didn’t that group make a song named aerith with a ton of FFVII references
Also I think you can remove the warning to modders from desc since there’s no normal anymore
[Easy]
[Seni’s Hard]
[Insane]
[DavidEd’s Insane]
[Extra]
[Extreme]
[Wretched]
Holy that ended up so long
have a star
Also I think you can remove the warning to modders from desc since there’s no normal anymore
[Easy]
- 00:14:749 (1,3) - from what I understand this is mapped to the guitar, which makes the same pattern twice ; why are those sliders different then ?
- 01:45:567 - bruh this snare is crying for something clickable
- 01:48:567 (2) - idk missing on the downbeat here seems really awkward, even though it’s for the sake of keeping the density consistent, especially since that head ‘s mapping isn’t consistent with 01:46:931 (4)
[Seni’s Hard]
- 00:02:204 (3) - curved slider here feels out of place since 00:03:022 (3,3) are straight and since you keep the same rhythm for those 3 measures I think you might wanna push this consistency further
- 00:03:840 (3,1,2,3,4) - not sure what to think about this in terms of rhythm ; they don’t follow the vocals or the guitar, and the drums don’t change so there would be no need to change rhythm either ; what’s really striking to me is that 00:04:658 (4)'s emphasis is actually the opposite of what you did ; (3,1,2,3) emphasize the vocals by starting (sliders or circles) on them, and yet here the vocals are on the slider's end, thus not getting the emphasis the player would expect ( especially since the hitsounding emphasises vocals as well ), so it ends up being quite awkward to play
- 00:07:385 (1) - don’t see why this is a straight slider ? It’s in the same context as 00:06:567 (1,2) so there shouldn’t be a change here
- 00:35:476 (2) - this is stacked on 00:35:613 (3) while 00:28:931 (2) was not ; you’re keeping the same rhythm by following the drums, but spacing has to be consistent as well
- 00:36:431 (2,3,1,2,3) - rhythm here is inconsistent with 00:29:476 (1,2,3,1,2) ; again, the drums don’t change so I don’t see why your rhythm should change
- 00:44:204 (1,1) - here it’s the slider shapes that are inconsistent ; be careful to not change aesthetics where the song doesn’t have any distinct change
- 01:13:658 - 01:23:476 - I feel that the slidershapes are really inconsistent here as well, with changes from curved to straight and the other way around that feel arbitrary ( like 01:14:067 (3,3) or 01:17:749 (1,2) ). Remember : if the song doesn’t change, then the map shouldn’t change as well
- 01:31:658 (1,2) - inconsistency in flow there : those sliders don’t have a flow break in between whereas other iterations of this pattern such as 01:34:931 (1,2) do have it
- 01:47:748 (3,1) - ugly overlap
[Insane]
- 00:00:022 (1) - undermapped ; I think you can afford to catch those in an Insane
- 00:09:431 (5) - inconsistent slidershape with the rest of your phrase, where every other reverse was straight and this is curved
- 00:17:204 (3,4,5) - eh, not sure how to feel about this ; would technically be fine if this overlapping concept was introduced at 00:15:567 (3,4,5) but here it’s inconsistent since it hasn’t
- 00:18:840 (3,4) - don’t get the different slider shapes from 00:18:022 (1,2), since neither the vocals nor the hitsounding pattern change
- 00:31:522 (2) - should break the flow and be a curved slider like 00:28:249 (2) for the sake of consistency
- 00:32:340 (5,6,1) - use of linear flow here contradicts 00:31:931 (3,4,5) which is back & forth flow, might wanna change either of those
- 00:39:703 (2) - normally every 1/1 slider at that position relative to your rhythm pattern ( ie 00:38:067 (2) - 00:36:431 (2) - ) breaks the flow, but not here ; rather subjective though, since you can argue that it helps with emphasising the end of the chorus ; your move here
- 00:44:408 (2,2) - 1/1 slider on the same sound, yet they are visually different
- 00:46:658 (3,4,5,6) - maybe change into this so that the emphasis is consistent with 00:45:022 (3,4)
- 00:58:522 (1,2,3,4,1) - just my opinion here but I think the bpm lets you do something more than just a straight line considering how distinct those sounds are compared to the usual 1/4
- 01:10:931 (3) - I’m not sure what this slider emphasises ; your rhythm choice implies that you’re not following the drums, leaving only the guitar, but then you miss the note on 01:11:067 which should be clickable as well
- 01:20:203 (1,2,3) - curved sliders here, while 01:16:931 (1,2,3) were straight yet both are mapped to the same vocals
- 01:23:067 (4,5) - shouldn’t this be a reverse as well ? The vocals are strong on downbeats and it happens twice so doing the same rhythm pattern twice would be more fitting imo
- 01:34:931 (1,2) - I think this doesn’t really break circular flow as intended since it kinda goes like this
- 01:50:476 (1) - hitsounding derp here ? I don’t think that clap on tail was intentional
- 02:00:431 (1) - maybe move NC to 02:00:294 (5) ?
[DavidEd’s Insane]
- 00:00:226 - 00:00:362 - as I pointed out with Bergy’s version, missing out on 2 drum beats in an insane at this bpm is a bit underwhelming
- 00:02:476 (5) - shape is inconsistent with the rest of the phrase
- 00:01:794 (2,3) - 00:02:067 (3) breaks flow while no other sliders in the phrase does
- 00:09:567 (7) - I know the rhythm is different because you wanna catch those vocals, but you might wanna make it more obvious aesthetically, like with an unique slidershape or something
- 00:11:067 (7) - to me it feels awkward that you left out those vocals completely ; focusing the drums is fine since they’re rather aggressive in this song, but at least make a change in direction or something that points out that the vocals are there
- 00:12:840 - why did you leave out those vocals ? You’ve been following the high screams in the previous measures so I don’t see why it should change
- 00:17:476 (5) - straight slider feels kinda out of place compared to the other shapes in the phrase considering it’s made entirely of curved ones
- 00:29:476 (1,2) - to have both blanketed around 00:30:294 (3) you could move 00:29:476 (1) further away and 00:29:885 (2) closer, so that both are at the same distance ; that way even if they’re the same slider with a rotation they’ll both have that sweet aesthetics
- 00:29:885 (2,3) - considering flow is usually broken there ( eg 00:28:658 (3,4) - 00:35:204 (3,4) - ) it feels out of place when it is not like here
- 00:45:431 (6,2,3) - considering the map is oriented around clean aesthetics with blankets and the likes, you might wanna avoid that kind of overlap
- 01:14:476 (5) - emphasis feels out of place since the rest of the phrase emphasises snares through slider emphasis, but here the kick is being given higher importance so it’s inconsistent with the rest
- 01:17:476 (3) - this doesn’t break circular flow while 01:17:203 (2) did ; since those vocals follow the same 1/1 rhythm I think flow should be consistent here
- 01:26:340 (5) - considering 01:27:840 (5,6) are mapped to the vocals, I ignoring them here is inconsistent since it’s within the same phrase
- 01:29:612 (4,1) - the way this doesn’t break flow while 01:28:794 (2,3) did could be used for emphasis if that idea was being used more ; like the whole phrase being filled with that rhythm without flow break then 01:29:612 (4,1) not doing it, but here it just feels inconsistent so I think both should be either breaking the flow or none of them doing it
- 01:32:476 (3,4) - where did the flow break from 00:28:658 (3,4) go ? it’s especially important to stay consistent throughout choruses since they’re kind of a landmark within the song’s structure
- 01:33:294 (1,2) - both shapes and flow seem out of place, since all the first chorus was filled with this type of thing
- 01:35:340 (2) - same here
- 01:40:521 (3,6,7) - maybe manually stack 01:41:067 (6,7) since stack is kind of killing the aesthetics here
- 01:50:476 (1,2,3) - spacing should be equal between all 3 sliderheads since they’re meant to be held
- 01:54:567 (1,2) - again, why the sudden red anchor ? first chorus didn’t have them even at that precise point
[Extra]
The main issue I have with this diff is that slidershapes seem arbitrary within the same phrase, leading to inconsistencies in aesthetics ; for example, 00:07:385 (5) should be the same shape as 00:06:567 (1,3) for consistency’s sake since it’s the same sound. There are other iterations of those such as 00:35:340 (5) or 00:42:704 (2,2), so remember ; if the song doesn’t change then slidershapes have no reason to. This kind of polishing is what makes the difference between a rankable map and a good map, so I highly encourage you to find those inconsistencies and fix them for yourself.
- 00:02:885 (3) - should be a slider here to follow your logic of making every vocals a sliderhead
- 00:03:022 (4) - feels out of place in an aesthetic way because it’s the only straight slider in 2 measures filled with curved ones, and also in a rhythmical way because it breaks that logic with vocals
- 00:06:567 (1,3) - emphasising those drums through different slider shapes is fine, but make sure to not use those red anchors for too much stuff since you already use them for vocals when there’s high screaming
- 01:58:249 (1,2,3,1) - unintentional overlap ? It seems that stacking kind of messed up aesthetics here, might wanna manually stack or something
[Extreme]
I feel that this diff has the same problem as the extra with slidershapes, examples being 00:03:840 (4,1,3) - 00:14:749 (1,1) - 01:32:612 (6,7,6,7)
- 00:05:204 (2,3,4,5,1) - should be back & forth flow like 00:01:931 (2,3,4,5,1)
- 00:06:567 (1) - should be breaking the flow like 00:06:976 (3,1)
- 00:51:159 (1) - not sure how I feel about the introduction of discontinuous streams so late in the map ; what you could do to make them more intuitive would be turning 00:46:864 (5,6,7) into circle then triple, so that you could make that triple discontinuous and thus introduce that gameplay element
- 00:58:522 (2,3,4,5) - is this not perfectly straight or am I just retarded
- 01:01:113 (1) - normally the switch from snares to drum roll doesn’t feature such an explicit direction change, especially since 01:00:022 (1) does not have it either despite being in the same phrase, so might wanna tone down that turn
- 01:02:476 (2,3) - why the short reversing sliders here ? The hitsounding and guitar rhythm density is the same so it should be kicksliders to be consistent with 01:03:021 (1,2,3,4,5,6)
- 01:06:840 (9,10,11,12,1) - streams work the same as sliders when it comes to aesthetics ; here you have a change to a straight stream which seems too arbitrary since it’s the first time it happens within the map, and if you wanted to turn every vocals then there should be a turn at 01:06:566 (5) as well
- 01:08:750 (1,2,3,4,5,6) - again, I don’t get that rhythm ; especially the short reversing sliders which once again feel out of place compared to the kicks
- 01:11:749 (7,8,9,10,1) - should be a DS decrease here to fit other streams where you decrease DS for rolls ad opposed to snares
- 01:25:112 (1,4) - blanket ?
- 01:44:340 (1) - should be a turn here ; 01:37:658 (1) has one so I assume it’s for the sake of emphasising that particular chorus, but here you contradict that emphasis by going back to the absence of turn from before
[Wretched]
- 00:01:931 (2,3,4,5,1) - flow here is back & forth while 00:02:749 (2,3,4,5,1) is circular ; both are the same pattern following the drums so they should make use of the same flow
- 00:17:204 (1,2,1,2,1,2) - idk those are way too different from 00:15:567 (1,2,1,2,1,2) to me since it’s different type of flow and spacing isn’t the same
- 00:20:203 (5,6,7,8,1) - there should be a turn here as well as lower DS since you did that every time the drums go from snares to kicks ( happens at 00:20:749 (3,4,5,6,1,2,3,4,1) for example )
- 00:29:476 (1) - should be red anchor to be consistent with 00:27:840 (1) - 00:34:385 (1,1) - etc
- 00:56:885 (3,4,5,6,1) - not sure how to feel about that discontinuous stream ; it might be read as 4 note stream into 1/2 singletap, since it hasn’t been introduced earlier on in the phrase, so you might want to put some discontinuous 144 bpm streams somewhere earlier to make this one intuitive
- 00:58:931 (1) - if you wanna continue that idea of discontinuous streams you could also make one here
- 01:01:931 (1) - where the turn bruh
- 01:04:317 - 01:04:453 - missing out on drums here ; dunno why 01:04:249 (4,5) aren’t kicksliders since they’d allow you to catch those drums
- 01:05:476 (1,2,3,4,5,6,7,8) -
- 01:09:840 (5) - don’t get the sudden turn ? it’s virtually on nothing ; vocals are at 01:09:908 (6) and if you wanna turn on the vocals then you should make 01:09:498 (9) a turn as well
- 01:13:385 (4,5,6,7,1) - why doesn’t this follow your concept of lower DS and turn upon switch from snares to kicks ? seems like unnecessary emphasis to me
- 01:14:135 (4) - sudden overmapped triple here, if you want to do those you should do them throughout the map instead of introducing halfway through
- 01:37:521 (3,4,1) - pretty sure this is 1/6 and not 1/4
- 01:37:931 (1,2,3,4,1) - I feel that this turn is a bit over the top since while it’s understandable at 01:37:385 (1,2,3,4,1) due to the switch from snares to roll, here there’s only 1 snare so it feels overdone imo
- 01:37:999 (2) - remove clap, there’s no snare here
- 01:34:249 (6,7) - those slidershapes were first in the first kiai, while 01:32:612 (6,7) were second, why is it reversed here ?
Holy that ended up so long
have a star