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Inferi - The Promethean Kings

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Kroytz
I'm still on the fence about a 1.0* diff spike within a 3 second time period...
fieryrage
wheres the obligatory pishi bubble meme u can tjust say bub thats illegal
GRR SNARL GROWL

fieryrage wrote:

wheres the obligatory pishi bubble meme u can tjust say bub thats illegal
ya
7ambda
This map might be a lot harder to get past qualified than The Empress (especially with that huge diff spike). You should probably have QATs look at the map before it gets ranked so that it doesn't have to be dq'd.
Cryptic

F1r3tar wrote:

This map might be a lot harder to get past qualified than The Empress (especially with that huge diff spike). You should probably have QATs look at the map before it gets ranked so that it doesn't have to be dq'd.
Community requests the DQs now-a-days rather than the QAT. And rest assured there'll always be at least one person that'll complain, no matter how tame a map may be.
Wiped

Kroytz wrote:

I'm still on the fence about a 1.0* diff spike within a 3 second time period...
as if meta jump maps didn't have those too lol
Danii
hey mazzerin
are you sure that part from 05:21:035 - and to end of song is a 1/4?
i think that this part is a 1/6, really, and also time sugnature is 4/4
BPM is 118.667 for 1/6, just in case
(i noticed that last greenline in 05:58:450 - with this new timing does not dock on 1 ms (idk why). For reminder)
and add the same timing section in 04:30:474 -

also, i want to say about few minor errors in your map (actually especially nothing to say, because mazzerin ye)

mod
00:59:905 (9) - 01:00:749 (3) - bad overlap, move (3) left, or unstack this kicksliders

01:06:140 (1) - maybe add finish? (on start of repeat)

01:11:534 (1) - ^

01:16:927 (1) - ^

01:22:320 (1) - ^

01:22:658 (2,3) - located too close

01:23:669 (1,3) - bad overlap

01:30:411 (9) - nc?

01:33:107 (9) - ^

01:43:894 (1) - stack start of kickslider with end of kickslider 01:42:882 (1) -

01:44:399 (2) - 01:45:411 (3) - stack

01:49:118 (1,2) - make here same notes as in 01:48:613 (1,2) - (copy it), because this notes (01:48:613 (1,2) - ) looks lonely

01:51:815 (7,3) - oooh too close

01:55:185 (5) - maybe stack end of kickslider with end of 01:54:006 (1) - ?

01:59:821 (5) - 02:00:663 (3) - stack

02:12:545 (5) - make here same kickslider as 02:11:534 (1) - because (1) looks lonely due own shape. Also, put nc in 02:12:545 (5) -

02:16:590 (5) - nc

02:18:865 (1,2) - here is absolutely same sounds, i dont see reason for this emphasize (except position sounds on ticks), and also repeat 02:18:612 (3) - looks lonely, make on 02:18:865 (1,2) -place repeat

02:19:286 (1,1) - too close, fir it pls

03:00:073 (1) - maybe ctrl+j? for better flow

03:04:792 (1,2) - bad overlap

03:15:253 (2) - 03:16:176 (1) - problems with stack?

03:49:060 (1) - make sure that start of stream stood exactly in the middle of stream piece 03:48:599 (1,2,3,4,1) - (move 03:49:060 (1) - and next stream to 158 217)

03:55:176 (1) - 03:55:983 (1) - fix overlap

04:00:137 (1) - stack start of repeat with end of kickslider 03:59:099 (1) -

04:11:934 (1) - stack start of kickslider with note 04:11:176 (12) -

04:14:631 (1,2) - are you sure that (2) will be good read? with same spacing between 1/8 04:14:631 (1,2) -and 1/4 04:14:715 (2,3) - . And also 1/8 repeat 04:13:620 (1) - looks lonely. Make on 04:14:631 (1,2) - another 1/8 repeat and also unstack this repeat and 04:14:799 (2,3,1) -

04:30:474 (1) - 04:30:979 (1) - 04:31:485 (1) - maybe make here kicksliders?

04:51:878 (2) - 04:52:383 (1) - bad overlap

05:11:428 (6,2) - same as above, make overlap batter (move kickslider up for example)

05:34:855 (2) - 05:35:698 (1) - overlap

05:45:052 (4,5,6) - maybe curve this stream piece to cotrast with curve stream 05:45:304 (1,2,3,4,5,6) - ?

05:53:310 (6,1) - hmm its werid that you separate streams with different combo (05:52:383 (1,2,3,4,5,6,1,2,3,4,5,6) - for example), but here you dont separate different combo. Pls unstack (6) and (1)

end of mod~

streams is fucking masterpiece
good luck
rock time

Kroytz wrote:

I'm still on the fence about a 1.0* diff spike within a 3 second time period...
i think it'll be just fine
Topic Starter
Mazzerin
strategas real life mod
01:35:130 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - changed a bit to make it more neat

02:19:286 (1,2,3,4,1) - made more even

02:46:421 (4,5,6,1,2,1,2,1,2) - changed patern placement

02:55:017 (1,2,1,2,1,2) - buffed to make it more consistant

03:25:983 (1,2) - from repeat to slider circle

03:34:753 (4,5) - unstack

04:16:316 (1) - to 04:31:990 (1) - changed this section to emphasize some notes better

04:55:754 (1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,5,6,1) - made more even

05:31:147 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - changed some of these to make them more consistant

05:21:540 (1) - 05:22:552 (1) - spacing emphasis snares on every one of these

05:45:220 (6,1) - reduced jumpstream spacing

05:53:394 (1) - moved note and removed spinner

stack leniency from 3 to 2

fixed some hitsounds

fixed various spacing errors
Strategas
2
Cryptic
Remember to respond to DaniilLillifag's mod, I'll recheck over the weekend.
Topic Starter
Mazzerin

DaniilLillifag wrote:

hey mazzerin
are you sure that part from 05:21:035 - and to end of song is a 1/4?
i think that this part is a 1/6, really, and also time sugnature is 4/4
BPM is 118.667 for 1/6, just in case
(i noticed that last greenline in 05:58:450 - with this new timing does not dock on 1 ms (idk why). For reminder)
and add the same timing section in 04:30:474 -

also, i want to say about few minor errors in your map (actually especially nothing to say, because mazzerin ye)

mod
00:59:905 (9) - 01:00:749 (3) - bad overlap, move (3) left, or unstack this kicksliders

01:06:140 (1) - maybe add finish? (on start of repeat)

01:11:534 (1) - ^

01:16:927 (1) - ^

01:22:320 (1) - ^

01:22:658 (2,3) - located too close

01:23:669 (1,3) - bad overlap

01:30:411 (9) - nc?

01:33:107 (9) - ^

01:43:894 (1) - stack start of kickslider with end of kickslider 01:42:882 (1) -

01:44:399 (2) - 01:45:411 (3) - stack

01:49:118 (1,2) - make here same notes as in 01:48:613 (1,2) - (copy it), because this notes (01:48:613 (1,2) - ) looks lonely

01:51:815 (7,3) - oooh too close

01:55:185 (5) - maybe stack end of kickslider with end of 01:54:006 (1) - ?

01:59:821 (5) - 02:00:663 (3) - stack

02:12:545 (5) - make here same kickslider as 02:11:534 (1) - because (1) looks lonely due own shape. Also, put nc in 02:12:545 (5) -

02:16:590 (5) - nc

02:18:865 (1,2) - here is absolutely same sounds, i dont see reason for this emphasize (except position sounds on ticks), and also repeat 02:18:612 (3) - looks lonely, make on 02:18:865 (1,2) -place repeat

02:19:286 (1,1) - too close, fir it pls

03:00:073 (1) - maybe ctrl+j? for better flow

03:04:792 (1,2) - bad overlap

03:15:253 (2) - 03:16:176 (1) - problems with stack?

03:49:060 (1) - make sure that start of stream stood exactly in the middle of stream piece 03:48:599 (1,2,3,4,1) - (move 03:49:060 (1) - and next stream to 158 217)

03:55:176 (1) - 03:55:983 (1) - fix overlap

04:00:137 (1) - stack start of repeat with end of kickslider 03:59:099 (1) -

04:11:934 (1) - stack start of kickslider with note 04:11:176 (12) -

04:14:631 (1,2) - are you sure that (2) will be good read? with same spacing between 1/8 04:14:631 (1,2) -and 1/4 04:14:715 (2,3) - . And also 1/8 repeat 04:13:620 (1) - looks lonely. Make on 04:14:631 (1,2) - another 1/8 repeat and also unstack this repeat and 04:14:799 (2,3,1) -

04:30:474 (1) - 04:30:979 (1) - 04:31:485 (1) - maybe make here kicksliders?

04:51:878 (2) - 04:52:383 (1) - bad overlap

05:11:428 (6,2) - same as above, make overlap batter (move kickslider up for example)

05:34:855 (2) - 05:35:698 (1) - overlap

05:45:052 (4,5,6) - maybe curve this stream piece to cotrast with curve stream 05:45:304 (1,2,3,4,5,6) - ?

05:53:310 (6,1) - hmm its werid that you separate streams with different combo (05:52:383 (1,2,3,4,5,6,1,2,3,4,5,6) - for example), but here you dont separate different combo. Pls unstack (6) and (1)

end of mod~

streams is fucking masterpiece
good luck
BPM is correct. Had the same happen in Fast Paced Society - your green line with the new timing won't fit in because the timing is .(6), it will start being delayed eventually. That's simply because .(6) doesn't exist in music afaik, it just simply makes no sense.

Every overlap you linked is fine to me, the timespaces between them are just too long to be worth "fixing", it would ruin absolute spacing in lots of places, not to mention it can't even be seen in the editor most of the time, not to mention the fact it's AR10.

1/8 sliders play just like 1/4 sliders - meaning that 1/4 sliders play as 1/2s, while 1/8s play as 1/4s. You don't have to read anything, you just keep streaming at the same finger/cursor speed without worrying.

The NC's/Finishers you suggested are fine I guess, but I already follow a consistent pattern which doesn't require any extra NCs there so I won't apply them.

04:30:474 (1) - didn't add kicksliders here cause I think that emphasizes the rhythmic guitar better this way, someone already suggested that as well.

02:18:865 (1,2) - got snare drums there unlike on 02:18:612 (3) - , which is why it's mapped differently.


I did change this point with the stream blanket though 03:49:060 (1) -
Lunicia
holy shit
rank when?
Ideal
me too thanks
Varqaaa
I'm a fan, I really am, but that spike in difficulty in the solo does not correspond to the spike in difficulty in the song. Everything corresponds (ie spacing in a stream matches oscillating guitar line) but it corresponds in the manner a Silynn or Snow Rabbit map corresponds. It's way over the top. This is a technical death metal song; all of it is hard, not just the solo.

I originally wrote a more in-depth mod but there isn't really a point. It boils down to just nerf the spacing on the first solo across the board. It does not accurately reflect the change in the song. Mathematically speaking, you've used a different constant for this portion of the song's difficulty than for the rest of it. Sure, a solo can be harder, but this solo is not this much harder.

Aside from that I love the map; shifting beat divisor streams (and I love your sense of stream flow), tasteful use of sliders, interesting jump patterns... all lovely. The solo is just too stark a contrast. Of course, the alternative to achieving parity by nerfing the solo would be bringing the rest of the map up to its level... :)

t. opinionated 40k nobody

ps/edit: yeah sure pp mappers pull this shit all the time, but you're better than that and I think you're lazying out with this. fairly or not, you get held to a higher standard (because you can meet it)
-Kanzaki
1000+ pp even bad accuracy lmao
MCB

Varqaaa wrote:

I'm a fan, I really am, but that spike in difficulty in the solo does not correspond to the spike in difficulty in the song. Everything corresponds (ie spacing in a stream matches oscillating guitar line) but it corresponds in the manner a Silynn or Snow Rabbit map corresponds. It's way over the top. This is a technical death metal song; all of it is hard, not just the solo.

I originally wrote a more in-depth mod but there isn't really a point. It boils down to just nerf the spacing on the first solo across the board. It does not accurately reflect the change in the song. Mathematically speaking, you've used a different constant for this portion of the song's difficulty than for the rest of it. Sure, a solo can be harder, but this solo is not this much harder.

Aside from that I love the map; shifting beat divisor streams (and I love your sense of stream flow), tasteful use of sliders, interesting jump patterns... all lovely. The solo is just too stark a contrast. Of course, the alternative to achieving parity by nerfing the solo would be bringing the rest of the map up to its level... :)

t. opinionated 40k nobody

ps/edit: yeah sure pp mappers pull this shit all the time, but you're better than that and I think you're lazying out with this. fairly or not, you get held to a higher standard (because you can meet it)
Let's be honest here, determining the difficulty of a specific part of the song is influenced by opinion, so there's no reason why Mazzerin's way of mapping the solo would be wrong. It's just his interpretation of the intensity spike (which is actually a really huge spike if you ask me; BPM rises from like 168 to 260, guitar has a huge speed spike, etc.)
TommyB

MCB wrote:

Let's be honest here, determining the difficulty of a specific part of the song is influenced by opinion, so there's no reason why Mazzerin's way of mapping the solo would be wrong. It's just his interpretation of the intensity spike (which is actually a really huge spike if you ask me; BPM rises from like 168 to 260, guitar has a huge speed spike, etc.)
It's not just the guitar either, listen to the drums as well. The intensity of the song skyrockets which is personally why I think the spike fits pretty well.
Cryptic
placeholder p/5517411
Varqaaa

MCB wrote:

Let's be honest here, determining the difficulty of a specific part of the song is influenced by opinion,
this is correct


MCB wrote:

so there's no reason why Mazzerin's way of mapping the solo would be wrong.
this is not


It takes two to map. Mapping is not done in a vacuum; the mapping is an interpretation of the music that already exists. It must be cohesive with the rest of the music and the rest of the map. Scorpiour has a fantastic post on this somewhere.

You can quantify why his mapping of the solo is overblown in comparison to the rest of the map. If all of the map were mapped at that level, sure it'd be fine. His interpretation of the solo works, it just doesn't work in the context of the map he has made because it departs too starkly from his interpretation of the rest of the map. It's like the rest of the song was designed as a "medium" and this is a "lunatic" for no apparent reason (to use an exaggerated example in order to hopefully make my point clearer).



[TommyB] wrote:

It's not just the guitar either, listen to the drums as well. The intensity of the song skyrockets which is personally why I think the spike fits pretty well.
He isn't mapping predominantly to the drums, he's mapping to the guitar line. If he wanted to reflect the higher bpm for the drumline he'd do more fat 260 bpm streaming. Instead he (correctly in my opinion) chooses to focus on the dominant guitar line, reflecting the movement with increased spacing. My complaint is that difficulty in the guitar part for this piece is not the huge jump in difficulty he makes it out to be
Topic Starter
Mazzerin

Varqaaa wrote:

You can quantify why his mapping of the solo is overblown in comparison to the rest of the map. If all of the map were mapped at that level, sure it'd be fine. His interpretation of the solo works, it just doesn't work in the context of the map he has made because it departs too starkly from his interpretation of the rest of the map. It's like the rest of the song was designed as a "medium" and this is a "lunatic" for no apparent reason (to use an exaggerated example in order to hopefully make my point clearer).
You can compare the 260 bpm to the rest of the map all you want, I will keep comparing it to the rest of the song.

1) Let's start with the actual intensity musically, since you said it's 'mathematically wrong' as well.
1. The song goes from 178 bpm to 260 bpm for 45 seconds in a 6 minute song. How do you expect me to map the rest in 9*? If the map was 8*, how do you expect me to map at 8* in the 178 bpm parts while the 260 bpm part was 8*? How about 5*? See my point?
2. There's no point in the song where drums are that aggressive at the same time with having extremely high pitch guitar, literally it's not even close to how insane that part is musically compared to the rest of the song.

2) Mapping/playability points:
1. Whole 260 bpm part is centered around the hard jump part. You can see there are less spaced parts pretty often such as 03:40:753 (1,2,1,2,1,2,1,2) - 03:36:599 (1,2,3) - 03:37:753 (1,2,1) - 03:39:137 (1,2,1,2,1,2,1,2) - 03:44:445 (1,2,1,2,1,2,1,2) - 03:48:830 (1,2,1) - 03:52:522 (1,2) - 03:59:907 (1,2,1) -
all are spaced depending on how intense they are, but some are quite close to the max DS or even exceed it, however it doesn't last for long because it's simply not the same spike.
2. Why do you think the 178 parts are that easy? They've got literally everything milked out of them, the 2nd solo and the ending have such brutal patterns/spacing variations it's not even funny, they're hard technically, while the 260 bpm part is hard mechanically. If it were the opposite, it would be a 7* map and everyone would be happy and never complain because technical patterns are always SIGNIFICANTLY underrated compared to mechanical ones, especially when paired with a low bpm technical pattern vs high bpm mechanical pattern. Side note: OF COURSE the 9 star part is still harder than all those technical patterns, BUT it is THE spike, not just a musical spike that the song has more than a 100 times. That's the point: highlight the spike.
3. The jumps build up very well. What the hell do you suggest me to do? I've already nerfed the build up so many times there's just nothing to nerf anymore because the effect of a buildup will be gone. Compare 03:28:407 (1,2) - vs the highest pitch jumps 03:28:753 (1,2) - https://osu.ppy.sh/ss/6224959 - then compare those smaller ones to the ones before, and so on until you get to 03:27:137 (1,2) - . I'm not nerfing the most intense part because what's wrong with using high spacing for the most intense part? Then I'd literally have to scale down every other hard part in the map which is just stupid. I'm not nerfing the lowest spacing either because it's already tiny as fuck, as you can see. My point is that they are balanced around the guitar pitch which starts quite low and builds up so high that you simply can't find a moment like that in the song, anywhere, period.

Really, first try to look at the 178 bpm part and 260 bpm part separately, because the bpm changes are extremely significant. Then try to understand that there are small/meaningless jumps like 03:37:983 (1,2,3,4,5,6) - and actual HARD high spacing jump parts like the ones I linked on point 2) 1.
That should be quite clear. Now move on, look at hard parts in the 178 bpm part that have high spacing like 03:12:208 (1,2,3,4,1,2,3,4,1) - 02:15:410 (2,1) - 05:07:889 (1,2,1,2,1,2) - . Why aren't you complaining about these? How would you feel if the 260 bpm spike had LOWER spacing than these? That's right, it would be stupid as fuck.
Alright, now, your medium vs lunatic analogy was actually quite good. It's EXACTLY what happens in this map in terms of MECHANICAL skill, because the song speeds up to 260 bpm. Try mapping an easy difficulty for a 178 bpm song then an easy the same way, with the same patterns on a 260 bpm song. What happens? The 260 bpm one is actually 2.5* while the 178 one is 1.5*.
Both the 178 bpm part and the 260 bpm part are pushed to their limits.
headphonewearer
I didn't like 1* spike, but that explanation actually really makes sense, nice
Akiyama Mizuki
sr is just a computer generated number???
HML

bbj0920 wrote:

sr is just a computer generated number???
Some maps get the short end of the stick with SR. Streams don't bump SR like jumps unless they're spaced. A lot of maps, like Into The Void, should have a WAY higher SR than given. The bot doesn't understand stamina, and that the jump between 120bpm to 130bpm is a LOT easier than the jump from 250bpm to 260bpm, making higher BPM stuff not as high as they should be.
Ayyri
Pray for Cryptic.
Cryptic
I guess we'll see how this goes.

TL:DR; Changed HP, did a few minor spacing changes on the front end
Log
14:06 Cryptic: 00:19:625 (1,2,3,4) - 
14:06 Cryptic: unoverlap it since it doesn't really look intended
14:07 Mazzerin: oh yeah
14:07 Mazzerin: i'll move by a few pixels
14:07 Cryptic: yeah
14:08 Cryptic: 00:49:457 - I'm assuming since the accent here has a lot of drift you don't want to map it?
14:08 Mazzerin: you mean the background stuff?
14:08 Cryptic: well
14:08 Cryptic: its an accent to the string
14:09 Cryptic: its like
14:09 Cryptic: do do do do dododo
14:09 Mazzerin: ohh like extensions
14:09 Cryptic: mm
14:09 Mazzerin: i think singles are just fine
14:09 Cryptic: Yeah
14:09 Cryptic: It actually only happens there I think
14:09 Cryptic: which is why I brought it up
14:12 Cryptic: 00:21:648 (1,2,3,4) - maybe move the 2,3,4 down a bit since the spacing right now is a bit deceptive compared to the pervious part of the map?
14:12 Cryptic: not very far, like stack the 4 on00:21:058 (5) - or something
14:13 Mazzerin: ok that works
14:14 Cryptic: 00:57:377 (1,2,3,1,2) - I'm a bit worried about this pattern overall, specifically 00:57:547 (2,3) - to 00:57:884 (1,2) - seems a bit too circular
14:14 Cryptic: but also I think that 00:58:052 (1,2,3,4,5,6,7,8,9) - this may be overspaced, according to pitch. As in, the 7,8,9 should be lower spaced
14:15 Cryptic: So technically you could probably kill two bords with one stone by just rearranging the pattern slightly
14:15 Mazzerin: which pattern?
14:15 Mazzerin: the first one or the second one?
14:16 Cryptic: Both
14:16 Cryptic: Like, the first needs to probably have a tighter angle into 00:57:884 (1,2,1,2,3) -
14:16 Mazzerin: the circularity is fine, it's a nice triangle in my eyes
14:16 Cryptic: and the second needs less spacing on 00:58:725 (7,8,9) - IMO
14:16 Cryptic: because the pitch starts decreasing there
14:16 Cryptic: as that sounds like a lead-in to 00:59:064 (1,2,3,4,5,6,7,8,9) -
14:16 Mazzerin: i can rearrenge it to be even sharper
14:16 Mazzerin: with just changing that one note though
14:16 Cryptic: I was saying even sharper yeah, I think it'd play a tiny bit better if you did that
14:17 Mazzerin: you mean sharper as in from the other side
14:17 Cryptic: 00:57:714 (3,1,2) -
14:17 Mazzerin: or just like more from above
14:17 Mazzerin: instead of completely leading into that
14:17 Cryptic: yeah, I think either would work honestly. Personally, I like the placement of the kick
14:18 Cryptic: actually
14:18 Cryptic: tilt the 2
14:18 Cryptic: upwards
14:18 Cryptic: 00:57:967 (2) -
14:18 Cryptic: this 2
14:18 Cryptic: that should solve it
14:19 Cryptic: because the main thing I'm worried about is when you go from 00:57:714 (3) - to 00:57:884 (1,2) - its really kind of linear so it could just feel clunky
14:19 Mazzerin: wait you meant the lead in to the 00:58:052 (1) - wasn't sharp?
14:19 Cryptic: but moving the 2 up a bit could oslve that
14:19 Mazzerin: oh
14:19 Cryptic: yeah, basically
14:19 Mazzerin: i wanted to have 2 in the followpoint
14:19 Mazzerin: https://osu.ppy.sh/ss/6232011
14:19 Mazzerin: i did that
14:19 Cryptic: That'll work
14:19 Cryptic: nice skin by the way
14:20 Cryptic: 00:58:725 (7) -
14:20 Mazzerin: now what about
14:20 Cryptic: by the way, I just noticed that this wasn't snapped
14:20 Mazzerin: that 7
14:20 Mazzerin: it's broken
14:20 Cryptic: 00:58:388 (4) - neither is this
14:20 Cryptic: o?
14:20 Mazzerin: everythings "not snapped"
14:20 Mazzerin: or a lot of things
14:20 Mazzerin: it's an editor bug
14:20 Cryptic: gotchya
14:21 Mazzerin: gotta use navosu helper app
14:21 Mazzerin: that one shows what is really unsnapped
14:21 Cryptic: mhmm
14:21 Mazzerin: ok so 789
14:21 Mazzerin: what if it's below the 123?
14:22 Cryptic: That'd probably be fine, what do you have in mind?
14:22 Mazzerin: wait i'll actually rearrange the next ones too
14:22 Cryptic: okay
14:25 Mazzerin: https://osu.ppy.sh/ss/6232074 i meant this
14:25 Mazzerin: well that's not down anymore it's even closer but it makes more sense
14:25 Cryptic: yeah
14:25 Cryptic: I like that
14:25 Cryptic: it works
14:26 Cryptic: let me know when you're done w/ that pattern
14:26 Mazzerin: i am done!
14:27 Mazzerin: https://osu.ppy.sh/ss/6232100 the rest is like that
14:27 Mazzerin: moved that next 123 cause it would've been too close
14:27 Cryptic: yeah
14:27 Cryptic: that should be bueno
14:27 Mazzerin: and that makes sense cause it's a new measure+snare
14:28 Cryptic: 01:01:929 (1,2,3) -
14:28 Cryptic: fix your DS please
14:28 Cryptic: also honestly make that curve a tiny bit less sharp
14:28 Cryptic: it'll look better
14:29 Mazzerin: yeah
14:31 Cryptic: 01:14:062 (1,2,3,4,1,2,3) -
14:31 Cryptic: this is really weird flow-wise
14:32 Cryptic: I think some of the things you could do is nerf the DS on 01:14:231 (2,3,4) - as an ode to the different pitch in the BG (even though you're following the drums here)
14:32 Cryptic: 01:14:399 (4,1,2,3,1) -
14:32 Cryptic: but when you look at that specifically it just looks really clunky, even for 178
14:33 Mazzerin: well it's definitely not as hard as some of the patterns around
14:33 Mazzerin: it's just slightly spaced
14:33 Cryptic: sure, theres definitely harder patterns
14:34 Cryptic: I was just saying that this one is kind of hard because of the flow moreso than the spacing
14:34 Mazzerin: so if i nerf 234 that's enough?
14:35 Cryptic: mm, lemme give you a suggestion, hold on
14:35 Cryptic: cuz the 234 really fucks the entire pattern
14:35 Mazzerin: you know sharp flow FROM a stream to a note is good
14:36 Cryptic: Yeah
14:36 Mazzerin: linear flow during a stream where you start from a note to a stream is also fine
14:36 Cryptic: its really how you're basically going down, then left, then backwards, then direclty up
14:37 Cryptic: it plays kind of like a weird drawn out square
14:37 Mazzerin: if it's sharp from circle to stream (stream goes in reverse) it still feels fine but it's usually further away so it's harder (because of visuals, can't place it as close as you could)
14:37 Cryptic: which isn't that great overall
14:37 Mazzerin: oh another thing then
14:37 Mazzerin: when you're inside a stream pattern
14:37 Mazzerin: reset the flow
14:37 Mazzerin: hmm hard to explain
14:37 Cryptic: no i get that
14:37 Mazzerin: think of it as a relaxed/non straining position for your aiming hand
14:38 Mazzerin: it's mostly about reading and moving carefully inside streams
14:38 Mazzerin: not snapping around
14:38 Cryptic: Yeah
14:38 Cryptic: 01:14:399 (4,1,2) -
14:38 Cryptic: but that is a snap
14:38 Mazzerin: so it resets and starts again here 01:14:399 (4) -
14:38 Cryptic: 01:14:062 (1,2,3,4) -
14:38 Mazzerin: yeah it's triangular
14:38 Cryptic: this is fine
14:38 Cryptic: 01:14:399 (4,1,2) - is borderline a right angle
14:38 Cryptic: and then the 01:14:735 (2,3,1) - flows out of the right angle
14:38 Mazzerin: well that's one snap 01:14:062 (1,2) -
14:38 Mazzerin: a right angle?
14:39 Cryptic: I honestly think like having the 2,3,4 with a slightly lower DS and then tilted upwards would probably be a fairly okay solution
14:39 Cryptic: though in all honesty
14:39 Cryptic: its up to you
14:39 Cryptic: This is a really nazi thing of me to point out
14:39 Mazzerin: what if 01:14:399 (4) - was closer?
14:39 Cryptic: so only change it if you agree
14:39 Mazzerin: hmmm i don't even know
14:39 Mazzerin: LOL
14:39 Cryptic: 4 being closer would help
14:40 Mazzerin: i'd rather keep it, this is the least someone will care about
14:40 Mazzerin: it's like taking notes from the slow part
14:40 Cryptic: I kind of did osmething like this: https://puu.sh/rvpor/6a9326032f.png
14:40 Mazzerin: and talking about their angles
14:40 Cryptic: but like
14:40 Cryptic: that ends up taking away a lot of the impact
14:41 Cryptic: 01:35:045 (16,1) -
14:41 Cryptic: the hell
14:42 Mazzerin: you think it's too big?
14:42 Cryptic: Mmm, the transition itself is a bit large, but the biggest issue is the fact that the stream is pointed away from it + the spacing
14:42 Cryptic: if the stream lead into it a bit more
14:42 Mazzerin: things like those are much easier than 01:35:382 (2,1,2,1,2,1,2) - by the way
14:42 Cryptic: (like not as much of a curve away) I could see the distance being better
14:42 Cryptic: yeah I know
14:42 Mazzerin: but the drop down effect is so cool
14:43 Cryptic: it is
14:43 Mazzerin: with the kick
14:43 Cryptic: Yeah, its fine
14:43 Cryptic: you're snapping to a repeat slider
14:43 Mazzerin: yeah
14:43 Mazzerin: you are safe for a bunch of time
14:43 Mazzerin: even if you're off time
14:43 Cryptic: yeah
14:43 Cryptic: a lot of lenience
14:44 Cryptic: 02:26:365 (1,2,1,2,1,2,1,2,1) -
14:45 Cryptic: this is a cool pattern
14:45 Mazzerin: IT IS GOOD
14:45 Mazzerin: i love it
14:45 Mazzerin: i've never seen anything like it
14:46 Cryptic: 03:14:907 (1,2,1,2,1,2,1,2) -
14:46 Cryptic: I love this solo
14:46 Cryptic: so fucking much
14:47 Mazzerin: the reason why i mapped it
14:47 Cryptic: 03:28:060 (1) - UN-NC it
14:48 Mazzerin: but i'm following a pattern
14:48 Mazzerin: then i would have to un-nc 03:27:137 (1) -
14:48 Mazzerin: 'and 03:27:599 (1) -
14:48 Cryptic: but they're
14:48 Cryptic: 1-2-3's rather than 1-2's musically :c
14:49 Mazzerin: but i grouped it as 1-2 1-2 everywhere
14:49 Mazzerin: including there
14:49 Cryptic: mmm, fine.
14:49 Mazzerin: it's just that that last 2 is missing
14:49 Mazzerin: 03:28:637 (1) -
14:49 Mazzerin: same happens here!
14:49 Cryptic: I know
14:49 Cryptic: I hadn't gotten there yet
14:51 Cryptic: 03:44:445 (1,2,1,2,1,2,1,2) -
14:51 Cryptic: which instrument are you following for the expansion?
14:51 Mazzerin: well the guitar starts screaming
14:51 Mazzerin: the lead one
14:51 Mazzerin: the rhythmic guitar goes up in pitch
14:51 Mazzerin: and the drums are 1/4
14:51 Mazzerin: so it's all mashed up into one increasing pattern
14:51 Cryptic: Yeah
14:51 Cryptic: alright
14:53 Cryptic: eh, that section is tough to sort out musically, I think you did fine
14:53 Cryptic: has anyone played the current iteration of the map by the way?
14:54 Mazzerin: yes talala today
14:54 Mazzerin: and gayz
14:54 Cryptic: Alright
14:54 Cryptic: What did they say?
14:54 Mazzerin: gayz could pass everything but the streams before the jumps
14:55 Mazzerin: and talala couldn't pass the streams but could pass the jumps until sliderjumps
14:55 Mazzerin: so i changed the streams with talala
14:55 Mazzerin: and he passed both the streams and the jumps except the slider jumps
14:55 Mazzerin: the problem was overlaps and that weird triple not sure if you saw it
14:55 Mazzerin: 03:24:368 (1,2,3,4,1,2,3) -
14:55 Mazzerin: this was overlapping
14:55 Mazzerin: so i removed that
14:56 Mazzerin: and there was this triangular triple 03:25:176 (2,3,1) -
14:56 Mazzerin: that gayz complained about
14:56 Mazzerin: but i made it straight
14:56 Mazzerin: talala said he's gonna pass it with luck now hah
14:57 Cryptic: 05:03:170 (1,2,3,4,1,2,3,4,1,2,3,4) - why change the folow so much here?
14:57 Cryptic: also, sorry, I was reading that all but I was also looking ahead
14:57 Cryptic: I don't want to make you wait too long
14:57 Mazzerin: sorry for what
14:58 Mazzerin: not talking to me while i was typing a wall?
14:58 Mazzerin: that's fine
14:58 Cryptic: yea
14:58 Mazzerin: it's hard to explain the direction there
14:58 Mazzerin: i just kinda felt like guitar does that
14:58 Mazzerin: i have no idea how to say this
14:58 Mazzerin: but i like how it flows into after that motion 05:03:844 (1,2,3,4,1) -
14:59 Cryptic: See, my only concern with some of these awkward stream jumps and sharp flow changes is the HP 6
14:59 Cryptic: I get that you don't want like 50% acc passes
15:00 Cryptic: but you may need a slightly lower HP
15:00 Cryptic: with some of these stream jumps
15:00 Cryptic: not that one that i mentioned
15:00 Cryptic: just overall
15:00 Mazzerin: hp is tricky to decide
15:00 Mazzerin: it simply makes it more lenient everywhere
15:01 Cryptic: yeah
15:01 Mazzerin: but how lenient do i want it and how lenient does everyone else want it?
15:01 Mazzerin: everyone has a different opinion
15:01 Mazzerin: the top players literally said
15:01 Mazzerin: if you make it lower, it's gonna be easier to pass
15:01 Mazzerin: and well that's true it's simple as that
15:01 Cryptic: Yeah
15:01 Cryptic: thats for sure
15:01 Cryptic: but if people liek talala and gayz who are quite good at your maps are having trouble passing
15:01 Cryptic: wouldn't something like 5.5 or 5 be a bit more reasonable?
15:02 Cryptic: We both know no one will ever pass this with HR, maybe HD, most passes will be HT
15:02 Cryptic: tbh, I'm fine with it being HP 6
15:02 Mazzerin: i'll quickly ask around
15:02 Cryptic: I just see it as being a potential conversation point in a DQ mod
15:03 Mazzerin: mithew says 6
15:03 Mazzerin: broodich says 5.5
15:03 Mazzerin: LOL
15:03 Mazzerin: wait
15:04 Cryptic: ?
15:04 Mazzerin: plz enjoy game will say something as well
15:04 Mazzerin: about the hp
15:04 Cryptic: alright
15:04 Mazzerin: i mean you can keep modding
15:04 Cryptic: I'm gonna start checking HSing
15:05 Mazzerin: aaand he says 5
15:05 Mazzerin: ROFL
15:05 Mazzerin: so we have 5 5.5 and 6
15:05 Cryptic: nah really the only last major complaint I had was the really weird stream flow
15:05 Cryptic: uhm
15:05 Cryptic: split the difference, avg is 55
15:05 Cryptic: *5.5
15:05 Cryptic: ?
15:05 Mazzerin: yeah
15:06 Cryptic: oh
15:06 Cryptic: I did forget
15:06 Cryptic: 05:44:799 (1,2,3,4,5,6,1) -
15:06 Cryptic: I'm not a huge fan of that pattern at all
15:06 Cryptic: I get the spacing musically, but the design seems to be a bit harder than the song really warrants
15:06 Mazzerin: well the jump is barely bigger
15:06 Cryptic: especially the 6>1 at the end there
15:06 Mazzerin: it's almost the same as usual
15:07 Mazzerin: 0.25 difference
15:07 Cryptic: alright
15:07 Cryptic: time for hte "fun" part
15:07 Mazzerin: some guy already checked hitsounds pretty well
15:07 Mazzerin: i also did a few times
15:08 Mazzerin: there might be some missing after changes though
15:09 Cryptic: hmm
15:12 Mazzerin: talala said 5.5-5.7
15:12 Mazzerin: and '5 is too easy'
15:12 Mazzerin: so 5.5 is the best i guess
15:12 Cryptic: yeah
15:12 Cryptic: I'm about halfway through with HSing
15:12 Cryptic: after I finish you can update and then I can recheck the spots that were tinkered and recheck their HSs and the quali
15:13 Cryptic: 03:55:522 (1) -
15:13 Cryptic: defualt hit-whistle??
15:13 Mazzerin: what
15:13 Cryptic: its defualt hit-whistle
15:13 Cryptic: like
15:13 Cryptic: that is
15:13 Cryptic: isn't it mean tto be
15:13 Mazzerin: that's a sound in the song isn't it
15:14 Cryptic: turn music voluem to 0%
15:14 Mazzerin: OH
15:14 Mazzerin: the slider
15:14 Cryptic: yeah
15:14 Mazzerin: nooo
15:14 Mazzerin: the sliderbody has whistle applied to it
15:14 Mazzerin: accidently
15:14 Cryptic: yeah
15:14 Cryptic: thats what I was saying
15:14 Mazzerin: woops
15:18 Cryptic: alright
15:18 Cryptic: the rest is good
15:19 Mazzerin: so i can update
15:19 Cryptic: aye
15:19 Cryptic: you did 5.5 right?
15:19 Mazzerin: yeah
15:19 Cryptic: cool cool
15:19 Cryptic: lemme know when update
15:20 Mazzerin: now
15:20 Mazzerin: it is done
15:20 Cryptic: yep
15:20 Cryptic: checking
15:24 Mazzerin: cryptic did yo udie
15:24 Cryptic: no no
15:24 Cryptic: just making sure I didn't miss anything
15:24 Cryptic: almost done
15:24 Cryptic: like 30 seconds left
15:24 Cryptic: I'm gonna get shit on tho man
15:24 Cryptic: considering I nazi'd Empress yesterday and am flaming this today
15:25 Cryptic: inb4 loctav kicks me
15:25 Mazzerin: you're doing it for a good cause
15:25 Cryptic: rip
15:25 Cryptic: cool cool everything is in order
15:25 Cryptic: let me get the post ready and then I'll flame
I Must Decrease
woops error on my part
Akali
fun stuff :)
zev
I like yourr map mazzerin c;
Surono
how/ :o
C00L
i love dubstep maps
Cerulean Veyron
You've got to be kidding lud xDDDDDDDDD oh vw /me checks self privilege

gratz btw lmao
Mismagius
jk
Finally done with that piece of worthless junk. Crap, Mazzerin, when you started making things like Those whom from the Heavens came and The Deceit/The Violation, I actually started getting my hopes up that you were finally going to break out of your terrible Vektor and Apparition stage and start cranking out truly admirable maps. Even though Swamphell raised a red flag or two, I still had high hopes.

here comes the DQ squad

gratz!
riktoi

Blue Dragon wrote:

jk
Finally done with that piece of worthless junk. Crap, Mazzerin, when you started making things like Those whom from the Heavens came and The Deceit/The Violation, I actually started getting my hopes up that you were finally going to break out of your terrible Vektor and Apparition stage and start cranking out truly admirable maps. Even though Swamphell raised a red flag or two, I still had high hopes.
lol

gratz mazzerin
Ideal
holy you did it

gg mazzerin
headphonewearer
oh my god
Foxy Grandpa
smh another pp farm anime opening
squirrelpascals

FoxyGrandpa wrote:

anime opening
What kind of anime do you watch wtf
_DT3
What the actual
Sieg

Mapper wrote:

oh my god
show more
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