kkk wrote:
Bearizm wrote:
This qualified section is made to improve maps that lacks quality, not rant about how a 9* map gets qualified and "nobody" can play it.
Well, after all "improvements" this map will be moved to ranked section. Exactly for three and a half people, who can play it and other 300-500 people, who will give it one try with NoFail and forget about it. What do you think, does this map deserves to be ranked? Does the whole community need maps like this? Is there any other reason, despite mapper's will, to move it to ranked section? The answer is no.
This map will be forgotten in a month anyway, no matter ranked it or graveyarded. Enjoy your hype, kids.
Impeccable logic! Bravo! It's been over a year of how your miserable comment on Apparition's thread rots, while the map doesn't, yet to this day you remain completely oblivious to what such behavior will lead to. This kind of input doesn't provide anything to me nor the community, it will change nothing, it affects the quality of the map in no way. Neither the map or you will ever be forgotten though - I can assure you of that - it is already inevitable.
Xexxar wrote:
If you had a slow song that had a 1/8th stream out of nowhere is it okay to map it because the song warrants it?
holy shit 1/8 streams on slow maps aren't even close to how different these jumps are in difficulty, by the way they are used sometimes and they don't come out of nowhere, but rather on intense parts of the song. This comparison would imply that putting 1/16 streams (since the song is 'fast' (I think you were implying it's mostly 1/2 by 'slow'?)) in this map would be just as intense as the 1/2 jumps.. which isn't even close, frankly.
Xexxar wrote:
A map should cater consistency in its design and not be excessive for what its trying to be.
what the... what are you talking about? That part literally never repeats again, the song is extremely unrepetitive and every part has unique spacing that is directly related to each part to make it properly emphasize the hard parts. Don't you see that there are other parts even in the 260 bpm part that are just as spaced as the very spike? 03:37:753 (1,2,1) - 03:44:445 (1,2,1,2,1,2,1,2) - 03:52:522 (1,2) - 03:48:830 (1,2) -
well, you probably don't see them because they don't pop up in your aim strain graph app... If you try to argue that 'it's not the same because there's only 2 or 4 notes this spaced' there, I will disagree again, because that's how the song is. The spike simply has a larger amount of 1/2 high pitch notes so it turns out this way, and everything before the sliders builds up gradually.
Xexxar wrote:
Mazzerin you point out maps like timefreeze and airman as examples of controversial high difficulty maps that are "ok now because C has fc'd them." Do you even think bringing those maps up is relevant? They are consistently difficulty and only have slight to moderate noticeable increases in difficulty in them. The problem is not the difficulty, the problem is how the difficulty is unnatural in the presence of the rest of the map. It's excessive and doesn't fit what else you've mapped.
Man do you actually think airman/everything will freeze are consistently difficult? Maybe airman is consistently spaced, but let's face it, the non-spaced parts with back and forths 2 times are the only hard parts in the map. Time freeze difficulty spikes up at the
end, which is why people who can play it get 1k+ combo very consistently, while failing to pass most of the time. It's not about those maps, though, so I'll say it again - blame the song for becoming 260 bpm if you want, because I have even larger jumps in the 178 bpm sections, not to mention the technical stream patterns which actually ARE difficult, talala even said he might fail just because of the second solo after passing the first one because the second one isn't exactly THAT easy and the first one isn't THAT difficult.
Xexxar wrote:
as for overmapping, I'll ask pishifat to listen to those since you seem to believe he is almighty. (which he is)
Fine, but just for fun - keep these in mind:
https://osu.ppy.sh/s/336414 https://osu.ppy.sh/b/1049018