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Veil of Maya - Mikasa [Osu|OsuMania]

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BOUYAAA

Seni wrote:

BOUYAAA wrote:

Hard :

00:44:817 (6,7) - you're introducing 1/1 stacks now even though you did 1/2 in the whole chorus and here and just before 00:43:385 (3,4) -. Probably a better idea to map these first ones a different way so that player is able to get used to rythm. 00:46:658 (3,4,5,6) - yea would not micx them like that
http://puu.sh/uJ2vG/4cf39c1307.png apparently this is a rc guideline too There are literally no 1/1 stacks what are you talking about
yea i realised that after posting lul it's just bpm being like twice as slow or something. Good to know i'm somewhat retarded. my point still stands though 1/1 and 1/2 are relative to bpm so it would make sense to differentiate for the sake of readability
Wanted to clear things up just in case
puxtu

Est- wrote:

1|2|3|4

[HD]
00:00:499 (499|2) - why no doubles after the ln's? those kicks are pretty intense bcs it's 1/4 stream in 220bpm ;w;
00:27:022 - add one on 2? npt gonna follow a vocal sound here
00:27:294 - add one on 2?
00:27:567 - add one on 2?
00:55:453 - add one on 3? there's no actual beat
02:00:158 (120158|3) - move to 1? sure


[MX]
00:27:022 - add one on 3? same as HD
00:27:294 - add one on 3?
00:27:567 - add one on 3?
00:55:453 - add one on 3? d
01:04:181 (64181|1) - move to 4 done
01:04:249 (64249|1) - move to 2 or 1 done
02:00:158 (120158|0) - maybe move to 4 to fit the hd diff? (if you did the change ofc) arite

puxtu i swear your diffs are always so clan i cant mod them sbdkasefmdsfdA asdASDFcdsal
HD is officially finished now http://puu.sh/uLqBK/7d28966dba.rar
Kroytz
sorry this took so long but thank you for waiting ><;;

General:

Is it possible so that the lyrics don't overlap against each other? Makes it hard to read. For these sections at least
00:27:840 -
00:51:363 -
01:44:749 - maybe

Insane
00:05:749 (4) - Not too fond of this undermap since there are clickable beats that dont get clicked, looking at previous measures' rhythm would be more consistent. If you wanted to follow vocals then 00:02:476 (3) - would also be a repeat slider and here too 00:09:840 (1) - so I'd advise against the repeats really, same thing happens 00:12:294 (4) -

00:06:567 (1) - slider isn't perfectly centered angled, not sure if this is what you wanted to go for

00:13:113 (1) - Since this is the ending measure of the phrase it'd probably be best to make this stronger? undermapping the strongest measure seems backwards. A rhythm like this sounds pretty good (if you dont want to do all the 1/4 streams):
(ex) http://puu.sh/uOZ2c/4026bbdd68.jpg

00:28:931 - How come not hitting these? It sounds better when theyre hit tbh like how you have it in this measure 00:31:931 (3,4,5,6) - except without the repeats

01:17:749 (4,5) - maybe split these up into more 1/2 sliders. the first 1/2 would make more sense with the music and the other would just be for consistency but you could also do circles I guess. just the first downbeat better as 1/2. I know you try to follow longer vocal but that really strong red tick is hard to miss

01:21:021 (1) - same thing

01:21:840 (1) - These make more sense as 1/1 since there's no 1/2 growl to make the 1/1s stand out, so this is okay even if it misses the red

I like how this one is mapped

DavidEd
00:05:340 (3,4,5) - Wouldve been cool to see a design something like this http://puu.sh/uP03V/40479ccca1.jpg


00:22:113 (4) - Might be better to use a NC on this since it follows something new in the song. And then you can remove NC from 00:22:931 (3) -
00:25:385 (1) - Maybe also remove NC
00:52:385 (1) - NC

00:53:408 (5) - usually on similar combos I think it's favorable to have all the sliders shapes be similar to one way or another so maybe this could be another angular or linear slider instead of curved, similar to how you treat all your other sliders such as 00:54:635 (3,4,5) - and 00:46:044 (2,3,5) -

01:03:840 (1) - awkward repeat slider, more powerful music needs more clickable objects

01:07:112 (1) - same thing

01:07:794 (3,4) - overlap hinders motion which is strong in this section, I'd advise a different location but probably best to fix the repeat slider first before dictating this

01:35:340 (2) - Kind of an odd shape slider, since you don't really use this odd ones, they stick out like a sore thumb. Not really needing to change but it is noticeable when you come across this, strange.

01:41:203 (7) - Could be stronger if placed elsewhere.

01:43:112 (1,2) - I really don't like how this is the same as 01:41:476 (1,2) -

01:52:521 (5) - maybe curve instead

01:52:931 (1,2) - This is also too similar to what I mentioned before.. it becomes really repetitive :c
your other sliders also resemble the previous chorus section with design but the (1,2) sticks out to me more. It's not bad to have it resemble maybe that closely but it'd be more creative to try different 1/1 slider designs to capture the music

Extra
00:09:704 (5) - this could be spaced out more

00:13:113 (1,2,3,4) - Try not to stick these... the 1/2 claps are so strong is begs to have higher spacing

00:15:567 (1,2,3) - I like how these help follow the vocals but then 00:17:204 (1,2,3) - doesn't. I think it still matches the guitar but theyre not treated exactly the same since they don't have the same support. Besides, the transition from 00:16:931 (3,1) - isn't very strong and as a personal bias, I don't really like how there's so many objects cluttered around a single space.

00:32:340 (1) - It's not needed to NC these since they dont add any real impact, theyre collectively the same rolls.
00:38:885 (1) - same ^

00:48:090 (4,5,6) - This could be like a triangle 120 degree motion thingy. or maybe use the 3rd slider to be a linear slider in the center of the first two

00:58:522 (2,3,4,5,6) - blanket??? ;_; could space (3,4,5,6,) away from the blanket so the Stacking doesn't mess with the visual.

01:09:294 (3) - Don't really like how this is in the middle of your next design but dont think it can be really helped much if you wanted to keep this as a slider. circles can make it visually more attractive to the next measure who knows

01:11:204 (4) - remove NC
01:11:476 (1) - optional add NC
01:21:021 (1) - remove NC
01:24:294 (3) - optional add NC

01:32:612 (5,1) - ugh this looks so weird together...

01:36:158 (1) - remove NC
01:42:703 (1) - I mean, honestly they don't even look stylish or anything lol it really just serves no purpose

01:44:340 (1) - at least this could be fitting but the relationship the objects have make the NC not needed here.

01:44:749 (1,2) - I think since the music picks up here it'd be best not to undermap so heavily with the 1/1s but it's kept consistent throughout here so I mean, you probably wouldn't change all of them but yeah, more instruments = more objects usually.

01:51:294 (1) - It tones down here so the 1/1s become more fitting for this section.

01:54:567 (1) - Possibly offscreen

01:55:794 (1) - zz

01:58:658 (1) - I guess this is kind of creative but there aren't any lasting vocals or instruments that make this slider accurate to the song I feel. As im sure youre aware it ends on the downbeat (or the white tick before it) which you have that kink in the slider for but it feels really weak...

Expert
00:13:113 (1,2,3,1,2,3) - ooh i really like these

00:21:022 (7) - maybe NC to show separation of DS

00:25:385 (1,2) - spacing is tooooo close D:

00:28:113 (2,3) - and here too D:

00:29:067 (7,8) - possibly these as well. it's because it's kiai time and it'd be stronger but the relationships feel weaker than the lyrical parts.

00:29:749 (2,3) - same thing... at this point I think it's a stylistic gimmicky thing so I can't point them all out but I think it's not a strong gimmick to apply here

00:32:340 (1) - I won't point out these anymore either too but the NC's aren't needed for any of these triple drum rolls.

00:33:839 (5) - NC for DS change

00:40:385 (5) - This should also have a DS change to keep consistent with your other streams. Not really needed since its the last stream of the measure but you could try it idk. whatever looks better to you, im only looking at consistency for this xP

00:40:931 (13) - possibly NC

00:50:341 (7) - blegh slider. sticks out waay too much for a vocal that doesn't sound much different than the rest

01:02:476 (1,2) - might be stronger to use non repeating kicks for these but it might be too immediate so 1/4 repeatings are okay but feels more powerful without the repeats >>

01:23:339 (5,1,2) - eh linear flow here is so awkward. (5) would have to be repositioned some where else maybe 59;236

01:34:249 (6) - ew this is really unsettling lol. at least not make it a 1:1 overlap but still just making something else anywhere would be better >>;;

01:35:340 (2) - spacing doesn't capture the intensity and the overlaps are also a bit strange here. doesn't get the opportunity to blanket either so I just think an alternative design altogether would be better.

01:36:567 (1,2) - one of these should be equal with the other :<
01:41:476 (1,2) - same...

01:44:340 (7) - NC

01:45:703 (6) - kinda undermapped here, music picks up, don't need 1/1 slider
01:47:340 (6) - same

01:49:930 (5) - NC

Wretched
00:00:022 (1,2) - so hard to start the map off.....

00:01:385 (6,7,1) - spacing is overdone here... literally only two instruments being played right as the song is starting so its like bad overdone not good overdone x-x

00:04:794 (5,1) - flow is not very well received here. copy pasting the (4) slider to 334;334 could be an option (it has an ugly overlap tho) but just as an idea of how to continue for better flow

00:06:976 (3,5) - so yeah, it'd have this problem of overlap. maybe having (5) slider as a linear slider between the two angled sliders could create better structure.

00:09:567 (4) - should also be two circles to be rhythmically paired with 00:08:749 (4,5) - for the vocals since they get introduced you could do back and forth overlaps if you decide to use circles

00:17:476 (3,4,5,6) - there's really awkward flow here and the spacing changes too much... the trapezoid shape isn't very shapely either

00:25:658 (2,3,4,5) - the spacing couldve been better if the (2) was in the center of the objects but since it's not, it throws off the spacing really.

00:28:522 (4,5) - I get the drum clap but does it have to be this spaced? The song is not super strong for these kiai moments

00:31:522 (2,1) - this feels better spaced for the drum claps, it kinda looks more natural really

00:32:340 (1) - same NC things as before

00:43:385 (3) - NC

00:48:090 (3) - slider-end clap rip
00:49:726 (3) -
00:54:635 (3) -

01:04:249 (4,5) - k i c k s l i d e r s

01:24:294 (3) - NC

01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - really interesting stream design here... :thinking: although, I don't think it's intuitive to the song all that much, it has 3 moments of intensity shifting in a short period of time and the song doesn't reflect that. the drums only rolls twice. the middle part of the stream should be something else but i dunno

01:45:703 (6) - noooo repeat slider ;_; the beats should be clickable since more instruments being used
01:47:340 (6) -

02:00:976 (1) - too overspaced even if its the ending.

I like the other diffs more than this one tbh.. This seems really forced for difficulty that a lot of the structure becomes inconsistent. Spacing feels weak at some points and then stronger on others without much consistency to each other. I'm not exactly sure how to judge this one but yeah x(
Est-
noticed this while playing and it triggers me

Extra:
01:54:567 (1) - this is offscreen










no kd
Topic Starter
Bergy

Kroytz wrote:

sorry this took so long but thank you for waiting ><;;

General:

Is it possible so that the lyrics don't overlap against each other? Makes it hard to read. For these sections at least
00:27:840 -
00:51:363 -
01:44:749 - maybe

i got rid of the sb and got a new one coming, i thought i updated it xd

Insane
00:05:749 (4) - Not too fond of this undermap since there are clickable beats that dont get clicked, looking at previous measures' rhythm would be more consistent. If you wanted to follow vocals then 00:02:476 (3) - would also be a repeat slider and here too 00:09:840 (1) - so I'd advise against the repeats really, same thing happens 00:12:294 (4) - i mean i disagree with the second set of points especially the one about 00:02:476 (3) - because the vocals don't even have a repeat-like pattern, but i'll change both of the other ones instead.

00:06:567 (1) - slider isn't perfectly centered angled, not sure if this is what you wanted to go for nah its good 90 degree sliders look trash

00:13:113 (1) - Since this is the ending measure of the phrase it'd probably be best to make this stronger? undermapping the strongest measure seems backwards. A rhythm like this sounds pretty good (if you dont want to do all the 1/4 streams):
(ex) http://puu.sh/uOZ2c/4026bbdd68.jpg i did a thing

00:28:931 - How come not hitting these? It sounds better when theyre hit tbh like how you have it in this measure 00:31:931 (3,4,5,6) - except without the repeats because it's a completely different sound in each spot. there's no sound at 00:28:931 - , but at 00:31:931 (3) - you can hear the guitar/kick doing that galloping pattern

01:17:749 (4,5) - maybe split these up into more 1/2 sliders. the first 1/2 would make more sense with the music and the other would just be for consistency but you could also do circles I guess. just the first downbeat better as 1/2. I know you try to follow longer vocal but that really strong red tick is hard to miss ill get rid of the repeat, but tbh there's not any strong sound in the middle of that 1/1 slider, i think the vocals are more important so i'll keep it

01:21:021 (1) - same thing i think this one is fine since the vocal sound on 01:21:021 (1) - is really strong

01:21:840 (1) - These make more sense as 1/1 since there's no 1/2 growl to make the 1/1s stand out, so this is okay even if it misses the red ok xd

I like how this one is mapped

Extra
00:09:704 (5) - this could be spaced out more i disagree, it should be spaced out the same that 00:09:431 (3) - is.

00:13:113 (1,2,3,4) - Try not to stick these... the 1/2 claps are so strong is begs to have higher spacing i'll space them out more but i'm going to keep the stack

00:15:567 (1,2,3) - I like how these help follow the vocals but then 00:17:204 (1,2,3) - doesn't. I think it still matches the guitar but theyre not treated exactly the same since they don't have the same support. Besides, the transition from 00:16:931 (3,1) - isn't very strong and as a personal bias, I don't really like how there's so many objects cluttered around a single space. idk i think the emphasis on the guitar is on every beat on that part, so it's not really just a vocal thing or just a guitar thing, it kinda morphed into the two of them and i don't really see a problem here

00:32:340 (1) - It's not needed to NC these since they dont add any real impact, theyre collectively the same rolls.
00:38:885 (1) - same ^ i NC these the same way in every diff that has this pattern, so i'm gonna keep it

00:48:090 (4,5,6) - This could be like a triangle 120 degree motion thingy. or maybe use the 3rd slider to be a linear slider in the center of the first two i'll take the linear slider thing idea

00:58:522 (2,3,4,5,6) - blanket??? ;_; could space (3,4,5,6,) away from the blanket so the Stacking doesn't mess with the visual. i really dont see any problem with how it's blanketed rn

01:09:294 (3) - Don't really like how this is in the middle of your next design but dont think it can be really helped much if you wanted to keep this as a slider. circles can make it visually more attractive to the next measure who knows i think it looks fine ! ?

01:11:204 (4) - remove NC
01:11:476 (1) - optional add NC
01:21:021 (1) - remove NC
01:24:294 (3) - optional add NC fixed all

01:32:612 (5,1) - ugh this looks so weird together... i disagree

01:36:158 (1) - remove NC no
01:42:703 (1) - I mean, honestly they don't even look stylish or anything lol it really just serves no purpose ok

01:44:340 (1) - at least this could be fitting but the relationship the objects have make the NC not needed here. i have it this way in every diff xd so im gonna keep it, the drum fill is clearly separated

01:44:749 (1,2) - I think since the music picks up here it'd be best not to undermap so heavily with the 1/1s but it's kept consistent throughout here so I mean, you probably wouldn't change all of them but yeah, more instruments = more objects usually. i honestly think the music doesn't pick up here. in the other parts of the kiais the drums completely play with the guitars, but here the drums switch to the hi hat, go to a faster drumbeat but it complements the guitars less and i think it's not as intense.

01:51:294 (1) - It tones down here so the 1/1s become more fitting for this section. ^^

01:54:567 (1) - Possibly offscreen yea fixed

01:55:794 (1) - zz

01:58:658 (1) - I guess this is kind of creative but there aren't any lasting vocals or instruments that make this slider accurate to the song I feel. As im sure youre aware it ends on the downbeat (or the white tick before it) which you have that kink in the slider for but it feels really weak... fix ed

Expert
00:13:113 (1,2,3,1,2,3) - ooh i really like these owo

00:21:022 (7) - maybe NC to show separation of DS yea i did that for all of them in this diff now i wont reply to the others

00:25:385 (1,2) - spacing is tooooo close D: ok !

00:28:113 (2,3) - and here too D: its legit how i mapped every single kiai except for that one thats different

00:29:067 (7,8) - possibly these as well. it's because it's kiai time and it'd be stronger but the relationships feel weaker than the lyrical parts. i mean theres not really anything to emphasize here

00:29:749 (2,3) - same thing... at this point I think it's a stylistic gimmicky thing so I can't point them all out but I think it's not a strong gimmick to apply here i disagree, what makes this not strong? a gimmick is a gimmick, this is how i heard the song the first time i mapped it, so this is how i mapped it

00:32:340 (1) - I won't point out these anymore either too but the NC's aren't needed for any of these triple drum rolls.

00:33:839 (5) - NC for DS change

00:40:385 (5) - This should also have a DS change to keep consistent with your other streams. Not really needed since its the last stream of the measure but you could try it idk. whatever looks better to you, im only looking at consistency for this xP

00:40:931 (13) - possibly NC ye

00:50:341 (7) - blegh slider. sticks out waay too much for a vocal that doesn't sound much different than the rest i did that for the guitar

01:02:476 (1,2) - might be stronger to use non repeating kicks for these but it might be too immediate so 1/4 repeatings are okay but feels more powerful without the repeats >> i dont really wanna make this part too too streamy and hard because i left that for the top diff

01:23:339 (5,1,2) - eh linear flow here is so awkward. (5) would have to be repositioned some where else maybe 59;236 fixed

01:34:249 (6) - ew this is really unsettling lol. at least not make it a 1:1 overlap but still just making something else anywhere would be better >>;; ok !

01:35:340 (2) - spacing doesn't capture the intensity and the overlaps are also a bit strange here. doesn't get the opportunity to blanket either so I just think an alternative design altogether would be better. blanketed em

01:36:567 (1,2) - one of these should be equal with the other :< i disagree !
01:41:476 (1,2) - same... i disagree!

01:44:340 (7) - NC

01:45:703 (6) - kinda undermapped here, music picks up, don't need 1/1 slider
01:47:340 (6) - same explained in extra (or maybe it was insane? idk) how i don't think this part of the music is as intense

01:49:930 (5) - NC

Wretched
00:00:022 (1,2) - so hard to start the map off..... i mean its a hard map and i wanted to make this different from the previous diff which had a 1/4 repeating slider

00:01:385 (6,7,1) - spacing is overdone here... literally only two instruments being played right as the song is starting so its like bad overdone not good overdone x-x heh thats where you're wrong it's only one instrument :PP i nerfed the jumps a little bit, but i still think this part is really intense since it's constant banging on the snares + leading into a really strong downbeat

00:04:794 (5,1) - flow is not very well received here. copy pasting the (4) slider to 334;334 could be an option (it has an ugly overlap tho) but just as an idea of how to continue for better flow i think flow is good here, the (1) is a really strong note and changing the direction of flow puts even more emphasis on it

00:06:976 (3,5) - so yeah, it'd have this problem of overlap. maybe having (5) slider as a linear slider between the two angled sliders could create better structure. i mean i dont wanna be like ITS MY STYLE ALL DENIED but this overlap style legit is my style + i feel like putting the (5) between the other two wouldn't emphasize it properly and make a weird overlap with the stream after.

00:09:567 (4) - should also be two circles to be rhythmically paired with 00:08:749 (4,5) - for the vocals since they get introduced you could do back and forth overlaps if you decide to use circles at 00:08:476 (2,3,4,5) - the guitar/drum thing here should be emphasized but since the vocals come in on a very loud note at 00:09:567 (4) - i mapped it differently to show that and emphasize that. different music = different map

00:17:476 (3,4,5,6) - there's really awkward flow here and the spacing changes too much... the trapezoid shape isn't very shapely either already changed this from a comment someone had a day or so ago xd

00:25:658 (2,3,4,5) - the spacing couldve been better if the (2) was in the center of the objects but since it's not, it throws off the spacing really. slightly changed, dont wanna mess around too much with this pattern

00:28:522 (4,5) - I get the drum clap but does it have to be this spaced? The song is not super strong for these kiai moments in earlier diffs u said that stuff should be stronger bc of kiai lul, it's not even really that spaced

00:31:522 (2,1) - this feels better spaced for the drum claps, it kinda looks more natural really well its also after a slider so leniency makes it seem not as emphasized i think

00:32:340 (1) - same NC things as before

00:43:385 (3) - NC k

00:48:090 (3) - slider-end clap rip
00:49:726 (3) -
00:54:635 (3) - fixed

01:04:249 (4,5) - k i c k s l i d e r s i mapped it this way because the way the guitar descends the little thing it's doing it sounds like it should be less emphasized

01:24:294 (3) - NC yes my friend

01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - really interesting stream design here... :thinking: although, I don't think it's intuitive to the song all that much, it has 3 moments of intensity shifting in a short period of time and the song doesn't reflect that. the drums only rolls twice. the middle part of the stream should be something else but i dunno this is exactly what i hear in the drums, like i said in the diff above i map how i hear the song and this is what got put in my head at that moment

01:45:703 (6) - noooo repeat slider ;_; the beats should be clickable since more instruments being used
01:47:340 (6) - i fix ed it

02:00:976 (1) - too overspaced even if its the ending. no

I like the other diffs more than this one tbh.. This seems really forced for difficulty that a lot of the structure becomes inconsistent. Spacing feels weak at some points and then stronger on others without much consistency to each other. I'm not exactly sure how to judge this one but yeah x( kroytz maps in a nutshell lulullul but fr ill try fixing that like buffing some jumps because this feels really stream-heavy rn
thank 4 mod !
Dilectus

Kroytz wrote:

00:05:340 (3,4,5) - Wouldve been cool to see a design something like this http://puu.sh/uP03V/40479ccca1.jpg current design is fine


00:22:113 (4) - Might be better to use a NC on this since it follows something new in the song. And then you can remove NC from 00:22:931 (3) - bit unecessary since i dont do so on stuff like 00:10:931 (5) -
00:25:385 (1) - Maybe also remove NC
00:52:385 (1) - NC fix

00:53:408 (5) - usually on similar combos I think it's favorable to have all the sliders shapes be similar to one way or another so maybe this could be another angular or linear slider instead of curved, similar to how you treat all your other sliders such as 00:54:635 (3,4,5) - and 00:46:044 (2,3,5) - i dont think you understood (or noticed) my visual concept for this part. on the louder, higher pitched guitar notes i used a sharp angled bent slider to represent the screaming sound of the guitar. and on the lower more bassy guitar sounds i used a basic smooth curved slider.

01:03:840 (1) - awkward repeat slider, more powerful music needs more clickable objects fix cause the main focus was the guitar

01:07:112 (1) - same thing meant to emphasize the lyric "ground" to finish the vocal emphasize (01:06:567 (4,5,1) - ) while still emphasizing the guitar + snare

01:07:794 (3,4) - overlap hinders motion which is strong in this section, I'd advise a different location but probably best to fix the repeat slider first before dictating this idk how to fix this while not ruining the aestetics. ill keep it for now as it doesnt hinder movement TOO much. if i stacked like 3 notes i wouldve understood. but if i find something better, ill fix

01:35:340 (2) - Kind of an odd shape slider, since you don't really use this odd ones, they stick out like a sore thumb. Not really needing to change but it is noticeable when you come across this, strange. fix

01:41:203 (7) - Could be stronger if placed elsewhere. stacked to keep consistency (00:24:158 (5,6,7) - )

01:43:112 (1,2) - I really don't like how this is the same as 01:41:476 (1,2) - i cant see any issue with it :/

01:52:521 (5) - maybe curve instead fix

01:52:931 (1,2) - This is also too similar to what I mentioned before.. it becomes really repetitive :c consistency
your other sliders also resemble the previous chorus section with design but the (1,2) sticks out to me more. It's not bad to have it resemble maybe that closely but it'd be more creative to try different 1/1 slider designs to capture the music i was really just trying to keep consistency with the first chorus as they're literally the same musically
Thanks Kroytz!

fixes
osu file format v14

[General]
AudioFilename: Mikasa.mp3
AudioLeadIn: 0
PreviewTime: 91521
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 100658
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Mikasa
TitleUnicode:Mikasa
Artist:Veil Of Maya
ArtistUnicode:Veil Of Maya
Creator:Bergy
Version:DavidEd's Insane
Source:
Tags:matriarch progressive metal deathcore djent davided mikasaserket puxtu seni
BeatmapID:1215683
BeatmapSetID:480298

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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248,286,19794,1,4,0:0:0:0:
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287,281,19931,2,0,L|351:285,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
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286,176,21226,1,4,0:0:0:0:
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428,320,42704,1,4,0:0:0:0:
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296,96,43522,1,4,0:0:0:0:
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497,154,45840,5,4,0:0:0:0:
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119,187,47476,6,0,P|48:216|32:292,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
108,268,47885,1,4,0:0:0:0:
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112,48,69294,2,0,L|183:85,1,80,8|8,0:0|0:0,0:0:0:0:
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272,240,70112,1,8,0:0:0:0:
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236,276,73181,1,0,0:0:0:0:
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184,196,74885,2,0,P|150:215|120:242,1,80,8|0,0:0|0:0,0:0:0:0:
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44,176,75294,6,0,P|73:149|108:129,1,80,0|8,0:0|0:0,0:0:0:0:
180,56,75567,1,0,0:0:0:0:
256,128,75703,2,0,P|285:155|320:175,1,80,8|0,0:0|0:0,0:0:0:0:
424,208,75976,1,8,0:0:0:0:
500,128,76112,2,0,B|508:88|508:88|496:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
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412,44,82112,1,0,0:0:0:0:
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218,318,83885,2,0,B|212:264|212:264|180:224|180:224|172:160,1,160,4|0,0:0|0:0,0:0:0:0:
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218,318,84430,1,4,0:0:0:0:
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120,220,87158,2,0,P|80:200|36:200,1,80
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204,208,87567,2,0,P|223:168|224:124,1,80,8|0,0:0|0:0,0:0:0:0:
120,24,87840,2,0,P|145:60|182:83,1,80
324,40,88112,2,0,P|284:43|248:61,1,80
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368,260,88794,2,0,P|412:260|456:280,2,80
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441,277,92067,2,0,P|458:199|439:122,1,160,4|0,0:0|0:0,0:0:0:0:
300,44,92476,1,12,0:0:0:0:
184,124,92612,1,0,0:0:0:0:
184,124,92885,2,0,B|140:152|140:152|28:148,1,160,4|0,0:0|0:0,0:0:0:0:
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384,36,94112,1,12,0:0:0:0:
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395,306,98134,1,4,0:0:0:0:
420,314,98203,6,0,P|479:264|494:187,1,160,4|0,0:0|0:0,0:0:0:0:
416,56,98612,2,0,P|356:107|344:195,1,160,4|0,0:0|0:0,0:0:0:0:
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223,158,100521,1,0,0:0:0:0:
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223,158,101067,1,8,0:0:0:0:
223,158,101203,1,8,0:0:0:0:
164,100,101340,1,8,0:0:0:0:
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212,124,106794,1,0,0:0:0:0:
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65,150,109931,1,0,0:0:0:0:
65,177,109998,1,0,0:0:0:0:
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340,332,111021,2,0,L|292:357,2,53.3333333333333,4|4|4,0:0|0:0|0:0,0:0:0:0:
476,276,111294,6,0,P|493:198|474:121,1,160,4|0,0:0|0:0,0:0:0:0:
334,43,111703,2,0,P|316:120|335:197,1,160,4|0,0:0|0:0,0:0:0:0:
420,336,112112,1,12,0:0:0:0:
273,267,112249,2,0,P|232:260|180:272,1,80
36,332,112521,2,0,P|12:260|36:176,1,160,4|0,0:0|0:0,0:0:0:0:
196,68,112931,6,0,P|274:70|331:123,1,160,4|0,0:0|0:0,0:0:0:0:
271,267,113340,2,0,P|193:265|136:212,1,160,4|0,0:0|0:0,0:0:0:0:
96,54,113749,1,12,0:0:0:0:
264,95,113885,2,0,P|252:134|232:168,1,80
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256,268,120158,1,0,0:0:0:0:
256,268,120226,1,0,0:0:0:0:
256,268,120294,5,12,0:0:0:0:
160,192,120431,2,0,B|124:161|124:161|81:163|81:163|45:133,2,136.000002593994,4|4|4,0:0|0:0|0:0,0:0:0:0:
Vivyanne
[ General]
  1. Timing points conflict in David's diff
  2. Unused files:
    sb\lyricbar.png
    Mikasa SB.py
    osbpy.py
    osbpy.pyc
    sb\hls\osbpy.py
    sb\hls\WretchedHL.py
    __pycache__\osbpy.cpython-36.pyc

[ Extra]
  1. 00:00:976 (2) - would make this into a stacked triple instead of a repeat. you used repeats on weaker drums before and emphasising a stronger drum the same way as weaker drums doesn't make much sense to me.
  2. 00:06:976 (3,4) - not sure about the usage of flow here. the song basically repeats itself here so imo it'd make more sense if this had the same kind of flow as 00:06:567 (1,2) - , so basically follow that linearity given at that point. it'd be better for the emphasis of the song
  3. 00:08:749 (4,3) - stack?
  4. 00:19:249 (6) - why did you choose to map a 1/4 repeat here instead of the 1/2 slider - circle thing you had before on 00:18:431 (6,7) - ? the instruments stay the same so why emphasise different things at similar times?
  5. 00:31:522 (2,1) - you sure about keeping this spacing small? it's a weird transaction to play as the spacing is way smaller than the SV gives momentum for and now there is no emphasis on the (1) ):
  6. 00:34:112 (6) - NC for emphasis in the drum roll?
  7. 01:04:658 (5) - NC for major downbeat?
  8. 01:35:749 (1) - again u sure u dont wanna give this some emphasis? i get that blankets are nice but if the song doesnt ask for them then it doesnt make much sense to put it as this.
  9. 01:41:067 (6,7,8) - the strong beats are (6,7) but yet (8) gets the same emphasis while the note itself is a lot weaker. would make more sense imo to space (8) less to give it the right emphasis instead of making it an unneeded jump
  10. 01:58:658 (1,2) - tbh dont feel like this spacing is very fitting. it makes the reading of the 1/1 gap harder as the spacing is almost equal to the 1/2 spacing used before in the map. it'd make more sense to have this spaced out more or simply stacked with the tail of 01:58:658 (1) - cuz this can create reading problems.

[ Expert]
  1. Unsnapped object: 00:42:705 (2) -
  2. 00:03:158 (5,1) - this didnt feel right when playing, the angle you decided to use here and the amount of spacing that you force onto the player here felt wrong. imo these notes have to be closer as the spacing is way too big to fit the rest of the section really
  3. 00:06:976 (3,4) - think the flow change is a bit too harsh here, going negative and linear from the (1,2) before. imo it'd be better to place this down a bit like this to have some more circular motion like before. this is more easily predictable than what you have right now when playing as well.
  4. 00:12:567 (2,3) - wouldnt it be cooler to give these sliders a different shape as 00:12:294 (1) - ? i mean there is no guitar playing and i think that can be emphasised perfectly with a change in sliderbody. making the red anchor a white one should already be enough tbh
  5. 00:20:613 (2,3) - jump in its current state doesnt play nice as the angle you force the player to go is wider than most of the other angles that you used before. it could be made more linear to fit in with the jump of 00:20:476 (1,2) - cause the angle rn can easily throw off players.
  6. 00:27:022 (1,1,1,1) - visually this doesnt look that nice as the inconsistent slidershapes make it look a bit messy. personal thing though
  7. 00:28:112 (2,3) - gonna have to disagree on this kind of stacking since the sounds that these notes are on are different from each other so it doesnt make much sense to have a break in momentum when the sounds are different anyways and should be emphasised differently.
  8. 00:28:249 (3,6) - can you please space these out a bit more? the pixel overlap doesnt really look nice ;w;
  9. 00:31:113 (1,2) - same sound, doesnt make sense to have a different slidershape for both as the music is the same. youre basically emphasising the song in 2 ways when theres only 1 thing there. inconsistent sliders dont look nice yaknow ;w;
  10. 00:44:716 (3) - would ctrl+g this note to help the reading out for players. the timing becomes different and with such a small timing gap players imo should have some time to get used to the newer timing.
  11. 00:50:341 (7) - i get the emphasis of the slidershape, though something along the lines of this would generally look better and emphasise the same way. again something subjective though
  12. 00:58:931 (6) - perhaps space this out a bit like this? would be nice to give some extra emphasis on the big change in the song
  13. 01:09:977 (4,5) - this spacing doesnt rly work in a pattern like this, its too much of a change to play well. spacing these out more would play a lot better since rn it causes too much momentumbreak.
  14. 01:35:749 (1,2,3,1,2,3) - you stacked these in the other kiai times so why not here? makes it look incosistent ya
  15. 01:38:612 (1) - seems like an accidental NC, remove?

[ Wretched]
  1. tbh why is this the only diff SBd so hard looks weird tbh
  2. 00:06:976 (3) - would put this note up more to emphasise the change in the song more properly since the movement to (3) imo already has to change it you really want it emphasised like that
  3. 00:53:715 (6) - ctrl+g for consistency in patterning?
  4. I dont see anything wrong, cool map!

good luck!
Topic Starter
Bergy

HighTec wrote:

[ General]
  1. Timing points conflict in David's diff
  2. Unused files:
    sb\lyricbar.png
    Mikasa SB.py
    osbpy.py
    osbpy.pyc
    sb\hls\osbpy.py
    sb\hls\WretchedHL.py
    __pycache__\osbpy.cpython-36.pyc
leaving these cause it's easier to update and shit xd

[ Extra]
  1. 00:00:976 (2) - would make this into a stacked triple instead of a repeat. you used repeats on weaker drums before and emphasising a stronger drum the same way as weaker drums doesn't make much sense to me. sure
  2. 00:06:976 (3,4) - not sure about the usage of flow here. the song basically repeats itself here so imo it'd make more sense if this had the same kind of flow as 00:06:567 (1,2) - , so basically follow that linearity given at that point. it'd be better for the emphasis of the song ye i changed a bit
  3. 00:08:749 (4,3) - stack? nah overlap > stack
  4. 00:19:249 (6) - why did you choose to map a 1/4 repeat here instead of the 1/2 slider - circle thing you had before on 00:18:431 (6,7) - ? the instruments stay the same so why emphasise different things at similar times? fixed with 1/2 slider
  5. 00:31:522 (2,1) - you sure about keeping this spacing small? it's a weird transaction to play as the spacing is way smaller than the SV gives momentum for and now there is no emphasis on the (1) ): ye and i fixed some emphasis stuff
  6. 00:34:112 (6) - NC for emphasis in the drum roll? nah i dont do this in the rest of the song eh
  7. 01:04:658 (5) - NC for major downbeat? nah ever 2 measures NC is what i'm doing
  8. 01:35:749 (1) - again u sure u dont wanna give this some emphasis? i get that blankets are nice but if the song doesnt ask for them then it doesnt make much sense to put it as this. tru
  9. 01:41:067 (6,7,8) - the strong beats are (6,7) but yet (8) gets the same emphasis while the note itself is a lot weaker. would make more sense imo to space (8) less to give it the right emphasis instead of making it an unneeded jump I agree!
  10. 01:58:658 (1,2) - tbh dont feel like this spacing is very fitting. it makes the reading of the 1/1 gap harder as the spacing is almost equal to the 1/2 spacing used before in the map. it'd make more sense to have this spaced out more or simply stacked with the tail of 01:58:658 (1) - cuz this can create reading problems. reworked some stuff around here

[ Expert]
  1. Unsnapped object: 00:42:705 (2) - o wtf
  2. 00:03:158 (5,1) - this didnt feel right when playing, the angle you decided to use here and the amount of spacing that you force onto the player here felt wrong. imo these notes have to be closer as the spacing is way too big to fit the rest of the section really yea i made it more circular flow
  3. 00:06:976 (3,4) - think the flow change is a bit too harsh here, going negative and linear from the (1,2) before. imo it'd be better to place this down a bit like this to have some more circular motion like before. this is more easily predictable than what you have right now when playing as well. yea sure ill fix
  4. 00:12:567 (2,3) - wouldnt it be cooler to give these sliders a different shape as 00:12:294 (1) - ? i mean there is no guitar playing and i think that can be emphasised perfectly with a change in sliderbody. making the red anchor a white one should already be enough tbh idk i was trying to map these sharp because the vocals are really loud
  5. 00:20:613 (2,3) - jump in its current state doesnt play nice as the angle you force the player to go is wider than most of the other angles that you used before. it could be made more linear to fit in with the jump of 00:20:476 (1,2) - cause the angle rn can easily throw off players. mm i kinda fixed it but its kinda hard to read maybe.. idk im not sure i might have to rework this stream
  6. 00:27:022 (1,1,1,1) - visually this doesnt look that nice as the inconsistent slidershapes make it look a bit messy. personal thing though uhhhhhhhhhhh they're kinda curved the same amount and idk how to make it look better with the SV changes and imma keep those sooo xd
  7. 00:28:112 (2,3) - gonna have to disagree on this kind of stacking since the sounds that these notes are on are different from each other so it doesnt make much sense to have a break in momentum when the sounds are different anyways and should be emphasised differently. and imma have to disagree with that because they sound like the same sound to me. plus this "gimmick" kinda thing has been in this map since i first mapped it in july and i kinda wanna keep it as a staple of where i've come and stuff idk something something sentimental value
  8. 00:28:249 (3,6) - can you please space these out a bit more? the pixel overlap doesnt really look nice ;w;
  9. 00:31:113 (1,2) - same sound, doesnt make sense to have a different slidershape for both as the music is the same. youre basically emphasising the song in 2 ways when theres only 1 thing there. inconsistent sliders dont look nice yaknow ;w; ye just noticed that that's gross
  10. 00:44:716 (3) - would ctrl+g this note to help the reading out for players. the timing becomes different and with such a small timing gap players imo should have some time to get used to the newer timing. sure !
  11. 00:50:341 (7) - i get the emphasis of the slidershape, though something along the lines of this would generally look better and emphasise the same way. again something subjective though ye i changed a bit
  12. 00:58:931 (6) - perhaps space this out a bit like this? would be nice to give some extra emphasis on the big change in the song ye and i nced
  13. 01:09:977 (4,5) - this spacing doesnt rly work in a pattern like this, its too much of a change to play well. spacing these out more would play a lot better since rn it causes too much momentumbreak. i mean spaced slightly more but im not gonna super change this
  14. 01:35:749 (1,2,3,1,2,3) - you stacked these in the other kiai times so why not here? makes it look incosistent ya ye i had more of those when the song was longer but since i shortened it i lost some i think
  15. 01:38:612 (1) - seems like an accidental NC, remove?
you would be right!

[ Wretched]
  1. tbh why is this the only diff SBd so hard looks weird tbh cause im waiting until i actually go for rank to do highlights and stuff, i didnt even finish them on this
  2. 00:06:976 (3) - would put this note up more to emphasise the change in the song more properly since the movement to (3) imo already has to change it you really want it emphasised like that idk it looks fine to me
  3. 00:53:715 (6) - ctrl+g for consistency in patterning? not rly, the other ones are just basically opposite flow and nothing's different here
  4. I dont see anything wrong, cool map! yea ik im a sick mapper dude thank

good luck! ye dude thanks for the mod ur hot <3
Seto Kousuke
not a mod because i didn't look the entire mapset, i was just wondering something:
01:51:021 (1,2,3) - I suggest you place these in a different way, for example this, based on the entire flow logic you used during entire map, this way it has the same impact you wanted, but it plays 5x better because of the intuitive reading/flow and still have a nice momentum for 01:51:294 (1) - during gameplay

no kudosus needed, maybe i'll give a full mod on all diffs eventually

love the song and all diffs, nice
Topic Starter
Bergy

Seto Kousuke wrote:

not a mod because i didn't look the entire mapset, i was just wondering something:
01:51:021 (1,2,3) - I suggest you place these in a different way, for example this, based on the entire flow logic you used during entire map, this way it has the same impact you wanted, but it plays 5x better because of the intuitive reading/flow and still have a nice momentum for 01:51:294 (1) - during gameplay

no kudosus needed, maybe i'll give a full mod on all diffs eventually

love the song and all diffs, nice
thanks ! changed exactly how you said <3
squirrelpascals
sup bro im from sm8

jeez u got so much better at mappiing

wreked
• 00:24:567 (1,2,3,4) - This flow will probably feel a lot more comfortable to play (i just switched the order of circles) https://osu.ppy.sh/ss/7770432

• 00:31:113 (1,2) - This is a pretty technical slidershape to play, and the direction of the jump from 1 to 2 really counteracts the way this slider flows. I would try putting 1 above 2 somehow https://osu.ppy.sh/ss/7770482

• 01:03:840 (1,2,3,4,5,6) - Its unclear as to why some of these objects are circles and some are kicksliders. I would map one or the other consistently to the guitar in this case, but just try to add some sort of consistency here

• 01:06:703 (7) - This corner should add emphasis to a note because it takes energy for the player to switch stream direction, so I would replace this corner at either of these notes at 01:06:566 (5,9) -

• 01:36:567 (1,2) - This is a really nice blanket, but I still think you should space these sliders more (since the player doesn't have to follow slider 1 all the way to its tail before the next object, so this would reduce the size of the jump to the next object)

• 01:50:476 (1,1,2,3) - I feel like the transition into this stream is quite harsh, i would curve that 1/3 stream downward (and probably mirror it with the next one?)

haha woah man

im no expert
• 00:13:385 (3,1,2) - this is a pretty obtuse-angled flow. Maybe ctrl+j the second triangle pattern or do something else?

• 00:58:931 (1) - Maybe space this a little but farther away from the stack, so that it's more recognizable?

• 01:10:249 (6) - Placing this to the left of 5 will play a lot nicer

• 01:38:476 (2,3) - Move these up a little to space them from the stream at 01:37:930 (5,6,7,8) -

• 01:42:703 (1,2,3,1) - Same thing here, this is pickier tho

extra
• 00:50:749 (1) - Maybe make this a kickslider, or do something to recognize the note at 00:50:851 -

• 01:37:998 (7) - Remove the hitclap here, or add one at 01:38:067 (8) - ? It feels strange how you stop using this hitsound at the blue tick

• 01:41:067 (6,7,8) - ctrl + g flows nicer from 01:40:794 (5) - and transitions better into 01:41:476 (1) -

• 01:54:976 (2,1,2,3) - space these more

nice, this was a really clean diff

davided
• 00:27:022 (6) - nc here?

• 01:14:340 (4) - It sounds like the note at 01:14:476 - is stronger. Make this two circles or at least make that tick clickable somehow?

• 01:41:067 (6,7,8) - Just put a normal stack on these, or space 7 and 8 more imo (compare this to 01:23:203 (7,8,1) - )

insane
• 00:50:340 (7,1) - 00:54:635 (4,5,6) - 00:48:090 (4,5,6) - be consistent in the amount of offset you use in stacks with these patterns

• 01:10:385 (1,2,1) - Why do you ignore these red ticks? I would put 1/2 sliders here or something

• 01:16:521 (4,1) - space more

• 01:42:703 (5) - This is a nice blanket and all but it might not be recognizable by the player, so maybe consider using a straight repeat slider here, similar to 01:42:294 (3) - ?

break complaints for hard
• 01:02:203 - I dont know how to feel about starting the break on this part of an epileptic storyboard. Sure, you use the epilepsy warning here but I don't think a lot of players who use background dim really consider that warning going into a map. Consider mapping something here idk

01:25:181 (1) - end this spinner one beat later, doesn't make much sense where it ends currently

• Also concerning breaks, the way you "draw out" the second break until 01:30:021 - doesn't work very well because once the storyboard shows at that instant, it starts fading to black again immediately, and this is very visually unrhythmic. starting the break at 01:29:203 - would be better

Good luck :)
Topic Starter
Bergy

squirrelpascals wrote:

sup bro im from sm8

jeez u got so much better at mappiing owo hwat's thsi is i!

wreked
• 00:24:567 (1,2,3,4) - This flow will probably feel a lot more comfortable to play (i just switched the order of circles) yehaj surehttps://osu.ppy.sh/ss/7770432

• 00:31:113 (1,2) - This is a pretty technical slidershape to play, and the direction of the jump from 1 to 2 really counteracts the way this slider flows. I would try putting 1 above 2 somehow https://osu.ppy.sh/ss/7770482 hm i can't quite figure out how to make this work but i kidna like these sliders...
if i can find another way sometime i'll change it but for now i don't see it as a major issue


• 01:03:840 (1,2,3,4,5,6) - Its unclear as to why some of these objects are circles and some are kicksliders. I would map one or the other consistently to the guitar in this case, but just try to add some sort of consistency here01:04:249 (4,5) - 4 and 5 are more muffled than the other ones. the high guitar run ends at 01:04:249 (4) - so it's a little less emphasized, and 01:04:385 (5) - is a lower note that is only slightly audible.

• 01:06:703 (7) - This corner should add emphasis to a note because it takes energy for the player to switch stream direction, so I would replace this corner at either of these notes at 01:06:566 (5,9) - put it on 5

• 01:36:567 (1,2) - This is a really nice blanket, but I still think you should space these sliders more (since the player doesn't have to follow slider 1 all the way to its tail before the next object, so this would reduce the size of the jump to the next object) ok ay !

• 01:50:476 (1,1,2,3) - I feel like the transition into this stream is quite harsh, i would curve that 1/3 stream downward (and probably mirror it with the next one?) ok i made it kinda follow the same flow and just go in a circle

haha woah man

im no expert
• 00:13:385 (3,1,2) - this is a pretty obtuse-angled flow. Maybe ctrl+j the second triangle pattern or do something else? did something else that's more fitting i think

• 00:58:931 (1) - Maybe space this a little but farther away from the stack, so that it's more recognizable? ye and i also did it in the other direction so it isn't obstructed by the slider

• 01:10:249 (6) - Placing this to the left of 5 will play a lot nicer ayuhhhh aye

• 01:38:476 (2,3) - Move these up a little to space them from the stream at 01:37:930 (5,6,7,8) - yeet

• 01:42:703 (1,2,3,1) - Same thing here, this is pickier tho its an ugly overlap regardless tho

extra
• 00:50:749 (1) - Maybe make this a kickslider, or do something to recognize the note at 00:50:851 - the only note that's there is really the drum roll, in this section i'm really focusing on the guitar :thinking:

• 01:37:998 (7) - Remove the hitclap here, or add one at 01:38:067 (8) - ? It feels strange how you stop using this hitsound at the blue tick if you listen to the drums, that's what is played- it goes snares-kicks-snares-and then ends again with kicks. that's why the hitsound stops there.

• 01:41:067 (6,7,8) - ctrl + g flows nicer from 01:40:794 (5) - and transitions better into 01:41:476 (1) - yuh aye

• 01:54:976 (2,1,2,3) - space these more okay !1

nice, this was a really clean diff okay.

insane
• 00:50:340 (7,1) - 00:54:635 (4,5,6) - 00:48:090 (4,5,6) - be consistent in the amount of offset you use in stacks with these patterns tbh idk what you mean

• 01:10:385 (1,2,1) - Why do you ignore these red ticks? I would put 1/2 sliders here or something she fixx me

• 01:16:521 (4,1) - space more o yea wtf

• 01:42:703 (5) - This is a nice blanket and all but it might not be recognizable by the player, so maybe consider using a straight repeat slider here, similar to 01:42:294 (3) - ? tbh idk what's not recognizable they can see the arrow and there's clearly a pattern of reverse sliders, just because it's different means it's unplayable for the player. if anything a straight slider would cut into the long (2) slider and make the arrow hard to see.

Good luck :) thanks love you <3
Dilectus
• 00:27:022 (6) - nc here? nc the note before

• 01:14:340 (4) - It sounds like the note at 01:14:476 - is stronger. Make this two circles or at least make that tick clickable somehow? sure

• 01:41:067 (6,7,8) - Just put a normal stack on these, or space 7 and 8 more imo (compare this to 01:23:203 (7,8,1) - ) just increased spacing of 8

'Thank you!

changes
osu file format v14

[General]
AudioFilename: Mikasa.mp3
AudioLeadIn: 0
PreviewTime: 91521
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 100658
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Mikasa
TitleUnicode:Mikasa
Artist:Veil Of Maya
ArtistUnicode:Veil Of Maya
Creator:Bergy
Version:DavidEd's Insane
Source:
Tags:matriarch progressive metal deathcore djent davided mikasaserket puxtu seni
BeatmapID:1215683
BeatmapSetID:480298

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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324,116,82249,2,0,B|284:124|284:124|244:116,1,80,8|0,0:0|0:0,0:0:0:0:
140,76,82521,1,8,0:0:0:0:
68,160,82658,2,0,P|60:200|72:240,1,80,0|8,0:0|0:0,0:0:0:0:
140,320,82931,2,0,B|178:327|178:327|218:319,1,80,0|8,0:0|0:0,0:0:0:0:
348,296,83203,1,0,0:0:0:0:
348,296,83340,1,0,0:0:0:0:
245,116,83476,5,8,0:0:0:0:
218,318,83612,1,4,0:0:0:0:
218,318,83885,2,0,B|212:264|212:264|180:224|180:224|172:160,1,160,4|0,0:0|0:0,0:0:0:0:
17,291,84294,5,8,0:0:0:0:
218,318,84430,1,4,0:0:0:0:
218,318,84703,2,0,B|272:311|272:311|312:279|312:279|366:273,1,160,4|0,0:0|0:0,0:0:0:0:
456,128,85112,6,0,P|396:92|308:112,1,160,4|0,0:0|0:0,0:0:0:0:
212,180,85521,2,0,P|172:200|128:200,1,80
144,84,85794,1,0,0:0:0:0:
304,204,85931,2,0,P|372:241|448:222,1,160,8|0,0:0|0:0,0:0:0:0:
456,128,86340,2,0,P|468:88|504:48,2,80
365,273,86749,6,0,P|296:310|220:290,1,160,4|0,0:0|0:0,0:0:0:0:
120,220,87158,2,0,P|80:200|36:200,1,80
52,316,87431,1,0,0:0:0:0:
204,208,87567,2,0,P|223:168|224:124,1,80,8|0,0:0|0:0,0:0:0:0:
120,24,87840,2,0,P|145:60|182:83,1,80
324,40,88112,2,0,P|284:43|248:61,1,80
120,220,88385,6,0,P|156:280|244:284,1,160,4|0,0:0|0:0,0:0:0:0:
368,260,88794,2,0,P|412:260|456:280,2,80
204,208,89203,2,0,P|240:144|328:124,1,160,8|0,0:0|0:0,0:0:0:0:
432,176,89612,2,0,P|469:189|509:188,2,80
300,44,90021,5,12,0:0:0:0:
300,44,91658,6,0,P|282:121|301:198,1,160,4|0,0:0|0:0,0:0:0:0:
441,277,92067,2,0,P|458:199|439:122,1,160,4|0,0:0|0:0,0:0:0:0:
300,44,92476,1,12,0:0:0:0:
184,124,92612,1,0,0:0:0:0:
184,124,92885,2,0,B|140:152|140:152|28:148,1,160,4|0,0:0|0:0,0:0:0:0:
0,276,93294,6,0,B|44:248|44:248|156:252,1,160,4|0,0:0|0:0,0:0:0:0:
304,260,93703,2,0,P|388:248|428:184,1,160,4|0,0:0|0:0,0:0:0:0:
384,36,94112,1,12,0:0:0:0:
332,168,94249,1,0,0:0:0:0:
332,168,94521,2,0,P|276:108|200:96,1,160,4|0,0:0|0:0,0:0:0:0:
80,264,94931,6,0,P|82:185|133:125,1,160,4|0,0:0|0:0,0:0:0:0:
212,236,95340,2,0,B|248:284|248:344|248:344|296:332,1,160,4|0,0:0|0:0,0:0:0:0:
452,300,95749,2,0,L|500:308,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
336,224,96021,1,0,0:0:0:0:
460,156,96158,2,0,L|500:163,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
344,80,96431,1,0,0:0:0:0:
172,152,96567,6,0,P|92:152|44:88,1,160,4|0,0:0|0:0,0:0:0:0:
220,80,96976,2,0,P|260:148|220:224,1,160,4|0,0:0|0:0,0:0:0:0:
136,324,97385,2,0,L|84:332,4,40,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,304,97794,1,8,0:0:0:0:
290,298,97862,1,8,0:0:0:0:
316,296,97930,1,8,0:0:0:0:
343,296,97998,1,8,0:0:0:0:
369,300,98066,1,4,0:0:0:0:
395,306,98134,1,4,0:0:0:0:
420,314,98203,6,0,P|479:264|494:187,1,160,4|0,0:0|0:0,0:0:0:0:
416,56,98612,2,0,P|356:107|344:195,1,160,4|0,0:0|0:0,0:0:0:0:
276,344,99021,1,12,0:0:0:0:
244,236,99158,2,0,L|220:144,1,80
40,276,99431,2,0,P|100:328|176:316,1,160,4|0,0:0|0:0,0:0:0:0:
348,264,99840,6,0,P|424:253|482:304,1,160,4|0,0:0|0:0,0:0:0:0:
276,344,100249,2,0,L|252:252,1,80,4|0,0:0|0:0,0:0:0:0:
223,158,100521,1,0,0:0:0:0:
56,224,100658,2,0,L|76:146,1,80,12|0,0:0|0:0,0:0:0:0:
109,38,100930,1,0,0:0:0:0:
223,158,101067,1,8,0:0:0:0:
223,158,101203,1,8,0:0:0:0:
132,61,101340,1,8,0:0:0:0:
340,40,101476,6,0,P|411:33|480:87,1,160,4|0,0:0|0:0,0:0:0:0:
440,216,101885,2,0,P|368:222|299:168,1,160,4|0,0:0|0:0,0:0:0:0:
188,32,102294,2,0,L|148:8,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
223,158,102567,1,0,0:0:0:0:
88,112,102703,2,0,L|48:88,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
116,240,102976,1,0,0:0:0:0:
288,104,103112,6,0,P|359:97|428:151,1,160,4|0,0:0|0:0,0:0:0:0:
388,280,103521,2,0,P|316:286|247:232,1,160,4|0,0:0|0:0,0:0:0:0:
184,80,103931,2,0,L|176:32,4,40,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
172,200,104340,1,8,0:0:0:0:
159,223,104408,1,8,0:0:0:0:
139,241,104476,1,8,0:0:0:0:
115,252,104544,1,8,0:0:0:0:
89,254,104612,1,4,0:0:0:0:
63,247,104680,1,4,0:0:0:0:
40,232,104749,6,0,P|28:144|108:84,1,191.999994140625,4|12,0:0|0:0,0:0:0:0:
228,144,105158,2,0,P|276:156|324:144,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
432,84,105431,1,0,0:0:0:0:
404,232,105567,2,0,L|412:344,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
272,328,105840,2,0,L|265:232,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
275,69,106112,1,12,0:0:0:0:
275,69,106249,1,0,0:0:0:0:
136,180,106385,6,0,P|89:191|43:181,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
92,48,106658,1,12,0:0:0:0:
212,124,106794,1,0,0:0:0:0:
156,260,106931,2,0,P|146:306|157:352,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
304,352,107203,2,0,P|315:306|307:260,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
240,96,107476,2,0,P|246:142|272:182,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
410,131,107748,2,0,P|404:84|381:43,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
163,43,108021,6,0,P|77:74|54:164,1,191.999994140625,4|12,0:0|0:0,0:0:0:0:
56,276,108431,2,0,P|108:264|144:224,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
220,124,108703,1,0,0:0:0:0:
320,256,108840,2,0,L|424:252,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
464,124,109112,1,4,0:0:0:0:
304,152,109249,1,0,0:0:0:0:
304,152,109317,1,0,0:0:0:0:
304,152,109385,2,0,P|304:100|272:52,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
116,60,109658,5,8,0:0:0:0:
96,78,109726,1,8,0:0:0:0:
81,99,109794,1,8,0:0:0:0:
70,124,109862,1,8,0:0:0:0:
65,150,109931,1,0,0:0:0:0:
65,177,109998,1,0,0:0:0:0:
71,202,110067,2,0,L|92:256,5,40,8|8|8|8|4|4,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
180,152,110476,6,0,L|240:120,2,53.3333333333333,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,220,110749,2,0,L|280:280,2,53.3333333333333,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,332,111021,2,0,L|292:357,2,53.3333333333333,4|4|4,0:0|0:0|0:0,0:0:0:0:
476,276,111294,6,0,P|493:198|474:121,1,160,4|0,0:0|0:0,0:0:0:0:
334,43,111703,2,0,P|316:120|335:197,1,160,4|0,0:0|0:0,0:0:0:0:
420,336,112112,1,12,0:0:0:0:
273,267,112249,2,0,P|232:260|180:272,1,80
36,332,112521,2,0,P|12:260|36:176,1,160,4|0,0:0|0:0,0:0:0:0:
196,68,112931,6,0,P|274:70|331:123,1,160,4|0,0:0|0:0,0:0:0:0:
271,267,113340,2,0,P|193:265|136:212,1,160,4|0,0:0|0:0,0:0:0:0:
96,54,113749,1,12,0:0:0:0:
264,95,113885,2,0,P|252:134|232:168,1,80
71,152,114158,2,0,P|50:226|94:290,1,160,4|0,0:0|0:0,0:0:0:0:
292,260,114567,6,0,B|344:245|344:245|455:285,1,160,4|0,0:0|0:0,0:0:0:0:
312,352,114976,2,0,B|259:366|259:366|160:330,1,160,4|0,0:0|0:0,0:0:0:0:
52,200,115385,2,0,L|81:236,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
173,159,115658,1,0,0:0:0:0:
62,69,115794,2,0,L|36:37,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
190,29,116067,1,0,0:0:0:0:
336,160,116203,6,0,P|408:176|472:120,1,160,4|0,0:0|0:0,0:0:0:0:
300,80,116612,2,0,P|256:128|276:224,1,160,4|0,0:0|0:0,0:0:0:0:
356,344,117021,1,12,0:0:0:0:
208,292,117158,2,0,L|160:276,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,248,117431,2,0,L|428:180,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
180,188,117840,5,4,0:0:0:0:
180,188,117908,1,0,0:0:0:0:
180,188,117976,2,0,L|100:160,1,68.0000012969971
72,56,118249,1,0,0:0:0:0:
72,56,118317,1,0,0:0:0:0:
72,56,118385,2,0,L|152:84,1,68.0000012969971
256,120,118658,5,4,0:0:0:0:
256,192,119476,1,12,0:0:0:0:
256,268,120158,1,0,0:0:0:0:
256,268,120226,1,0,0:0:0:0:
256,268,120294,5,12,0:0:0:0:
160,192,120431,2,0,B|124:161|124:161|81:163|81:163|45:133,2,136.000002593994,4|4|4,0:0|0:0|0:0,0:0:0:0:
Seni

squirrelpascals wrote:

01:25:181 (1) - end this spinner one beat later, doesn't make much sense where it ends currently

ok



break complaints for hard]• 01:02:203 - I dont know how to feel about starting the break on this part of an epileptic storyboard. Sure, you use the epilepsy warning here but I don't think a lot of players who use background dim really consider that warning going into a map. Consider mapping something here idk

• Also concerning breaks, the way you "draw out" the second break until 01:30:021 - doesn't work very well because once the storyboard shows at that instant, it starts fading to black again immediately, and this is very visually unrhythmic. starting the break at 01:29:203 - would be better


I don't play with storyboard

bg sucks
paydayzcool
Hi there from t/579994, NM as promised!

Easy
00:52:385 (3,4) - Make these two notes the same shape?
01:06:567 (2,3) - Just for style, I don't think you should overlap these notes. It doesn't look like they were meant to.
01:18:567 (1,2) - Same with these ones.
01:37:385 (4,1) - Blanket these?

Normal
00:55:658 (1,2) - Feels weird. Maybe try: https://puu.sh/vix59/eda9c82d10.png (Cursor is at 00:56:374)

Hard
Very good map, but something's missing.
00:58:931 - 01:09:567 - This space should be mapped. If not, the map will feel empty at this part imo.

This is a very good mapset, which I why I had no suggestions for the Insane diffs. If you thought this wasn't helpful you have the choice to not give me a kudosu. :)
Topic Starter
Bergy

paydayzcool wrote:

Hi there from t/579994, NM as promised!

Easy
00:52:385 (3,4) - Make these two notes the same shape? (3) is significantly stronger so i made it sharper
01:06:567 (2,3) - Just for style, I don't think you should overlap these notes. It doesn't look like they were meant to. it may not look like it but they were, these kinds of overlaps i like a lot
01:18:567 (1,2) - Same with these ones. this one is ugly though i'll fix this
01:37:385 (4,1) - Blanket these?

This is a very good mapset, which I why I had no suggestions for the Insane diffs. If you thought this wasn't helpful you have the choice to not give me a kudosu. :) thanks! and don't worry, you get kd ;)
ill let gders do their diffs
thank 4 mod !
Weedy
align the sands to form a message in the stone

this feels like 146.666666667 at 1/3 tho
gonna mod lower diffs because people dont like modding those =w=

ez
00:01:658 (1,2) - blanket nazi ♥
00:28:658 (2) - doesnt lok that good, would reposition 00:27:840 (1) - this so you can blanket it with 00:28:658 (2) - except turned a little ( i dont do good englishes )
00:55:658 (1,2,3) - rhythm??? sketchy
01:17:749 (4) - would do something like this instead, looks better https://osu.ppy.sh/ss/7846482
01:21:021 (4) - why cant you do something like this https://osu.ppy.sh/ss/7846488
01:44:749 (1) - rhythm starts getting really sketchy here
01:46:385 (3) - why isnt this to vocals, would help the sketchy rhythm a little
01:46:385 (3,1) - blanket?

mika
jesus fuck those bookmarks
00:10:658 (7) - why is this overextended
00:40:113 (3,4) - would follow vocals here with 3 circles instead because theres a break afterwards and it emphasizes the break
01:00:567 (4,5,1) - nice chokepoint :eyes;
01:12:021 (3) - why not palce at 202|312 instead for slider flow, triangle aesthetic is overrated wwww
01:13:249 - note?
01:34:112 (6) - maybe make this a wave slider to represent the pitch bend of vocals
01:37:385 (1) - why nc tho
01:46:385 (5,1) - nc on (5) not (1)
01:57:840 (1) - spinner limit? idk if it's a thing

seni
00:04:113 (1,2,3,4) - sketchy rhythm
00:09:567 (3,1) - top part could be blanketed better
00:13:113 (1,2,3,4,5) - 5 circles at 220bpm in a hard :thinking: rework kds
00:15:567 (1) - people might misread as 1 reverse instead of 2, rework kds
00:17:204 (5) - same
00:18:022 (1,3) - stop and go rhythms like this are counterintuitive for newer players w
00:28:931 (2) - why not place at about 369|83 because it actually looks and plays better?!?!?
00:36:840 (1,2,3,4) - sketchy overlaps
00:44:204 (5) - NC
01:23:339 (2) - why not at 271|192 looks more aesthetic and ds doesnt really matter in a hard
01:25:181 (1) - lazy
01:30:021 - if you're gonna be lazy put a note here in the middle
01:32:749 (2) - why not 145|306 (even though it's probably your own aesthetic) its objectively better?!?
01:43:931 (1,2,1,2,1,2) - people can play this?
01:59:476 - map the end to have consistent finish please

insnae
00:00:567 (6,1,2) - time space equality?!?!? same distance on timeline but not roughly same distance on playfield on practically noise
00:14:203 (4,5,6,7) - such high spacing on drum fill
00:24:158 (4,5,6) - this feels kinda weak if it's circles but not moving
00:28:658 (3,4,5) - readability?
00:31:931 (3,4,5,6) - i cant tell what the rhythm is here just by looking at the playfield remap kds
00:38:476 (3,4,5,6) - same
01:10:385 (1,2,3) - kinda misleading, would not nc (1) and nc (2) bc (1) to (2) looks like a jump
01:45:158 (2,4) - :gun: blanket nazi ♥
02:00:158 (3,4,5,1) - this is gonna choke people, make (1,2,3) a reverse slider because "dont-choke-now" reasons

AAAAAAAAAAAAAALIGN THE STOOOOOOOOOOOONESS
TOO FOOOOOORM A MEESSAAAGEEE INNN THE SSAAAAAAAAND
Topic Starter
Bergy

[[Pika]] wrote:

align the sands to form a message in the stone

this feels like 146.666666667 at 1/3 tho yea no
gonna mod lower diffs because people dont like modding those =w= xd thank

ez
00:01:658 (1,2) - blanket nazi ♥ thats not even nazi thats just a shitty blanket
00:28:658 (2) - doesnt lok that good, would reposition 00:27:840 (1) - this so you can blanket it with 00:28:658 (2) - except turned a little ( i dont do good englishes ) yea i fixed some stuff dude holy pOOPP i hate fixing lower diffs
00:55:658 (1,2,3) - rhythm??? sketchy i mean i dont have anything betteer, if i get a suggestion ill do it
01:17:749 (4) - would do something like this instead, looks better https://osu.ppy.sh/ss/7846482 sure
01:21:021 (4) - why cant you do something like this https://osu.ppy.sh/ss/7846488 sure ? ! !
01:44:749 (1) - rhythm starts getting really sketchy here i disagree, the msuic changes and doesn't have as strong of a pulse, at least in this easy difficulty i found the best way to map it is by mapping the beats because there aren't really any specific notes that are emphasized a lot other than the beats
01:46:385 (3) - why isnt this to vocals, would help the sketchy rhythm a little &
01:46:385 (3,1) - blanket? yup

insnae
00:00:567 (6,1,2) - time space equality?!?!? same distance on timeline but not roughly same distance on playfield on practically noise not sure what you mean here, spacing is generally the same here + slight emphasis on the snare hits
00:14:203 (4,5,6,7) - such high spacing on drum fill changed to an actual stream thing
00:24:158 (4,5,6) - this feels kinda weak if it's circles but not moving i think it's fine to distinguish these notes since they're all the same and the way they're spaced + flow feels fine to me
00:28:658 (3,4,5) - readability? tried to make it a lil better i guess
00:31:931 (3,4,5,6) - i cant tell what the rhythm is here just by looking at the playfield remap kds ill space the 1/2 clicked gap closer
00:38:476 (3,4,5,6) - same yaa
01:10:385 (1,2,3) - kinda misleading, would not nc (1) and nc (2) bc (1) to (2) looks like a jump hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm i mean that would be a rly big jump out of nowhere and the trend has been ncing on each measure, ncing here would be weird
01:45:158 (2,4) - :gun: blanket nazi ♥ god why do my blankets suck
02:00:158 (3,4,5,1) - this is gonna choke people, make (1,2,3) a reverse slider because "dont-choke-now" reasons lmao that's their fault if they choke not mine lUL

AAAAAAAAAAAAAALIGN THE STOOOOOOOOOOOONESS
TOO FOOOOOORM A MEESSAAAGEEE INNN THE SSAAAAAAAAND
poop off dud


thank 4 mod owo
Seni
00:04:113 (1,2,3,4) - sketchy rhythm No it's not. Following the screamo

00:09:567 (3,1) - top part could be blanketed better Blankets are for fags, also little imperfections like that give a map more personality imo.

00:13:113 (1,2,3,4,5) - 5 circles at 220bpm in a hard :thinking: rework kds It matches the intensity of the song in that part

00:15:567 (1) - people might misread as 1 reverse instead of 2, rework kds
00:17:204 (5) - same Look at the distance snap. If this slider was one repeat instead of two there is no way the slider after it could be placed where it is right now. Distance snap is always used throughout the map and by understanding that simple concept basically everyone can read this without a problem.

00:18:022 (1,3) - stop and go rhythms like this are counterintuitive for newer players w This is not the first time patterns like this appear in the map and it shouldn't be anything unfamiliar to the player at this point

00:28:931 (2) - why not place at about 369|83 because it actually looks and plays better?!?!? what ever fag

00:36:840 (1,2,3,4) - sketchy overlaps what's sketchy about it

00:44:204 (5) - NC ya

01:23:339 (2) - why not at 271|192 looks more aesthetic and ds doesnt really matter in a hard some readability related stuff depends on having distance snap used so just abandoning it halfway through is not a good idea

01:25:181 (1) - lazy work smart, not hard

01:30:021 - if you're gonna be lazy put a note here in the middle I like the break starting on the snare

01:32:749 (2) - why not 145|306 (even though it's probably your own aesthetic) its objectively better?!? eat shit pika

01:43:931 (1,2,1,2,1,2) - people can play this? yes because, if you noticed, it's distance snapped and anyone who played the map for 10 seconds can tell the last reverse slider isn't only one repeat since the slider right after is is way closer than the previous objects

01:59:476 - map the end to have consistent finish please really had to go all out on that one you win




im gya
osu file format v14

[General]
AudioFilename: Mikasa.mp3
AudioLeadIn: 0
PreviewTime: 91521
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1658,1726,25317,46863,112385,116203
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.583108

[Metadata]
Title:Mikasa
TitleUnicode:Mikasa
Artist:Veil Of Maya
ArtistUnicode:Veil Of Maya
Creator:Bergy
Version:Seni's Hard
Source:
Tags:matriarch progressive metal deathcore djent davided mikasaserket puxtu seni
BeatmapID:1215687
BeatmapSetID:480298

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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2,41131,41817
2,62203,69635
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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447,132,55249,2,0,P|460:183|445:233,1,87.5,2|0,1:1|1:1,0:0:0:0:
355,177,55658,6,0,P|295:193|206:170,1,131.25,8|8,1:1|1:1,0:0:0:0:
149,43,56272,2,0,P|209:27|298:50,1,131.25,8|8,1:1|1:1,0:0:0:0:
355,177,56885,2,0,L|359:239,3,43.75,8|8|8|8,1:1|1:1|1:1|1:1,0:0:0:0:
361,273,57294,5,4,2:1:0:0:
256,192,57397,12,4,58931,2:1:0:0:
256,192,70385,12,0,71749,2:1:0:0:
327,236,72021,5,4,2:1:0:0:
327,236,73112,2,0,L|338:295,3,35,0|0|8|8,1:1|1:1|1:1|1:1,0:0:0:0:
290,269,73385,2,0,L|301:328,3,35,0|0|0|0,2:1|2:1|2:1|2:1,0:0:0:0:
253,302,73658,6,0,L|154:309,1,70,4|8,1:1|1:1,0:0:0:0:
104,276,73931,1,0,2:1:0:0:
42,219,74067,2,0,P|30:173|39:130,2,70,8|0|8,1:1|2:1|1:1,0:0:0:0:
114,176,74476,6,0,L|183:171,1,70,0|8,2:1|1:1,0:0:0:0:
232,102,74749,1,0,2:1:0:0:
309,69,74885,2,0,L|408:76,2,70,8|0|8,1:1|2:1|1:1,0:0:0:0:
315,153,75294,6,0,P|303:199|312:242,1,70,6|8,2:1|1:1,0:0:0:0:
386,198,75567,1,2,2:1:0:0:
399,281,75703,2,0,P|400:315|389:348,1,70,10|0,1:1|2:1,0:0:0:0:
317,307,75976,1,10,1:1:0:0:
235,328,76112,6,0,L|145:334,2,70,2|10|2,2:1|1:1|2:1,0:0:0:0:
207,248,76521,2,0,L|117:254,1,70,10|0,1:1|2:1,0:0:0:0:
92,180,76794,1,8,1:1:0:0:
92,180,76931,6,0,P|84:133|99:83,1,70,2|8,2:1|1:1,0:0:0:0:
171,99,77203,2,0,P|218:106|268:92,1,70,2|8,2:1|1:1,0:0:0:0:
279,28,77476,2,0,P|232:21|182:35,1,70,2|8,2:1|1:1,0:0:0:0:
239,102,77749,6,0,P|259:171|240:262,1,140,2|0,2:1|2:1,0:0:0:0:
238,321,78158,2,0,L|398:327,1,140,10|8,1:1|1:1,0:0:0:0:
447,278,78567,6,0,L|453:194,1,70,6|8,2:1|1:1,0:0:0:0:
396,144,78840,1,2,2:1:0:0:
437,71,78976,2,0,P|399:62|346:74,1,70,10|0,1:1|2:1,0:0:0:0:
304,120,79249,1,10,1:1:0:0:
231,77,79385,6,0,L|146:72,2,70,2|10|2,2:1|1:1|2:1,0:0:0:0:
199,155,79794,2,0,L|114:150,1,70,10|0,1:1|2:1,0:0:0:0:
72,213,80067,1,8,1:1:0:0:
103,290,80203,2,0,L|172:294,1,70,2|8,2:1|1:1,0:0:0:0:
252,267,80476,2,0,P|290:261|339:275,1,70,2|8,2:1|1:1,0:0:0:0:
353,344,80749,2,0,P|315:350|266:336,1,70,2|8,2:1|1:1,0:0:0:0:
252,267,81021,6,0,L|238:97,1,140,2|0,2:1|2:1,0:0:0:0:
291,59,81431,2,0,P|363:45|441:73,1,140,10|8,1:1|1:1,0:0:0:0:
444,145,81840,6,0,B|455:197|455:197|446:241|446:241|455:293,2,140,6|0|0,2:1|2:1|2:1,0:0:0:0:
360,146,82521,1,8,1:1:0:0:
360,146,82658,6,0,B|371:198|371:198|362:242|362:242|371:294,2,140,2|0|0,2:1|2:1|2:1,0:0:0:0:
276,147,83339,1,8,1:1:0:0:
192,148,83476,5,10,0:1:0:0:
192,148,83612,2,0,P|109:131|32:163,1,140,4|4,2:1|2:1,0:0:0:0:
127,299,84158,1,0,2:1:0:0:
199,341,84294,5,8,1:1:0:0:
199,341,84431,2,0,P|282:358|359:326,1,140,4|4,2:1|2:1,0:0:0:0:
431,206,84976,1,0,2:1:0:0:
439,122,85112,5,4,2:1:0:0:
256,192,85181,12,0,88385,2:1:0:0:
420,77,91658,6,0,P|343:56|261:86,1,140,4|0,2:1|2:1,0:0:0:0:
222,125,92067,2,0,P|156:146|89:132,1,140,0|0,2:1|2:1,0:0:0:0:
52,209,92476,6,0,P|46:249|59:287,1,70,8|0,1:1|2:1,0:0:0:0:
145,306,92749,1,0,0:1:0:0:
214,240,92885,2,0,P|281:220|348:234,1,140,0|0,2:1|2:1,0:0:0:0:
326,314,93294,6,0,P|361:317|393:305,1,70,0|0,2:1|1:1,0:0:0:0:
454,247,93567,1,0,2:1:0:0:
454,247,93703,2,0,L|451:156,2,70,0|0|0,2:1|1:1|2:1,0:0:0:0:
490,324,94112,5,8,1:1:0:0:
490,324,94249,1,0,2:1:0:0:
348,234,94522,1,0,2:1:0:0:
212,331,94794,1,0,2:1:0:0:
212,331,94931,6,0,L|200:188,1,140,4|0,2:1|2:1,0:0:0:0:
126,153,95340,2,0,P|184:109|258:129,1,140,0|0,2:1|2:1,0:0:0:0:
290,193,95749,6,0,L|281:246,2,35,8|0|0,1:1|2:1|2:1,0:0:0:0:
367,229,96022,1,0,2:1:0:0:
367,229,96158,2,0,L|362:264,2,35,0|0|0,2:1|2:1|2:1,0:0:0:0:
444,265,96431,1,0,2:1:0:0:
444,265,96567,6,0,P|466:184|445:126,1,140,0|0,2:1|2:1,0:0:0:0:
392,70,96976,2,0,L|253:62,1,140,0|0,2:1|2:1,0:0:0:0:
164,75,97385,6,0,L|173:128,2,35,8|8|8,0:1|0:1|0:1,0:0:0:0:
87,111,97658,1,0,2:1:0:0:
87,111,97794,2,0,L|93:146,2,35,0|0|8,2:1|2:1|0:1,0:0:0:0:
10,147,98067,1,0,2:1:0:0:
10,147,98203,6,0,P|-7:214|16:280,1,140,4|0,2:1|2:1,0:0:0:0:
75,340,98612,2,0,L|215:332,1,140,0|0,2:1|2:1,0:0:0:0:
290,292,99022,6,0,P|340:289|386:299,1,70,8|0,1:1|2:1,0:0:0:0:
443,282,99294,1,2,1:1:0:0:
443,282,99431,2,0,P|457:208|433:134,1,140,0|0,2:1|2:1,0:0:0:0:
357,142,99840,6,0,L|217:150,1,140,2|2,2:1|2:1,0:0:0:0:
143,190,100249,1,0,2:1:0:0:
143,190,100385,2,0,P|93:193|47:183,1,70,2|0,1:1|2:1,0:0:0:0:
38,115,100658,5,10,1:1:0:0:
38,115,100794,1,0,2:1:0:0:
85,45,100931,2,0,P|135:42|181:52,2,70,0|10|8,1:1|2:1|2:1,0:0:0:0:
38,115,101340,1,0,2:1:0:0:
79,189,101476,6,0,P|94:263|71:345,1,140,4|0,2:1|2:1,0:0:0:0:
163,347,101885,2,0,L|321:336,1,140,0|0,2:1|2:1,0:0:0:0:
387,350,102294,6,0,L|445:354,2,35,8|0|0,1:1|2:1|2:1,0:0:0:0:
407,268,102567,1,0,2:1:0:0:
407,268,102703,6,0,L|465:272,2,35,0|0|0,2:1|2:1|2:1,0:0:0:0:
427,186,102976,1,0,2:1:0:0:
427,186,103112,6,0,P|443:119|429:50,1,140,0|0,2:1|2:1,0:0:0:0:
345,43,103522,2,0,L|187:54,1,140,0|0,2:1|2:1,0:0:0:0:
122,63,103931,6,0,L|64:59,2,35,8|8|0,0:1|0:1|2:1,0:0:0:0:
102,145,104204,1,0,2:1:0:0:
102,145,104340,6,0,L|44:141,2,35,8|8|0,0:1|0:1|2:1,0:0:0:0:
82,227,104613,1,0,2:1:0:0:
62,309,104749,6,0,L|4:305,3,35,4|0|0|0,2:1|0:0|0:0|0:0,0:0:0:0:
65,323,105021,2,0,L|160:333,1,70,8|0,0:1|2:1,0:0:0:0:
207,287,105294,2,0,P|212:250|194:207,1,70,0|0,0:1|2:1,0:0:0:0:
244,146,105567,2,0,L|383:137,1,140,8|0,0:1|0:0,0:0:0:0:
438,202,105976,1,0,2:1:0:0:
466,280,106112,2,0,P|429:285|386:267,1,70,8|0,0:1|0:1,0:0:0:0:
319,244,106385,6,0,P|282:239|239:257,1,70,0|0,2:1|0:1,0:0:0:0:
201,316,106658,1,8,0:1:0:0:
117,307,106794,2,0,P|80:312|37:294,2,70,0|0|0,2:1|0:1|2:1,0:0:0:0:
93,226,107203,6,0,P|79:157|104:67,1,140,8|0,0:1|0:0,0:0:0:0:
169,61,107612,1,0,2:1:0:0:
247,33,107748,2,0,P|252:70|234:113,1,70,8|0,0:1|0:1,0:0:0:0:
257,183,108021,2,0,L|333:190,1,70,4|0,2:1|0:1,0:0:0:0:
394,139,108294,1,8,0:1:0:0:
394,139,108431,1,0,2:1:0:0:
416,59,108566,2,0,P|379:54|336:72,1,70,0|0,0:0|2:1,0:0:0:0:
268,37,108839,6,0,P|231:42|188:24,1,70,8|0,0:1|2:1,0:0:0:0:
128,76,109112,1,0,2:1:0:0:
128,76,109249,2,0,L|69:73,2,35,0|0|8,2:1|2:1|0:1,0:0:0:0:
156,154,109521,1,0,2:1:0:0:
178,235,109658,6,0,L|162:295,3,35,8|8|8|8,0:1|0:1|0:1|0:1,0:0:0:0:
210,261,109931,2,0,L|194:321,3,35,0|0|0|0,2:1|2:1|2:1|2:1,0:0:0:0:
242,287,110203,2,0,L|339:284,1,70,0|0,2:1|2:1,0:0:0:0:
389,251,110476,6,0,P|421:255|445:252,2,46.6666666666667,8|8|8,0:1|0:1|0:1,0:0:0:0:
417,201,110749,2,0,P|449:205|473:202,2,46.6666666666667,0|0|0,2:1|2:1|2:1,0:0:0:0:
445,151,111021,2,0,P|451:109|439:53,1,70,0|0,2:1|0:0,0:0:0:0:
370,39,111294,6,0,L|226:29,1,140,4|0,2:1|2:1,0:0:0:0:
158,74,111703,2,0,P|133:137|149:218,1,140,0|0,2:1|2:1,0:0:0:0:
181,282,112112,6,0,L|260:288,1,70,8|0,0:1|2:1,0:0:0:0:
320,334,112385,2,0,L|399:340,2,70,2|0|2,0:1|2:1|0:1,0:0:0:0:
326,249,112794,1,0,2:1:0:0:
326,249,112931,2,0,P|336:180|311:116,1,140,2|2,2:1|2:1,0:0:0:0:
249,59,113340,2,0,L|105:49,1,140,0|0,2:1|2:1,0:0:0:0:
48,107,113749,5,10,0:1:0:0:
48,107,113885,2,0,L|51:176,1,70,0|0,2:1|0:1,0:0:0:0:
82,254,114158,2,0,P|151:273|226:246,1,140,2|0,2:1|2:1,0:0:0:0:
249,176,114567,6,0,P|315:156|381:175,1,140,4|0,2:1|2:1,0:0:0:0:
464,190,114976,2,0,L|451:329,1,140,0|0,2:1|2:1,0:0:0:0:
370,304,115385,6,0,L|366:360,2,35,8|0|0,1:1|2:1|2:1,0:0:0:0:
285,308,115658,1,0,2:1:0:0:
285,308,115794,2,0,L|281:364,2,35,0|0|0,2:1|2:1|2:1,0:0:0:0:
200,312,116067,1,0,2:1:0:0:
200,312,116203,6,0,P|133:331|67:312,1,140,0|0,2:1|2:1,0:0:0:0:
42,231,116612,2,0,L|38:154,1,70,0|0,2:1|0:0,0:0:0:0:
96,100,116885,6,0,L|100:44,2,35,0|0|8,2:1|0:0|0:1,0:0:0:0:
181,96,117158,2,0,L|185:40,2,35,8|8|8,0:1|0:1|0:1,0:0:0:0:
266,92,117431,1,8,0:1:0:0:
266,92,117567,2,0,L|262:161,1,70,8|8,0:1|0:1,0:0:0:0:
257,246,117840,5,4,2:1:0:0:
256,192,117908,12,8,119476,0:1:0:0:
256,192,120294,1,8,1:1:0:0:
265,109,120431,2,0,B|215:94|215:94|167:100|167:100|105:84,2,140,4|4|0,2:1|2:1|2:1,0:0:0:0:
Topic Starter
Bergy

Seni wrote:

eat shit pika
MikasaSerket

[[Pika]] wrote:

align the sands to form a message in the stone

mika
jesus fuck those bookmarks
00:10:658 (7) - why is this overextended to follow the vocals i guess
00:40:113 (3,4) - would follow vocals here with 3 circles instead because theres a break afterwards and it emphasizes the break yeet
01:00:567 (4,5,1) - nice chokepoint :eyes; i think that the player should be able to distinguish when to hit it because of the two previous object before it
01:12:021 (3) - why not palce at 202|312 instead for slider flow, triangle aesthetic is overrated wwww did somethin simiar
01:13:249 - note? wanted to have mroe emphasis on te h vcoals instead
01:34:112 (6) - maybe make this a wave slider to represent the pitch bend of vocals yeet
01:37:385 (1) - why nc tho fix
01:46:385 (5,1) - nc on (5) not (1) okie doke artcihoke
01:57:840 (1) - spinner limit? idk if it's a thing i think with the hp it should be fine
https://puu.sh/vu7bL/bfa4ea9d89.osu
who ever told pika to go eat shit is mean
Ohwow
m4m from ur q
[General]
Tags differ between std and mania diffs.
You're gonna have to delete those python files sooner or later.

[Mika's Normal]
00:09:840 (5,6) - Spacing too close?
00:39:703 (2,3) - ^
00:40:658 (5,6) - Should be a jump between 5 & 6 rather than 4 & 5, cause 6 is the loudest sound, so a jump should emphasize that.
00:55:658 (1) - avoid multiple reverses in normals
00:58:931 (3) - NC?
01:00:567 (4) - ^
01:07:112 (1,2,3) - can make into triangle pattern
01:16:521 (4,1) - spacing inconsistent here
01:16:931 (1,2) - Can look nicer: https://i.gyazo.com/67a661bd42a5a043e3f ... 4d55a5.jpg
01:43:521 (6) - move it to the left a bit: x30 y223 so that 01:43:112 (5) - is in the middle of that slider. Just an aesthetic suggestion

[Seni's Hard]
00:32:204 (2,3) - no Nc here but 00:38:749 (2,1) - theres an NC. should delete NC at 00:38:885 (1) -
00:40:522 (1) - ^
00:50:749 (6) - NC?
00:58:931 to 01:11:749 - Should be mapped. idk why you skipped these really map-able sections. Considering even the lower difficulties have those sections mapped as well...
01:25:181 (1) - ^
01:44:749 (1) - I don't hear any 1/4 beats here, I don't think a 1/4 repeating slider is good.
01:56:885 (1) - White tick should be clickable. I would suggest you to extend 01:56:612 (2) - to a 1/1 slider and at 2 circles at the end, but you didn't use triples in your map, so idk. I liked how you maped the vocals with the repeating sliders here 00:40:113 (1,1) - 01:35:749 (1,3) - 01:43:931 (1,1) - and others too, it feels weird when the last repeating sliders aren't mapped to the vocal.

[Insane]
00:30:431 (4) - Make into 1/2 slider?
00:35:476 & 00:35:749 - Should map to the vocals, it's pretty loud.
00:36:431 (2) - ^ 00:36:431 (2) - Change to circle + 1/2 slider. I guess you're trying to map to the beat, but mapping to the vocal just seems more fun to play. If you really don't want to map to vocals then ignore.
00:59:749 (1,2,3) - Should be some sort of stream at this part cause of the 1/4 drums
01:36:976 (2) - this slider looks kinda awkward. make that first half of the the slider parallel to (1): https://i.gyazo.com/da94b7d7afd4f77ffa0 ... 0edb4f.jpg
01:50:476 (1) - this 1/3 drum beat should be mapped. Suggestion: https://i.gyazo.com/3edd576de8c7d0950e8 ... 6116a0.jpg

[Mania Difficulties]
I know almost nothing about mania, but i think you have some problems in the AI mod.
Topic Starter
Bergy

Ohwow wrote:

m4m from ur q
[General]
Tags differ between std and mania diffs. because puXTU was like yO DUDE UPDATE MY Map but it was already upDATED so i didD IT AGAIN after i chNAGE DTHE TAGS andn It didNT AMTTER BECUAES IT WAS ALRESADY UPDATED And puxtu is just dumdum.
You're gonna have to delete those python files sooner or later. gonna do some more hl's on the upper diffs once the map is pushed farther so i don't have to fix them, so i'd rather keep them in so it's easier for me to update

[Insane]
00:30:431 (4) - Make into 1/2 slider? there's not really any sound on 00:30:567 - that would make me do so
00:35:476 & 00:35:749 - Should map to the vocals, it's pretty loud. ehhhhh i didn't focus vocals in any of the other maps because i think the driving force in this chorus is really the rhythm you hear in the drums/guitar
00:36:431 (2) - ^ 00:36:431 (2) - Change to circle + 1/2 slider. I guess you're trying to map to the beat, but mapping to the vocal just seems more fun to play. If you really don't want to map to vocals then ignore.
00:59:749 (1,2,3) - Should be some sort of stream at this part cause of the 1/4 drums you're rIGHT
01:36:976 (2) - this slider looks kinda awkward. make that first half of the the slider parallel to (1): https://i.gyazo.com/da94b7d7afd4f77ffa0 ... 0edb4f.jpg fixed it up a little
01:50:476 (1) - this 1/3 drum beat should be mapped. Suggestion: https://i.gyazo.com/3edd576de8c7d0950e8 ... 6116a0.jpg idk if i like what i have but i tried something different

[Mania Difficulties]
I know almost nothing about mania, but i think you have some problems in the AI mod. shit i'll fix that that's my bad
Zel
thank u for mapping this song <3
Pira
Hi from my M4M queue! o shit a 7 star time to get all red

My ears are dead after modding this whole thing

[General]
  1. disgusting bg change uncultured barbarian
  2. add an edgy period in the desc
  3. .
[Easy]
  1. 00:05:749 (2) - Pretty subjective but you could blanket like this.
  2. 01:38:203 (1) - Maybe nazi blanket heil loctav but who cares
  3. 01:46:385 (3) - Rhythm feels kind of weird here since it's mapped to the hi-hat/weaker drums instead of the stronger snares; using a circle and moving it forward by 1/1 sounds a lot better to me.
  4. Fucc I suck at modding low diffs
[Mika's Normal]
  1. You should've made your own mapset for this so it could be the next BD meme
  2. 00:02:476 (3,4) - Subjective, but maybe make these two repeating sliders similar and the normal one at 00:04:113 (5) different instead of vice versa.
  3. Also screw your bookmark memes
  4. 00:51:567 (1) - This is the only time you NC'ed twice in a row, so consider un-NC'ing it if it was unintended--it looks better like this visually though, so don't change if that's what you want.
  5. 01:35:749 (1) - I'd suggest un-NC'ing this as it's the only time you use a 1 2 1 2 combo when there's nothing special about how it's mapped or in the music compared to the rest of the map.
  6. Nothing's wrong with the actual map so I'm giving NC mods
  7. Fuck my life
[Seni's Hard]
  1. 00:17:204 (5) - NC this like 00:15:567 (1)? I hate myself
  2. 00:31:931 (1,2) - Consider using a different rhythm choice (like a 1/2 slider) due to there not being strong 1/4 drums like 00:33:567 (1).
  3. 00:44:817 (2,3) - Maybe space these out since you stacked 1/2's at 00:42:567 (1,2) so there's a visual contrast as well for the sudden BPM decrease.
  4. 00:50:749 (6) - Perhaps NC for the new measure and to prepare for the buzz sliders.
  5. 01:35:749 (1) - Same as before.
  6. 01:55:385 (1) - owo
[Insane]
  1. 00:44:408 (2) - Maybe increase spacing to better show the BPM change (maybe ctrl+g or something); it's not that much larger than 00:42:567 (1,2).
  2. 00:58:522 (1,2,3,4,1) - I'd suggest increasing the spacing of the burst here a bit more than you already did so it better contrasts with 01:00:022 (2,3,4,5,6).
  3. 01:19:794 (4) - Nazi af and not at all necessary, but maybe make it parallel to the horizontal flip of 01:19:385 (3) for aesthetics.
  4. 01:25:112 (1) - It'd be better if you continued the same spacing of the overlap of 01:23:475 (1,3) similar to how you did it at 00:42:567 (1,3,1).
  5. 01:41:885 (2,5) - I'm sexually attracted to these curves
  6. 01:50:476 (1,1,1) - I'd personally do something edgy here like lowering SV and gradually increasing it again for a buildup to 01:51:294 (1) (also takes advantage of the NC spam); definitely subjective and extra, though.
  7. 01:53:340 (2) - This is one pixel off to the left from a perfect stack, please fix or this map is garbage and deserves to be nuked (how the fuck did I even notice this wew)
[DavidEd's Insane]
  1. Consider raising OD to at least 7.5 (personally I'd do 8 but bpm change op amirite) because I can see people notelocking at OD 7 due to the high BPM, even if it's just an Insane. As an additional note, it being the same OD as the 4.05* diff also seems strange.
  2. 00:06:567 (1,2,1) - Holy fuck I nutted
  3. 00:17:749 (6) - Inconsistent with 00:16:113 (6,7); I'd suggest making it jumps or the latter a slider as well.
  4. 00:29:885 (2) - Hnggg this Ctrl+H/J doesn't blanket but it's fine hngggI'm not fine though
  5. 01:08:203 (5) - Consider using two repeated sliders here for each syllable of "forming" in the vocal; just one feels a bit passive and might drop the intensity a bit.
  6. 01:37:385 (3,4) - Maybe make the gap here a bit larger because it's could be read as a 1/4 gap; it's after a kickslider though so it doesn't matter much lo
  7. Really liked this diff, will farm when it's ranked owo
[Extra]
  1. Just eyeballing, but 00:02:476 (1) feels like it should be moved a bit more down and to the right to keep the pattern symmetrical, as it's closer to 00:02:204 (4) than it is to 00:02:067 (3).
  2. 00:04:113 (1) - Move this up to stack properly since you can't move 00:04:522 (3) any more down ecks dee
  3. 00:44:408 (2) - Same thing as the Insane hue
  4. 01:21:431 (6) - Maybe make this angled like 01:20:203 (1,2,3,4) for consistency? Looks fine as it is though
  5. 01:57:840 (1,2,3,4,1,2,3,4) I'd decrease jump spacing here so that it's not as emphasized as the snare/vocal in the previous measure.
  6. I'm starting to wonder if you even need mods just suck some cock for bubbles
[Expert]
  1. Aw yee now we get to the pp streams
  2. 00:08:476 (2,3,5) - Subjective again, but maybe make this more visually similar to 00:09:294 (2,4,5) since the jump patterns are identical, and the unevenness looks better than the near-straight arrangement here.
  3. 00:12:294 (1,2,3) - 120 degree rotations and not in a triangle reEEEeeEEEEEeEE
  4. 00:26:067 (5,1) - I'd personally make this the largest jump in the measure to emphasize the downbeat, but maybe that's pp mapping talking
  5. 00:40:385 (1,2,3,4) - Being nazi af again, but maybe make this more vertical to make the stream more circular than ovular.
  6. 00:44:205 (1,2) - Who gives a fuck now since it's high spacing kek
  7. 00:57:294 (1) - Personally, I'd make the first arm of the slider a wave like this or something cleaner than a deformed curved slider (roOsTeD).
  8. 01:06:295 (1,2,3,4,5,6,1,2,3,4,5,6) - I'd personally just make a stream by 4 instead of 6 circles to go along with the vocals, and there's no reason to change from the previous stream patterns (unless I'm deaf and there's a strong sound on 01:06:704 (1) wew)
  9. Rest of it's solid or I'm getting tired and can't focus well, probably both
[Wretched]
  1. Using CS higher than 4 to boost diff to 7* dISGustING
  2. 00:06:976 (3,5) - Instead of a nazi stack mod, how about making the spacing at 00:06:022 (2,3) same as it is here?
  3. 00:06:840 (2,4) - This perfect stack feels inconsistent with the rest of the partial stacks in the map; consider spacing it out slightly as well.
  4. 00:15:567 (4,5,6,7,8,9) If you're going to combo 00:17:204 (1,2,1,2,1,2) by 2, I'd suggest comboing here by 2 too.
  5. 01:26:340 (2,4,2,4) - This cluster of overlaps looks weird; personally I'd place one of the circles so it'd be blanketed by 01:25:931 (1)'s second curve, and keep the other three in a linear overlap instead of two sets of differently angled ones.
  6. 01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - Wow edgy
  7. 01:43:521 (2) - This looks better than the curved slider with an angled tip you used in the extra, maybe change it like this there as well Px
  8. Tasty map
Great mapset really, I'm expecting a lot of reds (or all LO) since many things I've said are pretty subjective/regarding aesthetics (so subjective), and there are very few objective issues. Good luck on getting it rranked!
Topic Starter
Bergy

Opsi wrote:

Hi from my M4M queue! o shit a 7 star time to get all red

My ears are dead after modding this whole thing not sorry cause ur uncultured swine

[General]
  1. disgusting bg change uncultured barbarian he y ur uncultured. ...
  2. add an edgy period in the desc poop u .
  3. .
pooop u .

[Easy]
  1. 00:05:749 (2) - Pretty subjective but you could blanket like this. ye sure
  2. 01:38:203 (1) - Maybe nazi blanket heil loctav but who cares i wasnt trying to but it works out perfectly with the spacing so like yea
  3. 01:46:385 (3) - Rhythm feels kind of weird here since it's mapped to the hi-hat/weaker drums instead of the stronger snares; using a circle and moving it forward by 1/1 sounds a lot better to me. sure i mean i changed it a little bit
  4. Fucc I suck at modding low diffs same tbh
[Mika's Normal]
  1. You should've made your own mapset for this so it could be the next BD meme wut do u mean
  2. Also screw your bookmark memes dont make fun of mika ok i already made bullied her enough in the process of making her make this map xd
[Insane]
  1. 00:44:408 (2) - Maybe increase spacing to better show the BPM change (maybe ctrl+g or something); it's not that much larger than 00:42:567 (1,2). sure i ctrl+g'd and moved a little farther
  2. 00:58:522 (1,2,3,4,1) - I'd suggest increasing the spacing of the burst here a bit more than you already did so it better contrasts with 01:00:022 (2,3,4,5,6). yeet
  3. 01:19:794 (4) - Nazi af and not at all necessary, but maybe make it parallel to the horizontal flip of 01:19:385 (3) for aesthetics. didnt make the repeat slider but i changed the shape from that ugly piece of shit
  4. 01:25:112 (1) - It'd be better if you continued the same spacing of the overlap of 01:23:475 (1,3) similar to how you did it at 00:42:567 (1,3,1). yea sure i guess it was same spacing just different direction
  5. 01:41:885 (2,5) - I'm sexually attracted to these curves im sexually attracted to your curves bby
  6. 01:50:476 (1,1,1) - I'd personally do something edgy here like lowering SV and gradually increasing it again for a buildup to 01:51:294 (1) (also takes advantage of the NC spam); definitely subjective and extra, though. tbh i dont think that fits the music, its pretty consistent
  7. 01:53:340 (2) - This is one pixel off to the left from a perfect stack, please fix or this map is garbage and deserves to be nuked (how the fuck did I even notice this wew) dont worry i notice those all the time and fixed
[DavidEd's Insane]
  1. 00:06:567 (1,2,1) - Holy fuck I nutted u might wanna get that checked out

[Extra]
  1. Just eyeballing, but 00:02:476 (1) feels like it should be moved a bit more down and to the right to keep the pattern symmetrical, as it's closer to 00:02:204 (4) than it is to 00:02:067 (3). fixed some stuff up
  2. 00:04:113 (1) - Move this up to stack properly since you can't move 00:04:522 (3) any more down ecks dee changed some stacking around with this pattern
  3. 00:44:408 (2) - Same thing as the Insane hue ctrl+g'd again
  4. 01:21:431 (6) - Maybe make this angled like 01:20:203 (1,2,3,4) for consistency? Looks fine as it is though yeayeayeayeayeaYEAYEAYEAYEAYEA
  5. 01:57:840 (1,2,3,4,1,2,3,4) I'd decrease jump spacing here so that it's not as emphasized as the snare/vocal in the previous measure. sure !
  6. I'm starting to wonder if you even need mods just suck some cock for bubbles eh this is only the like 9th(?) mod (i lost count while counting so idk and there were like two half mods so
[Expert]
  1. Aw yee now we get to the pp streams rank when
  2. 00:08:476 (2,3,5) - Subjective again, but maybe make this more visually similar to 00:09:294 (2,4,5) since the jump patterns are identical, and the unevenness looks better than the near-straight arrangement here. nah i changed that cause 00:09:567 (4) - has a loud ass vocal on it fam
  3. 00:12:294 (1,2,3) - 120 degree rotations and not in a triangle reEEEeeEEEEEeEE fixed
  4. 00:26:067 (5,1) - I'd personally make this the largest jump in the measure to emphasize the downbeat, but maybe that's pp mapping talking this isnt even a pp map what and yea sure i mean i meant to do that i just guess i didnt
  5. 00:40:385 (1,2,3,4) - Being nazi af again, but maybe make this more vertical to make the stream more circular than ovular. idrk what you mean but i changed it a lil xd
  6. 00:44:205 (1,2) - Who gives a fuck now since it's high spacing kek tru by 6.3* they shouldnt suck at the game
  7. 00:57:294 (1) - Personally, I'd make the first arm of the slider a wave like this or something cleaner than a deformed curved slider (roOsTeD). i think that's what i was going for but i didnt change it because sentimental value dud i mapped this like 10 months ago
  8. 01:06:295 (1,2,3,4,5,6,1,2,3,4,5,6) - I'd personally just make a stream by 4 instead of 6 circles to go along with the vocals, and there's no reason to change from the previous stream patterns (unless I'm deaf and there's a strong sound on 01:06:704 (1) wew) dud it took me so long to make something that actually looked good tbh xd
  9. Rest of it's solid or I'm getting tired and can't focus well, probably both !!
[Wretched]
  1. Using CS higher than 4 to boost diff to 7* dISGustING i didnt tho when i first mapped it it was 7.1* with cs4.2 but nerfs blah blah and now it's still over 7* but we'll see
  2. 00:06:976 (3,5) - Instead of a nazi stack mod, how about making the spacing at 00:06:022 (2,3) same as it is here? why tho its different sounds xd
  3. 00:06:840 (2,4) - This perfect stack feels inconsistent with the rest of the partial stacks in the map; consider spacing it out slightly as well. u would be right
  4. 00:15:567 (4,5,6,7,8,9) If you're going to combo 00:17:204 (1,2,1,2,1,2) by 2, I'd suggest comboing here by 2 too. tru
  5. 01:26:340 (2,4,2,4) - This cluster of overlaps looks weird; personally I'd place one of the circles so it'd be blanketed by 01:25:931 (1)'s second curve, and keep the other three in a linear overlap instead of two sets of differently angled ones. yea sure and wtf i just noticed theres a random dude screaming in the background at 01:25:112 (1) - like why is he doing that like AAAAAAAAAAAAAAAAAAAAAAA
  6. 01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - Wow edgy why does everyone point this out like look at the map goofy like open your ears goofy like listen to the drums goofy smh xd
  7. 01:43:521 (2) - This looks better than the curved slider with an angled tip you used in the extra, maybe change it like this there as well Px u mean expert and yea i fixed it that slider looked like booty
  8. Tasty map owo
Great mapset really, I'm expecting a lot of reds u guessed wrong hoe (or all LO) since many things I've said are pretty subjective/regarding aesthetics (so subjective), and there are very few objective issues. Good luck on getting it rranked! thanks i will rrank it
vrnl
from q

i was gonna mod this but i literally cant find anything wrong. probably because im not a good modder but ;;////
ill give a star instead, hope that means something lol

gl on rank
Dilectus

Opsi wrote:

Consider raising OD to at least 7.5 (personally I'd do 8 but bpm change op amirite) because I can see people notelocking at OD 7 due to the high BPM, even if it's just an Insane. As an additional note, it being the same OD as the 4.05* diff also seems strange. i get the same so fix

00:17:749 (6) - Inconsistent with 00:16:113 (6,7); I'd suggest making it jumps or the latter a slider as well. fix

00:29:885 (2) - Hnggg this Ctrl+H/J doesn't blanket but it's fine hngggI'm not fine though yeah that movement is intentional,
and i dont think the blanket matter that much anyways


01:08:203 (5) - Consider using two repeated sliders here for each syllable of "forming" in the vocal; just one feels a bit passive and might drop the intensity a bit. fix

01:37:385 (3,4) - Maybe make the gap here a bit larger because it's could be read as a 1/4 gap; it's after a kickslider though so it doesn't matter much lo fix
Thanks!

changes
osu file format v14

[General]
AudioFilename: Mikasa.mp3
AudioLeadIn: 0
PreviewTime: 91521
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 100658
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Mikasa
TitleUnicode:Mikasa
Artist:Veil Of Maya
ArtistUnicode:Veil Of Maya
Creator:Bergy
Version:DavidEd's Insane
Source:
Tags:matriarch progressive metal deathcore djent davided mikasaserket puxtu seni
BeatmapID:1215683
BeatmapSetID:480298

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg6.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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332,168,94249,1,0,0:0:0:0:
332,168,94521,2,0,P|276:108|200:96,1,160,4|0,0:0|0:0,0:0:0:0:
80,264,94931,6,0,P|82:185|133:125,1,160,4|0,0:0|0:0,0:0:0:0:
212,236,95340,2,0,B|248:284|248:344|248:344|296:332,1,160,4|0,0:0|0:0,0:0:0:0:
452,300,95749,2,0,L|500:308,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
336,224,96021,1,0,0:0:0:0:
460,156,96158,2,0,L|500:163,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
344,80,96431,1,0,0:0:0:0:
172,152,96567,6,0,P|92:152|44:88,1,160,4|0,0:0|0:0,0:0:0:0:
220,80,96976,2,0,P|260:148|220:224,1,160,4|0,0:0|0:0,0:0:0:0:
120,260,97385,2,0,L|68:268,4,40,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,304,97794,1,8,0:0:0:0:
290,298,97862,1,8,0:0:0:0:
316,296,97930,1,8,0:0:0:0:
343,296,97998,1,8,0:0:0:0:
369,300,98066,1,4,0:0:0:0:
395,306,98134,1,4,0:0:0:0:
420,314,98203,6,0,P|479:264|494:187,1,160,4|0,0:0|0:0,0:0:0:0:
416,56,98612,2,0,P|356:107|344:195,1,160,4|0,0:0|0:0,0:0:0:0:
276,344,99021,1,12,0:0:0:0:
244,236,99158,2,0,L|220:144,1,80
40,276,99431,2,0,P|100:328|176:316,1,160,4|0,0:0|0:0,0:0:0:0:
348,264,99840,6,0,P|424:253|482:304,1,160,4|0,0:0|0:0,0:0:0:0:
276,344,100249,2,0,L|252:252,1,80,4|0,0:0|0:0,0:0:0:0:
223,158,100521,1,0,0:0:0:0:
56,224,100658,2,0,L|76:146,1,80,12|0,0:0|0:0,0:0:0:0:
109,38,100930,1,0,0:0:0:0:
223,158,101067,1,8,0:0:0:0:
223,158,101203,1,8,0:0:0:0:
144,76,101340,1,8,0:0:0:0:
340,40,101476,6,0,P|411:33|480:87,1,160,4|0,0:0|0:0,0:0:0:0:
440,216,101885,2,0,P|368:222|299:168,1,160,4|0,0:0|0:0,0:0:0:0:
188,32,102294,2,0,L|148:8,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
223,158,102567,1,0,0:0:0:0:
88,112,102703,2,0,L|48:88,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
116,240,102976,1,0,0:0:0:0:
288,104,103112,6,0,P|359:97|428:151,1,160,4|0,0:0|0:0,0:0:0:0:
388,280,103521,2,0,P|316:286|247:232,1,160,4|0,0:0|0:0,0:0:0:0:
184,80,103931,2,0,L|176:32,4,40,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
172,200,104340,1,8,0:0:0:0:
159,223,104408,1,8,0:0:0:0:
139,241,104476,1,8,0:0:0:0:
115,252,104544,1,8,0:0:0:0:
89,254,104612,1,4,0:0:0:0:
63,247,104680,1,4,0:0:0:0:
40,232,104749,6,0,P|28:144|108:84,1,191.999994140625,4|12,0:0|0:0,0:0:0:0:
228,144,105158,2,0,P|276:156|324:144,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
432,84,105431,1,0,0:0:0:0:
404,232,105567,2,0,L|412:344,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
272,328,105840,2,0,L|265:232,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
275,69,106112,1,12,0:0:0:0:
275,69,106249,1,0,0:0:0:0:
136,180,106385,6,0,P|89:191|43:181,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
92,48,106658,1,12,0:0:0:0:
212,124,106794,1,0,0:0:0:0:
156,260,106931,2,0,P|146:306|157:352,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
304,352,107203,2,0,P|315:306|307:260,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
240,96,107476,2,0,P|246:142|272:182,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
410,131,107748,2,0,P|404:84|381:43,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
163,43,108021,6,0,P|77:74|54:164,1,191.999994140625,4|12,0:0|0:0,0:0:0:0:
56,276,108431,2,0,P|108:264|144:224,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
220,124,108703,1,0,0:0:0:0:
320,256,108840,2,0,L|424:252,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
464,124,109112,1,4,0:0:0:0:
304,152,109249,1,0,0:0:0:0:
304,152,109317,1,0,0:0:0:0:
304,152,109385,2,0,P|304:100|272:52,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
116,60,109658,5,8,0:0:0:0:
96,78,109726,1,8,0:0:0:0:
81,99,109794,1,8,0:0:0:0:
70,124,109862,1,8,0:0:0:0:
65,150,109931,1,0,0:0:0:0:
65,177,109998,1,0,0:0:0:0:
71,202,110067,2,0,L|92:256,5,40,8|8|8|8|4|4,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
180,152,110476,6,0,L|240:120,2,53.3333333333333,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,220,110749,2,0,L|280:280,2,53.3333333333333,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,332,111021,2,0,L|292:357,2,53.3333333333333,4|4|4,0:0|0:0|0:0,0:0:0:0:
476,276,111294,6,0,P|493:198|474:121,1,160,4|0,0:0|0:0,0:0:0:0:
334,43,111703,2,0,P|316:120|335:197,1,160,4|0,0:0|0:0,0:0:0:0:
420,336,112112,1,12,0:0:0:0:
273,267,112249,2,0,P|232:260|180:272,1,80
36,332,112521,2,0,P|12:260|36:176,1,160,4|0,0:0|0:0,0:0:0:0:
196,68,112931,6,0,P|274:70|331:123,1,160,4|0,0:0|0:0,0:0:0:0:
271,267,113340,2,0,P|193:265|136:212,1,160,4|0,0:0|0:0,0:0:0:0:
96,54,113749,1,12,0:0:0:0:
264,95,113885,2,0,P|252:134|232:168,1,80
71,152,114158,2,0,P|50:226|94:290,1,160,4|0,0:0|0:0,0:0:0:0:
292,260,114567,6,0,B|344:245|344:245|455:285,1,160,4|0,0:0|0:0,0:0:0:0:
312,352,114976,2,0,B|259:366|259:366|160:330,1,160,4|0,0:0|0:0,0:0:0:0:
52,200,115385,2,0,L|81:236,2,40,12|0|0,0:0|0:0|0:0,0:0:0:0:
173,159,115658,1,0,0:0:0:0:
62,69,115794,2,0,L|36:37,2,40,4|0|0,0:0|0:0|0:0,0:0:0:0:
190,29,116067,1,0,0:0:0:0:
336,160,116203,6,0,P|408:176|472:120,1,160,4|0,0:0|0:0,0:0:0:0:
300,80,116612,2,0,P|256:128|276:224,1,160,4|0,0:0|0:0,0:0:0:0:
356,344,117021,1,12,0:0:0:0:
208,292,117158,2,0,L|160:276,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,248,117431,2,0,L|428:180,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
180,188,117840,5,4,0:0:0:0:
180,188,117908,1,0,0:0:0:0:
180,188,117976,2,0,L|100:160,1,68.0000012969971
72,56,118249,1,0,0:0:0:0:
72,56,118317,1,0,0:0:0:0:
72,56,118385,2,0,L|152:84,1,68.0000012969971
256,120,118658,5,4,0:0:0:0:
256,192,119476,1,12,0:0:0:0:
256,268,120158,1,0,0:0:0:0:
256,268,120226,1,0,0:0:0:0:
256,268,120294,5,12,0:0:0:0:
160,192,120431,2,0,B|124:161|124:161|81:163|81:163|45:133,2,136.000002593994,4|4|4,0:0|0:0|0:0,0:0:0:0:
Lami
m4m

easy

00:27:022 (4,2) - uhh,, maybe try to avoid overlap?
01:36:567 (3) - i know it's not unrankable, but this one is too touch hp bar.

normal

AR just too low for now, 5-5.5 better
imo, hp should be increase, too

00:21:294 (1,2,3) - noticable ds inconsistent
00:29:476 (1,2,3) - ^
00:39:703 (2,3) - ^
01:29:612 (4,5) - ^
etc, you should be check every distance again.
01:25:112 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this train looks so long, would be better if you make break

hard

hp4 is so low, buff to 5

insane

00:28:658 (3,4) - too close imo..., need buff DS,

GD insane

01:40:930 (5,6,7,8,1) - looks so unexpected partten. since these continous 1/2 circle partten is only one in this diff.

Extra

00:38:885 (1,2,3) - would be better to replace it, as 00:38:067 (2) - overlap

Expert

AR 9.8 too high, below 9.6 is better work

00:03:567 (2,3) - nerf DS, i think here is not place for huge jump.
00:15:567 (4,5,6,7,8,9) - , 00:17:204 (4,5,6,7,8,9) - first partten is pretty strong partten(i mean diffculty)
and there is some emphasis too. look so good. but second partten is pretty easy than first one. i think you can consider to remake second partten.
00:28:113 (2,3) - 00:29:749 (2,3) - uhhh, i don't think good that this type partten which have 1/2 anti-jump with small-stack. since almost note(partten) is jumpy.
usually, player can misreadable to 1/4 rhythm, since small-stacking is usually 1/4 partten.
00:40:930 (9) - consider nc, cuz it seems really different NC usage design, even if they are not same purpose.
00:46:659 (4,5) - too huge jump for this section.
00:58:828 (5,1) - unstacking better for visual
01:32:885 (7,8,1) - i feel weird flow on here. (1) should be placed more move to right place.
01:34:794 (8,1) - this small DS doesn't match for emphasis desgin, should be larger.
01:45:431 (4,5) - so big jump with lack of motivation for that, imo.
01:47:067 (4,5) - kinda similar with above

Wretched

00:17:204 (1,2,1,2,1,2) - make bulid up DS design, like 00:15:567 (1,2,1,2,1,2) -
00:36:704 (4,5,6) - weird flow, if you want to improve about flow..
00:53:715 (6) - ctrl+g for flow
01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - what happen this tricky jump :/ i don't think this design don't good your map's usually design.
=======
i think there is some overdone jump, which don't fit on that setction. too much DS i think.
ex) 00:21:704 (3,4) - 00:23:204 (2,3) - 00:23:204 (2,3) - 00:30:158 (4,5) - 00:24:022 (2,3,4,5) - .
Topic Starter
Bergy

Lami wrote:

m4m

easy

00:27:022 (4,2) - uhh,, maybe try to avoid overlap? its not a huge overlap tbh its fine, plus with snaking sliders it is barely affected at all
01:36:567 (3) - i know it's not unrankable, but this one is too touch hp bar. fixed

insane

00:28:658 (3,4) - too close imo..., need buff DS, yeah well it's not a major issue and that would require me restructuring my entire kiai sections just to do this. i really don't see a problem with how it is tbh

GD insane

01:40:930 (5,6,7,8,1) - looks so unexpected partten. since these continous 1/2 circle partten is only one in this diff. i'll speak for david, the drum beat here changes so it's not necessary at all to change it

Extra

00:38:885 (1,2,3) - would be better to replace it, as 00:38:067 (2) - overlap fixed i think

Expert

AR 9.8 too high, below 9.6 is better work oops forgot to change that from 10 months ago xd ill do 9.6

00:03:567 (2,3) - nerf DS, i think here is not place for huge jump. i'll make 00:03:840 (4) - a jump for the emphasized vocal
00:15:567 (4,5,6,7,8,9) - , 00:17:204 (4,5,6,7,8,9) - first partten is pretty strong partten(i mean diffculty) copied first pattern
and there is some emphasis too. look so good. but second partten is pretty easy than first one. i think you can consider to remake second partten.
00:28:113 (2,3) - 00:29:749 (2,3) - uhhh, i don't think good that this type partten which have 1/2 anti-jump with small-stack. since almost note(partten) is jumpy. this gimmick (i guess you could call it a gimmick) has been there since i first mapped this map, and it has some sort of sentimental value for me. i keep it consistent throughout the map, and it follows the music, so it's fine
usually, player can misreadable to 1/4 rhythm, since small-stacking is usually 1/4 partten.
00:40:930 (9) - consider nc, cuz it seems really different NC usage design, even if they are not same purpose. yep
00:46:659 (4,5) - too huge jump for this section. ok
00:58:828 (5,1) - unstacking better for visual i like this because it clearly distinguishes (1) from the rest of the stream
01:32:885 (7,8,1) - i feel weird flow on here. (1) should be placed more move to right place. uhhh plays fine for me, anywhere else feels weird tbh
01:34:794 (8,1) - this small DS doesn't match for emphasis desgin, should be larger. yeah i noticed that while looking through the map just now, and i fixed some stuff with this pattern
01:45:431 (4,5) - so big jump with lack of motivation for that, imo. fixed
01:47:067 (4,5) - kinda similar with above fixed

Wretched

00:17:204 (1,2,1,2,1,2) - make bulid up DS design, like 00:15:567 (1,2,1,2,1,2) - ok !
00:36:704 (4,5,6) - weird flow, if you want to improve about flow.. not really, it's back and forth and plays fine to me
00:53:715 (6) - ctrl+g for flow i specifically made this part flow weird, which is why i also decided to use sliders instead of circles because they feel more like it's pushing you in the other direction
01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4) - what happen this tricky jump :/ i don't think this design don't good your map's usually design. the song is different here, if you listen to the drums it's doing a different sounding fill
=======
i think there is some overdone jump, which don't fit on that setction. too much DS i think. LAMI MAPS IN A NUTSHELL LULLLLL
ex) 00:21:704 (3,4) - 00:23:204 (2,3) - 00:23:204 (2,3) - 00:30:158 (4,5) - 00:24:022 (2,3,4,5) - . uhhhhhh i didn't fix these but i made the other jumps even bigger so they don't seem so out of place
Mun
fuk ur m4m im giving you freemod instead

i deaded rethink because by the time we were done i was so ashamed of my parts that i never uploaded, now that i'm competent i may remap

dude nice map i fucking love the song

Wrench
00:13:794 (6) - This last slider is a distinctly different sound (a kick rather than a snare) compared to the other notes, you should visually represent it as such.
00:21:294 (1) - This sound is held, I'd recommend making it a 3/4 slider and moving 00:21:567 (2) - accordingly.
00:22:658 (3,3) - These are the only 2 curved sliders for miles, and they don't really look like they fit. I'd recommend either using sharp anchors or straight sliders.
00:36:022 (1,2,3) - The rest of this section has some consistent breaking of flow, so this rather straightforward curve really doesn't fit. 01:02:748 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - this curve disgusts me
01:02:476 - im having a seizure help
01:06:566 (5) - Sharp corners in streams are used for the sake of emphasizing specific beats. Is there anything out of the ordinary, stronger than the previous guitar notes that aren't emphasized, here or in the antecedent sharp corners?
01:07:385 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - These are 2 streams representing very different sounds mapped exactly the same way.
01:14:135 (4) - Is there actually something here? If there is, I cannot hear it.
01:32:612 (6) - Again (these are present throughout the map) this is noticeably held, much unlike the sound on 01:32:885 (7) - represented the exact same way right after it. I'd lengthen this by one tick and move the other slider accordingly.
01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4,1) - you know, you are a real asshole if you make spaced back and forth stacked 220bpm streams around the end of a map
01:40:521 (4,5,6) - 5 is notably stronger than 6, yet movement to 5 is the same as movement to 6.
01:58:658 (1) - The sudden snap followed by an extreme lowering of movement here needlessly very heavily emphasizes a softer note. Perhaps it could fit just to show the change in the music, but even that is quite vague as it uses the same spacing. I can't wait to see the sliderbreak ragequits here.
Overall: Rhythm is good, spacing emphasis is good, has some questionable points where it represents different sounds in the same way, that's pretty much it. Dank storyboard hurt my eyes.

expert
oh god i have to watch this sb again im a masochist but im too lazy to turn off sb in editor and will forget to turn it back on
00:08:476 (2,3,4,5) - I find it interesting that you place these all perfectly horizontal and vertical relative to each other and then start going ham with crazy distortions around 00:09:294 (2,3,4,5) - . It makes this pattern seem like it just doesn't fit in the map.
00:13:795 (6) - Same issue that topdiff had. Different sound, represented the same way.
00:28:113 (2,3) - Are you sure you want to use these visuals when everything else of this nature is a jump?
00:29:749 (2,3) - aforementioned
00:44:409 (2) - The fact that spacing remains so consistent to the previous pattern leaves much to be desired in telling the player the song is so heavily changing here.
01:03:021 (1,2,3,4,5,6) - Playing this gives me whiplash, it contradicts implied flow so heavily at an extremely high BPM. The movement here is terribly uncomfortable, and I cannot fathom the reason why when the rest of this section isn't nearly as painful.

Tragic Love Extra
00:09:294 (2,3,4) - Any particular reason spacing from 3-4 is almost twice spacing from 2-3?
01:33:976 (3,4,5) - This rhythm here is represented consistently in this and higher difficulties with one huge jump to the downbeat and a jump of half of that distance to the next. Here, instead of that, they are nearly the same distance. Why the change?
01:41:067 (6,7,8) - Pretty sure 8 is weaker than 6 and 7, why is movement to it greater than movement to them?
i am getting tired, there's probably a lot more in there

it's 1 am i should really sleep i'll leave it at that rethink soon smash that like button be sure to subscribe and may the 4th be with you
CucumberCuc
Hi

[Easy]
00:07:385 (4,1) slightly are close
00:30:294 (4,1) ^
00:31:112 (1,2) slightly far
00:52:385 (3,4) slightly are close
01:38:203 (1,2) slightly far

[Normal]
00:01:658 (1,2,3) why at this point their cursors are superimposed on each other,and the 00:04:112 (5,6) they are not in contact?
00:02:476 (3,4) slightly far
00:05:749 (3,1) ^
00:09:840 (5,6,7) 5,6 are close , 6,7 slightly far
00:11:476 (1,2) slightly far
00:15:567 (3,4) far
00:17:203 (5,1) ^
00:18:022 (1,2,1,2) are close
00:21:294 (1,2) slightly far
00:22:112 (3,4) are close
00:29:476 (1,2) far
00:39:703 (2,3) are close
00:50:749 (4,1,1) ^
01:00:567 (4,5,1) better not to do such overlap
01:07:112 (1,2) are close
01:11:203 (2,3) slightly far
01:16:521 (4,1) far
01:16:931 (1,2,1) 1,2 are close , 2,1 far
01:20:203 (1,2) are close
01:30:021 (5,1) I think that players such difficulties will not have time to move the cursor to the slider
01:38:203 (1) start slider 1 times right
01:38:203 (1,2) slightly far
01:39:021 (3,4) are close
01:41:476 (1,2,3,4,5,6) slightly far
01:51:703 (2,3) slightly far

[Hard]
00:21:022 (6) maybe add one more return slider?
01:44:749 (1,2) not good overlap

Well, that doesn't work for me epilepsy :)
6th
Hello
About the storyboard... do petals really fit the song ? not sure tbh lol

[Easy]
00:44:204 (1) - BPM changes will be really confusing for beginners so please use at least a reverse so they can get used to it.
00:45:840 (3,4) - This is the only 2/1 gap in the whole section so if you really want 2/1 I advise using a slider.
01:37:385 (4) - CTRL+H to make flow smoother ?

[Normal]
Did you get some testplays ? I highly doubt that beginners will be able to play things like 00:09:022 (3,4,5) - that rather fit to Hard difficulties. 1.40x is not an acceptable DS because the sliders are too fast.
Also the AR feels really slow. Imagine here 00:01:658 (1,2,3) - how it is stressful for a beginner to see 3 objects in the same time on the screen.
Rhythm is sometimes really questionable. For instance, this 00:31:113 (1,2,1,2,3,4,5) - doesn't bring enough diversity and is too monotous and thus, doesn't fit the song.
Imo you should either remap it or rename it Advanced. The mapping is not bad but it is completely underrated.

[Insane]
00:00:567 (6) - Mind changing its direction to make it easily readable ? Starting your difficulty by a stream is already hard for 4* players.
00:19:931 (2,3,4,5,6,1,2,3,4,5) - I'm afraid that spacing may be too high for a 4* diff, especially if you take into account the sudden direction change. I missed (1) myself.
00:27:840 (1,2,3,4) - Overlaps like that seldom happen in your mapping style. Also it could be detrimental to the reading of those 1/1 stacks on red tick that are already p hard to predict.
00:31:931 (3,4,5,6) - Use consistent spacing instead ? They sound equally loud.
00:38:476 (3,4,5,6) - same.
01:19:385 (3,4) - Spacing feels too little because of (3)'s leniency, consider increasing it a bit.
01:50:476 (1,1,1) - Great idea.

[Extra]
Love the style, especially in kiai times. Great job.
00:00:840 (1,2,3,4,5,6,7) - Using a star pattern in the beginning is not a really good idea, especially when it's so much spaced because it ruins the emphasis of this 00:01:658 (1) -. Therefore, next patterns don't stand out as they should do.
00:44:408 (2) - The BPM change makes it really unpredictable and inintuitive to tap, please do something about it.
01:06:021 (3,4,5,6) - Add some circles ? It's a bit monotonous and doesn't fit such intense part.
01:15:021 (8,9) - I'd slightly reduce spacing to make the flow more smooth between 01:14:749 (6,7,8,9,1) - . Current one makes that angle 01:15:021 (8,9,1) - a bit sharp and annoying to play.
01:45:703 (4,5) - Please increase spacing. It is a bit confusing to have that kind of thing when the song reaches its climax.
01:57:021 (3,4,5,6,7,8,9) - Creating some difference in terms of spacing with 01:57:840 (1,2,3,4,1,2,3,4) - could work better to represent the drop of intensity in the song. In other words, decrease the spacing of 01:57:840 (1,2,3,4,1,2,3,4) - because it just plays like the previous pattern.

Good luck.
Topic Starter
Bergy
huge response incoming

CucumberCuc wrote:

Hi
hi
[Easy]
00:07:385 (4,1) slightly are close
00:30:294 (4,1) ^
00:31:112 (1,2) slightly far
00:52:385 (3,4) slightly are close
01:38:203 (1,2) slightly far
i mean.... no? i enabled distance snap, but as a result of this mod i changed some spacings around these areas to make it closer to 1x

i'll let others respond to theirs

Well, that doesn't work for me epilepsy :) what does that even mean

Mun wrote:

fuk ur m4m im giving you freemod instead owo ?

i deaded rethink because by the time we were done i was so ashamed of my parts that i never uploaded, now that i'm competent i may remap

dude nice map i fucking love the song owo

Wrench
00:13:794 (6) - This last slider is a distinctly different sound (a kick rather than a snare) compared to the other notes, you should visually represent it as such. changed 00:13:658 (5) - to a circle so this clearly marks the end of the snare pattern, and changed (6) so it's not in the same pattern
00:21:294 (1) - This sound is held, I'd recommend making it a 3/4 slider and moving 00:21:567 (2) - accordingly. i disagree on that, it doesn't sound like it's held - in the vocals it's the end of a last syllable in the phrase, and in the guitar it's not a very emphasized note, so there's no reason to extend it.
00:22:658 (3,3) - These are the only 2 curved sliders for miles, and they don't really look like they fit. I'd recommend either using sharp anchors or straight sliders. changed around slider shapes a bit
00:36:022 (1,2,3) - The rest of this section has some consistent breaking of flow, so this rather straightforward curve really doesn't fit. uhhhh 00:34:385 (1,2,3) - is pretty straightforward, even 00:27:840 (1,2,3) - , etc. are all fairly well flowing imo. 01:02:748 (6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1) - this curve disgusts me i made (9) stack with the (6) before so it looks nicer i guess
01:02:476 - im having a seizure help idk how
01:06:566 (5) - Sharp corners in streams are used for the sake of emphasizing specific beats. Is there anything out of the ordinary, stronger than the previous guitar notes that aren't emphasized, here or in the antecedent sharp corners?vocals lul
01:07:385 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1) - These are 2 streams representing very different sounds mapped exactly the same way. i mean i'm not following the guitar really, it's mostly the drums. the guitars in this section have the same riff but just in different registers, so it's really not that different
01:14:135 (4) - Is there actually something here? If there is, I cannot hear it. yea there's 1/4 in the guitar i can assure you i watched live vids and stuff and its there
01:32:612 (6) - Again (these are present throughout the map) this is noticeably held, much unlike the sound on 01:32:885 (7) - represented the exact same way right after it. I'd lengthen this by one tick and move the other slider accordingly. see it's held but that would make the map really choppy and not fun. i know you should be mapping to make maps good, but something like this just doesn't play well at all. plus, i don't like extending that slider considering theres no reason to emphasize the guitar's held note since the main emphasis is the pulse of the rhythm rather than the just the guitar's held note.
i just don't understand exactly why this would be an extended slider when there's nothing to emphasize, like there is at 00:27:022 (1,1,1) -

01:37:385 (1,2,3,4,1,2,3,4,1,2,3,4,1) - you know, you are a real asshole if you make spaced back and forth stacked 220bpm streams around the end of a map implying i'm not an asshole
01:40:521 (4,5,6) - 5 is notably stronger than 6, yet movement to 5 is the same as movement to 6. poopy
01:58:658 (1) - The sudden snap followed by an extreme lowering of movement here needlessly very heavily emphasizes a softer note. Perhaps it could fit just to show the change in the music, but even that is quite vague as it uses the same spacing. I can't wait to see the sliderbreak ragequits here. i mean it's a very sudden change in the music, which means a very sudden change in the map isn't really out of the question. if they sliderbreak, too bad for them tbh xd owo. small spacing here would feel really weird considering it's high spacing before. while the intensity is a lot less in the end, the change itself is quite emphasized imo, so i'm keeping this.
Overall: Rhythm is good, spacing emphasis is good, has some questionable points where it represents different sounds in the same way, that's pretty much it. i mean maybe flow and (even more maybe) spacing parts? i tried to make rhythms really consistent, and somewhat spacing consistency.
other than that, flow isn't super super important to keep consistency since it's somewhat subjective
Dank storyboard hurt my eyes. owo

expert
oh god i have to watch this sb again im a masochist but im too lazy to turn off sb in editor and will forget to turn it back on
00:08:476 (2,3,4,5) - I find it interesting that you place these all perfectly horizontal and vertical relative to each other and then start going ham with crazy distortions around 00:09:294 (2,3,4,5) - . It makes this pattern seem like it just doesn't fit in the map. i mean i don't like the pattern too too much but it's fine to me, i made (4,5) bigger because of the very emphasized vocal
00:13:795 (6) - Same issue that topdiff had. Different sound, represented the same way. fixed
00:28:113 (2,3) - Are you sure you want to use these visuals when everything else of this nature is a jump? not gonna explain again thanks
00:29:749 (2,3) - aforementioned aforementioned
00:44:409 (2) - The fact that spacing remains so consistent to the previous pattern leaves much to be desired in telling the player the song is so heavily changing here. lowered the spacing before, raised spacing after
01:03:021 (1,2,3,4,5,6) - Playing this gives me whiplash, it contradicts implied flow so heavily at an extremely high BPM. The movement here is terribly uncomfortable, and I cannot fathom the reason why when the rest of this section isn't nearly as painful. fixed i think

Tragic Love Extra
00:09:294 (2,3,4) - Any particular reason spacing from 3-4 is almost twice spacing from 2-3? truuuuuu and i fixed the other instances of this in this section
01:33:976 (3,4,5) - This rhythm here is represented consistently in this and higher difficulties with one huge jump to the downbeat and a jump of half of that distance to the next. Here, instead of that, they are nearly the same distance. Why the change? i mean i'll make it slightly more noticable but it's still definitely emphasizing the downbeat
01:41:067 (6,7,8) - Pretty sure 8 is weaker than 6 and 7, why is movement to it greater than movement to them? i had that at first but then a mod told me to change it and i didnt realize that emphasis was whacked so im gonna change it back now thanks
i am getting tired, there's probably a lot more in there rip get ur sleep daddy

it's 1 am i should really sleep i'll leave it at that rethink soon smash that like button be sure to subscribe and may the 4th be with you u mean may the 5th nigga its may the 5th and rethink maybe (tm) soon (tm) thanks for mod (tm)

6th wrote:

Hello
About the storyboard... do petals really fit the song ? not sure tbh lol ill probably change it to just the first kiai like rain, not sure if i should use first kiai background or this one with the rain...

[Easy]
00:44:204 (1) - BPM changes will be really confusing for beginners so please use at least a reverse so they can get used to it. fixed
00:45:840 (3,4) - This is the only 2/1 gap in the whole section so if you really want 2/1 I advise using a slider. nah i just made it so it wasn't the only 2/1 gap
01:37:385 (4) - CTRL+H to make flow smoother ? yep also fixed rhythm inconsistencies in this section

[Insane]
00:00:567 (6) - Mind changing its direction to make it easily readable ? Starting your difficulty by a stream is already hard for 4* players. not sure what you mean by change direction... i didn't start this with a stream, i started with a slider :p if i started straight out with a stream it would be hard,
but the slider acts as a guide for the rhythm

00:19:931 (2,3,4,5,6,1,2,3,4,5) - I'm afraid that spacing may be too high for a 4* diff, especially if you take into account the sudden direction change. I missed (1) myself. ok, reduced
00:27:840 (1,2,3,4) - Overlaps like that seldom happen in your mapping style. Also it could be detrimental to the reading of those 1/1 stacks on red tick that are already p hard to predict. dude look at my profile under "interests" i literally have "overlaps". the 1/1 stack isn't under the slider, and the (3) should be easy enough to read even with this overlap. i personally don't see it as an issue.
00:31:931 (3,4,5,6) - Use consistent spacing instead ? They sound equally loud. im soooOOOOOOOOOOOOOO torn because pika said no but i said yes but you said yes so thanks to the help of logic agent i've decided to keep these equal distance apart shoutout to logic agent thanks
00:38:476 (3,4,5,6) - same. yep i did that with all of them
01:19:385 (3,4) - Spacing feels too little because of (3)'s leniency, consider increasing it a bit. ehhhhh but i DS'd mostly this whole section
01:50:476 (1,1,1) - Great idea. haha i love when people love something and other people hate it haha woah man

[Extra]
Love the style, especially in kiai times. Great job.
00:00:840 (1,2,3,4,5,6,7) - Using a star pattern in the beginning is not a really good idea, especially when it's so much spaced because it ruins the emphasis of this 00:01:658 (1) -. Therefore, next patterns don't stand out as they should do. i just lowered the spacing of 00:01:385 (6) - and made it like a square shape
00:44:408 (2) - The BPM change makes it really unpredictable and inintuitive to tap, please do something about it. i changed direction of flow and spaced it out more here from a previous mod, i don't know if i can really do any more to it but ill try ?
01:06:021 (3,4,5,6) - Add some circles ? It's a bit monotonous and doesn't fit such intense part. sure haha made a dum jump haha
01:15:021 (8,9) - I'd slightly reduce spacing to make the flow more smooth between 01:14:749 (6,7,8,9,1) - . Current one makes that angle 01:15:021 (8,9,1) - a bit sharp and annoying to play. fixed? i guess
01:45:703 (4,5) - Please increase spacing. It is a bit confusing to have that kind of thing when the song reaches its climax. wtf this isn't its climax, it's clearly less intense than the other kiais
01:57:021 (3,4,5,6,7,8,9) - Creating some difference in terms of spacing with 01:57:840 (1,2,3,4,1,2,3,4) - could work better to represent the drop of intensity in the song. In other words, decrease the spacing of 01:57:840 (1,2,3,4,1,2,3,4) - because it just plays like the previous pattern. sure !

Good luck. thank .
so many mods holy moly
Halfslashed
[General]
You have a spread issue between your Normal and Hard. Due to the BPM, the rhythm density of your normal right now is too heavy to function appropriately. Essentially, the solution is to make the Normal difficulty consist of more clickable objects, since right now it is slider heavy (I touch on that in my mods of the difficulties themselves) and very dense. You could put in an advanced, but honestly it'd be pointless and more productive to just fix the Normal.

[Easy]
As a general issue, your difficulty is extremely slider heavy. 00:00:022 (1,2,1,2,3,4,1,2) - is six seconds straight of playing sliders with 1/1 gaps. This is extremely straining on newbies, as they haven't properly grasped slider mechanics and also violates a guideline of the SRC. Most of this diff is like this as well. To solve this, you'll either need to incorporate more 2/1 timeline gaps or use more circles in between these chains of sliders. Circles/breaks every three seconds or so could work out nicely here.
00:06:567 (3,4,1) - 00:13:113 (3,4,1) - These 3/1 gaps really don't fit. Overall intensity did drop a bit, so a reduction of rhythm density makes sense, as does the lack of sliders, but here you're skipping beats that are part of what you're following strictly for simplicity when it isn't necessary. Mapping 00:06:976 - 00:07:794 - with circles would make quite a bit of sense here, especially when you've conditioned the player to click every 3/1, which just makes the 3/2 gaps feel more natural (they aren't problems when the song calls for them).
00:18:022 (1,2) - Unlike the previous sections where you have 3/1, the guitar is doing continuous 1/2 here, which indicates higher intensity. Similar to the above suggestion, I suggest changing 00:18:022 (1) - 00:18:840 (2) - to 3/2 sliders. The drawback is that it takes away from your emphasis with 00:19:658 (3,4) - though, but I think a total of 4 3/2 sliders overall fit better here.
00:27:840 (1,2,3) - This is uncomfortable and hard to read for players at this skill level, since you have even distance between the tail of 1,2,3 and 3 is also between 2 and 3. 3/2 gaps are a bit harder to read than 1/1 gaps already, but this makes it really confusing. A suggestion would be to increase the visual distance between 00:27:840 (1,3) but that wouldn't solve the harsh movement between 00:27:840 (1,2).
00:36:840 (4) - I don't think this measure is the same as 00:40:931 (5) since there is a skipped vocal on 00:37:249

[Mika's Normal]
These difficulty settings are all sorts of whack. For this BPM as well as the rhythm density, this AR is really low. I'll recommend AR 5.6 to fit with the rest of the spread's edgy settings. Adjust the rest of your difficulty settings to be at least 1 level below this AR (OD 4.6, HP 4.6 for example).
The DS you are using both violates the guideline on DS for normal difficulties and creates a terrible aesthetic. Distance between objects is almost twice as large as the speed of sliders, which leads to unintuitive slowdowns when playing a slider. With these things in mind, I recommend a DS of 1.1x
00:13:113 (4) - This worked really well earlier, but this vocal pattern only consists of 3 strong 3/2 beats as opposed to 4. I recommend shortening this repeat and leaving the timeline gap, though you'll have to move some stuff around to accommodate this.
00:04:931 (1) - You've got a long chain of objects here, which clutters up the screen. Not only that, but its also a chain of sliders which as i explained to Bergy, are hard to keep up with as beginners. I recommend changing this to a circle to break up this long chain of notes and provide some rest for the player.
00:31:113 (1,2,1,2,3,4,5) - Similar to the above but you're going to have to break it up even more. Based on how the intensity changes, I'd recommend changing 00:31:113 (1,2) - to a 3/2 slider and changing 00:32:340 (2,4) - into circles.
00:40:112 (3,4,5,6) - Most of the kiai rhythms followed vocals, so switching to drums like this doesn't really make much sense. I recommend mapping the vocals here with circles 3/2 apart than trying to follow the drums.
00:48:294 (2,3) - The 1/2 sliders don't really work too well here, since they don't serve to represent held sounds or merge rhythms together. I'd switch to 1/1 circles here.
00:49:931 (2) - Similar to the above, a 1/1 circle would work better here since this isn't mapped to a hold.
00:51:567 (1) - I suggest two 1/2 sliders here though, since they would represent the guitar here quite well compared to this repeat.
00:56:885 (2) - That 3/4 repeat slider builds up so nicely but it leads into a 1/1 slider, which is quite lame considering it skips a strong beat and this is a normal diff. I suggest using a 1/2 slider into a circle here.
01:03:840 (3) - This slider lands on nothing important. I'd shorten it to 01:04:249 where there's at least a strong guitar sound (which is what the head of this is following anyways). Additionally, I recommend a circle on 01:04:521, since it fits quite well.
01:13:658 (1,2,3,4,1,2,3,4,1) - Another chain of objects. I recommend changing 01:14:476 (3) - 01:15:294 (1) - and 01:16:521 (4) - into circles. Note that this introduces a 1/2 circle into a slider head. This is still difficulty appropriate even if it is this BPM, as it also does it into a slider head, and is less stressful than this massive chain of sliders.
01:21:021 (2) - Since you're mapping vocals, I think a 3/2 slider is more accurate here.

There are more chains of objects but i'm not pointing all of them out. Basically stay on the look out for chains of objects longer than 3-4 without 1/1 gaps in between them, especially those with sliders. Incorporating a few more circles with 1/2 gaps after them would also allow you to represent more intense sections better without compromising the difficulty, but due to the BPM i don't suggest anything more than 1 into a sliderhead.

[Seni's Hard]
00:16:385 (1,2) - According to 00:14:749 (1), this should be a 1/2 slider.
00:18:022 (1,2,3,4,5,1,2,3,4) - Honestly I think these two measures should be consistent since you're mapping the guitar, but it looks like you make 00:18:840 (1) - a slider because you don't want too many 1/2 circles in a row. In this case, I recommend you either make 00:18:022 (1,2) - a 1/2 slider or use this rhythm for both measures.
00:46:658 (3,4,5,6) - I don't like the idea of having 1/2 stacks and 1/4 stacks in the same combo, let alone this close on the timeline. I suggest unstacking 3 and 4.
01:17:203 (2,3,1) - Obscuring the position of 1 like this is likely too hard to read for players at this level. I recommend ctrl+g on 3 and creating a triangle between the ends of 2 and 3 with the sliderhead of 1. You'll have to move stuff around.
01:20:476 (5,6,1) - As above but with different visual arrangements.

[Insane]
00:00:840 (1,2) - For this difficulty this seems like a weak rhythm. Everything is equal in intensity here aside from 00:01:249 , yet so many beats are passive. I'd recommend using a more circle heavy rhythm, something like this.
00:14:749 (1) - 00:16:385 - Currently this slider skips the red tick of the rhythm you're following here (guitar). It doesn't really make much sense for this to be a 1/1 slider, so try a 1/2 slider + 1circle rhythm here.
00:33:567 (1,2,3,4,5) - 00:59:749 (1,2,3,4,5,6) - 01:37:385 (1,2,3,4,5,6) - I'd recommend ctrl+g on this rhythm, since the drums start on snares then switch to toms after 00:33:840.
00:55:658 (1,2) - You already introduced 3/4 rhythms in this section, so it doesn't make sense to use such a tame rhythm here. Try changing these to circles.
01:44:749 (1) - Feels weak that in this section you don't use a more intense rhythm, since the drums are going nuts here. At the very least, try out 1/2 slider + circle rhythms for these, but overall try to use a more intense rhythm.

Stopping here. Good luck!
Topic Starter
Bergy

Halfslashed wrote:

[General]
You have a spread issue between your Normal and Hard. Due to the BPM, the rhythm density of your normal right now is too heavy to function appropriately. Essentially, the solution is to make the Normal difficulty consist of more clickable objects, since right now it is slider heavy (I touch on that in my mods of the difficulties themselves) and very dense. You could put in an advanced, but honestly it'd be pointless and more productive to just fix the Normal.hm we'll see i'll let mika deal with the normal diff (mika where u at) but i think now that easy is slightly harder the normal diff could become more of an advanced


[Easy]
As a general issue, your difficulty is extremely slider heavy. 00:00:022 (1,2,1,2,3,4,1,2) - is six seconds straight of playing sliders with 1/1 gaps. This is extremely straining on newbies, as they haven't properly grasped slider mechanics and also violates a guideline of the SRC. Most of this diff is like this as well. To solve this, you'll either need to incorporate more 2/1 timeline gaps or use more circles in between these chains of sliders. Circles/breaks every three seconds or so could work out nicely here. i'll try to look for other instances of this, but for now i think this is fine. 220bpm 3/4 time signature is weird because 1/1 rhythms are too fast for the player, but there's no way to do 2/1 because there are 3 beats per measure. it's really funky. however, for parts other than the beginning, i tried to add circles to counteract this ranking criteria, though in the beginning it's only a 2 or 3 second longer gap because there are 2 extra measures before the song starts and i don't think circles fit there, but i tried to do a little something. i'll want more opinions before i change a lot more than just super emphasized bits
00:06:567 (3,4,1) - 00:13:113 (3,4,1) - These 3/1 gaps really don't fit. Overall intensity did drop a bit, so a reduction of rhythm density makes sense, as does the lack of sliders, but here you're skipping beats that are part of what you're following strictly for simplicity when it isn't necessary. Mapping 00:06:976 - 00:07:794 - with circles would make quite a bit of sense here, especially when you've conditioned the player to click every 3/1, which just makes the 3/2 gaps feel more natural (they aren't problems when the song calls for them).
00:18:022 (1,2) - Unlike the previous sections where you have 3/1, the guitar is doing continuous 1/2 here, which indicates higher intensity. Similar to the above suggestion, I suggest changing 00:18:022 (1) - 00:18:840 (2) - to 3/2 sliders. The drawback is that it takes away from your emphasis with 00:19:658 (3,4) - though, but I think a total of 4 3/2 sliders overall fit better here. all above changed based on my little thing i wrote
00:27:840 (1,2,3) - This is uncomfortable and hard to read for players at this skill level, since you have even distance between the tail of 1,2,3 and 3 is also between 2 and 3. 3/2 gaps are a bit harder to read than 1/1 gaps already, but this makes it really confusing. A suggestion would be to increase the visual distance between 00:27:840 (1,3) but that wouldn't solve the harsh movement between 00:27:840 (1,2). yep fixed
00:36:840 (4) - I don't think this measure is the same as 00:40:931 (5) since there is a skipped vocal on 00:37:249 yep fixed
also rip easy icon



[Insane]
00:00:840 (1,2) - For this difficulty this seems like a weak rhythm. Everything is equal in intensity here aside from 00:01:249 , yet so many beats are passive. I'd recommend using a more circle heavy rhythm, something like this. sure dude sounds good
00:14:749 (1) - 00:16:385 - Currently this slider skips the red tick of the rhythm you're following here (guitar). It doesn't really make much sense for this to be a 1/1 slider, so try a 1/2 slider + 1circle rhythm here. eh i wanna emphasize the crash cymbal here and i dont wanna clutter this light insane diff with 1/2 rhythms so eh. i've also skipped a lot of other 1/2 rhythms like at 00:04:931 (1) - where there's a guitar hit on the red tick
00:33:567 (1,2,3,4,5) - 00:59:749 (1,2,3,4,5,6) - 01:37:385 (1,2,3,4,5,6) - I'd recommend ctrl+g on this rhythm, since the drums start on snares then switch to toms after 00:33:840.
00:55:658 (1,2) - You already introduced 3/4 rhythms in this section, so it doesn't make sense to use such a tame rhythm here. Try changing these to circles. eh i think that this is still irregular because the second starts on a weird sounding red tick so i want some slider leniency up in there
01:44:749 (1) - Feels weak that in this section you don't use a more intense rhythm, since the drums are going nuts here. At the very least, try out 1/2 slider + circle rhythms for these, but overall try to use a more intense rhythm. nah the drums are going "nuts" here but the song overall is less intense because the main rhythm's pulse is kinda diminished cause the drums aren't following it imo.

Stopping here. Good luck! you'll need it!
yeah
yeah
WOOHOO
Nick-
Great song and fun map. But why are the kicksliders in Expert harder than Wretched? :(
Topic Starter
Bergy

Nick- wrote:

Great song and fun map. But why are the kicksliders in Expert harder than Wretched? :(
Uhhhhhhhhhh because there are barely any kicksliders in wretched because it's more stream-based, while expert is slider-based
Lilyanna
m4m from my queue

General

nothing wrong holy nice sb >w<

Easy

maybe use cs 3 or 3.5 so notes like these 00:05:749 (2,3) - 01:01:385 (3,1) - dont look too close
00:33:567 (4) - not so important but can move little up so its mirror of 00:32:749 (3) -
00:40:931 (5,1) - maybe avoid such stacks can be confusing in low diff
00:56:885 (3,4,1) - same and the problem is the time between 00:56:885 (3,4) - is not same as 00:58:522 (4,1) - which can lead to missread very easily
01:59:476 - maybe map this stong beat

Mika's Normal

00:09:840 (5) - nc
00:13:113 (4) - same
00:16:385 (4) - ^ its kinda unconsistent sometimes u nc after 2 downbeats and sometimes after 4 and i think after 4 creats long pattern we dont want that in normal maybe try after 2 downbeats all way
00:40:658 (5,6) - this the only time u do this stack
00:58:931 (3,4,5,1) - normal players will missread this maybe reconsider replace these to something more simpler and clearer to read
00:16:385 (4) - ds unconsistency from 1.4 to 1.6
01:51:703 (2) - ^

Seni's Hard

isnt ar8 is to much for this i think im not sure just mention it anyway

00:40:522 (1) - remove nc i dont get reason behind it since udidnt do it in other same patterns
00:50:749 (6) - nc
01:44:340 (1) - ^^ same

too good

Insane

00:20:476 - from here there is same drum sounds as u mapped it here 00:21:022 (5) - i suggest u map it too like this http://puu.sh/vRUqY/b5ad2f7683.jpg
and here 00:21:294 - should be clickabe 1/2 slider to emphasize the finish and start new pattern so remove one repeat from 00:21:022 (5) - and add 1/2 slider in downbeat
00:35:340 (4,5) - maybe move to x91 y222 so it blanket this 00:34:794 (2) - slider tail it look more neat that way
00:50:340 (7) - how bout using slower sv here to express that guitar thingy better
01:37:658 (5) - this feels little overmapped would use 1/2 slider and a note here 01:37:862 - the reason why feels weird is cuz 01:37:931 (6) - these are strong drums and they mapped same as 01:37:658 (5) - so they loose their meaning also there is no noticable 1/4 here 01:37:658 (5) -
01:44:749 - in this kiai should use more 1/2 sliders and make these claps clickable 01:45:021 - it feels more dense that way as the music is


cool map u should try call bn already! also i couldnt keep modding because 2 reasion not so good with high diff and high bpm and second i think my ears hurt not used to listening to such songs XD nice map good luck!
Topic Starter
Bergy

Lilyanna wrote:

m4m from my queue owo

General owo

nothing wrong holy nice sb >w< owo

Easy owo

maybe use cs 3 or 3.5 so notes like these 00:05:749 (2,3) - 01:01:385 (3,1) - dont look too close 3.1 owo
00:33:567 (4) - not so important but can move little up so its mirror of 00:32:749 (3) - no i like it like this owo
00:40:931 (5,1) - maybe avoid such stacks can be confusing in low diff fixed owo
00:56:885 (3,4,1) - same and the problem is the time between 00:56:885 (3,4) - is not same as 00:58:522 (4,1) - which can lead to missread very easily fixed owo
01:59:476 - maybe map this stong beat eh owo

Insane owo

00:20:476 - from here there is same drum sounds as u mapped it here 00:21:022 (5) - i suggest u map it too like this http://puu.sh/vRUqY/b5ad2f7683.jpg
and here 00:21:294 - should be clickabe 1/2 slider to emphasize the finish and start new pattern so remove one repeat from 00:21:022 (5) - and add 1/2 slider in downbeat i'll keep the 1/4 rhythm but i'm gonna keep the note after as a circle so the player has a little bit of a rest owo
00:35:340 (4,5) - maybe move to x91 y222 so it blanket this 00:34:794 (2) - slider tail it look more neat that way why tho owo
00:50:340 (7) - how bout using slower sv here to express that guitar thingy better uhhh i like the idea but for it to still be playable/readable the SV doesn't change much really, which doesn't express that idea very well owo
01:37:658 (5) - this feels little overmapped would use 1/2 slider and a note here 01:37:862 - the reason why feels weird is cuz 01:37:931 (6) - these are strong drums and they mapped same as 01:37:658 (5) - so they loose their meaning also there is no noticable 1/4 here 01:37:658 (5) - trust me im drummer theres 1/4 . . .owo there's a drum fill the whole time it never stops owo
01:44:749 - in this kiai should use more 1/2 sliders and make these claps clickable 01:45:021 - it feels more dense that way as the music is but its less intense :thinking: owo


cool map u should try call bn already! also i couldnt keep modding because 2 reasion not so good with high diff and high bpm and second i think my ears hurt not used to listening to such songs (lilyanna is uncultured swine thank owo) XD nice map good luck! rank mikasa when owo
thank 4 mod owo
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