the nucleus is the brian of the cellNevo wrote:
:3c: animeRebubbled
the nucleus is the brian of the cellNevo wrote:
:3c: animeRebubbled
it's not tho?Kisses wrote:
soft-sliderslide26.wav is unused
Kisses wrote:
soft-sliderslide26.wav is unused
The times you use S:C26 sampleset areBecause none of these timing points actually use pass through slider bodies the sliderslide hitsound isn't needed.
- the end of these specific sliders 00:10:930 (1) and 01:46:930 (1) and 04:30:430 (1)
- the ends of these sliders these sections 01:06:805 and 04:03:805
- this spinner ends 03:39:898 (1) and 05:26:398 (1)
Also something to point out is that the end of 04:30:430 (1) is the only object that doesn't have 5% volume with the S:C26 sampleset. It has 55% volume instead, so I assume this was a mistake where you added an extra 5..?
FoxyGrandpa wrote:
Nevo wrote:
the mitochondria is the powerhouse of the cell
predicted againNevo wrote:
It's your local pp mapper.
Pretty sure I can rebubble now C:Rebubbled
Battle wrote:
00:13:930 (1,2,3) - 2 has more emphasis than 3 since the movement to 2 is much more sharp than for 3 + the 1/2 delay for 3, u can just ctrl + g (2,3) tbh to fix this (remember to fix hs if u do)
00:21:430 (4,5,1,2,3) - tbh this bugs me just because the spacing for 00:20:680 (2,3,4) - was fairly large so it kinda just feels outta place, sure the music is transitioning to the less intense part, but i don't rly feel like using smaller spacing for these is appropriate for w/ the music idk i think i have been spacing 1/4 like this in the beginning :/
02:48:055 (1,2,3,4) - having these both be the same length jump-wise doesn't rly go w/ the music since the vocals increase intensity, so having the first set of jumps be smaller than the next makes more sense
03:21:430 (4,5,1) - and 03:22:180 (2,3,4) - both feel out of place considering that you never really use any concept similar to this, and you're kinda just throwing them in the middle of the map, for the first stuff you never really do linear jumps so they feel out of place and the second stuff you never really do antijumps so they feel out of place as well
05:13:554 (4,5) - spacing here isn't rly intuitive since even in the solo you didn't space the 1/6 out like this and can lead to misreads
could do more things like 03:36:055 (1,2) - in parts where there's 1/6 and it's intense since you kinda just stick to 1/6 repeat sliders for the most part which kinda feel lame to play
aside from that, i don't rly like the whole back and forth patterns like 02:46:367 (2,3,4,1) - since they don't really make sense for the most part since there isn't really something super strong in the music to support the pattern (especially with the amount it's used) so ye remapped all kiais
gl
Kisses wrote:
I think slider shapes like 04:10:555 (4,5) and 01:00:805 (1) and 01:12:805 (1) (mostly the former two) don't really fit the song and that you would be much better off sticking with straight or curved sliders. I also don't think it's too good to use such an extensive arsenal of sliders when the song is of this nature, fairly calm and repetitive throughout. meh i think its fine
03:55:930 (4) - I was really expecting this held vocal to be a slider, like you have it at 03:54:805 (1) . Perhaps a 1/2 or 1/1?
04:02:680 (3,4) - turning these into 1 slider would hl and emphasis the vocals more. atm circle strays away from your vocal rhythm mapping a bit mm i think the drum sound there is too prominent to be a slider end
[]subjective but a mod
sankyuu- Frontier - wrote:
1366x768 resolution aaaa
i think i can find better resolution of bg
_Meep_ wrote:
:eyes:
Thus, I'm here.chat log wrote:
15:24 Nevo: o noffy
15:24 Nevo: um
15:24 Nevo: do you like this map
15:24 *Nevo is listening to [https://osu.ppy.sh/b/1501516 GARNiDELiA - MIRAI]
15:24 Noffy: i remember that map!
15:25 Noffy: i remember shiratoi requested a mod in my queue like ... years ago! and i tried to mod it but i didnt find anything to say
15:25 Nevo: it was my first bubble XD
15:25 Noffy: i didnt realize it was still not ranked yet
15:25 Nevo: wanna mod it :3c
15:27 Noffy: owo
fixed everything i think!!!111!Noffy wrote:
bn kokoThus, I'm here.chat log wrote:
15:24 Nevo: o noffy
15:24 Nevo: um
15:24 Nevo: do you like this map
15:24 *Nevo is listening to [https://osu.ppy.sh/b/1501516 GARNiDELiA - MIRAI]
15:24 Noffy: i remember that map!
15:25 Noffy: i remember shiratoi requested a mod in my queue like ... years ago! and i tried to mod it but i didnt find anything to say
15:25 Nevo: it was my first bubble XD
15:25 Noffy: i didnt realize it was still not ranked yet
15:25 Nevo: wanna mod it :3c
15:27 Noffy: owo
I didn't realize this map wasn't ranked already!! Heck!!
Also I had no idea it was related to that game/anime series... I had completely forgotten the name of that seies and it was actually bothering me for a long time. Thanks for indirectly helping me refind it haha.
[Connection]
normal-hitfinish7.wav - it fits, but it was really loud and distracting the first few times I heard it. It overwhelmed the song a bit. I think making it a bit quieter, and end sooner, could help with that.
I think soft finish 14 did a very good job in that respect yesonly mostly small things to say cuz i've liked your maps a lot since a long time ago and don't have any major issues <33
- 00:11:680 - Volume on the tick is still a bit loud considering how the fadeout goes, maybe make the greenline before it 7% volume instead?
- 00:39:805 (1,2,3) - vs 00:33:805 (1,2,3) - I think some more spacing in the pattern at 00:39:805 - similar to the earlier timestamp could be nice o: ! ctrl+g 00:39:805 (1) - hopefully it works uwu
- 00:45:805 (1,1) - Move 00:46:930 (1) - up 1px for perfect overlap stack thing
yes- 01:06:805 - and 02:30:805 - I literally thought while playing this "this would be really nice with some increasing sv added to it" only to look at the timing points and to realize it does increase... but in increments so small it's hardly noticable! I'd suggest either
a.) using bigger increments, like even .05, or having the spacing have a more dramatic small->big increase. increased by .05 ;o- 01:09:805 (1,2) - Maybe considering how loud and abrupt the sound here is, consider stacking these on the tails of 01:09:055 (3,4) - instead of the heads? So that the same idea is kept but bigger moved one of them to the end since the SV change made the jump abnormally large
- 02:54:805 (1) - Some other wave sliders are similar, but it's especially noticable here that the top of it is so tight it starts looking angled instead of wavey.
current , suggestion- 03:36:055 (1,2,3,4) - Considering there's no other 1/6 in the song that you've mapped to, and even here it's fairly subtle, I suggest two reverse sliders instead to catch the rhythm without making it too sudden.
- 04:23:305 (1) - I think making the angles a bit more subtle and the slider overall more horizontally flat like you had 02:51:805 (1) - would work better as currently this slider looks very aggressive and out of place among so many gentler angles and curves.
- 05:24:430 (1) - cute!
call me back!!!!!!!!!!