GARNiDELiA - MIRAI

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pkhg
03:25:930 (4) - 03:28:930 (4) - 03:30:805 (1) - 03:33:805 (1) - add finish lol forgot to type pls end me
Dannyy
Connection:

OD7.5 plz
Time Capsule
@pkhg done

osu file format v14

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[Metadata]
Title:MIRAI
TitleUnicode:MIRAI
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:Shiratoi
Version:Connection
Source:ガンスリンガー ストラトス -THE ANIMATION-
Tags:ending gunslinger stratos MARiA Mizuhashi Mai toku メイリア 水橋舞
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284,152,308117,1,2,0:0:0:0:
136,156,308305,6,0,B|180:144|180:144|224:152|224:152|279:137,1,125,6|2,0:0|0:0,0:0:0:0:
176,240,308867,1,2,0:0:0:0:
216,52,309055,1,8,0:0:0:0:
136,156,309242,1,0,0:0:0:0:
266,201,309430,2,0,L|250:101,1,62.5,6|0,0:0|0:0,0:0:0:0:
372,188,309805,2,0,L|424:224,1,62.5
328,280,310180,6,0,L|184:304,1,125,2|8,0:0|0:0,0:0:0:0:
120,256,310742,1,0,0:0:0:0:
36,316,310930,1,2,0:0:0:0:
124,348,311117,1,0,0:0:0:0:
160,180,311305,2,0,P|99:174|48:208,1,125,6|2,0:0|0:0,0:0:0:0:
120,256,311867,1,2,0:0:0:0:
232,136,312055,1,8,0:0:0:0:
228,240,312242,1,0,0:0:0:0:
316,80,312430,6,0,B|384:88|384:88|428:128,1,125,6|0,0:0|0:0,0:0:0:0:
344,168,312992,1,2,0:0:0:0:
452,136,313180,1,2,0:0:0:0:
420,268,313367,1,0,0:0:0:0:
244,228,313555,1,8,0:0:0:0:
332,336,313742,1,2,0:0:0:0:
224,212,313930,5,8,0:0:0:0:
196,197,314023,1,0,0:0:0:0:
165,191,314117,1,2,0:0:0:0:
134,194,314211,1,0,0:0:0:0:
104,196,314305,6,0,P|160:164|188:96,1,125,6|2,0:0|0:0,0:0:0:0:
248,40,314867,1,2,0:0:0:0:
304,132,315055,1,8,0:0:0:0:
340,40,315242,1,0,0:0:0:0:
268,216,315430,6,0,B|324:248|344:188|404:236,1,125,6|0,0:0|0:0,0:0:0:0:
476,284,315992,1,0,0:0:0:0:
412,144,316180,1,2,0:0:0:0:
360,308,316367,1,0,0:0:0:0:
488,252,316555,2,0,P|485:221|479:191,1,62.5,8|0,0:0|0:0,0:0:0:0:
385,228,316930,2,0,P|357:244|305:256,1,62.5
144,256,317305,6,0,P|208:226|236:154,1,125,6|0,0:0|0:0,0:0:0:0:
140,160,317867,1,2,0:0:0:0:
244,300,318055,1,8,0:0:0:0:
68,316,318242,1,0,0:0:0:0:
60,128,318430,6,0,B|92:76|152:68|152:68|184:100|232:108,1,187.5,6|0,0:0|0:0,0:0:0:0:
292,80,319180,2,0,P|288:148|260:184,1,62.5,2|0,0:0|0:0,0:0:0:0:
224,204,319555,1,8,0:0:0:0:
356,192,319742,1,2,0:0:0:0:
304,280,319930,1,8,0:0:0:0:
384,352,320117,1,2,0:0:0:0:
432,232,320305,6,0,P|436:168|396:116,1,125,6|0,0:0|0:0,0:0:0:0:
360,36,320867,2,0,P|412:36|476:28,1,62.5,2|8,0:0|0:0,0:0:0:0:
504,72,321242,1,0,0:0:0:0:
284,88,321430,6,0,P|260:148|220:216,1,125,6|0,0:0|0:0,0:0:0:0:
136,212,321992,1,0,0:0:0:0:
224,300,322180,1,2,0:0:0:0:
128,312,322367,1,0,0:0:0:0:
56,248,322555,2,0,L|48:176,1,62.5,8|0,0:0|0:0,0:0:0:0:
136,136,322930,2,0,L|152:52,1,62.5
248,88,323305,6,0,L|396:52,1,125,6|0,0:0|0:0,0:0:0:0:
464,72,323867,1,2,0:0:0:0:
408,160,324055,1,8,0:0:0:0:
464,252,324242,1,0,0:0:0:0:
324,224,324430,6,0,B|296:204|244:216|244:216|284:152|236:112|236:112|168:144|192:208|192:208|168:196|128:208|100:256|100:256|144:304|204:264|204:264|191:308|232:352,1,625,6|4,0:0|0:0,0:0:0:0:
256,192,326398,8,0,337930,0:0:0:0:
Bibbity Bill
irc mod with shiratoi
2017-01-07 22:30 Shiratoi: mod for mirai? :o
2017-01-07 22:30 Bibbity Bill: :o
2017-01-07 22:30 Bibbity Bill: so yea
2017-01-07 22:30 Bibbity Bill: 1 sec
2017-01-07 22:31 Bibbity Bill: finishing this pattern up in my map
2017-01-07 22:31 Shiratoi: noice
2017-01-07 22:31 Bibbity Bill: stupid stream
2017-01-07 22:32 Shiratoi: me
2017-01-07 22:32 Bibbity Bill: done
2017-01-07 22:32 Bibbity Bill: https://puu.sh/tf5jg/1a41f9ff5f.mp4
2017-01-07 22:33 Shiratoi: would tap to that stream
2017-01-07 22:33 Bibbity Bill: ok which part do you want me to look over on it
2017-01-07 22:33 Shiratoi: uh
2017-01-07 22:33 Shiratoi: just the major problems? xd
2017-01-07 22:33 Bibbity Bill: kk
2017-01-07 22:34 Bibbity Bill: i mean did you use distance snap in your amatsuki map
2017-01-07 22:34 Bibbity Bill: or whatever
2017-01-07 22:34 Bibbity Bill: since i looked at that and your hard had alot of inconsistant spacing in it
2017-01-07 22:34 Bibbity Bill: cherry map or whatever
2017-01-07 22:34 Shiratoi: what amatsuki map
2017-01-07 22:34 Shiratoi: LOL
2017-01-07 22:34 Bibbity Bill: you might know it by
2017-01-07 22:34 Shiratoi: what cherry map
2017-01-07 22:34 Bibbity Bill: the hard gd you did for it
2017-01-07 22:35 Shiratoi: oh
2017-01-07 22:35 Shiratoi: the gd
2017-01-07 22:35 Bibbity Bill: yea
2017-01-07 22:35 Shiratoi: i thought it was my personal map aha
2017-01-07 22:35 Bibbity Bill: lol
2017-01-07 22:35 Bibbity Bill: it still is
2017-01-07 22:35 Bibbity Bill: your map
2017-01-07 22:35 Bibbity Bill: lol
2017-01-07 22:35 Bibbity Bill: 00:01:930 (4) - any reason why the extra point on this slider?
2017-01-07 22:35 Shiratoi: its not a slider
2017-01-07 22:36 Bibbity Bill: i mean
2017-01-07 22:36 Bibbity Bill: in your
2017-01-07 22:36 Bibbity Bill: ACTION is editing [https://osu.ppy.sh/b/1024439 GARNiDELiA - MIRAI [Connection]]
2017-01-07 22:36 Bibbity Bill: mirai map
2017-01-07 22:36 Bibbity Bill: i jsut meant your cherry map had alot on it
2017-01-07 22:36 Shiratoi: oh
2017-01-07 22:36 Shiratoi: i dont use ds on hard
2017-01-07 22:36 Bibbity Bill: you should
2017-01-07 22:36 Shiratoi: since im all for aesthetics and emphasis
2017-01-07 22:36 Bibbity Bill: DS is manditory for hards
2017-01-07 22:36 Shiratoi: no
2017-01-07 22:36 Shiratoi: its not
2017-01-07 22:36 Bibbity Bill: or mostly
2017-01-07 22:36 Shiratoi: .
2017-01-07 22:36 Bibbity Bill: 90% of the time
2017-01-07 22:37 Shiratoi: personal style
2017-01-07 22:37 Shiratoi: anyways fixed the point
2017-01-07 22:37 Bibbity Bill: 00:06:805 (1) - could rotate this a bit better and make it blanket nicer
2017-01-07 22:38 Shiratoi: fixed~
2017-01-07 22:39 Bibbity Bill: 00:09:055 (4,5,1) - could move closer to 00:10:555 (2) -
2017-01-07 22:39 Bibbity Bill: would look a bit nicer imo
2017-01-07 22:39 Shiratoi: ?
2017-01-07 22:40 Bibbity Bill: would also fix the spacing
2017-01-07 22:40 Bibbity Bill: https://puu.sh/tf5Go/e03eab11ea.mp4
2017-01-07 22:40 Shiratoi: 00:09:430 (5,1) - didnt get what you mean but fixed the spacing here
2017-01-07 22:40 Bibbity Bill: that's what i meant there
2017-01-07 22:41 Shiratoi: https://osu.ppy.sh/ss/7004659
2017-01-07 22:41 Shiratoi: zz
2017-01-07 22:41 Bibbity Bill: 00:12:430 (4) - moving this down a slight bit so it flows nicer
2017-01-07 22:42 Shiratoi: ✓
2017-01-07 22:42 Bibbity Bill: 00:13:555 (2) - moving this on the other side of the slider so it flows nicer would be good also
2017-01-07 22:42 Bibbity Bill: https://osu.ppy.sh/ss/7004668
2017-01-07 22:43 Bibbity Bill: 00:15:055 (4,5,6) - any reason for this
2017-01-07 22:43 Shiratoi: nah theres a 1/2 pause in between so it would cause readability problems
2017-01-07 22:43 Bibbity Bill: feels kinda random tbh
2017-01-07 22:43 Bibbity Bill: what readability issues?
2017-01-07 22:43 Shiratoi: its the same as 00:21:055 (4,5,6) - 00:39:055 (7,8,9) - etc
2017-01-07 22:44 Shiratoi: the way you have it makes it seem like a 1/2 note since 00:15:430 (5,6) - is spaced out like it
2017-01-07 22:44 Bibbity Bill: ah k
2017-01-07 22:44 Bibbity Bill: 00:16:555 (2) - moving this note up like https://osu.ppy.sh/ss/7004676 would look nicer
2017-01-07 22:45 Shiratoi: again, spacing is too close so it would be read as 1/4 :c
2017-01-07 22:45 Bibbity Bill: yea just giving my take on what i would do
2017-01-07 22:45 Bibbity Bill: take what you want from it lol
2017-01-07 22:46 Bibbity Bill: 00:15:617 (6) - i feel like this should be closer to 5 like 00:18:430 (5,6) -
2017-01-07 22:46 Shiratoi: fixed~
2017-01-07 22:46 Bibbity Bill: 00:21:055 (4,5) - same here maybe move them closer
2017-01-07 22:47 Shiratoi: ✓
2017-01-07 22:48 Bibbity Bill: and then doing https://puu.sh/tf60Q/8c641e8e5a.png
2017-01-07 22:48 Bibbity Bill: so you form a triangle there
2017-01-07 22:48 Shiratoi: ye
2017-01-07 22:48 Bibbity Bill: 00:22:930 (1) - you took alot of time on this
2017-01-07 22:48 Bibbity Bill: lol
2017-01-07 22:49 Shiratoi: nah
2017-01-07 22:49 Shiratoi: someone else made it zz
2017-01-07 22:49 Bibbity Bill: well they took alot of time on it
2017-01-07 22:49 Shiratoi: since the other one looked ugly
2017-01-07 22:49 Bibbity Bill: lol
2017-01-07 22:49 Bibbity Bill: 00:22:555 (3) - maybe make this point towards the direction 2 pointed
2017-01-07 22:49 Bibbity Bill: https://osu.ppy.sh/ss/7004695
2017-01-07 22:50 Shiratoi: 00:21:430 (5,3) - i kind of like this little overlap thing xd
2017-01-07 22:50 Shiratoi: er 00:21:055 (4,3) -
2017-01-07 22:50 Bibbity Bill: yea just my opinion on stuff i dont typically mod 5 minute maps myself lol
2017-01-07 22:51 Bibbity Bill: but i figured since youre games friend or whatever i might as well get the practice in
2017-01-07 22:51 Bibbity Bill: and having done like 40 mods and still isnt ranked is kinda depressing tbh
2017-01-07 22:51 Shiratoi: you dont have to mod it all ></
2017-01-07 22:51 Bibbity Bill: i'm nice
2017-01-07 22:51 Shiratoi: it is ver y sad
2017-01-07 22:51 Bibbity Bill: and i know you need it
2017-01-07 22:51 Bibbity Bill: i mean do you not want me to?
2017-01-07 22:51 Shiratoi: you do you ~
2017-01-07 22:52 Bibbity Bill: 00:27:430 (4,5) - maybe control g this so it flows better with 1
2017-01-07 22:53 Bibbity Bill: 00:28:930 (3) - you could fix that blanket a bit
2017-01-07 22:53 Shiratoi: 00:25:930 (3,4) - stack for readability so its not read as 1/4 blah blah
2017-01-07 22:53 Shiratoi: fixed blanket
2017-01-07 22:54 Bibbity Bill: 00:31:742 (3,4) - you could fix the spacing here
2017-01-07 22:54 Bibbity Bill: https://osu.ppy.sh/ss/7004718
2017-01-07 22:54 Bibbity Bill: like that
2017-01-07 22:55 Shiratoi: oke
2017-01-07 22:55 Bibbity Bill: 00:33:617 (6) - maybe move this up a bit so it looks nicer https://osu.ppy.sh/ss/7004725
2017-01-07 22:56 Shiratoi: 00:34:367 (2) - would kill the ovrelap
2017-01-07 22:56 Bibbity Bill: just suggestions lol
2017-01-07 22:57 Bibbity Bill: 00:37:930 (4) - could probably curve this better and make it look nicer
2017-01-07 22:58 Bibbity Bill: 00:39:617 (9) - could fix the spacing here with 8 and 1
2017-01-07 22:58 Shiratoi: vocals are pretty held so its less curved unlike 04:24:430 (1) - etc
2017-01-07 22:58 Shiratoi: fixed triangle
2017-01-07 22:58 Bibbity Bill: https://puu.sh/tf6wH/90ea8d45a8.png
2017-01-07 22:59 Bibbity Bill: 00:43:555 (2) - could fix the spacing here but i know it's for the overlap so yea
2017-01-07 22:59 Shiratoi: yea xD
2017-01-07 22:59 Bibbity Bill: even though that overlap is 99% faded by the time you see that note lol
2017-01-07 22:59 Bibbity Bill: so it isnt even an overlap
2017-01-07 23:00 Shiratoi: well
2017-01-07 23:00 Shiratoi: yea
2017-01-07 23:00 Shiratoi: the aprt was changed in the previous mod anyways
2017-01-07 23:00 Bibbity Bill: https://osu.ppy.sh/ss/7004753 would look nicer
2017-01-07 23:00 Bibbity Bill: aight
2017-01-07 23:00 Bibbity Bill: 00:44:680 (4,5) - these 2 notes feel really random
2017-01-07 23:01 Bibbity Bill: you could probably make them look nicer
2017-01-07 23:01 Shiratoi: fix
2017-01-07 23:01 Bibbity Bill: https://osu.ppy.sh/ss/7004759
2017-01-07 23:01 Shiratoi: modified
2017-01-07 23:02 Bibbity Bill: 00:46:930 (3) - you could probably tidy up this slider a bit
2017-01-07 23:02 Bibbity Bill: i'm sure you can make those curves look a bit nicer
2017-01-07 23:02 Shiratoi: yeees
2017-01-07 23:03 Bibbity Bill: 00:48:805 (1,2,3,4) - i feel you could increase the spacing a bit since the songs picking up pace
2017-01-07 23:03 Bibbity Bill: 00:49:930 (4) - and move this more under 3 so it looks nicer
2017-01-07 23:03 Shiratoi: it is
2017-01-07 23:03 Shiratoi: like it went from 1.8x > 2.8
2017-01-07 23:04 Shiratoi: 00:49:930 (4,5,1) - my oveeerlaap
2017-01-07 23:04 Bibbity Bill: yea
2017-01-07 23:04 Bibbity Bill: i'm not going over those anymore since i feel you are confident on keeping em
2017-01-07 23:04 Shiratoi: aha
2017-01-07 23:05 Bibbity Bill: 00:52:555 (2) - rotate this a bit more up and move it down 00:52:555 (2) -
2017-01-07 23:05 Bibbity Bill: could be for the spacing but it just looks off a bit
2017-01-07 23:05 Bibbity Bill: tbh
2017-01-07 23:05 Shiratoi: fix
2017-01-07 23:06 Bibbity Bill: 00:52:555 (2,3) - like i get you want a different spacing for this
2017-01-07 23:06 Bibbity Bill: but i feel it looks nicer
2017-01-07 23:06 Shiratoi: yup
2017-01-07 23:06 Bibbity Bill: 00:55:367 (2) - could fix the spacing here
2017-01-07 23:07 Bibbity Bill: it doesnt matter tbh
2017-01-07 23:07 Bibbity Bill: it just could be a bit nicer
2017-01-07 23:07 Bibbity Bill: https://osu.ppy.sh/ss/7004759
2017-01-07 23:07 Bibbity Bill: like that
2017-01-07 23:07 Shiratoi: ✓
2017-01-07 23:08 Bibbity Bill: woops
2017-01-07 23:08 Bibbity Bill: wrong screenshot i think
2017-01-07 23:08 Shiratoi: yea
2017-01-07 23:08 Bibbity Bill: https://osu.ppy.sh/ss/7004790
2017-01-07 23:08 Bibbity Bill: osu is silly
2017-01-07 23:08 Bibbity Bill: i meant that
2017-01-07 23:08 Shiratoi: xD
2017-01-07 23:08 Bibbity Bill: just make the ds slightly more consistant even tho past .05 is when it becomes problematic
2017-01-07 23:09 Bibbity Bill: 00:58:555 (2,3) - i feel that overlap looks pretty bad
2017-01-07 23:09 Shiratoi: 01:37:555 (2,3) - since i did it here, its for consistency
2017-01-07 23:10 Bibbity Bill: 01:03:055 (5,6) - i feel you could make these 2 look nicer
2017-01-07 23:10 Shiratoi: maybe fix
2017-01-07 23:11 Bibbity Bill: 01:11:492 (1,2) - lower the spacing to match 01:10:367 (1,2) -
2017-01-07 23:11 Bibbity Bill: 01:13:367 (2,3,4) - i feel these notes all here are really cramped
2017-01-07 23:11 Shiratoi: fix
2017-01-07 23:12 Shiratoi: nah its just back and forth jumps
2017-01-07 23:12 Bibbity Bill: yea but it looks fairly cramped IMO
2017-01-07 23:12 Bibbity Bill: but just my opinion
2017-01-07 23:12 Bibbity Bill: 01:14:680 (2,3) - switch these 2 spots
2017-01-07 23:12 Shiratoi: playability is fine ;;
2017-01-07 23:12 Bibbity Bill: so it looks nicer
2017-01-07 23:13 Bibbity Bill: yea yea just opinions
2017-01-07 23:13 Shiratoi: 01:13:930 (1,2) - spacing would be too large
2017-01-07 23:13 Bibbity Bill: what do you mean
2017-01-07 23:13 Bibbity Bill: https://osu.ppy.sh/ss/7004815
2017-01-07 23:13 Bibbity Bill: looks fine
2017-01-07 23:14 Bibbity Bill: its the kiai
2017-01-07 23:14 Bibbity Bill: spacing increases during it
2017-01-07 23:14 Bibbity Bill: 01:16:367 (2,3,4) - same here i feel it's a bit cramped
2017-01-07 23:14 Shiratoi: yea but the song doesnt call for it. point of emphasis is here 01:15:055 (3) -
2017-01-07 23:14 Bibbity Bill: i guess
2017-01-07 23:14 Shiratoi: not changing the back and forth jumps -3-
2017-01-07 23:15 Bibbity Bill: still pointing them out since they look so cramped
2017-01-07 23:15 Bibbity Bill: 01:17:680 (2) - https://osu.ppy.sh/ss/7004823
2017-01-07 23:15 Bibbity Bill: brb bathroom
2017-01-07 23:15 Bibbity Bill: to look nicer
2017-01-07 23:15 Shiratoi: it looks good :<
2017-01-07 23:15 Shiratoi: 01:16:742 (4,2) - overlap
2017-01-07 23:16 Bibbity Bill: there 2 separate patterns how would it cause readability issues
2017-01-07 23:17 Bibbity Bill: back btw
2017-01-07 23:17 Shiratoi: wb
2017-01-07 23:17 Shiratoi: wat
2017-01-07 23:17 Bibbity Bill: 01:19:367 (2,3,4) - just because i will lol
2017-01-07 23:17 Shiratoi: its just
2017-01-07 23:17 Shiratoi: back
2017-01-07 23:18 Shiratoi: and forth
2017-01-07 23:18 Bibbity Bill: i mean you say moving 2 to look a bit nicer by making a triangle would cause an overlap?
2017-01-07 23:18 Bibbity Bill: when it's 2 separate patterns
2017-01-07 23:18 Bibbity Bill: i know but the back and forths just look so cramped to me
2017-01-07 23:18 Bibbity Bill: even something like https://osu.ppy.sh/ss/7004835
2017-01-07 23:18 Bibbity Bill: wouldnt look as cramped to me
2017-01-07 23:19 Bibbity Bill: it just looks really you know shoved in to me
2017-01-07 23:19 Bibbity Bill: just my opinion though
2017-01-07 23:19 Shiratoi: idk man no one has complained about them yet
2017-01-07 23:19 Bibbity Bill: yea since it isnt a problem to me tbh
2017-01-07 23:19 Bibbity Bill: its just i dont like how it looks
2017-01-07 23:19 Shiratoi: its nice to play + i dont wan t to bother remapping 50% of the map
2017-01-07 23:19 Bibbity Bill: LOL
2017-01-07 23:19 Shiratoi: PLS
2017-01-07 23:19 Bibbity Bill: i get triggered by stuff like that ok
2017-01-07 23:20 Bibbity Bill: i mean you got a bubble before on this right so i feel like its probably not a problem
2017-01-07 23:20 Shiratoi: uwu
2017-01-07 23:20 Bibbity Bill: 01:21:430 (5) - control g on this
2017-01-07 23:20 Shiratoi: would ruin circular flow
2017-01-07 23:20 Bibbity Bill: 01:22:367 (2,3,4) - just because i can
2017-01-07 23:21 Bibbity Bill: 01:24:430 (7) - fix spacing here
2017-01-07 23:21 Shiratoi: fix~
2017-01-07 23:21 Bibbity Bill: https://osu.ppy.sh/ss/7004844
2017-01-07 23:22 Bibbity Bill: 01:25:930 (3) - i feel you could make this look nicer https://osu.ppy.sh/ss/7004848
2017-01-07 23:22 Shiratoi: yup
2017-01-07 23:22 Bibbity Bill: 01:26:492 (4) - and at the same time make this spacing more consistant
2017-01-07 23:23 Shiratoi: ✓
2017-01-07 23:24 Bibbity Bill: 01:29:492 (2) - moving it like https://osu.ppy.sh/ss/7004861
2017-01-07 23:24 Shiratoi: 01:28:930 (1,2,3) - it actually is a triangle kek
2017-01-07 23:25 Bibbity Bill: yea just felt like having the flow point in the directions of the sliders looked nicer to me
2017-01-07 23:25 Shiratoi: aesthetics
2017-01-07 23:26 Bibbity Bill: 01:31:742 (3,1) - yea you could fix the spacing here also
2017-01-07 23:26 Shiratoi: https://osu.ppy.sh/ss/7004870 my blanket
2017-01-07 23:26 Bibbity Bill: 01:33:055 (4,6) - stack this
2017-01-07 23:26 Shiratoi: nup going with this overlap thi ng again
2017-01-07 23:27 Bibbity Bill: https://osu.ppy.sh/ss/7004875 would keep the blanket?
2017-01-07 23:27 Shiratoi: yea
2017-01-07 23:27 Shiratoi: fix
2017-01-07 23:29 Bibbity Bill: 01:34:367 (2,3,4,5) - i feel doing https://osu.ppy.sh/ss/7004889 to keep the spacing consistant with 01:34:742 (4,5) - would look nicer
2017-01-07 23:29 Bibbity Bill: but that isnt a problem at all
2017-01-07 23:29 Bibbity Bill: just a suggestion
2017-01-07 23:30 Shiratoi: yea i had spacing consistent in the beginning but people didnt like it so :c
2017-01-07 23:30 Bibbity Bill: i mean you dont need it on jumps
2017-01-07 23:30 Bibbity Bill: only really on transitioning and hard normals and easy do you need it
2017-01-07 23:30 Bibbity Bill: just some spots look nicer with it being consistant
2017-01-07 23:31 Bibbity Bill: 01:40:555 (3,4) - moving this over to match 01:39:430 (5,6) - spacing
2017-01-07 23:31 Bibbity Bill: would look nice
2017-01-07 23:31 Shiratoi: fix
2017-01-07 23:32 Bibbity Bill: 01:41:868 (6) - fix triangle spacing
2017-01-07 23:32 Bibbity Bill: https://osu.ppy.sh/ss/7004905
2017-01-07 23:32 Bibbity Bill: sorta thing
2017-01-07 23:32 Shiratoi: ye
2017-01-07 23:34 Bibbity Bill: 01:46:367 (3) - fix spacing
2017-01-07 23:34 Shiratoi: fix
2017-01-07 23:35 Bibbity Bill: 01:52:930 (4) - i feel curving this down a bit would look nicer
2017-01-07 23:35 Shiratoi: 01:52:367 (2,4) - linear slider pair
2017-01-07 23:36 Bibbity Bill: 01:58:742 (3) - could fix spacing here
2017-01-07 23:37 Shiratoi: fix
2017-01-07 23:37 Bibbity Bill: 01:59:305 (1,2,3,4) - i feel you could make these look better than just randomly angle change the last one
2017-01-07 23:38 Shiratoi: seems fine to me :c
2017-01-07 23:38 Bibbity Bill: it just looks a bit random
2017-01-07 23:38 Bibbity Bill: when it's all the same sounds
2017-01-07 23:38 Shiratoi: yea
2017-01-07 23:38 Shiratoi: no space
2017-01-07 23:38 Shiratoi: if i make it horizontal, 02:00:805 (1) - would be too big
2017-01-07 23:39 Bibbity Bill: 02:02:492 (5) - could fix the spacing here also
2017-01-07 23:39 Shiratoi: yea
2017-01-07 23:40 Bibbity Bill: 02:07:367 (2) - https://osu.ppy.sh/ss/7004937
2017-01-07 23:40 Bibbity Bill: so you better emphasize the vocals
2017-01-07 23:40 Bibbity Bill: and looks a bit nicer
2017-01-07 23:41 Shiratoi: 02:06:805 (1) - vocal emphasis is here
2017-01-07 23:41 Shiratoi: 02:07:555 (3) - then instrument emphasis here
2017-01-07 23:41 Bibbity Bill: 02:07:555 (3) - could also make this point down https://osu.ppy.sh/ss/7004947
2017-01-07 23:41 Bibbity Bill: so it looks like that when it's done and all pretty to me
2017-01-07 23:42 Bibbity Bill: compared to the current pattern
2017-01-07 23:42 Bibbity Bill: but that's just me
2017-01-07 23:42 Shiratoi: 02:07:930 (4) - then no emphasis here zz
2017-01-07 23:43 Bibbity Bill: i mean my pattern looks nice but that's just me
2017-01-07 23:43 Bibbity Bill: take it if you want it
2017-01-07 23:43 Bibbity Bill: 02:09:242 (7,8,9) - could fix spacing on this triangle to look tidier
2017-01-07 23:43 Bibbity Bill: 02:10:555 (3) - same here bad triangle spacing
2017-01-07 23:44 Shiratoi: fix
2017-01-07 23:44 Bibbity Bill: 02:10:930 (5) - cool slider which map was this one from
2017-01-07 23:44 Bibbity Bill: just for future reference for me to snipe
2017-01-07 23:44 Shiratoi: from my brain
2017-01-07 23:44 Bibbity Bill: rip cant snipe that
2017-01-07 23:44 Shiratoi: rip u
2017-01-07 23:45 Bibbity Bill: 02:12:805 (1) - maybe flip this around
2017-01-07 23:45 Bibbity Bill: https://osu.ppy.sh/ss/7004962
2017-01-07 23:45 Shiratoi: i liek it now
2017-01-07 23:46 Bibbity Bill: woo 39% done
2017-01-07 23:46 Bibbity Bill: lol
2017-01-07 23:46 Bibbity Bill: 02:15:055 (7,8) - could make these 2 look nicer tbh
2017-01-07 23:46 Shiratoi: yup
2017-01-07 23:46 Bibbity Bill: https://osu.ppy.sh/ss/7004967
2017-01-07 23:46 Bibbity Bill: more up
2017-01-07 23:46 Bibbity Bill: and whatnot
2017-01-07 23:47 Bibbity Bill: 02:16:367 (3) - could make this slightly more consistant
2017-01-07 23:47 Shiratoi: fix
2017-01-07 23:47 Shiratoi: can you post the rest on forum? xD
2017-01-07 23:47 Shiratoi: its almost 3 and im kinda tired aha
2017-01-07 23:47 Bibbity Bill: https://osu.ppy.sh/ss/7004971 move this over a bit
2017-01-07 23:48 Bibbity Bill: you want me to mod the rest and post it to the forums?
2017-01-07 23:48 Bibbity Bill: aww i like irc mods dont know how to format forum threads much tbh
2017-01-07 23:48 Bibbity Bill: or was 2 minutes enough
2017-01-07 23:48 Bibbity Bill: i mean i'll post the irc mod anyway just since i want the KD
2017-01-07 23:48 Bibbity Bill: yea i'll do the rest with you in irc tomorrow if you want to add me
2017-01-07 23:48 Shiratoi: yea either way, youll get kds
2017-01-07 23:49 Shiratoi: oke
2017-01-07 23:49 Shiratoi: good bye ~
2017-01-07 23:49 Bibbity Bill: gn

gl on ranking still don't know how to format posts zzz


EDIT: part 2

2017-01-08 13:32 Bibbity Bill: btw i'll finish the mod whenever you want it
2017-01-08 13:32 Bibbity Bill: just ask when you want it
2017-01-08 13:32 Shiratoi: okay
2017-01-08 13:32 Shiratoi: now is good?
2017-01-08 13:32 Bibbity Bill: sure
2017-01-08 13:32 Shiratoi: okie
2017-01-08 13:33 Bibbity Bill: where did we leave off
2017-01-08 13:33 Bibbity Bill: 2:04 or something
2017-01-08 13:33 Bibbity Bill: right
2017-01-08 13:33 Bibbity Bill: somewhere around there
2017-01-08 13:33 Shiratoi: i think? cx
2017-01-08 13:33 Bibbity Bill: yea looks like it
2017-01-08 13:33 Bibbity Bill: 02:10:930 (5) - i feel putting this under 2 would look nicer
2017-01-08 13:34 Shiratoi: i like the mini overlap now
2017-01-08 13:34 Bibbity Bill: 02:13:367 (2) - could make the spacing a bit better here
2017-01-08 13:35 Shiratoi: fix
2017-01-08 13:35 Bibbity Bill: 02:17:492 (6) - same here just moving it a slight bit to the left
2017-01-08 13:36 Shiratoi: fix
2017-01-08 13:36 Bibbity Bill: 02:24:055 (8,9) - could probably make these 2 look nicer
2017-01-08 13:36 Bibbity Bill: 02:24:805 (1) - also could make this shape look nicer
2017-01-08 13:37 Shiratoi: all fix
2017-01-08 13:37 Bibbity Bill: https://osu.ppy.sh/ss/7010747
2017-01-08 13:37 Bibbity Bill: something like that would be a bit nicer
2017-01-08 13:37 Bibbity Bill: if you still want the same general design
2017-01-08 13:37 Shiratoi: made them parrallel
2017-01-08 13:38 Bibbity Bill: 02:25:367 (2) - could make the 2 blanket 3 a bit better
2017-01-08 13:38 Shiratoi: ok
2017-01-08 13:38 Bibbity Bill: 02:28:555 (2) - i feel this slider looks pretty random
2017-01-08 13:38 Bibbity Bill: with how youre doing downward flow
2017-01-08 13:38 Bibbity Bill: and you randomly rotate it upwards
2017-01-08 13:39 Shiratoi: wat do you mean?
2017-01-08 13:39 Bibbity Bill: https://osu.ppy.sh/ss/7010763
2017-01-08 13:39 Bibbity Bill: like that
2017-01-08 13:39 Bibbity Bill: would look nicer
2017-01-08 13:39 Bibbity Bill: it's just weird flow wise
2017-01-08 13:39 Bibbity Bill: with how it currently is
2017-01-08 13:39 Bibbity Bill: 1 sec
2017-01-08 13:39 Shiratoi: nah
2017-01-08 13:39 Shiratoi: flow break there
2017-01-08 13:40 Bibbity Bill: like i just feel it looks a bit better with a quick copy and paste on that pattern
2017-01-08 13:40 Bibbity Bill: doesnt really break the flow since it's already super slow but yea just aesthetics i guess
2017-01-08 13:40 Bibbity Bill: after looking at it
2017-01-08 13:40 Shiratoi: i think it looks bette rnow
2017-01-08 13:41 Shiratoi: besides second vocal is more "open" compared to the first
2017-01-08 13:41 Shiratoi: so the slider is less curved
2017-01-08 13:42 Bibbity Bill: 02:40:930 (1) - could make this curve look nicer
2017-01-08 13:42 Bibbity Bill: https://osu.ppy.sh/ss/7010795
2017-01-08 13:42 Bibbity Bill: or something
2017-01-08 13:42 Shiratoi: fix
2017-01-08 13:43 Bibbity Bill: 02:43:367 (2,3,4) - i feel moving this down like https://osu.ppy.sh/ss/7010803 to match 3's spacing looks nicer
2017-01-08 13:45 Bibbity Bill: 02:47:305 (4) - i feel like you can make the spacing look nicer here to match the spacing of the section a bit better https://osu.ppy.sh/ss/7010818
2017-01-08 13:45 Shiratoi: fix~
2017-01-08 13:46 Bibbity Bill: 02:48:242 (7,8,9) - i feel you could make this make a better triangle https://osu.ppy.sh/ss/7010824
2017-01-08 13:46 Bibbity Bill: even though your current one looks fine
2017-01-08 13:46 Bibbity Bill: its whatever
2017-01-08 13:47 Bibbity Bill: 02:49:742 (3) - i feel you could blanket with 2 a bit nicer https://osu.ppy.sh/ss/7010835
2017-01-08 13:47 Shiratoi: not a blanket
2017-01-08 13:47 Bibbity Bill: it just looks nicer with 1
2017-01-08 13:47 Shiratoi: triangle 02:49:367 (2,1) -
2017-01-08 13:47 Bibbity Bill: IMO
2017-01-08 13:48 Shiratoi: modified~
2017-01-08 13:48 Bibbity Bill: 02:50:492 (2) - could make the spacing a bit nicer here
2017-01-08 13:48 Shiratoi: fix
2017-01-08 13:49 Bibbity Bill: 02:51:430 (6) - could fix the triangle a bit here
2017-01-08 13:49 Shiratoi: fix
2017-01-08 13:49 Bibbity Bill: 02:52:367 (2) - same here but not manditory since you are emphasizing the jumps
2017-01-08 13:49 Bibbity Bill: vocals*
2017-01-08 13:50 Bibbity Bill: 02:53:492 (2) - moving this up would look nicer https://osu.ppy.sh/ss/7010854 unless thats offscreen then make the spacing the same there so it looks nicer
2017-01-08 13:51 Bibbity Bill: 02:57:617 (6) - i feel this overlap here doesnt look the best
2017-01-08 13:52 Shiratoi: fix first one but the second one kept
2017-01-08 13:52 Shiratoi: since its matching everything else in the kiai -3-
2017-01-08 13:53 Bibbity Bill: 03:00:805 (1,2,3,4,1,2) - i feel like you could make these feel less random
2017-01-08 13:53 Bibbity Bill: just looks like random angle rotates to me
2017-01-08 13:53 Bibbity Bill: maybe make them a shape or something
2017-01-08 13:54 Bibbity Bill: 03:07:555 (2) - match 2's roatation with 3 03:08:305 (3) -
2017-01-08 13:54 Bibbity Bill: feels so random again
2017-01-08 13:54 Shiratoi: fix
2017-01-08 13:54 Shiratoi: wait no
2017-01-08 13:55 Shiratoi: theres a pause in between so it wouldnt really matter
2017-01-08 13:55 Bibbity Bill: 03:10:930 (3) - could fix the spacing in this
2017-01-08 13:55 Bibbity Bill: with 3:07 i just feel it looks nicer
2017-01-08 13:55 Shiratoi: fix
2017-01-08 13:55 Bibbity Bill: than randomy having it look so out of place
2017-01-08 13:55 Bibbity Bill: i get it youre doing the parallel with 1 but i feel parallel with 3 looks nicer
2017-01-08 13:57 Shiratoi: nah making it parallel would look awkward imo
2017-01-08 13:57 Bibbity Bill: 03:14:680 (6) - i feel you could rotate this like -5 and it'll look a bit better
2017-01-08 13:57 Bibbity Bill: i know just opinions i guess
2017-01-08 13:57 Shiratoi: fix
2017-01-08 13:57 Bibbity Bill: 03:15:242 (7) - and moving this over a nudge to the left also
2017-01-08 13:58 Shiratoi: fix
2017-01-08 13:58 Bibbity Bill: 03:15:430 (8) - and lining this up with the middle of 1
2017-01-08 13:58 Shiratoi: f
2017-01-08 13:59 Bibbity Bill: overall something like https://puu.sh/tfM8J/3fc2cfe9c0.png https://osu.ppy.sh/ss/7010916
2017-01-08 13:59 Bibbity Bill: 03:16:367 (2,3) - and have these pointing down a bit more looks better also
2017-01-08 14:00 Shiratoi: yus
2017-01-08 14:00 Bibbity Bill: 03:31:367 (2) - could make the spacing a bit nicer here also
2017-01-08 14:01 Bibbity Bill: 03:34:367 (2) - and here too
2017-01-08 14:01 Bibbity Bill: 03:40:930 - doesnt the spinner end here
2017-01-08 14:02 Bibbity Bill: so yea shorten it or just make it a slider if it becomes too short
2017-01-08 14:02 Bibbity Bill: nope autoplay can still get 3k so its fine
2017-01-08 14:02 Bibbity Bill: to just shorten it
2017-01-08 14:02 Shiratoi: ~
2017-01-08 14:04 Bibbity Bill: 03:43:367 (2) - could move this down a bit
2017-01-08 14:05 Bibbity Bill: like
2017-01-08 14:05 Bibbity Bill: https://osu.ppy.sh/ss/7010966
2017-01-08 14:05 Bibbity Bill: or something
2017-01-08 14:05 Shiratoi: ok
2017-01-08 14:06 Bibbity Bill: 03:46:930 (3) - yea and move this so it points towards 3 https://osu.ppy.sh/ss/7010981
2017-01-08 14:06 Bibbity Bill: move 3 so 2 points towards it*
2017-01-08 14:07 Shiratoi: i kind of like the slanted aesthetic thing :/
2017-01-08 14:07 Bibbity Bill: 03:51:805 (1) - i feel you could make this look a bit nicer https://osu.ppy.sh/ss/7010992
2017-01-08 14:08 Bibbity Bill: i mean i know you denied it last night but i felt like i would put it there again just because
2017-01-08 14:08 Bibbity Bill: yea
2017-01-08 14:08 Bibbity Bill: 03:54:055 (4) - make it the same angle as 5
2017-01-08 14:08 Bibbity Bill: just feels weird being rotated randomly again
2017-01-08 14:09 Bibbity Bill: 03:55:367 (2) - could also slightly fix the spacing here
2017-01-08 14:09 Shiratoi: fix
2017-01-08 14:09 Bibbity Bill: 03:56:117 (5) - and here
2017-01-08 14:09 Bibbity Bill: 04:00:055 (7) - control g
2017-01-08 14:10 Bibbity Bill: 04:03:055 (4) - i feel slightly moving this up would look nicer
2017-01-08 14:10 Bibbity Bill: https://osu.ppy.sh/ss/7011004
2017-01-08 14:11 Bibbity Bill: 04:04:367 (2) - move this in closer so you emphasize 4 more https://osu.ppy.sh/ss/7011012
2017-01-08 14:11 Shiratoi: 4 is emphasized enough
2017-01-08 14:12 Shiratoi: the jump is here 04:04:555 (3,4) - owo
2017-01-08 14:12 Bibbity Bill: ok
2017-01-08 14:12 Shiratoi: 04:00:055 (7) - song repeats itself here so the flow is going backwards
2017-01-08 14:13 Bibbity Bill: 04:09:430 (1) - moving this over slighly so it doesnt overlap 1 https://osu.ppy.sh/ss/7011029
2017-01-08 14:14 Bibbity Bill: 04:14:305 (1) - i feel like a curve would look better here
2017-01-08 14:14 Shiratoi: its in the center of 1
2017-01-08 14:14 Shiratoi: 04:13:555 (4,6,1) - following linear pattern
2017-01-08 14:15 Bibbity Bill: 04:21:055 (3) - could make this triangle more even
2017-01-08 14:15 Bibbity Bill: not manditory
2017-01-08 14:15 Bibbity Bill: since it looks good already
2017-01-08 14:17 Bibbity Bill: 04:28:180 (3,4) - i feel pointing these more horizontal looks nicer https://osu.ppy.sh/ss/7011061
2017-01-08 14:19 Bibbity Bill: ok i guess i'll do the last minute when youre more free i guess
2017-01-08 14:20 Shiratoi: i like the blanket
2017-01-08 14:20 Shiratoi: thing
2017-01-08 14:20 Shiratoi: fixed triangle
2017-01-08 14:20 Shiratoi: nah its good
2017-01-08 14:20 Shiratoi: almost doneee
2017-01-08 14:21 Bibbity Bill: ok so now are you ready?
2017-01-08 14:21 Bibbity Bill: to do this last minute
2017-01-08 14:21 Shiratoi: yup
2017-01-08 14:21 Bibbity Bill: 04:30:430 (5) - you can make this look nicer
2017-01-08 14:22 Shiratoi: fix
2017-01-08 14:24 Bibbity Bill: 04:58:555 (5) - i feel having this the same rotation as 6 looks nicer https://osu.ppy.sh/ss/7011101
2017-01-08 14:24 Bibbity Bill: 05:01:930 (1) - any reason for this nc change
2017-01-08 14:25 Shiratoi: i like the rotation now
2017-01-08 14:25 Bibbity Bill: 05:02:867 (2) - could fix spacing here
2017-01-08 14:25 Shiratoi: removed nc!
2017-01-08 14:25 Shiratoi: fix
2017-01-08 14:26 Bibbity Bill: 05:09:242 (4) - you cold make that triangle a bit better https://osu.ppy.sh/ss/7011125
2017-01-08 14:26 Bibbity Bill: 05:10:742 (2,3,4) - could make that whole triangle look better
2017-01-08 14:27 Shiratoi: fixed both
2017-01-08 14:27 Bibbity Bill: 05:14:867 (2,3,4) - same here
2017-01-08 14:27 Bibbity Bill: 05:24:055 (3) - and here you could fix the spacing
2017-01-08 14:28 Bibbity Bill: 05:24:430 (1) - cool slider
2017-01-08 14:28 Shiratoi: fixed~
2017-01-08 14:28 Shiratoi: ty
2017-01-08 14:28 Bibbity Bill: 05:37:180 - i really hear nothing past this point
2017-01-08 14:29 Shiratoi: i hear something
2017-01-08 14:29 Bibbity Bill: aight
2017-01-08 14:29 Bibbity Bill: yea hopefully you appreciated the mod
2017-01-08 14:29 Bibbity Bill: now you can go back to doing your other map i guess
2017-01-08 14:29 Shiratoi: yus i do!
2017-01-08 14:29 Shiratoi: thank you so much for the long mod ><
Dammond
Black Vultures Clan Modding Queue
Hi! :)
My mod is fully about overmapping/undermapping ;)
  1. 00:37:180 - you're ignored a sound here and 00:41:305 - here but not here 00:41:680 (4) - seems a bit weird for me
  2. 00:45:617 (7) - I don't hear anything strong here. slider instead of 00:45:430 (6,7) could be better
  3. 01:00:242 - missed a strong drum sound?..
  4. ...And the vocal stars here 01:00:430 - so I think it should be clickable
  5. 01:49:367 - circle here and slider 01:49:555 - fits the vocal better. There's also a snare drum on 01:49:555 - so it should be clickable
  6. 01:50:867 (6) - almost nothing really important musically. I think something like this https://osu.ppy.sh/ss/7035553 (at least circle-slider order) is better for this part
  7. 02:03:242 (8) - I don't hear anything clickable. You can make 02:03:055 (7,9) - like 00:09:055 (4,5) - or just a stack
  8. 02:09:242 (7) - mapped to the breath? :)
  9. 02:26:867 (5) - ^
  10. 03:19:367 - 03:20:117 - would you like to represent these drum beats? and...
  11. ...vocal starts from here 03:19:930 - clickable?
  12. 03:22:367 - kickdrum
  13. 03:36:055 (5,6,7,8,1) - any reason to skip really strong melody here? 1/6 sliders'n'stuff...
  14. 03:56:117 (5,6,7) - a bit weird part. I can't understand, do you ignore drums in this part or not. Some beats are represented. Some are not - 03:56:492 - 03:56:867 - 03:59:117 - 03:59:492 -
  15. 04:04:367 (2,3) - swap them on timeline. fits the vocal part 1000 times better
  16. 04:48:617 (6) - nothing really clickable in music
  17. 04:51:242 - why did you skipped sound here, but didn't skipped it in the nearest parts like 04:54:242 (10) -

Nice map, gl ;)
Topic Starter
Shiratoi

Dammond wrote:

Black Vultures Clan Modding Queue
Hi! :)
My mod is fully about overmapping/undermapping ;)
  1. 00:37:180 - you're ignored a sound here and 00:41:305 - here but not here 00:41:680 (4) - seems a bit weird for me nah sounds fine imo since the song gets a little bit more upbeat there + would lose the emphasis on the next note imo x)
  2. 00:45:617 (7) - I don't hear anything strong here. slider instead of 00:45:430 (6,7) could be better ✓i agree!
  3. 01:00:242 - missed a strong drum sound?.. nah it isnt as strong as the "held" note here 01:00:805 - imo
  4. ...And the vocal stars here 01:00:430 - so I think it should be clickable zz
  5. 01:49:367 - circle here and slider 01:49:555 - fits the vocal better. There's also a snare drum on 01:49:555 - so it should be clickable
  6. 01:50:867 (6) - almost nothing really important musically. I think something like this https://osu.ppy.sh/ss/7035553 (at least circle-slider order) is better for this part it would have less emphasis on the next note + would have consistency with places like 01:56:867 - etc
  7. 02:03:242 (8) - I don't hear anything clickable. You can make 02:03:055 (7,9) - like 00:09:055 (4,5) - or just a stack i think it flows better like this and the example is just a calm part so its mapped less
  8. 02:09:242 (7) - mapped to the breath? :)sure LOL but mostly repeated things i said before i.e. emphasis and such
  9. 02:26:867 (5) - ^ ^
  10. 03:19:367 - 03:20:117 - would you like to represent these drum beats? and... not following the drums
  11. ...vocal starts from here 03:19:930 - clickable? would ruin the pattern ahh
  12. 03:22:367 - kickdrum i want to follow to more prominent beats on this part
  13. 03:36:055 (5,6,7,8,1) - any reason to skip really strong melody here? 1/6 sliders'n'stuff... following the violin here so im just hearing 1/4 aha
  14. 03:56:117 (5,6,7) - a bit weird part. I can't understand, do you ignore drums in this part or not. Some beats are represented. Some are not - 03:56:492 - 03:56:867 - 03:59:117 - 03:59:492 - because the beat is actually more audible compared to the rest
  15. 04:04:367 (2,3) - swap them on timeline. fits the vocal part 1000 times better i want 04:04:555 - to be clickable
  16. 04:48:617 (6) - nothing really clickable in music would ruin the whole pattern thing + its represented by low spacing
  17. 04:51:242 - why did you skipped sound here, but didn't skipped it in the nearest parts like 04:54:242 (10) - because theyre not the same sound?? she's actually singing on the second part

Nice map, gl ;)
thank you so much!
_Meep_
To get you to bubbled
dank mod my meep

General
Overall hitsound volumes seem too high in parts that aren't in the chorus,resulting in the chorus not sounding as impactful tbh, and things like in the starting,where 60% volume is used straight off the bat even thougn there are barely any sounds to be heard? It feels too loud imo.
Connection
Shira
00:10:930 (3,4,5) - I feel that 4,5 are too close to 3 for a few reasons,one being that this a different sound being played compared to every single other sound from the start to this point,and secondly,because it is a different sound,it may be hard to predict/know that its a doubletap,because you've been using sliders to express those doubletap sounds in the beginning 00:00:430 (1,6,5) - , so it may be wise to do the same here for 4,5 so they don't get confused/easier transition.

00:28:367 (2,3) - Blanket nicer pls urmigurdhttp://puu.sh/tO1S1/8f4fc211b2.jpg

00:37:180 - I messed up my melody here again because there was a sound,yet it wasn't clickable,tbh I feel that you should make these transitions clearer,because in the earlier part you've been mapping to the piano all along,with the vocals that is. But now a new set of sounds come in and the player wouldn't know whether to click them or not, I suggest you make 00:36:805 (1) - a 1/2 slider since it helps cover the gap in timing.

00:39:055 (7) - Suggest placing this at 414 118 to support the clap sound,also,no reason for 5,6,7 to have less DS than 00:39:430 (8,9,1) - right?... o-o

00:49:180 (2,3) - Not the same *triggered* its fine if u dont change tho ;/

01:00:055 (5,6) - Change this to http://puu.sh/tO2uh/694255caf5.jpg so it fits the drums

01:01:930 (3) - Recommend you stop the slider over 01:02:305 - because theres a sound/tune change here 01:02:305 -

01:06:805 - tbh I feel that 81 bpm fits this part better,bcuz
1.The drum sounds are the main sounds here,not the wavy sounds, so I think changing to 81 bpm JUST for this part is fine. Then reset the bpm here 01:09:805 -
2. and yes,the drum sounds ARE off by a few ms.

some offset problems 01:10:555 (2) - dis is late by ~15ms
01:10:930 (1,2) - late by 20ms
01:11:492 (1,2) - Same ^

01:24:805 (1,2) - https://osu.ppy.sh/ss/7232475 fuk u sux at double blanketing ._. XD

01:26:680 (5) - Better to rotate this by 45 degrees,the flow here would be much smoother than curving straight away

01:37:742 - Sound here,i recommend you put some slider or note to cover it up

01:40:930 (4) - Recommend extending this to 01:41:492 - to express the long flute sound a lot better

01:50:492 (5,6) - Ctrl+G rhythm? sounds a lot better imo

01:54:242 - make a 1/2 slider instead? Seems better imo and fits the background sound.

01:56:492 (5,6) - Same,ctrl+G rhythm?

01:54:055 - Why empty :( you could've did what I suggested on 01:54:242 -

02:04:367 (2,3) - Pls change :( the clap sound on the sliderend is so bad ><

02:30:805 - Offset problems apply to this part as well,consider it well

03:00:805 - Tbh,this part NEEDS to have more impact onto the player. This is one of the most beautiful/impactful parts of the song with the music being so tense and Garnidelia's voice giving everyone orgasms, but it doesn't feel so overwhelming when theres so many gaps. When players wait for the next note,it's often too late to make it feel powerful anymore. I rather you fill up the gaps with jumps or sliders,I suggest doing something like what I did looking at it from 03:02:305 - ,with the note at the top left being 03:00:805 (1) - , http://puu.sh/tO40s/cc48169fd3.jpg . Be more creative,and do what you need to do for the next few parts if you do agree with me.

03:10:930 (3,4) - Distance them further because 4 has a finish sound and sounds a lot more powerful than the notes before,it needs to be emphasized.

03:12:180 - 03:12:305 - Should have notes because there are drums here played in 1/6, and add a 1/4 slider here 03:12:430 - in order to sync up with the vocals once again,fits really well tbh

03:18:054 (6) - Should be a 1/3 reverse slider considering you want to map to the vocals mostly.

03:20:867 - Add a note here in order for the transition from 1/1 to 1/2 to be smoother. With a note,people will know that the next part would be different rather than expecting another slider + 1/1 gap

03:23:305 (5) - I prefer you go into 1/8 snap divisor and make this a 5/8 slider, to emphasize the vocals as it feels like a held note,and that garnidelia's voice is being stretched there,so there wouldn't be any harm in doing so,it also helps to emphasize the next jump part because 1/1 gaps before giant jumps r gey ;x

03:30:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4tQ/a24ead0b45.jpg because it emphasizes the background 1/6 sounds better,and ignoring those makes the player really uneasy.

03:36:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4Ep/0be838b92b.jpg . Ignore the random spinner placement, but the rhythm change is because the music is somewhat 'rising' in tune and ignoring that kind of kills the experience imo ;/

03:48:242 (5) - This note is unnecessarry imo, you're mapping PURELY to the vocals here,anything overmapped just to cover the rhythm shouldn't be placed to further emphasize the lone vocals.

03:59:680 - From here I'd rather the rhythm be : https://osu.ppy.sh/ss/7232736 because there are sounds in the gap that could've been mapped,leaving so many gaps even though there are sounds is rly annoying for the players cuz they wanna click but they cant ;x

04:12:430 (1) - the back and front are unaligned ._.

04:18:805 - I rather this part be filled with 1/6 or 1/3 sliders to fit the drums in the background, the drums here are purposely off from the vocals,which makes mapping to the vocals really weird tbh, and after you do so,make 04:20:305 - a note(if it is already a note then nvm) and 04:20:492 - a 1/4 slider

04:43:742 (6) - This isn't necessarry,I think you can just add jumps like how you did in previous parts because that plays the double clap better

04:49:555 (4) - Same for this ^

05:11:305 (5) - Missing NC wutttt

05:38:492 - y no stop spinner here :9

rhythm choice is a bit weird tbh,considering the drum sounds land on sliderends are several occasions,and I feel that the structure could be improved DS-wise because there are some irregularities where the clap notes have the same DS as other notes,or even lesser,which I personally feel is fine,but not for other players who want jumps to emphasize the claps etc.

:)
TC
01:00:055 - Add hitsounds to this part IF Shira makes the changes
01:12:242 (2) - dis clap was rly weird ;x up to you to change it
thats my mod ;3 i'll come back when u fix everythin
Topic Starter
Shiratoi

_Meep_ wrote:

To get you to bubbled
dank mod my meep

General
Overall hitsound volumes seem too high in parts that aren't in the chorus,resulting in the chorus not sounding as impactful tbh, and things like in the starting,where 60% volume is used straight off the bat even thougn there are barely any sounds to be heard? It feels too loud imo.
Connection
Shira
00:10:930 (3,4,5) - I feel that 4,5 are too close to 3 for a few reasons,one being that this a different sound being played compared to every single other sound from the start to this point,and secondly,because it is a different sound,it may be hard to predict/know that its a doubletap,because you've been using sliders to express those doubletap sounds in the beginning 00:00:430 (1,6,5) - , so it may be wise to do the same here for 4,5 so they don't get confused/easier transition. its fine imo since it can have a smooth transition to the next section where the song picks up a bit

00:28:367 (2,3) - Blanket nicer pls urmigurdhttp://puu.sh/tO1S1/8f4fc211b2.jpg

00:37:180 - I messed up my melody here again because there was a sound,yet it wasn't clickable,tbh I feel that you should make these transitions clearer,because in the earlier part you've been mapping to the piano all along,with the vocals that is. But now a new set of sounds come in and the player wouldn't know whether to click them or not, I suggest you make 00:36:805 (1) - a 1/2 slider since it helps cover the gap in timing. vocals for this part is obviously more important than the instruments owo. the note starts when the vocals do so to make it easier to read, its a stack so players can look at the ar and click

00:39:055 (7) - Suggest placing this at 414 118 to support the clap sound,also,no reason for 5,6,7 to have less DS than 00:39:430 (8,9,1) - right?... o-o its fine imo xD

00:49:180 (2,3) - Not the same *triggered* its fine if u dont change tho ;/

01:00:055 (5,6) - Change this to http://puu.sh/tO2uh/694255caf5.jpg so it fits the drums

01:01:930 (3) - Recommend you stop the slider over 01:02:305 - because theres a sound/tune change here 01:02:305 - vocals

01:06:805 - tbh I feel that 81 bpm fits this part better,bcuz nah its fine, i think its just the hitsounds. if you take the claps off they sound fine
1.The drum sounds are the main sounds here,not the wavy sounds, so I think changing to 81 bpm JUST for this part is fine. Then reset the bpm here 01:09:805 -
2. and yes,the drum sounds ARE off by a few ms.

some offset problems 01:10:555 (2) - dis is late by ~15ms
01:10:930 (1,2) - late by 20ms
01:11:492 (1,2) - Same ^

01:24:805 (1,2) - https://osu.ppy.sh/ss/7232475 fuk u sux at double blanketing ._. XD

01:26:680 (5) - Better to rotate this by 45 degrees,the flow here would be much smoother than curving straight away select the whole pattern, tis triangle

01:37:742 - Sound here,i recommend you put some slider or note to cover it up following the wrong sound D:

01:40:930 (4) - Recommend extending this to 01:41:492 - to express the long flute sound a lot better since the next section is more notebased, i want there to be a better transition so players can read it properly

01:50:492 (5,6) - Ctrl+G rhythm? sounds a lot better imo 01:50:867 (6,7) - i want these 2 to be clickable

01:54:242 - make a 1/2 slider instead? Seems better imo and fits the background sound. violin

01:56:492 (5,6) - Same,ctrl+G rhythm?

01:54:055 - Why empty :( you could've did what I suggested on 01:54:242 - wat its not empty

02:04:367 (2,3) - Pls change :( the clap sound on the sliderend is so bad >< vocals ><

02:30:805 - Offset problems apply to this part as well,consider it well

03:00:805 - Tbh,this part NEEDS to have more impact onto the player. This is one of the most beautiful/impactful parts of the song with the music being so tense and Garnidelia's voice giving everyone orgasms, but it doesn't feel so overwhelming when theres so many gaps. When players wait for the next note,it's often too late to make it feel powerful anymore. I rather you fill up the gaps with jumps or sliders,I suggest doing something like what I did looking at it from 03:02:305 - ,with the note at the top left being 03:00:805 (1) - , http://puu.sh/tO40s/cc48169fd3.jpg . Be more creative,and do what you need to do for the next few parts if you do agree with me. no.. since the violin is the main sound here i want to emphasize it more. plus the lyrics in this part appear for the "singer" to be at a lost state so i try to make it more simple by mapping it like this

03:10:930 (3,4) - Distance them further because 4 has a finish sound and sounds a lot more powerful than the notes before,it needs to be emphasized.

03:12:180 - 03:12:305 - Should have notes because there are drums here played in 1/6, and add a 1/4 slider here 03:12:430 - in order to sync up with the vocals once again,fits really well tbh i think itll be harder to read like that so ill keep with mine

03:18:054 (6) - Should be a 1/3 reverse slider considering you want to map to the vocals mostly. no since the "ru" should be clickable

03:20:867 - Add a note here in order for the transition from 1/1 to 1/2 to be smoother. With a note,people will know that the next part would be different rather than expecting another slider + 1/1 gap vocals

03:23:305 (5) - I prefer you go into 1/8 snap divisor and make this a 5/8 slider, to emphasize the vocals as it feels like a held note,and that garnidelia's voice is being stretched there,so there wouldn't be any harm in doing so,it also helps to emphasize the next jump part because 1/1 gaps before giant jumps r gey ;x note here is to prep the players for the jumps ;x

03:30:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4tQ/a24ead0b45.jpg because it emphasizes the background 1/6 sounds better,and ignoring those makes the player really uneasy. jumps are cool too

03:36:055 - I rather the rhythm be like this in 1/6 : http://puu.sh/tO4Ep/0be838b92b.jpg . Ignore the random spinner placement, but the rhythm change is because the music is somewhat 'rising' in tune and ignoring that kind of kills the experience imo ;/ jumps are cool too. spacing shows the rising tune as well

03:48:242 (5) - This note is unnecessarry imo, you're mapping PURELY to the vocals here,anything overmapped just to cover the rhythm shouldn't be placed to further emphasize the lone vocals.

03:59:680 - From here I'd rather the rhythm be : https://osu.ppy.sh/ss/7232736 because there are sounds in the gap that could've been mapped,leaving so many gaps even though there are sounds is rly annoying for the players cuz they wanna click but they cant ;x vocal emphasis for "hi-ka-ri"

04:12:430 (1) - the back and front are unaligned ._.

04:18:805 - I rather this part be filled with 1/6 or 1/3 sliders to fit the drums in the background, the drums here are purposely off from the vocals,which makes mapping to the vocals really weird tbh, and after you do so,make 04:20:305 - a note(if it is already a note then nvm) and 04:20:492 - a 1/4 slider

04:43:742 (6) - This isn't necessarry,I think you can just add jumps like how you did in previous parts because that plays the double clap better too many jumps xD

04:49:555 (4) - Same for this ^

05:11:305 (5) - Missing NC wutttt

05:38:492 - y no stop spinner here :9 its where sound ends imo xD

rhythm choice is a bit weird tbh,considering the drum sounds land on sliderends are several occasions,and I feel that the structure could be improved DS-wise because there are some irregularities where the clap notes have the same DS as other notes,or even lesser,which I personally feel is fine,but not for other players who want jumps to emphasize the claps etc.

:)
TC
01:00:055 - Add hitsounds to this part IF Shira makes the changes
01:12:242 (2) - dis clap was rly weird ;x up to you to change it
thats my mod ;3 i'll come back when u fix everythin
no reply=fixed or its a repetition of a denied thing

thanks ;w;
no kudos tho since i gave you it before fml
Time Capsule
@meep no its not, all hs is fine, none applied
@shirajust my feeling or the sampleset is reversed .-.
I don't use the setup normal-soft hitsounding that's why theres lots of timing point
which mean if you change soft-hitcircle etc to normal-hitcircle etc it will not get applied
try to listen the current by urself lmao
Pachiru
When ranked? ;w;
RevengeZ
revived omg
_handholding
the custom drum kicks in the beginning of the map are a bit weird since there aren't any in the actual song itself. The default whistle would be fine
Time Capsule
stndby
Topic Starter
Shiratoi
remap is all done after almost 10 months ..!
tried to keep some elements from the original
Foxy Grandpa
o(*°▽°*)o
Hokichi
Ok let me see how should I mod this
Also, no kudos please thanks. I can shoot you one later (when I finally get 1, and it doesn't seem like you would need one)

[General]
Unused hitsounds: (Check if these are used please)
soft-hitclap21.wav
soft-sliderslide12.wav
soft-sliderslide21.wav
soft-sliderslide22.wav
soft-sliderslide3.wav

Hitsounds with delay:
soft-hitclap8.wav
soft-hitfinish10.wav

04:32:305 - Basically there are 2 timing points here so you can just delete 1 of them

[Connection]
00:01:555 (2,1) - Try to improve the blanket? Like lower the 3rd node a little bit to the bottom-right corner
00:13:555 (2,1) - Same
00:15:430 (4,1) - Same zzz
00:16:930 (1,2) - zzz Please pay more attention to blankets. They need love too <3
00:22:930 (1) - Teach me to slider art
02:45:805 (1) - Ctrl + G would make a better flow
03:42:055 (1,2) - Maybe just 2 1/2 circles since the music is soft. And use smaller hs volume please zzz
03:45:055 (4,5) - Same
03:54:711 - Are you sure you wanna miss this sound?
03:56:680 - And this?
04:18:805 (2) - This hs isn't necessary imo
04:43:555 (4,1) - Stack
04:46:930 (5,1) - Same
04:51:430 (1,3) - You can either stack or overlap more clearly

1 down, 1 to go
Gosh rank this already
Topic Starter
Shiratoi

Hokichi wrote:

Ok let me see how should I mod this
Also, no kudos please thanks. I can shoot you one later (when I finally get 1, and it doesn't seem like you would need one)

[General]
Unused hitsounds: (Check if these are used please)
soft-hitclap21.wav
soft-sliderslide12.wav
soft-sliderslide21.wav
soft-sliderslide22.wav
soft-sliderslide3.wav

Hitsounds with delay:
soft-hitclap8.wav
soft-hitfinish10.wav

04:32:305 - Basically there are 2 timing points here so you can just delete 1 of them

[Connection]
00:01:555 (2,1) - Try to improve the blanket? Like lower the 3rd node a little bit to the bottom-right corner
00:13:555 (2,1) - Same
00:15:430 (4,1) - Same zzz
00:16:930 (1,2) - zzz Please pay more attention to blankets. They need love too <3
00:22:930 (1) - Teach me to slider art
02:45:805 (1) - Ctrl + G would make a better flow for emphasis~
03:42:055 (1,2) - Maybe just 2 1/2 circles since the music is soft. And use smaller hs volume please zzz rhythm is fine imo since beautiful vocals
03:45:055 (4,5) - Same ~
03:54:711 - Are you sure you wanna miss this sound? yea i dont really want to use doubles and triples often :x
03:56:680 - And this? ~
04:18:805 (2) - This hs isn't necessary imo i think its fine for the drum but idk
04:43:555 (4,1) - Stack
04:46:930 (5,1) - Same
04:51:430 (1,3) - You can either stack or overlap more clearly

1 down, 1 to go
Gosh rank this already
thank youu sm
why no kudos :x
Rizen
hi from NM ticket

  1. Timing: good
  2. Metadata: taken from metadata server: so you should probably adjust the source field to the one in the picture.
  3. Skinning: n/a
  4. Storyboard: n/a
  5. Files: good
  6. Hitsounds: along with the ones Hokichi has named, there's also soft-hitfinish7.wav and soft-hitwhistle9.wav that have a delay.
  7. Tags: perhaps add "ガルニデリア" to the tags (japanese for the band name)

Connection
  1. 00:23:680 - the slider tick snare at this point of time should really be at 00:24:055 - because that's where the snaredrums in the music is.
  2. 00:46:930 (4) - cymbals at this point is kinda harsh for such soft music. I highly suggest either finding a softer cymbal crash to match the vibe of the music or not having a finish here at all.
  3. 01:05:305 (3,4) - too intense for a relatively calm part of the song. Also, I don't think the music supports this density of rhythm as there are only 1/2 held vocals at this point and nothing on the 1/4 ticks.
  4. 01:13:367 (2,3,4,1) - I reaallly don't think these static back-forth patterns are fitting for these parts. The backforth between two spots prevents using spacing to emphasise different sounds in the music, which imo should be present when the drum snare is so much more 'intense' than the vocals. Circle 2 is spaced 'correctly' but circle 4 isn't with spacing similar to the snare despite being a relatively weaker vocal. These happen a lot throughout the choruses so I won't be pointing out each one but I do see this as a slightly clumsy way to represent the music.
  5. 01:24:055 (4,5,6,7) - perhaps incorporate an increase in spacing in circle 6,7 to go along with the buildup in the music to the next kiai part. would represent the music buildup better imo.
  6. 01:42:055 (4) - space this circle out more because of the snare? you tend to do that as evident at 01:39:055 (4) - , 01:45:055 (4) - .
  7. 01:46:367 (3) - overmapped circle. Nothing on this tick to support this circle.
  8. 01:52:555 (3) - ctrl+g this slider? you tend to use wider angle patterns at this part and the flow angle here is pretty constricted in comparison.
  9. 01:55:930 (1,2) - perhaps you are missing whistles on the slider end and tail as you have used them at previously similar spots like 01:49:930 (1,2) - .
  10. 02:06:055 (4) - strong vocal, this circle should really be spaced more over 02:06:242 (5) - .
  11. 03:36:992 (1) - default whistle at the end of this spinner sounds very out of place. perhaps a custom one will better accommodate the piano.
  12. 04:03:242 (5,6,7) - the broken DS between these circles is kinda messy. A solution to this without distorting the current placements too much would be to move 04:03:242 (5,1) - together a bit more upper left to equalize DS between the mentioned circles.
  13. 05:09:430 (1,2,3) - the current pattern hints towards a sound being repeated 3 times but that is not the case here as the only sound that is repeated is the drums on 1 an 3. I suggest readjusting the pattern here to reflect this better as it may help represent the music better.


good luck!

p.s. it doesn't look like you applied hokichi's mod since the unused hitsound files and delays are still there from their mod. those issues, along with the overlapping duplicate timing points are unrankable issues so I encourage you to make you have applied their mod correctly.

Topic Starter
Shiratoi

Rizen wrote:

hi from NM ticket

  1. Timing: good
  2. Metadata: taken from metadata server: so you should probably adjust the source field to the one in the picture.
  3. Skinning: n/a
  4. Storyboard: n/a
  5. Files: good
  6. Hitsounds: along with the ones Hokichi has named, there's also soft-hitfinish7.wav and soft-hitwhistle9.wav that have a delay. tried to fix but didnt seem like there is a delay based on audacity
  7. Tags: perhaps add "ガルニデリア" to the tags (japanese for the band name)

Connection
  1. 01:05:305 (3,4) - too intense for a relatively calm part of the song. Also, I don't think the music supports this density of rhythm as there are only 1/2 held vocals at this point and nothing on the 1/4 ticks.
  2. 01:13:367 (2,3,4,1) - I reaallly don't think these static back-forth patterns are fitting for these parts. The backforth between two spots prevents using spacing to emphasise different sounds in the music, which imo should be present when the drum snare is so much more 'intense' than the vocals. Circle 2 is spaced 'correctly' but circle 4 isn't with spacing similar to the snare despite being a relatively weaker vocal. These happen a lot throughout the choruses so I won't be pointing out each one but I do see this as a slightly clumsy way to represent the music. idk i think its just based on personal preference.. the whole map is kinda based on the back and forth patterns.
  3. 01:24:055 (4,5,6,7) - perhaps incorporate an increase in spacing in circle 6,7 to go along with the buildup in the music to the next kiai part. would represent the music buildup better imo.
  4. 01:42:055 (4) - space this circle out more because of the snare? you tend to do that as evident at 01:39:055 (4) - , 01:45:055 (4) - .
  5. 01:46:367 (3) - overmapped circle. Nothing on this tick to support this circle.
  6. 01:52:555 (3) - ctrl+g this slider? you tend to use wider angle patterns at this part and the flow angle here is pretty constricted in comparison.
  7. 02:06:055 (4) - strong vocal, this circle should really be spaced more over 02:06:242 (5) - .
  8. 04:03:242 (5,6,7) - the broken DS between these circles is kinda messy. A solution to this without distorting the current placements too much would be to move 04:03:242 (5,1) - together a bit more upper left to equalize DS between the mentioned circles.
  9. 05:09:430 (1,2,3) - the current pattern hints towards a sound being repeated 3 times but that is not the case here as the only sound that is repeated is the drums on 1 an 3. I suggest readjusting the pattern here to reflect this better as it may help represent the music better. vocals :x


good luck!

p.s. it doesn't look like you applied hokichi's mod since the unused hitsound files and delays are still there from their mod. those issues, along with the overlapping duplicate timing points are unrankable issues so I encourage you to make you have applied their mod correctly. idk its updated with hokis mod applied for me

everything else applied~

hs stuff idk how to do
  1. 00:23:680 - the slider tick snare at this point of time should really be at 00:24:055 - because that's where the snaredrums in the music is.
  2. 00:46:930 (4) - cymbals at this point is kinda harsh for such soft music. I highly suggest either finding a softer cymbal crash to match the vibe of the music or not having a finish here at all.
  3. 01:55:930 (1,2) - perhaps you are missing whistles on the slider end and tail as you have used them at previously similar spots like 01:49:930 (1,2) - .
  4. 03:36:992 (1) - default whistle at the end of this spinner sounds very out of place. perhaps a custom one will better accommodate the piano.
Foxy Grandpa

Shiratoi wrote:

hs stuff idk how to do
  1. 00:23:680 - the slider tick snare at this point of time should really be at 00:24:055 - because that's where the snaredrums in the music is. Ye
  2. 00:46:930 (4) - cymbals at this point is kinda harsh for such soft music. I highly suggest either finding a softer cymbal crash to match the vibe of the music or not having a finish here at all. Forgot to add a sample for this whoops
  3. 01:55:930 (1,2) - perhaps you are missing whistles on the slider end and tail as you have used them at previously similar spots like 01:49:930 (1,2) - .I changed it a bit to not follow the guitar parts but to stick soley to drums
  4. 03:36:992 (1) - default whistle at the end of this spinner sounds very out of place. perhaps a custom one will better accommodate the piano.Wrong sampleset whoops
Yae

Also fixed the unused files / files w delay
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