Veil of Maya - Mikasa [Osu|OsuMania]

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Net0
This mapset is REALLY awesome. Song edit to fit the 2min mark, SB, hitsouding and solid (not really creative) but really well done map. Hope you can move this foward soon :)
Topic Starter
Bergy

Net0 wrote:

This mapset is REALLY awesome. Song edit to fit the 2min mark, SB, hitsouding and solid (not really creative) but really well done map. Hope you can move this foward soon :)
what is motivation
n0way4rom
Nice one like it
Est-
rank this already you dum dum
Topic Starter
Bergy

Est- wrote:

rank this already you dum dum
i don't play this game
Est-

Bergy wrote:

i don't play this game
u should
StarrStyx
2017-09-24 23:56 StarrStyx: but anyway uh
2017-09-24 23:56 StarrStyx: going back to ur map
2017-09-24 23:56 StarrStyx: i dont think there are really any errors that need to be fixed
2017-09-24 23:57 Bergy: uh have u looked at expert diff
2017-09-24 23:57 StarrStyx: but in the places i kinda question the concepts used
2017-09-24 23:57 StarrStyx: expert is better than the top diff
2017-09-24 23:57 Bergy: owo
2017-09-24 23:58 StarrStyx: top diff feels overdone
2017-09-24 23:58 StarrStyx: 01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - especially this
2017-09-24 23:58 Bergy: but it represents the music imo
2017-09-24 23:58 Bergy: like the drums going down then up then down
2017-09-24 23:58 StarrStyx: im not saying it doesnt, but it doesnt fit in with the rest of the map
2017-09-24 23:59 Bergy: cause it stands out from the rest of the map cause its different
2017-09-24 23:59 StarrStyx: imho, that part isnt really that special from the rest of the map
2017-09-24 23:59 StarrStyx: *song
2017-09-25 00:00 Bergy: i could probably change it a little
2017-09-25 00:00 Bergy: so its not as awkward to play
2017-09-25 00:00 StarrStyx: theres a few places that irked me
2017-09-25 00:00 StarrStyx: lemme have a look
2017-09-25 00:02 StarrStyx: ah ye
2017-09-25 00:02 StarrStyx: 01:35:749 (1,2,3,4) - ur usage of this pattern in the kiai parts feels.. kinda weird imo
2017-09-25 00:03 StarrStyx: playing it seems to make sense tho
2017-09-25 00:03 StarrStyx: :S
2017-09-25 00:03 Bergy: idk i like it
2017-09-25 00:03 Bergy: i like the reverse movement
2017-09-25 00:03 StarrStyx: i feel like the reverse movement could be done better
2017-09-25 00:03 StarrStyx: idk, probably have a curved spaced triple instead of a straight one maybe
2017-09-25 00:04 Bergy: i mean like
2017-09-25 00:04 Bergy: i like that idea and i can think of what i would do if i would map this again
2017-09-25 00:04 Bergy: but it would require me to restructure the map
2017-09-25 00:04 Bergy: if that makes sense
2017-09-25 00:04 StarrStyx: yea i understand
2017-09-25 00:05 StarrStyx: just my 2c on it
2017-09-25 00:05 Bergy: and while i think it would be worth doing if i remapped it
2017-09-25 00:05 Bergy: like i think its fine as it is
2017-09-25 00:05 Bergy: and not worth remapping the whole kiai lmao
2017-09-25 00:05 StarrStyx: ok this is a part i actually dont like at all
2017-09-25 00:05 StarrStyx: 01:06:294 (1,2,3,4,5) -
2017-09-25 00:05 StarrStyx: this straight stream just uh
2017-09-25 00:05 StarrStyx: suck
2017-09-25 00:05 StarrStyx: sucks
2017-09-25 00:05 Bergy: it suck bal
2017-09-25 00:05 StarrStyx: when the rest of the stream is like
2017-09-25 00:05 StarrStyx: curved movement
2017-09-25 00:06 StarrStyx: and then theres a sudden linear stream in the middle
2017-09-25 00:08 Bergy: ok fixed
2017-09-25 00:09 StarrStyx: no offense but maps like these make me realise how much more potential low bpm songs offer in mapping
2017-09-25 00:10 Bergy: lmao
2017-09-25 00:10 Bergy: oof
2017-09-25 00:10 StarrStyx: tbh id say the part in between the two kiais are the better part of the map
2017-09-25 00:10 StarrStyx: the two kiais are uh
2017-09-25 00:10 StarrStyx: idk, worse off if i were to describe it
2017-09-25 00:13 Bergy: aight well im hungry af so im gonna go eat
2017-09-25 00:13 Bergy: if u wanna make a post ill give u kd if u want
2017-09-25 00:13 Bergy: cya
2017-09-25 00:13 StarrStyx: k
HootOwlStar
  • normal
  1. 00:06:567 (3,4) - these two notes are weaker in rhythm coverage even though the musical composition is similar to 00:09:840 (3,4) - so personally think that using the rhythm in 00:09:840 (3,4) - would be better
  2. 00:39:294 - 01:56:203 - rhythm suggestion to fill in the 2/1 gaps https://puu.sh/y9bQG/8a45d7f6b5.JPG
  3. 00:55:658 (1,2,3) - the only part in which this distance snapping is used and it's really confusing, though the rhythm is unavoidable. personally would propose to map on active notes and avoid the usage of circles in this part + 00:58:522 (4) - a wild note. suggestion https://puu.sh/y9c4J/a36ef4d032.JPG
  4. 01:58:385 - it's really awkward to leave a huge gap here, ignoring the major percussion beats but only focusing on the upcoming vocals. personally think both needs to be emphasized and therefore mapped. same in advanced
  • advanced
  1. 00:46:658 - 00:53:203 - missed notes for the snare / vocals + 00:46:863 (1) - 00:53:408 (1) - could consider to shorten the sliders to 3/4 to correspond to the music better
  2. 00:49:726 (2) - consider to split the slider into a circle followed by a 1/2 slider for better music correspondence
  3. 01:31:658 - why alter back the distance snapping from this point on? it makes the aesthetic untidy as well
  • insane
  1. 00:28:658 (3) - could consider stack with head of 00:27:840 (1) - for better distance-time and aesthetic
  2. 01:50:476 (1,1,1) - following the drum triplets here might confuse the players since it's relatively minor if compared to the vocals
hell yes this song is great. hope I helped. good luck in everything!
Topic Starter
Bergy
whoa where did this come from

  • normal
  1. 00:06:567 (3,4) - these two notes are weaker in rhythm coverage even though the musical composition is similar to 00:09:840 (3,4) - so personally think that using the rhythm in 00:09:840 (3,4) - would be better the vocals at 00:09:840 (3,4) - are significantly more intense so i wanted to map that accordingly, plus at 00:06:567 (3,4) - you can hear the guitars emphasize these notes specifically and i wanted to break up the generic slider rhythms.
  2. 00:39:294 - 01:56:203 - rhythm suggestion to fill in the 2/1 gaps https://puu.sh/y9bQG/8a45d7f6b5.JPG i dont really wanna use any 1/1 clicking since it's such high bpm
  3. 00:55:658 (1,2,3) - the only part in which this distance snapping is used and it's really confusing, though the rhythm is unavoidable. personally would propose to map on active notes and avoid the usage of circles in this part + 00:58:522 (4) - a wild note. suggestion
    https://puu.sh/y9c4J/a36ef4d032.JPG yea i didnt use the 1/2 slider cause its like a basic easy normal but i did change the rhythm
  4. 01:58:385 - it's really awkward to leave a huge gap here, ignoring the major percussion beats but only focusing on the upcoming vocals. personally think both needs to be emphasized and therefore mapped. same in advanced eh i disagree, it's not strong enough for me to want to map, especially for an easy diff.
  • advanced
  1. 00:46:658 - 00:53:203 - missed notes for the snare / vocals + 00:46:863 (1) - 00:53:408 (1) - could consider to shorten the sliders to 3/4 to correspond to the music better first part yea fixed, second part nope i think the sliders right now fit the music better
  2. 00:49:726 (2) - consider to split the slider into a circle followed by a 1/2 slider for better music correspondence yea sure
  3. 01:31:658 - why alter back the distance snapping from this point on? it makes the aesthetic untidy as well what the ds is the same
  • insane
  1. 00:28:658 (3) - could consider stack with head of 00:27:840 (1) - for better distance-time and aesthetic yea sure
  2. 01:50:476 (1,1,1) - following the drum triplets here might confuse the players since it's relatively minor if compared to the vocals idk i think it stands out because its the only triplets in the song

hell yes this song is great. hope I helped. good luck in everything! enjoy your 2kd xd
ReFaller
Found this on #modreqs

Good song pick, I can imagine Lesjuh mapping it.

[Advanced]
Current AR is a heavy pain for eyes, barely FCed. Raise it to 6.
Check also for unused green lines, some can affect on sliders in wrong way, for example 00:27:499 with 5% volume.

i bet 3,5 AR here is accidentally
[Seni's hard]
Seek too for unused green lines.
00:28:658 (1,2,3) - random spacing change is here
01:32:476 (1,2,3) - same too
I think just adjust circles with number 2 and finito.
[DavidEd's Insane]
I guess this map is hitsounded by La Cataline.
just kidding

Nothing more i guess. Biggest fail happened on Advanced.
Topic Starter
Bergy

ReFaller wrote:

[Advanced]
Current AR is a heavy pain for eyes, barely FCed. Raise it to 6. yea
Check also for unused green lines, some can affect on sliders in wrong way, for example 00:27:499 with 5% volume. uh i dont think it really matters what are u gonna save like 100B file size

i bet 3,5 AR here is accidentally yea changed to 6
[Seni's hard]
Seek too for unused green lines. uh i dont really think it matters

Nothing more i guess. Biggest fail happened on Advanced.
epic fail :^)
thank
-Mo-
Posting half of a mod here as a reminder to finish looking at this.

General
sb\f\0027.png
sb\f\0044.png
sb\f\0045.png
sb\f\0048.png
sb\f\004c.png
sb\f\004e.png
sb\f\0056.png

Normal
- 00:28:658 (2) - Touches health bar. You can leave this if you want, but pointing it out in case you don't like it.
- 00:52:385 (3,4) - I think this visual flow could be improved, since 3 doesn#'t point into 4 so smoothly. Also this is a preference thing, but I feel like having 4 be a linear bend slider would fit well for this.
- 00:57:294 (4) - Would probably NC here since the vocals change kinda significantly here. It would probably make the change to 1/1 rhythm a bit clearer too.
- 01:06:567 (2,3) - Might as well find a way to avoid this overlap (or make it overlap a bit more) since having it touch half of the slider border looks kinda unpolished.
- 01:08:749 (1) - Health bar.

Advanced
- 00:00:022 (1,2,3) etc - I don't really like the DS you used for the 1/2 combos where each object is overlapping by small amounts. They make the map look pretty unpolished, where spacing them out slightly more would look a lot better and wouldn't hinder playabilty much at all. I would advise going through the whole map to fix these DS overlaps (especially the final sets kiai, which for some reason is using lower DS than the first set).
- 00:01:658 (1,2,3) - 00:04:931 (1,2,3) etc - I feel like following the drum beats a bit more accurately for these combos when the vocals aren't doing anything would fit better for these, i.e. mapping to the red ticks which to me sound to have louder snares. My suggestion would be this:
- 00:08:203 (1,2,3) - This would work especially better for this since the vocals start on the red tick too.
- 00:12:022 (2) - Health bar.
- 00:22:931 (1) - Would be better following a similar 1/1 rhythm to 00:21:294 (1,2,3) since the guitar is the more prominient instrument here, and it repeats its rhythm here. It's more intuitive than adding a 3/2 gap to me anyway.
- 00:31:931 (3) - 00:38:476 (3) etc - I'm thinking that a 1/2 slider for this would fit better to match the held vocals, and act as a better transition into the 1/2 circles.
== 00:44:204 (1) - This is unsnapped by 1ms, where if you snap it back, the SV change breaks it.
- 00:46:863 (2) - 00:53:408 (2) - Reverse 1/2 would fit better for mapping the drum sounds I feel.
- 01:07:112 (1,2,3,4) - How about arranging it something like this so the flow uses sharper angles to emphasise the higher intensity section better:
- 01:14:749 (4) - 01:16:385 (4) etc - Replacing these with circle-slider would fit better with the guitar rhythm and match with all of the 1/2 sliders you put in this section I think.
- 01:17:749 (4) - 01:21:021 (4) - Two 1/1 sliders would bit better for matching when the vocals shout "power".

Seni's Hard seems good.

Insane
- 00:29:067 (5) - This slider doesn't need anything fancy since there's nothing in the music that needs emphasising. Just using a regular curve is enough.
- 01:04:521 - This would work better if mapping to an active beat I think. I don't think 01:04:249 (3) needs to be a 1/1 anyway.
- 01:10:794 (2,3) - I would swap this rhythm around since the guitar sound is on 01:10:794 which would match better with a slider, and there is another guitar on 01:11:067 which should ideally be mapped to an active beat.
- 01:37:931 (6) - This slider seems to have the hitsounds a bit messed up.
- 01:48:021 (1) - Slider thing again.
- 01:50:476 (1,1,1) - If you want to map the 1/3 then I would say reverse 1/3 fits better and is more intuitive than 2/3 sliders that misses half of the 1/3 beats anyway and so is less intuitive.

DavidEd's Insane
- 01:08:203 (5,6) - I'd keep these parallel, since all your other pairs of 1/4 repeaters are arranged in a parallel pattern. There's not much reason to make these different.

Extra
- 00:29:476 (1,2) - Would probably do something about a higher spacing so the vocal note is emphasised better.

Expert
- 00:00:636 (7) - Missing hitsound.

Wretched
- 01:01:658 (1) - Doesn't need an NC.

I'm not so good with this genre of music and these difficulties which is why I don't really have anything useful to say about the upper diffs.

I'm also not a huge fan of what you did in the SB during the kiai times. No doubt it looks pretty good, but I don't think it's fitting for this song, and the art styles used there contrast way too heavily with the main song BG that's used everywhere outside of the kiai times. The SB itself is pretty well made, it's just the contrast in styling that I don't like.

Good luck.
ReFaller
p/6327072 - isn't it should get a kudos? raised AR is a reason for that
Topic Starter
Bergy

ReFaller wrote:

https://osu.ppy.sh/forum/p/6327072 - isn't it should get a kudos? raised AR is a reason for that
Raised AR isn't enough to give kudos IMO
-Mo-
updated post
Topic Starter
Bergy

-Mo- wrote:

Posting half of a mod here as a reminder to finish looking at this.

General
sb\f\0027.png
sb\f\0044.png
sb\f\0045.png
sb\f\0048.png
sb\f\004c.png
sb\f\004e.png
sb\f\0056.png

fixed all

Normal
- 00:28:658 (2) - Touches health bar. You can leave this if you want, but pointing it out in case you don't like it.
- 00:52:385 (3,4) - I think this visual flow could be improved, since 3 doesn#'t point into 4 so smoothly. Also this is a preference thing, but I feel like having 4 be a linear bend slider would fit well for this.
- 00:57:294 (4) - Would probably NC here since the vocals change kinda significantly here. It would probably make the change to 1/1 rhythm a bit clearer too.
- 01:06:567 (2,3) - Might as well find a way to avoid this overlap (or make it overlap a bit more) since having it touch half of the slider border looks kinda unpolished.
- 01:08:749 (1) - Health bar.

all fixed

Advanced
- 00:00:022 (1,2,3) etc - I don't really like the DS you used for the 1/2 combos where each object is overlapping by small amounts. They make the map look pretty unpolished, where spacing them out slightly more would look a lot better and wouldn't hinder playabilty much at all. I would advise going through the whole map to fix these DS overlaps (especially the final sets kiai, which for some reason is using lower DS than the first set). yeah i was using 1.0x SV for the last kiai, i mapped each half of this song like months apart so that explains why i could have f'ed it up. also fixed that aesthetic thing
- 00:01:658 (1,2,3) - 00:04:931 (1,2,3) etc - I feel like following the drum beats a bit more accurately for these combos when the vocals aren't doing anything would fit better for these, i.e. mapping to the red ticks which to me sound to have louder snares. My suggestion would be this:
in my opinion, the repetitive snare beat kinda gets drowned out to me and the snares dont sound overly emphasized. if anything, mapping on the white ticks follows the vocals mostly and the guitar.
- 00:08:203 (1,2,3) - This would work especially better for this since the vocals start on the red tick too. here i agree since there are vocals here
- 00:12:022 (2) - Health bar. fixx
- 00:22:931 (1) - Would be better following a similar 1/1 rhythm to 00:21:294 (1,2,3) since the guitar is the more prominient instrument here, and it repeats its rhythm here. It's more intuitive than adding a 3/2 gap to me anyway. added another set of 1/1 sliders to emphasize guitars + vocals
- 00:31:931 (3) - 00:38:476 (3) etc - I'm thinking that a 1/2 slider for this would fit better to match the held vocals, and act as a better transition into the 1/2 circles. idk i think in this case the snare cuts through the rest of the music really hard so just the circle represents that harsh/short sound better, and at that point i think it gets weird to play
== 00:44:204 (1) - This is unsnapped by 1ms, where if you snap it back, the SV change breaks it. fixed oops
- 00:46:863 (2) - 00:53:408 (2) - Reverse 1/2 would fit better for mapping the drum sounds I feel. i tried this but it feels weird because the notes at 00:47:067 - arent as loud as the other ones, so i think im gonna keep it as it is
- 01:07:112 (1,2,3,4) - How about arranging it something like this so the flow uses sharper angles to emphasise the higher intensity section better:
it already uses relatively sharp angles and doing what you put forth as an example would break DS too much imo
- 01:14:749 (4) - 01:16:385 (4) etc - Replacing these with circle-slider would fit better with the guitar rhythm and match with all of the 1/2 sliders you put in this section I think.
ye i did some stuff
- 01:17:749 (4) - 01:21:021 (4) - Two 1/1 sliders would bit better for matching when the vocals shout "power".

Insane
- 00:29:067 (5) - This slider doesn't need anything fancy since there's nothing in the music that needs emphasising. Just using a regular curve is enough. tru lol
- 01:04:521 - This would work better if mapping to an active beat I think. I don't think 01:04:249 (3) needs to be a 1/1 anyway. how i hear the guitar melody is there are four sets of three 8th notes that go in a pattern together (starting at 01:03:840 (1) - ). the first three, third three, and fourth three all have three guitar notes, while the second only has the one at the beginning and end. i hear the separation of the patterns in my head like how i mapped it, so i mapped it this way.
- 01:10:794 (2,3) - I would swap this rhythm around since the guitar sound is on 01:10:794 which would match better with a slider, and there is another guitar on 01:11:067 which should ideally be mapped to an active beat. yE
- 01:37:931 (6) - This slider seems to have the hitsounds a bit messed up. only a lil
- 01:48:021 (1) - Slider thing again. god what was i thinking when i made this diff
- 01:50:476 (1,1,1) - If you want to map the 1/3 then I would say reverse 1/3 fits better and is more intuitive than 2/3 sliders that misses half of the 1/3 beats anyway and so is less intuitive. i agree .

DavidEd's Insane
- 01:08:203 (5,6) - I'd keep these parallel, since all your other pairs of 1/4 repeaters are arranged in a parallel pattern. There's not much reason to make these different. ye sure ill fix

Extra
- 00:29:476 (1,2) - Would probably do something about a higher spacing so the vocal note is emphasised better. uh !

Expert
- 00:00:636 (7) - Missing hitsound. no its not

Wretched
- 01:01:658 (1) - Doesn't need an NC. ye

I'm not so good with this genre of music and these difficulties which is why I don't really have anything useful to say about the upper diffs.

I'm also not a huge fan of what you did in the SB during the kiai times. No doubt it looks pretty good, but I don't think it's fitting for this song, and the art styles used there contrast way too heavily with the main song BG that's used everywhere outside of the kiai times. The SB itself is pretty well made, it's just the contrast in styling that I don't like. b-but.. align the stones. . . in the sand. . and its mikasa .. . .. . .

Good luck.
thansk oWO can i thank u enough . .. . : ) ) ) < 3
puxtu
a little update for my diffs http://puu.sh/yqtVi/853858881b.rar
alkalde
anyone have the older background? i forgot to save it before updating completely ;w;
squirrelpascals
hi
there was a lot of change so im gonna have to remod this

ill leave a placeholder for now!
squirrelpascals
i cant edit the above comment and i have no idea why so double posting

22:02 Bergy: it's intense in a different sort of way
22:03 Bergy: because its not super easy to stop on a note either, typically it's easier to just jump back in the other direction
22:03 squirrelpascals: 00:21:977 (5) -
22:04 Bergy: holy shit
22:04 Bergy: why didnt i notice that lmao
22:04 squirrelpascals: placing to the left of 4 would give this whole thing 00:21:567 (2,3,4,5,1) - more counterclockwise flow
22:04 squirrelpascals: notice what lmao
22:04 Bergy: i was just thinking about the spacing from 00:21:977 (5,1) -
22:04 Bergy: like that kinda big
22:04 squirrelpascals: oh well that too xD
22:04 squirrelpascals: i thought it was exaggeration
22:05 Bergy: that was something i worked out with maridius the other day tho
22:05 Bergy: was we copied the pattern from 00:21:567 (2,3,4,5) - to 00:22:385 (2,3,4,5) -
22:05 Bergy: since i just had sliders instead
22:05 Bergy: and it wasnt intense enough
22:05 squirrelpascals: 00:25:658 (2) -
22:06 squirrelpascals: placing where 00:25:249 (5) - is gives this patterna lot more natural of a movement
22:06 squirrelpascals: and also i love your storyboard for the kiai xDD
22:06 Bergy: tHANK YOU
22:06 Bergy: uh
22:06 Bergy: lemme get sinnoh's status thing up real quick
22:06 squirrelpascals: status thing?
22:06 squirrelpascals: ok
22:07 Bergy: https://docs.google.com/spreadsheets/d/ ... sp=sharing
22:07 Bergy: "dum storyboard lu l"
22:07 Bergy: glad to see someone appreciates it
22:07 squirrelpascals: i like how playful it is hahaha
22:07 squirrelpascals: i hope he doesnt mod for it >:(
22:07 Bergy: lmao
22:08 squirrelpascals: 00:27:567 (1,2) - unintentional overlap
22:08 squirrelpascals: ???
22:08 Bergy: also i realized that i only need 1 std and 1 mania bn
22:08 Bergy: and puxtu already got 1 mania bn
22:08 Bergy: so oops
22:08 Bergy: i should probably message sinnoh ?
22:08 squirrelpascals: yeah just pm him or something
22:08 Bergy: coo coo
22:08 Bergy: also going back to 00:24:022 (2) -
22:09 Bergy: the movement motif kinda thing that i had set up with 00:22:931 (1,2) - and 00:23:340 (3,4) - would expect that 00:24:022 (2) - would stay in its current position
22:09 Bergy: if that makes sense
22:09 Bergy: l;ike all 3 slider-circle pairs are the same sound
22:09 Bergy: then i break the typical flow for the loud snares at 00:24:158 (3,4,5) -
22:09 squirrelpascals: wait
22:09 squirrelpascals: i meant 00:25:658 (2) -
22:09 squirrelpascals: oh wait
22:10 squirrelpascals: i seee what youre saying
22:10 Bergy: shit
22:10 Bergy: why didnt i click on the timestamp lmao
22:10 squirrelpascals: hahaha
22:10 squirrelpascals: what you were saying would make sense if that were on a snare
22:10 Bergy: no it does make sense what i was saying
22:10 Bergy: just not in the right spot
22:11 Bergy: also im trying to think of a way to change 00:25:385 (1) -
22:11 squirrelpascals: https://i.imgur.com/8jW9q9A.png
22:12 squirrelpascals: this can work if you adjust the pattern after
22:12 squirrelpascals: wait you want to break flow
22:12 squirrelpascals: nvm
22:12 Bergy: ye
22:12 Bergy: uh
22:12 Bergy: i rotated 00:25:385 (1) - by 30 degrees so like
22:12 Bergy: https://puu.sh/ywk8h/ec24027672.jpg
22:12 Bergy: this feels better i think
22:12 Bergy: even slightly better
22:13 squirrelpascals: okay its not much different so thats ok
22:13 squirrelpascals: 00:28:113 (2) - unintentional overlap??
22:14 Bergy: o wtf
22:14 Bergy: call me bad
22:14 squirrelpascals: bad
22:14 Bergy: thx
22:14 squirrelpascals: 00:31:113 (1,2) - would probably space these farther becuase objects arent usally this visually close
22:14 squirrelpascals: and any time
22:15 Bergy: yea
22:16 squirrelpascals: 00:35:204 (5,6) - maybe space these a bit more
22:16 squirrelpascals: because you have a lot of momentum from 00:35:067 (4,5) -
22:16 Bergy: how would u like if like
22:17 Bergy: i put 00:35:067 (4) - on the end of 00:34:385 (1) -
22:17 Bergy: i feel like that flows better
22:17 Bergy: (and i increased spacing of the (5)
22:18 squirrelpascals: yeah thatd be cool
22:19 Bergy: also this was mapped during my edgy "un-stack everything" phase if you cant tell
22:19 Bergy: lmao
22:20 squirrelpascals: 00:48:090 (3) -
22:20 squirrelpascals: i kinda like the unstack everything phase then
22:20 squirrelpascals: its a cool characteristic
22:20 Bergy: o ?
22:21 squirrelpascals: maybe turn that timestamp into a circle, because you already paired kicksliders like these 00:47:782 (2) - with the drums
22:21 Bergy: why do u like everything edgy that i do that other people criticize lmao
22:21 squirrelpascals: ¯\_(ツ)_/¯
22:21 Bergy: yep same with 00:35:204 (5) -
22:21 Bergy: yea
22:21 Bergy: cause these notes arent really kick-slider worthy
22:21 Bergy: theyre less strong
22:21 squirrelpascals: different = more interesting
22:22 Bergy: i agree lol
22:22 squirrelpascals: im looking more at how you mapped each instrument different there
22:22 Bergy: well like
22:23 Bergy: kicksliders for this part are either obvious double kicks/double chugs
22:23 Bergy: or held notes in the case of 00:49:726 (3) -
22:23 Bergy: and 00:54:635 (3) - is neither
22:23 squirrelpascals: 00:50:135 (6) - same with this one being a circle, the drums and the guitar kind of stop here unlike 00:50:135 (6) -
22:23 Bergy: actually
22:23 Bergy: the guitar is
22:24 Bergy: i think im gonna keep the kicksliders tho
22:24 squirrelpascals: okay thats no big deal
22:24 Bergy: because of the held guitar note at 00:48:090 -
22:24 squirrelpascals: okay i hear it
22:25 Bergy: 00:50:135 (6) - is a circle tho
22:26 squirrelpascals: 00:50:135 (6) - ????
22:26 squirrelpascals: i see a kickslider
22:26 squirrelpascals: maybe you didnt update
22:27 Bergy: nah
22:27 Bergy: like
22:27 Bergy: i just changed
22:27 squirrelpascals: 01:03:840 (1,2,3,4,5,6) - cant see any pattern of when you decide to use circle vs/ slider here
22:27 squirrelpascals: and oh okay
22:27 squirrelpascals: 01:04:112 (3,4) - you can ctrl+g this rhythm and have kicksliders on guitar also
22:28 Bergy: uh so
22:28 Bergy: best way i can describe this
22:28 Bergy: 01:03:840 (1,2,3) - are all strong guitar notes
22:28 Bergy: then 01:04:249 (4,5) - turns to a little palm muted thing
22:29 Bergy: 01:04:521 (6) - and this goes back to the strong guitar note
22:29 Bergy: 01:04:249 (4,5) - sound significantly shorter to me
22:29 squirrelpascals: it might be barely shorter but 01:04:249 (4) - sounds like its just as long
22:29 squirrelpascals: as 01:03:840 (1,2) -
22:30 Bergy: i guess ur right
22:30 Bergy: its ez fix
22:30 squirrelpascals: kk
22:33 squirrelpascals: 01:21:431 (4,5) -
22:33 squirrelpascals: think you should space these farther to make this 01:21:703 (5,1) - more comfortable
22:34 Bergy: what about stacknig 01:21:703 (5) - on 01:21:021 (1) -
22:35 Bergy: looks gud to me
22:35 squirrelpascals: would make it nicer
22:35 squirrelpascals: yes
22:35 Bergy: also to note
22:35 squirrelpascals: 01:27:294 (3,2) - RIP STACK NOTHING PHASE DELETE MAP
22:35 Bergy: i rotated 01:18:567 (1) - like 90 degrees counterclockwise
22:35 Bergy: SHIT
22:35 Bergy: fixed
22:36 Bergy: 01:28:112 (3,2,4,2) -
22:36 Bergy: spicy stack
22:36 squirrelpascals: okay im cool witht hat first chang
22:36 squirrelpascals: i was looking at that one
22:36 squirrelpascals: love
22:36 squirrelpascals: 01:31:658 (1) - this slider is covering the cute anime girl pls move it
22:36 squirrelpascals: jk
22:36 Bergy: lmao
22:36 Bergy: 'cute anime girl
22:36 Bergy: Do You Even Know Who That Is.
22:37 squirrelpascals: no but i know its a he
22:37 Bergy: It's Mikasa Fucking Ackerman You Uncultured Plebian Swine
22:37 squirrelpascals: i know i am
22:37 squirrelpascals: im not an anime watcher
22:37 squirrelpascals: and i play osu
22:37 squirrelpascals: i should kell meself
22:37 Bergy: i havent watched aot
22:38 squirrelpascals: 01:35:340 (2,1) - space because strong vocal + guitar
22:38 squirrelpascals: space moree*
22:39 Bergy: also im gonna change 01:36:567 (1,2) -
22:40 squirrelpascals: okay np
22:40 squirrelpascals: 01:36:158 (1,2,3) - do you think you can like strl+> or rotate this somehow to make flow on 01:36:022 (4,1,2,3,4) - simpler
22:42 squirrelpascals: 01:36:976 (2,1) - kinda awkward flow here too because the player kinda stops their cursor right before the quick stream
22:42 Bergy: ill update map
22:42 Bergy: and show u what i did
22:42 squirrelpascals: ok
22:43 Bergy: upadted
22:43 squirrelpascals: oh my god
22:43 squirrelpascals: the anime girl SINGS
22:43 Bergy: nah
22:43 Bergy: she just opens her mouth every 2 beats
22:43 squirrelpascals: singing tho?
22:43 Bergy: ye
22:43 Bergy: shes singing
22:44 squirrelpascals: okay big improvement to that part
22:44 Bergy: yeee
22:44 Bergy: ive always kinda hated that part but i didnt know how to fix it
22:47 squirrelpascals: 01:45:567 (5,6,7) - low spacing here xox
22:47 Bergy: i think (5,6) is fine
22:48 Bergy: (6,7) bumped up
22:48 squirrelpascals: yeah i mean tonly 67
22:48 squirrelpascals: coooool map
22:49 squirrelpascals: done with that diff
22:49 squirrelpascals: okay that took us over 45 minutes
22:49 Bergy: OWOOOOOO
22:49 Bergy: roommates still arent showing signs of sleeping
22:49 Bergy: so we good
22:50 squirrelpascals: AIGHT FAM

cut out boring conversation

22:59 squirrelpascals: 00:15:294 (3,4,5) -
22:59 squirrelpascals: holy shit its a timestamp????!!
22:59 Bergy: shit now i have to change that
22:59 squirrelpascals: i think you should add more angle here to fit more with 00:15:840 (6,7,8,9) -
23:01 squirrelpascals: 00:37:658 (1,2) - i can see this is intentional but you should show that more
23:02 Bergy: what if i do like
23:02 Bergy: https://puu.sh/ywlEX/efee9173a6.jpg
23:02 Bergy: aight
23:02 squirrelpascals: if you did that 00:15:022 (2) - would feel out of place but if you replaced it then it would be cool
23:03 Bergy: idk what else to put lmao
23:03 squirrelpascals: https://i.imgur.com/sJMi2uX.png
23:03 squirrelpascals: just somewhere
23:04 squirrelpascals: OH WAIT
23:04 squirrelpascals: NEVERMIND
23:04 Bergy: but then (3) goes weird
23:04 squirrelpascals: you already moved it
23:04 squirrelpascals: and i didnt see it
23:04 squirrelpascals: ok youre fine
23:04 Bergy: ye lol
23:04 Bergy: sicc
23:05 squirrelpascals: 00:53:204 (4) - rip snare hitsound?
23:05 Bergy: i fixed that thing
23:05 Bergy: cause like
23:05 Bergy: if u see how i use circular movement at 00:44:409 (2,3) -
23:05 Bergy: i made 00:52:591 (2,3) - do that
23:06 Bergy: and its got a snare so
23:06 squirrelpascals: im just talking about the hitsound
23:06 Bergy: ye
23:06 Bergy: but still
23:06 Bergy: lmao
23:07 squirrelpascals: okay xD
23:07 Bergy: figured id mention it
23:07 squirrelpascals: thats cool
23:07 squirrelpascals: 00:53:409 (5,6,7) -
23:07 squirrelpascals: i dont know what about this makes it feel weird
23:07 squirrelpascals: it might be the way the slider is rotated
23:07 squirrelpascals: yeah
23:07 squirrelpascals: 00:53:204 (4,5) -
23:08 squirrelpascals: https://i.imgur.com/PobcWjx.png
23:08 Bergy: i think i made it nicer
23:09 squirrelpascals: blue = what would feel nicer
23:09 Bergy: i did something like that but mirrored
23:09 Bergy: cause i flipped (3)
23:09 Bergy: https://puu.sh/ywlSU/af43825547.jpg
23:09 squirrelpascals: oh okay i like how that works
23:10 squirrelpascals: 00:56:579 (3,4) - maybe move up and right, so it doesnt use the same space as 00:57:192 (4,1) -
23:11 Bergy: ye
23:11 Bergy: also 00:56:273 (1,2) - moved to the left
23:11 Bergy: for aesthetic spacing
23:11 Bergy: stuf
23:12 squirrelpascals: okay np
23:12 squirrelpascals: 01:15:976 -
23:12 squirrelpascals: 01:15:703 (3) -
23:12 squirrelpascals: suprised this is a reverse arrow becaue of the strong vocal on the first timestamp
23:12 Bergy: ye
23:12 Bergy: gotchu
23:13 Bergy: fix
23:13 squirrelpascals: 01:23:067 (3) - moving a tad to the right would help this circular flow a lot
23:14 squirrelpascals: and make 01:22:658 (1,2,3) - less awkward
23:14 Bergy: lmAO
23:14 Bergy: i jjust did that
23:14 squirrelpascals: haha
23:15 squirrelpascals: 01:31:931 (2,3) - pretty inconsistent in the way you overlap circle with the sliderbody
23:15 Bergy: uh
23:15 Bergy: its just like
23:15 Bergy: the circles are both headed in the same direction as the previous silder
23:15 Bergy: slider*
23:15 squirrelpascals: you know what nevermind that was way too picky lmfao
23:15 squirrelpascals: thats ok
23:16 Bergy: see 00:28:113 (2,3) - , 00:29:749 (2,3) - , etc
23:16 Bergy: sic
23:16 squirrelpascals: okay thats aight
23:16 squirrelpascals: anyways 01:32:885 (7,8,1) -
23:16 squirrelpascals: consider making less linear
23:16 Bergy: doodoo
23:16 squirrelpascals: bad
23:16 Bergy: ye its p doodoo
23:17 squirrelpascals: like move 8 up a bit and 1 to the right a bit
23:17 squirrelpascals: seems to make it nicer
23:17 Bergy: i did a little bit
23:17 Bergy: yep
23:17 squirrelpascals: yyeah cool
23:17 Bergy: haha woah man
23:18 squirrelpascals: same01:39:703 (8) -
23:18 squirrelpascals: putting on slidertail of 6 works
23:18 Bergy: ye just did
23:18 Bergy: dam gr8 minds think of like : ^ )
23:19 squirrelpascals: :^)
23:19 Bergy: and before u comment on 01:41:067 (7,8,9) - im fixing
23:19 Bergy: damn why do i never find anything when i self-mod
23:19 squirrelpascals: 01:40:658 (5,6) - this small smacing
23:19 Bergy: unless im talkin to someone
23:19 squirrelpascals: is actually what i was typing
23:19 Bergy: lmao
23:19 squirrelpascals: talking out ideas helps u think
23:20 Bergy: ye
23:20 squirrelpascals: but yeah fix the small spacing its jarring and surrounded by bigger spacing
23:20 Bergy: irc is coo like dat
23:20 squirrelpascals: irc is pretty nice
23:20 squirrelpascals: if i chose not to irc i would be halfway done with top diff or not modding at all
23:21 Bergy: o dam
23:21 squirrelpascals: 01:45:703 (6) - looks like hitsounds messed up here?
23:22 Bergy: nah
23:22 Bergy: drums change nib
23:22 squirrelpascals: 01:48:703 (4,1) - nerf spacing a tiny bit?
23:23 Bergy: yes ma'am
23:23 squirrelpascals: 01:48:703 (4) - 01:49:521 (4) - the next ds is the EXACT same size
23:23 squirrelpascals: lmfao
23:24 squirrelpascals: 01:56:203 (1,2) - this is cool
23:24 Bergy: eh
23:24 Bergy: lmao
23:25 squirrelpascals: okay
23:25 squirrelpascals: DOne
23:25 Bergy: im not really a sucker for slider shapes anymore
23:25 Bergy: aight
23:25 Bergy: thats all i can do tonight lmao
23:25 Bergy: its like 12:30
23:25 squirrelpascals: okay haha
23:25 Bergy: i gotta wake up at 88888888888888
23:25 squirrelpascals: 8888
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