03:30:022 (2) - is that offscreen or still ok? https://puu.sh/rwRfp/094608aaa4.png
https://osu.ppy.sh/b/1012279Xexxar wrote:
If you had a slow song that had a 1/8th stream out of nowhere is it okay to map it because the song warrants it? A map should cater consistency in its design and not be excessive for what its trying to be.
why not just use a 1/8th slider to avoid an unnecessary spike in difficulty when it might not warrant it, or any other form of sliders to make it reasonable.-[Koinuri] wrote:
https://osu.ppy.sh/b/1012279Xexxar wrote:
If you had a slow song that had a 1/8th stream out of nowhere is it okay to map it because the song warrants it? A map should cater consistency in its design and not be excessive for what its trying to be.
I think it's perfectly fine to map a 1/8 stream on a slow song if it called for it. I also don't think ignoring a certain aspect of a song for the sake of being consistent is a good idea either. If a song suddenly became intense on a single part, you should map it.
Took a look at Autoplay yesterday, looks fine IIRC.N00dle wrote:
03:30:022 (2) - is that offscreen or still ok? https://puu.sh/rwRfp/094608aaa4.png
Having bunch of 1/8 repeat sliders (essentially making it a long 1/1 or 1/2 section) is just as inconsistent because it'd make the section way too easy, considering it's one of the peak in the song, but oh well, offtopic. My point is having a spike isn't necessarily a bad thing if the song calls for it.Xexxar wrote:
why not just use a 1/8th slider to avoid an unnecessary spike in difficulty when it might not warrant it, or any other form of sliders to make it reasonable.
If a song calls for it (like really), why not? It's not always good to sacrifice emphasis for consistency. Actually, I don't think there is ever a case where consistency is prioritized over emphasis. If you think of consistency as the higher prior than emphasis then you're playing a target practice. If vice versa; you're playing a circle clicking rhythm game; which is what this game is. xdXexxar wrote:
If you had a slow song that had a 1/8th stream out of nowhere is it okay to map it because the song warrants it? A map should cater consistency in its design and not be excessive for what its trying to be.
looked through the map with auto at 800x600, nothing should be offscreen (some stuff goes pretty close but it's not close enough for it to be a problem)N00dle wrote:
03:30:022 (2) - is that offscreen or still ok? https://puu.sh/rwRfp/094608aaa4.png
tell what it's similar to 04:55:754 (1) - but of less magnitude, those notes increase in pitch while the 2nd group decrease and it isn't as noticeable when it decreases, so nothing really happensriktoi wrote:
looked through the map with auto at 800x600, nothing should be offscreen (some stuff goes pretty close but it's not close enough for it to be a problem)N00dle wrote:
03:30:022 (2) - is that offscreen or still ok? https://puu.sh/rwRfp/094608aaa4.png
for anyone complaining about sharp stream transitions (like this 04:56:597 (1,1,1) - ) you need to understand that mapping is not simply about smooth transitions and flow. I don't really know the name but you can hear the foot pedal (?) kick in here 04:56:765 - which justifies this kind of patterning.
also mazzerin can you tell me about this 05:02:158 (1,2,1,2) - 05:02:833 (1,2,3,4) -
Ye it's like, not mappers fault because he can't rise the AR above 10huono_tuuri wrote:
People are complaining about the hugely exaggerated back and forth jumps that are ill fitting to the rest of the map,
when the whole map is ugly and looks unpolished in general.
This map has too low AR/OD and there is nothing the mapper can do about it.
Played in half time, (which many people in this case WILL ACTUALLY DO, (unlike in other maps)) the map becomes 7.22* and AR9.
I can't imagine anyone choosing to map for example:
https://osu.ppy.sh/b/1028733
https://osu.ppy.sh/b/851255
https://osu.ppy.sh/b/724015
:with AR9, taking into consideration that most of the people in around top 5 000 can read ar9DT with ease, and this maps target audience being the top3+ a couple of fast players.
Obviously people are going to say that it isnt the mappers fault, as he cannot rise the AR above 10.
There still is SOMETHING he can do: not overmap like crazy, or consider NOT mapping something that CANNOT be mapped with the current editor.
Sadly that is mostly what he is known for and for what his fanboys will follow him for.
Also, gotta love these comments about this map automatically being better because its not anime music.
I feel like these people do not look at the map at all, but just the music, and mainly want a contrast for the anime heavy scene.
I love this kind of music but I disagree with a choice of mp3 making the MAP any better..
EDIT: cant wait for the learn to read replies
My point is that even with nomod the diff paremetres do not fit, i just used HT for the example.UndeadCapulet wrote:
mods arent considered for map rankability, except in weird cases like hr drain making the map unpassable
its the player's fault if they cant read the mod they put on
It's not overmapped or doesn't spike more than kpop or pool party ballads that breeze through qualification system, it just has higher (justified) base difficulty from which it goes up.huono_tuuri wrote:
@akali
its not like the mapper is out of options, as i wrote he can remove the map or change the overmapped parts =)
cool opinion you have therehuono_tuuri wrote:
There just isnt any players that this map is meant for.
could we just quote this from now on?Stefan wrote:
In the end, the map won't bite off your face when you decide to avoid it.
if you'd have actually looked at the threads and did more than post insinuative bullshit, you'd have realized people did not think quaver's difficulty spike was "okay". Maybe it'd be better for everyone involved if you cut your sarcastic commentary career short.Reddit wrote:
apoplectic, ignorant crap
"If you don't like it leave" stopped being an effective argument in most people's lives once testicles started to drop and periods started to occur. Maps will, and should, be judged by community perspective. Of course, most people have no idea what they're talking about, but that's normal, and you don't figure shit out without making a fool of yourself once or twice, so it's a natural process. Ironic you're calling it the "same quote over and over again" when you responded with the obligatory response to that quote... but I digress.Stefan wrote:
In the end, the map won't bite off your face when you decide to avoid it.
Yeah ok whatever floats your boat.Shiirn wrote:
Reddit wrote:
apoplectic, ignorant crap
Im aware at how upset people were at Quaver having a retarded difficulty spike that had no justification even being there. Im saying how is this a issue for getting the map ranked when this maps difficulty spike actually fits the music however overmapped you may feel it is. Im not saying "Hey everyone look the entire map is perfect just because i can justify the main thing people are complaining about". I just think it would be better to focus on other parts of the map and try to find real issues instead of "please dq muh overmapping uwu". But whatever, when this map gets inevitably DQed for something unreasonable because he isnt Monstrata or Fycho and doesnt have his special license for using huge jumps in his maps yet. I guess on the bright side i get to make some memes on how Quaver and HAI-TAI is ok but this isnt.Shiirn wrote:
if you'd have actually looked at the threads and did more than post insinuative bullshit, you'd have realized people did not think quaver's difficulty spike was "okay". Maybe it'd be better for everyone involved if you cut your sarcastic commentary career short.
i don't think it doesn't fit the song but its definitely overused (honestly everyone overuses this)Battle wrote:
that normal-hitfinish6 is still triggering tho
It's used in most if not all Mazzerin's maps. That sound is like his map's identity now despite being used by others before he ranked anything lolmithew wrote:
i don't think it doesn't fit the song but its definitely overused (honestly everyone overuses this)Battle wrote:
that normal-hitfinish6 is still triggering tho
hmm this actually used to be a triangle triple 03:25:176 (2,3,1) - but gayz and talala both disliked it, after I changed it to this talala could pass it and said it's much better, well the movement isn't awkward at least, the spacing goes up on the strong guitar notes in this section and the triple is part of it (it's the whole white tick after the strongest guitar note, ex: 03:23:676 (1,2,3,4) - 03:24:137 (1,2,3) - 03:24:599 (1,2,3,4,1) - 03:25:060 (1,2,3,1) - and so on)Ekoro wrote:
this isn't disqualified yet come on /s
to me, a map shouldn't be disqualified because of raw difficulty ; even if everyone knows that a 15* would barely make it to ranking no matter how good the map is
the harder the map is, the less you should use technical patterns and use mostly flow-friendly patterns, so the map is still playable while retaining the challenge.
03:23:214 - 03:26:445 - this part is really a pain to play, especially 03:24:945 (3,1,2,3,1) which is really awkward to play because of the very high BPM
03:52:522 (1,2) - this may be too much, i don't really see why the spacing is so high and sudden here.
that's all here, the map is technically ok (even if i admit that there are some overdone jumps, but eh, can we justify it through the song?)
i feel like i already posted on this topic, giving exactly the same opinion
The RSI tag is a medical warning for people who plan to retry this map a ton of time because streams like these really mess up your hands without proper breaksmarshallracer wrote:
It is incredible how you're still allowed to use the "rsi" tag although it doesn't have to do ANYTHING with this map
Yeah, it's hard and stuff but why should it have relevance in this map (or any other map you've used it in for that matter)?
I see no connection between rsi and artist, song, album and/or mapper.
If it's about helping people to find "difficult" maps, that's not how tags are supposed to be used. They're predominantely meant for additional sources or relevant people/media/events (if any) it has relevance to.
This can be done in the description aswell without abusing the tags for thisRoseusJaeger wrote:
The RSI tag is a medical warning for people who plan to retry this map a ton of time because streams like these really mess up your hands without proper breaks
This is perfectly fine as long as this issue can and will be discussedBlue Dragon wrote:
just a quick reminder that tags can be changed without a DQ so finding wrong things there will not take the map down
https://osu.ppy.sh/s/368060 this map has rsi in the tags, and rightfully so. there isnt a reason why rsi SHOULDNT be in the tags of this mapmarshallracer wrote:
It is incredible how you're still allowed to use the "rsi" tag although it doesn't have to do ANYTHING with this map
Yeah, it's hard and stuff but why should it have relevance in this map (or any other map you've used it in for that matter)?
I see no connection between rsi and artist, song, album and/or mapper.
If it's about helping people to find "difficult" maps, that's not how tags are supposed to be used. They're predominantely meant for additional sources or relevant people/media/events (if any) it has relevance to.