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Inferi - The Promethean Kings

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Cryptic
I guess we'll see how this goes.

TL:DR; Changed HP, did a few minor spacing changes on the front end
Log
14:06 Cryptic: 00:19:625 (1,2,3,4) - 
14:06 Cryptic: unoverlap it since it doesn't really look intended
14:07 Mazzerin: oh yeah
14:07 Mazzerin: i'll move by a few pixels
14:07 Cryptic: yeah
14:08 Cryptic: 00:49:457 - I'm assuming since the accent here has a lot of drift you don't want to map it?
14:08 Mazzerin: you mean the background stuff?
14:08 Cryptic: well
14:08 Cryptic: its an accent to the string
14:09 Cryptic: its like
14:09 Cryptic: do do do do dododo
14:09 Mazzerin: ohh like extensions
14:09 Cryptic: mm
14:09 Mazzerin: i think singles are just fine
14:09 Cryptic: Yeah
14:09 Cryptic: It actually only happens there I think
14:09 Cryptic: which is why I brought it up
14:12 Cryptic: 00:21:648 (1,2,3,4) - maybe move the 2,3,4 down a bit since the spacing right now is a bit deceptive compared to the pervious part of the map?
14:12 Cryptic: not very far, like stack the 4 on00:21:058 (5) - or something
14:13 Mazzerin: ok that works
14:14 Cryptic: 00:57:377 (1,2,3,1,2) - I'm a bit worried about this pattern overall, specifically 00:57:547 (2,3) - to 00:57:884 (1,2) - seems a bit too circular
14:14 Cryptic: but also I think that 00:58:052 (1,2,3,4,5,6,7,8,9) - this may be overspaced, according to pitch. As in, the 7,8,9 should be lower spaced
14:15 Cryptic: So technically you could probably kill two bords with one stone by just rearranging the pattern slightly
14:15 Mazzerin: which pattern?
14:15 Mazzerin: the first one or the second one?
14:16 Cryptic: Both
14:16 Cryptic: Like, the first needs to probably have a tighter angle into 00:57:884 (1,2,1,2,3) -
14:16 Mazzerin: the circularity is fine, it's a nice triangle in my eyes
14:16 Cryptic: and the second needs less spacing on 00:58:725 (7,8,9) - IMO
14:16 Cryptic: because the pitch starts decreasing there
14:16 Cryptic: as that sounds like a lead-in to 00:59:064 (1,2,3,4,5,6,7,8,9) -
14:16 Mazzerin: i can rearrenge it to be even sharper
14:16 Mazzerin: with just changing that one note though
14:16 Cryptic: I was saying even sharper yeah, I think it'd play a tiny bit better if you did that
14:17 Mazzerin: you mean sharper as in from the other side
14:17 Cryptic: 00:57:714 (3,1,2) -
14:17 Mazzerin: or just like more from above
14:17 Mazzerin: instead of completely leading into that
14:17 Cryptic: yeah, I think either would work honestly. Personally, I like the placement of the kick
14:18 Cryptic: actually
14:18 Cryptic: tilt the 2
14:18 Cryptic: upwards
14:18 Cryptic: 00:57:967 (2) -
14:18 Cryptic: this 2
14:18 Cryptic: that should solve it
14:19 Cryptic: because the main thing I'm worried about is when you go from 00:57:714 (3) - to 00:57:884 (1,2) - its really kind of linear so it could just feel clunky
14:19 Mazzerin: wait you meant the lead in to the 00:58:052 (1) - wasn't sharp?
14:19 Cryptic: but moving the 2 up a bit could oslve that
14:19 Mazzerin: oh
14:19 Cryptic: yeah, basically
14:19 Mazzerin: i wanted to have 2 in the followpoint
14:19 Mazzerin: https://osu.ppy.sh/ss/6232011
14:19 Mazzerin: i did that
14:19 Cryptic: That'll work
14:19 Cryptic: nice skin by the way
14:20 Cryptic: 00:58:725 (7) -
14:20 Mazzerin: now what about
14:20 Cryptic: by the way, I just noticed that this wasn't snapped
14:20 Mazzerin: that 7
14:20 Mazzerin: it's broken
14:20 Cryptic: 00:58:388 (4) - neither is this
14:20 Cryptic: o?
14:20 Mazzerin: everythings "not snapped"
14:20 Mazzerin: or a lot of things
14:20 Mazzerin: it's an editor bug
14:20 Cryptic: gotchya
14:21 Mazzerin: gotta use navosu helper app
14:21 Mazzerin: that one shows what is really unsnapped
14:21 Cryptic: mhmm
14:21 Mazzerin: ok so 789
14:21 Mazzerin: what if it's below the 123?
14:22 Cryptic: That'd probably be fine, what do you have in mind?
14:22 Mazzerin: wait i'll actually rearrange the next ones too
14:22 Cryptic: okay
14:25 Mazzerin: https://osu.ppy.sh/ss/6232074 i meant this
14:25 Mazzerin: well that's not down anymore it's even closer but it makes more sense
14:25 Cryptic: yeah
14:25 Cryptic: I like that
14:25 Cryptic: it works
14:26 Cryptic: let me know when you're done w/ that pattern
14:26 Mazzerin: i am done!
14:27 Mazzerin: https://osu.ppy.sh/ss/6232100 the rest is like that
14:27 Mazzerin: moved that next 123 cause it would've been too close
14:27 Cryptic: yeah
14:27 Cryptic: that should be bueno
14:27 Mazzerin: and that makes sense cause it's a new measure+snare
14:28 Cryptic: 01:01:929 (1,2,3) -
14:28 Cryptic: fix your DS please
14:28 Cryptic: also honestly make that curve a tiny bit less sharp
14:28 Cryptic: it'll look better
14:29 Mazzerin: yeah
14:31 Cryptic: 01:14:062 (1,2,3,4,1,2,3) -
14:31 Cryptic: this is really weird flow-wise
14:32 Cryptic: I think some of the things you could do is nerf the DS on 01:14:231 (2,3,4) - as an ode to the different pitch in the BG (even though you're following the drums here)
14:32 Cryptic: 01:14:399 (4,1,2,3,1) -
14:32 Cryptic: but when you look at that specifically it just looks really clunky, even for 178
14:33 Mazzerin: well it's definitely not as hard as some of the patterns around
14:33 Mazzerin: it's just slightly spaced
14:33 Cryptic: sure, theres definitely harder patterns
14:34 Cryptic: I was just saying that this one is kind of hard because of the flow moreso than the spacing
14:34 Mazzerin: so if i nerf 234 that's enough?
14:35 Cryptic: mm, lemme give you a suggestion, hold on
14:35 Cryptic: cuz the 234 really fucks the entire pattern
14:35 Mazzerin: you know sharp flow FROM a stream to a note is good
14:36 Cryptic: Yeah
14:36 Mazzerin: linear flow during a stream where you start from a note to a stream is also fine
14:36 Cryptic: its really how you're basically going down, then left, then backwards, then direclty up
14:37 Cryptic: it plays kind of like a weird drawn out square
14:37 Mazzerin: if it's sharp from circle to stream (stream goes in reverse) it still feels fine but it's usually further away so it's harder (because of visuals, can't place it as close as you could)
14:37 Cryptic: which isn't that great overall
14:37 Mazzerin: oh another thing then
14:37 Mazzerin: when you're inside a stream pattern
14:37 Mazzerin: reset the flow
14:37 Mazzerin: hmm hard to explain
14:37 Cryptic: no i get that
14:37 Mazzerin: think of it as a relaxed/non straining position for your aiming hand
14:38 Mazzerin: it's mostly about reading and moving carefully inside streams
14:38 Mazzerin: not snapping around
14:38 Cryptic: Yeah
14:38 Cryptic: 01:14:399 (4,1,2) -
14:38 Cryptic: but that is a snap
14:38 Mazzerin: so it resets and starts again here 01:14:399 (4) -
14:38 Cryptic: 01:14:062 (1,2,3,4) -
14:38 Mazzerin: yeah it's triangular
14:38 Cryptic: this is fine
14:38 Cryptic: 01:14:399 (4,1,2) - is borderline a right angle
14:38 Cryptic: and then the 01:14:735 (2,3,1) - flows out of the right angle
14:38 Mazzerin: well that's one snap 01:14:062 (1,2) -
14:38 Mazzerin: a right angle?
14:39 Cryptic: I honestly think like having the 2,3,4 with a slightly lower DS and then tilted upwards would probably be a fairly okay solution
14:39 Cryptic: though in all honesty
14:39 Cryptic: its up to you
14:39 Cryptic: This is a really nazi thing of me to point out
14:39 Mazzerin: what if 01:14:399 (4) - was closer?
14:39 Cryptic: so only change it if you agree
14:39 Mazzerin: hmmm i don't even know
14:39 Mazzerin: LOL
14:39 Cryptic: 4 being closer would help
14:40 Mazzerin: i'd rather keep it, this is the least someone will care about
14:40 Mazzerin: it's like taking notes from the slow part
14:40 Cryptic: I kind of did osmething like this: https://puu.sh/rvpor/6a9326032f.png
14:40 Mazzerin: and talking about their angles
14:40 Cryptic: but like
14:40 Cryptic: that ends up taking away a lot of the impact
14:41 Cryptic: 01:35:045 (16,1) -
14:41 Cryptic: the hell
14:42 Mazzerin: you think it's too big?
14:42 Cryptic: Mmm, the transition itself is a bit large, but the biggest issue is the fact that the stream is pointed away from it + the spacing
14:42 Cryptic: if the stream lead into it a bit more
14:42 Mazzerin: things like those are much easier than 01:35:382 (2,1,2,1,2,1,2) - by the way
14:42 Cryptic: (like not as much of a curve away) I could see the distance being better
14:42 Cryptic: yeah I know
14:42 Mazzerin: but the drop down effect is so cool
14:43 Cryptic: it is
14:43 Mazzerin: with the kick
14:43 Cryptic: Yeah, its fine
14:43 Cryptic: you're snapping to a repeat slider
14:43 Mazzerin: yeah
14:43 Mazzerin: you are safe for a bunch of time
14:43 Mazzerin: even if you're off time
14:43 Cryptic: yeah
14:43 Cryptic: a lot of lenience
14:44 Cryptic: 02:26:365 (1,2,1,2,1,2,1,2,1) -
14:45 Cryptic: this is a cool pattern
14:45 Mazzerin: IT IS GOOD
14:45 Mazzerin: i love it
14:45 Mazzerin: i've never seen anything like it
14:46 Cryptic: 03:14:907 (1,2,1,2,1,2,1,2) -
14:46 Cryptic: I love this solo
14:46 Cryptic: so fucking much
14:47 Mazzerin: the reason why i mapped it
14:47 Cryptic: 03:28:060 (1) - UN-NC it
14:48 Mazzerin: but i'm following a pattern
14:48 Mazzerin: then i would have to un-nc 03:27:137 (1) -
14:48 Mazzerin: 'and 03:27:599 (1) -
14:48 Cryptic: but they're
14:48 Cryptic: 1-2-3's rather than 1-2's musically :c
14:49 Mazzerin: but i grouped it as 1-2 1-2 everywhere
14:49 Mazzerin: including there
14:49 Cryptic: mmm, fine.
14:49 Mazzerin: it's just that that last 2 is missing
14:49 Mazzerin: 03:28:637 (1) -
14:49 Mazzerin: same happens here!
14:49 Cryptic: I know
14:49 Cryptic: I hadn't gotten there yet
14:51 Cryptic: 03:44:445 (1,2,1,2,1,2,1,2) -
14:51 Cryptic: which instrument are you following for the expansion?
14:51 Mazzerin: well the guitar starts screaming
14:51 Mazzerin: the lead one
14:51 Mazzerin: the rhythmic guitar goes up in pitch
14:51 Mazzerin: and the drums are 1/4
14:51 Mazzerin: so it's all mashed up into one increasing pattern
14:51 Cryptic: Yeah
14:51 Cryptic: alright
14:53 Cryptic: eh, that section is tough to sort out musically, I think you did fine
14:53 Cryptic: has anyone played the current iteration of the map by the way?
14:54 Mazzerin: yes talala today
14:54 Mazzerin: and gayz
14:54 Cryptic: Alright
14:54 Cryptic: What did they say?
14:54 Mazzerin: gayz could pass everything but the streams before the jumps
14:55 Mazzerin: and talala couldn't pass the streams but could pass the jumps until sliderjumps
14:55 Mazzerin: so i changed the streams with talala
14:55 Mazzerin: and he passed both the streams and the jumps except the slider jumps
14:55 Mazzerin: the problem was overlaps and that weird triple not sure if you saw it
14:55 Mazzerin: 03:24:368 (1,2,3,4,1,2,3) -
14:55 Mazzerin: this was overlapping
14:55 Mazzerin: so i removed that
14:56 Mazzerin: and there was this triangular triple 03:25:176 (2,3,1) -
14:56 Mazzerin: that gayz complained about
14:56 Mazzerin: but i made it straight
14:56 Mazzerin: talala said he's gonna pass it with luck now hah
14:57 Cryptic: 05:03:170 (1,2,3,4,1,2,3,4,1,2,3,4) - why change the folow so much here?
14:57 Cryptic: also, sorry, I was reading that all but I was also looking ahead
14:57 Cryptic: I don't want to make you wait too long
14:57 Mazzerin: sorry for what
14:58 Mazzerin: not talking to me while i was typing a wall?
14:58 Mazzerin: that's fine
14:58 Cryptic: yea
14:58 Mazzerin: it's hard to explain the direction there
14:58 Mazzerin: i just kinda felt like guitar does that
14:58 Mazzerin: i have no idea how to say this
14:58 Mazzerin: but i like how it flows into after that motion 05:03:844 (1,2,3,4,1) -
14:59 Cryptic: See, my only concern with some of these awkward stream jumps and sharp flow changes is the HP 6
14:59 Cryptic: I get that you don't want like 50% acc passes
15:00 Cryptic: but you may need a slightly lower HP
15:00 Cryptic: with some of these stream jumps
15:00 Cryptic: not that one that i mentioned
15:00 Cryptic: just overall
15:00 Mazzerin: hp is tricky to decide
15:00 Mazzerin: it simply makes it more lenient everywhere
15:01 Cryptic: yeah
15:01 Mazzerin: but how lenient do i want it and how lenient does everyone else want it?
15:01 Mazzerin: everyone has a different opinion
15:01 Mazzerin: the top players literally said
15:01 Mazzerin: if you make it lower, it's gonna be easier to pass
15:01 Mazzerin: and well that's true it's simple as that
15:01 Cryptic: Yeah
15:01 Cryptic: thats for sure
15:01 Cryptic: but if people liek talala and gayz who are quite good at your maps are having trouble passing
15:01 Cryptic: wouldn't something like 5.5 or 5 be a bit more reasonable?
15:02 Cryptic: We both know no one will ever pass this with HR, maybe HD, most passes will be HT
15:02 Cryptic: tbh, I'm fine with it being HP 6
15:02 Mazzerin: i'll quickly ask around
15:02 Cryptic: I just see it as being a potential conversation point in a DQ mod
15:03 Mazzerin: mithew says 6
15:03 Mazzerin: broodich says 5.5
15:03 Mazzerin: LOL
15:03 Mazzerin: wait
15:04 Cryptic: ?
15:04 Mazzerin: plz enjoy game will say something as well
15:04 Mazzerin: about the hp
15:04 Cryptic: alright
15:04 Mazzerin: i mean you can keep modding
15:04 Cryptic: I'm gonna start checking HSing
15:05 Mazzerin: aaand he says 5
15:05 Mazzerin: ROFL
15:05 Mazzerin: so we have 5 5.5 and 6
15:05 Cryptic: nah really the only last major complaint I had was the really weird stream flow
15:05 Cryptic: uhm
15:05 Cryptic: split the difference, avg is 55
15:05 Cryptic: *5.5
15:05 Cryptic: ?
15:05 Mazzerin: yeah
15:06 Cryptic: oh
15:06 Cryptic: I did forget
15:06 Cryptic: 05:44:799 (1,2,3,4,5,6,1) -
15:06 Cryptic: I'm not a huge fan of that pattern at all
15:06 Cryptic: I get the spacing musically, but the design seems to be a bit harder than the song really warrants
15:06 Mazzerin: well the jump is barely bigger
15:06 Cryptic: especially the 6>1 at the end there
15:06 Mazzerin: it's almost the same as usual
15:07 Mazzerin: 0.25 difference
15:07 Cryptic: alright
15:07 Cryptic: time for hte "fun" part
15:07 Mazzerin: some guy already checked hitsounds pretty well
15:07 Mazzerin: i also did a few times
15:08 Mazzerin: there might be some missing after changes though
15:09 Cryptic: hmm
15:12 Mazzerin: talala said 5.5-5.7
15:12 Mazzerin: and '5 is too easy'
15:12 Mazzerin: so 5.5 is the best i guess
15:12 Cryptic: yeah
15:12 Cryptic: I'm about halfway through with HSing
15:12 Cryptic: after I finish you can update and then I can recheck the spots that were tinkered and recheck their HSs and the quali
15:13 Cryptic: 03:55:522 (1) -
15:13 Cryptic: defualt hit-whistle??
15:13 Mazzerin: what
15:13 Cryptic: its defualt hit-whistle
15:13 Cryptic: like
15:13 Cryptic: that is
15:13 Cryptic: isn't it mean tto be
15:13 Mazzerin: that's a sound in the song isn't it
15:14 Cryptic: turn music voluem to 0%
15:14 Mazzerin: OH
15:14 Mazzerin: the slider
15:14 Cryptic: yeah
15:14 Mazzerin: nooo
15:14 Mazzerin: the sliderbody has whistle applied to it
15:14 Mazzerin: accidently
15:14 Cryptic: yeah
15:14 Cryptic: thats what I was saying
15:14 Mazzerin: woops
15:18 Cryptic: alright
15:18 Cryptic: the rest is good
15:19 Mazzerin: so i can update
15:19 Cryptic: aye
15:19 Cryptic: you did 5.5 right?
15:19 Mazzerin: yeah
15:19 Cryptic: cool cool
15:19 Cryptic: lemme know when update
15:20 Mazzerin: now
15:20 Mazzerin: it is done
15:20 Cryptic: yep
15:20 Cryptic: checking
15:24 Mazzerin: cryptic did yo udie
15:24 Cryptic: no no
15:24 Cryptic: just making sure I didn't miss anything
15:24 Cryptic: almost done
15:24 Cryptic: like 30 seconds left
15:24 Cryptic: I'm gonna get shit on tho man
15:24 Cryptic: considering I nazi'd Empress yesterday and am flaming this today
15:25 Cryptic: inb4 loctav kicks me
15:25 Mazzerin: you're doing it for a good cause
15:25 Cryptic: rip
15:25 Cryptic: cool cool everything is in order
15:25 Cryptic: let me get the post ready and then I'll flame
I Must Decrease
woops error on my part
Akali
fun stuff :)
zev
I like yourr map mazzerin c;
Surono
how/ :o
C00L
i love dubstep maps
Cerulean Veyron
You've got to be kidding lud xDDDDDDDDD oh vw /me checks self privilege

gratz btw lmao
Mismagius
jk
Finally done with that piece of worthless junk. Crap, Mazzerin, when you started making things like Those whom from the Heavens came and The Deceit/The Violation, I actually started getting my hopes up that you were finally going to break out of your terrible Vektor and Apparition stage and start cranking out truly admirable maps. Even though Swamphell raised a red flag or two, I still had high hopes.

here comes the DQ squad

gratz!
riktoi

Blue Dragon wrote:

jk
Finally done with that piece of worthless junk. Crap, Mazzerin, when you started making things like Those whom from the Heavens came and The Deceit/The Violation, I actually started getting my hopes up that you were finally going to break out of your terrible Vektor and Apparition stage and start cranking out truly admirable maps. Even though Swamphell raised a red flag or two, I still had high hopes.
lol

gratz mazzerin
Ideal
holy you did it

gg mazzerin
headphonewearer
oh my god
Foxy Grandpa
smh another pp farm anime opening
squirrelpascals

FoxyGrandpa wrote:

anime opening
What kind of anime do you watch wtf
_DT3
What the actual
Sieg

Mapper wrote:

oh my god
Fezu
-snip-
Stefan
Since this hasn't degenerated yet, I leave a small warning, for the unaware users:

If you decide to shitpost, count with a silence.
AleksandrsCaks
dude, is this even rankable?
ConsumerOfBean
congratulations!
sorry if it's been brought up before but i really don't see the point of the kiai flashes at 01:44:567 - , i feel like there's just too many at once and it looks kinda weird because the 4th one goes into the slow section right after
i'd just remove the 2nd and 4th tbh

not a major problem tho :P i like the map
I Must Decrease

KabbaRam wrote:

dude, is this even rankable?


dat aim spike (tho srsly, pp doesnt matter, what matters is the quality of the map)
Rapthorn
lol people are actually complaining about the difference in star rating instead of discussing the difference in actual difficulty

Its been confirmed multiple times that the star system is utter garbage when it comes to technical stuff and high bpm streams. If you guys actually took some time out of your day to check the replays of people who played the map you would see that pretty much everyone struggles more on the 260 bpm streams than they do on the jumps.

Star rating is completely irrelevant here, look at the difference in actual difficulty and if you still come to the conclusion that the jumps are overdone feel free to post
Irreversible
Isn't this like, very heavily overmapped at points. 03:23:214 - For example here I definitely don't hear one full stream lol.
Topic Starter
Mazzerin

Irreversible wrote:

Isn't this like, very heavily overmapped at points. 03:23:214 - For example here I definitely don't hear one full stream lol.
p/5483250
it's 1/6 doubles or just 1/4s with 3~ 1/3s in the end in the recording, making 1/6 doubles wouldn't work out
hoozimajiget

Irreversible wrote:

Isn't this like, very heavily overmapped at points. 03:23:214 - For example here I definitely don't hear one full stream lol.
The stream is referencing the sweep arpeggios the guitar is playing at that point ending at 03:26:445. It may not sound like a full stream because there is a mixture of 16th and triplet 16th notes making up the arpeggio while it is mapped in 16ths
Sekuria
Honestly watching this map be played and listening to it very closely. Its honestly a perfect work of art. I mean some spots in the map could be editted to be a bit more Player friendly but overall i think it fits the song perfectly.
Yauxo
Once we get through all of the "omfg 9* wtf", here's m opinion just by looking at it via some browser plugin (forgot the name).

The map generally seems to be perfectly reasonable, besides most of the fullscreen Kickslider Jumps and some spaced Stream transition in the early last third of the song. Im glad that you didnt went ham on the "slower/more quiet" parts.

- The Kicksliders really just seem to be there to mess one up or to "justify the difficulty" while they dont need to be that spaced. In the early third, you used the spacing on them well so that they seem to fit in with (most maybe less most) of the general spacing in these parts. The left side right side left side right sides later on on the other hand just make you throw your cursor and hope that you hit. Intensity here, intensity there, I dont put x5.0 SV on dubstep heavy maps either :c I wish they were spaced less.
- That one Stream transition Im talking about is where it get's into a really spaced C pattern and the next object tries to fit in in C's cave (the inside). The problem with that is that you really have to force yourself to slow down and try to move in an oddly shaped flipped 'z' movement (I dont think that I'll need to tell you shit about these kinds of stuffs, but really, there are many other, more enjoyable ways to do that transition).

Ive seen the explanation, yes, still wanted to post input
Topic Starter
Mazzerin

Wivaiien wrote:

Once we get through all of the "omfg 9* wtf", here's m opinion just by looking at it via some browser plugin (forgot the name).

The map generally seems to be perfectly reasonable, besides most of the fullscreen Kickslider Jumps and some spaced Stream transition in the early last third of the song. Im glad that you didnt went ham on the "slower/more quiet" parts.

- The Kicksliders really just seem to be there to mess one up or to "justify the difficulty" while they dont need to be that spaced. In the early third, you used the spacing on them well so that they seem to fit in with (most maybe less most) of the general spacing in these parts. The left side right side left side right sides later on on the other hand just make you throw your cursor and hope that you hit. Intensity here, intensity there, I dont put x5.0 SV on dubstep heavy maps either :c I wish they were spaced less.
- That one Stream transition Im talking about is where it get's into a really spaced C pattern and the next object tries to fit in in C's cave (the inside). The problem with that is that you really have to force yourself to slow down and try to move in an oddly shaped flipped 'z' movement (I dont think that I'll need to tell you shit about these kinds of stuffs, but really, there are many other, more enjoyable ways to do that transition).

Ive seen the explanation, yes, still wanted to post input
Your first point literally says "they're hard for me, I have to throw my cursor around and hope I hit them, wish it was spaced less" and something about that part not having the need to be that spaced (which I already explained - this is a top difficulty, and it's not even the most spaced it could be (what's up quaver) while it's the most intense part. Also mentioned why it would be dumb to nerf exactly the kick sliders or anything around them, I feel like I reached a consensus with enough people I value opinions of from both playability and mapping standpoints). It's been discussed and nerfed many times to the wishes of at least 5 players and an even larger amount of experienced mappers.

Second point I'm pretty sure you're talking about the stream in the 2nd solo with NC every note. There is really no flipped Z movement, there's only a quick line turn because the stream you transition in isn't even spaced, and non spaced streams at such a bpm work in a way that let's you move your cursor quite freely - meaning there's no tension in your aiming hand or any quick snaps that would feel uncomfortable. Similar effect happens on spaced streams as well, except that it factors in reading much more, but your aiming motion stays the same, meaning that the only 'uncomfortable' part about that transition is the jump between the streams, which is what was actually meant to be emphasized in the first place.
xDololow
Love Mazzerin <3<3<3<3
Yauxo
It is a Z though and it feels really easy to overshoot. It also doesnt sound like much of a change is happening here - it's more of a continuation of the previous stream, maybe a "release" fits better. Something in this direction wouldve been pretty good imo.

And yes, ofcourse they are hard for me, but Im trying to look at it from a mappers perspective. I really feel like these combos would be just as good if they had patterns/spacing like 02:25:691 (1,2,1,2) - kinds of patterns (since the increased bpm already adds more difficulty to it) - or if you really want to keep the full screens, why not like http://puu.sh/rvPx6/a60d9411d9.jpg . Music also goes kind of "back and forth", so these would probably fit even more. (also, shouldnt these start on 03:28:637 (1) - ?)

Edit: Im just naziing my opinion on things, take it the way you want
Lunicia
i ducking love this map
I Must Decrease

Xendogenesis wrote:

i ducking love this map


i like watching centipede too :^)

In all seriousness, I like the map but i feel like it's just excessive how much the solo increases the difficulty of this map.

I would like for people to seriously atleast consider the transition between 03:00:073 (1) - and 03:15:830 (1) - .

It's obvious that the later has a bit more uniqueness and intensity to it, but is this unbelievably impossible mapping really necessary? It's not enjoyable for anyone to play this map and then be hit with arguably a wall of unplayability. (sure its possible to play this but I'm just being realistic).

It honestly just feels like its trying to be AS HARD AS PHYSICALLY possible for the sake of being it. Almost no one can play it, no one can enjoy it, so why do it?



Instances of overmapping
03:23:271 (2) -
03:23:387 (4) -
03:23:503 (2) -
03:25:579 (2) -
03:25:926 (4) -
03:26:387 (3) -

ETC.

feels like forced difficulty to me :(
eh - - -
This is the first Mazzerin map that is pointless enough to be in qualify state as of now.

Overall maps from first time mappers appeal more then what has been shown here.


Couple of obvious wrong things:

-Map up to 1200 combo is outragously boring (till 2 min 20 gametime) basicly 30 % of the begin on the map.
Not even the short part at 800 combo was sufficent enough to call it mapped

-Most mapped parts are a copy pasta fest he must have googled symetry or something but didnt take a test in it yet the result is clearly visible.

-At some point in the map he decided he wants it to be Mazzerin TV size pp jumps adding sliders wich are pointless to begin with, your not going to miss at that level from it being a slider , and the sliders itself dont add anything to begin with

-The ending was a combination of Sentimental Scyscrapper jumps and a potato version of the 2010 mapped Basara , heres a link for people not knowing it https://osu.ppy.sh/s/13019


In its current state the map is not worth peoples time to even consinder them modding , as over 85 % of the map is needing to be restructured.
I Must Decrease
... i think thats a bit harsh but okay
dytedy
03:29:445 (1,2,1,2,1,2) - ?????????????????????????
Nathan
grats
Battle
normal-hitfinish6 really doesn't fit this song tbh lmao
Ameth Rianno
y e s

osu needs more 7+ stars
Natsu
03:28:753 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - just to up it to 9 stars I suppose, on a serious note, I don't think this huge difficulty spikes should be allowed, you can argue that you feel the music is stronger than other parts, but I don't that justify 12,0 10,0 jumps.

also can you explain me what's the point of making maps that no one can play? I mean, anyone can take songs like this and make 9 stars maps, but I think people don't because no one can enjoy them (without NF or HT), there is a point when maps become physically impossible and they shouldn't be ranked IMO.

About the big difficulty spike what's the point of have it? make your map 9 stars? make it super hard?, if they fit the music or not is subjective, since alot of people would argue they do (personally I don't think they do), but we should take in consideration the playability of the map, having them make the map less enjoyable, I believe you are a decent mapper who can represent the song without the need of those jumps.

There are alot of linear movements 03:25:060 (1,2,3,1) - that don't play good at normal bpms and I guess they are worst at this high bpm, alot of overmapped objects as Xexxar pointed.

Anyways if this get ranked with that difficulty spike, we shouldn't complain at any other as well, since this one is beyond to any other difficulty spike.
Doyak
I wonder who the target players of this map are. Maybe some of high-ranked players like playing excessive maps they can hardly pass, but we won't call them as 'target players', just like an Insane diff cannot have newbies as target players only because some of them like to struggle to pass it.
I Must Decrease
to add to natsu's point. This map is the equivalent of if I took my old map https://osu.ppy.sh/s/334050 and mapped 04:54:736 (1) - as entirely streams because "the song justified it"
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