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GARNiDELiA - MIRAI

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Topic Starter
Shira

Nevo wrote:

owo what's this?

00:31:367 (2) - stack
00:49:930 (1) - you could prob reduce spacing to this so its consistent with 00:52:930 (1) - and 00:55:930 (1) - since the vocals are pretty similar
01:11:492 (1) - you could position this in-between 01:10:930 (1,2) - so its like the same thing you did with 01:09:805 (1,2,1,2,1) - its all stacked on slider heads so i dont rlly get it ;
01:46:930 (1) - maybe adjust this so it doesnt go back on itself idk maybe jsut put the white node ahead of the red anchor so maybe like https://puu.sh/zdUru/7a520e1880.png
03:03:805 (1,2,1,2) - maybe make this kinda how you did 03:00:805 (1,2,1,2,1,2,1,2) - since its like the same thing
03:25:930 (1) - maybe stack with 03:25:555 (3) - so its kinda like 03:23:305 (5,1) -
03:36:055 (1,2,3,4) - you could prob stack the circles to the sliderheads since thats kinda how you did the other 1/8th triple thingies before like at 02:36:617 (4,5,1) -
04:19:930 (5) - could prob use more spacing here the spacing of these circles doesnt really feel like it reflects the change in intensity of her voice patternzzz
04:20:305 (1) - could also be a slider as i think it would reflect the vocal a little better also you like never started a slider on blue ticks before this xd nah drum beat here 04:20:492 - is def more prominent than vocals
thank u good sir

hitsounding : https://puu.sh/ze0bJ/60a32eb7bf.png
Nevo
the mitochondria is the powerhouse of the cell

after some stuffs we good to go!

Bubbled!
Foxy Grandpa

Nevo wrote:

the mitochondria is the powerhouse of the cell
Topic Starter
Shira

Nevo wrote:

the mitochondria is the powerhouse of the cell

after some stuffs we good to go!

Bubbled!
wheres my heart
ty nyab
Nevo
:3c: anime
Rebubbled
Pachiru

Pachiru wrote:

holy shit nevo, you're doing the right thing!!! :)
predicted
Topic Starter
Shira

Nevo wrote:

:3c: anime
Rebubbled
the nucleus is the brian of the cell
_handholding
soft-sliderslide26.wav is unused

The times you use S:C26 sampleset are
  1. the end of these specific sliders 00:10:930 (1) and 01:46:930 (1) and 04:30:430 (1)
  2. the ends of these sliders these sections 01:06:805 and 04:03:805
  3. this spinner ends 03:39:898 (1) and 05:26:398 (1)
Because none of these timing points actually use pass through slider bodies the sliderslide hitsound isn't needed.

Also something to point out is that the end of 04:30:430 (1) is the only object that doesn't have 5% volume with the S:C26 sampleset. It has 55% volume instead, so I assume this was a mistake where you added an extra 5..?
Nevo

Kisses wrote:

soft-sliderslide26.wav is unused
it's not tho?
Foxy Grandpa

Kisses wrote:

soft-sliderslide26.wav is unused

The times you use S:C26 sampleset are
  1. the end of these specific sliders 00:10:930 (1) and 01:46:930 (1) and 04:30:430 (1)
  2. the ends of these sliders these sections 01:06:805 and 04:03:805
  3. this spinner ends 03:39:898 (1) and 05:26:398 (1)
Because none of these timing points actually use pass through slider bodies the sliderslide hitsound isn't needed.

Also something to point out is that the end of 04:30:430 (1) is the only object that doesn't have 5% volume with the S:C26 sampleset. It has 55% volume instead, so I assume this was a mistake where you added an extra 5..?

Alright so here's where you're completely wrong.

If you listen to the slider sounds at 25% speed with no music volume 01:06:805 - you'll notice a faint sliderslide sound from the very end of the slider, and thats where i used the sliderslide 26

Modding assistant isn't always right all the time, and you maybe should've asked before going out of your way to pop a bubble like this

as for the timing point 04:31:742 - i overlooked that but its still not worth a pop
Nevo
It's your local pp mapper.

Pretty sure I can rebubble now C:

Rebubbled


Foxy Grandpa

FoxyGrandpa wrote:

Nevo wrote:

the mitochondria is the powerhouse of the cell
Pachiru

Nevo wrote:

It's your local pp mapper.

Pretty sure I can rebubble now C:

Rebubbled


predicted again
Battle
00:13:930 (1,2,3) - 2 has more emphasis than 3 since the movement to 2 is much more sharp than for 3 + the 1/2 delay for 3, u can just ctrl + g (2,3) tbh to fix this (remember to fix hs if u do)
00:21:430 (4,5,1,2,3) - tbh this bugs me just because the spacing for 00:20:680 (2,3,4) - was fairly large so it kinda just feels outta place, sure the music is transitioning to the less intense part, but i don't rly feel like using smaller spacing for these is appropriate for w/ the music
02:48:055 (1,2,3,4) - having these both be the same length jump-wise doesn't rly go w/ the music since the vocals increase intensity, so having the first set of jumps be smaller than the next makes more sense
03:21:430 (4,5,1) - and 03:22:180 (2,3,4) - both feel out of place considering that you never really use any concept similar to this, and you're kinda just throwing them in the middle of the map, for the first stuff you never really do linear jumps so they feel out of place and the second stuff you never really do antijumps so they feel out of place as well
05:13:554 (4,5) - spacing here isn't rly intuitive since even in the solo you didn't space the 1/6 out like this and can lead to misreads

could do more things like 03:36:055 (1,2) - in parts where there's 1/6 and it's intense since you kinda just stick to 1/6 repeat sliders for the most part which kinda feel lame to play

aside from that, i don't rly like the whole back and forth patterns like 02:46:367 (2,3,4,1) - since they don't really make sense for the most part since there isn't really something super strong in the music to support the pattern (especially with the amount it's used) so ye

gl
_handholding
I think slider shapes like 04:10:555 (4,5) and 01:00:805 (1) and 01:12:805 (1) (mostly the former two) don't really fit the song and that you would be much better off sticking with straight or curved sliders. I also don't think it's too good to use such an extensive arsenal of sliders when the song is of this nature, fairly calm and repetitive throughout.

03:55:930 (4) - I was really expecting this held vocal to be a slider, like you have it at 03:54:805 (1) . Perhaps a 1/2 or 1/1?

04:02:680 (3,4) - turning these into 1 slider would hl and emphasis the vocals more. atm circle strays away from your vocal rhythm mapping a bit
[]subjective but a mod
- Frontier -
Topic Starter
Shira

Battle wrote:

00:13:930 (1,2,3) - 2 has more emphasis than 3 since the movement to 2 is much more sharp than for 3 + the 1/2 delay for 3, u can just ctrl + g (2,3) tbh to fix this (remember to fix hs if u do)
00:21:430 (4,5,1,2,3) - tbh this bugs me just because the spacing for 00:20:680 (2,3,4) - was fairly large so it kinda just feels outta place, sure the music is transitioning to the less intense part, but i don't rly feel like using smaller spacing for these is appropriate for w/ the music idk i think i have been spacing 1/4 like this in the beginning :/
02:48:055 (1,2,3,4) - having these both be the same length jump-wise doesn't rly go w/ the music since the vocals increase intensity, so having the first set of jumps be smaller than the next makes more sense
03:21:430 (4,5,1) - and 03:22:180 (2,3,4) - both feel out of place considering that you never really use any concept similar to this, and you're kinda just throwing them in the middle of the map, for the first stuff you never really do linear jumps so they feel out of place and the second stuff you never really do antijumps so they feel out of place as well
05:13:554 (4,5) - spacing here isn't rly intuitive since even in the solo you didn't space the 1/6 out like this and can lead to misreads

could do more things like 03:36:055 (1,2) - in parts where there's 1/6 and it's intense since you kinda just stick to 1/6 repeat sliders for the most part which kinda feel lame to play

aside from that, i don't rly like the whole back and forth patterns like 02:46:367 (2,3,4,1) - since they don't really make sense for the most part since there isn't really something super strong in the music to support the pattern (especially with the amount it's used) so ye remapped all kiais
gl

Kisses wrote:

I think slider shapes like 04:10:555 (4,5) and 01:00:805 (1) and 01:12:805 (1) (mostly the former two) don't really fit the song and that you would be much better off sticking with straight or curved sliders. I also don't think it's too good to use such an extensive arsenal of sliders when the song is of this nature, fairly calm and repetitive throughout. meh i think its fine

03:55:930 (4) - I was really expecting this held vocal to be a slider, like you have it at 03:54:805 (1) . Perhaps a 1/2 or 1/1?

04:02:680 (3,4) - turning these into 1 slider would hl and emphasis the vocals more. atm circle strays away from your vocal rhythm mapping a bit mm i think the drum sound there is too prominent to be a slider end
[]subjective but a mod

- Frontier - wrote:

1366x768 resolution aaaa
i think i can find better resolution of bg
sankyuu
_Meep_
:eyes:
Mentai

_Meep_ wrote:

:eyes:
Kalibe

_Meep_ wrote:

:eyes:
Topic Starter
Shira
bn doko
Lince Cosmico
just wanted to be here for the qualified post
Chihara Minori
mitochondria
Nevo
i wont let this map die lol :>
Noffy
bn koko



chat log wrote:

15:24 Nevo: o noffy
15:24 Nevo: um
15:24 Nevo: do you like this map
15:24 *Nevo is listening to [https://osu.ppy.sh/b/1501516 GARNiDELiA - MIRAI]
15:24 Noffy: i remember that map!
15:25 Noffy: i remember shiratoi requested a mod in my queue like ... years ago! and i tried to mod it but i didnt find anything to say
15:25 Nevo: it was my first bubble XD
15:25 Noffy: i didnt realize it was still not ranked yet
15:25 Nevo: wanna mod it :3c
15:27 Noffy: owo
Thus, I'm here.

I didn't realize this map wasn't ranked already!! Heck!!


Also I had no idea it was related to that game/anime series... I had completely forgotten the name of that seies and it was actually bothering me for a long time. Thanks for indirectly helping me refind it haha.


[Connection]
normal-hitfinish7.wav - it fits, but it was really loud and distracting the first few times I heard it. It overwhelmed the song a bit. I think making it a bit quieter, and end sooner, could help with that.
I think soft finish 14 did a very good job in that respect

  1. 00:11:680 - Volume on the tick is still a bit loud considering how the fadeout goes, maybe make the greenline before it 7% volume instead?
  2. 00:39:805 (1,2,3) - vs 00:33:805 (1,2,3) - I think some more spacing in the pattern at 00:39:805 - similar to the earlier timestamp could be nice o: !
  3. 00:45:805 (1,1) - Move 00:46:930 (1) - up 1px for perfect overlap stack thing
    yes
  4. 01:06:805 - and 02:30:805 - I literally thought while playing this "this would be really nice with some increasing sv added to it" only to look at the timing points and to realize it does increase... but in increments so small it's hardly noticable! I'd suggest either
    a.) using bigger increments, like even .05, or having the spacing have a more dramatic small->big increase.
  5. 01:09:805 (1,2) - Maybe considering how loud and abrupt the sound here is, consider stacking these on the tails of 01:09:055 (3,4) - instead of the heads? So that the same idea is kept but bigger
  6. 02:54:805 (1) - Some other wave sliders are similar, but it's especially noticable here that the top of it is so tight it starts looking angled instead of wavey.
    current , suggestion
  7. 03:36:055 (1,2,3,4) - Considering there's no other 1/6 in the song that you've mapped to, and even here it's fairly subtle, I suggest two reverse sliders instead to catch the rhythm without making it too sudden.
  8. 04:23:305 (1) - I think making the angles a bit more subtle and the slider overall more horizontally flat like you had 02:51:805 (1) - would work better as currently this slider looks very aggressive and out of place among so many gentler angles and curves.
  9. 05:24:430 (1) - cute!
only mostly small things to say cuz i've liked your maps a lot since a long time ago and don't have any major issues

call me back!!!!!!!!!!
Pachiru
predicted again for the 4th time
Topic Starter
Shira

Noffy wrote:

bn koko



chat log wrote:

15:24 Nevo: o noffy
15:24 Nevo: um
15:24 Nevo: do you like this map
15:24 *Nevo is listening to [https://osu.ppy.sh/b/1501516 GARNiDELiA - MIRAI]
15:24 Noffy: i remember that map!
15:25 Noffy: i remember shiratoi requested a mod in my queue like ... years ago! and i tried to mod it but i didnt find anything to say
15:25 Nevo: it was my first bubble XD
15:25 Noffy: i didnt realize it was still not ranked yet
15:25 Nevo: wanna mod it :3c
15:27 Noffy: owo
Thus, I'm here.

I didn't realize this map wasn't ranked already!! Heck!!


Also I had no idea it was related to that game/anime series... I had completely forgotten the name of that seies and it was actually bothering me for a long time. Thanks for indirectly helping me refind it haha.


[Connection]
normal-hitfinish7.wav - it fits, but it was really loud and distracting the first few times I heard it. It overwhelmed the song a bit. I think making it a bit quieter, and end sooner, could help with that.
I think soft finish 14 did a very good job in that respect yes

  1. 00:11:680 - Volume on the tick is still a bit loud considering how the fadeout goes, maybe make the greenline before it 7% volume instead?
  2. 00:39:805 (1,2,3) - vs 00:33:805 (1,2,3) - I think some more spacing in the pattern at 00:39:805 - similar to the earlier timestamp could be nice o: ! ctrl+g 00:39:805 (1) - hopefully it works uwu
  3. 00:45:805 (1,1) - Move 00:46:930 (1) - up 1px for perfect overlap stack thing
    yes
  4. 01:06:805 - and 02:30:805 - I literally thought while playing this "this would be really nice with some increasing sv added to it" only to look at the timing points and to realize it does increase... but in increments so small it's hardly noticable! I'd suggest either
    a.) using bigger increments, like even .05, or having the spacing have a more dramatic small->big increase. increased by .05 ;o
  5. 01:09:805 (1,2) - Maybe considering how loud and abrupt the sound here is, consider stacking these on the tails of 01:09:055 (3,4) - instead of the heads? So that the same idea is kept but bigger moved one of them to the end since the SV change made the jump abnormally large
  6. 02:54:805 (1) - Some other wave sliders are similar, but it's especially noticable here that the top of it is so tight it starts looking angled instead of wavey.
    current , suggestion
  7. 03:36:055 (1,2,3,4) - Considering there's no other 1/6 in the song that you've mapped to, and even here it's fairly subtle, I suggest two reverse sliders instead to catch the rhythm without making it too sudden.
  8. 04:23:305 (1) - I think making the angles a bit more subtle and the slider overall more horizontally flat like you had 02:51:805 (1) - would work better as currently this slider looks very aggressive and out of place among so many gentler angles and curves.
  9. 05:24:430 (1) - cute!
only mostly small things to say cuz i've liked your maps a lot since a long time ago and don't have any major issues <33

call me back!!!!!!!!!!
fixed everything i think!!!111!

sankyuuuu <3
Foxy Grandpa
fixed the sample


bubbld good luck!

i tried this just looks stupid
Noffy
Poke nevo tomorrow ovob
Nevo
The mitochondria is an organelle found in large numbers in most cells, in which the biochemical processes of respiration and energy production occur. It has a double membrane, the inner layer being folded inward to form layers (cristae).
Chihara Minori
after 2 years I can finally remove this from my bookmark w
Chaoslitz
Shouldn't 00:00:430 use whistle instead of clap? (F#) (like what you did on 00:06:430 (5) )
Mir
i have no idea if this is disqualified or not because the site died literally as i hit the button but the mapper wanted to fix some hitsounds (inserts pretend broken heart icon)

edit: site is back so here's the dq icon
Topic Starter
Shira
yea
Mir
requalified

only change was clap->whistle
Mentai
today is a happy day
Monstrata
Oh nice. I remember modding this like almost 2 years ago xD. Grats on the quality!
Topic Starter
Shira
:blobmelt:
Pachiru
woa
that's the definition of determination
sahuang
Hey I didn't notice but grats on getting this ranked, it has been a long time w
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