close them
You're right. My instinct at 1m and 55s into the video below is to freeze my eyes and try to look at both sides with my peripheral vision, but WWW makes rapid eye movements instead.stalkyh wrote:
Yeah at jumps it is better to look at each circle individually. For example check rafis liveplays from Youtube. His eyes are following the circles all the time. Another good example is WubWoofWolf airman liveplay from Youtube, his darting eyes look hilarious at some points
Damn.. i need to get out of this habit staring somewhere into screen when playing, especially on jump maps
That's the reason behind 99% of your misses at jumps.TheLukay wrote:
Interesting, for fast and spaced jumps i just focus on the center of the screen and the rest is just muscle memory. I could look at the circles but i don't feel the need to look at them
By muscle-memory, you mean you remember how to click the circles from previous times you have played the same beatmap? (So it doesn't help when playing a beatmap for the first time?)TheLukay wrote:
Interesting, for fast and spaced jumps i just focus on the center of the screen and the rest is just muscle memory. I could look at the circles but i don't feel the need to look at them
You can do it all the time. I can sometimes just look at the center of the screen, not pay attention to anything and still hit everything. I don't recommend it tho.Timo Timo wrote:
By muscle-memory, you mean you remember how to click the circles from previous times you have played the same beatmap? (So it doesn't help when playing a beatmap for the first time?)
This is pretty true. In my case, I play 1080p fs on a 23" screen and find it pretty much impossible to lazer focus each individual circle for jumps that are really fast and far apart; it's definitely more doable though at a lower resolution.Arthraxium wrote:
How 'far' your eyes move during jumps depends on how big/far your screen is. I don't use my peripheral vision, I instead focus my vision on individual objects, and yet I'm fairly good with large jumps and sometimes AR10.
I don't know if it will work for you too, so my only advice is play more and your playstyle will eventually grow on you.
This changes with applying PlayMore™ to your osu! program.Snow901 wrote:
pretty much impossible to lazer focus each individual circle for jumps that are really fast and far apart.
Muscle memory would be just knowing how to move your hand for certain patterns. There are a lot of patterns used i just Instantly recognize like star patterns , these back and forth things ztrot always does etc. So if the map doesnt have fucked up patterns first plays are not a problem. Some mappers use patterns I know they use a lot so when I play a new map from them I am already kinda prepared. Memorizing probably isn't useful for maps that are AR10 since object count on screen is like 2 or 3 objects sometimes.Timo Timo wrote:
By muscle-memory, you mean you remember how to click the circles from previous times you have played the same beatmap? (So it doesn't help when playing a beatmap for the first time?)TheLukay wrote:
Interesting, for fast and spaced jumps i just focus on the center of the screen and the rest is just muscle memory. I could look at the circles but i don't feel the need to look at them
I think muscle memory is: how an action was done via reflex, instinct, or memory (with no relation to any patterns, etc.)TheLukay wrote:
Muscle memory would be just knowing how to move your hand for certain patterns. There are a lot of patterns used i just Instantly recognize like star patterns , these back and forth things ztrot always does etc. So if the map doesnt have fucked up patterns first plays are not a problem. Some mappers use patterns I know they use a lot so when I play a new map from them I am already kinda prepared. Memorizing probably isn't useful for maps that are AR10 since object count on screen is like 2 or 3 objects sometimes.
Surprisingly I don't do missreads. Like at all except for AR8 and lower stuff at the same difficulty.
tl;dr playing lots of (different) maps helped me
I don't know if any of that helps you, it's just my 2 cents on that
a loli wrote:
hhave u tried getting good b4 u play those maps?
Wat.Arthraxium wrote:
Also, there's no such thing as "reading patterns", because you should be reading each jump in order to complete the pattern. A lot of those who only read patterns complain about why they are misreading some specific patterns.
or BASARA(at least thats singletapable lol)Endaris wrote:
Wat.
Try FCing Chaoz Japan or something without reading at least some of the overlapping stuff as patterns. Even a triple on its own is a pattern already because you don't singletap it but identify it with your brain as a triple-pattern. If you wouldn't identify it as such you would try to singletap it or something and fail miserably.
But if you read the set of jumps that makes up that pattern then you just read that pattern. I dont get it.Arthraxium wrote:
Also, there's no such thing as "reading patterns", because you should be reading each jump in order to complete the pattern
I might have to paraphrase the bolded part there.Endaris wrote:
Wat.Arthraxium wrote:
Also, there's no such thing as "reading patterns", because you should be reading each jump in order to complete the pattern. A lot of those who only read patterns complain about why they are misreading some specific patterns.
Try FCing Chaoz Japan or something without reading at least some of the overlapping stuff as patterns.
I know. I'm going full circle here and I feel like a complete idiot.HK_ wrote:
But if you read the set of jumps that makes up that pattern then you just read that pattern. I dont get it.Arthraxium wrote:
Also, there's no such thing as "reading patterns", because you should be reading each jump in order to complete the pattern
Why not both, desu senpai?TheLukay wrote:
You should never forget: osu is a rhythm game, not a reaction game
<3Arthraxium wrote:
E.g. If you're new to the game and have absolutely no muscle memory yet, jumping from one circle to the other goes like this:
1. Your eyes (and then the brain) recognizes the two objects 2. Your brain still processes the amount of movement your hand has to make (like how fast your wrist moves, which direction, where to stop) 3. Your brain tells your hand to do so
If you, instead, have muscle memory, there's no middle step for doing that jump.
Au contraire. We need to apply some philosophical reductionism here. Think of it like recognising the pattern of a hand. There's no "hand" out there in the real world that is independent of the fingers and palm, but we can't say that we don't read the hand as a pattern. You can think of it like this: when we see a hand, visual stimuli fires certain neurons that are programmed to fire whenever we see patterns like the ones we see now. First, maybe the neurons that represent the fingers and palms are activated, and when sufficiently many of the subpatterns that make up the hand are activated, they collectively send enough action potential through their synapses unto the receptor neuron for the hand pattern such that the hand-pattern neuron's threshold value is exceeded. Once the threshold value for that neuron is exceeded, it fires off, and sends signals to the rest of the brain, allowing it to process the situation around it with an activated "hand" concept that is in addition to the activated finger and palm concepts.Arthraxium wrote:
Also, there's no such thing as "reading patterns", because you should be reading each jump in order to complete the pattern. A lot of those who only read patterns complain about why they are misreading some specific patterns.
Icy001 wrote:
"Timo is king of walls of text."
Steph does not want us to be doing this. : DStephOsu wrote:
why do we have to be so complicated in a rhythm game just click the circles to the beat and PlayMore™
Both the neurons that make up the concepts "clicking circles" and "philosophy" can be activated at the same time. Osu!philosophy. <3HK_ wrote:
This is not philosophy, this is clicking circles.
What the actual fuck?
Great post there (no sarcasm).Timo Timo wrote:
wall of text
Thanks for the grammar-nazism (no sarcasm). You may consider me corrected.Arthraxium wrote:
Great post there (no sarcasm).Timo Timo wrote:
wall of text
Also, it's osu!, not Osu!.
the answer of 95% the osu questions...N0thingSpecial wrote:
Play more basically
95% is too low tbhmizuki-chan wrote:
the answer of 95% the osu questions...N0thingSpecial wrote:
Play more basically