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posted
This beatmap was submitted using in-game submission on 16. srpnja 2017. at 21:24:26

Artist: Warptech & Soulfy
Title: Peace
Tags: chill calm enjoy happy sleep DnB melodic drum and bass Vell Ataraxia Deppyforce DeRandom Otaku Bumblebee Shiratoi Gidz
BPM: 172
Filesize: 8068kb
Play Time: 04:41
Difficulties Available:
  1. Ataraxia's Normal (2,18 stars, 398 notes)
  2. Bumblebee's Hard (3,63 stars, 737 notes)
  3. Enjoy The Peace (6,08 stars, 1240 notes)
  4. Ren vs. Deppy's Insane (4,72 stars, 765 notes)
  5. Shidz's Easy (1,48 stars, 237 notes)


Download: Warptech & Soulfy - Peace
Information: Scores/Beatmap Listing
---------------
Enjoy The Peace by me
Collab by Deppyforce and DeRandom Otaku
Hard by -Bumblebee-
Normal by Ataraxia
Collab by Shiratoi and - G I D Z -

Fort and Wishkey for timing help
TaMul for Hitsounds and PandaHero for hitsounding help
And ofc to all the Modders :D
posted
Timing fix via forum pm
posted
hey there
small mod from #modreq ;)

Enjoy The pp Peace
00:10:625 (4,6) - and 00:21:788 (3,5) - and 02:48:299 (3,5) - and 02:59:462 (3,5) - suggest removing them; no need for triples here
00:36:134 (1,2,3) - intentionally not equal DS? fix unless the uneven ds between 2,3 is intentional
01:16:773 (8,1) - i think this is a little hard to read because its overlapped; suggest separating
01:55:145 (4,5,6,7,8) - why not just make this completely straight; also note: my eyes might be playing tricks on me but this isn't equal ds... just double check lol
02:26:715 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - idk about this part... doesn't seem to reflect the music (specifically, its intensity) so it appears overdone/overmapped. It could be possible to just make it some stacked 1/2 taps instead of... sliders
03:09:186 (8,1) - and 03:10:581 (8,1) - why not add the ds here similar to what you did here 03:09:883 (8,1) - you want to emphasize the bass note, right?
03:40:494 (9,1) - first time i've ever seen this being used since the beginning of the map.. why not regular triple or something more common in the map?


nice blankets, nice slider shapes
I'll add more when I have time..
gl with map :)
posted

Daoski wrote:

hey there Hey
small mod from #modreq ;)

Enjoy The pp LMAO Peace
posted
Alright m8, M4M

[General]
Your map is pretty fun to play, tho those ending jumps are pretty tough haha. Nice aesthetics and rhytm. No major issues.

[AiMod]
Set the preview point.

02:53:837 - two green lines here, at the same time, with different values.

02:35:087 (1,2) - objects ends are not snapped.

You need GD's for this to be ranked, but you know that :P

[Song Setup]
I'd set some more combo colours cuz you have a nice bg for that. I'd add some warm red, yellow and azure or just light blue.

Add tags

[Map]
00:31:250 (2) - Put on slider tail?

01:10:669 (5) - NC
01:13:459 (5) - ^
01:16:250 (5) - ^
01:20:436 (5) - ^ also i'd put it somewhere else to avoid the overlapse or make it look better :P
01:23:576 (7) - put it on slider's tail or sth :v
01:23:227 (5) - NC
01:26:017 (5) - ^

01:49:041 (1) - i feel like it's too close to 7, it was just slowing down the flow when i was playing

02:42:064 (4) - tight blanket in comparison to other blankets you made there. I'd move it slightly away from 02:41:715 (3) - tail

03:02:297 (5) - NC
03:05:087 (1) - you made and NC here! why not everywhere else XD?
03:07:878 (5) - NC

03:16:948 (1) - x:495 y:173 for better symmetry
03:17:297 (1) - weird overlapse XD, move it slightly away?
03:17:645 (1) - same lol

03:30:029 (3,4,5,6,7) - make it go thru the slider's tail

02:01:512 (2,3) - if you listen closely there are just two sounds, not three. I'd remove the 1 and increase ds between those two
03:43:285 (1,2,3) - same as before, but here's just one sound, so dunno. leave it as it is, or leave a one note :v

That's all, i hope i helped, and good luck with the map!
posted

MrKOSIEJ wrote:

Alright m8, M4M

[General]
Your map is pretty fun to play, tho those ending jumps are pretty tough haha. Nice aesthetics and rhytm. No major issues.Ty

[AiMod]
Set the preview point.oki

02:53:837 - two green lines here, at the same time, with different values. ty

02:35:087 (1,2) - objects ends are not snapped.nice

You need GD's for this to be ranked, but you know that :Pi know that :(

[Song Setup]
I'd set some more combo colours cuz you have a nice bg for that. I'd add some warm red, yellow and azure or just light blue. ok why not

Add tagsi did and it sounds funny to me xd

[Map]
00:31:250 (2) - Put on slider tail? I think circle is just fine :P

01:10:669 (5) - NCsure
01:13:459 (5) - ^why not
01:16:250 (5) - ^fixed
01:20:436 (5) - ^ also i'd put it somewhere else to avoid the overlapse or make it look better :Pi moved it a little plus NC fix
01:23:576 (7) - put it on slider's tail or sth :vi moved it a lil but wont put it on slider tail its nice like this :P
01:23:227 (5) - NC yes
01:26:017 (5) - ^right

01:49:041 (1) - i feel like it's too close to 7, it was just slowing down the flow when i was playing fixed

02:42:064 (4) - tight blanket in comparison to other blankets you made there. I'd move it slightly away from 02:41:715 (3) - tail true

03:02:297 (5) - NCfix
03:05:087 (1) - you made and NC here! why not everywhere else XD?idk maybe this place was special :P
03:07:878 (5) - NCoki

03:16:948 (1) - x:495 y:173 for better symmetryseems good
03:17:297 (1) - weird overlapse XD, move it slightly away?ok
03:17:645 (1) - same lol changed that part a lil

03:30:029 (3,4,5,6,7) - make it go thru the slider's tail ok i did blanket and 03:30:203 (5) is on the end of the slider

02:01:512 (2,3) - if you listen closely there are just two sounds, not three. I'd remove the 1 and increase ds between those two
03:43:285 (1,2,3) - same as before, but here's just one sound, so dunno. leave it as it is, or leave a one note i think il leave that as it is cause it doesn t affect the game play and it is nice like that but if someone says the same thing u did il change it :P for now it will stay like that :v

That's all, i hope i helped, and good luck with the map!you did :) and TY
TY 4 THE MOD
posted
my extra diff is coming! i didn't forget :)
as of 11/10/16 9:42 AM EST i'm at 39.2% and counting. should I stop at halfway or map to the end?
posted

Ethan wrote:

my extra diff is coming! i didn't forget :)
as of 11/10/16 9:42 AM EST i'm at 39.2% and counting. should I stop at halfway or map to the end?
Ok
posted
I wanna see that extra GD XD
posted
M4M your turn t/493442/start=15

00:09:971 (1,2,3,4) - might be better if you try and stick up with ordinary curved sliders and form blankets, changing the pattern all of a sudden for this once is wierd + it looks bad
00:10:669 (3,4) - these too would fit better as 4 circles or four 1/4 sliders
00:14:157 (1,2) - the velocity change messes things up here, the sliders becomes much too slow so as the distance between the objects, it should be using the same velocity as the other sliders, or atleast it should be close
00:21:831 (3,4) - again, 4 circles or 1/4 notes
00:44:157 (1) - I don't really see the point of having a nc here, you can have streams of 16 notes of the same color as NC's are intended only for downbeats
01:07:180 - maybe the volume should be lowered here, or the sampleset shouldn't be normal, you can use soft for the whole set with drums for the Kiai time
02:01:424 (1,2,3) - I don't think this is right, it just doesn't make sense to me why you would split the last triple, it's a nightmare to play (and it's not because I'm bad)
02:04:041 - starting from here there's 20 seconds of non-stop circles, not a single slider, this may cause players to lose their rhythm and hands :D
02:30:901 (1,2,1,2,1,2,1,2) - the whole section using this pattern is cool, but this part is kinda lame, you can start spacing them apart as they descend
02:33:866 (2,1,2,1,2,1,2,1) - just how you bunch them here as they ascend
02:48:343 (3,4) - 4 circles or 1/4 sliders
03:40:494 (9,1) - not good like this, better stack 3 circles
03:43:285 (1,2,3) - already mentioned this

also I think OD7 is way too low

good luck with this
posted

Heart Attack wrote:

M4M your turn t/493442/start=15

00:09:971 (1,2,3,4) - might be better if you try and stick up with ordinary curved sliders and form blankets, changing the pattern all of a sudden for this once is wierd + it looks bad ye why not
00:10:669 (3,4) - these too would fit better as 4 circles or four 1/4 sliders nahh it will just change the flow
00:14:157 (1,2) - the velocity change messes things up here, the sliders becomes much too slow so as the distance between the objects, it should be using the same velocity as the other sliders, or atleast it should be close i put 0.80 slider velocity just couse i did the same one the same melody part and since its new combo its ok
00:21:831 (3,4) - again, 4 circles or 1/4 notes same
00:44:157 (1) - I don't really see the point of having a nc here, you can have streams of 16 notes of the same color as NC's are intended only for downbeatsi changed the direction plus the stream has bigger DS
01:07:180 - maybe the volume should be lowered here, or the sampleset shouldn't be normal, you can use soft for the whole set with drums for the Kiai time we shall see
02:01:424 (1,2,3) - I don't think this is right, it just doesn't make sense to me why you would split the last triple, it's a nightmare to play (and it's not because I'm bad)Fixed
02:04:041 - starting from here there's 20 seconds of non-stop circles, not a single slider, this may cause players to lose their rhythm and hands :Dwell this is the hardest diff this map will have easier will have sliders and this part is for jumps definitely
02:30:901 (1,2,1,2,1,2,1,2) - the whole section using this pattern is cool, but this part is kinda lame, you can start spacing them apart as they descend problem is on the part where i lowered the spacing, music started to get lower and lower on that part music is still the same
02:33:866 (2,1,2,1,2,1,2,1) - just how you bunch them here as they ascend
02:48:343 (3,4) - 4 circles or 1/4 sliders told u it will change the flow
03:40:494 (9,1) - not good like this, better stack 3 circlesoki
03:43:285 (1,2,3) - already mentioned thisoki

also I think OD7 is way too low il put od 8 and hp 7 when i get all the diffs

good luck with this TY
TY FOR THE MOD
posted
m4m from modreqs
od should probably be 8.5 or 9

00:12:762 (1,2,3) - this overlap seems unnecessary, doesn't really fit the tone imo
00:34:041 (1,2,3) - i think you should move 00:34:215 (2) - down to make this jump less linear. could also move 00:33:692 (3,1) - to achieve a similar effect.
01:24:535 (8,1) - this stream transition plays differently from the rest, more uncomfortable to aim. consider shifting this 01:23:924 (1,2,3,4,5,6,7,8) - stream to the right?
01:39:884 (8,1) - this one is a bit awkward as well
02:08:401 (4,1) - where this pattern transitions into the next is one of the biggest jumps in the sequence, i would move the start of the second pattern closer to the first.
02:29:506 (1,2,1,2,1,2,1,2) - the way these kicksliders are positioned makes them noticeably harder than the rest of them despite the sound being very similar
02:40:494 (2) - i think this note should be nudged to the right a bit for better flow http://dare.moe/f/5N8
04:08:750 - i think you should map this break. the map is already slowing down, it feels weird to stop completely during the slowdown and then hop back in after the transition.
posted

spooky fish wrote:

m4m from modreqs
od should probably be 8.5 or 9 i know i said il change it when i get all the diffs
00:12:762 (1,2,3) - this overlap seems unnecessary, doesn't really fit the tone imo idk why u mean that but this part looks fine to me and to all of the people that played it
00:34:041 (1,2,3) - i think you should move 00:34:215 (2) - down to make this jump less linear. could also move 00:33:692 (3,1) - to achieve a similar effect. what is wrong with leaner jumps and its not that intense part to make bigger jumps
01:24:535 (8,1) - this stream transition plays differently from the rest, more uncomfortable to aim. consider shifting this 01:23:924 (1,2,3,4,5,6,7,8) - stream to the right? im trying to emphasize the base on this circle that is why i spaced them plus if i make the stream going to the right i will change the flow and make it more uncomfortable to play with this ones 01:23:227 (1,2,3,4)
01:39:884 (8,1) - this one is a bit awkward as wellfixed
02:08:401 (4,1) - where this pattern transitions into the next is one of the biggest jumps in the sequence, i would move the start of the second pattern closer to the firstits not this one is even more spaced 02:18:169 (4,1) - and its not a big deal its a new combo plus this is a jumpy part so .
02:29:506 (1,2,1,2,1,2,1,2) - the way these kicksliders are positioned makes them noticeably harder than the rest of them despite the sound being very similarnot really tho people with 2000 pp can play it easily
02:40:494 (2) - i think this note should be nudged to the right a bit for better flow http://dare.moe/f/5N8 changed that part a little
04:08:750 - i think you should map this break. the map is already slowing down, it feels weird to stop completely during the slowdown and then hop back in after the transition. its the side melody its not the main no need to map that actually it will be boring only 1,2,3 jumps nothing else
Ty for the mod but idk if this deserves the star :/
posted
mod cuz why not
  1. 00:12:587 (5) - this note, 00:12:762 (1) - this slider's tail, and 00:13:459 (3) - this slider's head should all overlap equally
  2. 00:17:645 (3) - stack this slider's head completely on 00:16:948 (1) - this slider's tail, it looks very weird as is now
  3. 00:27:587 (7) - this slider's head isn't snapped to any sound and its tail should be clickable
  4. 01:26:715 (1,2,3,4,5,6) - this section has a kick on the white ticks and a whatever on the red ticks, the way you set up the rhythm is very inappropriate
  5. 01:40:669 (1,2) - I think that removing these sliders and having a large gap is more fitting
  6. 01:52:355 (4,5,1) - this should be a perfect stack with 01:52:006 (2) - this overlapping the stack the same amount as 01:52:878 (3) - this, or vice versa
  7. 02:01:250 (7) - I think that it plays better if the slider ends 02:01:424 - here with a double afterwards
  8. 03:22:529 (1,2) - again I believe that these sliders should be removed
  9. 03:32:297 (1,2,3) - there's no 1/4 beat here
  10. 04:08:401 (2,1) - I think this looks better if you switch the NC from 04:08:401 (2) - this to 04:08:576 (1) - this
  11. 04:20:610 (1) - this slider's tail should be clickable because it's the same sound as 04:20:087 (2) - this slider's head. this also applies to every (1,2,3,4,5,1) afterwards
  12. although I disagree overall with your ending sliders on snares, like on 01:42:936 (8) - this one, it may be fine for others and I don't expect you to remap all the kiai just for this
posted

Screwdrivers wrote:

mod cuz why not Exactly
  1. 00:12:587 (5) - this note, 00:12:762 (1) - this slider's tail, and 00:13:459 (3) - this slider's head should all overlap equallyok
  2. 00:17:645 (3) - stack this slider's head completely on 00:16:948 (1) - this slider's tail, it looks very weird as is now Sounds good
  3. 00:27:587 (7) - this slider's head isn't snapped to any sound and its tail should be clickable i really thought about that but still even tho it isn t snapped it fits really good and it doesnt affect the gameplay so il leave it like that but il think about it
  4. 01:26:715 (1,2,3,4,5,6) - this section has a kick on the white ticks and a whatever on the red ticks, the way you set up the rhythm is very inappropriate nice one
  5. 01:40:669 (1,2) - I think that removing these sliders and having a large gap is more fitting nahh this map has a lot of sliders :P
  6. 01:52:355 (4,5,1) - this should be a perfect stack with 01:52:006 (2) - this overlapping the stack the same amount as 01:52:878 (3) - this, or vice versa ok i did that its fine
  7. 02:01:250 (7) - I think that it plays better if the slider ends 02:01:424 - here with a double afterwards almost everyone told me to delete that triple there so i did i won t change it back
  8. 03:22:529 (1,2) - again I believe that these sliders should be removednope
  9. 03:32:297 (1,2,3) - there's no 1/4 beat herei think that won t be that big of a problem
  10. 04:08:401 (2,1) - I think this looks better if you switch the NC from 04:08:401 (2) - this to 04:08:576 (1) - this no because as you see the section starts on white tick that is where you put NC
  11. 04:20:610 (1) - this slider's tail should be clickable because it's the same sound as 04:20:087 (2) - this slider's head. this also applies to every (1,2,3,4,5,1) afterwardsmaking a 4 circle stream with one circle jump after, is just stupid plus it is the same sound but after 04:20:610 (1) - you dont have a triple and if i put a slider on that white tick it will end on nothing and making a 3/4 slider to the next section is just not needed
  12. although I disagree overall with your ending sliders on snares, like on 01:42:936 (8) - this one, it may be fine for others and I don't expect you to remap all the kiai just for this we shall see about that part with future mods but its still not that big of a deal maybe its not even a problem
TY 4 THE MOD
posted
hello! i found some good hitsounds and put them in the archive. maybe you'll like it! blank.wav is for sliderends
you can place additions by yourself, it's not so hard (claps on strong sound, some whistles on sliders and finishes on something (in places like that 00:44:855 (1) -))

and short suckmod for the hardest diff about blankets
  1. 00:10:669 (7,8) - 00:21:831 (3,4) - notes?
  2. 01:18:343 (1) - make it more parallel with the stream 01:17:645 (1,2,3,4,5,6,7,8) -
  3. 03:07:093 (8,1,2,3,4) - this breaks the flow, i think
  4. 03:11:366 (1) - try to stack end of the slider with 03:10:843 (3) - somehow
  5. 03:11:890 (2) - stack with 03:11:279 (8) - or 03:11:192 (7) -
  6. 03:12:064 (3) - if you changed something here 03:11:366 (1) - then you need to fix blanket (if not - dismiss this)
  7. 04:35:959 (1) - maybe ctrl+g?
  8. 04:42:151 - spinner? (sorry if you don't want to)

sorry if my mod was too useless and good luck with the map!
posted

onislaughter wrote:

hello! i found some good hitsounds and put them in the archive. maybe you'll like it! blank.wav is for sliderends
you can place additions by yourself, it's not so hard (claps on strong sound, some whistles on sliders and finishes on something (in places like that 00:44:855 (1) -)) For the hitsounds il see

and short suckmod for the hardest diff about blankets
  1. 00:10:669 (7,8) - 00:21:831 (3,4) - notes?i like sliders better :P
  2. 01:18:343 (1) - make it more parallel with the stream 01:17:645 (1,2,3,4,5,6,7,8) - Nice one
  3. 03:07:093 (8,1,2,3,4) - this breaks the flow, i thinkChanged
  4. 03:11:366 (1) - try to stack end of the slider with 03:10:843 (3) - somehowit doesn t affect the gameplay so its good
  5. 03:11:890 (2) - stack with 03:11:279 (8) - or 03:11:192 (7) - its a blanket with 03:11:366 (1) -
  6. 03:12:064 (3) - if you changed something here 03:11:366 (1) - then you need to fix blanket (if not - dismiss this)il avoid all that
  7. 04:35:959 (1) - maybe ctrl+g?sure
  8. 04:42:151 - spinner? (sorry if you don't want to)why not it feels good

sorry if my mod was too useless and good luck with the map!it was a nice mod :) and TY
posted
Helped to find a better quality mp3.

Also will be making an Insane difficulty.
posted
Helped to find a better quality mp3. TY

Also will be making an Insane difficulty. Oki
posted
Howdy, I was recruited by Shiratoi, because the map was too long to do alone apprently.

So here's our collab easy
We haven't done any hit sounds on this difficulty, if you want us to just ask, we can try

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 102064
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 144622,157878,160669,167645,169041,171831,174622,177413,178808,180204,244390,245785,259738
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Peace
TitleUnicode:Peace
Artist:Warptech & Soulfy
ArtistUnicode:Warptech & Soulfy
Creator:Invertable
Version:Shilu's Easy
Source:
Tags:peace chill calm enjoy happy sleep
BeatmapID:1167857
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"saar-river-near-saarlouis-full-HD-nature-background-wallpaper-for-laptop-widescreen.jpg",0,0
//Break Periods
2,45055,65740
2,152497,156438
2,248776,258298
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
204,348.837209302326,4,1,0,20,1,0
102064,-100,4,1,0,50,0,1
121599,-100,4,1,0,50,0,0
124390,-100,4,1,0,65,0,1
141134,-100,4,1,0,65,0,0
203924,-100,4,1,0,50,0,1
223459,-100,4,1,0,50,0,0
226250,-100,4,1,0,50,0,1
242994,-100,4,1,0,50,0,0


[Colours]
Combo1 : 117,186,255
Combo2 : 255,255,255
Combo3 : 255,255,255
Combo4 : 249,19,65
Combo5 : 241,248,114

[HitObjects]
174,261,204,6,0,B|135:240|135:240|87:273|30:252,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,322,1948,1,0,0:0:0:0:
307,262,2297,2,0,P|310:218|308:170,1,75,0|0,0:0|0:0,0:0:0:0:
239,130,2994,6,0,P|312:144|397:122,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
197,49,4738,1,0,0:0:0:0:
145,123,5087,2,0,L|150:204,1,75,0|0,0:0|0:0,0:0:0:0:
62,220,5785,6,0,L|52:70,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
127,281,7529,1,0,0:0:0:0:
214,303,7878,2,0,B|302:285|289:328|375:303,1,150,0|0,0:0|0:0,0:0:0:0:
451,302,8924,6,0,P|446:262|446:222,1,75,0|0,0:0|0:0,0:0:0:0:
500,155,9622,2,0,P|504:117|505:80,1,75,0|0,0:0|0:0,0:0:0:0:
438,19,10320,1,0,0:0:0:0:
381,88,10669,2,0,B|333:103|333:103|291:74|224:92,1,150,0|0,0:0|0:0,0:0:0:0:
57,91,12064,6,0,L|53:181,1,75,0|0,0:0|0:0,0:0:0:0:
142,181,12762,2,0,L|146:271,1,75,0|0,0:0|0:0,0:0:0:0:
83,321,13459,2,0,P|179:313|249:321,1,150,0|0,0:0|0:0,0:0:0:0:
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487,123,227297,1,0,0:0:0:0:
411,74,227645,2,0,B|374:97|374:97|328:96,1,75,0|0,0:0|0:0,0:0:0:0:
260,57,228343,2,0,B|228:56|228:56|191:79,1,75,0|0,0:0|0:0,0:0:0:0:
259,138,229041,6,0,B|213:175|157:163|157:163|155:217,1,150,0|0,0:0|0:0,0:0:0:0:
156,294,230087,1,0,0:0:0:0:
232,341,230436,2,0,B|265:306|240:244|240:244|292:223,1,150,0|0,0:0|0:0,0:0:0:0:
368,196,231483,1,0,0:0:0:0:
354,284,231831,6,0,P|388:315|424:321,1,75,0|0,0:0|0:0,0:0:0:0:
476,254,232529,1,0,0:0:0:0:
445,169,232878,1,0,0:0:0:0:
415,84,233227,6,0,B|340:106|340:106|268:106,1,150,0|0,0:0|0:0,0:0:0:0:
184,72,234273,1,0,0:0:0:0:
194,161,234622,2,0,P|210:188|204:239,1,75,0|0,0:0|0:0,0:0:0:0:
144,295,235320,5,0,0:0:0:0:
116,209,235669,1,0,0:0:0:0:
116,119,236017,2,0,P|186:75|252:97,1,150,0|0,0:0|0:0,0:0:0:0:
328,130,237064,6,0,B|375:120|375:120|402:126,1,75,0|0,0:0|0:0,0:0:0:0:
493,157,237762,1,0,0:0:0:0:
419,220,238110,2,0,B|398:259|398:259|361:275,1,75,0|0,0:0|0:0,0:0:0:0:
287,217,238808,6,0,B|223:241|201:288|201:288|171:262,1,150,0|0,0:0|0:0,0:0:0:0:
120,182,239855,1,0,0:0:0:0:
161,101,240204,2,0,P|234:128|304:102,1,150,0|0,0:0|0:0,0:0:0:0:
365,44,241250,1,0,0:0:0:0:
392,129,241599,6,0,P|424:162|429:192,1,75,0|0,0:0|0:0,0:0:0:0:
392,271,242297,1,0,0:0:0:0:
338,199,242645,1,0,0:0:0:0:
295,278,242994,6,0,B|221:322|152:224|152:224|98:264,1,225,0|0,0:0|0:0,0:0:0:0:
32,208,244390,2,0,P|53:144|202:96,1,225,0|0,0:0|0:0,0:0:0:0:
274,125,245785,6,0,P|323:120|351:97,1,75,0|0,0:0|0:0,0:0:0:0:
424,145,246483,2,0,P|429:194|452:222,1,75,0|0,0:0|0:0,0:0:0:0:
356,239,247180,6,0,L|267:237,1,75,0|0,0:0|0:0,0:0:0:0:
241,318,247878,2,0,L|330:320,1,75,0|0,0:0|0:0,0:0:0:0:
406,321,248576,1,0,0:0:0:0:
82,124,259738,6,0,P|75:171|97:209,1,75,0|0,0:0|0:0,0:0:0:0:
209,141,260610,2,0,L|264:134,1,37.5,0|0,0:0|0:0,0:0:0:0:
332,106,261134,6,0,P|338:152|316:190,1,75,0|0,0:0|0:0,0:0:0:0:
258,293,262006,2,0,L|303:289,1,37.5,0|0,0:0|0:0,0:0:0:0:
380,319,262529,6,0,P|388:276|373:234,1,75,0|0,0:0|0:0,0:0:0:0:
252,202,263401,2,0,L|207:214,1,37.5,0|0,0:0|0:0,0:0:0:0:
171,289,263924,6,0,P|138:259|132:215,1,75,0|0,0:0|0:0,0:0:0:0:
202,115,264797,2,0,L|251:95,1,37.5,0|0,0:0|0:0,0:0:0:0:
302,39,265320,6,0,P|331:83|328:119,1,75,0|0,0:0|0:0,0:0:0:0:
362,235,266192,2,0,L|401:226,1,37.5,0|0,0:0|0:0,0:0:0:0:
465,166,266715,6,0,P|487:204|486:245,1,75,0|0,0:0|0:0,0:0:0:0:
406,342,267587,2,0,L|360:327,1,37.5,0|0,0:0|0:0,0:0:0:0:
282,349,268110,6,0,P|281:307|299:265,1,75
246,149,268983,2,0,L|203:179,1,37.5,0|0,0:0|0:0,0:0:0:0:
183,254,269506,6,0,P|143:224|133:198,1,75
191,79,270378,2,0,L|235:61,1,37.5,0|0,0:0|0:0,0:0:0:0:
298,12,270901,6,0,P|319:51|315:93,1,75
389,195,271773,2,0,L|429:184,1,37.5,0|0,0:0|0:0,0:0:0:0:
504,142,272297,6,0,P|513:201|507:224,1,75
402,297,273169,2,0,L|352:294,1,37.5,0|0,0:0|0:0,0:0:0:0:
283,332,273692,6,0,P|273:278|285:251,1,75
160,195,274564,2,0,L|137:229,1,37.5,0|0,0:0|0:0,0:0:0:0:
128,315,275087,6,0,P|83:302|56:268,1,75
81,148,275959,2,0,L|106:106,1,37.5
149,40,276483,1,0,0:0:0:0:
460,221,277878,5,0,0:0:0:0:
111,312,279273,5,0,0:0:0:0:
111,312,279971,5,0,0:0:0:0:
256,192,280320,12,0,282064,0:0:0:0:
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