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Warptech & Soulfy - Peace

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lit120
[enjoy the peace]
  1. 00:00:091 - 00:21:718 - check out the blankets pls
  2. 00:21:718 (1,2,3,4,1) - why such a huge spacing? i'd just make the spacing of 00:21:718 (1,2,3,4) - a bit lesser and make a jump emphasize on 00:22:417 (1) -
  3. 00:27:649 (1,2) - this sounds cool for ctrl+g it
  4. 00:41:951 (1,2,3,4,5,6,7,8) - i could see that u're trying to do a neat pattern jump here, but i found out that it is kinda messy to look in editor view. try sth like http://puu.sh/vrtyz/dbe9d67443.jpg by copy paste the previous (1), (3), (5), and (7) note and turn it to 180 degrees, and moving it to somewhere
  5. 01:08:463 - 01:26:602 - it sounds like an overmap 1/4 notes here and it doesn't deserve a stream due to a calm slow part here, which doesn't deserve a hard part to play like this though
  6. 01:18:928 (1) - u missed a hitsound
  7. 01:46:312 (2,3,4) - why is this spacing look different from 01:44:916 (2,3,4) - by its emphasize note beat
  8. 01:52:242 (4) - there's nothing to emphasize this as a jump, even that it is a weak note here
  9. 02:01:486 (1) - 02:00:265 (2) - stack with 02:00:265 (2) - for a blanket
  10. 02:14:742 (1,2,3,4,1,2) - so where should i start... 02:15:091 (3,4,1) - why's (4) have a huge gap jump than 02:15:439 (1) - while this note has an emphasize beat, which makes no sense to make a jump feel from its emphasize, while i know that (4) there has a high pitch note there. then a second one is that 02:15:091 (3,4,1,2,3) - feels awkward for its flow and its play though
  11. 02:26:602 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - well... i kinda have a feeling that those 1/4 sliders are kinda messy to look, and they're overlaping on each slider's head and tails, even the bodies too. maybe u could try to look at the other maps for an inspirational idea to fix this mess. there are a lot of ways!
  12. 02:42:649 (6,1) - mind about a blanket?
  13. 02:43:172 (2) - fix the stack
  14. 02:53:114 (4,5) - mind about the slider body there for not having an overlap there?
  15. 03:00:091 - 03:11:253 - this is really an overlap note for those 1/4 notes after i tried to listen all over again, and this part doesn't deserve a stream too,
    while this part isn't an intense play here, including the calm section part of the song
  16. 03:27:649 (8) - hitsounds pls
  17. 03:40:468 (11,1) - this
  18. 03:47:184 (7,8,1,2) - the play here is rly awkward though for its flow
  19. 03:55:032 (4) - the note is weak and that note pitch isn't rly that high, cuz this doesn't deserve a high gap spacing
  20. 03:56:951 (3,4,1,2,3) - i'd say that the reason from what i've mentioned from 02:14:916 - is the same as this
  21. 04:08:463 (1) - i'd set it to 192|256 for better start to have a break and for the flow too
  22. 04:20:672 (6) - 04:22:067 (6) - 04:23:463 (6) - etc - uh i can hear a note on that red line, so u should use a 1/2 sliders there
well tbh, after i reviewed this diff, all what u can improve is how the rhythm works based on its song and how u try to emphasize the beat well. some patterns that u used are kinda in a lack, but u can try to take a look at ur map and try to do sth on it though

[invellable]
  1. 00:30:439 (4,1) - this ain't blanketed
  2. 00:31:486 (2,3) - i'd ctrl+g it for emphasizing those notes rather than having (2) isn't emphasize rly well with the beat
  3. 00:32:881 (1,2,3,4,1) - this doesn't deserve a huge jumps due to a slow part here
  4. 00:38:986 (5,1) - u could even make a bit of spacing for (1)
  5. 00:44:742 (1) - well, this doesn't sound like a big clash cymbal ish sound, so i don't think it deserves a small gap of spacing streams here
  6. 01:08:463 - 01:26:602 - it sounds like an overmap 1/4 notes here and it doesn't deserve a stream due to a calm slow part here, which doesn't deserve a hard part to play like this though
  7. 01:59:742 (9,10,1,2) - the flow here is kinda funny and it's rly awkward to play it tbh
  8. 02:01:137 (9,10,1) - i don't rly get it why u intended to make a huge triplet spacing here, since it doesn't rly suit based on the emphasize beat here
  9. 02:07:765 (5,6,7,8) - u can just copy 02:07:067 (1,2,3,4) - and paste it, then try to adjust the scale by ctrl+shift+s (the origin should be in selection centre)
  10. 02:17:358 (4,5,6,7,8,1) - i'd totally say the same thing about the flow
  11. 02:23:811 (3) - i'd nc this since i kinda get what u did there on note breaks
  12. 03:20:846 (4,1) - i'd not set a spacing rly low based on the intense play from the song b4 the kiai part
  13. 03:48:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - oh, looks like u used a pattern here. but i found out that u literally did sth a bit of "copy pasting" ish, which i find it like boring to play all over again, like 03:53:114 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is literally copy pasted for example. i'd make a different pattern play for that if i were u
  14. 04:20:672 - 04:22:067 - 04:23:463 - etc - uh i can hear a note on that red line, so u should use a 1/2 sliders there
  15. 04:41:777 - here's the only last note u can add though
i'll just stop from here since it's kinda too long for the song, so i better mod an extra diffs here. the diffs can be improved a lot if u can learn more!
Topic Starter
Invertable

lit120 wrote:

[enjoy the peace]
  1. 00:00:091 - 00:21:718 - check out the blankets pls
  2. 00:21:718 (1,2,3,4,1) - why such a huge spacing? i'd just make the spacing of 00:21:718 (1,2,3,4) - a bit lesser and make a jump emphasize on 00:22:417 (1) - That is just a nice pentagram
  3. 00:27:649 (1,2) - this sounds cool for ctrl+g it
  4. 00:41:951 (1,2,3,4,5,6,7,8) - i could see that u're trying to do a neat pattern jump here, but i found out that it is kinda messy to look in editor view. try sth like http://puu.sh/vrtyz/dbe9d67443.jpg by copy paste the previous (1), (3), (5), and (7) note and turn it to 180 degrees, and moving it to somewhere
  5. 01:08:463 - 01:26:602 - it sounds like an overmap 1/4 notes here and it doesn't deserve a stream due to a calm slow part here, which doesn't deserve a hard part to play like this though I said in so many mods that these streams are not even that hard its 172 bpm streams with easy nicely flow sliderjumps and its the hardest diff in the mapset ofc it will have some overmapped streams
  6. 01:18:928 (1) - u missed a hitsound
  7. 01:46:312 (2,3,4) - why is this spacing look different from 01:44:916 (2,3,4) - by its emphasize note beat
  8. 01:52:242 (4) - there's nothing to emphasize this as a jump, even that it is a weak note here Im actually emphasizing this note 01:52:416 (1)
  9. 02:01:486 (1) - 02:00:265 (2) - stack with 02:00:265 (2) - for a blanket
  10. 02:14:742 (1,2,3,4,1,2) - so where should i start... 02:15:091 (3,4,1) - why's (4) have a huge gap jump than 02:15:439 (1) - while this note has an emphasize beat, which makes no sense to make a jump feel from its emphasize, while i know that (4) there has a high pitch note there. then a second one is that 02:15:091 (3,4,1,2,3) - feels awkward for its flow and its play though
  11. 02:26:602 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - well... i kinda have a feeling that those 1/4 sliders are kinda messy to look, and they're overlaping on each slider's head and tails, even the bodies too. maybe u could try to look at the other maps for an inspirational idea to fix this mess. there are a lot of ways!These sliders are only part i didn t remap in this map xd so Il do it now. I was actually waiting for someone expirienced to tell me if they want to change it or remove it cause a lot of people said its overmapped and since you didn t say that i will definitely remap it :D
  12. 02:42:649 (6,1) - mind about a blanket?
  13. 02:43:172 (2) - fix the stack
  14. 02:53:114 (4,5) - mind about the slider body there for not having an overlap there?
  15. 03:00:091 - 03:11:253 - this is really an overlap note for those 1/4 notes after i tried to listen all over again, and this part doesn't deserve a stream too,
    while this part isn't an intense play here, including the calm section part of the song Ithink you mean overmap but anyway i said it why i wont change the streams on that part
  16. 03:27:649 (8) - hitsounds pls
  17. 03:40:468 (11,1) - this
  18. 03:47:184 (7,8,1,2) - the play here is rly awkward though for its flow
  19. 03:55:032 (4) - the note is weak and that note pitch isn't rly that high, cuz this doesn't deserve a high gap spacing
  20. 03:56:951 (3,4,1,2,3) - i'd say that the reason from what i've mentioned from 02:14:916 - is the same as this
  21. 04:08:463 (1) - i'd set it to 192|256 for better start to have a break and for the flow too
  22. 04:20:672 (6) - 04:22:067 (6) - 04:23:463 (6) - etc - uh i can hear a note on that red line, so u should use a 1/2 sliders there Im not mapping that i think its piano sound
well tbh, after i reviewed this diff, all what u can improve is how the rhythm works based on its song and how u try to emphasize the beat well. some patterns that u used are kinda in a lack, but u can try to take a look at ur map and try to do sth on it though

[invellable]
  1. 00:30:439 (4,1) - this ain't blanketed
  2. 00:31:486 (2,3) - i'd ctrl+g it for emphasizing those notes rather than having (2) isn't emphasize rly well with the beat
  3. 00:32:881 (1,2,3,4,1) - this doesn't deserve a huge jumps due to a slow part here
  4. 00:38:986 (5,1) - u could even make a bit of spacing for (1)
  5. 00:44:742 (1) - well, this doesn't sound like a big clash cymbal ish sound, so i don't think it deserves a small gap of spacing streams here
  6. 01:08:463 - 01:26:602 - it sounds like an overmap 1/4 notes here and it doesn't deserve a stream due to a calm slow part here, which doesn't deserve a hard part to play like this though Its not overmapped :P
  7. 01:59:742 (9,10,1,2) - the flow here is kinda funny and it's rly awkward to play it tbh
  8. 02:01:137 (9,10,1) - i don't rly get it why u intended to make a huge triplet spacing here, since it doesn't rly suit based on the emphasize beat here
  9. 02:07:765 (5,6,7,8) - u can just copy 02:07:067 (1,2,3,4) - and paste it, then try to adjust the scale by ctrl+shift+s (the origin should be in selection centre) I actually did it that way idk xd
  10. 02:17:358 (4,5,6,7,8,1) - i'd totally say the same thing about the flow
  11. 02:23:811 (3) - i'd nc this since i kinda get what u did there on note breaks
  12. 03:20:846 (4,1) - i'd not set a spacing rly low based on the intense play from the song b4 the kiai part
  13. 03:48:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - oh, looks like u used a pattern here. but i found out that u literally did sth a bit of "copy pasting" ish, which i find it like boring to play all over again, like 03:53:114 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is literally copy pasted for example. i'd make a different pattern play for that if i were u
  14. 04:20:672 - 04:22:067 - 04:23:463 - etc - uh i can hear a note on that red line, so u should use a 1/2 sliders there
  15. 04:41:777 - here's the only last note u can add though
i'll just stop from here since it's kinda too long for the song, so i better mod an extra diffs here. the diffs can be improved a lot if u can learn more!
TY for the mod :D
PraviBackonja
This map is awesome :) 3* difficulty has great timing and when you play it you look cool :) song is awesome :D :D :D
DeRandom Otaku
Amazing mod helped alot
Topic Starter
Invertable

DeRandom Otaku wrote:

Amazing mod helped alot
Yeah amazing
Vell

lit120 wrote:

[enjoy the peace]
  1. 03:20:846 (4,1) - i'd not set a spacing rly low based on the intense play from the song b4 the kiai part changed
  2. 03:48:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - oh, looks like u used a pattern here. but i found out that u literally did sth a bit of "copy pasting" ish, which i find it like boring to play all over again, like 03:53:114 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is literally copy pasted for example. i'd make a different pattern play for that if i were u true, changed it up a bit
  3. 04:20:672 - 04:22:067 - 04:23:463 - etc - uh i can hear a note on that red line, so u should use a 1/2 sliders there only wanted to map the drums n bass' as they stick out much more prominently than the violin
  4. 04:41:777 - here's the only last note u can add though nah just ending it with the drum is nice
i'll just stop from here since it's kinda too long for the song, so i better mod an extra diffs here. the diffs can be improved a lot if u can learn more!
thx
https://0paste.com/12677
zev

  • peace lo
    00:32:881 (1,2,3,4) - would be cool if (1) was placed on the most logical expected place following this 00:31:486 (1,1) -
  1. song's emphasize does not match yours
    00:34:625 (4) - bass kick is way stronger so nerf this
    00:35:323 (2) - bass kick is way stronger so nerf this
    01:10:032 (2) - stack end on stream
  2. I feel like a song like this could profit alot more from rhythms with more sliders cause emphasize is really divided wrong in the rhythm, you are saying the kick is the same intensity as the hihat?
    01:43:521 (2) - these notes are incredibly light and don't really warrant a jump,
  3. 01:44:742 (1,2) - again, rhythm is forced. And you don't really try to balance the emphasize in the placement either.. (stacks / low spacing)
    01:54:160 (9) - why this sliderdesign? everything was smooth so this seems kinda random
    02:02:881 (3) - make this a reverse slider and remove 02:03:579 (1) - making really inaudible vague noises clickable is not a good idea
    02:03:928 (4,5,6,7,1) - spaced stream when? differentiate the hihats/percussion streams from bass kick streams.
    02:05:672 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - players wouldn't be understand what instrument you are following and this is jump spam lol.
    assuming you are following the synth core rhythm would be this
    also hitsounding it would help.
    04:20:410 - ?
    04:21:806 - ? they would fit okay with the manual stack you did would not undermap them imo
  4. one tip for whole map match audio field emphasize with spacing emphasize would improve quality alot
  5. Ataraxia's Normal 02:02:881 (1) offscreen?
  6. normal-hitwhistle.wav unused
  7. diffs have different preview times, they all need to be the same.
  8. Difficulties end time is not consistent, not necessary but makes sense if u do it


    gl
Topic Starter
Invertable

zev wrote:


  • peace lo
    00:32:881 (1,2,3,4) - would be cool if (1) was placed on the most logical expected place following this 00:31:486 (1,1) -
  1. song's emphasize does not match yours
    00:34:625 (4) - bass kick is way stronger so nerf this
    00:35:323 (2) - bass kick is way stronger so nerf this
    01:10:032 (2) - stack end on stream
  2. I feel like a song like this could profit alot more from rhythms with more sliders cause emphasize is really divided wrong in the rhythm, you are saying the kick is the same intensity as the hihat? wut
    01:43:521 (2) - these notes are incredibly light and don't really warrant a jump, The jump is easy and putting just slider would be boring every time
  3. 01:44:742 (1,2) - again, rhythm is forced. And you don't really try to balance the emphasize in the placement either.. (stacks / low spacing) emphasis is preety fine imo
    01:54:160 (9) - why this sliderdesign? everything was smooth so this seems kinda random
    02:02:881 (3) - make this a reverse slider and remove 02:03:579 (1) - making really inaudible vague noises clickable is not a good idea I dont like reverse sliders at all only on streams
    02:03:928 (4,5,6,7,1) - spaced stream when? differentiate the hihats/percussion streams from bass kick streams. what?
    02:05:672 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - players wouldn't be understand what instrument you are following and this is jump spam lol. hmmm
    assuming you are following the synth core rhythm would be this
    also hitsounding it would help. its hitsounded and im not putting slider anywhere in this part of the map
    04:20:410 - ? Im following different rhythm i wont map that unnessesary beat drum cause it will ruin the emphasis on next circle
    04:21:806 - ? they would fit okay with the manual stack you did would not undermap them imo whut?
  4. one tip for whole map match audio field emphasize with spacing emphasize would improve quality alot
  5. Ataraxia's Normal 02:02:881 (1) offscreen?
  6. normal-hitwhistle.wav unused Hmm i remember i deleted it before
  7. diffs have different preview times, they all need to be the same. They are on the same place xd
  8. Difficulties end time is not consistent, not necessary but makes sense if u do it


    gl
Ty for the mod
zev
lol xd...
Shurelia
Hi!, sorry for the delay

[GeneraL]
  1. the song is super calm! but you haven't muted the slider-slide's sounds and it's kinda disturbing for such a song like this



[Easy]
  1. 01:26:602 (2) - probably move it a bit downwards so it'll have a straight movement from the previous object ? around y:336
  2. 03:02:881 (2,1) - prob you can try to stack these
  3. 04:40:556 (2) - DS issue


[Normal]
  1. 00:06:718 (2) - DS issue , move it to around 260|176
  2. 00:41:602 (5) - seems you're actually out of space to placing this lol. Prolly you can just try to put this on around 76|208


[Hard]
  1. Why you make everything inconsistently on the kiai lol. It's bad imo like, you keep changing 01:42:474 (2,3,4,5) - into 01:43:870 (2,3) - and then 01:45:265 (2,3,4,5) - and so on , despite having an exact same sound on each other. Unless you you have a good reason for it, changing random rhythm like this is pretty discouraging to the players.

[Insane]
  1. 00:35:323 - prolly ignoring this wouldn't be a good idea since there's quite a strong sound at here
  2. 00:38:114 - same
  3. 01:47:532 (1) - you actually can do a blanket something like this : https://shurelia.s-ul.eu/5s5x4Ky3.png I can't really do a proper blanket but you should get what I mean now.
good diff

[Extra]
  1. 01:20:672 (3,4) - no idea what's with sudden slider's shape change for.
  2. 01:23:114 (1,2,3,4) - looks pretty bad and plays pretty bad too, try to do something like : https://shurelia.s-ul.eu/MRHV76Kg.png
  3. 01:59:567 (8) - DS issue with the previous objects
  4. aaaallright , these jumps issues like super random. First 02:04:800 (4,5) - you clearly hear that 5 have stronger sound yet you give them a weaker jump at here while 02:04:451 (2,3) - 2>3 like going weaker sound yet you give 'em a bigger jumps which conclude that what are you trying to do are entirely wrong imo. I really suggest to do a reworks on these jumps based on my suggestions. 02:06:195 (4,5) - This kind of jump is the right one.
  5. 02:59:393 (1,2,3,4) - since you used a kick slider instead circles on the previous parts with the similar sound, you should do the same at here too.
  6. 03:46:137 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - aaaa, you really should see the insane diff on this set. Placing random jumps like this are pretty discouraging

[Does this song really need more extra ? diff]
  1. 00:44:044 (1) - try to NC to avoid too long combos
  2. naaah


good luck
Vell

Shurelia wrote:

[Extra]
  1. 02:59:393 (1,2,3,4) - since you used a kick slider instead circles on the previous parts with the similar sound, you should do the same at here too. nah, this part builds up to the drop, so I put similar pressure on the player by letting him click every sound instead of using more boring 1/2 slider
  2. 03:46:137 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - aaaa, you really should see the insane diff on this set. Placing random jumps like this are pretty discouraging you might wanna take a closer look at what kind of patterns I have used for these jumps. in an extra diff, making this part of the song jump only is quite attractive and I have been careful with the placement and organization of these jumps. I have divided them into several sections:
    1: 03:46:137 (1,2,3,4,5,6,7,8) - this pattern shows a triangle with 4 circles surrounding them for a clockwise back and forth jump movement, with a new downbeat going into the following
    2: 03:47:532 (1,2,3,4,5,6,7,8) - a slightly altered square type pattern with some improvising at the end for a smoother transition to
    3: 03:48:928 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - this huge parallel line pattern changing the flow of the jumps once again to a more back and forth type flow with some alterations which will lead to
    4: 03:55:904 (1,2,3,4,5,6,7,8) - some out of pattern jumps and no spacing at 03:56:602 (5,6,7,8) - to counteremphasize the high pitch leading into the first part of the last section
    5: 03:57:300 (1,2,3,4,5,6,7,8) - a combination of 2 altered squares, letting the player jump from one to the other, doing the same here again a bit differently 03:58:695 (1,2,3,4,5,6,7,8) - , keeping this concept but changed the flow of the jumps to lower spacing into larger spacing every second object 04:00:091 (1,2,3,4,5,6,7,8) - , and lastly finishing the whole part with regular cross jumps while still maintaining the visual theme I kept throughout the kiai 04:01:486 (1,2,3,4,5,6,7,8,9,1) -
    I believe this makes this part still interesting and fun to play while only using jumps for the entire thing because in the end I think mixing up the rhythm with some sliders inbetween would feel kinda forced when really this entire part is just piano 1/2 over and over again so there is nothing to change emphasize for
Yahuri
m4m

General
01:07:067 - 01:17:881 - remove finish hitsounds in this section, there aren't any finishes in the music

Shidz's Easy
00:10:556 (4) - i think it would be cool if you put red anchor(s) here 00:10:730 and/or here 00:10:904 to emphasize the melody, the current red anchor doesn't really do anything
00:19:625 - put a click here instead, this note is stronger than 00:19:277
00:33:579 (1) - could move red anchor to here 00:33:928 instead, where it is right now doesn't emphasize anything. apply to any other applicable sliders, they look better and make more sense if you put red anchors on ticks instead of random spots
00:34:974 (2) - ^ same idea
01:27:997 (1,2,3) - could make equilateral triangle https://puu.sh/vDWJt/16462eabc7.jpeg
02:06:370 (4,1) - fix blanket
02:32:184 - the soft-hitnormal sounds pretty icky for this spinner, maybe you could just mute it instead?
03:14:044 - add finish?
03:15:439 - ^
04:08:463 (1) - ^
04:19:625 (1,2,1,2,1) - you have all these interesting sliders, but then these 04:26:602 (2,1,2,1,2,1,2) are incredibly bland. if you want to show the decreasing intensity of the song, i suggest making the slider shapes gradually less interesting, instead of a dramatic shift

Ataraxia's Normal
00:00:091 (1,2) - not a huge fan of the aesthetics here because the slidertail of 2 gets closer to the body of 1 than the tail of 1
00:05:672 (1) - could move red anchor here 00:06:021 to give emphasis on the note that is there, the current position of the red anchor looks pretty meaningless. apply to any other applicable sliders, they look better and make more sense if you put red anchors on ticks instead of random spots
00:24:858 (4,5) - how about turning this into a 1/2 slider instead for less emphasis? right now its the same pattern as spots like this 00:27:649 (4,5) which have finishes on both notes
00:44:742 - there isn't a finish hitsound in the music, remove finish and add whistle?
01:52:416 (2) - remove finish
02:08:114 (3,1) - fix DS
02:39:160 (2,1) - fix blanket
02:40:556 (1,2,3) - ^ blankets
02:51:718 (1,2) - ^
02:37:765 - the whistles in this section are pretty loud, turn down the volume
03:14:044 (1,2,3,4) - could make this pattern radial by fixing all the blankets
03:34:277 (5) - remove finish
04:33:579 (1,1) - blanket? if not, 04:34:974 (1) looks awkwardly curvy compared to past sliders, make it less curvy

Enjoy the Peace
00:02:881 (3) - shift right by 1 pixel
00:03:928 (3,4) - fix blanket
00:17:881 (3,4) - ^
01:31:137 (3,5) - ^
01:40:556 (1,2) - ^
00:04:974 (6,1) - DS is pretty small compared to 00:16:137 (6,1), its the same pattern in the music
00:07:067 (4,5) - aesthetics dont look good here, the head of 5 is too close to the body of 4
00:08:811 (2,3) - blanket? the patterns youve been using thus far are really blanket-heavy
00:14:393 (1,2) - aesthetic connection between these two sliders is pretty weak, looks like you could blanket the body of 1
00:15:091 (3) - 00:15:788 (5) - tail of 3 looks too close to head of 5
00:15:439 (4,6) - ^ same idea
00:17:532 (2,4) - ^
00:20:672 (4,5) - looks a bit messy because it looks like you could do a double blanket here (5 around tail of 4)
00:20:672 (4,1) - fix stack
02:44:393 (3,5) - ^
00:36:718 - tbh i have no idea how youre doing NC but this combo feels a bit long, put NC here? 00:37:765 (5)
01:16:137 (1,2,3,4) - these all have the same instrument backing but 1 really sticks out. 2,3 are the exact same. 1,4 are the same but ctrl+g'd (which is what makes 1 look so different, since 1 is the only slider which flows up instead of down)
01:37:765 (1,2,3,4,5,6,7,8) - im having trouble seeing coherence in this pattern. the angles at which you placed the circles don't seem to be connected, the visual spacing between circles also isn't consistent. the only circles that make sense to me are 01:37:765 (1,2) because of the stack and the blanket
01:41:341 (2,1) - this is the start of the kiai, you can give this higher DS
01:42:474 (4) - this is a weak note, i dont agree with putting on false emphasis by hitsounding :/ this applies to all bursts you did this for
01:41:951 (1,2) - 2 is really weak note, i dont see why you need the DS to be so high this applies to everywhere else you did this, like here 01:43:521 (2), 01:45:963 (10)
02:04:277 - idk if it was your intention to use soft-hitclap default for this section, but its there
02:04:277 - 02:21:021 - same deal as 01:37:765 (1,2,3,4,5,6,7,8), the angles and visual spacing are constantly changing so i can't see how these objects are related to each other
02:32:184 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this set of sliders is much different from the sliders around them because they overlap. i can't see any real meaning in this because the visual spacing opens up again here 02:34:974 (1,2,3,4,5,6,7,8) so you cant really argue its to show "intensity going down"
02:43:695 (1,3) - stack?
02:50:323 (3,4,1) - doesnt look that good because 1 overlaps with 3, also really close to 4
02:53:114 (4,5) - slider bodies get really close, space them out a bit
03:00:091 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i don't hear anything on the blue ticks, if theres anything there then theyre pretty much ghost notes and shouldn't be mapped as circles
03:19:800 (2,4) - suggestion: make the angle of 03:19:800 (2,4) - the same as 03:19:625 (1,3)
03:23:201 (2,1) - like before, you can give this higher DS
03:40:468 (10,1) - this is the only time youve used a rhythm pattern like this. did you mean to put a circle here 03:40:381 too?
03:46:137 - same thing as 02:04:277
03:46:137 - same deal as 01:37:765 (1,2,3,4,5,6,7,8), the angles and visual spacing are constantly changing so i can't see how these objects are related to each other. however, 03:57:649 (3,4,5,6,7,8) - seems to be using rectangles so thats good
04:21:806 - you skip this sound all the time but you map the one 1/2 beat before it 04:21:631, inconsistent mapping. map both or map none applies all the way until end of song

good luck!
greeeeeeeeg
NM from my queue

Enjoy The Peace
00:33:056 (2) - 00:33:404 (4) - try making these jumps more vertical to better fit the previous pattern, it would improve the flow a little bit
00:36:021 (1) - 00:36:195 (2) - use slider here instead of circles for consistency
00:38:986 (9) - 00:39:160 (1) - ^
00:43:346 (1) - move the finish hitsound to the clap one cause there are no finishes in the song
00:44:044 (1) - try replacing 4 circles here with a repeating slider (the stream may be a bit too long and repeating slider will break the monotonicity) something like this
01:15:439 (1) - move the slider closer to the stream for better visuals
02:07:067 (1) - 02:08:463 (1) - maybe try using sliders here instead of circles to let fingers rest
02:11:253 (1) - 02:12:649 (1) - ^
02:18:230 (1) - 02:19:625 (1) - ^
02:26:602 (1) - 02:36:196 (8) - try using smaller slider velocity here as the song is less intensive in this part
03:00:701 (8) - same thing as mentioned above, try to use repeating sliders here as well to break the monotonicity and allow for some cool cursor movements
03:03:579 (9) - ^
03:06:370 (1) - ^
03:40:207 (9) - unexpected double here, please try to use 3/4 slider to make it more readable like so
03:48:928 (1) - 03:50:323 (1) - try to use sliders to let fingers rest
03:53:114 (1) - 03:54:509 (1) - ^
03:58:695 (1) - 04:00:091 (1) - ^
04:07:765 (1) - maybe try making a full beat slider art here?

good map, however I got a feeling like it get's boring in some parts, try to improve the variety of patterns, good luck!
Seijiro
m4m from my queue

Well, first I'd like to remind you to properly reply to the mods above as stated by the Code of Conduct :p

I will mainly focus on general points here, since I believe I can't do much on specific patterns.

Peace of Mind


  1. from the beginning till 00:22:416 - I would suggest to use the default soft sample set instead, since your "kick" hitsound is fairly strong for this calm part. Same applies to the other calm section: 02:37:765 - 03:00:091 -
  2. speaking of hitsounds, in stream section like 01:08:463 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you tend to use the kick hitsound to make an additional layer to the song, but I believe you should try to express that hitsounding through patterns tho.
    I say this because the kick is a really strong sound, unlike the soft whistle for example, so when this plays a different rhythm than the song is quite noticeable. The easiest solution would be to place a short slider every time you use a kick, but you might want to think to something better perhaps
  3. let's talk a bit about structure.
    If I take the part from the beginning till 00:21:718 - I notice one clear thing: the song repeats the same rhythm many times.
    To express that properly, you used the same concept for this part: 3/4 sliders to emphasize the guitar.
    That's cool and I agree with it, but if I look deeper I see that you keep changing things pretty often :/
    If I take 00:00:788 (1,2,3,4,5) - this for example and compare it with 00:06:021 (1,2,3,4,5,6,7) - , which is its "cousin" in rhythm, I notice that they differ quite a lot (just the first two shapes are enough to see that). This is nothing big in the whole map, but it's an important detail that makes me see whether you listened carefully to the song and tried to express it at its best or not :/
  4. 00:22:416 (1,2) - what do you think of stacking the slider under the circle? It's to improve flow and at the same time make the spacing more intuitive (00:22:242 (4,1) - this and 00:22:416 (1,2) - this spacing are really ugly if you ask me, when compared)
  5. 00:32:881 (1,2,3,4,1) - above I talked about structure, but in most cases it just refers to whether you give a solid meaning to things or not. For example, these beats seem rather random to me, since they don't form any particular shape, nor follow a fixed sort of flow (and the rhythm is a bit misleading too, but that's even more tiny to notice)
    You could try to make something like this, but there are surely better options out there
  6. 00:39:160 (1,2,1,2,1,2,1,2) - speaking of poor structures, these jumps once again seem relatively random to me
    I can understand you followed the guitar's pitch, but I bet you can brainstorm something more solid, like this (the 1s form a giant curve, the 2s form a little square, while the direction changes follow the guitar as you did already. This way you have a more solid reason to keep those circles in place and not move them anywhere else when someone mods your map)
  7. 00:43:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I bet that if you change a bit the first half of this you can make that last circle fit into the stream properly lol example
  8. 01:07:067 (1,2,3,4,1,2,3,4) - I believe this spacing is too big for this calm part. Something like this would work better imo (the pattern is lame, but it was to show you the average DS for this part)
  9. on a similar reasoning, 01:09:858 (1,2,3,4,1,2,3,4) - and all the spaced sections should be using less spacing imo.
    For instance, compare the spacing you have here, with the spacing you have for the kiai: you'll notice most jumps have a similar visual spacing to your calm parts.
    But aren't kiai parts more intense than calm parts? Why is that your spacing is similar then? :roll:
    You should listen a bit more to the song and compare different sections to see which spacing makes more sense in each part. Having the same spacing everywhere is like doing a car race on a road without curves: you never slow down x)
    This applies to various sections but I will list just this since I think it's the most obvious one. This is something you need to work on a bit to actually get it properly so don't expect big results after just a couple of tries to fix it
  10. 01:29:393 - for example, same problem as above ^. How should we interpret this?
    Let's first take the section before this point: how intense is that part? 6 or 7 out of 10?
    Well then, let's take the section after now: how intense is this part instead? I would probably give it a 5, maybe even a 4 out of 10.
    Knowing this fact we can then scale the spacing of one of the parts to match the other:
    - you can take the first part and increase spacing (since the first part is more intense)
    - you can take the second part and decrease spacing (since it's calmer)
    This is just so you properly make connections between the song and the map: the map should reflect what the song does, since you know... it's a rhythm game xD
  11. on the same logic, the kiai time is really intense, so I would expect more spacing during that part.
    You could as well take the kiai section as reference and scale everything else: if kiai time is 10/10, how are the other parts?
    So on, so forth for each section.
    You could apply this principle to each single object if you want too, but that's a bit hard to do right away xD
  12. 02:04:277 - 02:21:021 - this section is really painful to see :'(
    Let me explain why...
    It's again a matter of listening to the song. If I listen carefully I notice that for example 02:04:277 (1,2,3,4) - this is a repeated rhythm and if I pay attention to their importance I notice that 1, 2 and 3 are a decreasing scale on piano, while the drum plays strong beats every 1/1, so both 1 and 3 are strong on drums.
    Now, let's merge these and we get:
    - 1 being the strongest beat
    - 2 is weaker, both on piano and drum
    - 3 is even more weaker on piano, but strong on drum, therefore it is almost similar to 2 in intensity because of this
    - 4 is one of the weaker beats of drums, while piano doesn't even use this, so it's the weakest beat of them all
    Knowing this you can simply use the more spacing = more emphasis formula to place your jumps appropriately:
    - 1 will always have the biggest jump on it
    - 2 and 3 have similar emphasis overall, so either a stack or a similar and smaller jump on both would make sense
    - 4, being the weakest, can either be a slider tail or even ignored (or you can place a even smaller jump on it)
    This rhythm repeats many times, with maybe some slight variations, so you just need to make this pattern once and then copy it as many times as you need it (eventually you can edit it a bit to not make it too boring)

    That's how I would expect as a normal interpretation of the song if the mapper listens to the song. Different interpretations are always fine, but they need to be intuitive and easy to recognize (which in this case doesn't seem to happen since I can't see the connection between objects clearly :/ )
  13. 02:26:602 - smaller jumps in this section would make a better interpretation once again. Same reasons as stated previously above
  14. 02:59:393 (1,2,1,2,1) - as before, smaller spacing would benefit for the transition to the next section. Reasons are the same as above
  15. 03:01:486 (1,2,3,4) - and same as before. You probably get it by now
  16. 03:46:137 - 04:02:881 - same as the other kiai time I analyzed before
  17. Let's take a good example too tho, since knowing what's not good only is not beneficial to improve:
    your last part of the map (04:19:625 - and onwards) has exactly what I mentioned before: an easy to notice pattern which is solid.
    - the first slider of the combo is always "complex", or in any case, not using a simple shape
    - the triplet after the second slider has always the same spacing, which is easy to recognize
    - the last 2 circles create a back and forth jump, which is even more clear when you see at least two of these patterns
    All of this gets repeated as many times you have to, since the rhythm is all the same here: good job.
    That's how most parts of this song work and that's a good way to interpret it with the map

________________



Invellable's Extra


  1. the parts of Invertable in this diff suffer from the same issues I mentioned before, so I won't retype everything
  2. Vell's part is quite clean and uses well emphasis. This causes a huge gap into the map and it feels like this diff is made out of two different maps (which is not good for a "collab")
  3. 03:47:009 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - omg, this is awesome
  4. 03:56:602 (5,6,7,8) - this is a bit meh in emphasis considering the part above ^
  5. 03:57:823 (4,5) - this sort of jump (straight ahead) feels a bit poorly emphasized too, always due to what you give to the player with that giant section I highlighted above
  6. 04:00:091 (1,2,3,4,5,6,7,8) - you're not even following the song properly at this point :/
    Emphasis goes mainly on 1 and 5, while 3 and 7 "can" be emphasized but not as much as 1,5 imo
  7. otherwise I don't have much to say, pretty darn cool till the end (all of this is for Vell's part)

________________



Ren vs Deppy's Insane


  1. 00:44:567 (2,1) - does this need so much spacing? It would make more sense too if places at x185 y88 imo
  2. 01:09:858 - 01:15:439 - this section feels a bit ignorant of the song to me. In this regard the last diff of the spread does a good job, it alternates the stream with a slider stream whenever 01:11:253 (1,2,3,4,1,2,3,4) - the pitch slightly rises and then goes back to the stream once the pitch returns to normal 01:12:649 -
    As it is now, it is also inconsistent with the first 4 combos of this part, since it uses circles, while all the rest is on sliders.
  3. 01:32:184 (1) - isn't this missing a clap on tail?
  4. 01:40:556 (1,2) - might be a better idea to start the new slider on the white tick =3= (and silence the tail perhaps)
  5. 01:34:974 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I love this tho, gj
  6. I feel like I should, but why is the kiai full of HW sliders out of the blue? If you wanted them why not doing the entire diff with them?
    Doing half and half is not what I call a "consistent" diff =w=
  7. 02:05:672 (1,2,3,4,1,2,3,4) - emphasis here is kinda weak, or rather, not respecting the song. Above all after you introduced sliders and all. I would suggest to do a ctrl G on 02:06:544 (2,3,4) - , but it can be even better for sure
  8. 02:14:742 (4) - a change of pace from this point on wards would be cool, since there is a clear change into the song.
    What do you think of ctrl J on 02:14:742 (4,5,6,7) - ?
  9. 02:18:230 (1,2,3,4,5,6,7) - having this pattern follow again the drum and ignoring the piano amidst a bunch of patterns going on piano feels really out of place. You should consider following piano instead imo
  10. 02:21:021 - the song changes, yet patterns and spacing replicate the section we just ended. 02:21:021 (1,2,3,4,5) - is identical to 02:04:277 (1,2,3,4,5) - , but we are out of kiai time now and such a spacing feels too much (rhythm could be reduced too imo)
  11. 02:26:602 - umh... this part is consistent in ignoring some beats. I personally not fully agree, since those beats seem all equal to me, hence ignoring some and not ignoring the rest is bit meh. Unfortunately I don't really have a suggestion besides remapping using all the beats or not using only of them like the current version.
  12. 03:21:631 (5,1) - first time seeing this sort of thing on this diff and it's really hard to catch too. Seeing how solid the pattern is, you probably have to completely change pattern instead.
  13. 03:46:137 - this kiai is not similar at all to 02:04:277 - and this is quite noticeable. Similar parts should share the same mapping concepts/ideas imo and this kiai time is ignoring completely even the song by alternating sliders and circles arbitrarily.
    As it is now, I can't say I agree with this besides stuff like 03:51:893 (2,3,4,1,2,3,4) - or 03:54:509 (1,2,3,4,1,2,3) - where the emphasis of the song is respected.

________________



Bumblebee's Hard


  1. not sure how I could explain this in short, but stuff like 00:04:277 (4,5,6,7) - has a poor structure imo.
    By that I mostly refer to the meaning or reason of objects being where they are.
    With a pic I might be able to make you understand better: http://osu.ppy.sh/ss/8081266 (those jumps now form a rhombus)
  2. jumps like 00:06:718 (3,4) - or 00:08:114 (6,1) - are a bit forced, since you break a "natural" flow from one object to the other.
    For example, 00:07:067 (4) - this would flow better if ctrl G'd (you also need to fix some other things afterwards tho) or something like this for 00:08:463 (1) - , to not creates unnecessary bumps within the flow (if you know what a tangent is you might have an easier time understanding why it feels more natural)
  3. 00:10:556 (4,5,6,7) - considering the current section in the song, these many circles in a row are a bit too much. A couple of sliders would work way better instead.
  4. 00:33:928 (2,3,4) - if you follow drums with these I suggest to actually remove 3, because you do follow drums in the same way at 00:36:021 (7,8,1) - , but it is different from 00:33:928 (2,3,4) - (this one is on guitar)
  5. 01:22:416 (1,2,3,4,5,6,7,8) - you probably don't realize this, but all these beats create a huge spike into difficulty. I usually tend to not go over 4 1/2 clicks in a row on Hard diffs because players still have a hard time keeping such a rhythm steady. You use up to 9 clicks, which is quite a lot imo :/ (considering also the relatively calm section in the song)
  6. take 01:42:823 (5) - and compare it with 01:45:439 (4,5) - or 01:48:404 (3,4) -
    This is inconsistent and the emphasis is clearly off for 01:42:823 (5) - and similar parts, because you have an important beat on the slider tail. Imo that beat should be clickable
  7. 02:03:928 (1,2,1) - I can ensure you that slider jumps are a technique more advanced and usually reserved for Insanes or higher diffs. You might consider using just a repeat slider instead
  8. 02:04:277 - if I look at this kiai time I just get the feeling things are placed just because instead of following a general rule.
    This is not necessarily bad, in fact, it is quite subjective, but I would personally try to find a meaning behind things :/
  9. 02:27:997 (1,2,3,4,5,6,7,8) - again, calm part yet a lot of clicks. This adds a lot of pressure on the player, even tho the song doesn't call for it :/ I can't really make a specific suggestion, but for sure you need more sliders and less circles overall
  10. for comparison, take 03:24:335 (2,3,4,5) - and 03:25:730 (2,3,4,5) - . Play both of them and then tell me which feels more natural (hint: probably the second one I linked :P)
  11. 03:40:468 (6,1) - really unexpected snap. I would rather put a slider end or even better, a triplet or just nothing to help the player
  12. 04:41:951 (1) - silence the end lol
  13. take the other hitsound suggestions I made for the top diff or just let the owner do that for yours too, idk

________________



Ataraxia's Normal


  1. 00:24:858 (4,5) - you might want to convert these into a slider instead, to make a bit of contrast with 00:27:649 (4,5) - (they are on different instruments, that's why)
  2. 00:33:579 - from here you could remove beats like 00:34:625 (2) - to make the player focus more on the drum, which is quite dominant now that many instruments calmed down
  3. 00:37:416 (2) - same. It's actually just these two lol
  4. 00:41:951 (1) - default finish please, zzz
  5. 01:07:067 (1) - not a big deal, but starting things from the bottom corners is quite unexpected and kinda ugly imo. Actually, corners in general if they are too far off
  6. 01:16:835 (3,4) - considering the hitsounding, circles would work better instead
  7. 02:04:277 - it would be great if you didn't use the same sort of rhythm you used before in this next kiai part.
    In fact, the problem mostly lies within 01:42:649 (2,3) - , which is a strange rhythm (the last beat should be clickable). Maybe opt for some repeat sliders instead?
  8. 02:21:021 - from here on the song calms down, hence you should also reduce note density. You're currently using the same rhythm as before once again and it starts becoming a bit too boring imo. Just simple and clean 1/1 sliders work here
  9. 03:14:044 (1,2,3,4) - doing something like 03:11:253 (1,2,3,4) - would have been more fitting imo
  10. 03:43:346 - once again, the part between kiai times should be slightly less dense to match the song's intensity imo
  11. 04:07:764 (1,2) - slider instead? To create more contrast and make 04:08:288 (3,4) - feel somewhat different (which they are)
  12. 04:41:602 (3,1) - please don't merge different instruments like this, it's too hard to understand why at this levels. Maybe use a slider instead, so it is less traumatic

________________



Shidz's Easy


  1. 01:07:067 - considering the song's pace, having 1/1 beats on the Easy is a bit too much. I would rather keep a constant 2/1 with sliders, like you did with 01:08:463 (3) -
  2. 02:23:811 (1) - circles might be a good idea, finishers are increasing in density so why not
  3. 04:05:672 (1,2) - same as above ^. Since they are similar to 04:04:277 (2) - it is a bit meh, since 04:04:277 (2) - this has just one finish on the head, but 04:05:672 (1,2) - but these have a finish on both head and tail

________________




Heh, there is room for improvement for sure.
Let me know if something wasn't clear~
Topic Starter
Invertable

Yahuri wrote:

m4m

General
01:07:067 - 01:17:881 - remove finish hitsounds in this section, there aren't any finishes in the music

Enjoy the Peace
00:02:881 (3) - shift right by 1 pixel Why its stacked with 00:01:835 (4) -
00:03:928 (3,4) - fix blanket
00:17:881 (3,4) - ^
01:31:137 (3,5) - ^
01:40:556 (1,2) - ^
00:04:974 (6,1) - DS is pretty small compared to 00:16:137 (6,1), its the same pattern in the music
00:07:067 (4,5) - aesthetics dont look good here, the head of 5 is too close to the body of 4
00:08:811 (2,3) - blanket? the patterns youve been using thus far are really blanket-heavy i hope i fixed it
00:14:393 (1,2) - aesthetic connection between these two sliders is pretty weak, looks like you could blanket the body of 1
00:15:091 (3) - 00:15:788 (5) - tail of 3 looks too close to head of 5
00:15:439 (4,6) - ^ same idea I think that wont be that big of a problem
00:17:532 (2,4) - ^ ^
00:20:672 (4,5) - looks a bit messy because it looks like you could do a double blanket here (5 around tail of 4) I think its not messy at all
00:20:672 (4,1) - fix stack
02:44:393 (3,5) - ^ 5 is stacked on 3 so there is nothing to fix tho
00:36:718 - tbh i have no idea how youre doing NC but this combo feels a bit long, put NC here? 00:37:765 (5)
01:16:137 (1,2,3,4) - these all have the same instrument backing but 1 really sticks out. 2,3 are the exact same. 1,4 are the same but ctrl+g'd (which is what makes 1 look so different, since 1 is the only slider which flows up instead of down) I actually wanted 1 to stick out a little since its the one im emphasizing the most
01:37:765 (1,2,3,4,5,6,7,8) - im having trouble seeing coherence in this pattern. the angles at which you placed the circles don't seem to be connected, the visual spacing between circles also isn't consistent. the only circles that make sense to me are 01:37:765 (1,2) because of the stack and the blanket bunch of triangles where im increasing DS cause od the music
01:41:341 (2,1) - this is the start of the kiai, you can give this higher DS
01:42:474 (4) - this is a weak note, i dont agree with putting on false emphasis by hitsounding :/ this applies to all bursts you did this for
01:41:951 (1,2) - 2 is really weak note, i dont see why you need the DS to be so high this applies to everywhere else you did this, like here 01:43:521 (2), 01:45:963 (10) Its not that big of a jump its litteraly next to it i know its not a strong sound that is why u put lowest DS between them in whole kiai part
02:04:277 - idk if it was your intention to use soft-hitclap default for this section, but its there Lmao good thing you noticed xd
02:04:277 - 02:21:021 - same deal as 01:37:765 (1,2,3,4,5,6,7,8), the angles and visual spacing are constantly changing so i can't see how these objects are related to each other Im following the piano music
02:32:184 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this set of sliders is much different from the sliders around them because they overlap. i can't see any real meaning in this because the visual spacing opens up again here 02:34:974 (1,2,3,4,5,6,7,8) so you cant really argue its to show "intensity going down"
So over here i actually had some idea in my mind the overlaps are here cause i couldn t find a way to make them close to each others but its not that big of a problem i was just lowering DS cause of the music and with these 02:34:974 (1,2,3,4,5,6,7,8) - I wanted to put the close cause of the music but also prepare people for fast spinner so it recreates spinning so it easier if you get me
02:43:695 (1,3) - stack?
02:50:323 (3,4,1) - doesnt look that good because 1 overlaps with 3, also really close to 4 In the gameplay you can t even see it, it doesnt affect anything
02:53:114 (4,5) - slider bodies get really close, space them out a bit I think its fine like this
03:00:091 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i don't hear anything on the blue ticks, if theres anything there then theyre pretty much ghost notes and shouldn't be mapped as circles Yeah im not moving the streams from here i said it so many mods i just don t wan t too :/
03:19:800 (2,4) - suggestion: make the angle of 03:19:800 (2,4) - the same as 03:19:625 (1,3)
03:23:201 (2,1) - like before, you can give this higher DS
03:40:468 (10,1) - this is the only time youve used a rhythm pattern like this. did you mean to put a circle here 03:40:381 too?
03:46:137 - same thing as 02:04:277
03:46:137 - same deal as 01:37:765 (1,2,3,4,5,6,7,8), the angles and visual spacing are constantly changing so i can't see how these objects are related to each other. however, 03:57:649 (3,4,5,6,7,8) - seems to be using rectangles so thats good
04:21:806 - you skip this sound all the time but you map the one 1/2 beat before it 04:21:631, inconsistent mapping. map both or map none applies all the way until end of song I said allready why im not mapping these

good luck!
THANK YOU SO MUCH FOR THE MOD :D

8eight8eight wrote:

NM from my queue

Enjoy The Peace
00:33:056 (2) - 00:33:404 (4) - try making these jumps more vertical to better fit the previous pattern, it would improve the flow a little bit wut
00:36:021 (1) - 00:36:195 (2) - use slider here instead of circles for consistency Both are strong sounds it would be dumb to put slider here cause slider has emphasis on head and not on end
00:38:986 (9) - 00:39:160 (1) - ^ ^
00:43:346 (1) - move the finish hitsound to the clap one cause there are no finishes in the song Lmao in the whole song xd naah there is no claps on this part finishes are fine
00:44:044 (1) - try replacing 4 circles here with a repeating slider (the stream may be a bit too long and repeating slider will break the monotonicity) something like this watching your picture doesnt make sense to me cause it would be too big of a jump to the first slider since its only 1/4 beat away plus i don t like repeat sliders and visuals with curent streams are superb to me
01:15:439 (1) - move the slider closer to the stream for better visuals No cause im trying to emphasize it
02:07:067 (1) - 02:08:463 (1) - maybe try using sliders here instead of circles to let fingers rest No sliders in this part
02:11:253 (1) - 02:12:649 (1) - ^ ^
02:18:230 (1) - 02:19:625 (1) - ^ ^
02:26:602 (1) - 02:36:196 (8) - try using smaller slider velocity here as the song is less intensive in this part The slider velocity is slowly decreasing as the music goes so im not changing anything
03:00:701 (8) - same thing as mentioned above, try to use repeating sliders here as well to break the monotonicity and allow for some cool cursor movements I said in previous mods that were even right about this part but yeah im not changing stream on this part and i won t change it
03:03:579 (9) - ^^
03:06:370 (1) - ^^
03:40:207 (9) - unexpected double here, please try to use 3/4 slider to make it more readable like so I changed it but i made a triple and hitsounded it so it fits the part
03:48:928 (1) - 03:50:323 (1) - try to use sliders to let fingers rest I said allready
03:53:114 (1) - 03:54:509 (1) - ^ ^
03:58:695 (1) - 04:00:091 (1) - ^ ^
04:07:765 (1) - maybe try making a full beat slider art here? Naaah xd

good map, however I got a feeling like it get's boring in some parts, try to improve the variety of patterns, good luck!


TY for the MOD :D
CernTheLion

Shurelia wrote:

Hi!, sorry for the delay


[Hard]
  1. Why you make everything inconsistently on the kiai lol. It's bad imo like, you keep changing 01:42:474 (2,3,4,5) - into 01:43:870 (2,3) - and then 01:45:265 (2,3,4,5) - and so on , despite having an exact same sound on each other. Unless you you have a good reason for it, changing random rhythm like this is pretty discouraging to the players. I did it only just for not using the same pattern everywhere, because clicking the same circles at the same beat every single time could be a 'little' boring tbh. It's not so confusing for players in my opinion, since I didn't put random jumps or random stuff like that.


good luck
Thanks for your tip btw, really appreciated! :)

MrSergio wrote:

m4m from my queue

Bumblebee's Hard


  1. not sure how I could explain this in short, but stuff like 00:04:277 (4,5,6,7) - has a poor structure imo.
    By that I mostly refer to the meaning or reason of objects being where they are.
    With a pic I might be able to make you understand better: http://osu.ppy.sh/ss/8081266 (those jumps now form a rhombus) Shoulda be ok now
  2. jumps like 00:06:718 (3,4) - or 00:08:114 (6,1) - are a bit forced, since you break a "natural" flow from one object to the other.
    For example, 00:07:067 (4) - this would flow better if ctrl G'd (you also need to fix some other things afterwards tho) or something like this for 00:08:463 (1) - , to not creates unnecessary bumps within the flow (if you know what a tangent is you might have an easier time understanding why it feels more natural) Fixed both
  3. 00:10:556 (4,5,6,7) - considering the current section in the song, these many circles in a row are a bit too much. A couple of sliders would work way better instead. Okay, you right :/
  4. 00:33:928 (2,3,4) - if you follow drums with these I suggest to actually remove 3, because you do follow drums in the same way at 00:36:021 (7,8,1) - , but it is different from 00:33:928 (2,3,4) - (this one is on guitar) I'm not following drums, but 00:02:532 (6,7,1) - this rythm
  5. 01:22:416 (1,2,3,4,5,6,7,8) - you probably don't realize this, but all these beats create a huge spike into difficulty. I usually tend to not go over 4 1/2 clicks in a row on Hard diffs because players still have a hard time keeping such a rhythm steady. You use up to 9 clicks, which is quite a lot imo :/ (considering also the relatively calm section in the song) Mmmm yeah, I didn't noticed it, thanks
  6. take 01:42:823 (5) - and compare it with 01:45:439 (4,5) - or 01:48:404 (3,4) -
    This is inconsistent and the emphasis is clearly off for 01:42:823 (5) - and similar parts, because you have an important beat on the slider tail. Imo that beat should be clickable I'll fix this part later, since I wanna talk to the owner's mapset first.
  7. 02:03:928 (1,2,1) - I can ensure you that slider jumps are a technique more advanced and usually reserved for Insanes or higher diffs. You might consider using just a repeat slider instead Okè
  8. 02:27:997 (1,2,3,4,5,6,7,8) - again, calm part yet a lot of clicks. This adds a lot of pressure on the player, even tho the song doesn't call for it :/ I can't really make a specific suggestion, but for sure you need more sliders and less circles overall I'll try to fix it, ty
  9. for comparison, take 03:24:335 (2,3,4,5) - and 03:25:730 (2,3,4,5) - . Play both of them and then tell me which feels more natural (hint: probably the second one I linked :P) Same as before e.e
  10. 03:40:468 (6,1) - really unexpected snap. I would rather put a slider end or even better, a triplet or just nothing to help the player That should be ok now
  11. 04:41:951 (1) - silence the end lol Ooops!
  12. take the other hitsound suggestions I made for the top diff or just let the owner do that for yours too, idk Ok(?)


Heh, there is room for improvement for sure.
Let me know if something wasn't clear~
Grazie Sergio :3
--------
Let me finish the mods and I'll update the map
--------
ItashaS13
Peace



  • Enjoy the peace
    01:07:067 (1,3,6,8) - maybe move these up? these small jumps with that wide angle feels a bit akward to play and tbh, that little overlap on the circles makes it a bit confusing http://prntscr.com/fah9uc
    01:14:742 (9,10,11,12,13,14,15,16) - I think this stream could look/play better 01:14:044 (1,2,3,4,5,6,7,8) - maybeh rotate this like -6 and remap the rest like https://osu.ppy.sh/ss/8146692
    01:42:125 (2) - stack this with 01:42:823 (8) -
    01:43:346 (1,2) - I dont like how this plays considering the previous slider, that wide angle it's kinda annoying to play s: maybe do ctrl+j and try to adjust it with the next stream, that would play better
    02:07:765 (5) - move this up!
    02:09:684 (8,1) - I think this would play a lot better if 02:09:684 (8) - was a kickslider, like this or something similar https://osu.ppy.sh/ss/8146886
    02:11:777 (4,5) - spacing here it's too short considering the rest, well, that would ruin the pattern so I guess youll not change it ;/
    02:13:346 (5) - move this up too owo
    02:16:835 (1) - move to 192/384?
    02:19:800 (2) - stack this with 02:19:102 (6) - instead of 02:19:451 (8) - so you get that perfect stack
    02:20:149 (4,5) - more spacing here would be better too, maybe 02:20:323 (5,6) - ctrl+g these so you don't mess up the pattern
    Some patterns plays just fine but it's so inconsistent sometimes :/

    03:48:230 (5) - move this down to y:352
    03:49:974 (7,8,1) - jumps like this are kinda akward to play because it's wide angle /:
    03:52:416 (5,6,7) - move the 03:52:765 (7) - closer, atm, these 3 have same spacing and ruins everything you've build up to this point since the jumps on this sound 03:52:765 (7) - are always shorter
    04:02:707 (8) - imo, this should be a kickslider too, so the next circle 04:02:881 (1) - gets more emphasized and smh I think that would be more fun to play
    04:19:625 - tbh, last section was a bit boring to play because it's all the same, 1/1 slider and a double at it's end and it doesn't reaaally fits the song imo :/

    02:05:672 (1,5,1) - are these okay? I mean they're off the screen :thingking:
    nazi:
    01:41:951 (1,9) - stack these properly :thinking:
    02:04:189 (5,1) - please fix that spacing
    imo thes jump's sections with all these patterns doesn't really feel good to play sometimes because its wide angles or even linear flow :T
    02:15:788 (3,4,5) - this doesn't feel good to play, and like this, there's a lot of that
    02:14:742 (1,2,3,4,1) - these plays perfectly and they're fun to hit, I wish I could say the same with the rest :/ ofc, this is just my opinion
Topic Starter
Invertable

Itasha_S13 wrote:

Peace



  • Enjoy the peace
    01:07:067 (1,3,6,8) - maybe move these up? these small jumps with that wide angle feels a bit akward to play and tbh, that little overlap on the circles makes it a bit confusing http://prntscr.com/fah9uc
    01:14:742 (9,10,11,12,13,14,15,16) - I think this stream could look/play better 01:14:044 (1,2,3,4,5,6,7,8) - maybeh rotate this like -6 and remap the rest like https://osu.ppy.sh/ss/8146692
    01:42:125 (2) - stack this with 01:42:823 (8) - No cause it will be too big jump and its not a important sound plus these two 01:41:341 (2,2) - are stacked
    01:43:346 (1,2) - I dont like how this plays considering the previous slider, that wide angle it's kinda annoying to play s: maybe do ctrl+j and try to adjust it with the next stream, that would play better
    02:07:765 (5) - move this up!
    02:09:684 (8,1) - I think this would play a lot better if 02:09:684 (8) - was a kickslider, like this or something similar https://osu.ppy.sh/ss/8146886 It wouldn t triple is fine
    02:11:777 (4,5) - spacing here it's too short considering the rest, well, that would ruin the pattern so I guess youll not change it ;/ ye you know the answer
    02:13:346 (5) - move this up too owo I actually find better way to place these so yeah
    02:16:835 (1) - move to 192/384? Nice
    02:19:800 (2) - stack this with 02:19:102 (6) - instead of 02:19:451 (8) - so you get that perfect stack Just look at the pattern
    02:20:149 (4,5) - more spacing here would be better too, maybe 02:20:323 (5,6) - ctrl+g these so you don't mess up the pattern
    Some patterns plays just fine but it's so inconsistent sometimes :/

    03:48:230 (5) - move this down to y:352 I move it to y:384
    03:49:974 (7,8,1) - jumps like this are kinda akward to play because it's wide angle /:
    03:52:416 (5,6,7) - move the 03:52:765 (7) - closer, atm, these 3 have same spacing and ruins everything you've build up to this point since the jumps on this sound 03:52:765 (7) - are always shorter
    04:02:707 (8) - imo, this should be a kickslider too, so the next circle 04:02:881 (1) - gets more emphasized and smh I think that would be more fun to play I said it
    04:19:625 - tbh, last section was a bit boring to play because it's all the same, 1/1 slider and a double at it's end and it doesn't reaaally fits the song imo :/ MrSergio explained....

    02:05:672 (1,5,1) - are these okay? I mean they're off the screen :thingking: They are not off the screen and you can place circles there without any problem :)
    nazi:
    01:41:951 (1,9) - stack these properly :thinking:
    02:04:189 (5,1) - please fix that spacing Its just the emphasis :)
    imo thes jump's sections with all these patterns doesn't really feel good to play sometimes because its wide angles or even linear flow :T
    02:15:788 (3,4,5) - this doesn't feel good to play, and like this, there's a lot of that Idk but i can almost FC that jump part
    02:14:742 (1,2,3,4,1) - these plays perfectly and they're fun to hit, I wish I could say the same with the rest :/ ofc, this is just my opinion ye
Where i didn t write anything that means i changed it
TY for the mod!
Bokkie
Hello from my queue c:

Enjoy The Peace

  1. I wouldn't capitalize "the"
  2. 00:16:137 (6) - this goes slightly off-screen + some people use fancy hp bars which might overlap with this and cause some issues
  3. 00:16:486 (1,2,3) - this makes kind of awkward movement so I'd recommend moving it like this
  4. 00:25:904 (1) - why don't you make it the same rhythm as 00:23:463 (2,3) - and 00:25:207 (3,4) - ?
  5. 00:30:788 (1,2,1,2,1,2) - rather than increasing the spacing I'd decrease it over time
  6. 00:38:463 (3) - since you probably want a perfect line, move this to x:143 y:17
  7. 01:15:352 (8,1) - why don't you keep the spacing from stream? If you wanted to emphasise the kick sound, what about 01:09:858 (1) - 01:12:649 (1) - 01:18:230 (1) - ? anyway I recommend lowering the gap here
  8. 01:48:928 (1) - ctrl+G and moving it to the right would probably make the flow better
  9. 02:04:189 (5,1) - with (1) being away from other circles from the stream it looks just weird; I understand you wanted an emphasis but I don't feel like it's needed here
  10. 02:26:602 - quaver flashbacks x.x
  11. 02:33:403 (8) - according to AiMod this isn't snapped
  12. 02:59:742 (1,2,1) - this makes the flow awkward tbh (and made me miss whole stream twice because fk me); maybe try something like this?
  13. 03:06:282 (8,1) - I know it looks cool when the stream turns so that next combo is in the middle of previous stream, but here you turn on a downbeat(blue tick) just check where the turn is for next stream 03:09:160 - white tick right?
  14. 03:09:770 (8,1) - you make the same mistake here
  15. 04:19:625 - starting here you're kinda inconsistent with where your stacks are going to; like, 04:25:817 (3,4) - you stack them along with the flow, but all the other stacks were headed towards bottom-right or left depending on which side you had previous slider; you should go through that part and look for inconsistency in the pattern

Take few more stars and get it loved ♥
Good luck c:
DeRandom Otaku

MrSergio wrote:

m4m from my queue

Ren vs Deppy's Insane


[*]03:21:631 (5,1) - first time seeing this sort of thing on this diff and it's really hard to catch too. Seeing how solid the pattern is, you probably have to completely change pattern instead.
[*]03:46:137 - this kiai is not similar at all to 02:04:277 - and this is quite noticeable. Similar parts should share the same mapping concepts/ideas imo and this kiai time is ignoring completely even the song by alternating sliders and circles arbitrarily.
As it is now, I can't say I agree with this besides stuff like 03:51:893 (2,3,4,1,2,3,4) - or 03:54:509 (1,2,3,4,1,2,3) - where the emphasis of the song is respected. The first part was deppy's , second was mine . our mapping styles and concept are totally different thats why theres a huge different between those two parts.[/list]

________________



Heh, there is room for improvement for sure.
Let me know if something wasn't clear~
No reply means fixed. Thanks
http://puu.sh/wnuHl/682e4d1297.txt
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