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Inferi - The Promethean Kings

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Topic Starter
Mazzerin
02:47:606 (1) - no double
03:14:912 (1,2,1,2,1,2,1,2) - no change, I feel like it's pretty necessary to have such transition and it isn't even hard AFTER you know it's there anyways
SOLO1/4
final bullet - Today at 3:42 PM
it's about the solo in promethean kings
it's not actually 1/3 i think
GoldenWolf - Today at 5:07 PM
is it
final bullet - Today at 5:07 PM
it's like full 1/4 with some 1/6 doubles
the 03:23 one(edited)
https://misery.s-ul.eu/NOiMqbLa
there
GoldenWolf - Today at 5:10 PM
by the way I don't know if the mp3 changed since a while but on my end everything is too late
you should try -5ms
final bullet - Today at 5:11 PM
yea that's true
i don't fiddle around with it too much
sometimes the little squeaks that offset can be set to make me feel like the whole map becomes early later on but i'll change it 5ms isn't that big of a deal
GoldenWolf - Today at 5:13 PM
idk about those doubles in the solo
sure it's how they sound like
but
like
final bullet - Today at 5:13 PM
welp i would map them in 1/6
i mean
1/4
GoldenWolf - Today at 5:13 PM
I don't think he did it on purpose
final bullet - Today at 5:14 PM
but overall it's more on the 1/4 side
GoldenWolf - Today at 5:14 PM
yeah
final bullet - Today at 5:14 PM
just that one 1/3 part (?)
GoldenWolf - Today at 5:14 PM
even the 1/4 are off
the 1/3 sounds legit
03:25:700 (4) - also this one is very late
actually
it doesn't exist
you can delete it
it's just 03:25:758 (1) - this one being early
final bullet - Today at 5:16 PM
and this is the only 1/3 part 03:25:988 (1,2,3) - ?
GoldenWolf - Today at 5:17 PM
03:26:219 (1,2,3) - I think this was supposed to be 1/3
but then he fingered the strings a bit too hard
final bullet - Today at 5:17 PM
but the 2nd note is definitely at least on red tick there
lines up with snare almost
i mean in the way it's recorded
GoldenWolf - Today at 5:17 PM
yeah
because he's so late
03:23:219 (1) - it's actually 1/4 I was autistic when I was mapping it, all remade now and is probably much better to play than those super spaced 1/3 ones
03:26:450 (1,2,1,2) - spacing reduced slightly/pattern changed
03:26:912 (1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1) - all of this starts from very low spacing now and increases to lower spacing than before
03:30:142 (1,2,1,2) - pattern changed so it flows better
03:46:758 (1) - changed snare drum sliders to circles
03:59:912 (1,2,1) - changed so it goes up/right+down not right/left+up
05:15:984 (1) - changed doubles to sliders

Also uploaded an .osu with the demo mp3 for now! enjoy
Star ratings differ because of different offsets.
metadata: http://www.metal-archives.com/albums/In ... sis/395126
Broodich
u r taking long
Topic Starter
Mazzerin
ok got some more opinions after the changes http://imgur.com/a/o6MtX
Rafis/talala/Plz Enjoy Game think jump section is fine, talala hasn't even tried the new ones yet, though he thinks the old ones were fine
HML
oi
Modarino
00:06:479 (4) - Make it curve to the opposite direction for better flow?
00:20:974 (1,2,3,4,5,6) - These feel random, maybe build up on 00:19:962 (2,3,4,5,6,7) - Like what you did with 00:19:962 (2,3,4,8,9,10) - ?
Maybe put 00:37:827 (1) - HERE?
00:39:849 (1,2,3,1,2,3,1,2,3,1,2,3) - The entire section feels off beat. 00:41:535 (3) - This one is for sure
00:57:714 (3) - Move down and to the right a bit more?
01:21:309 (1,2,3,4) - I think this should by Ctrl+J'd and put where it was. Flows better imo
01:25:186 (3) - Ctrl+G Flows 100 times better
01:48:613 (1,2) - Replace with a slider?
01:55:017 (4,5,6,7) - Decrease DS? It's the same as 01:55:354 (1,2,3,4,5,6,7,8) - but it feels like it shouldn't be as fast
02:05:804 (4,5,6,7) - ^ Ditto
02:19:286 (1,2,3,4) - I hit this some how, but I think it's too spaced, and a weird pattern
02:47:601 (1,2) - Why did you put two notes here instead of sliders? I didn't notice a difference in sound.
02:49:792 (10,5) - Move out from under the stream. It'll save a lot of people shitmisses.
03:25:176 (2,3,1) - Too spaced. Really hard to hit
03:47:330 (1,2,1,2,1,2,1,2) - This wasn't fun to play. Maybe do something like THIS?
03:51:137 (1,2,3,4) - This looks super ugly. Maybe rotate it clockwise a bit?
04:02:075 (2) - Overmapped note
04:21:372 (13) - NC?
04:29:462 (13) - ^ Ditto
04:35:529 (1,2) - Why two notes instead of a slider?
04:43:619 (1,2) - ^
05:14:125 (3,1) - Place 1 on three?
05:15:473 (2,1) - Overlay?

Sorry for the short mod and if this mod wasn't helpful
Topic Starter
Mazzerin

HML wrote:

oi
Modarino
00:06:479 (4) - Make it curve to the opposite direction for better flow?
00:20:974 (1,2,3,4,5,6) - These feel random, maybe build up on 00:19:962 (2,3,4,5,6,7) - Like what you did with 00:19:962 (2,3,4,8,9,10) - ?
Maybe put 00:37:827 (1) - HERE?
00:39:849 (1,2,3,1,2,3,1,2,3,1,2,3) - The entire section feels off beat. 00:41:535 (3) - This one is for sure
00:57:714 (3) - Move down and to the right a bit more?
01:21:309 (1,2,3,4) - I think this should by Ctrl+J'd and put where it was. Flows better imo
01:25:186 (3) - Ctrl+G Flows 100 times better
01:48:613 (1,2) - Replace with a slider?
01:55:017 (4,5,6,7) - Decrease DS? It's the same as 01:55:354 (1,2,3,4,5,6,7,8) - but it feels like it shouldn't be as fast
02:05:804 (4,5,6,7) - ^ Ditto
02:19:286 (1,2,3,4) - I hit this some how, but I think it's too spaced, and a weird pattern
02:47:601 (1,2) - Why did you put two notes here instead of sliders? I didn't notice a difference in sound.
02:49:792 (10,5) - Move out from under the stream. It'll save a lot of people shitmisses.
03:25:176 (2,3,1) - Too spaced. Really hard to hit
03:47:330 (1,2,1,2,1,2,1,2) - This wasn't fun to play. Maybe do something like THIS?
03:51:137 (1,2,3,4) - This looks super ugly. Maybe rotate it clockwise a bit?
04:02:075 (2) - Overmapped note
04:21:372 (13) - NC?
04:29:462 (13) - ^ Ditto
04:35:529 (1,2) - Why two notes instead of a slider?
04:43:619 (1,2) - ^
05:14:125 (3,1) - Place 1 on three?
05:15:473 (2,1) - Overlay?

Sorry for the short mod and if this mod wasn't helpful
changed
01:55:017 (4,5,6,7) - 02:05:804 (4,5,6,7) -
02:49:792 (10,5) -
reworked this stream 03:50:791 (1) - (now they're separated as well)
nc'd 04:21:372 (1) - 04:29:462 (1) -
fixed overlap 05:15:473 (2) -
also reworked 04:48:675 (1) - solo, jumps on every of those hard kicks now! some new kiai times as well, and last but not least hitsound additions/fixes
SeGin
The only thing I found was that the 1/3 stream from 03:23:214 (1) - should start at 03:23:176
Topic Starter
Mazzerin

SeGin wrote:

The only thing I found was that the 1/3 stream from 03:23:214 (1) - should start at 03:23:176
already talked about the guitar solo with ukod/goldenwolf and we came to a consensus - it has 1/4s and 1/6 doubles, including the place you linked, I'm not gonna map a 1/6 double there (mapped other 1/6 doubles as 1/4s)

self mod #23453, did some changes on 05:21:793 (3) - 05:45:052 (4) - , fixed some linear stream shapes
riktoi
cool stuff

00:39:849 (1,2,3,1,2,3,1,2,3,1,2,3) - it's probably the guitarist's fault but some of these sound a bit off. might need 1/16 or 1/12 snaps (might just be me though)
00:47:939 (1,2,3,1,2,3,1,2,3,1,2,3) - same

02:19:286 (1,2,3,4) - shouldn't you technically have the spacing get lower progressively here as the drummer does that too

no kds
Topic Starter
Mazzerin

riktoi wrote:

cool stuff

00:39:849 (1,2,3,1,2,3,1,2,3,1,2,3) - it's probably the guitarist's fault but some of these sound a bit off. might need 1/16 or 1/12 snaps (might just be me though)
seems fine to me
00:47:939 (1,2,3,1,2,3,1,2,3,1,2,3) - same

02:19:286 (1,2,3,4) - shouldn't you technically have the spacing get lower progressively here as the drummer does that too
focus is on rhythmic guitar
no kds
self mod
01:08:500 (1) - pitch goes down so spacing goes down
01:13:557 (1) - 01:59:399 (1) - made this drum roll section look better
01:46:422 (6) - looks better with a curve that's the same
02:11:534 (1) - curves on these with 1.5 velocity
02:25:354 (1) - nc
02:26:365 (1) - different pattern
04:13:620 (1) - 1/8
03:36:599 (1) - more spacing
Topic Starter
Mazzerin
01:09:427 (4,1) - reduced jump so it's more consistent
05:18:001 (1) - clap was missing
05:30:642 (1,2,1,2) - parallelized follow points
05:36:372 (2,3) - spaced out so it consistently increases with 05:35:192 (1,2,3) - and 05:37:215 (1,2,3) -
Dammond
Speaking about the hitsounds:

00:39:175 (3) - rip snare drum
00:39:625 (6) - there's a hi-hat on the sliderend, but you're using a ride cymbal
00:39:849 (1) - how good is default whistle on these 1's?
02:14:736 (6,7) - rip kick drum (whistle)
02:22:826 (2,3) - ^
02:46:253 (3) - ^
04:23:816 (2,3,4) - missed hitsounds, tom or kick-drum idk what do you prefer to use here
04:30:305 (11,12) - ^ probably a tom drum
04:31:485 (1) - ^
05:11:428 (6) - sliderhead missed a whistle
05:11:597 (7) - missed 2 hitsounds in last 2 reverses (whistles i think)
05:12:608 (7) - ^
05:39:406 (2,3) - 05:39:911 (2,3) - why hitfinish on this? probably was accidentally added, it doesn't follow the concept

and...

01:09:175 (1,2,3,4) - Don't you wanna make it curved down a little bit? Continuing the concept of the previous stream (and the guitar riff in general)
Topic Starter
Mazzerin

Dammond wrote:

Speaking about the hitsounds:

00:39:175 (3) - rip snare drum
00:39:625 (6) - there's a hi-hat on the sliderend, but you're using a ride cymbal
00:39:849 (1) - how good is default whistle on these 1's?
02:14:736 (6,7) - rip kick drum (whistle)
02:22:826 (2,3) - ^
02:46:253 (3) - ^
04:23:816 (2,3,4) - missed hitsounds, tom or kick-drum idk what do you prefer to use here
04:30:305 (11,12) - ^ probably a tom drum
04:31:485 (1) - ^
05:11:428 (6) - sliderhead missed a whistle
05:11:597 (7) - missed 2 hitsounds in last 2 reverses (whistles i think)
05:12:608 (7) - ^
05:39:406 (2,3) - 05:39:911 (2,3) - why hitfinish on this? probably was accidentally added, it doesn't follow the concept

and...

01:09:175 (1,2,3,4) - Don't you wanna make it curved down a little bit? Continuing the concept of the previous stream (and the guitar riff in general)
nice fixed all
Hollow Delta
From #modreqs

The Merciless
00:17:940 (7,1,2) - I see you're trying to have good flow here, but then you just decide not to have good flow here: 00:18:951 (1,2) - I'd ctrl + g 1, since it doesn't matter which way you come it, you're coming in from the left, so 2 can feed into the next note.
00:30:749 (2) - ctrl + g 2 for better flow?
00:56:534 (6) - I know these are kick-starter sliders, but it doesn't have very good flow, so why not ctrl + g so it feeds into the stream ahead?
01:01:422 (1,2) - I can see why these sliders work here because it goes up, while leading into the next stream.
01:02:096 (1,1) - Take the angle of these 2 notes, and compare them to 01:02:770 (1,1) - this pattern's more angled, yet they both have the same intensity. Why not let them have the same degree?
01:24:343 (3,4) - You add flow here, but not 01:25:017 (2,3) - ? It would make sense to ctrl + g 3 since it'll flow into 1 really well.
I couldn't find anything after this, sorry. :(
[ Eon Fox ]
Oh... joy.

00:06:479 (4,5) - I'm sorry, but this is excessive. In less than 2/10ths of a second, you make the player go almost entirely across the screen, with AR10 and OD10. No, this is not okay.
00:23:895 (3,4) - I get that this is 178bpm with a relatively low SV, but that still doesn't mean you should you 10+ DS. I can't even remember seeing that outside of VERY slow songs or TAG maps. This is neither, and considering the sound mapped, it makes no sense when compared to the next combo.
00:56:366 (5,6) - So, you made a jump with less than a 1/10th of a second gap that large because...?
00:57:714 (3,1) - This is a jump all the way across the screen with a comfy 84ms to react with. There's no possible musical justification for this.
00:58:220 (3,4,5,6,7,8,9,10,11,12) - This is overmapping. WAY overmapping. There is NOTHING warranting this, considering how tame the riffs here are.
01:00:411 (1,2,3,4) - This is many things: Overmapped, ugly, and needless. I'm listening to the same instruments as you, and nothing is there that warrants you doing this with such distance.
01:01:422 (1,2) - Okay, that part of the song is barely of any note whatsoever. Stop putting in these jumps just because you feel like it.
01:17:939 (1,2,3,4,1,2,3,4,1,2,3,4) - This is just a mess. There's a big difference making compact streams and basically testing the limits of the stack leniency.
01:23:669 (1,2,3) - This looks absolutely terrible. Clean it up a bit.
01:36:815 (2,3,4,1,2,3) - These are very clearly overmapped. Disgustingly so.
01:39:512 (2,3,4,1,2,3) - Same deal.
01:42:208 (2,3,4,1,2,3) - Just because a computer can flawlessly do it does not mean you should slap it everywhere.
01:46:253 (5,6,1) - I am convinced you did this solely to bump up SR. There is never any reason to do crap like this. Nothing musically, especially.
01:59:399 (1,2) - Same deal.
01:59:905 (1,2) - Same deal.
02:00:411 (1,2) - Same deal.
02:12:208 (3,4,5) - This part is so tame, and yet you act like you're mapping speedcore. Stop doing ridiculous things just to raise SR!
02:14:230 (3,4,5) - Same deal.
02:14:904 (1,2,1,2) - Again, stop taking tame parts and acting like they can justify obscene jumps.
02:15:410 (2,1) - This is the simplest chord, and you put a jump clear across the screen for no reason other than the fact that you could.
02:16:253 (3,4,5) - Stop with EVERYTHING like this.
02:23:668 (1,2,1,2,1,2,1,2,1) - Not only are none of these called for, but the whole thing looks like a mess.
02:25:691 (1,2,1,2) - Same deal.
02:26:365 (1,2,1,2,1,2,1,2,1) - You can at least try and make these presentable. This is REALLY bad.
02:30:747 (1,2,1,2,1,2) - Stop doing this. Make actual patterns instead of deliberate raises of SR.
02:39:174 (1,2,1,2) - Same deal.
02:41:028 (2,3,4,5) - This is an awful design. Fix it.
02:55:017 (1,2,1,2,1,2) - You did this for SR. I heard the music. You did this just to increase the SR.
03:22:291 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1) - Nothing here has any redeeming value. Redo it all.
03:26:445 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1) - All you did here was put down notes on totally random areas.
03:28:753 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Gut this. I'm not joking. This is the absolute worst pattern you have EVER done. This is the epitome of overmapping, and you know it!
03:44:445 (1,2,1,2,1,2,1,2,1) - The note progression is not that overly dramatic.
03:52:522 (1,2) - This jump is just atrocious. You're rolling through streams, and then you decide a jump with nearly a DS of 12 is needed. Revolting.
04:00:022 (2,1) - Congrats, you made a jump with 24.16 DS just because you could. Most troll maps I have don't come close to that.
05:07:720 (2,1,2) - This is vile. Stop doing these things.
05:15:810 (2,1,2) - You did the same thing here. What is wrong with you?
fieryrage
fucks sake

Extreme jumps with no musical reasoning, sky high DS at random times, streams that just decide to jump to some random part of the playing field with no warning, buckshot spread patterns with no cohesive structure, streams that space out to absurd degrees, rampant abuse of SV changes and BPM modification to cover up lazy mapping, slider jumps that clearly are just cases of Ctrl+H and Ctrl+J abuse, and worst of all, using the music genre as your own little shield to justify every little moment of "I map like this because fuck you, I'm Mazzerin" you can stuff in your pathetic and self-subservient maps.

was sergio supposed to remove that
literally
everything you just listed
is in every new ranked map.

"extreme jumps" fycho or any pp map ever
"streams that just decide to jump to some random part of the playing field" cry thunder / practically any wub song
"streams that space out to absurd degrees" also any new ranked stream-heavy map
"abuse of SV changes" literally every map nowadays has this
"BPM modification" are you actually retarded or don't know how awful timing metal / punk songs are
"ctrl+h and ctrl+j abuse" the fuck is wrong with doing that?

if you try hating on someone for their style then you're just being an ass and should (to put it kindly) stop mapping.

i personally hate mazzerin maps but at least they have a stylistic view on them that i can get behind and respect.
like seriously, what is this "mod" roflmao

gonna give a serious mod in a bit for this btw, won't be going over streams much cuz im shit but let's see how "bad" these extreme jumps actually are

fuckz
00:11:872 (1,2) - im probably just really bad at this game but i think a jump would fit here better than a stack tbh :d (goes for everything like this)
00:17:940 (7) - ncing this instead and making 00:18:614 (2) - notes fits the guitar rhythm a lot better here imo
00:43:894 (1) - that red point + curve after is why i get nightmares about sliders
00:47:602 (1) - wouldn't a low-ds'd stream fit here better? idk maybe im retarded
00:51:647 (3,1) - pls dont stak u didnt do this b4 :(
01:14:399 (1) - what is this nc tbh
01:24:343 (3) - nc?
01:25:017 (2) - ^
01:27:714 (9) - ^ (you nc'd 1/4s like this before so ya)
01:30:411 (1) - ok i dont erven understand this nc pattern im just gonna assume its ur own thing so y
01:35:382 (1) - kind of weird playability wise but i dont really see how else you can improve the pattern here, maybe stacking this on 01:35:467 (1) - or making it closer would work but h
01:41:534 (1) - pretty pointless nc here tho
02:15:578 (1) - idk why you curved this 1 and nothing else lo
02:19:286 (1,2,3,4) - i get what you were going for here but the angling of this is pretty awkward comparatively speaking, esp. considering 02:19:371 (2,3) - this has different DS
02:26:365 (1,2,1,2,1,2,1,2,1) - i have no idea how you managed to make this play well ur a saint
02:59:230 (1,2,3,4,5,6,7,8,9,10) - feels like there should be more emphasis on these instead of just a downward stack
03:14:907 (1,2,1,2,1,2,1,2) - transition here could be improved, i mean it's going from 178 bpm to 260 here so maybe 1/4 repeats for the first two? (03:14:907 (1,2,1,2) - these ones)
03:15:830 (1) - ik you're following the guitar but idk i feel the drum is a lot more potent here, also pretty awkward going from that to 03:19:522 (1) - the rhythm presented here in 4 seconds
03:30:599 (1,2,3,1,2,3) - add a few repeat sliders here to introduce the 1/3 rhythm? doesn't really matter since it's going from high to low bpm but stil lo
03:38:214 (2,3) - kind of weird place for a stack
03:43:060 (1,2) - would be better as a triple tbh
03:44:907 (1,2,1,2) - one of the actual only few points i agree with eon on--feels like if you focused on the guitar here 03:15:830 (1) - you should focus on it here as well
03:45:945 (5) - y does this not start on white tick tho
04:30:474 (1,2,3,4,1,2,3,4,1,2,3,4,1) - following guitar here is pretty dum tbh the drums are a lot more potent here
05:08:900 (1,2,3,4) - tbh making the first few of these repeat sliders would ease the player into this but fuck it this maps 9 stars

mostly aesthetics but good map otherwise, great job mazzerin keep it up proud of you
Kroytz
I really like how you did this: 03:22:291 (1,2,1,2,1,2,1,2) -
But as monstrata said, I too think the jumps over at 03:26:445 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1) - are a bit overdone, in terms of spacing at least. And of course it makes this 03:28:753 (1,2,1,2,1,2,1,2,1,2) - feel weak. The guitar riffs sound like it could make a neater or uglier (depending how you feel) pattern since half the sliders move and the other half stay stationary so it looks kind of awkward but maybe that's just me. I'm wondering what's the harm in trying out something like this? Probably doesn't fit to your style but it's just an idea: https://osu.ppy.sh/ss/6156734 (Sliders 1,2 are copied and rotated 30 degrees, then repeated. The first 3 pairs play going inwards and the repeated part plays moving in one-direction similar to how you have it.)

03:25:176 (2,3,1) - I also don't like this because it feels too sudden. The riff can be a kick slider somewhere around 105: 341 imo

03:26:214 (1,2,3) - I believe this makes more sense rhythmically to the song for snaps and placement cuz that 1/3 repeating is a bit weird http://puu.sh/rkDrs/e111c482f6.jpg

04:56:260 (1,1,1,1,1,1) - don't know if necessary to NC, I hear the loud drums but seems unnecessary, the spacing + hitsounding is good enough.

05:03:844 (1,2,3,4,1,2) - Starting the stream upwards makes for some good flow http://puu.sh/rkDzb/1e327a3f82.jpg

05:07:889 (1) - rotate so it's facing 05:08:057 (2) - ?

I like the map for the most part, the stream jumps towards the end are kinda cool since it's low-bpm and fits the theme. That section around 3 1/2 minutes is the only thing that's a bit iffy for me. I don't know if this is your best map but you did well in mapping to the song and that's good enough for me!
Monstrata

[ Eon Fox ] wrote:

Oh... joy.

00:06:479 (4,5) - I'm sorry, but this is excessive. In less than 2/10ths of a second, you make the player go almost entirely across the screen, with AR10 and OD10. No, this is not okay.
00:23:895 (3,4) - I get that this is 178bpm with a relatively low SV, but that still doesn't mean you should you 10+ DS. I can't even remember seeing that outside of VERY slow songs or TAG maps. This is neither, and considering the sound mapped, it makes no sense when compared to the next combo.
00:56:366 (5,6) - So, you made a jump with less than a 1/10th of a second gap that large because...?
00:57:714 (3,1) - This is a jump all the way across the screen with a comfy 84ms to react with. There's no possible musical justification for this.
I respect your opinionated opinion, but I think you've made a gross miscalculation. You evaluated that cross-screen jumps are too fast to be jumped to when they are below a certain timing threshold (1/10th of a second, or 84 ms, referencing your mod). I believe you've underestimated the physical abilities of exceptional humans.

For example, let's consider Tianna Bartoletta's gold medal jump in the Women's Long Jump during the Rio Olympics of 2016. Here is a video: https://www.youtube.com/watch?v=XTL3CexKyRo.

She was able to jump a distance of 7.17 meters in 0.96 seconds. That's a jumping distance of approximately 70 cm per 100ms. Now, lets consider the fact that most people only play osu! with a mouse/tablet playfield of around 7 to 14 cm. Do you see? People are able to jump enormous distances in extremely fast amounts of time. If Bartoletta played osu, i'm confident she could do cross screen jumps in under 20ms.

Bartoletta was able to jump 7.17 meters using only two legs. Imagine how far she could have jumped using five fingers?

---

On a more serious note:

00:57:377 (1,3) - Overlap is quite hard to see imo, considering the streams before it.
00:57:882 (1,2) - Tying with the pattern above though, you create a really big jump onto the triplet here, but I don't think the red tick is the object of emphasis here. You don't really emphasize the beginning of triplets/streams. If you make the angle less sharp, then I think maybe the spacing might be okay, but right now I think it draws too much attention.
01:14:399 (1) - NC doesn't seem necessary to me.
01:24:006 (2) - How about Ctrl+G'ing for a flowbreak? It would fit the guitar imo.
01:28:051 (1,2,1,2) - These could be arranged a bit more evenly imo...
01:54:343 (1,2,3,4,5,6,1) - Spacing is too similar to 01:53:500 (3,4,1,2,3,4,1) - imo. It's really easy to misread as 1/4 streams.
02:05:130 (1,2,3,4,5,6,1) - This is a bit better, but i'd scale it down a bit more too.
02:26:955 (2,1) - Going by your patterning, I think a larger jump here would fit better.
02:51:646 (5,6) - How about using kicksliders here to emphasize the drum? It would lead into the stream section better too imo.
03:16:522 (1) - i would rotate it like 15 degrees? and the reblanket. That way you can avoid a slider-border overlap with 03:16:176 (1) - .
03:26:445 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2,1,2,1,2,1,2) - Yea, I think this still needs a bit more spacing restructuring but well...
03:44:445 (1,2,1,2,1,2,1,2) - I would actually say, compared to the jumps earlier, these could actually be bigger. Maybe consider tilting them a bit more diagonally so you have more playfield area to work with.
04:02:075 (2) - I really don't think this circle is necessary. it sounds overmapped to me too :P.
04:13:620 (1,1) - I think its better to remain consistent.
04:55:754 (1,2,3,4,1,1,1,1,1,1,1,1) - The NC"ing and structuring felt a bit odd here. Maybe you can clarify... but it sounds like the entirety of 04:55:754 - 04:56:765 - is one stream pattern. Like everything in between here sounds like it should be in one combo. Felt a bit weird when you went to a different NC and spacing pattern after 04:56:091 - . Looks a bit disconnected idk, maybe you ahve a reason tho.
05:03:422 (4,1) - I don't think a stream-jump is necessary here. The note on 05:03:507 (1) - isn't particiuarly emphasized imo
05:44:967 (3,4,5,6) - Same pattern? I dont see why this needs two different spacing changes + angle change. Doesn't seem special.

Okay good luck!
7ambda

[ Eon Fox ] wrote:

something...
I'll be surprised if he even looks at your mod. lol
mithew
00:56:029 - 01:04:118 is in 3/4 timing signature i think

01:01:759 (1,2,3,4,5,6,1) - i know its hard to ignore the drums here but to switch from guitar emphasis to that feels really random while playing, its hard to sightread a sudden change like that so it would be better if you kept the pattern you have here going 01:00:411 (1,2,3,4) -
01:29:399 (1,2,3,4,1) - more emphasis on the guitar would be cool here
01:46:927 (5) - https://osu.ppy.sh/ss/6157114 looks and probably plays better like this
02:17:601 (1,2,1,2,3,4) - i feel like this rhythm fits better here, the second kick slider you have isnt really emphasising on anything
03:15:830 man i know this section has really obvious and loud guitar but the background riff is so badass, its upsetting to see it be ignored... especially here 03:18:599 (1) - highly doubt you'd change it though since its mostly personal preference
03:23:906 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1) - this looks awful to play mostly because of the uncalled for slider here 03:24:253 (3) - something like this looks and plays way better, but its mostly just the misuse of the kick slider that makes it so awkward so moving it to the downbeat should be enough
03:26:907 (1) - i also feel like these jumps are a bit overdone, and not only that they don't really fit the guitar riff imo, but thats just me
03:52:522 (1,2) - ok maybe too high of spacing here too
neurosis
.
Enkidu

[ Eon Fox ] wrote:

something...
something...
artistry
a beatmap is literally supposed to be a mapper's artistic expression of a song, friend.

ontopic: i would mod this if i knew how the hell to do so, but this is way beyond my capability, which doesn't reach a grade schooler's long jump distance to begin with. looks really pretty though, have fun with this mazzerin :)
Mazziv

[ Eon Fox ] wrote:

something...


i think you can do it better,make one on your own LOL
Bearizm
I respect you as a mapper, that you have to endure all of this. Good luck in ranking this!
[ Eon Fox ]
Okay, let's try this again.

Apologies aren't sincere when they are a matter of "I'm sorry that I was right". Nope, I was in no way right and I was in the wrong in every way. Instead of being nice or constructive, I decided to be the most incredibly salty bitch that the world has to offer. I can't in my right mind defend my past post, because all it was was a long brown streak of vitriolic bashing because I, like always, thought the best option was to idiotically retch my two cents in the most degrading and deplorable fashion I could. I mean, this is a WIP, for crying out loud! Why am I acting like this is the end product?

Mazzerin, look, you're a lot better of a mapper than I give you credit for. I may not agree with a lot of your mapping decisions, but that in no way entitles me to be such a nasty prick towards you. All I hope is that I may ask for your forgiveness on this matter, because I had, in my ignorance and abrasiveness, personally attacked you as a human, as a mapper, and as a member of the osu community.

I fucked up, okay? Just... please don't hate me the same way I hated you.
Litharrale
null
-- --
mazzerin grazus berniukas
Topic Starter
Mazzerin
@bubblun
no changes, it's all about angles of 1/6 and 1/4 sliders, which either work as hold motions or 1/2 aiming motions (they require no motions of actually moving your cursor to the slider ends), I placed them based on visuals most of the time
@fieryage
00:11:872 (1,2) - this does not warrant a jump, this does 00:06:479 (4,5) - it's based on rhythmic guitar
00:17:940 (1) - changed nc
00:47:602 (1) - no it wouldn't
00:51:647 (3) - ok
01:14:399 (4) - remove
01:24:343 (3) - I focus on strong guitar hits like the ones nc'd here only
01:27:714 (9) - there was no part like this yet
01:30:411 (9) - removed this
01:35:382 (1) - it wouldn't change much except it starting to look like crap
01:41:534 (1) - rhythmic guitar
02:15:578 (1) - same as 02:11:534 (1) - 02:19:623 (1) - so I did
02:19:286 (1,2,3,4) - angle is supposed to be awkward cause of guitar, but the spacing is consistent?
02:59:230 (1,2,3,4,5,6,7,8,9,10) - uhh seems fine to me since it's like a lead in to the next section which isn't too aggressive
03:14:907 (1,2,1,2,1,2,1,2) - already talked this over a bunch of times, I feel like it's necessary to have them all at least clickable
03:15:830 (1) - if I try to listen to the song all I hear is the lead guitar in the foreground here, I'm pretty sure anyone listening to the song for the first time would agree
03:30:599 (1,2,3,1,2,3) - as you said, it wouldn't matter much, and it's not like those notes are some rhythm changes in a calm part on drums, this is the lead guitar we're talking about here
03:38:214 (2,3) - did it here 03:34:753 (4,5) - too, what's wrong with a stack?
03:43:060 (1,2) - snares are too strong here, so I just use a 1/4 slider
03:44:907 (1,2,1,2) - the rhythm guitar does its pattern here it did a few times which I already mapped here, and combined with the section change/lead guitar high note hold it makes it pretty fitting, especially the fact that it leads to a slower section
03:15:830 (1) - the riffs aren't as overwhelming here - the lead guitar is though, I focus on it in the same places, like here 03:22:291 (1) - or 03:26:445 (1,2,1,2) - 03:33:368 (1) - (both lead and rhythm guitars here tho) 03:40:753 (1) -
03:45:945 (5) - rhythm guitar holds note on that and 03:46:291 (7) - and 03:46:637 (9) - (but it's cut off by the beginning of drum roll)
04:30:474 (1,2,3,4,1,2,3,4,1,2,3,4,1) - best I could do is change them to 1/4 sliders on the empty spots, but I feel like it makes much more sense this way
05:08:900 (1,2,3,4) - this is my favorite part of the song, anyways they're nowhere near as hard as any of the streams in the kiai
@kroytz
03:25:176 (2,3,1) - HMM triples spaced like that play really well imo, and I don't want to have it as a kick slider
03:26:214 (1,2,3) - nah it's definitely 1/3 3 notes, then it's 1 (the slider which is 1/4 because guitar sound is extended) + 1/6 double, but I mapped it as 1/4 (the triple)
04:56:260 (1,1,1,1,1,1) - well first of all it's the most melodic and spaced part in the solo, then it has the drums but those don't really call for any ncs. Thirdly, the spacing would make some follow points appear by the end which would make it look really ugly compared to the beginning of that pattern
05:03:844 (1,2,3,4,1,2) - I actually wanted it to be placed somewhere there, this 05:03:844 (1,2,3,4,1,2,3,4,1,2,3,4) - seems to be completely disjointed from all the fuckery that happened right before it (the solo)
05:07:889 (1) - they look good cause of absolute spacing like this, would face 05:08:563 (1) - too much if I rotated
@montrata
00:57:714 (3) - uhhh I don't know, especially since it's AR10, but I moved it out of the way of the stream
00:57:882 (1,2) - you're right, moved it so there's a jump to 00:58:051 (1) - instead
01:24:006 (2) - is that called a flowbreak? you barely have to move your hand there, but ok ctrl+g'd
01:28:051 (1,2,1,2) - ok
01:54:343 (1,2,3,4,5,6,1) - I stuck with the same spacing I used here 01:01:759 (1,2,3,4,5,6,1) - also, wouldn't reducing it mean it would be similar to 01:52:995 (1,2,3,4,1) - ? no perfect way out
02:26:955 (2,1) - ok
02:51:646 (1,2) - ok
03:16:522 (1) - ok
03:44:445 (1,2,1,2,1,2,1,2) - ok
04:02:075 (2) - whatever ok
04:13:620 (1,1) - it really makes no difference, it's 1 click just like the rest and it sounds cool with the hitsounding
04:55:754 (1,1,1,1) - right, nc'd all these as well, i explained it somewhere before here
05:03:422 (4,1) - it always had jumpstreams on strong rhythmic guitar hits
05:45:052 (4,5,6) - are snare drums so I had to change them somehow, I used to have it consistent but it was pretty stupid
@mithew
00:56:029 - 01:04:118 - right changed
01:01:759 (1,2,3,4,5,6,1) - guitar only does 1/2 and then keeps going at 1/1 here tho so what I could do is split stream on 01:01:927 (4) - which I have now
01:29:399 (1) - you're right, it's higher pitch than the other ones
01:46:927 (5) - oh ye this changes my perception of playability of the entire map, on a serious note though - changed
02:17:769 (2) - maybe it's just me but I think that rhythm guitar note is just as strong as the rest here? hmm
03:24:137 (1) - that wouldn't follow the music though, these 03:24:137 (1,2) - must be circles that are spaced more compared to circles before, and 03:24:253 (3) - note is a hold, so it must be a 1/4 slider
03:52:522 (1) - this is a section changer just like 03:48:830 (1,2) - , I make them big on purpose for more impact
____
some conclusions based on what multiple people mentioned
03:15:830 (1) - remapped to fit rhythmic guitar more
03:26:907 (1,2,1,2,1,2,1,2,1,2,1) - lol I think it's underspaced now compared to everything else but ok
mithew
remapped section looks so much better now good job
fat pear

Mazzerin wrote:

@bubblun
no changes, it's all about angles of 1/6 and 1/4 sliders, which either work as hold motions or 1/2 aiming motions (they require no motions of actually moving your cursor to the slider ends), I placed them based on visuals most of the time
@fieryage
00:11:872 (1,2) - this does not warrant a jump, this does 00:06:479 (4,5) - it's based on rhythmic guitar
00:17:940 (1) - changed nc
00:47:602 (1) - no it wouldn't
00:51:647 (3) - ok
01:14:399 (4) - remove
01:24:343 (3) - I focus on strong guitar hits like the ones nc'd here only
01:27:714 (9) - there was no part like this yet
01:30:411 (9) - removed this
01:35:382 (1) - it wouldn't change much except it starting to look like crap
01:41:534 (1) - rhythmic guitar
02:15:578 (1) - same as 02:11:534 (1) - 02:19:623 (1) - so I did
02:19:286 (1,2,3,4) - angle is supposed to be awkward cause of guitar, but the spacing is consistent?
02:59:230 (1,2,3,4,5,6,7,8,9,10) - uhh seems fine to me since it's like a lead in to the next section which isn't too aggressive
03:14:907 (1,2,1,2,1,2,1,2) - already talked this over a bunch of times, I feel like it's necessary to have them all at least clickable
03:15:830 (1) - if I try to listen to the song all I hear is the lead guitar in the foreground here, I'm pretty sure anyone listening to the song for the first time would agree
03:30:599 (1,2,3,1,2,3) - as you said, it wouldn't matter much, and it's not like those notes are some rhythm changes in a calm part on drums, this is the lead guitar we're talking about here
03:38:214 (2,3) - did it here 03:34:753 (4,5) - too, what's wrong with a stack?
03:43:060 (1,2) - snares are too strong here, so I just use a 1/4 slider
03:44:907 (1,2,1,2) - the rhythm guitar does its pattern here it did a few times which I already mapped here, and combined with the section change/lead guitar high note hold it makes it pretty fitting, especially the fact that it leads to a slower section
03:15:830 (1) - the riffs aren't as overwhelming here - the lead guitar is though, I focus on it in the same places, like here 03:22:291 (1) - or 03:26:445 (1,2,1,2) - 03:33:368 (1) - (both lead and rhythm guitars here tho) 03:40:753 (1) -
03:45:945 (5) - rhythm guitar holds note on that and 03:46:291 (7) - and 03:46:637 (9) - (but it's cut off by the beginning of drum roll)
04:30:474 (1,2,3,4,1,2,3,4,1,2,3,4,1) - best I could do is change them to 1/4 sliders on the empty spots, but I feel like it makes much more sense this way
05:08:900 (1,2,3,4) - this is my favorite part of the song, anyways they're nowhere near as hard as any of the streams in the kiai
@kroytz
03:25:176 (2,3,1) - HMM triples spaced like that play really well imo, and I don't want to have it as a kick slider
03:26:214 (1,2,3) - nah it's definitely 1/3 3 notes, then it's 1 (the slider which is 1/4 because guitar sound is extended) + 1/6 double, but I mapped it as 1/4 (the triple)
04:56:260 (1,1,1,1,1,1) - well first of all it's the most melodic and spaced part in the solo, then it has the drums but those don't really call for any ncs. Thirdly, the spacing would make some follow points appear by the end which would make it look really ugly compared to the beginning of that pattern
05:03:844 (1,2,3,4,1,2) - I actually wanted it to be placed somewhere there, this 05:03:844 (1,2,3,4,1,2,3,4,1,2,3,4) - seems to be completely disjointed from all the fuckery that happened right before it (the solo)
05:07:889 (1) - they look good cause of absolute spacing like this, would face 05:08:563 (1) - too much if I rotated
@montrata
00:57:714 (3) - uhhh I don't know, especially since it's AR10, but I moved it out of the way of the stream
00:57:882 (1,2) - you're right, moved it so there's a jump to 00:58:051 (1) - instead
01:24:006 (2) - is that called a flowbreak? you barely have to move your hand there, but ok ctrl+g'd
01:28:051 (1,2,1,2) - ok
01:54:343 (1,2,3,4,5,6,1) - I stuck with the same spacing I used here 01:01:759 (1,2,3,4,5,6,1) - also, wouldn't reducing it mean it would be similar to 01:52:995 (1,2,3,4,1) - ? no perfect way out
02:26:955 (2,1) - ok
02:51:646 (1,2) - ok
03:16:522 (1) - ok
03:44:445 (1,2,1,2,1,2,1,2) - ok
04:02:075 (2) - whatever ok
04:13:620 (1,1) - it really makes no difference, it's 1 click just like the rest and it sounds cool with the hitsounding
04:55:754 (1,1,1,1) - right, nc'd all these as well, i explained it somewhere before here
05:03:422 (4,1) - it always had jumpstreams on strong rhythmic guitar hits
05:45:052 (4,5,6) - are snare drums so I had to change them somehow, I used to have it consistent but it was pretty stupid
@mithew
00:56:029 - 01:04:118 - right changed
01:01:759 (1,2,3,4,5,6,1) - guitar only does 1/2 and then keeps going at 1/1 here tho so what I could do is split stream on 01:01:927 (4) - which I have now
01:29:399 (1) - you're right, it's higher pitch than the other ones
01:46:927 (5) - oh ye this changes my perception of playability of the entire map, on a serious note though - changed
02:17:769 (2) - maybe it's just me but I think that rhythm guitar note is just as strong as the rest here? hmm
03:24:137 (1) - that wouldn't follow the music though, these 03:24:137 (1,2) - must be circles that are spaced more compared to circles before, and 03:24:253 (3) - note is a hold, so it must be a 1/4 slider
03:52:522 (1) - this is a section changer just like 03:48:830 (1,2) - , I make them big on purpose for more impact
____
some conclusions based on what multiple people mentioned
03:15:830 (1) - remapped to fit rhythmic guitar more
03:26:907 (1,2,1,2,1,2,1,2,1,2,1) - lol I think it's underspaced now compared to everything else but ok
woah dude separate ur names
pishifat
00:31:760 - 00:56:029 - red lines doing nothing
04:00:137 (1) - 5% is ok for the reverses/end, but head still lands on loud thing and needs feedback. this is ok
04:02:665 (2,3,1) - can you do like anything else? current thing is so unfair. slider, grouping the 2,3 differently, or even simplifying to 1/4 could be acceptable tbh

sampleset 7 hitsounds are unused
Topic Starter
Mazzerin

pishifat wrote:

00:31:760 - 00:56:029 - red lines doing nothing
fuck I'm an idiot
04:00:137 (1) - 5% is ok for the reverses/end, but head still lands on loud thing and needs feedback. this is ok
ok, but why gyazo pishi please
04:02:665 (2,3,1) - can you do like anything else? current thing is so unfair. slider, grouping the 2,3 differently, or even simplifying to 1/4 could be acceptable tbh
ok

sampleset 7 hitsounds are unused
woops
hehe
deceptionp
you might run into problems with combo4 being too similar to bg http://i.imgur.com/yAqZ8w0.png
00:10:187 (1,2) - could try something like this for the guitar riffs http://i.imgur.com/f1mr3ot.png
01:01:422 (1,2,1) - feels like the jump should actually be on 1, instead of on 2. right now the movement to 2 is pretty damn quick and far with almost not momentum from the stream itself, could try something like this instead http://i.imgur.com/tDMVSQO.jpg
01:01:759 (1,2,3,1,2,3,1) - you probably got lots of complaints about this but this is pretty damn confusing, if you wanted to have emphasis on the redtick, an NC isn't really that distinct. you could try clearer patterns like http://i.imgur.com/pMK1Wds.png
01:09:175 (1,2,3,4) - i think using kicksldiers or repeats fit much better with the drums as well as giving even more impact tothe downbeat afterwards, a streamjump doesn't really do it justice http://i.imgur.com/S9uci0Y.png
01:19:961 (4,5,6,7) - similar to above, could change to a repeat slider
01:28:051 (1,2,1,2) - would be cooler if they did the same gimmick, its pretty weird now that they sound similar but play much differently
01:35:382 (1) - coul drop the nc on this to make it even more obvious that its on a bluetick, i'd much prefer extending the repeat thoguh
02:08:837 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - could easy use higher spacing changes, right now you can play this really flowy without thinking about snapping and it really dampens the impact of the strong riffs here. just an example of what i mean by having more snapping between streams http://i.imgur.com/2DiTQvW.png
02:18:949 (2,3,4,1,2) - movement becomes a little awkwward here, with 2 > 3 being a snappy motion, then slowing down immediately to fit the stream, and then having to change directions as well. i think stackin 02:19:118 (3,4,1) - would solve this issue while still eexpressing the main idea of a jump to the strem and emphasis on 02:19:286 (1,2,3,4) - . like so http://i.imgur.com/SSH5LFf.png
02:23:668 (1,2,1,2) - personally strongly dislike kickslider overlaps stacked like this, they make the sliderbody very unclear which compromise reading substantially. partial overlaps are much more ocmfortable to read, but thats just me hating on this pattern
02:26:534 (1) - 02:26:871 (1) - could drop the NCs to make it easier to read here
02:35:298 (1,2,3,4,5,6) - could replace with kicksliders to match riffs, and mainly to give impact to the next downbeat, its p loud
02:50:635 (7,8,9) - super confusing to play, cuz i legit thought it was 1/6 and was merged into 02:50:972 (1) - with a streamjump. could replace with kickslider+1 circle
03:26:330 (2,1) - 03:40:522 (8,9,10,11,1) - some stuff i noticed that you do 'organizational stacks' but they actually affect gameplay quite a bit, might get really difficult when its not done in a consistent manner.
03:26:907 (1,2,1,2,1,2,1,2,1,2,1) - blah, the way these are grouped are really odd, considering they aren't actually 1-2 grouping. the recurring patterns is every 2 beats, so ideally you want to NC every 2 beats, instead of 1. with this in mind we can avoid the 1 note NC as well, which also makes it easier to transition to the red tick NCs afterwards.
04:14:631 (1) - these don't really do anything other than random clutter, its not really noticeable tha you hit a 1/8 slider mixed in a stream, especially when cramped like this.
04:52:215 (2,3,1,2,1,2) - i got terminal aids from this, i applaud anyone who can consistently land this
05:03:760 (4,1) - dynamics like these were cool, could have applied this more

cant mod this lol
Topic Starter
Mazzerin

handsome wrote:

deceptionp
you might run into problems with combo4 being too similar to bg http://i.imgur.com/yAqZ8w0.png
ok change
00:10:187 (1,2) - could try something like this for the guitar riffs http://i.imgur.com/f1mr3ot.png
ok, also changed here 00:26:592 (2) - cause rhythmic guitar also has hit there
01:01:422 (1,2,1) - feels like the jump should actually be on 1, instead of on 2. right now the movement to 2 is pretty damn quick and far with almost not momentum from the stream itself, could try something like this instead http://i.imgur.com/tDMVSQO.jpg
true!
01:01:759 (1,2,3,1,2,3,1) - you probably got lots of complaints about this but this is pretty damn confusing, if you wanted to have emphasis on the redtick, an NC isn't really that distinct. you could try clearer patterns like http://i.imgur.com/pMK1Wds.png
haha noone complained about that, it plays like a stack, which leads to your point (no emphasis on red tick ) - changed
01:09:175 (1,2,3,4) - i think using kicksldiers or repeats fit much better with the drums as well as giving even more impact tothe downbeat afterwards, a streamjump doesn't really do it justice http://i.imgur.com/S9uci0Y.png
true
01:19:961 (4,5,6,7) - similar to above, could change to a repeat slider
true
01:28:051 (1,2,1,2) - would be cooler if they did the same gimmick, its pretty weird now that they sound similar but play much differently
nah first 2 got snares second 2 got bass+raids or whatever the fuck that is
01:35:382 (1) - coul drop the nc on this to make it even more obvious that its on a bluetick, i'd much prefer extending the repeat thoguh
ok drop the nc
02:08:837 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - could easy use higher spacing changes, right now you can play this really flowy without thinking about snapping and it really dampens the impact of the strong riffs here. just an example of what i mean by having more snapping between streams http://i.imgur.com/2DiTQvW.png
yea true those are barely even jumpstreams right now
02:18:949 (2,3,4,1,2) - movement becomes a little awkwward here, with 2 > 3 being a snappy motion, then slowing down immediately to fit the stream, and then having to change directions as well. i think stackin 02:19:118 (3,4,1) - would solve this issue while still eexpressing the main idea of a jump to the strem and emphasis on 02:19:286 (1,2,3,4) - . like so http://i.imgur.com/SSH5LFf.png
ok
02:23:668 (1,2,1,2) - personally strongly dislike kickslider overlaps stacked like this, they make the sliderbody very unclear which compromise reading substantially. partial overlaps are much more ocmfortable to read, but thats just me hating on this pattern
it's good
02:26:534 (1) - 02:26:871 (1) - could drop the NCs to make it easier to read here
more colors is better!
02:35:298 (1,2,3,4,5,6) - could replace with kicksliders to match riffs, and mainly to give impact to the next downbeat, its p loud
ok
02:50:635 (7,8,9) - super confusing to play, cuz i legit thought it was 1/6 and was merged into 02:50:972 (1) - with a streamjump. could replace with kickslider+1 circle
ok fair enough changed
03:26:330 (2,1) - 03:40:522 (8,9,10,11,1) - some stuff i noticed that you do 'organizational stacks' but they actually affect gameplay quite a bit, might get really difficult when its not done in a consistent manner.
hmmm no one mentioned those and I think they're fine on AR10
03:26:907 (1,2,1,2,1,2,1,2,1,2,1) - blah, the way these are grouped are really odd, considering they aren't actually 1-2 grouping. the recurring patterns is every 2 beats, so ideally you want to NC every 2 beats, instead of 1. with this in mind we can avoid the 1 note NC as well, which also makes it easier to transition to the red tick NCs afterwards.
hard to tell, the first note of 2 beats is always strong, which leads to a feel that the second beat always has weaker/lower pitch than the first one, which is how I spaced/nc'd it. Also it would make this NC consist of a beat and a half 03:27:830 (1) - and this one of half of a beat 03:28:637 (1) - , cause these are grouped every one beat for sure 03:28:176 (1) - 03:28:407 (1) -
04:14:631 (1) - these don't really do anything other than random clutter, its not really noticeable tha you hit a 1/8 slider mixed in a stream, especially when cramped like this.
it's not meaningful in gameplay, but it is in hitsounds, that's what makes it cool
04:52:215 (2,3,1,2,1,2) - i got terminal aids from this, i applaud anyone who can consistently land this
start off by playing them as actual doubles with pauses so your brain/reading gets used to processing something like this, when you're fast enough you can actually feel when you press twice and jump over to the next group easily without interrupting your fingers. also helps to start off with 4+ note jumpstreams, then go down to 4 and practice those, bpm is also a factor.
05:03:760 (4,1) - dynamics like these were cool, could have applied this more
yea it is cool, suggest where else to apply it though? I think it fits here because that next stream sounds completely different and leads to the next section, couldn't find anything else to apply this to

cant mod this lol
aww don't feel bad, this was actually the best mod so far in my opinion
Raiden
holy crap have my babies
pishifat
bubble
headphonewearer
wow
Weber

pishifat wrote:

bubble
o jeez
Nevo
holy
Kroytz
I'm still on the fence about a 1.0* diff spike within a 3 second time period...
fieryrage
wheres the obligatory pishi bubble meme u can tjust say bub thats illegal
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