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Camellia - Light It Up

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Topic Starter
Zunv
Thanks! :D
lazygirl
Hello from modding queue for NM ^^

(Ich mache es auf Englisch, dann verstehen Andere es auch :) )

00:33:348 (7,1,3) - overlaps weirdly
01:04:376 (5,6) - blanket
02:26:319 (1) - missing a note here

Didn't see many clear mistakes, but your slider design is a little clunky and you abuse back and forth sliders too much ;p

Good luck on the map ^^
Topic Starter
Zunv

lazyboy007 wrote:

Hello from modding queue for NM ^^

(Ich mache es auf Englisch, dann verstehen Andere es auch :) )

00:33:348 (7,1,3) - overlaps weirdly
true, got rid of it
01:04:376 (5,6) - blanket
fixed
02:26:319 (1) - missing a note here
added the note

Didn't see many clear mistakes, but your slider design is a little clunky and you abuse back and forth sliders too much ;p

Good luck on the map ^^
Thank you for modding :D every little piece helps me to improve!
Oreon
From mod queue :D
Mods
00:17:062 (1,2,3,4,5,6,7,8) - fix stream. looks a little sloppy
00:18:776 (11,12) - unsual ds compared to 00:17:748 (9,10)
00:24:091 (3) - fix overlap
00:25:633 (6) - ends on blue tick
00:27:176 (5,1) - put some distance between here. Feels weird .-.
00:28:633 (7,8) - can replace with a 1/4 slider
00:30:091 (4,1) - fix overlap
00:31:462 (3) - can tweak this slider a bit
00:31:976 (4) - ^
00:36:605 (5) - ends on blue tick
00:37:805 (9) - you can c/p (8) and rotate 180 degrees then move it until ds is 2 from (8) and 2.5 from (1) (e.g http://puu.sh/qh3lz/c9a0062b88.jpg)
00:39:348 (7) - ends on blue tick
00:45:691 (3) - instead of having it repeat for so long, you can put individual 1/2 sliders and create patterns
00:48:433 (1) - ^
00:48:433 (1) - ^
00:53:919 (1) - ^
00:56:662 (2) - fix overlap
00:57:176 (4) - blanket (3)
01:13:633 (8) - slider looks unnatural
01:14:662 (4) - fix blanket
01:25:976 (8) - ends on blue tick
01:37:291 (1) - repeatedly press ctrl+g to fix
01:38:662 (6,7,1) - overlap under slider start of (3)
01:40:118 (2,3,4,5,6,7,8,9,10,11,12) - obscure stream
01:42:776 (1,2,3,4,5,6,7,8,9,10,11) - ^
01:45:091 (2) - doesnt look right. maybe replace with regular kickslider
01:54:433 (3) - overlap slider end with (1)
02:01:291 (3) - blanket (2)
02:12:605 (1) - fix blanket
02:13:462 (3) - overlap with (1) slider
02:13:976 (6) - fix overlap
02:14:662 (8) - fix blanket
02:15:005 (1,2,3) - fix overlap
02:17:748 (4) - fix blanket
02:18:605 (1) - overlap with (4) slider
02:20:833 (7) - fix blanket
02:22:033 (5) - fix overlap
02:30:776 (3) - blanket slider start of (5)
02:39:176 (1) - fix overlap
02:48:262 (5,6) - too far away from each other
03:11:748 (2) - overlap with previous (1) slider
03:15:691 (8) - ends on blue tick
03:21:862 (2) - overlap slider end with (5)
03:22:548 (4) - fix blanket
03:26:662 (4) - overlap with slider end of (2)
03:26:662 (4) - ends on blue tick
03:27:005 (1) - fix blanket
03:27:691 (3) - ^
03:37:633 (3) - fix ds
03:39:348 (1) - fix overlap
03:46:376 (9,10,11,12,13,14) - fix stream
03:48:090 (2,3,4,5,6,7,8,9,10,11) - ^
03:52:376 (1,2,3,4,5,6,7,8) - too curvy
03:55:804 (1,2,3,4,5,6,7,8) - fix stream
03:57:176 (1,2,3,4,5,6,7,8) - ^
03:59:233 (1,2,3,4,5,6,7,8) - ^
04:00:605 (1,2,3,4,5,6,7,8) - ^
04:04:719 (1,2,3,4,5,6,7,8) - ^ (looks like half of a heart lol)
04:06:091 (1,2,3,4,5,6,7,8) - ^
04:07:462 (1,2,3,4,5,6,7,8) - ^
04:10:119 (2,3,4,5) - fix ds
04:13:633 (1,2,3,4,5,6,7,8,9,10,11,12) - fix stream
04:16:376 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
04:17:405 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:19:119 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:20:148 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:21:862 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
04:25:976 (5) - overlap slider end with (3)
04:30:605 (4,5,6,7,8,9,10,11,12,13) - fix stream
04:32:833 (1,2,3,4,5,6,7,8) - ^
04:33:519 (1,2,3,4,5,6,7,8) - ^
04:37:633 (4) - fix slider. does not need anchor point in the end
04:42:948 (3) - overlap with (6)
04:46:719 (1) - overlap with slider end of (3)
04:50:662 (6) - fix blanket
04:51:005 (7) - overlap slider end with (5) slider end
04:55:291 (3) - fix blanket
05:00:605 (3) - ^
05:02:662 (9) - fix overlap
05:05:405 (6) - ends on blue tick
05:10:462 (1) - fix overlap
05:12:776 (2) - overlap slider end with (1)
05:24:776 (7,8,1) - looks unnatural
05:32:148 (2) - overlap with (2) slider end
05:32:833 (6) - ^
05:39:348 (1,2,3,4,5,6,7,8) - fix stream



Have fun!
Topic Starter
Zunv

Cl9n wrote:

From mod queue :D
Mods
00:17:062 (1,2,3,4,5,6,7,8) - fix stream. looks a little sloppy
tried to make it more appealing
00:18:776 (11,12) - unsual ds compared to 00:17:748 (9,10)
fixed
00:24:091 (3) - fix overlap
fixed
00:25:633 (6) - ends on blue tick
ok
00:27:176 (5,1) - put some distance between here. Feels weird .-.
ok
00:28:633 (7,8) - can replace with a 1/4 slider
i think its better this way because of the sliders b4
00:30:091 (4,1) - fix overlap
i want this to be stacked
00:31:462 (3) - can tweak this slider a bit
00:31:976 (4) - ^
ok
00:36:605 (5) - ends on blue tick
ok
00:37:805 (9) - you can c/p (8) and rotate 180 degrees then move it until ds is 2 from (8) and 2.5 from (1) (e.g http://puu.sh/qh3lz/c9a0062b88.jpg)
oh yeah looks nice
00:39:348 (7) - ends on blue tick
00:45:691 (3) - instead of having it repeat for so long, you can put individual 1/2 sliders and create patterns
00:48:433 (1) - ^
00:48:433 (1) - ^
00:53:919 (1) - ^
ok, since many told me to change it i will change the end of it. Gonna keep the 1st 3 tho I like those
00:56:662 (2) - fix overlap
wait, where?
00:57:176 (4) - blanket (3)
ok
01:13:633 (8) - slider looks unnatural
fixed, i guess?
01:14:662 (4) - fix blanket
fixed
01:25:976 (8) - ends on blue tick
ok
01:37:291 (1) - repeatedly press ctrl+g to fix
fixed
01:38:662 (6,7,1) - overlap under slider start of (3)
01:40:118 (2,3,4,5,6,7,8,9,10,11,12) - obscure stream
01:42:776 (1,2,3,4,5,6,7,8,9,10,11) - ^
changed those completely
01:45:091 (2) - doesnt look right. maybe replace with regular kickslider
ok
01:54:433 (3) - overlap slider end with (1)
ok
02:01:291 (3) - blanket (2)
ok
02:12:605 (1) - fix blanket
02:13:462 (3) - overlap with (1) slider
02:13:976 (6) - fix overlap
02:14:662 (8) - fix blanket
02:15:005 (1,2,3) - fix overlap
02:17:748 (4) - fix blanket
02:18:605 (1) - overlap with (4) slider
02:20:833 (7) - fix blanket
02:22:033 (5) - fix overlap
02:30:776 (3) - blanket slider start of (5)
02:39:176 (1) - fix overlap
02:48:262 (5,6) - too far away from each other
03:11:748 (2) - overlap with previous (1) slider
03:15:691 (8) - ends on blue tick
03:21:862 (2) - overlap slider end with (5)
03:22:548 (4) - fix blanket
03:26:662 (4) - overlap with slider end of (2)
03:26:662 (4) - ends on blue tick
03:27:005 (1) - fix blanket
03:27:691 (3) - ^
03:37:633 (3) - fix ds
03:39:348 (1) - fix overlap
fixed everything above
03:46:376 (9,10,11,12,13,14) - fix stream
03:48:090 (2,3,4,5,6,7,8,9,10,11) - ^
03:52:376 (1,2,3,4,5,6,7,8) - too curvy
03:55:804 (1,2,3,4,5,6,7,8) - fix stream
03:57:176 (1,2,3,4,5,6,7,8) - ^
03:59:233 (1,2,3,4,5,6,7,8) - ^
04:00:605 (1,2,3,4,5,6,7,8) - ^
04:04:719 (1,2,3,4,5,6,7,8) - ^ (looks like half of a heart lol)
04:06:091 (1,2,3,4,5,6,7,8) - ^
04:07:462 (1,2,3,4,5,6,7,8) - ^
04:10:119 (2,3,4,5) - fix ds
04:13:633 (1,2,3,4,5,6,7,8,9,10,11,12) - fix stream
04:16:376 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
04:17:405 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:19:119 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:20:148 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:21:862 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
I am not sure what you meant with fix stream. I changed the shape of them and added some jump streams
04:25:976 (5) - overlap slider end with (3)
04:30:605 (4,5,6,7,8,9,10,11,12,13) - fix stream
04:32:833 (1,2,3,4,5,6,7,8) - ^
04:33:519 (1,2,3,4,5,6,7,8) - ^
again, not quiet sure what you mean with fix stream
04:37:633 (4) - fix slider. does not need anchor point in the end
fixed
04:42:948 (3) - overlap with (6)
ok
04:46:719 (1) - overlap with slider end of (3)
ok
04:50:662 (6) - fix blanket
fixed
04:51:005 (7) - overlap slider end with (5) slider end
fixed
04:55:291 (3) - fix blanket
05:00:605 (3) - ^
fixed both
05:02:662 (9) - fix overlap
fixed
05:05:405 (6) - ends on blue tick
ok
05:10:462 (1) - fix overlap
fixed
05:12:776 (2) - overlap slider end with (1)
ok
05:24:776 (7,8,1) - looks unnatural
curved the slider a bit
05:32:148 (2) - overlap with (2) slider end
05:32:833 (6) - ^
ok
05:39:348 (1,2,3,4,5,6,7,8) - fix stream
again wasn't to sure what you mean :S i changed it tho into a little jumps stream



Have fun!
Thanks so much for the mod. Helped me very much (maybe you can tell me what you meant with the sliders tho ;D) But its nice you pointed out so many design flaws. That's where I'm not very good in at the moment. :)
hi-mei
great map!

tho this slider is out of flow I think

https://osu.ppy.sh/ss/5749207 (9)
Topic Starter
Zunv

distilled wrote:

great map!

tho this slider is out of flow I think

https://osu.ppy.sh/ss/5749207 (9)
Thanks for the Feedback, but i think it plays fine the way it is^^
Lilyanna
Hi from mod reqfidjdsf
Enlightened
00:03:005 - feels odd to me ignoring this beat same here 00:04:033 -
00:05:748 (1) - remove nc
00:06:776 (3) - swap nc here the sv change
00:08:148 (1,4) - maybe try make 4 blanket the slider curve so it doesnt overlap and the fix spacing like this
http://puu.sh/qnz82/d879c0895f.jpg
00:15:005 - this beat again or maybe i am deaf
00:15:691 - imo the finish hitsound u have in some sections are abusing the music it just my personal opinion
00:25:633 - to 00:25:805 - maybe try 1/8 snap revers slider with 1.0 sv dont forget to change back to 1.5sv here 00:25:805 - if u decide to do so
http://puu.sh/qnzF0/babcd416df.jpg
00:27:691 (8) - nc
00:30:262 (1,2,3) - kick sliders looking like 1/2 can be hard to read maybe lower sv its optional
00:30:776 - u ignore strong beat here if u add not there nc should be there
00:32:833 (8,9) - fix blanket
01:07:462 (2) - nc should be here downbeat
01:11:576 (6) - nc here
01:50:148 (2,1) - stack
01:54:091 - this strong beat maybe should be clickable for better emphasize
02:35:919 (5) - sv changes from 1.0 to 0.50 so nc
thats it for me ;w;
Good luck
Topic Starter
Zunv

Lilyanna wrote:

Hi from mod reqfidjdsf
Enlightened
00:03:005 - feels odd to me ignoring this beat same here 00:04:033 -
00:05:748 (1) - remove nc
00:06:776 (3) - swap nc here the sv change
00:08:148 (1,4) - maybe try make 4 blanket the slider curve so it doesnt overlap and the fix spacing like this
http://puu.sh/qnz82/d879c0895f.jpg
00:15:005 - this beat again or maybe i am deaf
I remapped the beginning and also mapped on the beats you said are missing. Feels better now ... I think :3
00:15:691 - imo the finish hitsound u have in some sections are abusing the music it just my personal opinion
yeah I wish i was better in hitsounding but sadly this is extremely difficult. Especially finding good Hitsounds :/
00:25:633 - to 00:25:805 - maybe try 1/8 snap revers slider with 1.0 sv dont forget to change back to 1.5sv here 00:25:805 - if u decide to do so
http://puu.sh/qnzF0/babcd416df.jpg
the slider is already in 1.0sv also the screenshot doesn't look like its the newest version :o
00:27:691 (8) - nc
there is a nc already
00:30:262 (1,2,3) - kick sliders looking like 1/2 can be hard to read maybe lower sv its optional
ok
00:30:776 - u ignore strong beat here if u add not there nc should be there
added a circle + nc
00:32:833 (8,9) - fix blanket
fixed
01:07:462 (2) - nc should be here downbeat
oki
01:11:576 (6) - nc here
thanks :D
01:50:148 (2,1) - stack
good idea
01:54:091 - this strong beat maybe should be clickable for better emphasize
you are right, i also changed the following corresponding slider to that beat
02:35:919 (5) - sv changes from 1.0 to 0.50 so nc
ok
thats it for me ;w;
Good luck
Thanks so much for your mod :D Every little thing rly helps me improve :)
Net0
IRC mod
SPOILER
2016-08-22 23:27 Net0: Cool map dude
2016-08-22 23:27 Zunv: thank you :D
2016-08-22 23:27 Net0: Are you busy right now?
2016-08-22 23:28 Zunv: not rly just playing some taiko^^
2016-08-22 23:28 Net0: If you want to I could try giving you a few suggestion IRC
2016-08-22 23:28 Zunv: sure :D
2016-08-22 23:29 Zunv: im ready^^
2016-08-22 23:30 Net0: First of all good job mapping Camellia, this music is hard stuff imo
2016-08-22 23:30 Net0: so first thing
2016-08-22 23:30 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:30 Net0: This blue ticks you mapped
2016-08-22 23:30 Net0: what sound did you use to map it?
2016-08-22 23:30 Net0: I believe is the background piano like sound
2016-08-22 23:31 Zunv: yeah the synth you can hear in the background
2016-08-22 23:31 Net0: So what I'm going to suggest is based on your idea here
2016-08-22 23:32 Net0: this sound you mapped is happening in this entire section at the start of the song
2016-08-22 23:32 Net0: I don't know how much consistency is required to map this kinds of map
2016-08-22 23:32 Net0: but you started it mapping this sound
2016-08-22 23:32 Net0: and then ignored it later on
2016-08-22 23:32 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:32 Net0: ops
2016-08-22 23:32 Net0: 00:11:319 -
2016-08-22 23:32 Net0: 00:11:491 -
2016-08-22 23:33 Net0: 00:12:862 -
2016-08-22 23:33 Net0: 00:13:548 -
2016-08-22 23:33 Net0: basically most of the blue ticks
2016-08-22 23:33 Net0: I don't quite know if it's an issue
2016-08-22 23:33 Zunv: yeah i did it so the beginning isn't to hard and streamy
2016-08-22 23:33 Net0: you might get some mods in the future about it
2016-08-22 23:34 Zunv: i mixed the drums and the synth kinda
2016-08-22 23:34 Net0: yeah that's not a problem at all
2016-08-22 23:34 Net0: I'm just worried that some QAT or BN would point it out
2016-08-22 23:34 Net0: here you mapped it again
2016-08-22 23:34 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:35 Net0: same pattern good choice
2016-08-22 23:35 Net0: I don't care about aesthetics that much
2016-08-22 23:35 Net0: but be warned about this one
2016-08-22 23:35 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:36 Zunv: so you mean single circles are better for this than the slider?
2016-08-22 23:36 Net0: 00:17:062 (5,6,7,8,9,10,11,12,13) -
2016-08-22 23:36 Net0: damn
2016-08-22 23:36 Net0: my ctrol+c is trolling me
2016-08-22 23:36 Zunv: ^^
2016-08-22 23:36 Net0: about those gaps
2016-08-22 23:36 Net0: I mean I probably would have either not mapped the blue ticks att all
2016-08-22 23:37 Net0: or just sorted a slider pattern to cover them all
2016-08-22 23:37 Net0: just for consistency sake
2016-08-22 23:37 Net0: but that's my mapping, so nevermind it
2016-08-22 23:37 Net0: :D
2016-08-22 23:37 Zunv: ah i see what you mean
2016-08-22 23:38 Net0: 00:30:776 (1,2) -
2016-08-22 23:38 Net0: you broke the flow here
2016-08-22 23:38 Net0: to give emphasis to the new upcoming sound
2016-08-22 23:38 Net0: good way to go
2016-08-22 23:38 Net0: but the flow here..
2016-08-22 23:38 Net0: 00:29:062 (1,1,2,3,4) -
2016-08-22 23:39 Net0: you should probably have changed the flow from anticlock to clockwise here
2016-08-22 23:39 Net0: 00:30:262 (1) -
2016-08-22 23:39 Net0: instead of here
2016-08-22 23:39 Net0: 00:30:091 (4) -
2016-08-22 23:41 Zunv: how do you mean i should do it?
2016-08-22 23:42 Net0: try placing 00:30:091 (4) -
2016-08-22 23:42 Net0: at the slider end of this
2016-08-22 23:42 Net0: 00:30:433 (2) -
2016-08-22 23:43 Net0: but that's just an idea
2016-08-22 23:43 Net0: any way you do it
2016-08-22 23:43 Net0: will work
2016-08-22 23:43 Net0: The main point
2016-08-22 23:43 Net0: is to when you should change the rotation of the flow
2016-08-22 23:44 Zunv: ah okai i got you
2016-08-22 23:45 Net0: next flow issue i found is this
2016-08-22 23:45 Net0: 00:37:976 (1,2) -
2016-08-22 23:45 Net0: both patterns you used before
2016-08-22 23:45 Net0: 00:36:948 (6,7,8,9) -
2016-08-22 23:46 Net0: the go symmetric
2016-08-22 23:46 Net0: they*
2016-08-22 23:46 Net0: and both are right -> left
2016-08-22 23:46 Net0: ops
2016-08-22 23:47 Net0: alternating actually
2016-08-22 23:47 Net0: left -> right/right->left
2016-08-22 23:47 Zunv: it kinda goes in a spiral
2016-08-22 23:47 Zunv: like downwards
2016-08-22 23:48 Net0: the thing is that when it reaches the next combo
2016-08-22 23:48 Net0: the movement goes crazy
2016-08-22 23:48 Zunv: i could ctrl + j this 00:37:291 (7) -
2016-08-22 23:48 Net0: 00:37:976 (1,2) -
2016-08-22 23:48 Net0: Try ctrol+G it
2016-08-22 23:49 Zunv: ctrl g those 00:37:976 (1,2) - ?
2016-08-22 23:50 Net0: yes
2016-08-22 23:51 Net0: http://puu.sh/qL185.jpg
2016-08-22 23:51 Net0: it should look like this
2016-08-22 23:52 Zunv: ah okai
2016-08-22 23:52 Net0: 00:39:691 (1,2,3,4,5,6,7,1,2,3,4,5) -
2016-08-22 23:52 Net0: This is almost all 1/2
2016-08-22 23:53 Net0: but you know this is streamy right?
2016-08-22 23:53 Net0: there's 1/4 in all of it
2016-08-22 23:53 Net0: if you don't like stream I'm not against you're not mapping them tho
2016-08-22 23:53 Net0: it's up to your personal taste
2016-08-22 23:54 Net0: this one I believe is quite important
2016-08-22 23:54 Net0: 00:43:462 (7) -
2016-08-22 23:54 Net0: Ctrol+G it
2016-08-22 23:54 Zunv: STREAMYß
2016-08-22 23:54 Zunv: sry caps^^
2016-08-22 23:55 Net0: np
2016-08-22 23:55 Zunv: i can't really hear something that allows me to place streams there tbh :o
2016-08-22 23:55 Net0: 00:44:319 (2) -
2016-08-22 23:55 Net0: Drum going here
2016-08-22 23:56 Net0: 00:44:319 (2) -
2016-08-22 23:56 Net0: here
2016-08-22 23:56 Net0: all blue ticks here have drum sound it the back
2016-08-22 23:56 Net0: ^^
2016-08-22 23:56 Net0: but again that's not a problem. "Undermap" is never a problem imo
2016-08-22 23:57 Net0: It's all to what the mapper really believe it deserves to be mapped
2016-08-22 23:57 Net0: all up*
2016-08-22 23:57 Net0: but keep moving on
2016-08-22 23:57 Net0: 00:43:462 (7) -
2016-08-22 23:57 Net0: Try ctrol+g this
2016-08-22 23:58 Zunv: yeah im gonna leave it as it is since this part 00:42:433 (1,2,3,4,5,6,7) - is streamy and after that it changes to much
2016-08-22 23:58 Net0: :D
2016-08-22 23:59 Net0: so did you check the slider?
2016-08-23 00:00 Zunv: yeah but i will leave it as it is since all the kick slider are playing in a circle
2016-08-23 00:01 Net0: hmm
2016-08-23 00:01 Net0: Actually since they're moving in this circular movement that I actually suggested that you ctrol+g that last one
2016-08-23 00:02 Zunv: like this :D http://puu.sh/qL1MG/9916d55481.jpg
2016-08-23 00:02 Net0: 00:43:291 (6,7) -
2016-08-23 00:02 Net0: They're playing in linear flow
2016-08-23 00:03 Zunv: i could move it more to the right
2016-08-23 00:03 Net0: dude the movement the player is going to do this is not that one
2016-08-23 00:03 Net0: I know know that was your intention
2016-08-23 00:03 Net0: but that's not how this pattern actually suggests it
2016-08-23 00:04 Zunv: yeah I see :3
2016-08-23 00:04 Net0: at least visually
2016-08-23 00:04 Net0: it's a back and forth of sliders
2016-08-23 00:04 Net0: :3
2016-08-23 00:04 Net0: but ctrol+g this one
2016-08-23 00:04 Net0: 00:43:462 (7) -
2016-08-23 00:04 Net0: will also help with flow
2016-08-23 00:04 Net0: to the next slider
2016-08-23 00:04 Net0: 00:43:805 (1) -
2016-08-23 00:05 Zunv: okai :)
2016-08-23 00:05 Net0: now to the jump pattern following this
2016-08-23 00:05 Zunv: you convinced me :P
2016-08-23 00:05 Net0: small suggestion
2016-08-23 00:05 Net0: 00:43:805 (1) -
2016-08-23 00:06 Net0: oh man
2016-08-23 00:06 Net0: keyboard pls
2016-08-23 00:06 Net0: 00:44:319 (2,4) -
2016-08-23 00:06 Net0: this one ^
2016-08-23 00:06 Net0: ctrol+g it
2016-08-23 00:06 Net0: then
2016-08-23 00:06 Net0: overlap 2
2016-08-23 00:06 Net0: with the sliderhead of this 00:43:291 (6) -
2016-08-23 00:07 Net0: it will look like this
2016-08-23 00:07 Net0: http://puu.sh/qL23H.jpg
2016-08-23 00:08 Zunv: jup done :)
2016-08-23 00:08 Net0: all right
2016-08-23 00:08 Net0: 01:03:691 (4) -
2016-08-23 00:08 Net0: Try ctrol+g this
2016-08-23 00:09 Net0: with this change you will go with a linear flow
2016-08-23 00:09 Net0: instead of a 90° movement
2016-08-23 00:09 Net0: for this two objects
2016-08-23 00:09 Net0: 01:03:519 (3,4) -
2016-08-23 00:09 Net0: this should make the movement more easy
2016-08-23 00:10 Net0: considering that the song right now
2016-08-23 00:10 Net0: is really calm
2016-08-23 00:11 Zunv: i feel like i should keep the jump between 01:03:691 (4,5) - tho
2016-08-23 00:11 Zunv: so i think i ctrl g01:04:376 (5) -
2016-08-23 00:12 Net0: there's no jump 01:03:691 (4,5) - here
2016-08-23 00:12 Net0: there's an entire 1/1 gap
2016-08-23 00:12 Zunv: considering the ds i mean
2016-08-23 00:13 Zunv: it should be bigger there
2016-08-23 00:13 Net0: oh
2016-08-23 00:13 Net0: the apply my change and also aply ctrol+g in this 01:03:691 (4,5) -
2016-08-23 00:13 Net0: I mean
2016-08-23 00:13 Net0: 01:04:376 (5) -
2016-08-23 00:13 Net0: this
2016-08-23 00:13 Zunv: yeah i got you :D
2016-08-23 00:14 Net0: you see my worry here is about that 90° movement
2016-08-23 00:14 Net0: 01:03:519 (3,4) -
2016-08-23 00:14 Net0: that this two objects make
2016-08-23 00:14 Zunv: yeah
2016-08-23 00:14 Net0: in this slower section of the music
2016-08-23 00:18 Net0: can i move on?
2016-08-23 00:18 Zunv: sure :D
2016-08-23 00:19 Net0: 01:32:491 (4,5,6) -
2016-08-23 00:19 Net0: This goes in a circular flow
2016-08-23 00:19 Net0: but the next two sliders go crazy on the movement
2016-08-23 00:20 Net0: 01:33:176 (1) -
2016-08-23 00:20 Net0: you make the person aim back on another rotation
2016-08-23 00:20 Net0: and then again you changed it again
2016-08-23 00:20 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: how I would recommend you to do that pattern is like this
2016-08-23 00:21 Net0: ctrol+g this slider
2016-08-23 00:21 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: http://puu.sh/qL2U8.jpg
2016-08-23 00:21 Net0: Now in the timeline
2016-08-23 00:22 Net0: You change the other of 1 with 2 and then 3 with 4
2016-08-23 00:22 Net0: and after that
2016-08-23 00:23 Net0: ctrol+g both 3 and 4
2016-08-23 00:23 Net0: big change there, you'll probably won't accept it
2016-08-23 00:24 Net0: but always keep in mind the movements you make the person do inside the same combo
2016-08-23 00:24 Net0: :D
2016-08-23 00:24 Zunv: i can't really see how this is better (maybe i did it wrong haha^^ )
2016-08-23 00:25 Net0: hmm
2016-08-23 00:25 Net0: Let me show you the results in images
2016-08-23 00:25 Net0: btw
2016-08-23 00:25 Net0: good job here
2016-08-23 00:25 Net0: 01:44:148 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) -
2016-08-23 00:25 Net0: love this part <3
2016-08-23 00:26 Zunv: thanks :D
2016-08-23 00:26 Net0: http://puu.sh/qL37y.jpg
2016-08-23 00:26 Net0: This is how it looks like
2016-08-23 00:27 Net0: there's a back and forth here
2016-08-23 00:27 Net0: 01:32:833 (5,6,1) -
2016-08-23 00:27 Net0: then a circular motion
2016-08-23 00:27 Net0: and then a back and forth again
2016-08-23 00:28 Zunv: ah okai
2016-08-23 00:28 Zunv: i did it wrong then haha
2016-08-23 00:29 Net0: lol
2016-08-23 00:29 Zunv: looks nice but i think i should ctrl h 01:33:862 (3) -
2016-08-23 00:29 Zunv: so it is more smooth i think
2016-08-23 00:29 Net0: let me see how it looks like
2016-08-23 00:30 Zunv: ctrl j i mean^^
2016-08-23 00:30 Zunv: sorry :D
2016-08-23 00:30 Net0: ah ok
2016-08-23 00:30 Net0: ctrol+h I was like
2016-08-23 00:30 Net0: "full overlap sliders lol"
2016-08-23 00:31 Zunv: haha :D
2016-08-23 00:31 Zunv: i mix those so often xD
2016-08-23 00:31 Zunv: j and h :P
2016-08-23 00:32 Net0: shortcuts man, they're hard
2016-08-23 00:32 Net0: :3
2016-08-23 00:32 Net0: next one
2016-08-23 00:32 Net0: 02:38:662 (2) -
2016-08-23 00:32 Net0: The sound you used to map this
2016-08-23 00:32 Net0: it keeps going until here
2016-08-23 00:32 Net0: 02:39:262 -
2016-08-23 00:33 Net0: so this hitcircle feels really strange
2016-08-23 00:33 Net0: 02:39:176 (1) -
2016-08-23 00:33 Net0: but you can skip this
2016-08-23 00:33 Net0: let me see what else
2016-08-23 00:33 Zunv: indeed
2016-08-23 00:34 Net0: like
2016-08-23 00:34 Net0: you can actually try mapping it like that
2016-08-23 00:34 Net0: but most ppl won't agree. I guess that with the correct hitsound this might play ok
2016-08-23 00:34 Net0: like here
2016-08-23 00:34 Net0: 02:53:062 (2,3,4) -
2016-08-23 00:34 Zunv: yeah
2016-08-23 00:35 Net0: you're really mapping that sound
2016-08-23 00:35 Net0: and on the previous mentioned part you decided to end the sliders before the sounds fade away
2016-08-23 00:35 Net0: so yeah
2016-08-23 00:35 Net0: good luck with this part
2016-08-23 00:37 Zunv: but aren't thos different :o
2016-08-23 00:37 Net0: damn this kiais are good
2016-08-23 00:37 Net0: if you feel like they are, then that's not a problem
2016-08-23 00:38 Net0: :)
2016-08-23 00:38 Net0: ctrol+g this 04:45:862 (3) -
2016-08-23 00:39 Zunv: okai :D
2016-08-23 00:40 Net0: that's it
Topic Starter
Zunv

Net0 wrote:

IRC mod
SPOILER
2016-08-22 23:27 Net0: Cool map dude
2016-08-22 23:27 Zunv: thank you :D
2016-08-22 23:27 Net0: Are you busy right now?
2016-08-22 23:28 Zunv: not rly just playing some taiko^^
2016-08-22 23:28 Net0: If you want to I could try giving you a few suggestion IRC
2016-08-22 23:28 Zunv: sure :D
2016-08-22 23:29 Zunv: im ready^^
2016-08-22 23:30 Net0: First of all good job mapping Camellia, this music is hard stuff imo
2016-08-22 23:30 Net0: so first thing
2016-08-22 23:30 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:30 Net0: This blue ticks you mapped
2016-08-22 23:30 Net0: what sound did you use to map it?
2016-08-22 23:30 Net0: I believe is the background piano like sound
2016-08-22 23:31 Zunv: yeah the synth you can hear in the background
2016-08-22 23:31 Net0: So what I'm going to suggest is based on your idea here
2016-08-22 23:32 Net0: this sound you mapped is happening in this entire section at the start of the song
2016-08-22 23:32 Net0: I don't know how much consistency is required to map this kinds of map
2016-08-22 23:32 Net0: but you started it mapping this sound
2016-08-22 23:32 Net0: and then ignored it later on
2016-08-22 23:32 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:32 Net0: ops
2016-08-22 23:32 Net0: 00:11:319 -
2016-08-22 23:32 Net0: 00:11:491 -
2016-08-22 23:33 Net0: 00:12:862 -
2016-08-22 23:33 Net0: 00:13:548 -
2016-08-22 23:33 Net0: basically most of the blue ticks
2016-08-22 23:33 Net0: I don't quite know if it's an issue
2016-08-22 23:33 Zunv: yeah i did it so the beginning isn't to hard and streamy
2016-08-22 23:33 Net0: you might get some mods in the future about it
2016-08-22 23:34 Zunv: i mixed the drums and the synth kinda
2016-08-22 23:34 Net0: yeah that's not a problem at all
2016-08-22 23:34 Net0: I'm just worried that some QAT or BN would point it out
2016-08-22 23:34 Net0: here you mapped it again
2016-08-22 23:34 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:35 Net0: same pattern good choice
2016-08-22 23:35 Net0: I don't care about aesthetics that much
2016-08-22 23:35 Net0: but be warned about this one
2016-08-22 23:35 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:36 Zunv: so you mean single circles are better for this than the slider?
2016-08-22 23:36 Net0: 00:17:062 (5,6,7,8,9,10,11,12,13) -
2016-08-22 23:36 Net0: damn
2016-08-22 23:36 Net0: my ctrol+c is trolling me
2016-08-22 23:36 Zunv: ^^
2016-08-22 23:36 Net0: about those gaps
2016-08-22 23:36 Net0: I mean I probably would have either not mapped the blue ticks att all
2016-08-22 23:37 Net0: or just sorted a slider pattern to cover them all
2016-08-22 23:37 Net0: just for consistency sake
2016-08-22 23:37 Net0: but that's my mapping, so nevermind it
2016-08-22 23:37 Net0: :D
2016-08-22 23:37 Zunv: ah i see what you mean
2016-08-22 23:38 Net0: 00:30:776 (1,2) -
2016-08-22 23:38 Net0: you broke the flow here
2016-08-22 23:38 Net0: to give emphasis to the new upcoming sound
2016-08-22 23:38 Net0: good way to go
2016-08-22 23:38 Net0: but the flow here..
2016-08-22 23:38 Net0: 00:29:062 (1,1,2,3,4) -
2016-08-22 23:39 Net0: you should probably have changed the flow from anticlock to clockwise here
2016-08-22 23:39 Net0: 00:30:262 (1) -
2016-08-22 23:39 Net0: instead of here
2016-08-22 23:39 Net0: 00:30:091 (4) -
2016-08-22 23:41 Zunv: how do you mean i should do it?
2016-08-22 23:42 Net0: try placing 00:30:091 (4) -
2016-08-22 23:42 Net0: at the slider end of this
2016-08-22 23:42 Net0: 00:30:433 (2) -
2016-08-22 23:43 Net0: but that's just an idea
2016-08-22 23:43 Net0: any way you do it
2016-08-22 23:43 Net0: will work
2016-08-22 23:43 Net0: The main point
2016-08-22 23:43 Net0: is to when you should change the rotation of the flow
2016-08-22 23:44 Zunv: ah okai i got you
2016-08-22 23:45 Net0: next flow issue i found is this
2016-08-22 23:45 Net0: 00:37:976 (1,2) -
2016-08-22 23:45 Net0: both patterns you used before
2016-08-22 23:45 Net0: 00:36:948 (6,7,8,9) -
2016-08-22 23:46 Net0: the go symmetric
2016-08-22 23:46 Net0: they*
2016-08-22 23:46 Net0: and both are right -> left
2016-08-22 23:46 Net0: ops
2016-08-22 23:47 Net0: alternating actually
2016-08-22 23:47 Net0: left -> right/right->left
2016-08-22 23:47 Zunv: it kinda goes in a spiral
2016-08-22 23:47 Zunv: like downwards
2016-08-22 23:48 Net0: the thing is that when it reaches the next combo
2016-08-22 23:48 Net0: the movement goes crazy
2016-08-22 23:48 Zunv: i could ctrl + j this 00:37:291 (7) -
2016-08-22 23:48 Net0: 00:37:976 (1,2) -
2016-08-22 23:48 Net0: Try ctrol+G it
2016-08-22 23:49 Zunv: ctrl g those 00:37:976 (1,2) - ?
2016-08-22 23:50 Net0: yes
2016-08-22 23:51 Net0: http://puu.sh/qL185.jpg
2016-08-22 23:51 Net0: it should look like this
2016-08-22 23:52 Zunv: ah okai
2016-08-22 23:52 Net0: 00:39:691 (1,2,3,4,5,6,7,1,2,3,4,5) -
2016-08-22 23:52 Net0: This is almost all 1/2
2016-08-22 23:53 Net0: but you know this is streamy right?
2016-08-22 23:53 Net0: there's 1/4 in all of it
2016-08-22 23:53 Net0: if you don't like stream I'm not against you're not mapping them tho
2016-08-22 23:53 Net0: it's up to your personal taste
2016-08-22 23:54 Net0: this one I believe is quite important
2016-08-22 23:54 Net0: 00:43:462 (7) -
2016-08-22 23:54 Net0: Ctrol+G it
2016-08-22 23:54 Zunv: STREAMYß
2016-08-22 23:54 Zunv: sry caps^^
2016-08-22 23:55 Net0: np
2016-08-22 23:55 Zunv: i can't really hear something that allows me to place streams there tbh :o
2016-08-22 23:55 Net0: 00:44:319 (2) -
2016-08-22 23:55 Net0: Drum going here
2016-08-22 23:56 Net0: 00:44:319 (2) -
2016-08-22 23:56 Net0: here
2016-08-22 23:56 Net0: all blue ticks here have drum sound it the back
2016-08-22 23:56 Net0: ^^
2016-08-22 23:56 Net0: but again that's not a problem. "Undermap" is never a problem imo
2016-08-22 23:57 Net0: It's all to what the mapper really believe it deserves to be mapped
2016-08-22 23:57 Net0: all up*
2016-08-22 23:57 Net0: but keep moving on
2016-08-22 23:57 Net0: 00:43:462 (7) -
2016-08-22 23:57 Net0: Try ctrol+g this
2016-08-22 23:58 Zunv: yeah im gonna leave it as it is since this part 00:42:433 (1,2,3,4,5,6,7) - is streamy and after that it changes to much
2016-08-22 23:58 Net0: :D
2016-08-22 23:59 Net0: so did you check the slider?
2016-08-23 00:00 Zunv: yeah but i will leave it as it is since all the kick slider are playing in a circle
2016-08-23 00:01 Net0: hmm
2016-08-23 00:01 Net0: Actually since they're moving in this circular movement that I actually suggested that you ctrol+g that last one
2016-08-23 00:02 Zunv: like this :D http://puu.sh/qL1MG/9916d55481.jpg
2016-08-23 00:02 Net0: 00:43:291 (6,7) -
2016-08-23 00:02 Net0: They're playing in linear flow
2016-08-23 00:03 Zunv: i could move it more to the right
2016-08-23 00:03 Net0: dude the movement the player is going to do this is not that one
2016-08-23 00:03 Net0: I know know that was your intention
2016-08-23 00:03 Net0: but that's not how this pattern actually suggests it
2016-08-23 00:04 Zunv: yeah I see :3
2016-08-23 00:04 Net0: at least visually
2016-08-23 00:04 Net0: it's a back and forth of sliders
2016-08-23 00:04 Net0: :3
2016-08-23 00:04 Net0: but ctrol+g this one
2016-08-23 00:04 Net0: 00:43:462 (7) -
2016-08-23 00:04 Net0: will also help with flow
2016-08-23 00:04 Net0: to the next slider
2016-08-23 00:04 Net0: 00:43:805 (1) -
2016-08-23 00:05 Zunv: okai :)
2016-08-23 00:05 Net0: now to the jump pattern following this
2016-08-23 00:05 Zunv: you convinced me :P
2016-08-23 00:05 Net0: small suggestion
2016-08-23 00:05 Net0: 00:43:805 (1) -
2016-08-23 00:06 Net0: oh man
2016-08-23 00:06 Net0: keyboard pls
2016-08-23 00:06 Net0: 00:44:319 (2,4) -
2016-08-23 00:06 Net0: this one ^
2016-08-23 00:06 Net0: ctrol+g it
2016-08-23 00:06 Net0: then
2016-08-23 00:06 Net0: overlap 2
2016-08-23 00:06 Net0: with the sliderhead of this 00:43:291 (6) -
2016-08-23 00:07 Net0: it will look like this
2016-08-23 00:07 Net0: http://puu.sh/qL23H.jpg
2016-08-23 00:08 Zunv: jup done :)
2016-08-23 00:08 Net0: all right
2016-08-23 00:08 Net0: 01:03:691 (4) -
2016-08-23 00:08 Net0: Try ctrol+g this
2016-08-23 00:09 Net0: with this change you will go with a linear flow
2016-08-23 00:09 Net0: instead of a 90° movement
2016-08-23 00:09 Net0: for this two objects
2016-08-23 00:09 Net0: 01:03:519 (3,4) -
2016-08-23 00:09 Net0: this should make the movement more easy
2016-08-23 00:10 Net0: considering that the song right now
2016-08-23 00:10 Net0: is really calm
2016-08-23 00:11 Zunv: i feel like i should keep the jump between 01:03:691 (4,5) - tho
2016-08-23 00:11 Zunv: so i think i ctrl g01:04:376 (5) -
2016-08-23 00:12 Net0: there's no jump 01:03:691 (4,5) - here
2016-08-23 00:12 Net0: there's an entire 1/1 gap
2016-08-23 00:12 Zunv: considering the ds i mean
2016-08-23 00:13 Zunv: it should be bigger there
2016-08-23 00:13 Net0: oh
2016-08-23 00:13 Net0: the apply my change and also aply ctrol+g in this 01:03:691 (4,5) -
2016-08-23 00:13 Net0: I mean
2016-08-23 00:13 Net0: 01:04:376 (5) -
2016-08-23 00:13 Net0: this
2016-08-23 00:13 Zunv: yeah i got you :D
2016-08-23 00:14 Net0: you see my worry here is about that 90° movement
2016-08-23 00:14 Net0: 01:03:519 (3,4) -
2016-08-23 00:14 Net0: that this two objects make
2016-08-23 00:14 Zunv: yeah
2016-08-23 00:14 Net0: in this slower section of the music
2016-08-23 00:18 Net0: can i move on?
2016-08-23 00:18 Zunv: sure :D
2016-08-23 00:19 Net0: 01:32:491 (4,5,6) -
2016-08-23 00:19 Net0: This goes in a circular flow
2016-08-23 00:19 Net0: but the next two sliders go crazy on the movement
2016-08-23 00:20 Net0: 01:33:176 (1) -
2016-08-23 00:20 Net0: you make the person aim back on another rotation
2016-08-23 00:20 Net0: and then again you changed it again
2016-08-23 00:20 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: how I would recommend you to do that pattern is like this
2016-08-23 00:21 Net0: ctrol+g this slider
2016-08-23 00:21 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: http://puu.sh/qL2U8.jpg
2016-08-23 00:21 Net0: Now in the timeline
2016-08-23 00:22 Net0: You change the other of 1 with 2 and then 3 with 4
2016-08-23 00:22 Net0: and after that
2016-08-23 00:23 Net0: ctrol+g both 3 and 4
2016-08-23 00:23 Net0: big change there, you'll probably won't accept it
2016-08-23 00:24 Net0: but always keep in mind the movements you make the person do inside the same combo
2016-08-23 00:24 Net0: :D
2016-08-23 00:24 Zunv: i can't really see how this is better (maybe i did it wrong haha^^ )
2016-08-23 00:25 Net0: hmm
2016-08-23 00:25 Net0: Let me show you the results in images
2016-08-23 00:25 Net0: btw
2016-08-23 00:25 Net0: good job here
2016-08-23 00:25 Net0: 01:44:148 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) -
2016-08-23 00:25 Net0: love this part <3
2016-08-23 00:26 Zunv: thanks :D
2016-08-23 00:26 Net0: http://puu.sh/qL37y.jpg
2016-08-23 00:26 Net0: This is how it looks like
2016-08-23 00:27 Net0: there's a back and forth here
2016-08-23 00:27 Net0: 01:32:833 (5,6,1) -
2016-08-23 00:27 Net0: then a circular motion
2016-08-23 00:27 Net0: and then a back and forth again
2016-08-23 00:28 Zunv: ah okai
2016-08-23 00:28 Zunv: i did it wrong then haha
2016-08-23 00:29 Net0: lol
2016-08-23 00:29 Zunv: looks nice but i think i should ctrl h 01:33:862 (3) -
2016-08-23 00:29 Zunv: so it is more smooth i think
2016-08-23 00:29 Net0: let me see how it looks like
2016-08-23 00:30 Zunv: ctrl j i mean^^
2016-08-23 00:30 Zunv: sorry :D
2016-08-23 00:30 Net0: ah ok
2016-08-23 00:30 Net0: ctrol+h I was like
2016-08-23 00:30 Net0: "full overlap sliders lol"
2016-08-23 00:31 Zunv: haha :D
2016-08-23 00:31 Zunv: i mix those so often xD
2016-08-23 00:31 Zunv: j and h :P
2016-08-23 00:32 Net0: shortcuts man, they're hard
2016-08-23 00:32 Net0: :3
2016-08-23 00:32 Net0: next one
2016-08-23 00:32 Net0: 02:38:662 (2) -
2016-08-23 00:32 Net0: The sound you used to map this
2016-08-23 00:32 Net0: it keeps going until here
2016-08-23 00:32 Net0: 02:39:262 -
2016-08-23 00:33 Net0: so this hitcircle feels really strange
2016-08-23 00:33 Net0: 02:39:176 (1) -
2016-08-23 00:33 Net0: but you can skip this
2016-08-23 00:33 Net0: let me see what else
2016-08-23 00:33 Zunv: indeed
2016-08-23 00:34 Net0: like
2016-08-23 00:34 Net0: you can actually try mapping it like that
2016-08-23 00:34 Net0: but most ppl won't agree. I guess that with the correct hitsound this might play ok
2016-08-23 00:34 Net0: like here
2016-08-23 00:34 Net0: 02:53:062 (2,3,4) -
2016-08-23 00:34 Zunv: yeah
2016-08-23 00:35 Net0: you're really mapping that sound
2016-08-23 00:35 Net0: and on the previous mentioned part you decided to end the sliders before the sounds fade away
2016-08-23 00:35 Net0: so yeah
2016-08-23 00:35 Net0: good luck with this part
2016-08-23 00:37 Zunv: but aren't thos different :o
2016-08-23 00:37 Net0: damn this kiais are good
2016-08-23 00:37 Net0: if you feel like they are, then that's not a problem
2016-08-23 00:38 Net0: :)
2016-08-23 00:38 Net0: ctrol+g this 04:45:862 (3) -
2016-08-23 00:39 Zunv: okai :D
2016-08-23 00:40 Net0: that's it
Thanks \ :) /
Weriko
WOOOW i really like the map now :p



Irc epic teaching
i forgot to post that last time... in case you want it :p
23:42 Weriko: hey
23:42 Zunv: hey :)
23:43 Weriko: i was asked to give you some advice with your streams here xd
23:43 *Weriko is editing [https://osu.ppy.sh/b/1024309 Camellia - Light It Up [Enlightened]]
23:44 Zunv: oh
23:44 Zunv: sure :D
23:44 Weriko: Ñp
23:44 Weriko: :p
23:44 Zunv: ok im ready :D
23:44 Weriko: ok
23:45 Weriko: first thing
23:45 Weriko: 00:15:691 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
23:45 Weriko: i think you can make a pretty interesting stream here
23:45 Weriko: and you can remove some of those sliders
23:45 Zunv: without the sliders?
23:45 Weriko: or make some 1/4
23:46 Weriko: yeah
23:46 Weriko: you can make some stream jumps
23:46 Zunv: okai i was afraight it is to early to fast, thats why i did it that way
23:47 Zunv: to hard*
23:47 Weriko: well
23:47 Weriko: song is slow in that part tbh
23:47 Weriko: but it starts going up on the stream
23:47 Zunv: yeah
23:49 Weriko: sec
23:49 Weriko: https://puu.sh/qL7k6/d9d3c10244.png
23:49 Weriko: ok this is what i did
23:50 Weriko: i think it might fit
23:50 Weriko: and now moving to the epic streamy part
23:50 Weriko: 03:40:719 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
23:50 Weriko: this looks randomly placed
23:51 Zunv: okai :D
23:51 Weriko: 03:47:404 (20,21,22,23) - and also
23:51 Weriko: if you are going to make stream jumps
23:51 Weriko: try to make that the slider is on the first side
23:52 Weriko: https://puu.sh/qL7rg/a1f541ef6f.png
23:52 Weriko: like this
23:52 Zunv: oh okai
23:52 Weriko: also
23:52 Weriko: did you make streams by yourself?
23:53 Weriko: i mean without slider stream?
23:53 Zunv: i used sliders and converted them
23:53 Weriko: lel
23:53 Weriko: ok
23:53 Zunv: for example 03:47:748 (23,24,25,26,27,28) - this was one slider
23:54 Zunv: and i added one here 03:48:262 (29,30,31,32,33,34,35,36) -
23:54 Weriko: ok
23:54 Weriko: i see some circles arent perfect
23:54 Weriko: soooo ill show you how i do it
23:54 Weriko: some people might say my method is meh
23:54 Weriko: but i like how streams look
23:55 Zunv: :D
23:55 Zunv: okai tell me^^
23:55 Weriko: ok
23:55 Weriko: sec
23:56 Weriko: i always do stuff like this
23:57 Weriko: https://puu.sh/qL7Fk/18679fcf34.png
23:57 Weriko: to make my streas
23:57 Weriko: (i made AR and slider vel lower)
23:57 Weriko: and when i make the sliders into a stream
23:58 Zunv: but you don't mean it is supposed to have a shape like that i guess
23:58 Zunv: just the technique?
23:58 Weriko: yeah
23:58 Weriko: you can obsly put some edges and stuff
23:59 Weriko: https://puu.sh/qL7IK/22132eb5a9.png
23:59 Weriko: and as you can see here
23:59 Weriko: we got some perfect rounded streams
23:59 Weriko: oh and also
23:59 Weriko: if you make a slider
23:59 Zunv: you use only 3 anchor points right?
00:00 Weriko: yeah
00:00 Weriko: otherwise curves wont be perfect
00:00 Weriko: or well they will be harder to make
00:00 Weriko: if you make a slider, try that the next one go in the opposite side
00:00 Weriko: just like i did before
00:00 Weriko: i just think it looks nicer
00:01 Zunv: yeah i likr that :D
00:01 Zunv: like*
00:02 Weriko: oh and also
00:02 Weriko: the stream i just made
00:02 Zunv: but imo its really hard to tell how a stream looks nice
00:02 Zunv: like shapewhise
00:02 Weriko: yep
00:02 Weriko: the stream i made looks weird
00:02 Weriko: because distance snap
00:02 Weriko: always use 1x
00:02 Weriko: didnt realize it was 1.36x lol
00:03 Weriko: and also....
00:03 Zunv: but 1x streams would have really huge gaps in my map
00:03 Weriko: 03:54:605 (39,40,41) - this is random
00:03 Weriko: well....
00:04 Weriko: then you will need to make the sliders perfect
00:04 Weriko: i mean.... you will need to use the same snap when making them into a stream
00:04 Weriko: also
00:04 Weriko: this kind of jumps
00:04 Zunv: ah okai
00:04 Weriko: 03:55:719 (8,9,10,11) - some people are annoying because of them
00:05 Weriko: i dont really care and i like them
00:05 Weriko: but you know
00:05 Zunv: i think you need to delete the stream you did earlier
00:05 Zunv: because it messes up the combo count^^
00:05 Weriko: yeah sorry
00:05 Weriko: eip
00:05 Zunv: i can't rly tell what you men :s
00:05 Zunv: mean*
00:05 Weriko: ok
00:05 Weriko: now
00:05 Weriko: 03:53:062 (1,2,3,4) - this feels random
00:05 Weriko: 03:54:433 (1,2,3,4) - and this
00:05 Weriko: and all those sliders
00:06 *Weriko is listening to [https://osu.ppy.sh/b/1055073 UNDEAD CORPORATION - MEGALOMANIA]
00:06 Weriko: look at this map
00:06 Weriko: i know its not the best example of how to do it
00:06 Weriko: and this is 270bpm so... you know
00:06 Zunv: sec
00:06 Weriko: but i think it might give you an idea on flow
00:07 Weriko: 00:31:209 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11) - this stream right here
00:07 Weriko: i also used slider jumps
00:07 Weriko: 01:36:098 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - and when you look at this, you will only see circles
00:08 Weriko: and i dont mean every stream needs to be circle
00:08 Weriko: but it looks niceeeeee
00:08 Zunv: ah yeah i can see it what you mean
00:08 Weriko: -np
00:08 *Weriko is editing [https://osu.ppy.sh/b/1016853 xi - Vanitas [Vain]]
00:08 Weriko: fail
00:08 Weriko: also, in this map i made some slider jumps
00:09 Zunv: jup :D
00:09 Weriko: (my structure is horrible but i think you can get an idea)
00:09 Weriko: and well.... i could give you the same advice everyone gave me back in the time
00:09 *Weriko is listening to [https://osu.ppy.sh/b/658127 xi - Blue Zenith]
00:10 Weriko: just look at this......
00:10 Weriko: but then i realize i dont want more maps with this kind of streams
00:10 Weriko: i want some fresh stuff
00:10 Weriko: soooo... you can look at .....
00:10 *Weriko is listening to [https://osu.ppy.sh/b/1032980 Infant Annihilator - Soil the Stillborn]
00:11 Weriko: mazzerin streams (drugs) and mix em up with beautiful looking ones in blue zenith
00:11 Zunv: sec im downloading^^
00:11 Weriko: k
00:12 Zunv: ok
00:13 Weriko: alsoooo
00:13 Zunv: woah that bpm tho xD
00:13 Weriko: ikr
00:13 *Weriko is editing [https://osu.ppy.sh/b/884664 FELT - New World [Illusion]]
00:13 Weriko: 00:25:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2) -
00:13 Weriko: this stream is beautiful and interesting
00:13 Weriko: and i know most of the stuff im showing you doesnt actually fit your song but you know xd
00:13 Weriko: this might give you some ideas
00:14 Zunv: yeah it defenitely helps me
00:14 Zunv: at first i thought creating streams isn't that hard... but then i did my streams and they felt kinda strange
00:15 Weriko: well
00:15 Weriko: you did well
00:15 Weriko: my first streams were.....
00:15 Weriko: HORRIBLE
00:15 Zunv: >.>
00:15 Zunv: xD
00:15 Weriko: and i think that you have good flow for the rest of the map
00:16 Weriko: maybe some fixes
00:16 Weriko: but then again, my structure, flow and everything else is.. meh
00:16 Zunv: also what is rly hard for me is like the way i place the kick slider streams
00:16 Weriko: oh
00:16 Weriko: well
00:17 Weriko: first
00:17 Weriko: they need to fit the song
00:17 Weriko: after that
00:17 Weriko: they need to keep the flow
00:17 Zunv: this for example 03:42:091 (1,2,3,4,5,6) -
00:17 Weriko: always try to make them 4 long
00:17 Zunv: in my map
00:18 Weriko: yeah
00:18 Weriko: i dont know why i said 4 long lol
00:18 Zunv: i get what you meant tho^^
00:18 Weriko: ok
00:18 Weriko: rhythm is perfect
00:19 Weriko: but the structure is just random
00:19 Weriko: and wait a sec
00:19 Weriko: okay i didnt publish this map yet
00:19 Weriko: but
00:19 Zunv: what i wanted, was to place them in a circular shape
00:19 Weriko: yeah
00:19 Weriko: but it looks weird
00:19 Zunv: and i tried to avoid overlaps
00:20 Weriko: hmmm
00:20 Weriko: overlaps arent that important on that kind of sliders imo
00:20 Zunv: so do you think they are still readable?
00:20 Weriko: yeah
00:20 Weriko: sec
00:21 Weriko: https://puu.sh/qL8If/da0abbb913.png
00:21 Weriko: i hope you understand something in this photo lol
00:21 Weriko: thats how my slider jumps look
00:21 Weriko: or wait
00:24 Zunv: xD
00:24 Weriko: https://puu.sh/qL8Ss/62e6066a86.osz
00:25 Weriko: this map
00:25 Weriko: it shows how to make good sliderjumps for like 10 secs lol
00:25 Weriko: 01:20:332 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - right here
00:26 *Weriko is editing [https://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko [Higan Torrent]]
00:26 Weriko: or even this beautiful map
00:26 Weriko: you can get some ideas
00:27 Zunv: so basically it should look somewhat "symmetric"
00:28 Weriko: yeah
00:30 Weriko: oopps gotta do something in a moment
00:31 Zunv: looks kinda random
00:31 Weriko: so lets go back to your map
00:31 Weriko: yeep
00:31 Zunv: yes ok
00:31 Weriko: btw... if you are bored
00:31 Zunv: xD
00:31 Weriko: go to #modhelp
00:31 Weriko: its fun in there lol
00:32 Weriko: oh
00:32 Zunv: i have it open always but i only did ask questions untill now
00:32 Weriko: lel
00:32 Weriko: dont ask questions xD
00:32 Zunv: xD
00:32 Weriko: or well they might take it seriously
00:32 Weriko: but meeehhh
00:33 Weriko: its better to ask someone xd
00:33 Weriko: wow
00:33 Weriko: bancho died for a moment
00:34 Zunv: yeah, i mean i don't know many ppl tbh and i don't want to annoy others with PMs xD
00:34 Weriko: xD
Topic Starter
Zunv

Weriko wrote:

WOOOW i really like the map now :p



Irc epic teaching
i forgot to post that last time... in case you want it :p
23:42 Weriko: hey
23:42 Zunv: hey :)
23:43 Weriko: i was asked to give you some advice with your streams here xd
23:43 *Weriko is editing [https://osu.ppy.sh/b/1024309 Camellia - Light It Up [Enlightened]]
23:44 Zunv: oh
23:44 Zunv: sure :D
23:44 Weriko: Ñp
23:44 Weriko: :p
23:44 Zunv: ok im ready :D
23:44 Weriko: ok
23:45 Weriko: first thing
23:45 Weriko: 00:15:691 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
23:45 Weriko: i think you can make a pretty interesting stream here
23:45 Weriko: and you can remove some of those sliders
23:45 Zunv: without the sliders?
23:45 Weriko: or make some 1/4
23:46 Weriko: yeah
23:46 Weriko: you can make some stream jumps
23:46 Zunv: okai i was afraight it is to early to fast, thats why i did it that way
23:47 Zunv: to hard*
23:47 Weriko: well
23:47 Weriko: song is slow in that part tbh
23:47 Weriko: but it starts going up on the stream
23:47 Zunv: yeah
23:49 Weriko: sec
23:49 Weriko: https://puu.sh/qL7k6/d9d3c10244.png
23:49 Weriko: ok this is what i did
23:50 Weriko: i think it might fit
23:50 Weriko: and now moving to the epic streamy part
23:50 Weriko: 03:40:719 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
23:50 Weriko: this looks randomly placed
23:51 Zunv: okai :D
23:51 Weriko: 03:47:404 (20,21,22,23) - and also
23:51 Weriko: if you are going to make stream jumps
23:51 Weriko: try to make that the slider is on the first side
23:52 Weriko: https://puu.sh/qL7rg/a1f541ef6f.png
23:52 Weriko: like this
23:52 Zunv: oh okai
23:52 Weriko: also
23:52 Weriko: did you make streams by yourself?
23:53 Weriko: i mean without slider stream?
23:53 Zunv: i used sliders and converted them
23:53 Weriko: lel
23:53 Weriko: ok
23:53 Zunv: for example 03:47:748 (23,24,25,26,27,28) - this was one slider
23:54 Zunv: and i added one here 03:48:262 (29,30,31,32,33,34,35,36) -
23:54 Weriko: ok
23:54 Weriko: i see some circles arent perfect
23:54 Weriko: soooo ill show you how i do it
23:54 Weriko: some people might say my method is meh
23:54 Weriko: but i like how streams look
23:55 Zunv: :D
23:55 Zunv: okai tell me^^
23:55 Weriko: ok
23:55 Weriko: sec
23:56 Weriko: i always do stuff like this
23:57 Weriko: https://puu.sh/qL7Fk/18679fcf34.png
23:57 Weriko: to make my streas
23:57 Weriko: (i made AR and slider vel lower)
23:57 Weriko: and when i make the sliders into a stream
23:58 Zunv: but you don't mean it is supposed to have a shape like that i guess
23:58 Zunv: just the technique?
23:58 Weriko: yeah
23:58 Weriko: you can obsly put some edges and stuff
23:59 Weriko: https://puu.sh/qL7IK/22132eb5a9.png
23:59 Weriko: and as you can see here
23:59 Weriko: we got some perfect rounded streams
23:59 Weriko: oh and also
23:59 Weriko: if you make a slider
23:59 Zunv: you use only 3 anchor points right?
00:00 Weriko: yeah
00:00 Weriko: otherwise curves wont be perfect
00:00 Weriko: or well they will be harder to make
00:00 Weriko: if you make a slider, try that the next one go in the opposite side
00:00 Weriko: just like i did before
00:00 Weriko: i just think it looks nicer
00:01 Zunv: yeah i likr that :D
00:01 Zunv: like*
00:02 Weriko: oh and also
00:02 Weriko: the stream i just made
00:02 Zunv: but imo its really hard to tell how a stream looks nice
00:02 Zunv: like shapewhise
00:02 Weriko: yep
00:02 Weriko: the stream i made looks weird
00:02 Weriko: because distance snap
00:02 Weriko: always use 1x
00:02 Weriko: didnt realize it was 1.36x lol
00:03 Weriko: and also....
00:03 Zunv: but 1x streams would have really huge gaps in my map
00:03 Weriko: 03:54:605 (39,40,41) - this is random
00:03 Weriko: well....
00:04 Weriko: then you will need to make the sliders perfect
00:04 Weriko: i mean.... you will need to use the same snap when making them into a stream
00:04 Weriko: also
00:04 Weriko: this kind of jumps
00:04 Zunv: ah okai
00:04 Weriko: 03:55:719 (8,9,10,11) - some people are annoying because of them
00:05 Weriko: i dont really care and i like them
00:05 Weriko: but you know
00:05 Zunv: i think you need to delete the stream you did earlier
00:05 Zunv: because it messes up the combo count^^
00:05 Weriko: yeah sorry
00:05 Weriko: eip
00:05 Zunv: i can't rly tell what you men :s
00:05 Zunv: mean*
00:05 Weriko: ok
00:05 Weriko: now
00:05 Weriko: 03:53:062 (1,2,3,4) - this feels random
00:05 Weriko: 03:54:433 (1,2,3,4) - and this
00:05 Weriko: and all those sliders
00:06 *Weriko is listening to [https://osu.ppy.sh/b/1055073 UNDEAD CORPORATION - MEGALOMANIA]
00:06 Weriko: look at this map
00:06 Weriko: i know its not the best example of how to do it
00:06 Weriko: and this is 270bpm so... you know
00:06 Zunv: sec
00:06 Weriko: but i think it might give you an idea on flow
00:07 Weriko: 00:31:209 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11) - this stream right here
00:07 Weriko: i also used slider jumps
00:07 Weriko: 01:36:098 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - and when you look at this, you will only see circles
00:08 Weriko: and i dont mean every stream needs to be circle
00:08 Weriko: but it looks niceeeeee
00:08 Zunv: ah yeah i can see it what you mean
00:08 Weriko: -np
00:08 *Weriko is editing [https://osu.ppy.sh/b/1016853 xi - Vanitas [Vain]]
00:08 Weriko: fail
00:08 Weriko: also, in this map i made some slider jumps
00:09 Zunv: jup :D
00:09 Weriko: (my structure is horrible but i think you can get an idea)
00:09 Weriko: and well.... i could give you the same advice everyone gave me back in the time
00:09 *Weriko is listening to [https://osu.ppy.sh/b/658127 xi - Blue Zenith]
00:10 Weriko: just look at this......
00:10 Weriko: but then i realize i dont want more maps with this kind of streams
00:10 Weriko: i want some fresh stuff
00:10 Weriko: soooo... you can look at .....
00:10 *Weriko is listening to [https://osu.ppy.sh/b/1032980 Infant Annihilator - Soil the Stillborn]
00:11 Weriko: mazzerin streams (drugs) and mix em up with beautiful looking ones in blue zenith
00:11 Zunv: sec im downloading^^
00:11 Weriko: k
00:12 Zunv: ok
00:13 Weriko: alsoooo
00:13 Zunv: woah that bpm tho xD
00:13 Weriko: ikr
00:13 *Weriko is editing [https://osu.ppy.sh/b/884664 FELT - New World [Illusion]]
00:13 Weriko: 00:25:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2) -
00:13 Weriko: this stream is beautiful and interesting
00:13 Weriko: and i know most of the stuff im showing you doesnt actually fit your song but you know xd
00:13 Weriko: this might give you some ideas
00:14 Zunv: yeah it defenitely helps me
00:14 Zunv: at first i thought creating streams isn't that hard... but then i did my streams and they felt kinda strange
00:15 Weriko: well
00:15 Weriko: you did well
00:15 Weriko: my first streams were.....
00:15 Weriko: HORRIBLE
00:15 Zunv: >.>
00:15 Zunv: xD
00:15 Weriko: and i think that you have good flow for the rest of the map
00:16 Weriko: maybe some fixes
00:16 Weriko: but then again, my structure, flow and everything else is.. meh
00:16 Zunv: also what is rly hard for me is like the way i place the kick slider streams
00:16 Weriko: oh
00:16 Weriko: well
00:17 Weriko: first
00:17 Weriko: they need to fit the song
00:17 Weriko: after that
00:17 Weriko: they need to keep the flow
00:17 Zunv: this for example 03:42:091 (1,2,3,4,5,6) -
00:17 Weriko: always try to make them 4 long
00:17 Zunv: in my map
00:18 Weriko: yeah
00:18 Weriko: i dont know why i said 4 long lol
00:18 Zunv: i get what you meant tho^^
00:18 Weriko: ok
00:18 Weriko: rhythm is perfect
00:19 Weriko: but the structure is just random
00:19 Weriko: and wait a sec
00:19 Weriko: okay i didnt publish this map yet
00:19 Weriko: but
00:19 Zunv: what i wanted, was to place them in a circular shape
00:19 Weriko: yeah
00:19 Weriko: but it looks weird
00:19 Zunv: and i tried to avoid overlaps
00:20 Weriko: hmmm
00:20 Weriko: overlaps arent that important on that kind of sliders imo
00:20 Zunv: so do you think they are still readable?
00:20 Weriko: yeah
00:20 Weriko: sec
00:21 Weriko: https://puu.sh/qL8If/da0abbb913.png
00:21 Weriko: i hope you understand something in this photo lol
00:21 Weriko: thats how my slider jumps look
00:21 Weriko: or wait
00:24 Zunv: xD
00:24 Weriko: https://puu.sh/qL8Ss/62e6066a86.osz
00:25 Weriko: this map
00:25 Weriko: it shows how to make good sliderjumps for like 10 secs lol
00:25 Weriko: 01:20:332 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - right here
00:26 *Weriko is editing [https://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko [Higan Torrent]]
00:26 Weriko: or even this beautiful map
00:26 Weriko: you can get some ideas
00:27 Zunv: so basically it should look somewhat "symmetric"
00:28 Weriko: yeah
00:30 Weriko: oopps gotta do something in a moment
00:31 Zunv: looks kinda random
00:31 Weriko: so lets go back to your map
00:31 Weriko: yeep
00:31 Zunv: yes ok
00:31 Weriko: btw... if you are bored
00:31 Zunv: xD
00:31 Weriko: go to #modhelp
00:31 Weriko: its fun in there lol
00:32 Weriko: oh
00:32 Zunv: i have it open always but i only did ask questions untill now
00:32 Weriko: lel
00:32 Weriko: dont ask questions xD
00:32 Zunv: xD
00:32 Weriko: or well they might take it seriously
00:32 Weriko: but meeehhh
00:33 Weriko: its better to ask someone xd
00:33 Weriko: wow
00:33 Weriko: bancho died for a moment
00:34 Zunv: yeah, i mean i don't know many ppl tbh and i don't want to annoy others with PMs xD
00:34 Weriko: xD

Thanks so much for helping me :)
That was really usefull to me!
Kikis
#modreqs
Hi, few things that caught my attention.
  1. 01:06:262 (5,6) - The space between those seems kinda lonely, why not turn (5) into a slider
  2. 01:36:948 (5) - Would make it look different because of that "scream" part in music or sv change to 2x
  3. 01:39:691 (3) - sv change to 2x
Good map overall, good luck!
Topic Starter
Zunv

Kikis wrote:

#modreqs
Hi, few things that caught my attention.
  1. 01:06:262 (5,6) - The space between those seems kinda lonely, why not turn (5) into a slider i will keep it since it highlights the upcoming part more (music changes at the end of 01:06:776 (7) -
  2. 01:36:948 (5) - Would make it look different because of that "scream" part in music or sv change to 2x sliders like that are unrankable i will look for something different tho
  3. 01:39:691 (3) - sv change to 2x looking good
Good map overall, good luck!
Thank you very much :D
Ryuusei Aika
Hi from #modreq
i looooooove camellia!!!
sry for my poor english and if i use impolite words/sentences, pls let me know :o

General
idk but maybe you can add some tags like かめるかめりあ(camellia's japanese name), kamelcamellia(english ver) and PLANET//SHAPER(Light it up belongs to this album)?
also i think you need to set at least 2 cb colors otherwise it's unrankable :cry:
and a small advice: if u want players play your song with HDHR, try not put so many large jumps and (especially) high sv +long sliders, imo u can use those sliders just the vocal and rhythm changed quite random, and other times just use ~1.2x 1/4 sliders to fix the rhythm so most of the players will enjoy it.
but if you want to make people fell a little bit sick i quite agree with ur idea :P

Enlightened

00:17:748 (13) - put a nc here?
01:49:633 (1) - that sv change here is quite sudden imo so put a triplet here may be better
02:57:005 (1) - its an amazing idea to use piano here to fix the music, but imo there just simply have piano sound will misleading players as the piano sound is not strong enough. u can add each note/slider this part a finish just like ascension to heaven so that will be easier to read
03:46:891 (1) - in this stream part u changed sv to 1.8x which imo is still quite sudden cuz before the stream u used many 1.0x 1/4 sliders so that part will really confused players. why just keep it in ~1.0x?
and the same stream part, i think you can try set each nc at the start of each stream...... your cb here is a bit weird :P
04:02:662 TWO CONFLICTED TIMELINES HERE!
04:24:262 (5) - try change sv here ~1.8x cuz here is a sudden "whooo" and a high sv slider will fit it well
04:29:233 (9) - try to set a 1/4 sliders here like that:

so that arrange of rhythm will fit the vocal "f*cking" and "f-f-f-f*cking" here better imo

sry for my poor mod and gl for rank! :D
Topic Starter
Zunv

Neanmoins wrote:

Hi from #modreq
i looooooove camellia!!!
sry for my poor english and if i use impolite words/sentences, pls let me know :o

General
idk but maybe you can add some tags like かめるかめりあ(camellia's japanese name), kamelcamellia(english ver) and PLANET//SHAPER(Light it up belongs to this album)? I think it is from Crystallized (maybe others can confirm)
also i think you need to set at least 2 cb colors otherwise it's unrankable :cry: what exactly do you mean with that? sorry >.>
and a small advice: if u want players play your song with HDHR, try not put so many large jumps and (especially) high sv +long sliders, imo u can use those sliders just the vocal and rhythm changed quite random, and other times just use ~1.2x 1/4 sliders to fix the rhythm so most of the players will enjoy it.
but if you want to make people fell a little bit sick i quite agree with ur idea :P hmm im not to sure. I will think about it

Enlightened

00:17:748 (13) - put a nc here? ok
01:49:633 (1) - that sv change here is quite sudden imo so put a triplet here may be better I think it fits the music. I never broke on it or see ppl break on it. (Also a triple would be overmap since there is no sound to map to while the slider slides)
02:57:005 (1) - its an amazing idea to use piano here to fix the music, but imo there just simply have piano sound will misleading players as the piano sound is not strong enough. u can add each note/slider this part a finish just like ascension to heaven so that will be easier to read i raised the volume to 100% and I added some hitclap sounds to the sliders
03:46:891 (1) - in this stream part u changed sv to 1.8x which imo is still quite sudden cuz before the stream u used many 1.0x 1/4 sliders so that part will really confused players. why just keep it in ~1.0x? I did this because i did stream jumps. I wanted a little speedup at that part. I lowered it to 1.5x tho
and the same stream part, i think you can try set each nc at the start of each stream...... your cb here is a bit weird :P agreed
04:02:662 TWO CONFLICTED TIMELINES HERE! whoops think i forgot to delete the old one :D thanks!
04:24:262 (5) - try change sv here ~1.8x cuz here is a sudden "whooo" and a high sv slider will fit it well I like that Idea
04:29:233 (9) - try to set a 1/4 sliders here like that:

so that arrange of rhythm will fit the vocal "f*cking" and "f-f-f-f*cking" here better imo the vocals are not really noticeable at that part. the synth is much louder. So I don't think it is a good idea. I still changed the slider a bit. ;D

sry for my poor mod and gl for rank! :D
You don't have to apologize :D it was a helpfull mod. Also your english is fine.
Thank you for modding!
Ryuusei Aika

Zunv wrote:

Neanmoins wrote:

Hi from #modreq
i looooooove camellia!!!
sry for my poor english and if i use impolite words/sentences, pls let me know :o

General
idk but maybe you can add some tags like かめるかめりあ(camellia's japanese name), kamelcamellia(english ver) and PLANET//SHAPER(Light it up belongs to this album)? I think it is from Crystallized (maybe others can confirm)
also i think you need to set at least 2 cb colors otherwise it's unrankable :cry: what exactly do you mean with that? sorry >.>
and a small advice: if u want players play your song with HDHR, try not put so many large jumps and (especially) high sv +long sliders, imo u can use those sliders just the vocal and rhythm changed quite random, and other times just use ~1.2x 1/4 sliders to fix the rhythm so most of the players will enjoy it.
but if you want to make people fell a little bit sick i quite agree with ur idea :P hmm im not to sure. I will think about it

Enlightened

00:17:748 (13) - put a nc here? ok
01:49:633 (1) - that sv change here is quite sudden imo so put a triplet here may be better I think it fits the music. I never broke on it or see ppl break on it. (Also a triple would be overmap since there is no sound to map to while the slider slides)
02:57:005 (1) - its an amazing idea to use piano here to fix the music, but imo there just simply have piano sound will misleading players as the piano sound is not strong enough. u can add each note/slider this part a finish just like ascension to heaven so that will be easier to read i raised the volume to 100% and I added some hitclap sounds to the sliders
03:46:891 (1) - in this stream part u changed sv to 1.8x which imo is still quite sudden cuz before the stream u used many 1.0x 1/4 sliders so that part will really confused players. why just keep it in ~1.0x? I did this because i did stream jumps. I wanted a little speedup at that part. I lowered it to 1.5x tho
and the same stream part, i think you can try set each nc at the start of each stream...... your cb here is a bit weird :P agreed
04:02:662 TWO CONFLICTED TIMELINES HERE! whoops think i forgot to delete the old one :D thanks!
04:24:262 (5) - try change sv here ~1.8x cuz here is a sudden "whooo" and a high sv slider will fit it well I like that Idea
04:29:233 (9) - try to set a 1/4 sliders here like that:

so that arrange of rhythm will fit the vocal "f*cking" and "f-f-f-f*cking" here better imo the vocals are not really noticeable at that part. the synth is much louder. So I don't think it is a good idea. I still changed the slider a bit. ;D

sry for my poor mod and gl for rank! :D
You don't have to apologize :D it was a helpfull mod. Also your english is fine.
Thank you for modding!
ayyyyyyyy yes light it up DOES belong to crystallized....lmao what a mistake
for cb colors: in Song Setup menu u can set combo colors (default is 1-4 all white)
If u only use 1 cb color then ur map will not be rank... idk why it isn't in rc but i heard some people talk about that and meanwhile, for add more variance to ur map, set at least 2 cb colors will never be a bad choice :D
Topic Starter
Zunv

Neanmoins wrote:

ayyyyyyyy yes light it up DOES belong to crystallized....lmao what a mistake
for cb colors: in Song Setup menu u can set combo colors (default is 1-4 all white)
If u only use 1 cb color then ur map will not be rank... idk why it isn't in rc but i heard some people talk about that and meanwhile, for add more variance to ur map, set at least 2 cb colors will never be a bad choice :D

But i have it set :o or is this wrong?
Ryuusei Aika

Zunv wrote:

Neanmoins wrote:

ayyyyyyyy yes light it up DOES belong to crystallized....lmao what a mistake
for cb colors: in Song Setup menu u can set combo colors (default is 1-4 all white)
If u only use 1 cb color then ur map will not be rank... idk why it isn't in rc but i heard some people talk about that and meanwhile, for add more variance to ur map, set at least 2 cb colors will never be a bad choice :D

But i have it set :o or is this wrong?
oh lmao my bad...... i forgot to close my own skin which 4 cb colors are all white >:(
sry for the misunderstanding...
Topic Starter
Zunv

Neanmoins wrote:

oh lmao my bad...... i forgot to close my own skin which 4 cb colors are all white >:(
sry for the misunderstanding...
Never mind :D Glad we could sort that out.
Thank you :)
Akali
que

Didn't take a good look at first tbh but for now I think you should improve in general. Map has very lacking visuals and some rhythm issues, for now pointing out single things won't improve it drastically, it requires an overhaul. Might be fun to play but BNs won't be interested in it at this point because of the mistakes in the very art of mapping, I suggest to do more songs, improve, gain knowledge, come back to this and you will see yourself.

Examples (not pointing out everything)

00:01:291 (1,2,3,4,5) -

Visuals: 00:01:291 (1,3) - this overlap doesn't look that great, it's sort of regular but still rather messy and creates bad reception, then spacing between 00:01:976 (2,3) - is clearly different than distance of 00:02:148 (3,4) - within the same pattern which is unwanted as well.

Rhythm: Then there is more important issue encountered (and I suspect it repeats itself throughout the map) which is slider end being in wrong place at the wrong time. 00:02:662 - rhythm starting here is exactly the same as the rhythm on 00:01:291 - yet it uses slider end for the beat that should be clickable. 00:02:319 (4) - bein a circle and then starting 1/2 slider on 00:02:662 - fits the rhythm and is mapped properly. Then you have 00:03:176 - synth that could and probably should be clicked by the player. When mapping extra diffs you have to thing about it, make good choices of what is clickable and what is weak enough compared to other sounds within that part of the song so it can be a slider end.

00:03:348 (1,1) -

Visuals: Avoid overlaps like that. Overlaps should be consistent, this one though is just "bad touch".

00:05:062 (3,7) -

Rhythm: same thing, it's an extra, don't worry about rhythmical variety and force return sliders where sounds and rhythms should be tapped by the player, better to repeat rhythms over and over if necessary (using different patterns, or even the same patterns but rotated, flipped etc) than add random returns for no reason that are clicked only once and don't require any accuracy on players part

Visuals: Also the way these two sliders overlap with each other (even though they are apart on the timeline!) creates this unwanted effect of messy patterns. Objects should relate to each other in some way, patterns build around each other, take what happened in the map already into account.

Flow: 00:04:033 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,1,1,1,1,2,3,4,5) - if you select these objects and look at the screen you will see this: https://osu.ppy.sh/ss/6090899 for about 7 seconds you keep the player in one place with little movement and use of the playfield, you have to use it better unless mapping something very specific that justifies staying in one part of the screen for this long, I don't think this does.

00:15:691 (1,2,3,4) -

Visuals/Flow - placement and angles random and inconsistent, doesn't form a pattern of any sort, they are just there. + 00:15:005 (1,1) - overlap

00:24:091 (3,1) - nice, this is what I was talking about before, 3 blankets around 1 even though they are not next to each other

00:23:233 (1,1) -

Flow: this is way too slow for no reason, use normal speed,bass doesn't stand out, it's the part of the main beat

00:39:691 (1,2,3) -

Rhythm: 00:39:862 (2,3) - stack doesn't make any sense, 00:39:691 (1,2) - are paired not 2,3. 00:40:291 - missing 1/4 here for no reason (you map vocal samples to ignore vocal sample) , pay better attention

00:41:919 (5) -

Rhythm: Again, everything is a build up to this sequence and it's mapped in a very weak way

Visuals: 00:41:919 (5,3) - overlap,

00:42:433 (1,2,3,4,5,6,7) -

Visuals: 0 regularity

Flow: if you think about actual cursor movement, it's completely random, compare the movement you have to make in 00:42:433 (1,2) - and 00:43:119 (5,6) this SV speed up is sort of sudden as well

Rhythm: 00:43:462 (7) - 5 note drumroll here, bad choice of mapping vocal sample over it

01:18:091 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - This whole section doesn't make any sense, should focus on beat and swap with synth sometimes, 01:26:319 (1,2,3,4,5,6,1,2,3,4,5,6) - here it's done sort of ok

01:37:633 (2,4) - etc etc, pay attention to this, it's all over the place

01:45:519 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -

Rhythm: triples over stream for no reason, there is some FX thing in the background but it doesn't justify this, at least make (3) in every one of those a 1/4 slider

01:48:176 -

Rhythm: Randomly ignoring note

Could go on but the whole map has similar issues of ignoring rhythm, weird SV choices and very lacking design, you should take a look at how other similar songs are mapped by good mappers, watch pishifat's vides on mapping, map more and improve.
Topic Starter
Zunv
Thanks a lot! Pointing out things like that really helps me to improove (I hope).
And yeah I noticed my self this map isn't good enough to get ranked.
I am gonna do as you said. I'll come back to this map once I'm more experienced.
Thanks :D
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