fun stuff
lolBlue Dragon wrote:
jkFinally done with that piece of worthless junk. Crap, Mazzerin, when you started making things like Those whom from the Heavens came and The Deceit/The Violation, I actually started getting my hopes up that you were finally going to break out of your terrible Vektor and Apparition stage and start cranking out truly admirable maps. Even though Swamphell raised a red flag or two, I still had high hopes.
What kind of anime do you watch wtfFoxyGrandpa wrote:
anime opening
Mapper wrote:
oh my god
KabbaRam wrote:
dude, is this even rankable?
The stream is referencing the sweep arpeggios the guitar is playing at that point ending at 03:26:445. It may not sound like a full stream because there is a mixture of 16th and triplet 16th notes making up the arpeggio while it is mapped in 16thsIrreversible wrote:
Isn't this like, very heavily overmapped at points. 03:23:214 - For example here I definitely don't hear one full stream lol.
Your first point literally says "they're hard for me, I have to throw my cursor around and hope I hit them, wish it was spaced less" and something about that part not having the need to be that spaced (which I already explained - this is a top difficulty, and it's not even the most spaced it could be (what's up quaver) while it's the most intense part. Also mentioned why it would be dumb to nerf exactly the kick sliders or anything around them, I feel like I reached a consensus with enough people I value opinions of from both playability and mapping standpoints). It's been discussed and nerfed many times to the wishes of at least 5 players and an even larger amount of experienced mappers.Wivaiien wrote:
Once we get through all of the "omfg 9* wtf", here's m opinion just by looking at it via some browser plugin (forgot the name).
The map generally seems to be perfectly reasonable, besides most of the fullscreen Kickslider Jumps and some spaced Stream transition in the early last third of the song. Im glad that you didnt went ham on the "slower/more quiet" parts.
- The Kicksliders really just seem to be there to mess one up or to "justify the difficulty" while they dont need to be that spaced. In the early third, you used the spacing on them well so that they seem to fit in with (most maybe less most) of the general spacing in these parts. The left side right side left side right sides later on on the other hand just make you throw your cursor and hope that you hit. Intensity here, intensity there, I dont put x5.0 SV on dubstep heavy maps either :c I wish they were spaced less.
- That one Stream transition Im talking about is where it get's into a really spaced C pattern and the next object tries to fit in in C's cave (the inside). The problem with that is that you really have to force yourself to slow down and try to move in an oddly shaped flipped 'z' movement (I dont think that I'll need to tell you shit about these kinds of stuffs, but really, there are many other, more enjoyable ways to do that transition).
Ive seen the explanation, yes, still wanted to post input
Xendogenesis wrote:
i ducking love this map