# Our Stolen Theory - United (L.A.O.S Remix)

Hi,from my queue~

## 可偶哇帕哇

00:21:687 (3,4,5) - 雖然說 00:21:687 (3,5) - 之間有 00:21:687 (4) - 隔著，但是感覺 00:21:687 (3,5) - 離得遠一點比較好。
00:22:716 (2,4,5) - 既然 00:22:716 (2,5) - 已經是兩個有角的滑條，那 00:22:716 (4) - 其實可以是直線，而且

00:25:630 (1,2) - 滑條加白錨點，並且兩個物件拖到 128 328.
00:26:316 (5) - 紅錨點變白錨點。
01:00:945 (1) - 紅錨點多餘的吧？變成白錨點
01:21:859 (2) - 考慮直線
01:31:802 (4) - ㄜ、、這個不好看。直接把它變成一個圓圈滑條就行了啊！
01:40:030 (6) - 滑條中間紅錨點
03:56:488 (1) - 有點難看，試著變成直線

#### Suzuki_1112 wrote:

Hi,from my queue~

## 可偶哇帕哇

00:21:687 (3,4,5) - 雖然說 00:21:687 (3,5) - 之間有 00:21:687 (4) - 隔著，但是感覺 00:21:687 (3,5) - 離得遠一點比較好。 我覺得視覺上還OK
00:22:716 (2,4,5) - 既然 00:22:716 (2,5) - 已經是兩個有角的滑條，那 00:22:716 (4) - 其實可以是直線，而且

00:25:630 (1,2) - 滑條加白錨點，並且兩個物件拖到 128 328. 離3太遠了，原本這樣就挺順
00:26:316 (5) - 紅錨點變白錨點。 這邊的滑條形狀刻意弄不一樣的
01:00:945 (1) - 紅錨點多餘的吧？變成白錨點 ^
01:21:859 (2) - 考慮直線 直線後面01:22:545 (5) - 有了，這邊視覺上要跟連打的圓圈分開
01:31:802 (4) - ㄜ、、這個不好看。直接把它變成一個圓圈滑條就行了啊！ 這邊就是要邊邊角角的啊，圓圈滑條就沒有尖銳折返了
01:40:030 (6) - 滑條中間紅錨點 摁...我覺得不用改
03:56:488 (1) - 有點難看，試著變成直線 想至少滑條有點變化><

Hi, M4M from queue

[Nevur give up]
1. 00:26:659 (1,2,3) - consider making that a perfect triangle, would make it look a bit cleaner i think
2. 00:48:259 (8,1) - maybe give these two a slight customstack so they are a bit easier to read - especially with HD
3. 00:54:088 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is rather subjective, but i think you could make these streams look way neater by using slider to stream converts. This is completely up to you, but as of now they look somewhat sloppy
4. 01:00:088 (3,4,5,6,7) - try removing 6, listen to the new rhythm and see if you like it better. i personally dont think the song is intense enough for all these 5 bursts, albeit them being in the song
5. 01:06:945 (3,4,5,6,7,8) - consider having 8 blanketed by 01:06:945 (3,4,5,6,7) -
6. 01:31:973 - try to make that kick hittable, maybe with a 4 singletaps pattern instead of slider + 2 singles. Since this marks the first half of the kiai, it might be a good idea to lead into the next half with a bit of a stronger pattern.
7. 01:32:488 (1,2,3,4,5,6,7,8) - I dont quite understand why you suddenly skip all 1/4 rhythm you had in the first half, song sound similarly intense to me - 01:33:859 (1) - especially since you decided to map these as 5bursts now instead of 1/4 sliders
8. 02:16:888 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12) - sudden increase in note density, also way harder for scrubs like me than the kiai for example. consider using more kicksliders/repeats
9. 02:28:716 (1,2,3) - for aesthethics you could make this pattern neater by simply making the ds between 2,3 equal to 1,2
10. 02:49:288 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - I love what you did there!
11. 03:13:116 (6,7,8,9,10) - i wouldnt make this as hi9gh of a DS as 03:12:602 (1,2,3,4,5) - , its less intense - apply for similar patterns after as well if you choose to consider this
12. 04:06:602 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11) - this is way too intense imo, youre not even in the kiai and it felt way harder while playing. consider making more of the 1/4 passive.
13. 04:26:659 (1,2,3) - this would look cooler if you did the equal DS thing again
14. 05:20:145 (1) - consider using higher ds from here on, the songs 1/4 do get more intense

alright, that sums it up!
In the end, the map felt kinda sloppy, with some streams looking unclean (gj on making the handplaced tho!). What also confused me a bit was that you switched between mapping the 1/4 in the chorus and not mapping them alot without any noticeable indicator for me, which made me wonder what exactly you were following. In terms of playing it felt pretty good, apart from some sections feeling way to intense for scrubs like me.

GL !

#### Asonate wrote:

Hi, M4M from queue

[Nevur give up]
1. 00:26:659 (1,2,3) - consider making that a perfect triangle, would make it look a bit cleaner i think i was intentionally mapping it with out perfect geometry
2. 00:48:259 (8,1) - maybe give these two a slight customstack so they are a bit easier to read - especially with HD fixed to another pattern
3. 00:54:088 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is rather subjective, but i think you could make these streams look way neater by using slider to stream converts. This is completely up to you, but as of now they look somewhat sloppy ok, fixed some part by converting sliders
4. 01:00:088 (3,4,5,6,7) - try removing 6, listen to the new rhythm and see if you like it better. i personally dont think the song is intense enough for all these 5 bursts, albeit them being in the song removed 6
5. 01:06:945 (3,4,5,6,7,8) - consider having 8 blanketed by 01:06:945 (3,4,5,6,7) - i think the blanket is enough
6. 01:31:973 - try to make that kick hittable, maybe with a 4 singletaps pattern instead of slider + 2 singles. Since this marks the first half of the kiai, it might be a good idea to lead into the next half with a bit of a stronger pattern. i tried to make kiai part much more simple to follow vocal mainly instead of little 1/4 ticks behind. i'm glad that people notice this, my purpose here is to make playing simple, and focus on the streams after it. much easier
7. 01:32:488 (1,2,3,4,5,6,7,8) - I dont quite understand why you suddenly skip all 1/4 rhythm you had in the first half, song sound similarly intense to me - 01:33:859 (1) - especially since you decided to map these as 5bursts now instead of 1/4 sliders as a fix i add01:33:088 - a note
8. 02:16:888 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12) - sudden increase in note density, also way harder for scrubs like me than the kiai for example. consider using more kicksliders/repeats streams are fine here
9. 02:28:716 (1,2,3) - for aesthethics you could make this pattern neater by simply making the ds between 2,3 equal to 1,2 though i don't know what does aesthethic mean, as visual feeling i think this is fine
10. 02:49:288 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - I love what you did there! copy and paste
11. 03:13:116 (6,7,8,9,10) - i wouldnt make this as hi9gh of a DS as 03:12:602 (1,2,3,4,5) - , its less intense - apply for similar patterns after as well if you choose to consider this well...i prefer same ds here
12. 04:06:602 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11) - this is way too intense imo, youre not even in the kiai and it felt way harder while playing. consider making more of the 1/4 passive. same as previous, it works fine.
13. 04:26:659 (1,2,3) - this would look cooler if you did the equal DS thing again ok
14. 05:20:145 (1) - consider using higher ds from here on, the songs 1/4 do get more intense remapped to 0.9ds

alright, that sums it up!
In the end, the map felt kinda sloppy, with some streams looking unclean (gj on making the handplaced tho!). What also confused me a bit was that you switched between mapping the 1/4 in the chorus and not mapping them alot without any noticeable indicator for me, which made me wonder what exactly you were following. In terms of playing it felt pretty good, apart from some sections feeling way to intense for scrubs like me.
mostly for making it simpler to play i think

GL !
thx modding!
hey

[Koa%wer]
hm i don't really understand this diff name. if it's in relation to something u better clarify it for BNs
00:15:687 (1,2,3) - you should introduce an angle into this so flow isn't linear http://puu.sh/qdz1W/77354e15b1.jpg
00:18:430 (1,2,3,4,5) - this combo has mostly low ds yet the next combo 00:19:802 (1,2,3,4,5) - randomly has increased ds :/
00:21:173 (1) - blanket with 00:21:516 (2) - would look nicer
00:21:687 (3,5) - overlap doesn't look nice
00:22:716 (2) - move the red slider point closer to the centre for a nicer slider
00:26:316 (5) - ^
00:26:659 (1,2,3) - make this a perfect triangle
00:29:402 (1,2,1,2,1,2,1,2) - eh this whole thing kind of plays weirdly because the note that should have the most ds are notes like 00:29:916 (1) - (you can compare this to how you mapped earlier 00:24:259 (3,4) - ) but the way you did this is that the distance between these two is really small eg. 00:29:745 (2,1)
00:32:145 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - the music hasn't really picked up yet and you should stick to circles + sliders until then
00:42:088 (3,4,5,6,7,8) - this plays awkwardly because the player has to slow down their cursor speed a lot to play the stream because of the fast jump beforehand
00:48:259 (8,1) - you should put a lot more distance in between these two because of the finish
01:00:945 (1) - like i said earlier move the red tick to make this look nicer
01:01:459 (3,4,5,6,7) - these streams look really ugly :v are you using slider to stream tool?
01:03:688 (1,2) - why's the distance so close here? its a clap and should have a lot more distance
01:05:059 (1,2,3) - make this a perfect triangle. use polygon tool or distance snap
01:06:430 (1,2) - same story. distance should be larger
01:09:002 (7,8,1,2,3) - generally mappers like to have higher spacing on the beats that matter (vocals, claps etc.) and use lower spacing on the beats that don't really matter. here there is a clap on 01:09:516 (3) - so the distance between 01:09:345 (2,3) - should be larger than that of 01:09:173 (1,2) . try keep this in mind with your future mapping too as it is a good convention to map by.
01:25:802 (2,3) - ur using like double the spacing here compared to 01:25:973 (3,4) - i would tone this down
eh i feel like the rest of the map has recurring themes and if i keep modding this i'll just be repeating myself forever ;w;
i feel like there are a lot of things you could fix yourself such as: cleaning up some streams with the slider to stream tool eg. 02:08:659 (4,5,6,7,8,9,10) - where the curve isn't smooth and continuous. more things you could fix include the claps having a larger spacing than beats that aren't important as well as some of your circle placements which have a strange flow to it eg. 01:30:773 (8,1) - the slider is pointing away indicating flow that way then it just awkwardly moves to 01:31:116 (1) . also some of your sliders look really ugly to me 01:51:688 (1) - is an example where the red tick is way too close to the end and doesn't look as nice when you could do something like http://puu.sh/qdA4l/f80fd0c35e.jpg which looks a lot nicer imo.

good luck

#### Pentori wrote:

hey

[Koa%wer]
hm i don't really understand this diff name. if it's in relation to something u better clarify it for BNs koapower
00:15:687 (1,2,3) - you should introduce an angle into this so flow isn't linear http://puu.sh/qdz1W/77354e15b1.jpg ok
00:18:430 (1,2,3,4,5) - this combo has mostly low ds yet the next combo 00:19:802 (1,2,3,4,5) - randomly has increased ds :/ plays fine
00:21:173 (1) - blanket with 00:21:516 (2) - would look nicer i'm not going to blanket this
00:21:687 (3,5) - overlap doesn't look nice it's actually not very noticing through playing
00:22:716 (2) - move the red slider point closer to the centre for a nicer slider nope
00:26:316 (5) - ^ ^
00:26:659 (1,2,3) - make this a perfect triangle i was intentionally not to make it a perfect triangle, also through out the map
00:29:402 (1,2,1,2,1,2,1,2) - eh this whole thing kind of plays weirdly because the note that should have the most ds are notes like 00:29:916 (1) - (you can compare this to how you mapped earlier 00:24:259 (3,4) - ) but the way you did this is that the distance between these two is really small eg. 00:29:745 (2,1) i don't get why should i map it similar ds, this pattern plays good to me
00:32:145 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - the music hasn't really picked up yet and you should stick to circles + sliders until then um...no, this kind of arranging is ok in this music and also preparing for the end of intro.
00:42:088 (3,4,5,6,7,8) - this plays awkwardly because the player has to slow down their cursor speed a lot to play the stream because of the fast jump beforehand the entire map is mapped this way, and i feel it pretty nice while playing
00:48:259 (8,1) - you should put a lot more distance in between these two because of the finish why =_=
01:00:945 (1) - like i said earlier move the red tick to make this look nicer same as above
01:01:459 (3,4,5,6,7) - these streams look really ugly :v are you using slider to stream tool? i'll fix it if i think it is ugly, and no, i didn't use convert here
01:03:688 (1,2) - why's the distance so close here? its a clap and should have a lot more distance why=_= it plays fine
01:05:059 (1,2,3) - make this a perfect triangle. use polygon tool or distance snap seems like i should make it not that perfect, fixed
01:06:430 (1,2) - same story. distance should be larger no
01:09:002 (7,8,1,2,3) - generally mappers like to have higher spacing on the beats that matter (vocals, claps etc.) and use lower spacing on the beats that don't really matter. here there is a clap on 01:09:516 (3) - so the distance between 01:09:345 (2,3) - should be larger than that of 01:09:173 (1,2) . try keep this in mind with your future mapping too as it is a good convention to map by. i will keep it in mind
01:25:802 (2,3) - ur using like double the spacing here compared to 01:25:973 (3,4) - i would tone this down
eh i feel like the rest of the map has recurring themes and if i keep modding this i'll just be repeating myself forever ;w; it plays well looks well and fits the song well, i don't see a reason to fix it
i feel like there are a lot of things you could fix yourself such as: cleaning up some streams with the slider to stream tool eg. 02:08:659 (4,5,6,7,8,9,10) - where the curve isn't smooth and continuous. it looks good to me tbh
more things you could fix include the claps having a larger spacing than beats that aren't important as well as some of your circle placements which have a strange flow to it eg. 01:30:773 (8,1) - the slider is pointing away indicating flow that way then it just awkwardly moves to 01:31:116 (1) . no offense, i wonder have you played it or just mod it in editor
also some of your sliders look really ugly to me 01:51:688 (1) - is an example where the red tick is way too close to the end and doesn't look as nice when you could do something like http://puu.sh/qdA4l/f80fd0c35e.jpg which looks a lot nicer imo. people have different style of mapping, and at least i think this slider looks good to me

good luck
thx for modding
First expert diff mod

From my taxi

03:23:402 (9,10) - Change to slider. like 03:28:888 (9)

That's all..I can't find anymore...

#### S A V E R Y wrote:

First expert diff mod

From my taxi

03:23:402 (9,10) - Change to slider. like 03:28:888 (9) it is
the concept is same as 02:20:316 (11,12,1,2,3,4,5) - just made them spaced

That's all..I can't find anymore...
thank you...
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

Koa%wer
00:21:173 (1) - 感觉这slider太弯了 看着有点奇怪 后面也有一些类似的
00:38:145 (4,5,6,7,8) - 我不太确定一上来就用这么大间距的连打是不是很好 感觉前面用小一点间距然后到00:54:088 (1) - 才比较有感觉， 还有后面01:43:973 (3) - 这个段落也是
00:48:259 (8,1) - 总感和前面的梗相比觉间距反而有点小 这里1应该是重音才对
01:10:202 (8,9,10,11,1) - 或许可以和01:09:516 (3) - blanket一下 或者和01:11:059 (4) -
01:34:545 (6,1) - 感觉它们有点碰到了 挨太紧 不太好看
02:10:545 (9,1,2,3,4,5,6,7,8) - 这里flow感觉很奇怪 考虑把串子方向反过来或者把8放在左边？
03:01:116 (5,6) - 我觉得从这里开始可以少一点stack了 如果前面一小段到03:00:259 (1) - 是kiai之后的休整的话我觉得到这里也差不多了 毕竟你在整张图一开始的地方都没用多少stack 基本都是分开的 这里03:01:116 (5,6,1,2,3,4) - 还有后面一堆的stack感觉有点太简单 然后到03:11:230 (1) - 又突然变好难了
03:56:488 (1) - 这个…不过从形状上还是flow上讲都有点奇怪

good luck

#### Zero__wind wrote:

M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

Koa%wer 個人很想留下這個記號，等BN再討論好了
00:21:173 (1) - 感觉这slider太弯了 看着有点奇怪 后面也有一些类似的 我覺得看起來還可
00:38:145 (4,5,6,7,8) - 我不太确定一上来就用这么大间距的连打是不是很好 感觉前面用小一点间距然后到00:54:088 (1) - 才比较有感觉， 还有后面01:43:973 (3) - 这个段落也是 這個間距也沒有很大吧，一般五連放0.8，高潮的長連打用1.0還挺合理的
00:48:259 (8,1) - 总感和前面的梗相比觉间距反而有点小 这里1应该是重音才对 前面的mod有改過00:48:259 (8) - 得出來的解決辦法，在拉出去之後折返敲到1玩起來還算能突顯重音
01:10:202 (8,9,10,11,1) - 或许可以和01:09:516 (3) - blanket一下 或者和01:11:059 (4) - 這邊照自己打起來感覺擺的原本就沒打算blanket
01:34:545 (6,1) - 感觉它们有点碰到了 挨太紧 不太好看 這個...不太好調整，先維持原樣吧
02:10:545 (9,1,2,3,4,5,6,7,8) - 这里flow感觉很奇怪 考虑把串子方向反过来或者把8放在左边？ 我覺得現在這樣的反而比較順，因為移動多還是用折返的來表現。可能右撇子右下往左上不好拉才會這樣想吧 自己玩起來還行
03:01:116 (5,6) - 我觉得从这里开始可以少一点stack了 如果前面一小段到03:00:259 (1) - 是kiai之后的休整的话我觉得到这里也差不多了 毕竟你在整张图一开始的地方都没用多少stack 基本都是分开的 这里03:01:116 (5,6,1,2,3,4) - 还有后面一堆的stack感觉有点太简单 然后到03:11:230 (1) - 又突然变好难了 這邊的stack除了前面用些梗來塞之外都是隨意的，這一整段的都算休息時間，然後03:11:230 (1) - 這邊開始變難，幅度上我覺得是挺行的，本來就是輕鬆點打的地方有沒有stack也就跟著不太重視了
03:56:488 (1) - 这个…不过从形状上还是flow上讲都有点奇怪

good luck

hi sorry for late

Marathon :
- any reason behind the diffname?
- 00:21:173 (1) - too curvy, smooth the slider a bit
- 00:32:830 (2,3) - ctrl+g i guess, that is weird if 00:32:316 (2) - was using normal spacing and for (2) here you suddenly do jump
- 00:39:516 (4,5,6,7,8) - 00:45:002 (4,5,6,7,8) - you can make them neater actually
- 00:43:116 (1) - i personally think the flow is quite sharp to catch this, if smoother it with 284,68 would be nicer imo. if u agree then 00:43:459 (3) - 336,152 for avoid overlap
- 00:48:602 (1) - no idea tbh why cymbal mapped with low spacing. that feels not emphasized properly
- 00:56:830 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - personally because 1/4 all of drum here are strong, you can increase spacing like 1,2x if you want to keep use streams or you can make 1/4 sliders jump to make this part harder
- 01:04:716 (8) - sharp flow.. can you try at least smoother it? this kind slider http://puu.sh/qsyX5/5d56c8847b.jpg with 163,119 works better for me
- 01:06:088 (9) - personally due you always do jump, seeing normal spacing is weird lol
- 01:06:773 (2) - why use low spacing such as 0,8x? that feels inconsistency
- 01:21:173 (13,14,15,16) - you can try variety like 1/4 sliders jump (since your hitsounds itself support for do it)
- 01:31:630 - imo this sound is quite strong, you need a circle to emphasis it. i guess change this slider to 2 circles will be nice
- 01:34:545 (6) - same as zerowind said actually
- 01:37:802 (8) - possible to make further jump to next slider for emphasis the stanza. try 192,300
- 05:25:288 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - why use clap on each head? the music is calm already, you cant even hear drum to follow with clap, remove them or if u want a hitsound then whistle fits better

ok since the song is repetitive, what im saying will be same and same. i agree with asonate's conclusion.. the map felt kinda sloppy, the flow (some) feel so sharp for me (im sure you can judge it better than me consider you have high pp for std), rhythm feel too repetitive with you do all circle streams. i know you can try variety to make it not boring, and last im not sure but i think i dislike random jumps and i have problem to understand what is you following to jump here

so i guess that's all good luck ><

#### Xinely wrote:

hi sorry for late

Marathon :
- any reason behind the diffname? Koapower. %=pa. the original name is from some more personal stuffs in it but mostly just because I made many other maps the same diff name, or I would like to name it this diff name https://osu.ppy.sh/s/285716
- 00:21:173 (1) - too curvy, smooth the slider a bit looks pretty well to me, it does affect the feeling of playing so i would like to keep this
- 00:32:830 (2,3) - ctrl+g i guess, that is weird if 00:32:316 (2) - was using normal spacing and for (2) here you suddenly do jump the cursor movement is not good if ctrl+g, acute angle jumps are easier to play
- 00:39:516 (4,5,6,7,8) - 00:45:002 (4,5,6,7,8) - you can make them neater actually fixed
- 00:43:116 (1) - i personally think the flow is quite sharp to catch this, if smoother it with 284,68 would be nicer imo. if u agree then 00:43:459 (3) - 336,152 for avoid overlap through out me and other players' testplay I think it plays fine
- 00:48:602 (1) - no idea tbh why cymbal mapped with low spacing. that feels not emphasized properly googled cymbal it plays quite fine if you pull out the cursor by 00:48:259 (8) - and reverse it to catch 00:48:602 (1) - , so it's emphasized enough imo
- 00:56:830 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - personally because 1/4 all of drum here are strong, you can increase spacing like 1,2x if you want to keep use streams or you can make 1/4 sliders jump to make this part harder um..first of all, I wanted to make it all notes instead of sliders, second i think same spacing fits the song quite well too, and the last, same spacing is easier to play than different spacings
- 01:04:716 (8) - sharp flow.. can you try at least smoother it? this kind slider http://puu.sh/qsyX5/5d56c8847b.jpg with 163,119 works better for me my instinctive playing feeling is to pull back and jump to another start 01:05:059 (1) -
- 01:06:088 (9) - personally due you always do jump, seeing normal spacing is weird lol my concept of mapping is not focused on large spacings, I made it this way not only because it doesn't cause fitting song weird, and mostly due to it plays well
- 01:06:773 (2) - why use low spacing such as 0,8x? that feels inconsistency ^
- 01:21:173 (13,14,15,16) - you can try variety like 1/4 sliders jump (since your hitsounds itself support for do it) same as previous stream mod, I'd like to keep these notes instead of sliders
- 01:31:630 - imo this sound is quite strong, you need a circle to emphasis it. i guess change this slider to 2 circles will be nice for consistency i would like to keep it
- 01:34:545 (6) - same as zerowind said actually 這明明就挺好看的呀;w;
- 01:37:802 (8) - possible to make further jump to next slider for emphasis the stanza. try 192,300 ok
- 05:25:288 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - why use clap on each head? the music is calm already, you cant even hear drum to follow with clap, remove them or if u want a hitsound then whistle fits better fixed to c1 whistle, I think the repeat of ed-ed-ed-ed-ed-ed itself with no emphasis is weird

ok since the song is repetitive, what im saying will be same and same. i agree with asonate's conclusion.. the map felt kinda sloppy, the flow (some) feel so sharp for me (im sure you can judge it better than me consider you have high pp for std), rhythm feel too repetitive with you do all circle streams. i know you can try variety to make it not boring, and last im not sure but i think i dislike random jumps and i have problem to understand what is you following to jump here
I play my map to map my song, and adjust it to make sure it fits the song ok, that's all these jumps from. these jumps and circles are challenging even to me, that's a reason I enjoyed it. Also many players' feedback are good so I moved it forward for ranking

so i guess that's all good luck ><
thank you for modding
Koa%wer
1. bg unrankable，要小于1366*768
2. 现在不允许难度名跟mapper的id有关，而且现在这难度名看起来怪怪的，换了吧
3. 00:31:802 (2,1) - 滑条尾和圈在音乐里听起来应该是挺重的 这里间距这么小不太合适
4. 01:04:545 (7,8) - 距离这么大的逆flow不太好打吧
5. 05:27:002 - whistle
6. 其实最后那些vocal感觉用1/2慢滑条会更加合适一些
7. 粗略看一下感觉没什么大问题，但是摆长串的时候我觉得可以根据音乐的变化把间距也变一下，从头到尾用一种间距不是很好，这次就不用管了 :>

#### Karen wrote:

Koa%wer
1. bg unrankable，要小于1366*768 修好了
2. 现在不允许难度名跟mapper的id有关，而且现在这难度名看起来怪怪的，换了吧 我想先問問個意見..寫在PM裡發給你
3. 00:31:802 (2,1) - 滑条尾和圈在音乐里听起来应该是挺重的 这里间距这么小不太合适 拉遠了些，原本這裡排列上有些收束的效果所以就沒擺太遠了
4. 01:04:545 (7,8) - 距离这么大的逆flow不太好打吧 我自己重複換不同mod打了幾次，感覺還滿順的，保留
5. 05:27:002 - whistle
6. 其实最后那些vocal感觉用1/2慢滑条会更加合适一些 1/2也是不錯，先保留
7. 粗略看一下感觉没什么大问题，但是摆长串的时候我觉得可以根据音乐的变化把间距也变一下，从头到尾用一种间距不是很好，这次就不用管了 :> 了解

Hello, NeilPerry and I decided to give the map a look before it goes any further.

[General]
1. The difficulty name is literally a meme from early 2015. It is no longer funny, nor popular. Besides, it has completely ruined the perception of the difficulty, as it turned it into a meme, rather than a serious map.
2. Tags are missing keywords like dnb and drum and bass.
3. Persoanlly, I disagree with your choice of the background. The intro clearly has rain sounds and the whole song is full of male vocals, that makes the BG appear pretty random when we think of it.

[NEVERGIVEUP]
1. The overall structure of your map overuses jumps heavily, and also uses them pretty inconsistently, making them feel somewhat random. Please, note, this applies for the whole difficulty.
Examples:
1. 00:17:059 (1,2,3,4,5) - 00:19:802 (1,2,3,4,5) - 00:21:173 (1,2,3,4,5) - spacing values change within pretty much the same rhythm for no musical reason.
2. 00:43:973 (8,9) - 00:42:602 (8,9) - the same point as above, the jumps are being inconsistent even within the same parts, when the song does not actually introduce any variety.
3. 00:48:259 (8,1) - the strong finish hitsounds uses much lower spacing than the rest of the combo 00:48:773 (2,3,4) - that does not make much sense, if we take into consideration that (8) can be easily dropped off and (1) is a lot, a lot more intense than any other sound in the combo.
2. The patterns used within the map are structured in a way that feels forced and unnatural. Just to give you a few examples,
1. 00:46:545 (6,7) and 00:47:916 (6,7) - this is the first 1/4 patterns appear in the map with no proper introduction, no previous 1/4 streams showed any form of spacing progression and no 1/4 sliderjumps were used. This can be easily fixed by using a proper spacing progression, starting with less agressive jumps, eventually making them bigger as the song escalates later on.
2. 01:22:888 (1,2,3,4) - strong 1/4 spacing in the first part of the combo finds no further development in the pattern, even though the vocals get a lot more intense on 01:23:230 (3,4,5) - making the whole pattern feel crumbled. Escalating the jumps later in the combo or reducing the 1/4 jumps would help.

While we are at it, there're a couple more thiigs.
3. 01:34:202 (5,6,7) - the curve usage here feels pretty random. Would highly recommend to keep sliders relatively similar throughout the song when they represent the same vocals/drums or any other instrument.
4. 05:22:888 (1,2) - this would've worked a lot better as a stack, just like an 1/1 stack used in the first part of the song.
5. 05:25:288 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - short kick sliders do not make much sense here, these could also work as 1/2 or 3/4 sliders giving the same somewhat forced feeling. If you really want to strress the fading sound 1/1 circles with gradually reducing spacing or a spinner could handle the task better.

We believe that the map could use more work in terms of structure. Hope this makes our concerns clear.

~~~~~~~~~~~~~~~~~~~~

Best of luck!

#### Bakari wrote:

Hello
hello, as I've discussed to you in-game

My conception in those "random spacings" are due to they are nothing just like same while playing, it's not a big deal if you play it by yourself. Also, it fits the song well
As emphasis part I do use larger spacings(which I think is nerfed enough while I was mapping), so it make sense to map this way.
Besides these, I mapped this map as an extra level map, I've enjoyed it, and I've asked ppl (some are better than me) to testplay it, so I believe it does worth it as a ranked map.
Why does the spacing of this stream increase as the pitch starts getting lower? 01:20:145 (1) - I think the spacing should decrease.
Also this background doesn't really fit at all, but that's up to you lol. And please, change the diff name...

No kd. Good luck with the map (:
Both the diffname and background were already mentioned by me. I have not recieved any feedback on these.