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Camellia - Light It Up

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Total Posts
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Topic Starter
Zunv
This beatmap was submitted using in-game submission on Mittwoch, 14. September 2016 at 23:15:15

Artist: Camellia
Title: Light It Up
Tags: かめるかめりあ kamelcamellia
BPM: 175
Filesize: 10616kb
Play Time: 05:41
Difficulties Available:
  1. Enlightened (5,62 stars, 1477 notes)
Download: Camellia - Light It Up
Information: Scores/Beatmap Listing
---------------
Finished for now. Gonna come back to this Map once I am better :D
---------------------------------------------------
Updates:
- Done mapping.
- Hit Sounds 100%
- Changed the x2 part into x1.5
- rearranged some sliders
- Itasha_S13 mod
- now with OD 8 / HP 7
- changed the 1/16 back and forth sliders to 1/8
- reworked some some sliders (shape and placement)
- Changed the section starting at 1:19:462 (made it easier-> smaller jumps)
- PhantomHunt3r mod
- Swiftc mod
- fixed some hitsounds
- minor fixes
-custom hitsound, yay (i tried at least :3 )
- Lulu- mod
- finaly changed difficulty name
- lazyboy007 mod
- added some SV changes + reweorked sliders
- Cl9n mod
- Lilyanna mod + remapped the beginning
- Net0 mod
- reworked the whole stream section. Thank you so much, Weriko!
- added new (more) hitsounds... took me ages xD
- Kikis mod
- Neanmoins mod
- Akali mod
ItashaS13
Hi from Mod Req :p



  • Reduce the volumen of the circles until here 00:23:233 (1) - they're too loudy for the song
    00:08:148 (1) - please avoid overlapping this with the other slider
    00:12:948 (3,4) - make them closer, and consider placing them like this http://prntscr.com/bu60cg It looks better imo, or smth similar idk
    00:14:319 (3) - ctrl+g and change the white anchor, it doesnt flow well ( so like this is better http://prntscr.com/bu60n5 )
    00:27:348 (1) - why you have long jumps in this section but this one 00:27:348 (1) - is really close to the circle... use the same distance in this whole section
    00:30:262 (8) - NC
    00:30:948 (1,2,3,4,5,6) - end all of these in the blue next right after the next one, and I recommend to change or fix the shape of 00:30:948 (1,2) - they doesnt look very well
    00:34:205 (7) - NC
    00:34:891 (11,12,13) - they're too close, move them further
    00:36:605 (6) - move this closer or ctrl+g at least
    00:43:462 - this should be clickable
    00:45:691 (3,1) - avoid overlapping these, move the 1
    00:48:433 (1,1) - same
    01:08:148 (4) - fix this blanket
    01:21:691 (2,3,4,2,3,4) - you're using such long distance in these but not here 01:24:948 (2,3,4,5,6,7) - < them should have the same distance as the others OR the others as these, what I mean is that ever jump over here should have placed with the same distance
    01:28:548 (2,1) - the slider is too close to the circle
    01:29:062 (2) - NC because sv changes
    01:32:491 (4) - change this slider shape
    01:45:519 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - why not making this a long stream? youre missing too much beats, or you can make the third circle of every triplet a mini-slider to fill up the missed beat
    01:48:262 (1) - move this closer to stream end
    01:57:862 (3,4) - move 01:58:205 (4) - closer to the other slider, not too much but.. move it
    and NC 01:57:862 (3) - cuz sv changes
    02:01:291 (3) - ^
    02:03:005 (4) - move this just a bit closer to the other slider
    02:27:605 (4,5) - Hmm I wonder why you don't put them like 02:19:119 (4,5,6) - or opposite xD
    Also, in this.. part of the song the map goes more easy.. the jumps are short and its somehow more slow than the map beginning, this is bad because it should be opposite, the beginning should be more "easy" and this strong part of the song should have more long jumps
    02:32:405 - missed a beat
    02:33:091 - ^
    02:59:405 (6) - follow the distance you're using until now in this section and move this circle closer to the next slider
    03:26:662 (4) - unrankable (I had some sliders like this in one of my maps, asked a lot of people and.. they're unrankable, sad, but true :/)
    03:47:576 (1) - fix ds
    03:47:919 - start the stream here in the white tick
    03:48:948 (1) - fix ds
    03:55:119 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here, and not only here we have some ds changes in the streams... you should use the same or at least not make big changes i the streams distance like this because the song doesnt really change at all to make a more spaced stream
    04:02:148 (5) - nc
    04:14:662 (13) - nc
    04:17:405 (14) - ^
    04:20:148 (13) - ^
    04:27:862 (1,2,3,4,5,6,7,8) - these sliders looks too messed up.. please change them :<
    04:41:748 (4) - dont stack this with the circle
    04:48:605 (3) - change its shape
    04:52:033 (1) - fix ds

    you have some (a lot) of weird sliders xD but well, you dont really have to change them if they play good, but you need more consistency

GLGLGLGL
Topic Starter
Zunv

Itasha_S13 wrote:

Hi from Mod Req :p



  • Reduce the volumen of the circles until here 00:23:233 (1) - they're too loudy for the song
    fixed
    00:08:148 (1) - please avoid overlapping this with the other slider
    i guess this is fine (i changed stuff there yesterday so maybe you had an older version)
    00:12:948 (3,4) - make them closer, and consider placing them like this http://prntscr.com/bu60cg It looks better imo, or smth similar idk
    also placed them a better way
    00:14:319 (3) - ctrl+g and change the white anchor, it doesnt flow well ( so like this is better http://prntscr.com/bu60n5 )
    also moved this one
    00:27:348 (1) - why you have long jumps in this section but this one 00:27:348 (1) - is really close to the circle... use the same distance in this whole section
    yeah also moved this and the following around
    00:30:262 (8) - NC
    yes
    00:30:948 (1,2,3,4,5,6) - end all of these in the blue next right after the next one, and I recommend to change or fix the shape of 00:30:948 (1,2) - they doesnt look very well
    made all of those long slider more simple, hope this looks better, also now ends on the blue
    00:34:205 (7) - NC
    yes
    00:34:891 (11,12,13) - they're too close, move them further
    done
    00:36:605 (6) - move this closer or ctrl+g at least
    moved a bit but wanted this as a longer jump (its the length from 00:36:433 (5 ) - to 00:36:691 - )
    00:43:462 - this should be clickable
    i changed this for now idk idk if i change it back maybe (lets see what others feel about this :D )
    00:45:691 (3,1) - avoid overlapping these, move the 1
    all those small things :D (done)
    00:48:433 (1,1) - same
    :D
    01:08:148 (4) - fix this blanket
    fixed the blanket
    01:21:691 (2,3,4,2,3,4) - you're using such long distance in these but not here 01:24:948 (2,3,4,5,6,7) - < them should have the same distance as the others OR the others as these, what I mean is that ever jump over here should have placed with the same distance
    made the star jump bigger
    01:28:548 (2,1) - the slider is too close to the circle
    moved
    01:29:062 (2) - NC because sv changes
    yes
    01:32:491 (4) - change this slider shape
    i guess i changed it yesterday anyways^^
    01:45:519 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - why not making this a long stream? youre missing too much beats, or you can make the third circle of every triplet a mini-slider to fill up the missed beat
    i did it because it fits to the style of the music. I also thought of the mini slider thing but i think ppl will break on it to easy (or i am just bad) i leave it as it is for now
    01:48:262 (1) - move this closer to stream end
    yeah thats indeed very far away^^
    01:57:862 (3,4) - move 01:58:205 (4) - closer to the other slider, not too much but.. move it
    and NC 01:57:862 (3) - cuz sv changes
    moved it into the free space of those jumps around it
    02:01:291 (3) - ^
    combos... :D
    02:03:005 (4) - move this just a bit closer to the other slider
    02:27:605 (4,5) - Hmm I wonder why you don't put them like 02:19:119 (4,5,6) - or opposite xD
    Also, in this.. part of the song the map goes more easy.. the jumps are short and its somehow more slow than the map beginning, this is bad because it should be opposite, the beginning should be more "easy" and this strong part of the song should have more long jumps
    i changed the slider and got rid of the sv change. I did those short jumps sometimes at this part because i wanted to create speed changes. Imo this is how the song feels. (also I wanted players to take a little "break" after those jumps and the upcominh streams ;D )
    02:32:405 - missed a beat
    02:33:091 - ^
    inserted this
    02:59:405 (6) - follow the distance you're using until now in this section and move this circle closer to the next slider
    you mean for the whole piano part? because I did those jumps on the high pitched sounds of the piano
    03:26:662 (4) - unrankable (I had some sliders like this in one of my maps, asked a lot of people and.. they're unrankable, sad, but true :/)
    aww :C changed it
    03:47:576 (1) - fix ds
    03:47:919 - start the stream here in the white tick
    03:48:948 (1) - fix ds
    03:55:119 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - here, and not only here we have some ds changes in the streams... you should use the same or at least not make big changes i the streams distance like this because the song doesnt really change at all to make a more spaced stream
    Streams would be too boring without those ds changes imo
    04:02:148 (5) - nc
    04:14:662 (13) - nc
    04:17:405 (14) - ^
    04:20:148 (13) - ^
    yes, yes, yes and yes :D
    04:27:862 (1,2,3,4,5,6,7,8) - these sliders looks too messed up.. please change them :<
    made them more symmetrical
    04:41:748 (4) - dont stack this with the circle
    moved it
    04:48:605 (3) - change its shape
    changed it
    04:52:033 (1) - fix ds
    guess i fixed it earlier

    you have some (a lot) of weird sliders xD but well, you dont really have to change them if they play good, but you need more consistency
    yeah, i heard it now serveral times i have some strange sliders. but somehow i feel like its boring if i do the same slider shapes over and over again... maybe i am weird^^

GLGLGLGL
Thanks so much for the mod. It is really helpfull to me! :D
PhantomHunt3r
hello, from my mod queue, hope this helps <3

LMAO
00:37:976 (1,2,3) - Maybe CTRL + G individualy
04:53:748 (2) - unrakable

couldnt really find anything :P
Topic Starter
Zunv

PhantomHunt3r wrote:

hello, from my mod queue, hope this helps <3

LMAO
00:37:976 (1,2,3) - Maybe CTRL + G individualy
Nice idea fits the flow better
04:53:748 (2) - unrakable
fixed


couldnt really find anything :P

something is wrong. I press on "give Kudosu" but it won't let me...
Maybe something is wrong with the Servers at the Moment. I will give it later :)
Now it worked.

Thank you for the Mod :D everything helps!
Swiftc
IRC
2016-07-24 20:50 Swiftc: yo
2016-07-24 20:50 Zunv: hi :D
2016-07-24 20:52 Zunv: so how do you mean to do it now^^
2016-07-24 20:52 Swiftc: uhh hold on i think im done with the mod let me see if i can find some more stuff to point out
2016-07-24 20:53 Zunv: okai :D
2016-07-24 20:53 Swiftc: maybe it's easier if i just do in-game mod
2016-07-24 20:53 Swiftc: then post it ?
2016-07-24 20:54 Swiftc: that sound okay?
2016-07-24 20:54 Swiftc: ill just post our chat log once we're done
2016-07-24 20:54 Zunv: yeah
2016-07-24 20:54 Swiftc: kk
2016-07-24 20:54 Swiftc: that way i can just point things out as i see them
2016-07-24 20:55 Zunv: sure :)
2016-07-24 20:55 Swiftc: 00:43:805 -
2016-07-24 20:55 Swiftc: NC
2016-07-24 20:55 Swiftc: 01:31:805 - NC
2016-07-24 20:56 Swiftc: and here is the remap of one little part
2016-07-24 20:56 Swiftc: https://www.dropbox.com/s/1a7tkpsk94ms3 ... D.osu?dl=0
2016-07-24 20:56 Swiftc: just download this and paste it into this beatmap's folder
2016-07-24 20:56 Swiftc: and refresh your beatmaps w/ f5 or w/e
2016-07-24 20:57 Swiftc: remap is from
2016-07-24 20:57 Swiftc: 00:45:691 - to 00:55:976 -
2016-07-24 20:59 Zunv: okai i downloaded it and taking a look
2016-07-24 20:59 Swiftc: kk
2016-07-24 21:00 Swiftc: the 1/2 repeat sliders in that section just dont "feel" good imo xD
2016-07-24 21:00 Swiftc: the ones that u mapped originally i mean
2016-07-24 21:01 Zunv: actually i like my version with the short sliders more since the beat is faster than 1/1 slider
2016-07-24 21:01 Zunv: 00:53:405 (1,2,3,4,1,2,3,4,5) -
2016-07-24 21:01 Zunv: thats nice tho
2016-07-24 21:01 Swiftc: ah okay, feel free to take any part of it and use it though!
2016-07-24 21:02 Swiftc: also, you may want to vary your slider velocities more
2016-07-24 21:02 Zunv: you mean through the whole map?
2016-07-24 21:02 Zunv: or at that part?
2016-07-24 21:02 Swiftc: throughout the map
2016-07-24 21:02 Swiftc: you use 3 sv multipliers
2016-07-24 21:02 Swiftc: 0.5, 1.0,1.5
2016-07-24 21:02 Zunv: yeas
2016-07-24 21:02 Swiftc: maybe use some in between too?
2016-07-24 21:02 Zunv: thats intended
2016-07-24 21:03 Zunv: i once was told only 3 different SV in a map
2016-07-24 21:03 Zunv: are allowed
2016-07-24 21:04 Swiftc: i dont think that's the case
2016-07-24 21:04 Swiftc: im in this one map rn, and it has 4
2016-07-24 21:04 Swiftc: 6*
2016-07-24 21:04 Swiftc: it is ranked
2016-07-24 21:04 Zunv: i'll ask in #modhelp later i guess
2016-07-24 21:04 Zunv: okai
2016-07-24 21:04 Zunv: maybe it was for lower difs^^
2016-07-24 21:05 Swiftc: 01:53:748 (1) -
2016-07-24 21:05 Swiftc: make this 0.5?
2016-07-24 21:05 Swiftc: has that sound
2016-07-24 21:05 Swiftc: fits the song if u slow that slider down
2016-07-24 21:06 Swiftc: same with 01:53:748 (1) -
2016-07-24 21:06 Zunv: i already slowed it down from 1.5 to 1.0
2016-07-24 21:06 Zunv: i did this with the other sliders too
2016-07-24 21:07 Zunv: i did not do 0.5 cuz i thought it would destroy the flow to much
2016-07-24 21:07 Zunv: but i can take a look how it turns out
2016-07-24 21:07 Zunv: if i do
2016-07-24 21:07 Swiftc: make the sv
2016-07-24 21:07 Swiftc: 1.0 the note right after the sliders
2016-07-24 21:08 Swiftc: actually i suggest
2016-07-24 21:08 Swiftc: 0.5 for this whole combo
2016-07-24 21:08 Swiftc: 01:51:005 (1,2,3,4) -
2016-07-24 21:08 Swiftc: and 01:53:748 (1,2,3,4) -
2016-07-24 21:09 Swiftc: 01:56:491 (1,2,3,4) -
2016-07-24 21:09 Swiftc: and this
2016-07-24 21:09 Swiftc: 0.5 for those 4 note combos
2016-07-24 21:10 Zunv: i think 0.5 is to slow tbh but i'll take a look how it works out
2016-07-24 21:10 Zunv: i use 0.5 here 02:01:291 (1) -
2016-07-24 21:10 Zunv: i think it would be to much of slow sliders but maybe it turns out good^^
2016-07-24 21:10 Swiftc: well i think u get where im suggesting to do the 0.5
2016-07-24 21:10 Swiftc: where it has that beat u know?
2016-07-24 21:11 Zunv: yeah
2016-07-24 21:11 Zunv: i got that :D
2016-07-24 21:11 Swiftc: its k if u want to keep xd
2016-07-24 21:12 Swiftc: 03:20:148 (5) -
2016-07-24 21:12 Swiftc: NC
2016-07-24 21:14 Swiftc: i think
2016-07-24 21:14 Swiftc: you should add more variety to this section
2016-07-24 21:14 Swiftc: 03:18:776 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-07-24 21:15 Swiftc: consider making one/some of those 4-combo sliders
2016-07-24 21:15 Swiftc: into jumps
2016-07-24 21:16 Zunv: like for example here 01:32:491 (4,5,6) - ?
2016-07-24 21:18 Swiftc: yes i think
2016-07-24 21:18 Swiftc: putting four 1/2 jumps would be fine there
2016-07-24 21:18 Zunv: yeah i rly could do that
2016-07-24 21:19 Swiftc: variety is the spice of life is how i think the saying goes? xdd
2016-07-24 21:19 Zunv: haha :D i have no clue sorry :P
2016-07-24 21:20 Swiftc: so around the section i pointed out earlier
2016-07-24 21:20 Swiftc: 03:18:776 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-07-24 21:20 Swiftc: maybe it's just me but i think you could even put a 15 note stream
2016-07-24 21:20 Swiftc: in place of one of the 4-slider comboes
2016-07-24 21:20 Swiftc: try it out and tell me what you think
2016-07-24 21:22 Swiftc: or just a stream around that section in general
2016-07-24 21:22 Zunv: hmm i don't think i will do that actually there is nothing in the music that would allow a stream there imo
2016-07-24 21:22 Swiftc: ah ok
2016-07-24 21:22 Swiftc: i think you should add
2016-07-24 21:22 Swiftc: some jumps there though :)
2016-07-24 21:23 Zunv: that would fit better yeah :D
2016-07-24 21:23 Swiftc: yea having like
2016-07-24 21:23 Swiftc: 20 straight sliders
2016-07-24 21:24 Swiftc: not much variety xd
2016-07-24 21:24 Zunv: ^^
2016-07-24 21:24 Zunv: yeah
2016-07-24 21:25 Swiftc: oh
2016-07-24 21:25 Swiftc: 01:15:348 -
2016-07-24 21:25 Swiftc: NC
2016-07-24 21:25 Swiftc: then make the 3 sliders part of the same combo
2016-07-24 21:26 Zunv: done :)
2016-07-24 21:26 Swiftc: wait i think i see something else that can be done with that section hold on
2016-07-24 21:29 Swiftc: oo
2016-07-24 21:29 Swiftc: i think instead of those notes and that spinner
2016-07-24 21:29 Swiftc: u can do
2016-07-24 21:29 Swiftc: some jumps and stream
2016-07-24 21:30 Swiftc: cuz that section is like
2016-07-24 21:30 Swiftc: leading up to a more dynamic one sorta
2016-07-24 21:30 Swiftc: try this
2016-07-24 21:30 Swiftc: 4 jumps starting from
2016-07-24 21:30 Swiftc: 01:16:719 -
2016-07-24 21:30 Zunv: also here the music doesn't allow a stream tbh^^
2016-07-24 21:31 Swiftc: just try it
2016-07-24 21:31 Swiftc: so the last jump should be
2016-07-24 21:31 Swiftc: at 01:17:233 -
2016-07-24 21:31 Swiftc: then try a stream starting at
2016-07-24 21:31 Swiftc: 01:17:405 -
2016-07-24 21:31 Swiftc: and ending at 01:17:405 -
2016-07-24 21:31 Swiftc: i mean
2016-07-24 21:31 Swiftc: ending at 01:17:919 -
2016-07-24 21:32 Zunv: nah i defenitely won't do that the song almost has nothing in this part
2016-07-24 21:32 Zunv: i think a spinner rly fits well there
2016-07-24 21:32 Swiftc: kk
2016-07-24 21:35 Swiftc: this is a general thing but you use a lot of long 1/4 repeat sliders
2016-07-24 21:35 Swiftc: you can always make these into a combination of kick sliders and streams
2016-07-24 21:36 Zunv: where do you mean?
2016-07-24 21:37 Swiftc: hm actually maybe not
2016-07-24 21:37 Swiftc: well 05:18:091 (9) - fits the song
2016-07-24 21:37 Swiftc: so ithink thats fine
2016-07-24 21:37 Swiftc: but i think
2016-07-24 21:37 Swiftc: 03:29:748 (1,2) -
2016-07-24 21:38 Swiftc: can be changed into streams
2016-07-24 21:38 Swiftc: ./kicksliders
2016-07-24 21:38 Swiftc: probably uhh around that section
2016-07-24 21:38 Swiftc: keep some of the repeat sliders and make some into streams/kick sliders?
2016-07-24 21:38 Swiftc: or keep them all as repeat sliders if u want
2016-07-24 21:40 Zunv: i did it because the sound is the same at that sliders and where a new back and forth slider is there you can hear a quick difference
2016-07-24 21:40 Zunv: hard to tell :D
2016-07-24 21:40 Swiftc: ah i see
2016-07-24 21:41 Swiftc: camelia maps tend to have a lot of streams and stuff xd
2016-07-24 21:41 Zunv: yeah^^
2016-07-24 21:41 Zunv: thats why mine had like 50 sec of streams + kick sliders as a break up haha
2016-07-24 21:42 Swiftc: wait are u done mapping at the end?
2016-07-24 21:42 Swiftc: seems like u can map more
2016-07-24 21:42 Swiftc: like a slow/easyish part or something
2016-07-24 21:42 Zunv: yeah i could map a bit more but im scared that would be to boring and unnecessary
2016-07-24 21:42 Zunv: haha
2016-07-24 21:42 Zunv: thats why i left it out
2016-07-24 21:43 Swiftc: ah let me try to find a map to help u maybe
2016-07-24 21:43 Swiftc: well idk if this is a really good example but
2016-07-24 21:43 Swiftc: ACTION is editing [https://osu.ppy.sh/b/679903 Sawai Miku - Colorful. (Asterisk DnB Remix) [Collab]]
2016-07-24 21:43 Swiftc: at end
2016-07-24 21:44 Swiftc: at the end of light it up, i hear a lot of triple material xddd
2016-07-24 21:46 Swiftc: just dont go too crazy at end
2016-07-24 21:46 Swiftc: and i think ull do fine
2016-07-24 21:46 Zunv: okai i will think about mapping the end too :D
2016-07-24 21:47 Swiftc: if you do, the last note should probably be
2016-07-24 21:47 Swiftc: 06:03:348 -
2016-07-24 21:47 Swiftc: xD
2016-07-24 21:47 Zunv: yeah
2016-07-24 21:47 Swiftc: definitely ends on a streamy/kickslider/repeatslider
2016-07-24 21:47 Swiftc: xd
2016-07-24 21:50 Swiftc: welp i gotta go sleep, gl on map! ill post irc now xD
2016-07-24 21:50 Zunv: alright :D
2016-07-24 21:50 Swiftc: hope i helped u a little bit at least
2016-07-24 21:50 Zunv: thanks for the mod ^^
2016-07-24 21:50 Zunv: sure it did!
Topic Starter
Zunv
Thank you :D not much to say about the mod since we discussed in IRC already^^
Lulu-
IRC
2016-07-27 00:58 Lulu-: also was mir schonmal aufgefallen ist dass du etwas ganz anderes versuchst mit der map als das was die meisten camellia maps haben bzw haben sollten
2016-07-27 01:00 Zunv: wie meinst du das?
2016-07-27 01:00 Lulu-: du mappst auf ganz andere beats
2016-07-27 01:00 Lulu-: und das mit patterns die man eigentlich nicht bei camellia sieht
2016-07-27 01:01 Lulu-: ich fang erstmal mit der map an sich an
2016-07-27 01:01 Zunv: okai aber das ist ja jetzt nichts schlechtes. ist halt mein style denke ich. und fande das es so am besten gepasst hatte
2016-07-27 01:01 Lulu-: der erste spinner ist imo noch ein bisschen fehl am platz, die sieht man generell selten bei solchen maps, da man die musik einfach viel viel besser mit circles und slidern darstellen kann
2016-07-27 01:02 Zunv: hast du sie btw nochmal geupdated? habe hitsound verändert
2016-07-27 01:02 Zunv: gerade eben
2016-07-27 01:02 Lulu-: ja
2016-07-27 01:02 Zunv: vor 10 min^^
2016-07-27 01:02 Zunv: k gut
2016-07-27 01:02 Zunv: finde der spinner am anfang passt eig sehr gut wegen dem drop
2016-07-27 01:03 Lulu-: 00:03:862 (3) - der slider ist unsauber, du musst versuchen deine slider immer symmetrisch zu halten
2016-07-27 01:03 Lulu-: einfach mal rumprobieren
2016-07-27 01:03 Zunv: der ist doch symetrisch :o ?
2016-07-27 01:03 Lulu-: bzw der slider sieht so aus
2016-07-27 01:03 Lulu-: ich weiß es nicht es sieht komisch aus für mich
2016-07-27 01:03 Zunv: das sind alles 45° winkel^^
2016-07-27 01:04 Lulu-: kann auch am winkel liegen
2016-07-27 01:04 Zunv: bzw 90°
2016-07-27 01:04 Lulu-: 00:08:662 (2,3,4,5,6) - mit distance snap nachbessern
2016-07-27 01:05 Lulu-: vor allem bei sowas muss das spacing gleich bleiben
2016-07-27 01:06 Zunv: okai hab ich
2016-07-27 01:06 Lulu-: 00:18:433 (1) - hier mit reverse slidern weitermachen, slider in einem stream sind sehr komisch zu spielen
2016-07-27 01:06 Lulu-: und es wäre ja auch etwas langweilig
2016-07-27 01:07 Zunv: wie meinst du das?
2016-07-27 01:07 Lulu-: so einen langen stream zu dem leichten hintergrundgeräusch
2016-07-27 01:08 Lulu-: 00:23:233 (1) - die slider velocity gefällt mir persönlich hier nicht
2016-07-27 01:08 Lulu-: und die jumps sind generell viel zu gespacet gerade, das muss man aufbauen wie das lied selber
2016-07-27 01:08 Lulu-: die intensität der musik muss bestimmen wie einfach/schwer die map ist
2016-07-27 01:09 Zunv: sprich schneller oder langsamer?
2016-07-27 01:09 Zunv: also langsamer
2016-07-27 01:09 Lulu-: das lied ist hier noch fast ganz am anfang, entweder langsamer oder du versuchst es mit anderen sliderformen und placements
2016-07-27 01:09 Lulu-: 00:25:633 (7) - den beat hier kann man viel besser mit einem slider darstellen
2016-07-27 01:10 Lulu-: 00:24:605 (2) - hier eine NC hin und die davor löschen
2016-07-27 01:11 Lulu-: mach einen double nach 12 bei 00:28:548
2016-07-27 01:11 Zunv: 00:23:233 (1,2,3,4,5) - die hier alle eine combo?
2016-07-27 01:11 Lulu-: ja genau
2016-07-27 01:12 Lulu-: die nc kannst du auhc lassen nvm
2016-07-27 01:13 Lulu-: 00:30:262 (1) - die slider musst du anders formen, versuch sie mal runder zu machen
2016-07-27 01:13 Zunv: die sind aber so kurz und kurze runde slider sind nicht sooo geil
2016-07-27 01:14 Lulu-: bei der sv sind die nicht kurz xd
2016-07-27 01:14 Lulu-: bzw
2016-07-27 01:14 Lulu-: von der länge her nicht
2016-07-27 01:14 Lulu-: und doch hier muss das sein oder du könntest eckige slider machen
2016-07-27 01:14 Lulu-: es ist egal, gerade slider passen hier eher weniger rein da du die schon für den rest der map verwendest
2016-07-27 01:15 Zunv: okai :)
2016-07-27 01:15 Zunv: dann mach ich die rund
2016-07-27 01:15 Lulu-: 00:30:948 (4) - lass den slider 1 tick vorher enden und mache noch einen circle for 5
2016-07-27 01:16 Lulu-: vorÜ
2016-07-27 01:16 Lulu-: *
2016-07-27 01:17 Lulu-: die sv macht hier viele möglichkeiten bzw macht auch welche kaputt
2016-07-27 01:17 Lulu-: du musst schauen was am besten passt
2016-07-27 01:17 Lulu-: ein vorbild welches du dir nehmen kannst ist die map hier warte
2016-07-27 01:18 Lulu-: https://osu.ppy.sh/s/399151
2016-07-27 01:18 Lulu-: 00:35:576 (1) - NC löschen
2016-07-27 01:19 Lulu-: #00:40:033 (3) - das hier nach dem slider musst du als triple mappen, also doubles hinter die slider
2016-07-27 01:20 Lulu-: 00:42:433 (1,2,3,4,5,6,7) - die stelle ist bei den slider winkeln komisch zu aimen, du musst immer versuchen dass der cursor einen natürlichen flow hat
2016-07-27 01:21 Lulu-: und hier muss man sich schon anstrengen um da rauszukommen und das zu aimen
2016-07-27 01:21 Lulu-: generell denke ich dass ein stream da besser passt
2016-07-27 01:21 Lulu-: 00:45:691 (3) - das hier bitte mit mehr slidern
2016-07-27 01:22 Zunv: hmm mal schauen weil der part sehr ruhig ist
2016-07-27 01:23 Lulu-: versuche für jeden musikabschnitt ein paar sliderformen auszusuchen und nur von denen welche zu mappen
2016-07-27 01:23 Lulu-: also 2-3 pro abschnitt
2016-07-27 01:23 Lulu-: die vielfalt soll ja nicht gezwungen rüberkommen
2016-07-27 01:24 Zunv: okai :D
2016-07-27 01:24 Lulu-: 01:09:862 (1) - das hier kann man sauberer machen
2016-07-27 01:24 Lulu-: moment muss puush starten
2016-07-27 01:25 Zunv: k :)
2016-07-27 01:27 Lulu-: so kann man wellenslider viel besser und einfacher machen http://puu.sh/qfBOv/e99d44a9f4.jpg
2016-07-27 01:28 Zunv: ah super danke :D
2016-07-27 01:28 Lulu-: 01:10:548 (3) - ist mir persönlich zu rund, du mappst camellia da musst du immer mit der sv rumspielen
2016-07-27 01:29 Lulu-: 01:15:691 (3) - entweder mit 1 stacken oder wegbewegen
2016-07-27 01:29 Lulu-: 01:18:605 (1) - nc weg
2016-07-27 01:29 Lulu-: 01:19:119 (1) - nc weg
2016-07-27 01:30 Lulu-: 01:21:348 (1) - nc weg
2016-07-27 01:30 Zunv: das ist dann aber ne sehr lange combo an anfang
2016-07-27 01:30 Lulu-: zu viele combos sind schlecht für deine map
2016-07-27 01:30 Zunv: mache dann 01:19:462 (1) - hier NC
2016-07-27 01:31 Lulu-: da das letzte objekt aus einer combo bonus hp gibt
2016-07-27 01:31 Lulu-: und das die schwierigkeit der map kaputt macht
2016-07-27 01:31 Lulu-: auch im nächsten part andere NCs setzen und wegmachen
2016-07-27 01:32 Lulu-: 01:24:605 (1) - in eine andere richtung drehen oder nach rechts bewegen
2016-07-27 01:32 Lulu-: das überlappt mit dem slider davor
2016-07-27 01:32 Lulu-: 01:34:548 (1) - nicht ordentlich gestackt
2016-07-27 01:33 Lulu-: 01:36:948 (5) - sliderform ändern
2016-07-27 01:33 Lulu-: 01:52:376 (1) - runde slider bitte nur mit 3 punkten machen
2016-07-27 01:34 Lulu-: 01:54:433 (3) - das symmetrisch machen
2016-07-27 01:34 Lulu-: 01:57:176 (3) - sieht mir auch etwas komisch aus
2016-07-27 01:35 Lulu-: 02:08:491 (1) - wieso ist der am ende rund
2016-07-27 01:36 Lulu-: versuche deine combos über 5-6 zu halten
2016-07-27 01:36 Zunv: ok geändert
2016-07-27 01:37 Lulu-: 02:29:919 (3,4) - da könnte eigentlich ein triple hin
2016-07-27 01:37 Lulu-: wenn du genau hinhörst
2016-07-27 01:37 Lulu-: 02:33:519 (1) - die slider in dem part bitte parallel machen
2016-07-27 01:37 Zunv: stimmt
2016-07-27 01:38 Lulu-: design probleme werd ich jetzt außen vor lassen, sonst würde es zu lange dauern
2016-07-27 01:38 Lulu-: aber deine slider müssen "schön" und sauber sein und immer ein paar kleine "pools" hernehmen für die verschiedenen abschnitte der musik
2016-07-27 01:38 Lulu-: schau dir andere camellia maps an und was die mit ihren slidern machen
2016-07-27 01:39 Lulu-: 02:33:519 (1,2,3,4,5) - hör dir das mit 25% an
2016-07-27 01:39 Lulu-: das ist overmappt
2016-07-27 01:40 Lulu-: 02:35:919 (5) - den slider würde ich langsamer machen
2016-07-27 01:40 Lulu-: 02:38:491 (1,2) - das ist aber ein großer jump für die ruhige musik
2016-07-27 01:41 Zunv: ok hab ich kleiner gemacht
2016-07-27 01:42 Lulu-: 03:10:205 (1,2,3) - overlaps entfermen
2016-07-27 01:42 Lulu-: 03:11:748 (2,3) - das blanket bekommt man sauberer hin
2016-07-27 01:43 Lulu-: 03:13:805 (1,2) - ein kleines bisschen wegbewegen dass es nicht mehr so nah an den vorherigen circles und slidern ist
2016-07-27 01:44 Lulu-: 03:14:319 (1) - finishes bitte nur dann benutzen wenn der beat sehr sehr stark ist in der musik
2016-07-27 01:44 Lulu-: das sind die stärksten hitsounds
2016-07-27 01:44 Lulu-: 03:18:433 (3) - nach 3 muss gemappt werden
2016-07-27 01:45 Lulu-: 03:28:376 (1,2,3) - das spacing hier mit distance snap ändern
2016-07-27 01:45 Lulu-: du solltest mit distance snap rumgehen und alles was in einer ranked map komisch aussehen würde nachbessern
2016-07-27 01:46 Lulu-: 03:31:805 (1,2,3,4) - ein square würde viel sauberer aussehen an der stelle
2016-07-27 01:46 Zunv: das ist doch gesnapt?
2016-07-27 01:46 Lulu-: das sieht aber schon etwas komisch aus
2016-07-27 01:46 Lulu-: versuch alles im gleichen winkel zu halten
2016-07-27 01:46 Lulu-: bzw
2016-07-27 01:46 Lulu-: mach ein dreieck
2016-07-27 01:47 Lulu-: dreiecke sind einfach und die beste technik 3 beats zu mappen
2016-07-27 01:47 Lulu-: 03:29:748 (1) - hier mehr slider verwenden, die musik wird immer intensiver
2016-07-27 01:47 Lulu-: für jeden slider könntest du 4 reverse slider machen an der stelle
2016-07-27 01:48 Lulu-: 03:40:719 (1,2,3,4,5,6) - bei sowas bitte mit patterns und blankets arbeiten
2016-07-27 01:49 Lulu-: das könnte viel schöner aussehen
2016-07-27 01:49 Zunv: de slider passen so zu dem beat wenn du hinhörst, merkst du die ändern sich imemr mit dem beat
2016-07-27 01:49 Lulu-: da könntest du verschiedene sliderformen machen
2016-07-27 01:49 Lulu-: für jeden jetzigen slider eine andere
2016-07-27 01:50 Lulu-: und das immer wiederholen nach den teilen mit 4 normalen slidern
2016-07-27 01:50 Lulu-: oder wenn die reverse slider unterbrochen werden halt
2016-07-27 01:51 Zunv: hmm ich denke nicht dass bei solchen kurzen slidern es gut aus sieht die rund zu machen
2016-07-27 01:51 Lulu-: 03:46:205 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ideal für jumpstreams
2016-07-27 01:51 Lulu-: wenn sie nicht zu rund sind könnte es funktionieren
2016-07-27 01:51 Lulu-: notfalls sv hoch
2016-07-27 01:52 Lulu-: vorallem beim stream part solltest du dir einfach die map die ich dir geschickt habe anschauen
2016-07-27 01:52 Lulu-: die musik ähnelt sich und da kann man das echt gut einbauen mit den spacing änderungen und jumpstreams
2016-07-27 01:52 Zunv: meinst du mit jumpstreams sowas wie hier 01:45:519 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ?
2016-07-27 01:53 Lulu-: sowas aber ohne pausen
2016-07-27 01:53 Zunv: okai
2016-07-27 01:53 Lulu-: schau dir einfach die map an
2016-07-27 01:53 Lulu-: du wirst sehen was ich meine
2016-07-27 01:53 Zunv: okai mache ich^^
2016-07-27 01:54 Lulu-: ich werd jetzt den stream part so lassen, das kannst du dir ja selber anschauen
2016-07-27 01:54 Lulu-: 04:02:319 (2) - sowas kannst du richtig gut hitsounden
2016-07-27 01:54 Lulu-: da hast du sehr viele möglichkeiten
2016-07-27 01:54 Zunv: in wie fern?
2016-07-27 01:54 Lulu-: es gibt viele hitsounds die damit passen würden
2016-07-27 01:55 Zunv: im hitsounden bin ich nicht so gut leider
2016-07-27 01:55 Lulu-: macht nichts
2016-07-27 01:55 Zunv: :/
2016-07-27 01:55 Lulu-: du bist ja erst am anfang deiner mapping karriere xd
2016-07-27 01:55 Zunv: :D genau^^
2016-07-27 01:55 Lulu-: bis man eine map rankt hat man sowieso 10-20 im graveyard
2016-07-27 01:56 Lulu-: oder unsubmitted
2016-07-27 01:56 Lulu-: nach dem streampart kannst du dieses spacing verwenden
2016-07-27 01:56 Zunv: ^^ ja mir gehts bei den mods ja momentan hauptsächlich darum, dass mir fehler aufgezeigt werden :P
2016-07-27 01:56 Lulu-: das ist schon fast ok
2016-07-27 01:57 Lulu-: ist noch etwas zu extrem aber richtige richtung
2016-07-27 01:57 Zunv: welches spacing?
2016-07-27 01:57 Lulu-: generell in der map gerade
2016-07-27 01:57 Lulu-: die jumps sind noch etwas zu weit
2016-07-27 01:57 Lulu-: aber es ist fast richtig
2016-07-27 01:58 Lulu-: 04:43:462 (5,6,7,8) - overmapped
2016-07-27 01:58 Lulu-: 04:57:519 (1) - für den part ab hier habe ich ein richtig gutes beispiel wie man es richtig macht
2016-07-27 01:59 Lulu-: ich schicke dir gleich mal maps bei denen du dir was abschauen kannst, das ist eine der besten methoden ein guter mapper zu werden
2016-07-27 02:00 Lulu-: 05:24:605 (6) - den hier um einen tick kürzer machen und einen double dahinter
2016-07-27 02:01 Lulu-: der rest ist so in ordnung vom prinzip her
2016-07-27 02:01 Lulu-: aber du musst alle deine slider etwas sauberer machen
2016-07-27 02:02 Lulu-: ich schick dir jetzt für den letzten part eine map die das sehr gut macht
2016-07-27 02:02 Lulu-: also da wo ich es gesagt habe
2016-07-27 02:02 Zunv: okai ich machs wie du sagtest. 2-3 sliderformen für einzelne parts
2016-07-27 02:02 Lulu-: ACTION is listening to [https://osu.ppy.sh/b/917176 Camellia - Exit This Earth's Atomosphere]
2016-07-27 02:02 Lulu-: 04:44:361 (1) - ab hier
2016-07-27 02:03 Lulu-: gibts noch fragen?
2016-07-27 02:03 Zunv: sec ich muss die map erst downloaden^^
2016-07-27 02:03 Lulu-: ich bin mal kurz afk
2016-07-27 02:03 Zunv: kk
2016-07-27 02:04 Zunv: ah okai du meinst die SV
2016-07-27 02:05 Lulu-: so bin wieder da
2016-07-27 02:05 Zunv: wb :)
2016-07-27 02:05 Lulu-: und die erste map
2016-07-27 02:05 Lulu-: ACTION is editing [https://osu.ppy.sh/b/867819 Camellia - crystallized [Ca2Al3(SiO4)3(OH)]]
2016-07-27 02:05 Zunv: ne sonst passt eig alles
2016-07-27 02:05 Lulu-: 02:54:007 (1) - ab hier
2016-07-27 02:05 Zunv: ah danke
2016-07-27 02:07 Zunv: okai das ist echt nice
2016-07-27 02:07 Lulu-: immer von anderen mappern abschauen wenn du nicht weiter weißt
2016-07-27 02:08 Lulu-: ich denke wir sind jetzt fertig mit dem mod
2016-07-27 02:08 Zunv: ja super danke :D
Topic Starter
Zunv
Thanks! :D
lazygirl
Hello from modding queue for NM ^^

(Ich mache es auf Englisch, dann verstehen Andere es auch :) )

00:33:348 (7,1,3) - overlaps weirdly
01:04:376 (5,6) - blanket
02:26:319 (1) - missing a note here

Didn't see many clear mistakes, but your slider design is a little clunky and you abuse back and forth sliders too much ;p

Good luck on the map ^^
Topic Starter
Zunv

lazyboy007 wrote:

Hello from modding queue for NM ^^

(Ich mache es auf Englisch, dann verstehen Andere es auch :) )

00:33:348 (7,1,3) - overlaps weirdly
true, got rid of it
01:04:376 (5,6) - blanket
fixed
02:26:319 (1) - missing a note here
added the note

Didn't see many clear mistakes, but your slider design is a little clunky and you abuse back and forth sliders too much ;p

Good luck on the map ^^
Thank you for modding :D every little piece helps me to improve!
Oreon
From mod queue :D
Mods
00:17:062 (1,2,3,4,5,6,7,8) - fix stream. looks a little sloppy
00:18:776 (11,12) - unsual ds compared to 00:17:748 (9,10)
00:24:091 (3) - fix overlap
00:25:633 (6) - ends on blue tick
00:27:176 (5,1) - put some distance between here. Feels weird .-.
00:28:633 (7,8) - can replace with a 1/4 slider
00:30:091 (4,1) - fix overlap
00:31:462 (3) - can tweak this slider a bit
00:31:976 (4) - ^
00:36:605 (5) - ends on blue tick
00:37:805 (9) - you can c/p (8) and rotate 180 degrees then move it until ds is 2 from (8) and 2.5 from (1) (e.g http://puu.sh/qh3lz/c9a0062b88.jpg&#41;
00:39:348 (7) - ends on blue tick
00:45:691 (3) - instead of having it repeat for so long, you can put individual 1/2 sliders and create patterns
00:48:433 (1) - ^
00:48:433 (1) - ^
00:53:919 (1) - ^
00:56:662 (2) - fix overlap
00:57:176 (4) - blanket (3)
01:13:633 (8) - slider looks unnatural
01:14:662 (4) - fix blanket
01:25:976 (8) - ends on blue tick
01:37:291 (1) - repeatedly press ctrl+g to fix
01:38:662 (6,7,1) - overlap under slider start of (3)
01:40:118 (2,3,4,5,6,7,8,9,10,11,12) - obscure stream
01:42:776 (1,2,3,4,5,6,7,8,9,10,11) - ^
01:45:091 (2) - doesnt look right. maybe replace with regular kickslider
01:54:433 (3) - overlap slider end with (1)
02:01:291 (3) - blanket (2)
02:12:605 (1) - fix blanket
02:13:462 (3) - overlap with (1) slider
02:13:976 (6) - fix overlap
02:14:662 (8) - fix blanket
02:15:005 (1,2,3) - fix overlap
02:17:748 (4) - fix blanket
02:18:605 (1) - overlap with (4) slider
02:20:833 (7) - fix blanket
02:22:033 (5) - fix overlap
02:30:776 (3) - blanket slider start of (5)
02:39:176 (1) - fix overlap
02:48:262 (5,6) - too far away from each other
03:11:748 (2) - overlap with previous (1) slider
03:15:691 (8) - ends on blue tick
03:21:862 (2) - overlap slider end with (5)
03:22:548 (4) - fix blanket
03:26:662 (4) - overlap with slider end of (2)
03:26:662 (4) - ends on blue tick
03:27:005 (1) - fix blanket
03:27:691 (3) - ^
03:37:633 (3) - fix ds
03:39:348 (1) - fix overlap
03:46:376 (9,10,11,12,13,14) - fix stream
03:48:090 (2,3,4,5,6,7,8,9,10,11) - ^
03:52:376 (1,2,3,4,5,6,7,8) - too curvy
03:55:804 (1,2,3,4,5,6,7,8) - fix stream
03:57:176 (1,2,3,4,5,6,7,8) - ^
03:59:233 (1,2,3,4,5,6,7,8) - ^
04:00:605 (1,2,3,4,5,6,7,8) - ^
04:04:719 (1,2,3,4,5,6,7,8) - ^ (looks like half of a heart lol)
04:06:091 (1,2,3,4,5,6,7,8) - ^
04:07:462 (1,2,3,4,5,6,7,8) - ^
04:10:119 (2,3,4,5) - fix ds
04:13:633 (1,2,3,4,5,6,7,8,9,10,11,12) - fix stream
04:16:376 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
04:17:405 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:19:119 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:20:148 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:21:862 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
04:25:976 (5) - overlap slider end with (3)
04:30:605 (4,5,6,7,8,9,10,11,12,13) - fix stream
04:32:833 (1,2,3,4,5,6,7,8) - ^
04:33:519 (1,2,3,4,5,6,7,8) - ^
04:37:633 (4) - fix slider. does not need anchor point in the end
04:42:948 (3) - overlap with (6)
04:46:719 (1) - overlap with slider end of (3)
04:50:662 (6) - fix blanket
04:51:005 (7) - overlap slider end with (5) slider end
04:55:291 (3) - fix blanket
05:00:605 (3) - ^
05:02:662 (9) - fix overlap
05:05:405 (6) - ends on blue tick
05:10:462 (1) - fix overlap
05:12:776 (2) - overlap slider end with (1)
05:24:776 (7,8,1) - looks unnatural
05:32:148 (2) - overlap with (2) slider end
05:32:833 (6) - ^
05:39:348 (1,2,3,4,5,6,7,8) - fix stream



Have fun!
Topic Starter
Zunv

Cl9n wrote:

From mod queue :D
Mods
00:17:062 (1,2,3,4,5,6,7,8) - fix stream. looks a little sloppy
tried to make it more appealing
00:18:776 (11,12) - unsual ds compared to 00:17:748 (9,10)
fixed
00:24:091 (3) - fix overlap
fixed
00:25:633 (6) - ends on blue tick
ok
00:27:176 (5,1) - put some distance between here. Feels weird .-.
ok
00:28:633 (7,8) - can replace with a 1/4 slider
i think its better this way because of the sliders b4
00:30:091 (4,1) - fix overlap
i want this to be stacked
00:31:462 (3) - can tweak this slider a bit
00:31:976 (4) - ^
ok
00:36:605 (5) - ends on blue tick
ok
00:37:805 (9) - you can c/p (8) and rotate 180 degrees then move it until ds is 2 from (8) and 2.5 from (1) (e.g http://puu.sh/qh3lz/c9a0062b88.jpg&#41;
oh yeah looks nice
00:39:348 (7) - ends on blue tick
00:45:691 (3) - instead of having it repeat for so long, you can put individual 1/2 sliders and create patterns
00:48:433 (1) - ^
00:48:433 (1) - ^
00:53:919 (1) - ^
ok, since many told me to change it i will change the end of it. Gonna keep the 1st 3 tho I like those
00:56:662 (2) - fix overlap
wait, where?
00:57:176 (4) - blanket (3)
ok
01:13:633 (8) - slider looks unnatural
fixed, i guess?
01:14:662 (4) - fix blanket
fixed
01:25:976 (8) - ends on blue tick
ok
01:37:291 (1) - repeatedly press ctrl+g to fix
fixed
01:38:662 (6,7,1) - overlap under slider start of (3)
01:40:118 (2,3,4,5,6,7,8,9,10,11,12) - obscure stream
01:42:776 (1,2,3,4,5,6,7,8,9,10,11) - ^
changed those completely
01:45:091 (2) - doesnt look right. maybe replace with regular kickslider
ok
01:54:433 (3) - overlap slider end with (1)
ok
02:01:291 (3) - blanket (2)
ok
02:12:605 (1) - fix blanket
02:13:462 (3) - overlap with (1) slider
02:13:976 (6) - fix overlap
02:14:662 (8) - fix blanket
02:15:005 (1,2,3) - fix overlap
02:17:748 (4) - fix blanket
02:18:605 (1) - overlap with (4) slider
02:20:833 (7) - fix blanket
02:22:033 (5) - fix overlap
02:30:776 (3) - blanket slider start of (5)
02:39:176 (1) - fix overlap
02:48:262 (5,6) - too far away from each other
03:11:748 (2) - overlap with previous (1) slider
03:15:691 (8) - ends on blue tick
03:21:862 (2) - overlap slider end with (5)
03:22:548 (4) - fix blanket
03:26:662 (4) - overlap with slider end of (2)
03:26:662 (4) - ends on blue tick
03:27:005 (1) - fix blanket
03:27:691 (3) - ^
03:37:633 (3) - fix ds
03:39:348 (1) - fix overlap
fixed everything above
03:46:376 (9,10,11,12,13,14) - fix stream
03:48:090 (2,3,4,5,6,7,8,9,10,11) - ^
03:52:376 (1,2,3,4,5,6,7,8) - too curvy
03:55:804 (1,2,3,4,5,6,7,8) - fix stream
03:57:176 (1,2,3,4,5,6,7,8) - ^
03:59:233 (1,2,3,4,5,6,7,8) - ^
04:00:605 (1,2,3,4,5,6,7,8) - ^
04:04:719 (1,2,3,4,5,6,7,8) - ^ (looks like half of a heart lol)
04:06:091 (1,2,3,4,5,6,7,8) - ^
04:07:462 (1,2,3,4,5,6,7,8) - ^
04:10:119 (2,3,4,5) - fix ds
04:13:633 (1,2,3,4,5,6,7,8,9,10,11,12) - fix stream
04:16:376 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
04:17:405 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:19:119 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:20:148 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:21:862 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
I am not sure what you meant with fix stream. I changed the shape of them and added some jump streams
04:25:976 (5) - overlap slider end with (3)
04:30:605 (4,5,6,7,8,9,10,11,12,13) - fix stream
04:32:833 (1,2,3,4,5,6,7,8) - ^
04:33:519 (1,2,3,4,5,6,7,8) - ^
again, not quiet sure what you mean with fix stream
04:37:633 (4) - fix slider. does not need anchor point in the end
fixed
04:42:948 (3) - overlap with (6)
ok
04:46:719 (1) - overlap with slider end of (3)
ok
04:50:662 (6) - fix blanket
fixed
04:51:005 (7) - overlap slider end with (5) slider end
fixed
04:55:291 (3) - fix blanket
05:00:605 (3) - ^
fixed both
05:02:662 (9) - fix overlap
fixed
05:05:405 (6) - ends on blue tick
ok
05:10:462 (1) - fix overlap
fixed
05:12:776 (2) - overlap slider end with (1)
ok
05:24:776 (7,8,1) - looks unnatural
curved the slider a bit
05:32:148 (2) - overlap with (2) slider end
05:32:833 (6) - ^
ok
05:39:348 (1,2,3,4,5,6,7,8) - fix stream
again wasn't to sure what you mean :S i changed it tho into a little jumps stream



Have fun!
Thanks so much for the mod. Helped me very much (maybe you can tell me what you meant with the sliders tho ;D) But its nice you pointed out so many design flaws. That's where I'm not very good in at the moment. :)
hi-mei
great map!

tho this slider is out of flow I think

https://osu.ppy.sh/ss/5749207 (9)
Topic Starter
Zunv

distilled wrote:

great map!

tho this slider is out of flow I think

https://osu.ppy.sh/ss/5749207 (9)
Thanks for the Feedback, but i think it plays fine the way it is^^
Lilyanna
Hi from mod reqfidjdsf
Enlightened
00:03:005 - feels odd to me ignoring this beat same here 00:04:033 -
00:05:748 (1) - remove nc
00:06:776 (3) - swap nc here the sv change
00:08:148 (1,4) - maybe try make 4 blanket the slider curve so it doesnt overlap and the fix spacing like this
http://puu.sh/qnz82/d879c0895f.jpg
00:15:005 - this beat again or maybe i am deaf
00:15:691 - imo the finish hitsound u have in some sections are abusing the music it just my personal opinion
00:25:633 - to 00:25:805 - maybe try 1/8 snap revers slider with 1.0 sv dont forget to change back to 1.5sv here 00:25:805 - if u decide to do so
http://puu.sh/qnzF0/babcd416df.jpg
00:27:691 (8) - nc
00:30:262 (1,2,3) - kick sliders looking like 1/2 can be hard to read maybe lower sv its optional
00:30:776 - u ignore strong beat here if u add not there nc should be there
00:32:833 (8,9) - fix blanket
01:07:462 (2) - nc should be here downbeat
01:11:576 (6) - nc here
01:50:148 (2,1) - stack
01:54:091 - this strong beat maybe should be clickable for better emphasize
02:35:919 (5) - sv changes from 1.0 to 0.50 so nc
thats it for me ;w;
Good luck
Topic Starter
Zunv

Lilyanna wrote:

Hi from mod reqfidjdsf
Enlightened
00:03:005 - feels odd to me ignoring this beat same here 00:04:033 -
00:05:748 (1) - remove nc
00:06:776 (3) - swap nc here the sv change
00:08:148 (1,4) - maybe try make 4 blanket the slider curve so it doesnt overlap and the fix spacing like this
http://puu.sh/qnz82/d879c0895f.jpg
00:15:005 - this beat again or maybe i am deaf
I remapped the beginning and also mapped on the beats you said are missing. Feels better now ... I think :3
00:15:691 - imo the finish hitsound u have in some sections are abusing the music it just my personal opinion
yeah I wish i was better in hitsounding but sadly this is extremely difficult. Especially finding good Hitsounds :/
00:25:633 - to 00:25:805 - maybe try 1/8 snap revers slider with 1.0 sv dont forget to change back to 1.5sv here 00:25:805 - if u decide to do so
http://puu.sh/qnzF0/babcd416df.jpg
the slider is already in 1.0sv also the screenshot doesn't look like its the newest version :o
00:27:691 (8) - nc
there is a nc already
00:30:262 (1,2,3) - kick sliders looking like 1/2 can be hard to read maybe lower sv its optional
ok
00:30:776 - u ignore strong beat here if u add not there nc should be there
added a circle + nc
00:32:833 (8,9) - fix blanket
fixed
01:07:462 (2) - nc should be here downbeat
oki
01:11:576 (6) - nc here
thanks :D
01:50:148 (2,1) - stack
good idea
01:54:091 - this strong beat maybe should be clickable for better emphasize
you are right, i also changed the following corresponding slider to that beat
02:35:919 (5) - sv changes from 1.0 to 0.50 so nc
ok
thats it for me ;w;
Good luck
Thanks so much for your mod :D Every little thing rly helps me improve :)
Net0
IRC mod
SPOILER
2016-08-22 23:27 Net0: Cool map dude
2016-08-22 23:27 Zunv: thank you :D
2016-08-22 23:27 Net0: Are you busy right now?
2016-08-22 23:28 Zunv: not rly just playing some taiko^^
2016-08-22 23:28 Net0: If you want to I could try giving you a few suggestion IRC
2016-08-22 23:28 Zunv: sure :D
2016-08-22 23:29 Zunv: im ready^^
2016-08-22 23:30 Net0: First of all good job mapping Camellia, this music is hard stuff imo
2016-08-22 23:30 Net0: so first thing
2016-08-22 23:30 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:30 Net0: This blue ticks you mapped
2016-08-22 23:30 Net0: what sound did you use to map it?
2016-08-22 23:30 Net0: I believe is the background piano like sound
2016-08-22 23:31 Zunv: yeah the synth you can hear in the background
2016-08-22 23:31 Net0: So what I'm going to suggest is based on your idea here
2016-08-22 23:32 Net0: this sound you mapped is happening in this entire section at the start of the song
2016-08-22 23:32 Net0: I don't know how much consistency is required to map this kinds of map
2016-08-22 23:32 Net0: but you started it mapping this sound
2016-08-22 23:32 Net0: and then ignored it later on
2016-08-22 23:32 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:32 Net0: ops
2016-08-22 23:32 Net0: 00:11:319 -
2016-08-22 23:32 Net0: 00:11:491 -
2016-08-22 23:33 Net0: 00:12:862 -
2016-08-22 23:33 Net0: 00:13:548 -
2016-08-22 23:33 Net0: basically most of the blue ticks
2016-08-22 23:33 Net0: I don't quite know if it's an issue
2016-08-22 23:33 Zunv: yeah i did it so the beginning isn't to hard and streamy
2016-08-22 23:33 Net0: you might get some mods in the future about it
2016-08-22 23:34 Zunv: i mixed the drums and the synth kinda
2016-08-22 23:34 Net0: yeah that's not a problem at all
2016-08-22 23:34 Net0: I'm just worried that some QAT or BN would point it out
2016-08-22 23:34 Net0: here you mapped it again
2016-08-22 23:34 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:35 Net0: same pattern good choice
2016-08-22 23:35 Net0: I don't care about aesthetics that much
2016-08-22 23:35 Net0: but be warned about this one
2016-08-22 23:35 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:36 Zunv: so you mean single circles are better for this than the slider?
2016-08-22 23:36 Net0: 00:17:062 (5,6,7,8,9,10,11,12,13) -
2016-08-22 23:36 Net0: damn
2016-08-22 23:36 Net0: my ctrol+c is trolling me
2016-08-22 23:36 Zunv: ^^
2016-08-22 23:36 Net0: about those gaps
2016-08-22 23:36 Net0: I mean I probably would have either not mapped the blue ticks att all
2016-08-22 23:37 Net0: or just sorted a slider pattern to cover them all
2016-08-22 23:37 Net0: just for consistency sake
2016-08-22 23:37 Net0: but that's my mapping, so nevermind it
2016-08-22 23:37 Net0: :D
2016-08-22 23:37 Zunv: ah i see what you mean
2016-08-22 23:38 Net0: 00:30:776 (1,2) -
2016-08-22 23:38 Net0: you broke the flow here
2016-08-22 23:38 Net0: to give emphasis to the new upcoming sound
2016-08-22 23:38 Net0: good way to go
2016-08-22 23:38 Net0: but the flow here..
2016-08-22 23:38 Net0: 00:29:062 (1,1,2,3,4) -
2016-08-22 23:39 Net0: you should probably have changed the flow from anticlock to clockwise here
2016-08-22 23:39 Net0: 00:30:262 (1) -
2016-08-22 23:39 Net0: instead of here
2016-08-22 23:39 Net0: 00:30:091 (4) -
2016-08-22 23:41 Zunv: how do you mean i should do it?
2016-08-22 23:42 Net0: try placing 00:30:091 (4) -
2016-08-22 23:42 Net0: at the slider end of this
2016-08-22 23:42 Net0: 00:30:433 (2) -
2016-08-22 23:43 Net0: but that's just an idea
2016-08-22 23:43 Net0: any way you do it
2016-08-22 23:43 Net0: will work
2016-08-22 23:43 Net0: The main point
2016-08-22 23:43 Net0: is to when you should change the rotation of the flow
2016-08-22 23:44 Zunv: ah okai i got you
2016-08-22 23:45 Net0: next flow issue i found is this
2016-08-22 23:45 Net0: 00:37:976 (1,2) -
2016-08-22 23:45 Net0: both patterns you used before
2016-08-22 23:45 Net0: 00:36:948 (6,7,8,9) -
2016-08-22 23:46 Net0: the go symmetric
2016-08-22 23:46 Net0: they*
2016-08-22 23:46 Net0: and both are right -> left
2016-08-22 23:46 Net0: ops
2016-08-22 23:47 Net0: alternating actually
2016-08-22 23:47 Net0: left -> right/right->left
2016-08-22 23:47 Zunv: it kinda goes in a spiral
2016-08-22 23:47 Zunv: like downwards
2016-08-22 23:48 Net0: the thing is that when it reaches the next combo
2016-08-22 23:48 Net0: the movement goes crazy
2016-08-22 23:48 Zunv: i could ctrl + j this 00:37:291 (7) -
2016-08-22 23:48 Net0: 00:37:976 (1,2) -
2016-08-22 23:48 Net0: Try ctrol+G it
2016-08-22 23:49 Zunv: ctrl g those 00:37:976 (1,2) - ?
2016-08-22 23:50 Net0: yes
2016-08-22 23:51 Net0: http://puu.sh/qL185.jpg
2016-08-22 23:51 Net0: it should look like this
2016-08-22 23:52 Zunv: ah okai
2016-08-22 23:52 Net0: 00:39:691 (1,2,3,4,5,6,7,1,2,3,4,5) -
2016-08-22 23:52 Net0: This is almost all 1/2
2016-08-22 23:53 Net0: but you know this is streamy right?
2016-08-22 23:53 Net0: there's 1/4 in all of it
2016-08-22 23:53 Net0: if you don't like stream I'm not against you're not mapping them tho
2016-08-22 23:53 Net0: it's up to your personal taste
2016-08-22 23:54 Net0: this one I believe is quite important
2016-08-22 23:54 Net0: 00:43:462 (7) -
2016-08-22 23:54 Net0: Ctrol+G it
2016-08-22 23:54 Zunv: STREAMYß
2016-08-22 23:54 Zunv: sry caps^^
2016-08-22 23:55 Net0: np
2016-08-22 23:55 Zunv: i can't really hear something that allows me to place streams there tbh :o
2016-08-22 23:55 Net0: 00:44:319 (2) -
2016-08-22 23:55 Net0: Drum going here
2016-08-22 23:56 Net0: 00:44:319 (2) -
2016-08-22 23:56 Net0: here
2016-08-22 23:56 Net0: all blue ticks here have drum sound it the back
2016-08-22 23:56 Net0: ^^
2016-08-22 23:56 Net0: but again that's not a problem. "Undermap" is never a problem imo
2016-08-22 23:57 Net0: It's all to what the mapper really believe it deserves to be mapped
2016-08-22 23:57 Net0: all up*
2016-08-22 23:57 Net0: but keep moving on
2016-08-22 23:57 Net0: 00:43:462 (7) -
2016-08-22 23:57 Net0: Try ctrol+g this
2016-08-22 23:58 Zunv: yeah im gonna leave it as it is since this part 00:42:433 (1,2,3,4,5,6,7) - is streamy and after that it changes to much
2016-08-22 23:58 Net0: :D
2016-08-22 23:59 Net0: so did you check the slider?
2016-08-23 00:00 Zunv: yeah but i will leave it as it is since all the kick slider are playing in a circle
2016-08-23 00:01 Net0: hmm
2016-08-23 00:01 Net0: Actually since they're moving in this circular movement that I actually suggested that you ctrol+g that last one
2016-08-23 00:02 Zunv: like this :D http://puu.sh/qL1MG/9916d55481.jpg
2016-08-23 00:02 Net0: 00:43:291 (6,7) -
2016-08-23 00:02 Net0: They're playing in linear flow
2016-08-23 00:03 Zunv: i could move it more to the right
2016-08-23 00:03 Net0: dude the movement the player is going to do this is not that one
2016-08-23 00:03 Net0: I know know that was your intention
2016-08-23 00:03 Net0: but that's not how this pattern actually suggests it
2016-08-23 00:04 Zunv: yeah I see :3
2016-08-23 00:04 Net0: at least visually
2016-08-23 00:04 Net0: it's a back and forth of sliders
2016-08-23 00:04 Net0: :3
2016-08-23 00:04 Net0: but ctrol+g this one
2016-08-23 00:04 Net0: 00:43:462 (7) -
2016-08-23 00:04 Net0: will also help with flow
2016-08-23 00:04 Net0: to the next slider
2016-08-23 00:04 Net0: 00:43:805 (1) -
2016-08-23 00:05 Zunv: okai :)
2016-08-23 00:05 Net0: now to the jump pattern following this
2016-08-23 00:05 Zunv: you convinced me :P
2016-08-23 00:05 Net0: small suggestion
2016-08-23 00:05 Net0: 00:43:805 (1) -
2016-08-23 00:06 Net0: oh man
2016-08-23 00:06 Net0: keyboard pls
2016-08-23 00:06 Net0: 00:44:319 (2,4) -
2016-08-23 00:06 Net0: this one ^
2016-08-23 00:06 Net0: ctrol+g it
2016-08-23 00:06 Net0: then
2016-08-23 00:06 Net0: overlap 2
2016-08-23 00:06 Net0: with the sliderhead of this 00:43:291 (6) -
2016-08-23 00:07 Net0: it will look like this
2016-08-23 00:07 Net0: http://puu.sh/qL23H.jpg
2016-08-23 00:08 Zunv: jup done :)
2016-08-23 00:08 Net0: all right
2016-08-23 00:08 Net0: 01:03:691 (4) -
2016-08-23 00:08 Net0: Try ctrol+g this
2016-08-23 00:09 Net0: with this change you will go with a linear flow
2016-08-23 00:09 Net0: instead of a 90° movement
2016-08-23 00:09 Net0: for this two objects
2016-08-23 00:09 Net0: 01:03:519 (3,4) -
2016-08-23 00:09 Net0: this should make the movement more easy
2016-08-23 00:10 Net0: considering that the song right now
2016-08-23 00:10 Net0: is really calm
2016-08-23 00:11 Zunv: i feel like i should keep the jump between 01:03:691 (4,5) - tho
2016-08-23 00:11 Zunv: so i think i ctrl g01:04:376 (5) -
2016-08-23 00:12 Net0: there's no jump 01:03:691 (4,5) - here
2016-08-23 00:12 Net0: there's an entire 1/1 gap
2016-08-23 00:12 Zunv: considering the ds i mean
2016-08-23 00:13 Zunv: it should be bigger there
2016-08-23 00:13 Net0: oh
2016-08-23 00:13 Net0: the apply my change and also aply ctrol+g in this 01:03:691 (4,5) -
2016-08-23 00:13 Net0: I mean
2016-08-23 00:13 Net0: 01:04:376 (5) -
2016-08-23 00:13 Net0: this
2016-08-23 00:13 Zunv: yeah i got you :D
2016-08-23 00:14 Net0: you see my worry here is about that 90° movement
2016-08-23 00:14 Net0: 01:03:519 (3,4) -
2016-08-23 00:14 Net0: that this two objects make
2016-08-23 00:14 Zunv: yeah
2016-08-23 00:14 Net0: in this slower section of the music
2016-08-23 00:18 Net0: can i move on?
2016-08-23 00:18 Zunv: sure :D
2016-08-23 00:19 Net0: 01:32:491 (4,5,6) -
2016-08-23 00:19 Net0: This goes in a circular flow
2016-08-23 00:19 Net0: but the next two sliders go crazy on the movement
2016-08-23 00:20 Net0: 01:33:176 (1) -
2016-08-23 00:20 Net0: you make the person aim back on another rotation
2016-08-23 00:20 Net0: and then again you changed it again
2016-08-23 00:20 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: how I would recommend you to do that pattern is like this
2016-08-23 00:21 Net0: ctrol+g this slider
2016-08-23 00:21 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: http://puu.sh/qL2U8.jpg
2016-08-23 00:21 Net0: Now in the timeline
2016-08-23 00:22 Net0: You change the other of 1 with 2 and then 3 with 4
2016-08-23 00:22 Net0: and after that
2016-08-23 00:23 Net0: ctrol+g both 3 and 4
2016-08-23 00:23 Net0: big change there, you'll probably won't accept it
2016-08-23 00:24 Net0: but always keep in mind the movements you make the person do inside the same combo
2016-08-23 00:24 Net0: :D
2016-08-23 00:24 Zunv: i can't really see how this is better (maybe i did it wrong haha^^ )
2016-08-23 00:25 Net0: hmm
2016-08-23 00:25 Net0: Let me show you the results in images
2016-08-23 00:25 Net0: btw
2016-08-23 00:25 Net0: good job here
2016-08-23 00:25 Net0: 01:44:148 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) -
2016-08-23 00:25 Net0: love this part <3
2016-08-23 00:26 Zunv: thanks :D
2016-08-23 00:26 Net0: http://puu.sh/qL37y.jpg
2016-08-23 00:26 Net0: This is how it looks like
2016-08-23 00:27 Net0: there's a back and forth here
2016-08-23 00:27 Net0: 01:32:833 (5,6,1) -
2016-08-23 00:27 Net0: then a circular motion
2016-08-23 00:27 Net0: and then a back and forth again
2016-08-23 00:28 Zunv: ah okai
2016-08-23 00:28 Zunv: i did it wrong then haha
2016-08-23 00:29 Net0: lol
2016-08-23 00:29 Zunv: looks nice but i think i should ctrl h 01:33:862 (3) -
2016-08-23 00:29 Zunv: so it is more smooth i think
2016-08-23 00:29 Net0: let me see how it looks like
2016-08-23 00:30 Zunv: ctrl j i mean^^
2016-08-23 00:30 Zunv: sorry :D
2016-08-23 00:30 Net0: ah ok
2016-08-23 00:30 Net0: ctrol+h I was like
2016-08-23 00:30 Net0: "full overlap sliders lol"
2016-08-23 00:31 Zunv: haha :D
2016-08-23 00:31 Zunv: i mix those so often xD
2016-08-23 00:31 Zunv: j and h :P
2016-08-23 00:32 Net0: shortcuts man, they're hard
2016-08-23 00:32 Net0: :3
2016-08-23 00:32 Net0: next one
2016-08-23 00:32 Net0: 02:38:662 (2) -
2016-08-23 00:32 Net0: The sound you used to map this
2016-08-23 00:32 Net0: it keeps going until here
2016-08-23 00:32 Net0: 02:39:262 -
2016-08-23 00:33 Net0: so this hitcircle feels really strange
2016-08-23 00:33 Net0: 02:39:176 (1) -
2016-08-23 00:33 Net0: but you can skip this
2016-08-23 00:33 Net0: let me see what else
2016-08-23 00:33 Zunv: indeed
2016-08-23 00:34 Net0: like
2016-08-23 00:34 Net0: you can actually try mapping it like that
2016-08-23 00:34 Net0: but most ppl won't agree. I guess that with the correct hitsound this might play ok
2016-08-23 00:34 Net0: like here
2016-08-23 00:34 Net0: 02:53:062 (2,3,4) -
2016-08-23 00:34 Zunv: yeah
2016-08-23 00:35 Net0: you're really mapping that sound
2016-08-23 00:35 Net0: and on the previous mentioned part you decided to end the sliders before the sounds fade away
2016-08-23 00:35 Net0: so yeah
2016-08-23 00:35 Net0: good luck with this part
2016-08-23 00:37 Zunv: but aren't thos different :o
2016-08-23 00:37 Net0: damn this kiais are good
2016-08-23 00:37 Net0: if you feel like they are, then that's not a problem
2016-08-23 00:38 Net0: :)
2016-08-23 00:38 Net0: ctrol+g this 04:45:862 (3) -
2016-08-23 00:39 Zunv: okai :D
2016-08-23 00:40 Net0: that's it
Topic Starter
Zunv

Net0 wrote:

IRC mod
SPOILER
2016-08-22 23:27 Net0: Cool map dude
2016-08-22 23:27 Zunv: thank you :D
2016-08-22 23:27 Net0: Are you busy right now?
2016-08-22 23:28 Zunv: not rly just playing some taiko^^
2016-08-22 23:28 Net0: If you want to I could try giving you a few suggestion IRC
2016-08-22 23:28 Zunv: sure :D
2016-08-22 23:29 Zunv: im ready^^
2016-08-22 23:30 Net0: First of all good job mapping Camellia, this music is hard stuff imo
2016-08-22 23:30 Net0: so first thing
2016-08-22 23:30 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:30 Net0: This blue ticks you mapped
2016-08-22 23:30 Net0: what sound did you use to map it?
2016-08-22 23:30 Net0: I believe is the background piano like sound
2016-08-22 23:31 Zunv: yeah the synth you can hear in the background
2016-08-22 23:31 Net0: So what I'm going to suggest is based on your idea here
2016-08-22 23:32 Net0: this sound you mapped is happening in this entire section at the start of the song
2016-08-22 23:32 Net0: I don't know how much consistency is required to map this kinds of map
2016-08-22 23:32 Net0: but you started it mapping this sound
2016-08-22 23:32 Net0: and then ignored it later on
2016-08-22 23:32 Net0: 00:10:205 (3,4,5) -
2016-08-22 23:32 Net0: ops
2016-08-22 23:32 Net0: 00:11:319 -
2016-08-22 23:32 Net0: 00:11:491 -
2016-08-22 23:33 Net0: 00:12:862 -
2016-08-22 23:33 Net0: 00:13:548 -
2016-08-22 23:33 Net0: basically most of the blue ticks
2016-08-22 23:33 Net0: I don't quite know if it's an issue
2016-08-22 23:33 Zunv: yeah i did it so the beginning isn't to hard and streamy
2016-08-22 23:33 Net0: you might get some mods in the future about it
2016-08-22 23:34 Zunv: i mixed the drums and the synth kinda
2016-08-22 23:34 Net0: yeah that's not a problem at all
2016-08-22 23:34 Net0: I'm just worried that some QAT or BN would point it out
2016-08-22 23:34 Net0: here you mapped it again
2016-08-22 23:34 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:35 Net0: same pattern good choice
2016-08-22 23:35 Net0: I don't care about aesthetics that much
2016-08-22 23:35 Net0: but be warned about this one
2016-08-22 23:35 Net0: 00:14:319 (3,4,5,6) -
2016-08-22 23:36 Zunv: so you mean single circles are better for this than the slider?
2016-08-22 23:36 Net0: 00:17:062 (5,6,7,8,9,10,11,12,13) -
2016-08-22 23:36 Net0: damn
2016-08-22 23:36 Net0: my ctrol+c is trolling me
2016-08-22 23:36 Zunv: ^^
2016-08-22 23:36 Net0: about those gaps
2016-08-22 23:36 Net0: I mean I probably would have either not mapped the blue ticks att all
2016-08-22 23:37 Net0: or just sorted a slider pattern to cover them all
2016-08-22 23:37 Net0: just for consistency sake
2016-08-22 23:37 Net0: but that's my mapping, so nevermind it
2016-08-22 23:37 Net0: :D
2016-08-22 23:37 Zunv: ah i see what you mean
2016-08-22 23:38 Net0: 00:30:776 (1,2) -
2016-08-22 23:38 Net0: you broke the flow here
2016-08-22 23:38 Net0: to give emphasis to the new upcoming sound
2016-08-22 23:38 Net0: good way to go
2016-08-22 23:38 Net0: but the flow here..
2016-08-22 23:38 Net0: 00:29:062 (1,1,2,3,4) -
2016-08-22 23:39 Net0: you should probably have changed the flow from anticlock to clockwise here
2016-08-22 23:39 Net0: 00:30:262 (1) -
2016-08-22 23:39 Net0: instead of here
2016-08-22 23:39 Net0: 00:30:091 (4) -
2016-08-22 23:41 Zunv: how do you mean i should do it?
2016-08-22 23:42 Net0: try placing 00:30:091 (4) -
2016-08-22 23:42 Net0: at the slider end of this
2016-08-22 23:42 Net0: 00:30:433 (2) -
2016-08-22 23:43 Net0: but that's just an idea
2016-08-22 23:43 Net0: any way you do it
2016-08-22 23:43 Net0: will work
2016-08-22 23:43 Net0: The main point
2016-08-22 23:43 Net0: is to when you should change the rotation of the flow
2016-08-22 23:44 Zunv: ah okai i got you
2016-08-22 23:45 Net0: next flow issue i found is this
2016-08-22 23:45 Net0: 00:37:976 (1,2) -
2016-08-22 23:45 Net0: both patterns you used before
2016-08-22 23:45 Net0: 00:36:948 (6,7,8,9) -
2016-08-22 23:46 Net0: the go symmetric
2016-08-22 23:46 Net0: they*
2016-08-22 23:46 Net0: and both are right -> left
2016-08-22 23:46 Net0: ops
2016-08-22 23:47 Net0: alternating actually
2016-08-22 23:47 Net0: left -> right/right->left
2016-08-22 23:47 Zunv: it kinda goes in a spiral
2016-08-22 23:47 Zunv: like downwards
2016-08-22 23:48 Net0: the thing is that when it reaches the next combo
2016-08-22 23:48 Net0: the movement goes crazy
2016-08-22 23:48 Zunv: i could ctrl + j this 00:37:291 (7) -
2016-08-22 23:48 Net0: 00:37:976 (1,2) -
2016-08-22 23:48 Net0: Try ctrol+G it
2016-08-22 23:49 Zunv: ctrl g those 00:37:976 (1,2) - ?
2016-08-22 23:50 Net0: yes
2016-08-22 23:51 Net0: http://puu.sh/qL185.jpg
2016-08-22 23:51 Net0: it should look like this
2016-08-22 23:52 Zunv: ah okai
2016-08-22 23:52 Net0: 00:39:691 (1,2,3,4,5,6,7,1,2,3,4,5) -
2016-08-22 23:52 Net0: This is almost all 1/2
2016-08-22 23:53 Net0: but you know this is streamy right?
2016-08-22 23:53 Net0: there's 1/4 in all of it
2016-08-22 23:53 Net0: if you don't like stream I'm not against you're not mapping them tho
2016-08-22 23:53 Net0: it's up to your personal taste
2016-08-22 23:54 Net0: this one I believe is quite important
2016-08-22 23:54 Net0: 00:43:462 (7) -
2016-08-22 23:54 Net0: Ctrol+G it
2016-08-22 23:54 Zunv: STREAMYß
2016-08-22 23:54 Zunv: sry caps^^
2016-08-22 23:55 Net0: np
2016-08-22 23:55 Zunv: i can't really hear something that allows me to place streams there tbh :o
2016-08-22 23:55 Net0: 00:44:319 (2) -
2016-08-22 23:55 Net0: Drum going here
2016-08-22 23:56 Net0: 00:44:319 (2) -
2016-08-22 23:56 Net0: here
2016-08-22 23:56 Net0: all blue ticks here have drum sound it the back
2016-08-22 23:56 Net0: ^^
2016-08-22 23:56 Net0: but again that's not a problem. "Undermap" is never a problem imo
2016-08-22 23:57 Net0: It's all to what the mapper really believe it deserves to be mapped
2016-08-22 23:57 Net0: all up*
2016-08-22 23:57 Net0: but keep moving on
2016-08-22 23:57 Net0: 00:43:462 (7) -
2016-08-22 23:57 Net0: Try ctrol+g this
2016-08-22 23:58 Zunv: yeah im gonna leave it as it is since this part 00:42:433 (1,2,3,4,5,6,7) - is streamy and after that it changes to much
2016-08-22 23:58 Net0: :D
2016-08-22 23:59 Net0: so did you check the slider?
2016-08-23 00:00 Zunv: yeah but i will leave it as it is since all the kick slider are playing in a circle
2016-08-23 00:01 Net0: hmm
2016-08-23 00:01 Net0: Actually since they're moving in this circular movement that I actually suggested that you ctrol+g that last one
2016-08-23 00:02 Zunv: like this :D http://puu.sh/qL1MG/9916d55481.jpg
2016-08-23 00:02 Net0: 00:43:291 (6,7) -
2016-08-23 00:02 Net0: They're playing in linear flow
2016-08-23 00:03 Zunv: i could move it more to the right
2016-08-23 00:03 Net0: dude the movement the player is going to do this is not that one
2016-08-23 00:03 Net0: I know know that was your intention
2016-08-23 00:03 Net0: but that's not how this pattern actually suggests it
2016-08-23 00:04 Zunv: yeah I see :3
2016-08-23 00:04 Net0: at least visually
2016-08-23 00:04 Net0: it's a back and forth of sliders
2016-08-23 00:04 Net0: :3
2016-08-23 00:04 Net0: but ctrol+g this one
2016-08-23 00:04 Net0: 00:43:462 (7) -
2016-08-23 00:04 Net0: will also help with flow
2016-08-23 00:04 Net0: to the next slider
2016-08-23 00:04 Net0: 00:43:805 (1) -
2016-08-23 00:05 Zunv: okai :)
2016-08-23 00:05 Net0: now to the jump pattern following this
2016-08-23 00:05 Zunv: you convinced me :P
2016-08-23 00:05 Net0: small suggestion
2016-08-23 00:05 Net0: 00:43:805 (1) -
2016-08-23 00:06 Net0: oh man
2016-08-23 00:06 Net0: keyboard pls
2016-08-23 00:06 Net0: 00:44:319 (2,4) -
2016-08-23 00:06 Net0: this one ^
2016-08-23 00:06 Net0: ctrol+g it
2016-08-23 00:06 Net0: then
2016-08-23 00:06 Net0: overlap 2
2016-08-23 00:06 Net0: with the sliderhead of this 00:43:291 (6) -
2016-08-23 00:07 Net0: it will look like this
2016-08-23 00:07 Net0: http://puu.sh/qL23H.jpg
2016-08-23 00:08 Zunv: jup done :)
2016-08-23 00:08 Net0: all right
2016-08-23 00:08 Net0: 01:03:691 (4) -
2016-08-23 00:08 Net0: Try ctrol+g this
2016-08-23 00:09 Net0: with this change you will go with a linear flow
2016-08-23 00:09 Net0: instead of a 90° movement
2016-08-23 00:09 Net0: for this two objects
2016-08-23 00:09 Net0: 01:03:519 (3,4) -
2016-08-23 00:09 Net0: this should make the movement more easy
2016-08-23 00:10 Net0: considering that the song right now
2016-08-23 00:10 Net0: is really calm
2016-08-23 00:11 Zunv: i feel like i should keep the jump between 01:03:691 (4,5) - tho
2016-08-23 00:11 Zunv: so i think i ctrl g01:04:376 (5) -
2016-08-23 00:12 Net0: there's no jump 01:03:691 (4,5) - here
2016-08-23 00:12 Net0: there's an entire 1/1 gap
2016-08-23 00:12 Zunv: considering the ds i mean
2016-08-23 00:13 Zunv: it should be bigger there
2016-08-23 00:13 Net0: oh
2016-08-23 00:13 Net0: the apply my change and also aply ctrol+g in this 01:03:691 (4,5) -
2016-08-23 00:13 Net0: I mean
2016-08-23 00:13 Net0: 01:04:376 (5) -
2016-08-23 00:13 Net0: this
2016-08-23 00:13 Zunv: yeah i got you :D
2016-08-23 00:14 Net0: you see my worry here is about that 90° movement
2016-08-23 00:14 Net0: 01:03:519 (3,4) -
2016-08-23 00:14 Net0: that this two objects make
2016-08-23 00:14 Zunv: yeah
2016-08-23 00:14 Net0: in this slower section of the music
2016-08-23 00:18 Net0: can i move on?
2016-08-23 00:18 Zunv: sure :D
2016-08-23 00:19 Net0: 01:32:491 (4,5,6) -
2016-08-23 00:19 Net0: This goes in a circular flow
2016-08-23 00:19 Net0: but the next two sliders go crazy on the movement
2016-08-23 00:20 Net0: 01:33:176 (1) -
2016-08-23 00:20 Net0: you make the person aim back on another rotation
2016-08-23 00:20 Net0: and then again you changed it again
2016-08-23 00:20 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: how I would recommend you to do that pattern is like this
2016-08-23 00:21 Net0: ctrol+g this slider
2016-08-23 00:21 Net0: 01:33:519 (2) -
2016-08-23 00:21 Net0: http://puu.sh/qL2U8.jpg
2016-08-23 00:21 Net0: Now in the timeline
2016-08-23 00:22 Net0: You change the other of 1 with 2 and then 3 with 4
2016-08-23 00:22 Net0: and after that
2016-08-23 00:23 Net0: ctrol+g both 3 and 4
2016-08-23 00:23 Net0: big change there, you'll probably won't accept it
2016-08-23 00:24 Net0: but always keep in mind the movements you make the person do inside the same combo
2016-08-23 00:24 Net0: :D
2016-08-23 00:24 Zunv: i can't really see how this is better (maybe i did it wrong haha^^ )
2016-08-23 00:25 Net0: hmm
2016-08-23 00:25 Net0: Let me show you the results in images
2016-08-23 00:25 Net0: btw
2016-08-23 00:25 Net0: good job here
2016-08-23 00:25 Net0: 01:44:148 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) -
2016-08-23 00:25 Net0: love this part <3
2016-08-23 00:26 Zunv: thanks :D
2016-08-23 00:26 Net0: http://puu.sh/qL37y.jpg
2016-08-23 00:26 Net0: This is how it looks like
2016-08-23 00:27 Net0: there's a back and forth here
2016-08-23 00:27 Net0: 01:32:833 (5,6,1) -
2016-08-23 00:27 Net0: then a circular motion
2016-08-23 00:27 Net0: and then a back and forth again
2016-08-23 00:28 Zunv: ah okai
2016-08-23 00:28 Zunv: i did it wrong then haha
2016-08-23 00:29 Net0: lol
2016-08-23 00:29 Zunv: looks nice but i think i should ctrl h 01:33:862 (3) -
2016-08-23 00:29 Zunv: so it is more smooth i think
2016-08-23 00:29 Net0: let me see how it looks like
2016-08-23 00:30 Zunv: ctrl j i mean^^
2016-08-23 00:30 Zunv: sorry :D
2016-08-23 00:30 Net0: ah ok
2016-08-23 00:30 Net0: ctrol+h I was like
2016-08-23 00:30 Net0: "full overlap sliders lol"
2016-08-23 00:31 Zunv: haha :D
2016-08-23 00:31 Zunv: i mix those so often xD
2016-08-23 00:31 Zunv: j and h :P
2016-08-23 00:32 Net0: shortcuts man, they're hard
2016-08-23 00:32 Net0: :3
2016-08-23 00:32 Net0: next one
2016-08-23 00:32 Net0: 02:38:662 (2) -
2016-08-23 00:32 Net0: The sound you used to map this
2016-08-23 00:32 Net0: it keeps going until here
2016-08-23 00:32 Net0: 02:39:262 -
2016-08-23 00:33 Net0: so this hitcircle feels really strange
2016-08-23 00:33 Net0: 02:39:176 (1) -
2016-08-23 00:33 Net0: but you can skip this
2016-08-23 00:33 Net0: let me see what else
2016-08-23 00:33 Zunv: indeed
2016-08-23 00:34 Net0: like
2016-08-23 00:34 Net0: you can actually try mapping it like that
2016-08-23 00:34 Net0: but most ppl won't agree. I guess that with the correct hitsound this might play ok
2016-08-23 00:34 Net0: like here
2016-08-23 00:34 Net0: 02:53:062 (2,3,4) -
2016-08-23 00:34 Zunv: yeah
2016-08-23 00:35 Net0: you're really mapping that sound
2016-08-23 00:35 Net0: and on the previous mentioned part you decided to end the sliders before the sounds fade away
2016-08-23 00:35 Net0: so yeah
2016-08-23 00:35 Net0: good luck with this part
2016-08-23 00:37 Zunv: but aren't thos different :o
2016-08-23 00:37 Net0: damn this kiais are good
2016-08-23 00:37 Net0: if you feel like they are, then that's not a problem
2016-08-23 00:38 Net0: :)
2016-08-23 00:38 Net0: ctrol+g this 04:45:862 (3) -
2016-08-23 00:39 Zunv: okai :D
2016-08-23 00:40 Net0: that's it
Thanks \ :) /
Weriko
WOOOW i really like the map now :p



Irc epic teaching
i forgot to post that last time... in case you want it :p
23:42 Weriko: hey
23:42 Zunv: hey :)
23:43 Weriko: i was asked to give you some advice with your streams here xd
23:43 *Weriko is editing [https://osu.ppy.sh/b/1024309 Camellia - Light It Up [Enlightened]]
23:44 Zunv: oh
23:44 Zunv: sure :D
23:44 Weriko: Ñp
23:44 Weriko: :p
23:44 Zunv: ok im ready :D
23:44 Weriko: ok
23:45 Weriko: first thing
23:45 Weriko: 00:15:691 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
23:45 Weriko: i think you can make a pretty interesting stream here
23:45 Weriko: and you can remove some of those sliders
23:45 Zunv: without the sliders?
23:45 Weriko: or make some 1/4
23:46 Weriko: yeah
23:46 Weriko: you can make some stream jumps
23:46 Zunv: okai i was afraight it is to early to fast, thats why i did it that way
23:47 Zunv: to hard*
23:47 Weriko: well
23:47 Weriko: song is slow in that part tbh
23:47 Weriko: but it starts going up on the stream
23:47 Zunv: yeah
23:49 Weriko: sec
23:49 Weriko: https://puu.sh/qL7k6/d9d3c10244.png
23:49 Weriko: ok this is what i did
23:50 Weriko: i think it might fit
23:50 Weriko: and now moving to the epic streamy part
23:50 Weriko: 03:40:719 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -
23:50 Weriko: this looks randomly placed
23:51 Zunv: okai :D
23:51 Weriko: 03:47:404 (20,21,22,23) - and also
23:51 Weriko: if you are going to make stream jumps
23:51 Weriko: try to make that the slider is on the first side
23:52 Weriko: https://puu.sh/qL7rg/a1f541ef6f.png
23:52 Weriko: like this
23:52 Zunv: oh okai
23:52 Weriko: also
23:52 Weriko: did you make streams by yourself?
23:53 Weriko: i mean without slider stream?
23:53 Zunv: i used sliders and converted them
23:53 Weriko: lel
23:53 Weriko: ok
23:53 Zunv: for example 03:47:748 (23,24,25,26,27,28) - this was one slider
23:54 Zunv: and i added one here 03:48:262 (29,30,31,32,33,34,35,36) -
23:54 Weriko: ok
23:54 Weriko: i see some circles arent perfect
23:54 Weriko: soooo ill show you how i do it
23:54 Weriko: some people might say my method is meh
23:54 Weriko: but i like how streams look
23:55 Zunv: :D
23:55 Zunv: okai tell me^^
23:55 Weriko: ok
23:55 Weriko: sec
23:56 Weriko: i always do stuff like this
23:57 Weriko: https://puu.sh/qL7Fk/18679fcf34.png
23:57 Weriko: to make my streas
23:57 Weriko: (i made AR and slider vel lower)
23:57 Weriko: and when i make the sliders into a stream
23:58 Zunv: but you don't mean it is supposed to have a shape like that i guess
23:58 Zunv: just the technique?
23:58 Weriko: yeah
23:58 Weriko: you can obsly put some edges and stuff
23:59 Weriko: https://puu.sh/qL7IK/22132eb5a9.png
23:59 Weriko: and as you can see here
23:59 Weriko: we got some perfect rounded streams
23:59 Weriko: oh and also
23:59 Weriko: if you make a slider
23:59 Zunv: you use only 3 anchor points right?
00:00 Weriko: yeah
00:00 Weriko: otherwise curves wont be perfect
00:00 Weriko: or well they will be harder to make
00:00 Weriko: if you make a slider, try that the next one go in the opposite side
00:00 Weriko: just like i did before
00:00 Weriko: i just think it looks nicer
00:01 Zunv: yeah i likr that :D
00:01 Zunv: like*
00:02 Weriko: oh and also
00:02 Weriko: the stream i just made
00:02 Zunv: but imo its really hard to tell how a stream looks nice
00:02 Zunv: like shapewhise
00:02 Weriko: yep
00:02 Weriko: the stream i made looks weird
00:02 Weriko: because distance snap
00:02 Weriko: always use 1x
00:02 Weriko: didnt realize it was 1.36x lol
00:03 Weriko: and also....
00:03 Zunv: but 1x streams would have really huge gaps in my map
00:03 Weriko: 03:54:605 (39,40,41) - this is random
00:03 Weriko: well....
00:04 Weriko: then you will need to make the sliders perfect
00:04 Weriko: i mean.... you will need to use the same snap when making them into a stream
00:04 Weriko: also
00:04 Weriko: this kind of jumps
00:04 Zunv: ah okai
00:04 Weriko: 03:55:719 (8,9,10,11) - some people are annoying because of them
00:05 Weriko: i dont really care and i like them
00:05 Weriko: but you know
00:05 Zunv: i think you need to delete the stream you did earlier
00:05 Zunv: because it messes up the combo count^^
00:05 Weriko: yeah sorry
00:05 Weriko: eip
00:05 Zunv: i can't rly tell what you men :s
00:05 Zunv: mean*
00:05 Weriko: ok
00:05 Weriko: now
00:05 Weriko: 03:53:062 (1,2,3,4) - this feels random
00:05 Weriko: 03:54:433 (1,2,3,4) - and this
00:05 Weriko: and all those sliders
00:06 *Weriko is listening to [https://osu.ppy.sh/b/1055073 UNDEAD CORPORATION - MEGALOMANIA]
00:06 Weriko: look at this map
00:06 Weriko: i know its not the best example of how to do it
00:06 Weriko: and this is 270bpm so... you know
00:06 Zunv: sec
00:06 Weriko: but i think it might give you an idea on flow
00:07 Weriko: 00:31:209 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11) - this stream right here
00:07 Weriko: i also used slider jumps
00:07 Weriko: 01:36:098 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - and when you look at this, you will only see circles
00:08 Weriko: and i dont mean every stream needs to be circle
00:08 Weriko: but it looks niceeeeee
00:08 Zunv: ah yeah i can see it what you mean
00:08 Weriko: -np
00:08 *Weriko is editing [https://osu.ppy.sh/b/1016853 xi - Vanitas [Vain]]
00:08 Weriko: fail
00:08 Weriko: also, in this map i made some slider jumps
00:09 Zunv: jup :D
00:09 Weriko: (my structure is horrible but i think you can get an idea)
00:09 Weriko: and well.... i could give you the same advice everyone gave me back in the time
00:09 *Weriko is listening to [https://osu.ppy.sh/b/658127 xi - Blue Zenith]
00:10 Weriko: just look at this......
00:10 Weriko: but then i realize i dont want more maps with this kind of streams
00:10 Weriko: i want some fresh stuff
00:10 Weriko: soooo... you can look at .....
00:10 *Weriko is listening to [https://osu.ppy.sh/b/1032980 Infant Annihilator - Soil the Stillborn]
00:11 Weriko: mazzerin streams (drugs) and mix em up with beautiful looking ones in blue zenith
00:11 Zunv: sec im downloading^^
00:11 Weriko: k
00:12 Zunv: ok
00:13 Weriko: alsoooo
00:13 Zunv: woah that bpm tho xD
00:13 Weriko: ikr
00:13 *Weriko is editing [https://osu.ppy.sh/b/884664 FELT - New World [Illusion]]
00:13 Weriko: 00:25:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2) -
00:13 Weriko: this stream is beautiful and interesting
00:13 Weriko: and i know most of the stuff im showing you doesnt actually fit your song but you know xd
00:13 Weriko: this might give you some ideas
00:14 Zunv: yeah it defenitely helps me
00:14 Zunv: at first i thought creating streams isn't that hard... but then i did my streams and they felt kinda strange
00:15 Weriko: well
00:15 Weriko: you did well
00:15 Weriko: my first streams were.....
00:15 Weriko: HORRIBLE
00:15 Zunv: >.>
00:15 Zunv: xD
00:15 Weriko: and i think that you have good flow for the rest of the map
00:16 Weriko: maybe some fixes
00:16 Weriko: but then again, my structure, flow and everything else is.. meh
00:16 Zunv: also what is rly hard for me is like the way i place the kick slider streams
00:16 Weriko: oh
00:16 Weriko: well
00:17 Weriko: first
00:17 Weriko: they need to fit the song
00:17 Weriko: after that
00:17 Weriko: they need to keep the flow
00:17 Zunv: this for example 03:42:091 (1,2,3,4,5,6) -
00:17 Weriko: always try to make them 4 long
00:17 Zunv: in my map
00:18 Weriko: yeah
00:18 Weriko: i dont know why i said 4 long lol
00:18 Zunv: i get what you meant tho^^
00:18 Weriko: ok
00:18 Weriko: rhythm is perfect
00:19 Weriko: but the structure is just random
00:19 Weriko: and wait a sec
00:19 Weriko: okay i didnt publish this map yet
00:19 Weriko: but
00:19 Zunv: what i wanted, was to place them in a circular shape
00:19 Weriko: yeah
00:19 Weriko: but it looks weird
00:19 Zunv: and i tried to avoid overlaps
00:20 Weriko: hmmm
00:20 Weriko: overlaps arent that important on that kind of sliders imo
00:20 Zunv: so do you think they are still readable?
00:20 Weriko: yeah
00:20 Weriko: sec
00:21 Weriko: https://puu.sh/qL8If/da0abbb913.png
00:21 Weriko: i hope you understand something in this photo lol
00:21 Weriko: thats how my slider jumps look
00:21 Weriko: or wait
00:24 Zunv: xD
00:24 Weriko: https://puu.sh/qL8Ss/62e6066a86.osz
00:25 Weriko: this map
00:25 Weriko: it shows how to make good sliderjumps for like 10 secs lol
00:25 Weriko: 01:20:332 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - right here
00:26 *Weriko is editing [https://osu.ppy.sh/b/433005 Halozy - Genryuu Kaiko [Higan Torrent]]
00:26 Weriko: or even this beautiful map
00:26 Weriko: you can get some ideas
00:27 Zunv: so basically it should look somewhat "symmetric"
00:28 Weriko: yeah
00:30 Weriko: oopps gotta do something in a moment
00:31 Zunv: looks kinda random
00:31 Weriko: so lets go back to your map
00:31 Weriko: yeep
00:31 Zunv: yes ok
00:31 Weriko: btw... if you are bored
00:31 Zunv: xD
00:31 Weriko: go to #modhelp
00:31 Weriko: its fun in there lol
00:32 Weriko: oh
00:32 Zunv: i have it open always but i only did ask questions untill now
00:32 Weriko: lel
00:32 Weriko: dont ask questions xD
00:32 Zunv: xD
00:32 Weriko: or well they might take it seriously
00:32 Weriko: but meeehhh
00:33 Weriko: its better to ask someone xd
00:33 Weriko: wow
00:33 Weriko: bancho died for a moment
00:34 Zunv: yeah, i mean i don't know many ppl tbh and i don't want to annoy others with PMs xD
00:34 Weriko: xD
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