Ekoro wrote:
this isn't disqualified yet come on /s
to me, a map shouldn't be disqualified because of raw difficulty ; even if everyone knows that a 15* would barely make it to ranking no matter how good the map is
the harder the map is, the less you should use technical patterns and use mostly flow-friendly patterns, so the map is still playable while retaining the challenge.
03:23:214 - 03:26:445 - this part is really a pain to play, especially 03:24:945 (3,1,2,3,1) which is really awkward to play because of the very high BPM
03:52:522 (1,2) - this may be too much, i don't really see why the spacing is so high and sudden here.
that's all here, the map is technically ok (even if i admit that there are some overdone jumps, but eh, can we justify it through the song?)
i feel like i already posted on this topic, giving exactly the same opinion
hmm this actually used to be a triangle triple 03:25:176 (2,3,1) - but gayz and talala both disliked it, after I changed it to this talala could pass it and said it's much better, well the movement isn't awkward at least, the spacing goes up on the strong guitar notes in this section and the triple is part of it (it's the whole white tick after the strongest guitar note, ex: 03:23:676 (1,2,3,4) - 03:24:137 (1,2,3) - 03:24:599 (1,2,3,4,1) - 03:25:060 (1,2,3,1) - and so on)
I think the difficulty comes from it simply being 260 bpm to be honest, I tried making it as non-overlappy as possible (people were having problems with overlaps at first) while having the spacing changes quite clear, but the difficulty of tapping still remains
03:52:522 (1,2) - these aren't much different from 03:48:830 (1,2) - this for example in intensity, and they're spaced similarly, I think that's fine? 03:37:753 (1,2) - could also compare this, these got strong lead guitar notes instead of rhythmic one tho, and the main spotlight of this pattern is 03:37:983 (1) - which is the furthest away, while the other 2 have their final notes closer instead of further away 03:49:060 (1) - 03:52:753 (1) -
I didn't use any "super advanced technical" patterns in the 260 bpm part except maybe 03:47:330 (1,2,1,2,1,2,1,2,1) - but even that one plays very simply, it's easier than it would be if the stream was spaced every 1 note, the part is 99% based around mechanical skill as I said somewhere else (well reading is obviously involved because when things are this fast at such a bpm it gets more intense to read as well)