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M2U - BlythE (Osuka)

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Topic Starter
ziin
I still don't understand how it got gone.
bomber34
You got my 3 last kudosu!
This is soooooo great :D
hypermaximum
COOL!! :) :) :) :) :) :) :) :) :) :) :) :) :)
Aurele
ohyes!♥
karamerun
wowowow this is awesome!
I never tried this before :D
Topic Starter
ziin
So I guess only the beatmap creator can keep a map from graving now. Good to know.
Malinen
wow, awesome :)
Ceui
technika in osu?!
It's so amazing!!
Topic Starter
ziin
THAT WASN'T 4 WEEKS
HakuNoKaemi
[Hard]
  1. 00:12:333 (5,6,7,8,9,10,11) - Following the pitch, is something like this
  2. 00:21:500 (x) - Add a normal note one line underr the last and
  3. 00:21:833 (x) - Add a normal note at y 288 ?
  4. 00:31:333 (2) - +1 repeat (to make it end at the same sound of the start)
  5. 00:36:166 (x) - Expected note y 256 ?
  6. 00:43:833 (1) - If it's following the ever~, it should end in the big white tick
  7. 00:59:333 (1,2,3,4,5,6) - Blue Hold ?
  8. 01:04:000 (5) - "The-", one line higher than the last since is higher pitched
  9. 01:09:500 (1,2,3,4) - Since 01:08:833 (5,6,7,8) - went up, this can went down?
  10. 01:17:500 (1,2,3,4) - Since the jump are quite large, I suggest to do this
  11. 01:23:833 (5,6,7) - Move the notes one line under for this (since the jump does not quite fit)
  12. 01:26:500 (1) - e - ver~ stays better than a single hold
  13. 01:37:500 (x) - Add normal note here
  14. 01:45:166 (1) - Instead, an hold that start from 01:45:000 (x) - ?
  15. 01:46:000 (4,1,2,1) - uhm, use a different pattern? it's not quite easy to intuit it
  16. 01:51:166 (x) - Add a normal note for "I" ?
If I'll mod it considering it non-authentic, I'll do something like this, can I continue?

----

[Easy](I couldn't find any lite mixing videos...)
  1. 01:10:166 (x) - Add note here? You're following voice in that part, and a note here is felt
  2. 01:34:833 (x) - Add note for the same reason
  3. 01:37:333 (6) - For the vocal, it should be at 01:37:416 (Use Grid 2), for the hitsounds at 01:37:500 (6)
  4. 01:40:666 (1) - Make it start from 01:40:500 (1)
  5. 01:42:333 (1) - Move at 01:42:000 (1) -
  6. 01:51:333 (1) - Make it start from 01:51:166 (1) -
  7. 01:52:833 (x) - Add note for the dear
  8. 01:58:500 (x) - the "e"
[Normal]
  1. 00:03:833 (x) - Circle dat snap?
  2. 00:12:500 (x) - Since you're following 00:12:666 (1,2,3,4,5), why not adding a note here?
  3. 00:42:000 (2,3) - It's quite confusing, since it doesn't follow whay you were following before and interrupt abrupty the flow- move to 00:41:833 (2,3) ?
  4. 01:29:833 (2,1,1) - It's quite confusive...

[Hard]
  1. 00:21:666 (2) - Since the 00:20:666 (2,1) follow that snare(?) sound many could mistake this being in 00:21:500 (it does have that snare) and 00:21:833 (x) have the sound sound at an higher pitch(aka should be 2 grid higher than the last)
[Maniac]
  1. 00:31:000 (2) - 1 grid up for the difference in pitch with last. Should have a better flow, since (1) ↑(2) ↓(3) ↑↑(4)
  2. 00:32:500 (4) - Same height as 00:32:167 (2) (same sound)
  3. 01:20:166 (x) - Add note at lower height
  4. 01:21:500 (2) - Make it start at 01:21:833 (2) to better follow voice - and add a note at 01:21:500 (1) if you want(make sure you make (2) one grid higher
  5. 01:29:833 (3,4,1,1) - Like this should feel quite better

Hard→Popular Mixing
Maniac → Technical Mixing
right?
Topic Starter
ziin

HakuNoKaemi wrote:

[Hard]
  1. 00:12:333 (5,6,7,8,9,10,11) - Following the pitch, is something like this
    1st 3 notes are harp, last 4 are synth. Plus, I only have 4 y axes I can choose from. Also authentic.
  2. 00:21:500 (x) - Add a normal note one line underr the last and
  3. 00:21:833 (x) - Add a normal note at y 288 ?
    Did something different and followed bass
  4. 00:31:333 (2) - +1 repeat (to make it end at the same sound of the start)
    made it authentic. Somehow I missed this one, or it got changed in modding
  5. 00:36:166 (x) - Expected note y 256 ?
    authentic
  6. 00:43:833 (1) - If it's following the ever~, it should end in the big white tick
    I'm not sure why it ends on a blue tick like that, but it's authentic, and it's not noticeable to me. Maniac has this too
  7. 00:59:333 (1,2,3,4,5,6) - Blue Hold ?
    there's actually a drum beat here with the sliderslide noise that I tried to get. Also authentic.
  8. 01:04:000 (5) - "The-", one line higher than the last since is higher pitched
    authentic
  9. 01:09:500 (1,2,3,4) - Since 01:08:833 (5,6,7,8) - went up, this can went down?
    I moved one note down at the end. Jump was 3.0 back down to 2.5.
  10. 01:17:500 (1,2,3,4) - Since the jump are quite large, I suggest to do this
    eww. This is far easier than the previous stream. The only time I'm going to stray from authentic notes is when I really need to due to difficulty, or it's just impossible to recreate in osu.
  11. 01:23:833 (5,6,7) - Move the notes one line under for this (since the jump does not quite fit)
    Okay, but it goes to the bottom instead of the top. Lol, it's the same distance either way. First 2 notes are the ewi, 3rd is a bass hit. Matched something I did later. http://puu.sh/17JiG
  12. 01:26:500 (1) - e - ver~ stays better than a single hold
    I'm actually never mapping lyrics in this.
  13. 01:37:500 (x) - Add normal note here
    I like it better without
  14. 01:45:166 (1) - Instead, an hold that start from 01:45:000 (x) - ?
    There's actually 2 notes here
  15. 01:46:000 (4,1,2,1) - uhm, use a different pattern? it's not quite easy to intuit it
    It's intuitive when you know what you're listening for. In any case, fixed SB for one of the holds
  16. 01:51:166 (x) - Add a normal note for "I" ?
    again, mapping the ewi here.
If I'll mod it considering it non-authentic, I'll do something like this, can I continue?
I went through and rechecked hard and maniac, found a few things to fix. The bookmarked areas in it are the only non-authentic parts, so I'm more likely to make changes there. Normal is completely non-authentic, so anything goes there. If something is indeed too hard, then I'll make changes, but I think I got all of it. Thanks for the mod. I wouldn't have rechecked it myself without it.
HakuNoKaemi
Upgrated the post and completed modding, I didn't find videos of the easier diff to confront, and pretty much said something for the authentic part too
But one thing. can I try mapping some kind of impossible guest?
Topic Starter
ziin

HakuNoKaemi wrote:

[Easy](I couldn't find any lite mixing videos...)There are none. Hard and maniac are the only authentics
  1. 01:10:166 (x) - Add note here? You're following voice in that part, and a note here is felt k
  2. 01:34:833 (x) - Add note for the same reason I don't actually know where "love" goes, but I suspect it's on a 1/2. I didn't feel the beat here
  3. 01:37:333 (6) - For the vocal, it should be at 01:37:416 (Use Grid 2), for the hitsounds at 01:37:500 (6) Actually all the lyrics are off a bit.
  4. 01:40:666 (1) - Make it start from 01:40:500 (1)
  5. 01:42:333 (1) - Move at 01:42:000 (1) -
  6. 01:51:333 (1) - Make it start from 01:51:166 (1) -
  7. 01:52:833 (x) - Add note for the dear I suppose switching back and forth from lyrics to ewi is a bit confusing, and it would probably help if I had more hitsounds available to make that more clear.
  8. 01:58:500 (x) - the "e"
[Normal]
  1. 00:03:833 (x) - Circle dat snap? It's not on hard
  2. 00:12:500 (x) - Since you're following 00:12:666 (1,2,3,4,5), why not adding a note here? because it's not obvious to me
  3. 00:42:000 (2,3) - It's quite confusing, since it doesn't follow whay you were following before and interrupt abrupty the flow- move to 00:41:833 (2,3) ? Changed the previous so it flows better. I do that pattern all the time in this
  4. 01:29:833 (2,1,1) - It's quite confusive... Did something different

[Hard]
  1. 00:21:666 (2) - Since the 00:20:666 (2,1) follow that snare(?) sound many could mistake this being in 00:21:500 (it does have that snare) and 00:21:833 (x) have the sound sound at an higher pitch(aka should be 2 grid higher than the last) Unlikely anyone would mess that up, but changed the y axes to match the bass
[Maniac]
  1. 00:31:000 (2) - 1 grid up for the difference in pitch with last. Should have a better flow, since (1) ↑(2) ↓(3) ↑↑(4)
  2. 00:32:500 (4) - Same height as 00:32:167 (2) (same sound) I'm coming to the conclusion that I can make anything fit here because there's just so much going on
  3. 01:20:166 (x) - Add note at lower height
  4. 01:21:500 (2) - Make it start at 01:21:833 (2) to better follow voice - and add a note at 01:21:500 (1) if you want(make sure you make (2) one grid higher no, not the voice! the ewi!
  5. 01:29:833 (3,4,1,1) - Like this should feel quite better

Hard→Popular Mixing
Maniac → Technical Mixing
right? Correct. I could probably rename the difficulties to that, but I also want to stick to osu standards
More changes. You are welcome to try to map something, but it's not at all easy. The other option would be to map something for airwave (my other osuka map which IMO is better than this one).
HakuNoKaemi
The problem is actually adding the SB things, especially using many purple or blue notes(it do take time).
Charles445
General
  1. A lot of your hitburst images don't have proper dimensions. I don't see any visual bugs ingame though, so I'm not sure if they should be fixed or not.
Instructions
  1. The repeats stick out at the top, which is ugly. http://puu.sh/18gbq
Easy
  1. The repeats stick out at the top, which is ugly. http://puu.sh/18gbq
  2. 01:08:167 (1) - This is 2 ms long, grab the endpoint and fix it.
Normal
  1. Why is the playfield smaller?
  2. 00:27:666 (1) - This is the only bezier curved slider in the set. As such, it doesn't follow the bar properly. For all intents and purposes it works just fine, but you may want to change it for authenticity/consistency reasons.
  3. 01:55:666 (1) - This ends on an awkward beat. Extend it to the next red tick. http://puu.sh/18gus
Hard
  1. 00:43:833 (1) - This ends strangely. Extend it to the next tick?
  2. 00:49:667 (1) - Extend this so it doesn't make the beat awkward?
  3. 00:55:000 (1) - Extend so the beat isn't awkward? 3/4 beat spacing gets confusing fast.
  4. 01:40:166 (2) - This is not placed on the time bar!
Maniac
  1. 00:43:833 (1) - This ends awkwardly. Extend it?
HakuNoKaemi
Hard and Maniac are to be controlled if they are the same to their DJMAX counterparts ( Popular and Technical Mixing respectively ) minus 0:25:500 - 0:34:833 and 1:18:833 - 1:40:166 or so
Normal and Easy aren't authentic
Topic Starter
ziin

Charles445 wrote:

General
  1. A lot of your hitburst images don't have proper dimensions. I don't see any visual bugs ingame though, so I'm not sure if they should be fixed or not.
the whole "proper dimension" thing is a joke. The rule exists to prevent huge images from covering up the whole screen, causing more draws. Most skin files are drawn with a center origin, which means that it doesn't matter what size it is. The ones with center left/right/top/bottom or a corner matter a bit more. There are very few situations where a smaller dimension has an adverse affect

Instructions
  1. The repeats stick out at the top, which is ugly. http://puu.sh/18gbq
I don't know what I was thinking. Redid all the holds in all maps using 5 points. Now that I think about it, I should have just done 3 for normal. Oh well.

Easy
  1. 01:08:167 (1) - This is 2 ms long, grab the endpoint and fix it.
Fixed, I guess.

Normal
  1. Why is the playfield smaller?
  2. 00:27:666 (1) - This is the only bezier curved slider in the set. As such, it doesn't follow the bar properly. For all intents and purposes it works just fine, but you may want to change it for authenticity/consistency reasons.
    It starts and ends with the bar, which is good enough for me. Curved drag notes exist in technika, and I wanted to use one there. I could have just made it straight, but I wanted to try the curve.
  3. 01:55:666 (1) - This ends on an awkward beat. Extend it to the next red tick. http://puu.sh/18gus
These are pretty well authentic. It seems technika doesn't always map with the absolute correct rhythm in mind. In these cases ending 1/4 early doesn't bother me at all. Perhaps it's because the hitsounds blend in so much. I'm probably being hypocritical by wanting to keep them, but so be it. The spacing is somewhat difficult to read, but we're all so used to 2 dimensional spacing that it shouldn't phase anyone.
Hard
  1. 01:40:166 (2) - This is not placed on the time bar!
oops
thanks.
Tesu
nice
Lally
(๑ω๑)

i add one more :3
SkyDevil
WHY WOULD YOU GRAVEYARD THIS MASTERPIECE
Topic Starter
ziin
because I have to upload it to bump it. Honestly I wish I could just get a permabubble.
SkyDevil

ziin wrote:

because I have to upload it to bump it. Honestly I wish I could just get a permabubble.
./wants to see a bubble and then a heart fire ;;
Armin
This map was under my eyes for weeks and weeks. I started a discussion with all the BATs and the majority of them agrees on giving that a shot.
I'm still afraid of some ugly SB overlaps like http://puu.sh/1jVsj (which is unavoidable, sigh) and a slider that can be extended in Normal 02:06:333 (1) - (even if for the sake of authenticity I still can understand it), but my overall impression is totally good.
We talked about the decision to add the Skin in the folder some weeks ago, and despite some disagreements in the team it is fine to let the player choose what skin he wants to play.
Also, Charles made a good work with checking the map, it makes me more confident about the consistency of the mapset.
After Derek's approval here you are your first bubble.

If this will ever get the 2nd bubble, I ask you to contact me or Inamaru ingame or through PM.
[CSGA]Ar3sgice
0,0
Darksonic
o__________________________o
Kanye West
Wouldn't it be better for this map to be ranked/approved after osz2 is implemented?
Stefan
I think so. The SB cannot be deleted with osz2, right?

And even yes, the main thing is just that it still can be disabled (same to the Skin) by some jerks.
BinJip
GOOOOOOOOOOOOOOOOOOOOOO
Armin
if players are going to change settings/skin just for the sake to gain few pp/mods/and shit like that let them ruin all the fun that is present behind the map.
The osz2's incoming release is still indefinite and all this waiting won't repay all the effort spent on making the map just to prevent some jerks that want to scrape up some points to increase their ranks.
My invitation is to avoid to argue about all these drawbacks; all the possible problems were already discussed in the appropriate venues. Just let the BATs do their work.
Topic Starter
ziin
Nah, airwave needs to be approved after osz2. This one is good to go whenever.
MMzz
Hell yeah.
Saten
I'm not dreaming right?

\o/
[Luanny]

Saten wrote:

I'm not dreaming right?

\o/
^this

omg.
Mikarunoel131_DELETED
Wow :)
So is it actually gonne be ranked someday now :D ?
As special osu mode or something like it ?

I would be so happy about that x3
Go Go~
Mercurial

Armin wrote:

just to prevent some jerks that want to scrape up some points to increase their ranks.
The must intelligent words I ever read by far.
Aurele
What.
BUBBLED? OHSHT.

Approve this!♥
Lally
woooooh *-*
Cygnus
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH!
NoHitter
Just wondering why Maniac isn't called Maximum.
Maximum is the hardest difficulty level in DJMAX Technika.
SkyDevil
I seriously hope this is getting ranked. (I want to see all the pros fail :D)
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