 02:11:266 (2,3) - 02:11:784 (5) - 03:25:232 (3) - Fixed! Looks like I missed some SV changes.
- 00:00:060 - Unrankable. Two diffirent volumes in the same time.. just change volume on red timing to 5% Kay, fixed~

Diff*

- 00:25:318 (1,1) - I don't like the idea of usage spinners. I think you should mapped this like you did with 00:30:404 (1,1) - cause there's "should be" spinner in your map. Sure, changed~
- 01:00:060 (8,9) - Ctrl G rhythm makes more sense, since big white tick could be emphasis due to good sound. Agreed, fixed.
- 01:06:266 (1,2) - vs 01:17:301 (1,2) - in spacing.. Consider it. whoops xd "consider" it done :D
- 01:22:818 (8,1) - Swap NC, cause (8) starts a new stanza. Aah, dumb mistake. Fixed!
- 01:33:335 - You missed really really really loud sound aaaa. Please map it !!Added note
- 01:47:301 (3,2,3) - Those overlaps just doesn't look good imo and yes they are visible in game ;w; Bah... I forgot I remapped stream so it doesn't look nice now. Hmm... I'll look into a fix, but may not be with this update.
- 01:48:335 - Two greenlines with diffirent volumes aaaa.. just delete one of them. Whoops, sorry :( I forget to double check these
- 01:49:025 (1,2,3,4,5,6) - Nice flow~ Haha really? One of my least favorite flow parts. But if it works, great! Thanks!
- Kiai time needs improvments, for example 01:51:784 (1,2,3) - the flow feels messy and transision really could be better. / 01:58:163 (8) - Using repater arrow just to hit a clap sound is a bad option for emphasis. Fixed~
- 02:04:197 (1,2) - Make (2) the same curve as you have in (1) ?? Blanketing with 02:03:853 (8) - will be more powerful. kk
- 02:23:853 (2) - ? For what reason you use 3/2 slider after you mapped every 1/2 tick? Point for a little break before the jump pattern sections, which require more stamina. Gives the player the time to prep :)
- 02:34:542 (1,2) - Rip stack, fix that xd kk
- 02:34:542 - This section lacks hitsounding!! For example 02:35:232 (3) - 02:37:991 (3) - clap ends / 02:36:266 (5) - 02:36:266 (5) - clap heads and etc. Though I agree with the lack of hitsounding, the focus of this section is on the guitar melody. If I hitsound the bass it makes it pop out and not focus on that instead. Plus, with the melody, many of the bass noises fall between sliders. I've tried adding them and wasn't happy with it, so removed them. If I feel creative maybe I'll hitsound this section some unique way, but we'll see.However, I will put whistle hitsounds on the starts of the sliders, if you'd like feel free to replay + see if it fits better!
- This map needs more polishing about spacing and emphatising beats, but nonetheless not a bad map, good luck!
Thanks so much for the mod, very high quality and helpful!~
lazygirl
Ahoy bud ^^

00:39:025 (1) - don't think NC is needed here
00:43:163 (8) - missing a note here? Maybe make it stop at 2/3 the length and add a hitcircle at what it currently the end (this is also fine)
00:50:749 (8,9,1) - not quite aligned
02:57:991 (2,3) - blanket this and copy 2 to 02:56:956 (1) - this
03:09:025 (3) - also skipped a note here
03:58:335 (2) - a stream is possible here, idk this fits fine :3
04:56:956 (1,2,3,4,5,6,7) - i think it'd be nice to reduce SV gradually further here, but.... lower than 0.55 is kinda hard I guess haha

Found a few times where the song's hihats make triplets but you didn't map, dunno if that was on purpose or not so i won't mention them here:p if you want i can point them out by pm.

Great map doe ^^ Would love to see this approved :D Great pleasure playing it
Topic Starter
Plaudible

lazyboy007 wrote:

Ahoy bud ^^ hii :D

00:39:025 (1) - don't think NC is needed here oops, fixed :u
00:43:163 (8) - missing a note here? Maybe make it stop at 2/3 the length and add a hitcircle at what it currently the end (this is also fine) hmm, tried that but doesn't fit. gonna leave it
00:50:749 (8,9,1) - not quite aligned I was being lazy and didn't wanna ds xd fixed!
02:57:991 (2,3) - blanket this and copy 2 to 02:56:956 (1) - this good idea, fixed
03:09:025 (3) - also skipped a note here changed!
03:58:335 (2) - a stream is possible here, idk this fits fine :3 I would but it'd be overmapping since there isn't one in the song D:
04:56:956 (1,2,3,4,5,6,7) - i think it'd be nice to reduce SV gradually further here, but.... lower than 0.55 is kinda hard I guess haha I made it do it a bit :U

Found a few times where the song's hihats make triplets but you didn't map, dunno if that was on purpose or not so i won't mention them here:p if you want i can point them out by pm. think I'm missing 'em, pls pm! tysm :D

Great map doe ^^ Would love to see this approved :D Great pleasure playing it tyy! stop throwing so many kudosu, this map isnt that good :o appreciated though <3 <3
Cerulean Veyron
Hello! Requested from my queue. Sorry If I were a bit late.

[- - Enkindle - -]
  1. 00:49:715 (6,7) - At the start of the combo, you were defaulting 2.0x spacing on this part. But here, it creates a bit of confusion in gameplay even though it's 1.0x spaced on 1/2. I suggest increasing the distance spacing to avoid that.
  2. 00:57:646 (4,5) - Well, it's probably similar to above. So yeah.
  3. 01:16:266 (5) - Is this slider's tail manual stacking on purpose? Because it's the only one among the rest of the sliders' tails being stacked for a pattern but this...
  4. 01:24:887 (7,1,2) - This is quite some imbalanced spacing and flow. If you could at least default it into 1.5x or 1.8x spacing, it'd comfort the structure ofc.
  5. 01:39:025 (4) - Add a whistle, sounds very suitable on this circle for following some strings on the song.
  6. 01:44:715 (7,1) - I really expected this to be a jump, turns out not. But it'd be really cool if there's a small jump to notice an incoming stream later on.
  7. 02:02:301 (6,7,1) - I might think this is quite gimmick, at least to me. It's a good pattern though, but maybe smoothen a few flaws here would be much comfortable on cursor guiding. Maybe just curve the sharp slider, or symmetry both of the sliders, move down the circle... etc.
  8. 02:10:404 (9,1) - Uhmm.. Swap the NC here? Obviously (1) is on the blue tick, but you're adding NCs during streams are mostly on the while ticks. If it's intentional, don't mind it ;p
  9. 02:19:370 (1,2,3) - Optional objective: Rather than a low-spaced straight down circles on a motivating track of the song, how about a triangle here? or a polygon with the five-notes streams? Well, there are many ways to improve this for aesthetics and structure.
  10. 02:51:439 - Since the HP drain rate is 7, which is a bit high. Maybe you should add some notes here like a long slider e.g., or at least a break in order to prevent a diversion during emptiness.
  11. 03:15:577 (5,6,7) - Probably curving the slider here would do best, and Ctrl+J the 1/4 slider. This is for aesthetics, and this is for cursor guidance. Both are good and equal (with 2.0x DS). Your pick.
  12. 03:32:128 (5) - Try to move this slider a bit down right, around x:372|y:205 idk. It's just to keep the hexagon formation a bit cleaner on this part ;3
  13. 03:58:853 (3,4) - NEARLY the same thing before at the first mod.
  14. 04:02:991 (2,3) - I thought this kind of jump is supposed to be on 04:02:646 (4,1) - for the kiai/chorus. So I guess this looks really necessary.
  15. 04:22:818 (3,4,5,6,7) - Try polishing the placements of these sliders, for some polygon pattern on this one. There are many ways for this so idk your way.

I like the song btw~ IMMO, This is a really good map having potential for ranking! :3/ Have a star!
Best of luck!
Topic Starter
Plaudible

Cerulean Veyron wrote:

Hello! Requested from my queue. Sorry If I were a bit late.

[- - Enkindle - -]
  1. 00:49:715 (6,7) - At the start of the combo, you were defaulting 2.0x spacing on this part. But here, it creates a bit of confusion in gameplay even though it's 1.0x spaced on 1/2. I suggest increasing the distance spacing to avoid that. Agreed, fixed! I also adjusted the pattern ahead, the sudden stacked 1/2 to spaced 1/2 hexagon is odd, so I adjusted it accordingly. I adjusted a lot of the following section until the melody picks up and gets stronger, around 1:01:439. This helped a lot, thanks!
  2. 00:57:646 (4,5) - Well, it's probably similar to above. So yeah.Fixed with the big fixes^
  3. 01:16:266 (5) - Is this slider's tail manual stacking on purpose? Because it's the only one among the rest of the sliders' tails being stacked for a pattern but this... Little mistake, thanks for catching it~
  4. 01:24:887 (7,1,2) - This is quite some imbalanced spacing and flow. If you could at least default it into 1.5x or 1.8x spacing, it'd comfort the structure ofc. Snapped 01:24:887 (7,1,2,3) to 1.5x.
  5. 01:39:025 (4) - Add a whistle, sounds very suitable on this circle for following some strings on the song. Sure! Added
  6. 01:44:715 (7,1) - I really expected this to be a jump, turns out not. But it'd be really cool if there's a small jump to notice an incoming stream later on. Rearranged pattern to make it a jump.
  7. 02:02:301 (6,7,1) - I might think this is quite gimmick, at least to me. It's a good pattern though, but maybe smoothen a few flaws here would be much comfortable on cursor guiding. Maybe just curve the sharp slider, or symmetry both of the sliders, move down the circle... etc. Tried to make slider ends parallel, made it a curve instead (originally had as one, wanted to experiment) :)
  8. 02:10:404 (9,1) - Uhmm.. Swap the NC here? Obviously (1) is on the blue tick, but you're adding NCs during streams are mostly on the while ticks. If it's intentional, don't mind it ;p Wasn't intentional, was a mistake XD thanks for catching it!
  9. 02:19:370 (1,2,3) - Optional objective: Rather than a low-spaced straight down circles on a motivating track of the song, how about a triangle here? or a polygon with the five-notes streams? Well, there are many ways to improve this for aesthetics and structure. Hmm, agreed with making a pattern. Though I feel I have a lot of triangles in the map, I'll try to fit an isosceles in there and see how it works. I need 3 to flow with the next stream burst though, which is why I needed it positioned there, I think I got a decent fix.
  10. 02:51:439 - Since the HP drain rate is 7, which is a bit high. Maybe you should add some notes here like a long slider e.g., or at least a break in order to prevent a diversion during emptiness. I like this idea, I made a slider that sharply curves where the melody changes notes.
  11. 03:15:577 (5,6,7) - Probably curving the slider here would do best, and Ctrl+J the 1/4 slider. This is for aesthetics, and this is for cursor guidance. Both are good and equal (with 2.0x DS). Your pick.I really like the 2nd one, changed!
  12. 03:32:128 (5) - Try to move this slider a bit down right, around x:372|y:205 idk. It's just to keep the hexagon formation a bit cleaner on this part ;3 Sure! Adjusted just a tad further than those coords.
  13. 03:58:853 (3,4) - NEARLY the same thing before at the first mod.
  14. 04:02:991 (2,3) - I thought this kind of jump is supposed to be on 04:02:646 (4,1) - for the kiai/chorus. So I guess this looks really necessary. ? Bit confused on this statement, do I keep or change? D: I made the spacing larger from 4 to 1 and then adjusted the pattern for 1,2,3.
  15. 04:22:818 (3,4,5,6,7) - Try polishing the placements of these sliders, for some polygon pattern on this one. There are many ways for this so idk your way.I made it trapezoid-y, if that makes sense @_@ Fixed! Looks better now~


I like the song btw~ IMMO, This is a really good map having potential for ranking! :3/ Have a star!
Best of luck! Thanks so much, this means a lot coming from someone who's ranked a few maps in their time :) Really helpful mod, all changes helped a ton. Thanks so much for star!
Izzywing
eye are see

plaudible rhymes with moddable
14:13 Plaudible: dood im so fuggin hype rn
14:13 Plaudible: when someone who's ranked beatmaps says "I like the song btw~ IMMO, This is a really good map having potential for ranking! :3/ Have a star!" u know shits gonna b gud
14:13 Hobbes2: o shit waddup
14:14 Hobbes2: for ignite?
14:14 Plaudible: yee
14:14 Hobbes2: nic
14:14 Hobbes2: i still need to mod that rip
14:14 Plaudible: tbh looks like bearizm is going 3-4 stars anyways
14:14 Plaudible: and there's a 1 star and 7 star image material
14:14 Plaudible: think both can get ranked >:3
14:14 Hobbes2: yar dont worry about bearizm
14:14 Hobbes2: hes got nothing on plaudible mapping style
14:14 Plaudible: that pp mapper can eat poopoo
14:14 Hobbes2: i can just like irc mod it right now if you have time
14:15 Plaudible: o if you'd like sure, no pressure tho
14:15 Plaudible: gotta finsih the mod he sent first tho :<
14:15 Hobbes2: kk
14:15 Hobbes2: lmk when
14:15 Hobbes2: its like
14:15 Hobbes2: 1 am but sleep is nowhere in sight
14:17 Hobbes2: clifford is shaping up to be the no title of easy diffs
14:17 Hobbes2: 2 easies, a normal, a light hard, 2 hards, and a 3.6 star insane
14:17 Plaudible: lmao
14:17 Plaudible: needs an advanced
14:18 Hobbes2: it had one, but the rhythm was a bit excessive so he changed the name to light hard
14:18 Hobbes2: which apparently is a thing
14:18 Hobbes2: lol
14:18 Plaudible: welp
14:21 Hobbes2: fucking mosquitos man
14:22 Hobbes2: mapped a song in like two hours, i check and theres like 10 new bites on my arm
14:24 Hobbes2: mfw someone asks for a mod and he mapped the entire thing with a bpm that's like 60 off
14:25 Plaudible: you sohuld live in the middle of nowhere in a cold dry climate like me
14:25 Plaudible: i havent seen a mosquito in ages
14:25 Hobbes2: i do, its called north carolina
14:25 Hobbes2: india on the other hand
14:25 Hobbes2: NotLikeThis
14:25 Plaudible: rip
14:25 Plaudible: oh
14:25 Plaudible: how's the air smell xd
14:25 Hobbes2: like pollution
14:25 Hobbes2: my sinuses are getting destroyed
14:25 Hobbes2: too much dust
14:26 Hobbes2: this guy literally had the BPM so wrong that he was just placing notes in like 1/16 to what sounded correct
14:26 Hobbes2: lmao
14:26 Plaudible: ouch
14:37 Hobbes2: o shit grats on 7k
14:38 Plaudible: oh
14:38 Plaudible: wat
14:38 Hobbes2: might be old news idk
14:38 Plaudible: i think im randomly gaining ranks
14:38 Hobbes2: lol
14:38 Plaudible: i havent played much since 8k LOL
14:38 Plaudible: th tho :D
14:38 Plaudible: ty*
14:38 Hobbes2: i randomly went from 50k to 48k
14:38 Hobbes2: musta been a small inactivity purge
14:39 Plaudible: PURGED WITH SILVER
14:40 Hobbes2: its too late to go vaynespotting
14:41 Plaudible: aww ok poppa
14:57 Plaudible: kk done
14:57 Plaudible: that mod was helpful af jesus
14:57 Plaudible: god bless people who have ranked maps, namaste
14:57 Hobbes2: yar
14:58 Plaudible: kk my body is ready :U
14:58 Hobbes2: ok
14:58 Hobbes2: remap
14:58 Hobbes2: giv kidusu pls
14:58 Hobbes2: 00:09:715 (1) -
14:58 Hobbes2: thats a cool slider
14:59 Plaudible: ok remapp'd now wat
14:59 Hobbes2: when i was playing this earlier
14:59 Hobbes2: 00:16:611 (1,1,1,1) -
14:59 Hobbes2: this was really awkward
14:59 Hobbes2: like...those arent mapped to any sound so it's really weird to play
15:00 Hobbes2: obviously just make 00:09:715 (1) - a reverse slider /s
15:00 Hobbes2: idk what the solution is tbh
15:00 Hobbes2: it just feels weird to play
15:01 Hobbes2: 00:28:335 (1,2) -
15:01 Hobbes2: blanket?
15:01 Plaudible: hmm
15:01 Plaudible: well i ds'd them
15:01 Plaudible: it is mapped to a sound its just very faint D:
15:01 Plaudible: idk how else i'd map it
15:01 Plaudible: rip im bad
15:01 Plaudible: ya
15:02 Hobbes2: make it the same distance from the circle as 3 is
15:02 Hobbes2: so it's like this cool circle thingy
15:02 Plaudible: kk fixed :U
15:02 Hobbes2: 00:43:163 (9) -
15:03 Hobbes2: I think this is better if it ends when she says "nite" and theres a hit circle on the downbeat
15:04 Plaudible: u hear the guitar there
15:04 Plaudible: so i switch from mapping vocals
15:04 Plaudible: to the bass then to melody
15:04 Hobbes2: hm i suppose
15:04 Plaudible: idk i dont wanna overdo big sliders XD
15:05 Hobbes2: i think u misunderstood
15:05 Hobbes2: end it here 00:43:853 -
15:05 Hobbes2: and circle here00:44:197 -
15:06 Plaudible: o yea i did
15:06 Plaudible: hmm yee that works better
15:06 Hobbes2: I suggest a ctrl+g on this
15:06 Hobbes2: 00:57:646 (4) -
15:06 Hobbes2: because it flows better from 3
15:06 Plaudible: i'll add circle and blanket the slider around
15:06 Hobbes2: based on the mouse movements that are already happening
15:07 Hobbes2: or well, cursor movements :^)
15:08 Plaudible: kk
15:08 Plaudible: fix'd
15:09 Plaudible: ehh looking ahead now im gonna adjust 00:58:335 (5,6) -
15:09 Hobbes2: 01:24:542 (6,7,1,2) - visual thingy, i suggest these blankets be equal distance appart from the circle
15:09 Hobbes2: looks neater
15:10 Hobbes2: on that note, 01:25:577 (2) - needs a fix
15:10 Hobbes2: i suggest pausing at 01:25:318 -
15:10 Hobbes2: and using the approach circle there
15:12 Plaudible: think i fixed 6,7,1,2
15:12 Hobbes2: oki
15:12 Hobbes2: 01:34:887 (4,5,1) -
15:12 Hobbes2: why the small spacing here?
15:12 Hobbes2: i guess it's not too bad but it's kinda weird
15:13 Plaudible: oh i was meaning to fix that
15:14 Plaudible: kk changed
15:14 Hobbes2: 01:42:818 (4) -
15:14 Hobbes2: I think this is supposed to end on the red tick
15:15 Plaudible: nice boo boo catch, tyy
15:15 Hobbes2: 01:46:956 (1,2,3,4) -
15:15 Hobbes2: I don't really like these 4
15:15 Hobbes2: if anything thre should be a jump from 2 to 3
15:15 Hobbes2: not 1 to 2
15:16 Hobbes2: because 3 is where the vocals start, and it plays a bit better imo
15:16 Hobbes2: well ignore the vocals comment
15:16 Hobbes2: there's an "uh" on 2 and an "ah" on 3
15:16 Hobbes2: hm
15:17 Hobbes2: alright so I basically think you should space 3 out more
15:18 Plaudible: oo yea that flows better
15:19 Plaudible: i put 1,2 and 3,4 kinda close to each other
15:19 Plaudible: jump between 2 and 3
15:19 Plaudible: feelsgood
15:19 Plaudible: hey i gotta eat lunch but keep writing the mod
15:19 Plaudible: ______________________
15:19 Plaudible: all below here i'll get back to after i eat
15:19 Plaudible: brb now :U
15:19 Hobbes2: ok
15:19 Hobbes2: 01:52:301 (2,3,4,5,6,8) - blanket the stream around 8 (6 and 5 need to be a bit closer)
15:20 Hobbes2: 01:54:197 (9) - better flow, and looks better visually I think if this shape is ctrl+h'd
15:21 Hobbes2: 01:57:818 (4,5,6,7,8,10) -
15:21 Hobbes2: same as above, blanket the stream around 8 (line the circles up with the aproach circle so they're all touching the same distance)
15:22 Hobbes2: 02:02:473 (7,1) - deserves mroe spacing imo (downbeat + strong sound relative to the song)
15:22 Hobbes2: 02:06:784 (5,3) - overlap :(
15:23 Hobbes2: 02:17:646 (7,1) - I like it better if these are moved to the left so that 1 is stacked on top of 02:16:956 (3) -
15:24 Hobbes2: dont forget to move the stream if you do that
15:26 Hobbes2: 02:41:784 (5) - angle this so that the tail is on x:270 y:99, so that the slider covers the head of 4
15:26 Hobbes2: just a small neatness thing
15:28 Hobbes2: its a bit weird that 03:35:922 (2,3,4,5) - has more spacing than 03:37:301 (2,3,4,5) - when 03:37:301 (2,3,4,5) - is in a more intense part of the stream
15:31 Hobbes2: 04:45:060 (2,3,4) -
15:31 Hobbes2: same small spacing as before
15:32 Hobbes2: 04:47:128 (2,3) - are overlapping while 04:48:163 (4,5) - aren't, kinda weird
15:32 Hobbes2: and, that's all ive got C:
15:48 Plaudible: kk fixed all except the small spacing at end
15:48 Plaudible: i think that one fits since th song's winding down
15:48 Hobbes2: kk
15:48 Plaudible: so making it less spaced + intense works better ;u
15:48 Hobbes2: fair enough
15:49 Plaudible: aiight post this to forums and get your kubosu
15:49 Hobbes2: ok
Topic Starter
Plaudible

Hobbes2 wrote:

eye are see

plaudible rhymes with moddable
14:13 Plaudible: dood im so fuggin hype rn
14:13 Plaudible: when someone who's ranked beatmaps says "I like the song btw~ IMMO, This is a really good map having potential for ranking! :3/ Have a star!" u know shits gonna b gud
14:13 Hobbes2: o shit waddup
14:14 Hobbes2: for ignite?
14:14 Plaudible: yee
14:14 Hobbes2: nic
14:14 Hobbes2: i still need to mod that rip
14:14 Plaudible: tbh looks like bearizm is going 3-4 stars anyways
14:14 Plaudible: and there's a 1 star and 7 star image material
14:14 Plaudible: think both can get ranked >:3
14:14 Hobbes2: yar dont worry about bearizm
14:14 Hobbes2: hes got nothing on plaudible mapping style
14:14 Plaudible: that pp mapper can eat poopoo
14:14 Hobbes2: i can just like irc mod it right now if you have time
14:15 Plaudible: o if you'd like sure, no pressure tho
14:15 Plaudible: gotta finsih the mod he sent first tho :<
14:15 Hobbes2: kk
14:15 Hobbes2: lmk when
14:15 Hobbes2: its like
14:15 Hobbes2: 1 am but sleep is nowhere in sight
14:17 Hobbes2: clifford is shaping up to be the no title of easy diffs
14:17 Hobbes2: 2 easies, a normal, a light hard, 2 hards, and a 3.6 star insane
14:17 Plaudible: lmao
14:17 Plaudible: needs an advanced
14:18 Hobbes2: it had one, but the rhythm was a bit excessive so he changed the name to light hard
14:18 Hobbes2: which apparently is a thing
14:18 Hobbes2: lol
14:18 Plaudible: welp
14:21 Hobbes2: fucking mosquitos man
14:22 Hobbes2: mapped a song in like two hours, i check and theres like 10 new bites on my arm
14:24 Hobbes2: mfw someone asks for a mod and he mapped the entire thing with a bpm that's like 60 off
14:25 Plaudible: you sohuld live in the middle of nowhere in a cold dry climate like me
14:25 Plaudible: i havent seen a mosquito in ages
14:25 Hobbes2: i do, its called north carolina
14:25 Hobbes2: india on the other hand
14:25 Hobbes2: NotLikeThis
14:25 Plaudible: rip
14:25 Plaudible: oh
14:25 Plaudible: how's the air smell xd
14:25 Hobbes2: like pollution
14:25 Hobbes2: my sinuses are getting destroyed
14:25 Hobbes2: too much dust
14:26 Hobbes2: this guy literally had the BPM so wrong that he was just placing notes in like 1/16 to what sounded correct
14:26 Hobbes2: lmao
14:26 Plaudible: ouch
14:37 Hobbes2: o shit grats on 7k
14:38 Plaudible: oh
14:38 Plaudible: wat
14:38 Hobbes2: might be old news idk
14:38 Plaudible: i think im randomly gaining ranks
14:38 Hobbes2: lol
14:38 Plaudible: i havent played much since 8k LOL
14:38 Plaudible: th tho :D
14:38 Plaudible: ty*
14:38 Hobbes2: i randomly went from 50k to 48k
14:38 Hobbes2: musta been a small inactivity purge
14:39 Plaudible: PURGED WITH SILVER
14:40 Hobbes2: its too late to go vaynespotting
14:41 Plaudible: aww ok poppa
14:57 Plaudible: kk done
14:57 Plaudible: that mod was helpful af jesus
14:57 Plaudible: god bless people who have ranked maps, namaste
14:57 Hobbes2: yar
14:58 Plaudible: kk my body is ready :U
14:58 Hobbes2: ok
14:58 Hobbes2: remap
14:58 Hobbes2: giv kidusu pls
14:58 Hobbes2: 00:09:715 (1) -
14:58 Hobbes2: thats a cool slider
14:59 Plaudible: ok remapp'd now wat
14:59 Hobbes2: when i was playing this earlier
14:59 Hobbes2: 00:16:611 (1,1,1,1) -
14:59 Hobbes2: this was really awkward
14:59 Hobbes2: like...those arent mapped to any sound so it's really weird to play
15:00 Hobbes2: obviously just make 00:09:715 (1) - a reverse slider /s
15:00 Hobbes2: idk what the solution is tbh
15:00 Hobbes2: it just feels weird to play
15:01 Hobbes2: 00:28:335 (1,2) -
15:01 Hobbes2: blanket?
15:01 Plaudible: hmm
15:01 Plaudible: well i ds'd them
15:01 Plaudible: it is mapped to a sound its just very faint D:
15:01 Plaudible: idk how else i'd map it
15:01 Plaudible: rip im bad
15:01 Plaudible: ya
15:02 Hobbes2: make it the same distance from the circle as 3 is
15:02 Hobbes2: so it's like this cool circle thingy
15:02 Plaudible: kk fixed :U
15:02 Hobbes2: 00:43:163 (9) -
15:03 Hobbes2: I think this is better if it ends when she says "nite" and theres a hit circle on the downbeat
15:04 Plaudible: u hear the guitar there
15:04 Plaudible: so i switch from mapping vocals
15:04 Plaudible: to the bass then to melody
15:04 Hobbes2: hm i suppose
15:04 Plaudible: idk i dont wanna overdo big sliders XD
15:05 Hobbes2: i think u misunderstood
15:05 Hobbes2: end it here 00:43:853 -
15:05 Hobbes2: and circle here00:44:197 -
15:06 Plaudible: o yea i did
15:06 Plaudible: hmm yee that works better
15:06 Hobbes2: I suggest a ctrl+g on this
15:06 Hobbes2: 00:57:646 (4) -
15:06 Hobbes2: because it flows better from 3
15:06 Plaudible: i'll add circle and blanket the slider around
15:06 Hobbes2: based on the mouse movements that are already happening
15:07 Hobbes2: or well, cursor movements :^)
15:08 Plaudible: kk
15:08 Plaudible: fix'd
15:09 Plaudible: ehh looking ahead now im gonna adjust 00:58:335 (5,6) -
15:09 Hobbes2: 01:24:542 (6,7,1,2) - visual thingy, i suggest these blankets be equal distance appart from the circle
15:09 Hobbes2: looks neater
15:10 Hobbes2: on that note, 01:25:577 (2) - needs a fix
15:10 Hobbes2: i suggest pausing at 01:25:318 -
15:10 Hobbes2: and using the approach circle there
15:12 Plaudible: think i fixed 6,7,1,2
15:12 Hobbes2: oki
15:12 Hobbes2: 01:34:887 (4,5,1) -
15:12 Hobbes2: why the small spacing here?
15:12 Hobbes2: i guess it's not too bad but it's kinda weird
15:13 Plaudible: oh i was meaning to fix that
15:14 Plaudible: kk changed
15:14 Hobbes2: 01:42:818 (4) -
15:14 Hobbes2: I think this is supposed to end on the red tick
15:15 Plaudible: nice boo boo catch, tyy
15:15 Hobbes2: 01:46:956 (1,2,3,4) -
15:15 Hobbes2: I don't really like these 4
15:15 Hobbes2: if anything thre should be a jump from 2 to 3
15:15 Hobbes2: not 1 to 2
15:16 Hobbes2: because 3 is where the vocals start, and it plays a bit better imo
15:16 Hobbes2: well ignore the vocals comment
15:16 Hobbes2: there's an "uh" on 2 and an "ah" on 3
15:16 Hobbes2: hm
15:17 Hobbes2: alright so I basically think you should space 3 out more
15:18 Plaudible: oo yea that flows better
15:19 Plaudible: i put 1,2 and 3,4 kinda close to each other
15:19 Plaudible: jump between 2 and 3
15:19 Plaudible: feelsgood
15:19 Plaudible: hey i gotta eat lunch but keep writing the mod
15:19 Plaudible: ______________________
15:19 Plaudible: all below here i'll get back to after i eat
15:19 Plaudible: brb now :U
15:19 Hobbes2: ok
15:19 Hobbes2: 01:52:301 (2,3,4,5,6,8) - blanket the stream around 8 (6 and 5 need to be a bit closer)
15:20 Hobbes2: 01:54:197 (9) - better flow, and looks better visually I think if this shape is ctrl+h'd
15:21 Hobbes2: 01:57:818 (4,5,6,7,8,10) -
15:21 Hobbes2: same as above, blanket the stream around 8 (line the circles up with the aproach circle so they're all touching the same distance)
15:22 Hobbes2: 02:02:473 (7,1) - deserves mroe spacing imo (downbeat + strong sound relative to the song)
15:22 Hobbes2: 02:06:784 (5,3) - overlap :(
15:23 Hobbes2: 02:17:646 (7,1) - I like it better if these are moved to the left so that 1 is stacked on top of 02:16:956 (3) -
15:24 Hobbes2: dont forget to move the stream if you do that
15:26 Hobbes2: 02:41:784 (5) - angle this so that the tail is on x:270 y:99, so that the slider covers the head of 4
15:26 Hobbes2: just a small neatness thing
15:28 Hobbes2: its a bit weird that 03:35:922 (2,3,4,5) - has more spacing than 03:37:301 (2,3,4,5) - when 03:37:301 (2,3,4,5) - is in a more intense part of the stream
15:31 Hobbes2: 04:45:060 (2,3,4) -
15:31 Hobbes2: same small spacing as before
15:32 Hobbes2: 04:47:128 (2,3) - are overlapping while 04:48:163 (4,5) - aren't, kinda weird
15:32 Hobbes2: and, that's all ive got C:
15:48 Plaudible: kk fixed all except the small spacing at end
15:48 Plaudible: i think that one fits since th song's winding down
15:48 Hobbes2: kk
15:48 Plaudible: so making it less spaced + intense works better ;u
15:48 Hobbes2: fair enough
15:49 Plaudible: aiight post this to forums and get your kubosu
15:49 Hobbes2: ok
take ur lil kubosu u boober
polka
Requested via Forum PM

02:23:853 (2) - The whole mood of the map, the speed, the fun, is thrown off by the slider. Just keep mapping to the music here; not the vocals.

03:57:301 - Kiai should be turned off here, as it's off from the chorus.

04:00:577 (7) - While I was playing, this threw me off bad. 2 circles would do fine here. No need for this slider.

04:14:887 (4,1) - This pattern feels forced. Increase the spacing to fix this.

04:56:956 (1) - I prefer a spinner here.

Very nice map. Good circular flow at some parts. Good luck.
Topic Starter
Plaudible

PolkaMocha wrote:

Requested via Forum PM

02:23:853 (2) - The whole mood of the map, the speed, the fun, is thrown off by the slider. Just keep mapping to the music here; not the vocals. Sure! Agreed that I'd change this if another modder disliked it, changed to a 1/1 note then a 5 note stream burst.

03:57:301 - Kiai should be turned off here, as it's off from the chorus. aaaaa whoops, had another inherited point there previously, fixed~

04:00:577 (7) - While I was playing, this threw me off bad. 2 circles would do fine here. No need for this slider. Changed to be stacked like a triple on the first note of slider, then continue with the rest of stream~

04:14:887 (4,1) - This pattern feels forced. Increase the spacing to fix this. done

04:56:956 (1) - I prefer a spinner here. I used to have a spinner, though the ringing from points from it even at 5% and the end sound felt a bit off putting to hear. Gradually decreasing it this way felt a lot better to me. I don't know how to get rid of the hitsounds from a spinner being a noob mapper, so if you know any way to remove it I'll gladly change to spinner!

Very nice map. Good circular flow at some parts. Good luck. Thanks so much \:D/
My Angel RangE
hi ~

00:48:335 (2,3,4) - beat DS look different .

02:35:232 (3) - not Constant slider

02:36:266 (5,6,7) - beat DS look different too.

03:13:508 (4,5,1) - ^

02:40:232 (2,4) - - not Constant slider

03:57:301 (1) - very up & out slider.. play look too

04:48:680 (5,6,7) - slow beat . but long jump

04:30:404 (1) - this beat Emphasis ?

04:32:128 (5,6,7) - beat DS look different

sorry :( I don't well English..

good map, and gook luck ! :D
Topic Starter
Plaudible

My Angel RangE wrote:

hi ~

00:48:335 (2,3,4) - beat DS look different . whoops, fixed~

02:35:232 (3) - not Constant slider fixed~? maybe? idk D:

02:36:266 (5,6,7) - beat DS look different too. double checked, this one's ok

03:13:508 (4,5,1) - ^ fixed

02:40:232 (2,4) - - not Constant slider ahh! you mean blankets? fixed!

03:57:301 (1) - very up & out slider.. play look too ty ^_^

04:48:680 (5,6,7) - slow beat . but long jump Changed whole section~

04:30:404 (1) - this beat Emphasis ? the "finish" hitsound for this would be a bit loud for the section, gonna decline on this one

04:32:128 (5,6,7) - beat DS look different resnapped~

sorry :( I don't well English.. that's okay :D mod still helped, I understood it

good map, and good luck ! :D tysm ^_^
Kencho
As request.
[Enkindle]
  1. I recommend you to use AR9 or 9.2 in this difficulty, it is because AR9.3 seems too fast, AR9 or 9.2 is more suitable for 174BPM. Also, HP7 is too high for 5 minutes map, so I suggest you to change it to HP6 as well.

  2. The whole difficulty is not bad. For rhythm, actually you did a great job. Many places are fit the song, but sometimes you miss beats. Never mind, I will tell you where can be improved in my mod. For arrangement, still not bad in my opinion, but some places indeed need to improve. Making a good flow and good aesthetics is the most important generally.

  3. 00:00:060 - to 01:39:370 - This slow part actually not bad, but you can make better for aesthetics. Also, AR9.3 is too fast, especially for the slow part, you should use low AR to see the whole pattern. I suggest you to use AR5 in slow part, and when you finished modifying then switch back to high AR.
  4. For example, 01:24:197 (5,7) - here overlap is not look good, and 01:23:163 (2,3,4,5,6) - you make a star shape. This overlap destroy some aesthetics, so you can move 01:24:887 (7) - to other place. Here is example (see my screenshot).
  5. 01:06:439 (2,3) - Here you didn't blanket the objects well, but never mind, there is a easy way to make a clean blanket. First, you may see the approachcircle on circle or slider head. Then, you make a new slider to blanket them, just see the approachcircle to blanket (see my screenshot). And you can see the counter at upper right corner, this will show the objects' distance for you. When you blanket some objects, just use ctrl+G in the slider, then see the number on the counter, if the number remains the same as which it was just now, the blanket is perfect.
  6. Sometimes, you want to make a shape, but you forgot to use the same pattern for sliders. You always make sliders one by one that you can't make sure they are the same. Which is not good for aesthetics, like 01:32:128 (4,5) - . Actually, you can copy 01:32:128 (4) - then ctrl+H and ctrl+J then it will become 01:32:818 (5) - . See my screenshot and it shows one is yours and one is copied by 01:32:128 (4) - , they really have the difference.

  7. 01:39:370 - to 02:29:025 - I love this part, many places are fit the song and flow is not bad. However it can be improved.
  8. 01:56:611 (4,5,6) - Here you should see the distance snap that which difference is too big. 01:56:611 (4,5) - DS is 1.42x, 01:56:784 (5,6) - DS is 4.14x. And the same rhythm part, like 02:02:128 (5,6,7) - there not the problem. So 01:56:611 (4,5,6) - is no reason to use big difference DS. I suggest you move 01:56:784 (5) - to left-hand side, like this.

  9. 02:34:542 - to 02:56:611 - I think this part is not suitable for slow. However, you make it slow.
  10. For example, 02:34:887 - 02:35:404 - 02:35:922 - and many other places, you ignore all the downbeats, it is not good for rhythm. So I recommend you to remap this part as well.
  11. Also, I want to say is this 02:45:749 (2,3,4,5) - . Here you didn't use the same slider pattern. 02:45:749 (2,3) - is difference, 02:46:266 (3,4) - is difference, 02:46:784 (4,5) - is difference. If you want to make a great shape then please use the same slider pattern, just copy it and rotate the angle.

  12. 02:56:611 - to 03:35:232 - This part like 00:00:060 - to 01:39:370 - , that you should focus on make good aesthetics as well. Using AR5 to make a good pattern.
  13. For example :
  14. 03:06:611 (6,7) - Using the same pattern.
  15. 03:13:508 (4,2) - Don't overlap
  16. 03:23:853 (1,2) - 03:24:542 (2,3) - Blanket careful

  17. 03:35:232 - to 04:19:370 - This part like 01:39:370 - to 02:29:025 - , just careful about distance snap and flow as well.
  18. For example :
  19. 04:05:232 (7,1,2) - DS
  20. 04:05:232 (7,3) - Not stack properly
  21. 04:12:128 (9,1) - DS
  22. 04:15:577 (3,4) - Especially this one, which is very hard to play. :(

  23. 04:19:370 - to 05:01:094 - This part like 00:00:060 - to 01:39:370 - , that you should focus on make good aesthetics as well. Using AR5 to make a good pattern.
  24. For example :
  25. 04:27:818 (2,3,4,5) - Using the same pattern.
  26. 04:41:611 (2,3,4,5) - The same reason mentioned above.
  27. 04:48:681 (5,6,7) - DS
That is all I want to say. Good Luck~
Dailycare
[General]
Could you find the mp3 which has higher quality? It's not a unrankable issue tho.
Personally I worry about the HP drain rate you set.. As you know, the interval between 00:00:060 (1,1) - is not short lol. Well I think you should gather more opinions.

[Enkindle]
*00:22:473 (2,3,4) - 00:29:715 (3) - etc. - I think there're too much overused hitsounds on slider's body. It makes the sound a bit messy imo. So, I'd recommend you to remove/reduce them even though you intended them.
*00:24:542 (4) - I don't know why the slider is emphasized. What about decreasing the spacing between 00:23:508 (3,4) - like 00:22:473 (2,3) - ?
*00:39:025 (2,3,4) - I know you want to make a triangle.. But the spacing seems a bit excessive. Could you decrease the spacing..?
*01:29:025 (6) - Add the NC here.
*01:33:335 (6) - Add a whistle like 01:33:508 (7) -
*01:46:266 (6,1) - How about swapping the NC?
*01:50:922 (3,4,5,6,7) - Oops x.x I want you to improve those streams.. For example, check 01:51:180 (6) - . The spacing with the previous circle is 1.1x, but the spacing with the next circle is 1.9x
*01:50:404 - What do you think of using more faster Slider Velocity from 01:50:404 - to 02:51:094 - ? The current SV setting doesn't express the kiai well imo. (If you want to apply this, then you should change the next kiai too)
*02:06:956 (1,2,3,4,5,6,7,8) - What about this rhythm? I'd rather follow the drum than the vocal
*02:14:025 (2,3) - I think you should make the spacing. Cuz (3) has the strong beat.
*02:16:266 (6) - I want you to emphasize it.
*02:16:266 - 02:17:646 - These SV changes are really necessary?
*02:47:991 (7) - Could you make the spacing for an emphasis like 02:50:749 (7) - ?
*03:02:818 (3,4) - Well, I think ctrl+g'ed rhythm would be better.. Cuz there's only weak vocal sound at 03:03:163 -
*04:15:577 (3,4,5,6,7,8) - The flow is a bit awkward imo. What about this? (I hope you can understand the pic ;w;)
*04:54:887 (6) - It might make players confused. But idk :p. Just gather more opinions too.

Sorry for lazy checking. But I hope it would be helpful..
Topic Starter
Plaudible

Kencho wrote:

As request.
[Enkindle]
  1. I recommend you to use AR9 or 9.2 in this difficulty, it is because AR9.3 seems too fast, AR9 or 9.2 is more suitable for 174BPM. Also, HP7 is too high for 5 minutes map, so I suggest you to change it to HP6 as well. Changed both!

  2. The whole difficulty is not bad. For rhythm, actually you did a great job. Many places are fit the song, but sometimes you miss beats. Never mind, I will tell you where can be improved in my mod. For arrangement, still not bad in my opinion, but some places indeed need to improve. Making a good flow and good aesthetics is the most important generally. Thanks! Yeah, I've had trouble learning aesthetics. Never dawned on me that you could use low AR to flesh out patterns a bit better. Whenever I played a map with Easy mod, you could always see the patterns so clearly. Definitely needed work on arrangements.

  3. 00:00:060 - to 01:39:370 - This slow part actually not bad, but you can make better for aesthetics. Also, AR9.3 is too fast, especially for the slow part, you should use low AR to see the whole pattern. I suggest you to use AR5 in slow part, and when you finished modifying then switch back to high AR.
  4. For example, 01:24:197 (5,7) - here overlap is not look good, and 01:23:163 (2,3,4,5,6) - you make a star shape. This overlap destroy some aesthetics, so you can move 01:24:887 (7) - to other place. Here is example (see my screenshot). Looked through entire section with low AR, made a lot of changes, and accepted suggestion! All up to 01:39:370 has been changed.
  5. 01:06:439 (2,3) - Here you didn't blanket the objects well, but never mind, there is a easy way to make a clean blanket. First, you may see the approachcircle on circle or slider head. Then, you make a new slider to blanket them, just see the approachcircle to blanket (see my screenshot). And you can see the counter at upper right corner, this will show the objects' distance for you. When you blanket some objects, just use ctrl+G in the slider, then see the number on the counter, if the number remains the same as which it was just now, the blanket is perfect. I'll keep this advice in mind! However, with your previous mentioning of aesthetics, I tried something else. I snapped each slider to the notes of the hexagon before. I'll keep this in mind for future blankets! Feel free to take a look at it, if you think the blankets would be better then I'll gladly change to that.
  6. Sometimes, you want to make a shape, but you forgot to use the same pattern for sliders. You always make sliders one by one that you can't make sure they are the same. Which is not good for aesthetics, like 01:32:128 (4,5) - . Actually, you can copy 01:32:128 (4) - then ctrl+H and ctrl+J then it will become 01:32:818 (5) - . See my screenshot and it shows one is yours and one is copied by 01:32:128 (4) - , they really have the difference. Fixed! I learned about ctrl+H and ctrl+J later when I was already far mapping this song, so revising things like this helps a lot. tysm :D

  7. 01:39:370 - to 02:29:025 - I love this part, many places are fit the song and flow is not bad. However it can be improved.
  8. 01:56:611 (4,5,6) - Here you should see the distance snap that which difference is too big. 01:56:611 (4,5) - DS is 1.42x, 01:56:784 (5,6) - DS is 4.14x. And the same rhythm part, like 02:02:128 (5,6,7) - there not the problem. So 01:56:611 (4,5,6) - is no reason to use big difference DS. I suggest you move 01:56:784 (5) - to left-hand side, like this. I was having trouble coming up with a jump there that would flow well, and that was perfect placement, thanks so much!

  9. 02:34:542 - to 02:56:611 - I think this part is not suitable for slow. However, you make it slow. I semi disagree with this. This section of the chorus is a lot more tame without vocals and less focus on the strong feeling that you got from earlier parts. However, reading through the rest of your mod of this section I agree, I shouldn't ignore the downbeats. I will re-map it and make it a little more difficult, though I don't want it nearly as difficult as the 2 previous kiai's. ^_^ Generally, I'll increase spacing and add more notes, but no triples/5 note bursts for this section, but I want to stick with the guitar melody for center of mapping in this section. Overall: I'll adjust the notes to fit the downbeats and make it a little harder, though the general flow will be the same.

    I'd love it if you could look over my changes that I made and see if they're okay! If not, that's okay :)
  10. For example, 02:34:887 - 02:35:404 - 02:35:922 - and many other places, you ignore all the downbeats, it is not good for rhythm. So I recommend you to remap this part as well. Will re-map with this in mind!
  11. Also, I want to say is this 02:45:749 (2,3,4,5) - . Here you didn't use the same slider pattern. 02:45:749 (2,3) - is difference, 02:46:266 (3,4) - is difference, 02:46:784 (4,5) - is difference. If you want to make a great shape then please use the same slider pattern, just copy it and rotate the angle. Aah, wasn't aware I could just rotate angle. >_< you learn something new every day. ty :D fixed all areas like that.

  12. 02:56:611 - to 03:35:232 - This part like 00:00:060 - to 01:39:370 - , that you should focus on make good aesthetics as well. Using AR5 to make a good pattern. Done! Quite a few changes, though not as many as first slow part, feel like this one was a bit better. Thanks!
  13. For example :
  14. 03:06:611 (6,7) - Using the same pattern. Changed to yours
  15. 03:13:508 (4,2) - Don't overlap Fixed!
  16. 03:23:853 (1,2) - 03:24:542 (2,3) - Blanket careful Adjusted to make blankets better, blanketed around heads/ends

  17. 03:35:232 - to 04:19:370 - This part like 01:39:370 - to 02:29:025 - , just careful about distance snap and flow as well.
  18. For example :
  19. 04:05:232 (7,1,2) - DS Fixed
  20. 04:05:232 (7,3) - Not stack properly Pattern was adjusted in ^, so fixed with that
  21. 04:12:128 (9,1) - DS Fixed
  22. 04:15:577 (3,4) - Especially this one, which is very hard to play. :( Hope I fixed! Feel free to test and let me know if it's okay :)

  23. 04:19:370 - to 05:01:094 - This part like 00:00:060 - to 01:39:370 - , that you should focus on make good aesthetics as well. Using AR5 to make a good pattern. kk, went through tweaked some things
  24. For example :
  25. 04:27:818 (2,3,4,5) - Using the same pattern. Fixed
  26. 04:41:611 (2,3,4,5) - The same reason mentioned above. Fixed
  27. 04:48:681 (5,6,7) - DS
Fixed
That is all I want to say. Good Luck~
Thank you so much! I really appreciate the mod, helped a ton! :)
Topic Starter
Plaudible

Dailycare wrote:

[General]
Could you find the mp3 which has higher quality? It's not a unrankable issue tho.Don't think I can, suicidesheep was best I could find :<
Personally I worry about the HP drain rate you set.. As you know, the interval between 00:00:060 (1,1) - is not short lol. Well I think you should gather more opinions. Agreed, Kencho said the same, changed!

[Enkindle]
*00:22:473 (2,3,4) - 00:29:715 (3) - etc. - I think there're too much overused hitsounds on slider's body. It makes the sound a bit messy imo. So, I'd recommend you to remove/reduce them even though you intended them. Sure! Reduced a bit, -4 whistles.
*00:24:542 (4) - I don't know why the slider is emphasized. What about decreasing the spacing between 00:23:508 (3,4) - like 00:22:473 (2,3) - ? Fixed with Kencho's changes!
*00:39:025 (2,3,4) - I know you want to make a triangle.. But the spacing seems a bit excessive. Could you decrease the spacing..? Decreased~
*01:29:025 (6) - Add the NC here. kk
*01:33:335 (6) - Add a whistle like 01:33:508 (7) - done
*01:46:266 (6,1) - How about swapping the NC? Aah, agreed, changed~
*01:50:922 (3,4,5,6,7) - Oops x.x I want you to improve those streams.. For example, check 01:51:180 (6) - . The spacing with the previous circle is 1.1x, but the spacing with the next circle is 1.9x woah, 1.9? O_O for me it was only 1.4. Snapped to 1.1, ty!
*01:50:404 - What do you think of using more faster Slider Velocity from 01:50:404 - to 02:51:094 - ? The current SV setting doesn't express the kiai well imo. (If you want to apply this, then you should change the next kiai too) I disagree with this since this is still a rather chill DnB song, and though there are fairly large jumps the sliders I'd prefer to be more calm.
*02:06:956 (1,2,3,4,5,6,7,8) - What about this rhythm? I'd rather follow the drum than the vocal Hmm, I'll consider this change. The vocal is what's the focus here though, and though mapping to the drum would compliment it, since I map a lot of the rest of the map to drum I want to stick to vocals here.
*02:14:025 (2,3) - I think you should make the spacing. Cuz (3) has the strong beat. Agreed! Changed pattern.
*02:16:266 (6) - I want you to emphasize it. Emphasized! Increased distance.
*02:16:266 - 02:17:646 - These SV changes are really necessary? LOOOL idk what that's doing there, deleted! thanks for catching that
*02:47:991 (7) - Could you make the spacing for an emphasis like 02:50:749 (7) - ? I made significant changes to this section, so it's different now, hope it fixes~
*03:02:818 (3,4) - Well, I think ctrl+g'ed rhythm would be better.. Cuz there's only weak vocal sound at 03:03:163 -Agreed, fixed
*04:15:577 (3,4,5,6,7,8) - The flow is a bit awkward imo. What about this? (I hope you can understand the pic ;w;) Kencho didn't like it either, and I wasn't sure what to change it to. Yours is a ton better than what I had, thanks so much!
*04:54:887 (6) - It might make players confused. But idk :p. Just gather more opinions too. Gonna leave it for now, if it becomes an issue again from someone else I'll consider change!

Sorry for lazy checking. But I hope it would be helpful.. Hardly lazy, it helped a lot. Thanks so much! :)
-Liddell
yo o/

Enkindle

SPOILER
Nice slider 00:09:715 (1)

I think 00:33:163 (1) is unnecessary since you mapped the intro via vocals. try removing it~

^this too 00:38:680 (1)

Try mapping this part 03:29:715 (1,2,3,4,5,6,1,2,3,4,5) like the previous pre chorus (with returning sliders or triples) for consistency. Ignore if you feel like it's not needed :D

03:57:301 (1) REALLY SMOOTH SLIDER! <3

These sliders 04:41:611 (2,3,4,5) are weirdly shaped o.o try redesigning it with a simpler one


Really well mapped! I'm sorry I can't mod that much since it's already polished (well at least in my eyes and ears ;_;). Hope to see this one ranked soon!
Topic Starter
Plaudible

-Liddell wrote:

yo o/ oi o/

Enkindle

SPOILER
Nice slider 00:09:715 (1) danks :D

I think 00:33:163 (1) is unnecessary since you mapped the intro via vocals. try removing it~

^this too 00:38:680 (1) Aaah, I mapped these all out everywhere else tho ;_;

Try mapping this part 03:29:715 (1,2,3,4,5,6,1,2,3,4,5) like the previous pre chorus (with returning sliders or triples) for consistency. Ignore if you feel like it's not needed :D oo yea, changed!

03:57:301 (1) REALLY SMOOTH SLIDER! <3 it was totally accidental too XD

These sliders 04:41:611 (2,3,4,5) are weirdly shaped o.o try redesigning it with a simpler one they pretty doe D:


Really well mapped! I'm sorry I can't mod that much since it's already polished (well at least in my eyes and ears ;_;). Hope to see this one ranked soon! tyy :D did appreciate the consistency change, helped make it flow better. <3
Frost
nice song o/

The General Insurance


  • Album title is "Oxygen", you could add that to tags.

EnKindle Fire™


  • 00:48:853 (3,4,5) - Seems overmapped to me, not that many sounds in the music.
    01:01:784 (2,3,4,5,6,7,8,9,10) - ^. Especially after such a slow part. :s
    01:27:991 (5) - Feels weird to have a big beat on a slider end, maybe use 2 1/1 circles or something?
    01:38:163 (2) - Also has a big beat on the slider end aaa...
    02:12:128 (7,8) - I feel like this jump should be bigger because it has more emphasis than the previous jump.
    03:23:853 (1,2,3,4,5,1) - This feels weird because you ignored the beats in the background D;
    03:29:715 (1,2,3,4,5,6,7,1,2,3,4,5,6) - This after an ultra slow part? Escalated a bit quickly xd
    03:57:301 (1,2) - Someone recently told me this is against the rules (hiding in the loop of a slider), idk if they're right, but you should probably check to be sure lol.
    03:58:335 (2,3) - Major beats on slider ends aaaaaAAAaAAAAAA
    03:59:370 (4) - ^^^^^
    Good ending! \o/

yayayayya 1!!! gl on rank woAH EDGY ---> approval
Topic Starter
Plaudible

Frost wrote:

nice song o/

The General Insurance


  • Album title is "Oxygen", you could add that to tags.
Thanks for this! Done!

EnKindle Fire™

lmao
  • 00:48:853 (3,4,5) - Seems overmapped to me, not that many sounds in the music.
    01:01:784 (2,3,4,5,6,7,8,9,10) - ^. Especially after such a slow part. :s Hmm, I'll consider both of these changes for later. Though there isn't much sound to work with, I'd like to be able to segway the slow part into the faster part without too sudden a change. I wanted this to act as a "preview" for the difficulty later in the song. I will definitely consider these areas though, and if they are brought up again I'll make changes.
    01:27:991 (5) - Feels weird to have a big beat on a slider end, maybe use 2 1/1 circles or something? 2 1/1 circles didn't feel right, I tried a 1/2 slider and then a circle! Also helps to transition into the hexagons, thanks for that.
    01:38:163 (2) - Also has a big beat on the slider end aaa... omg this has bothered me for so long but I didn't know how to fix. tysm!
    02:12:128 (7,8) - I feel like this jump should be bigger because it has more emphasis than the previous jump. increased spacing
    03:23:853 (1,2,3,4,5,1) - This feels weird because you ignored the beats in the background D; ehh, this is iffy. there's not much else I can map to besides that beat and the vocals... I'm not sure how to go about this, please give ideas if you have any! D: For now, I'll just add a note after 03:27:991 (5) to make up for that beat.
    03:29:715 (1,2,3,4,5,6,7,1,2,3,4,5,6) - This after an ultra slow part? Escalated a bit quickly xd yea... toned down a bit :)
    03:57:301 (1,2) - Someone recently told me this is against the rules (hiding in the loop of a slider), idk if they're right, but you should probably check to be sure lol. I swear I've seen a ranked map with this in it. I'll be sure to ask a BN! ty :)
    03:58:335 (2,3) - Major beats on slider ends aaaaaAAAaAAAAAA sorry T~T changed!
    03:59:370 (4) - ^^^^^ also changed
    Good ending! \o/ yay, ty :D and tysm for the mod!!

yayayayya 1!!! gl on rank woAH EDGY ---> approval
SrSkyPlayer
Enkindle
02:03:335 (3,4,5,6,7) - ctrl + g?
02:07:128 (2) - could you stack it on 02:07:301 (3) - since it fits to the sensitive part 02:07:301 (3) - brings
02:08:077 - there's a 1/8 sound here, you should follow it
02:08:335 (1) - nc?
02:09:715 (1,2) - fix spacing
02:10:232 (7,8) - ^
02:11:956 (6,7,8) - ok, there I see what you wanted to emphasize but the spacing you used doesn't fit to what you mapped after (kiai), I mean there's no pattern with that large spacing and the emphasize you did is like a preview to what will come right? So, I think you should reduce this jump or increase kiai's difficulty
02:19:025 (7) - stack it on 02:17:646 (7) - ?
02:24:025 (3,4,5,6,7) - this stream shouldn't get reduced and nothing changes the rhythm, just keep the DS you used before to keep it consistent
02:28:163 (4,5,6,7,8) - fix spacing
02:29:370 (1) - take out nc?
02:29:542 - here has a sound that you ignored, that would be better if you map it
02:30:404 (1) - nc?
02:30:577 - ^^
02:31:266 - ^^
02:31:611 - stream starts here, you can hear it by yourself with 25%
02:33:163 (1,2) - spacing.
02:35:060 (3,4) - why did you increase the spacing here? that's nonsense since you didn't use anything like that on kiai and this should be a "calm part". It also breaks the consistency so hard.
02:50:577 (7,8) - ^
03:21:611 (3,1) - spacing works weird there, reduce it if possible
03:28:335 (6) - nc and take out nc 03:28:680 (1,1) - ?
03:39:715 (2) - nc should start here to emphasize the kickslider part you did there.
03:40:404 (6,7) - look, you did something really small there and before you did a LARGE jump, you should always take in consideration the consistency, you need to take care with the patterns you do and if they make sense with what you did before.

Well, I will stop here since the whole map has the same mistakes I listed before.
You got good patterns and a delicate choice of rhythm
I also really like this song!
Good look with your map!!
fieryrage
YeJah

m4m

offset +15 or so, the timing you have is pretty off

00:09:715 (1) - holy sliderpoints

the end of the slider is kind of ugly tho, that's just my opinion

00:29:715 (3) - end of this slider could be the start of a new slider lasting until the end of the vocals

ehh i cant really mod the intro of this, it feels really out of place
i get it's for approval and stuff but honestly it's so slow it'd be better with breaks and stuff
sometimes it follows the vocals and sometimes it follows the instruments, that's the main thing that throws me off

01:00:060 (8,9) - really close blanket uhhhh
01:01:784 (2,3) - why stack? no real need to, it'd be better to just keep the momentum
01:03:508 (1) - what IS THIS PLeas
01:31:439 (2) - better off as a straight repeat instead
01:33:508 (7) - better off straight here as well
01:39:370 (1) - there's no 1/4 noise here, just make it a 1/2 slider
01:54:197 (9,1) - this is WAY too close together, for a start of a nc it should be spaced a lot more
02:31:094 (6) - should be a note on the red tick here
02:31:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - there's nothing on the 1/4 notes that i hear here--why is this a stream?
02:44:542 (5,7) - never done an overlap like this so doing it halfway thru the song is kind of misleading
02:47:991 (8) - this should be curved to accommodate the jump between 02:47:818 (7,8) - these two
02:55:232 (1) - spinner should start earlier, like at 02:54:197 - or something
03:09:025 (3,4,5) - why do you use the same spacing for 1/1 notes and 1/2 notes during slow parts whta
03:26:611 (4) - space this out a bit more from 03:25:232 (3) - ?
03:27:991 (5) - ^
03:29:715 (1) - no 1/4 note here as well
03:34:197 (2) - skipping a note here on the red tick
03:38:250 (1) - blue tick new combo what??? start it 03:37:991 (6) - here and increment when it reaches 8 like you're doing now
03:44:542 (7,1) - not stacked properly
05:01:094 (7) - nc?

good map, just a few overmaps/undermaps here and there and some really ugly slider/flow related stuff
hope to see it ranked!
Topic Starter
Plaudible

SrSkyPlayer wrote:

Enkindle
02:03:335 (3,4,5,6,7) - ctrl + g? I tried this change every way I could, but it just didn't feel right. IK you went for circular flow, but I feel like it also prepares you better for 02:05:577 (1,2,3) which isn't as circular.
02:07:128 (2) - could you stack it on 02:07:301 (3) - since it fits to the sensitive part 02:07:301 (3) - brings aa, already rejected 2 changes, noo T_T those 2 notes are for the bass, and the next sequence follows vocals, i want to indicate seperation.
02:08:077 - there's a 1/8 sound here, you should follow it I was gonna disagree, but I tested + kinda liked it, keeping!
02:08:335 (1) - nc? breaks star pattern
02:09:715 (1,2) - fix spacing good catch
02:10:232 (7,8) - ^ fixed
02:11:956 (6,7,8) - ok, there I see what you wanted to emphasize but the spacing you used doesn't fit to what you mapped after (kiai), I mean there's no pattern with that large spacing and the emphasize you did is like a preview to what will come right? So, I think you should reduce this jump or increase kiai's difficulty While I kinda agree with the change, the reasoning is a bit odd. Many maps are at their hardest right before the chorus hits, for example high free spirits has tons of 1-2 jumps that are crazy hard before HIBIKE. :) I'll consider adjustments if brought up again.
02:19:025 (7) - stack it on 02:17:646 (7) - ? Had it like that! Forgot I made adjustments. tysm~
02:24:025 (3,4,5,6,7) - this stream shouldn't get reduced and nothing changes the rhythm, just keep the DS you used before to keep it consistent whoops >_< ty for catching, fixed
02:28:163 (4,5,6,7,8) - fix spacing fix'd
02:29:370 (1) - take out nc? keeping, it seperates bass from beat the rest is mapped to
02:29:542 - here has a sound that you ignored, that would be better if you map it ignored a lot of sounds here! remapped all.
02:30:404 (1) - nc? fixed with ^ changes
02:30:577 - ^^ ^
02:31:266 - ^^ ^ ty for that change, made the section a lot better
02:31:611 - stream starts here, you can hear it by yourself with 25% replayed multiple times, even deleted notes to try to hear, couldnt hear it :(
02:33:163 (1,2) - spacing. fixed, ty for catch!
02:35:060 (3,4) - why did you increase the spacing here? that's nonsense since you didn't use anything like that on kiai and this should be a "calm part". It also breaks the consistency so hard. you must have accidentally moved that, it's stacked lol. if you mean 2 to 3 though, it's circular flow and not at all a hard jump to land, it should be very easy.
02:50:577 (7,8) - ^ This one I feel justified on, it's going from melody to bass. I'll decrease DS for compromise, though
03:21:611 (3,1) - spacing works weird there, reduce it if possible ahh agreed, fixed :)
03:28:335 (6) - nc and take out nc 03:28:680 (1,1) - ? hmm, I'll nc but won't take out that second NC. The follow point is really confusing with the seperation :<
03:39:715 (2) - nc should start here to emphasize the kickslider part you did there. woah! My stream was all screwed up in NC. I fixed it, and added NC there to emphasize.
03:40:404 (6,7) - look, you did something really small there and before you did a LARGE jump, you should always take in consideration the consistency, you need to take care with the patterns you do and if they make sense with what you did before. think you may have linked wrong notes, if you feel up to it feel free to resend! (unless i misunderstood)

aaah, feel like I rejected a lot, but your mod was super helpful! thanks so much~

Well, I will stop here since the whole map has the same mistakes I listed before. I'll look it over!
You got good patterns and a delicate choice of rhythm
I also really like this song!
Good look with your map!!
tysm :D
Topic Starter
Plaudible

fieryrage wrote:

YeJah

m4m

offset +15 or so, the timing you have is pretty off whaaat?! no way :O I tried +15 and it was super off. am i on drugs?

00:09:715 (1) - holy sliderpoints lmao that's a mess, cleaned it up

the end of the slider is kind of ugly tho, that's just my opinion changed significantly~

00:29:715 (3) - end of this slider could be the start of a new slider lasting until the end of the vocals ticking noise would drive me crazy though, better to map those >_<;

ehh i cant really mod the intro of this, it feels really out of place
i get it's for approval and stuff but honestly it's so slow it'd be better with breaks and stuff
sometimes it follows the vocals and sometimes it follows the instruments, that's the main thing that throws me off cant map to one though, can ya? xD i'd add breaks but then it's under 5 mins dt

01:00:060 (8,9) - really close blanket uhhhh agreed, changed~
01:01:784 (2,3) - why stack? no real need to, it'd be better to just keep the momentum i had a double or nothing mindset here (woo gambling but mapping tho) i double the distance from 1-2, then stack 2-3. idk, i like it D: gonna keep
01:03:508 (1) - what IS THIS PLeas garbage xd made it less trashy hehe get it im funny. made it just a loop, cant do those yet.
01:31:439 (2) - better off as a straight repeat instead forgot i changed another area here, making it straight works better.
01:33:508 (7) - better off straight here as well used for contrast against 01:32:818 (5)
01:39:370 (1) - there's no 1/4 noise here, just make it a 1/2 sliderkay
01:54:197 (9,1) - this is WAY too close together, for a start of a nc it should be spaced a lot more ehh, okay, increased a bit, but not much. its meant to be a small break before you go on that next big jump pattern
02:31:094 (6) - should be a note on the red tick here changed in last mod!
02:31:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - there's nothing on the 1/4 notes that i hear here--why is this a stream? there is tho :( listen at 25% or delete notes + listen. it starts soft, i matched hitsounds to it.
02:44:542 (5,7) - never done an overlap like this so doing it halfway thru the song is kind of misleading agreed, put above instead
02:47:991 (8) - this should be curved to accommodate the jump between 02:47:818 (7,8) - these two ok, i think? you may have selected wrong notes D: if you meant between the next note, i would but the melody changes and going against the flow works well here.
02:55:232 (1) - spinner should start earlier, like at 02:54:197 - or something xD someone else suggested the opposite, that's where i originally had it. however, i agree with changes cause the bubbly noise starts where it is, but if other people disagree as well i'll change.
03:09:025 (3,4,5) - why do you use the same spacing for 1/1 notes and 1/2 notes during slow parts whta variety, why not? \:D/ if it's a problem for otheres i'll change, too
03:26:611 (4) - space this out a bit more from 03:25:232 (3) - ? shore
03:27:991 (5) - ^ kk
03:29:715 (1) - no 1/4 note here as well changed to same thing u recommended earlier
03:34:197 (2) - skipping a note here on the red tick changed
03:38:250 (1) - blue tick new combo what??? start it 03:37:991 (6) - here and increment when it reaches 8 like you're doing now yeaa xd I fixed in last mod, sorry bout that trash
03:44:542 (7,1) - not stacked properly fix'd
05:01:094 (7) - nc? fixd

good map, just a few overmaps/undermaps here and there and some really ugly slider/flow related stuff hope i fix'd most of it D: i'll look through on my own time too though
hope to see it ranked! tysm for the mod :D probably too trash to be ranked but i'll work on it xd
Lilyanna
Hi nm from my queuefdjsjfs
Enkindle

01:06:266 (1) - space the note from the previous object as a jump for better emphasize sounds strong beat
01:45:577 (2,3,4,5) - i think these would flow better if going from in / out like ig you ctrl g each one
01:47:128 (3,4) - this jump doesnt emphasize anything while ther other 1/4 sliders are close
01:50:922 (3,4,5,6,7) - not needed streams imo same for other
01:58:335 (9) - nc
01:58:680 (1) - remove nc
02:20:404 (9,1) - ^
03:17:646 (1) - move x 284 y355
04:19:370 (1) - remove nc
04:21:784 (2) - maybe ctrl g for better flow
i hope i helped little sorry if didnt ;w;
Good luck
Lily Bread
as request.

04:37:645 (5) - unsnapped

02:43:508 (3,4,5) - stack?

nothing to complain.
Topic Starter
Plaudible

Lily Bread wrote:

as request.

04:37:645 (5) - unsnapped fixed

02:43:508 (3,4,5) - stack? fixed

nothing to complain. awesome, tysm
Topic Starter
Plaudible

Lilyanna wrote:

Hi nm from my queuefdjsjfs
Enkindle

01:06:266 (1) - space the note from the previous object as a jump for better emphasize sounds strong beat hmm, think it's emphasized enough, there's a bigger jump from 10 and to the next note.
01:45:577 (2,3,4,5) - i think these would flow better if going from in / out like ig you ctrl g each one really like this change! did the same to next slider stream before 2nd major kiai, tysm :D
01:47:128 (3,4) - this jump doesnt emphasize anything while ther other 1/4 sliders are close they represent sudden vocal pitch increase :)
01:50:922 (3,4,5,6,7) - not needed streams imo same for other the sound exists in the song though D: why not? it's DnB, after all
01:58:335 (9) - nc looks prettier, changed!
01:58:680 (1) - remove nc fixed
02:20:404 (9,1) - ^ sure! fixed~
03:17:646 (1) - move x 284 y355 aaa ty, fixed :D
04:19:370 (1) - remove nc keeping this one, indicates separation since there's a clear bass here
04:21:784 (2) - maybe ctrl g for better flow sure!
i hope i helped little sorry if didnt ;w; you did! tysm for the mod :D
Good luck
Gus
hi nm from my modding queue

ill try my best but to be honest idk how well I can mod a map like this

[Enkindlle]
01:45:922 (4,5) - ctrl + g on 4/5 to switch them, then ctrl + g on both of them individually for flow
01:47:128 (3,4) - this jump isn't good for flow, its too large for the slow-ish beginning and sliderjumps
02:32:128 (5) - NC here to signify new spacing in stream
02:36:956 (8,1) - a relatively large jump, inconsistent, its a slow part
02:50:577 (7,8) - ^

sorry if this wasnt all that helpful honestly, this is hard to mod, good luck!
Topic Starter
Plaudible

Gus wrote:

hi nm from my modding queue

ill try my best but to be honest idk how well I can mod a map like this dw, I believe <3

[Enkindlle]
01:45:922 (4,5) - ctrl + g on 4/5 to switch them, then ctrl + g on both of them individually for flow taking inspiration from this and some other suggestions, i rearranged and made flow better ( i hope )
01:47:128 (3,4) - this jump isn't good for flow, its too large for the slow-ish beginning and sliderjumps this one's been mentioned a bit, my reasoning is the sudden change in vocal pitch which i wanted to highlight with this distance.
02:32:128 (5) - NC here to signify new spacing in stream good idea, changed!
02:36:956 (8,1) - a relatively large jump, inconsistent, its a slow part 2 ppl mentioned, so i'll change it now. DS decreased by 1/3
02:50:577 (7,8) - ^ decreased slightly

sorry if this wasnt all that helpful honestly, this is hard to mod, good luck! helped a bunch! hope it being hard to mod was a good thing x) thanks so much~
Ora
To start off I want to say that your streams are fucking beautiful :')

01:42:128 (1) - Not sure what this triplet is being mapped to because you have a 1/4 slider here (and in other places) to the same beat 01:41:094 (3) - I think I just have bad hearing now that I think about it more. Should be fine

01:45:922 (4,5) - I think these should be switched in terms of flow.

01:49:025 (1,2,3,4,5) - I want to compliment you on this part because it fits the music really well and goes with the intensity of the music. The only problem I have is that I see you are trying to make the kickslider jumps bigger but you fail to do that because 01:49:025 (1,2) - is a bigger jump than 01:49:197 (2,3) - . If you agree with what I'm saying then it should be a pretty easy fix.

01:55:922 (1) - I'm a little concerned about this lone circle. It could be fine but it's the only one you have and you don't do the same here 02:01:439 (1) -

02:26:611 (2) - This overlap is a bit ugly because it's so close. I would stack or give it a tiny bit more space.

02:54:370 - I hear a sound that could be incorporated with the spinner. Can't really tell if it's on red or white though. Not required to change but just an opinion.

04:27:128 (5,6) - For parts like this throughout the ending you sometimes change the pattern (it might only be just 1 spot 04:29:887 (6,7) - ). You change it from circle-slider to slider-circle and then keep it circle-slider for the rest of it. here's another 04:38:163 (6,7) - 04:43:680 (6,7) - . The changes seem pretty random to me, so either make it more consistent or just make them all one pattern

This song is amazing and the aesthetics of this map are SOOO good. This should have no problems getting ranked imo. Goodluck with this and I'll shoot you a star once a get some 8-)
Topic Starter
Plaudible

Ora wrote:

To start off I want to say that your streams are fucking beautiful :') omg tysm :D after hearing no feedback on them i thought people thought they were bad, i hand placed them ._.;

01:42:128 (1) - Not sure what this triplet is being mapped to because you have a 1/4 slider here (and in other places) to the same beat 01:41:094 (3) - I think I just have bad hearing now that I think about it more. Should be fine Actually, I don't know if I hear it either. I'll keep it for now I guess but I think it's technically overmapping. If others disagree with it I'll just make it a slider ^_^

01:45:922 (4,5) - I think these should be switched in terms of flow. Oops, agreed, ty for catching that

01:49:025 (1,2,3,4,5) - I want to compliment you on this part because it fits the music really well and goes with the intensity of the music. The only problem I have is that I see you are trying to make the kickslider jumps bigger but you fail to do that because 01:49:025 (1,2) - is a bigger jump than 01:49:197 (2,3) - . If you agree with what I'm saying then it should be a pretty easy fix. The way it stacked with the notes confused me a bit, no wonder. Fixed! Looks a ton better

01:55:922 (1) - I'm a little concerned about this lone circle. It could be fine but it's the only one you have and you don't do the same here 02:01:439 (1) - My reasoning behind this is that I wanted at least 1 spot where the player gets to catch a little break before more intense kiai play. I also do this in the second kiai at 02:23:508 (1). I don't want to do it every time since it's a bit unnecessary to overdo it, given my previous reasoning, imo (hope this makes sense >_<) I made this yellow cause I'll consider changes if other people disagree as well~

02:26:611 (2) - This overlap is a bit ugly because it's so close. I would stack or give it a tiny bit more space. I used to have a slider blanketing the first note, which is why I didn't stack it properly, now that it's changed I forgot to. Thanks!

02:54:370 - I hear a sound that could be incorporated with the spinner. Can't really tell if it's on red or white though. Not required to change but just an opinion. On white! All the other people complaining about it didn't really give proper reasoning for change, so thank you for that. I put it on white tick + extended to where it finished, fits nicely :)

04:27:128 (5,6) - For parts like this throughout the ending you sometimes change the pattern (it might only be just 1 spot 04:29:887 (6,7) - ). You change it from circle-slider to slider-circle and then keep it circle-slider for the rest of it. here's another 04:38:163 (6,7) - 04:43:680 (6,7) - . The changes seem pretty random to me, so either make it more consistent or just make them all one pattern I did some ctrl+g's and made them all the same :) tysm~

This song is amazing and the aesthetics of this map are SOOO good. This should have no problems getting ranked imo. Goodluck with this and I'll shoot you a star once a get some 8-) Thanks so much! Really helpful mod, will mod your map now~
Ora
BTW I WANT TO SEE A STORYBOARD FOR THIS.
Topic Starter
Plaudible

Ora wrote:

BTW I WANT TO SEE A STORYBOARD FOR THIS.
I asked a guy named Kenterz, I think he accepted but I'm not sure D: I cant sb, too bad at this stuff xd
Mitkoff
Hello Plaudible,
NM

Enkindle


00:22:128 (1,2) - stack or overlap? make 1/2 overlap or stack now smthing between, looks wierd.
00:34:542 (4,6) - stack it better
00:47:991 - My ears died here. Please, can You make hitsound's volume changes not so cutting.
00:47:991 - hmm i guess SV here can be increased more because this part mapped more active then previous part (Honestly i think this map should have faster sliders at all. This is a hard map and it has big spacing on jumps so some of sliders in spacing parts stopping coursor speed, feels uncommfortable. But it's only my opinion, slow sv isn't bad or smt...)
00:58:335 (5,7) - bad overlap
01:00:060 (8) - slider whistle why? and i think it shouuuld be triple
01:06:266 (1) - no hs for strong sounds?
01:17:301 (1) - ^
01:07:646 - this beat souds clearly but i think miss it not a big issue so i shalln't point it
01:50:060 (7) - clap?
01:56:956 (6,2) - stack
02:13:077 (3,4,5,6,7) - i don't like this flow , mb less curve this stream 02:13:077 (3,4,5,6) - oh it's start to next stream... so mb 02:13:508 (7) - put it down (x16 y140 for example) and rotate this 02:13:853 (1,3) - to the left.
02:56:956 (1,2) - space them a bit
03:10:749 (7,2) - why You start use slider's whistles here?
03:17:646 (1,2) - what about stack loke this?
03:29:370 (1,1) - make them on 1 vertical line
03:49:715 (5,6,7) - curve last 3 circle more for good blanket 03:50:060 (8) -
03:51:956 - 04:08:508 - why miss beat here?
03:54:025 (7) - this spaced more then other it's really unnecessary
04:45:922 (4) - fix this blanket a bit, slider end a bit off
05:01:094 - spiner in the end? :lol:

hmm, i think You can work on HS more. This song has a lot different souds witch You can use as HS. :idea:

Overall nice map, but You can do it better :). Wish You luck.
:) /
Topic Starter
Plaudible

Mitkoff wrote:

Hello Plaudible,
NM

Enkindle


00:22:128 (1,2) - stack or overlap? make 1/2 overlap or stack now smthing between, looks wierd. ehh, it was for consistency at this part 00:24:197 (4,5), but sure I'll change it.
00:34:542 (4,6) - stack it better done
00:47:991 - My ears died here. Please, can You make hitsound's volume changes not so cutting. toned down to 65%
00:47:991 - hmm i guess SV here can be increased more because this part mapped more active then previous part (Honestly i think this map should have faster sliders at all. This is a hard map and it has big spacing on jumps so some of sliders in spacing parts stopping coursor speed, feels uncommfortable. But it's only my opinion, slow sv isn't bad or smt...) This part is still relatively slow, and I increased slider frequency to compensate. While I agree harder songs should have higher SV, this song is generally a chill DnB song by nature. If it was more intense I would definitely ramp it up. However, as you play through it, the sliders go around the same speed as the jumps do, if that makes sense. Not to mention many of the sliders in the kiai are kick sliders, anyways. I think it appropriately fits the song, but I"m up for more debate on this.
00:58:335 (5,7) - bad overlap Adjusted, ty :)
01:00:060 (8) - slider whistle why? and i think it shouuuld be triple Moved to end of slider, but I don't want to attack players with a triple here, it'd be a bit too sudden imo :(
01:06:266 (1) - no hs for strong sounds? I think it takes care of itself, it's loud enough and plays for it nicely. The whistle on the next bass kick on the note after is meant to amplify the melody which has started.
01:17:301 (1) - ^ same answer from me
01:07:646 - this beat souds clearly but i think miss it not a big issue so i shalln't point it I'd map it, but I want to keep the pattern going here.
01:50:060 (7) - clap? Turn it off and listen, there's clearly a bass kick.
01:56:956 (6,2) - stack For some odd reason it won't let me, and I'm not sure how to make it so it can stack, though I'd love to. Please let me know if you know how, I'm too newbie for this xd
02:13:077 (3,4,5,6,7) - i don't like this flow , mb less curve this stream 02:13:077 (3,4,5,6) - oh it's start to next stream... so mb
02:13:508 (7) - put it down (x16 y140 for example) and rotate this 02:13:853 (1,3) - to the left. Hmm. The whole map doesn't need circular flow, and my reasoning for adjusting this here is to make the bass stick out, by making the player reach for it. IMO it's totally playable, but if it's an issue for others I'll change it. Rotated left some, love this change, feels a lot better :)
02:56:956 (1,2) - space them a bit Agreed, done
03:10:749 (7,2) - why You start use slider's whistles here? There are tons in this section, they compliment the guitar melody's odd timing in regards to the beat.
03:17:646 (1,2) - what about stack loke this? Looks awesome! Changed.
03:29:370 (1,1) - make them on 1 vertical line sure, done~
03:49:715 (5,6,7) - curve last 3 circle more for good blanket 03:50:060 (8) - done! thanks for catching this, looks better.
03:51:956 - 04:08:508 - why miss beat here? There's nothing to really map to there, and I want to give the player a small break from all the intense streaming/jumps by putting a small pause here. Though on other parts I map it, I like to do this after every 2 big white ticks or so.
03:54:025 (7) - this spaced more then other it's really unnecessary Thanks for catching this, I stacked 7 on 2 which is why it got further spaced :)
04:45:922 (4) - fix this blanket a bit, slider end a bit off Gotcha, fixed, ty :D
05:01:094 - spiner in the end? :lol: nahh no reason, it drags out the song unnecessarily, with hardly any sound to justify it :)

hmm, i think You can work on HS more. This song has a lot different souds witch You can use as HS. :idea: I'll consider custom hitsounding a bit more, though that is a lot of work and I feel like what I have now compliments it just fine. If other people push this idea further I'll work on it.

Overall nice map, but You can do it better :). Wish You luck. ahh, sorry D: only my 2nd map, working on it! thanks so much for the mod Master Shifu, very helpful~
:) /
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