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Yall feat. Gabriela Richardson - Hundred Miles (Sombury Remi

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beaw
;w; ;w; ;w; M4M thingy that I'm late on

nyu's Farewell
P.S., I've had to re-mod this song 5 times now and now I'm only going to do the things I think are most important. ;w; ;w;

00:08:477 (2,3,4) - Loosen this triplet. By this, I just mean to curve it less. Here is an example.
00:14:102 (3,4,5,6,7) - Curve this stream a little. It flows with the slider before it AND looks a lot more appealing. Here is an example.00:15:508 (2,3) - Tilt 2 down just a little to flow into 3 better.
00:15:977 (3,4,5,6,7) - This stream is harsh as well. Maybe try something like this.
00:17:852 (3,4,5,6,7) - Same here. I noticed you curved 7, buuttt that doesn't help at all. Try something like this.
00:22:540 (1,2) - Are you going for a blanket here or not? Pick one xD.
00:33:790 (1,2) - Fix this blanket.
00:35:196 (4,1) - Tilt 4 into 1 for better flow.
00:41:758 (7,1) - Tilt 7 into 1.
00:42:696 (2,3) - Fix this blanket.
00:44:336 (4,5,6) - Move 4 down or tilt 5 up so they line up.
00:48:321 (9,1,2,3,4,5) - This stream doesn't look 2gr8 in between these sliders. Fix it up a bit.
00:49:258 (5,1) - Either have 5 go towards 1 or have it face completely away from 1. There is no sense in leaving it halfway.
00:52:540 (1) - WOooOaaHhhH dUdE! SudDeN IncReaSE in sV! Seriously though, this is extremely unexpected. Please turn it down a little ;/. I'm not saying the change is bad, it's just very drastic.
00:56:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream isn't too good-looking ;/. Clean it up a bit. I'm not sure how I'm supposed to show you an example though because there's too many notes xD. Basically what I did was sharpen 00:56:993 (3,4,1,2,3,4) - These two corners and loosen the rest of the curves. Experiment with it; make It look good ;3.
00:59:571 (1,1) - Stack these.
01:00:040 - Also, WHY THE FRICKIN HECK DID YOU TURN THE SV DOWN. THIS IS THE DROP AND YOU LITERALLY JUST MADE IT SO MUCH LESS EXCITING AND FUN BY LOWERING SV AND SPACING. DO NOT HYPE PEOPLE UP FOR A GOOD DROP THEN GO BACK TO SOME LAME ASS SLOW SLIDERS. INCREASE THE SV AND SPACING FOR THIS KIAI TIME OR ELSE I WILL PM YOU AND STEAL 99% OF YOUR COOKIES AND KIVIS! *HEAVY BREATHING*
*clears throat and adjusts bowtie* Ahem.. Anyway, back to the map! ^c^!
01:00:977 (3,4) - Blanket or nah, booboo?
01:04:727 (7,8) - Same affff. You finna blanket or nah.
01:19:727 (5,6) - Blanket or nah ;w;.
01:21:016 (4,5,6) - Move 4 or 5 to make them line up better. It's easier to play and looks better. Also, you want it to flow with 6. Here is an example.

yooo also my bad for the shitty pics. My puush drags my cursor across the skin even when I'm not touching anything ;/.
Lully

Stingy wrote:

;w; ;w; ;w; M4M thingy that I'm late on

nyu's Farewell
P.S., I've had to re-mod this song 5 times now and now I'm only going to do the things I think are most important. ;w; ;w;

00:08:477 (2,3,4) - Loosen this triplet. By this, I just mean to curve it less. Here is an example.
00:14:102 (3,4,5,6,7) - Curve this stream a little. It flows with the slider before it AND looks a lot more appealing. Here is an example
.00:15:508 (2,3) - Tilt 2 down just a little to flow into 3 better.
00:15:977 (3,4,5,6,7) - This stream is harsh as well. Maybe try something like this.
00:17:852 (3,4,5,6,7) - Same here. I noticed you curved 7, buuttt that doesn't help at all. Try something like this.
00:22:540 (1,2) - Are you going for a blanket here or not? Pick one xD.
00:33:790 (1,2) - Fix this blanket.
00:35:196 (4,1) - Tilt 4 into 1 for better flow.
00:41:758 (7,1) - Tilt 7 into 1.
00:42:696 (2,3) - Fix this blanket.
00:44:336 (4,5,6) - Move 4 down or tilt 5 up so they line up.
00:48:321 (9,1,2,3,4,5) - This stream doesn't look 2gr8 in between these sliders. Fix it up a bit.
00:49:258 (5,1) - Either have 5 go towards 1 or have it face completely away from 1. There is no sense in leaving it halfway.
00:52:540 (1) - WOooOaaHhhH dUdE! SudDeN IncReaSE in sV! Seriously though, this is extremely unexpected. Please turn it down a little ;/. I'm not saying the change is bad, it's just very drastic. but me do likey
00:56:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream isn't too good-looking ;/. Clean it up a bit. I'm not sure how I'm supposed to show you an example though because there's too many notes xD. Basically what I did was sharpen 00:56:993 (3,4,1,2,3,4) - These two corners and loosen the rest of the curves. Experiment with it; make It look good ;3. its now a nice heart
00:59:571 (1,1) - Stack these. mainstream
01:00:040 - Also, WHY THE FRICKIN HECK DID YOU TURN THE SV DOWN. THIS IS THE DROP AND YOU LITERALLY JUST MADE IT SO MUCH LESS EXCITING AND FUN BY LOWERING SV AND SPACING. DO NOT HYPE PEOPLE UP FOR A GOOD DROP THEN GO BACK TO SOME LAME ASS SLOW SLIDERS. INCREASE THE SV AND SPACING FOR THIS KIAI TIME OR ELSE I WILL PM YOU AND STEAL 99% OF YOUR COOKIES AND KIVIS! *HEAVY BREATHING* pm.
*clears throat and adjusts bowtie* Ahem.. Anyway, back to the map! ^c^!
01:00:977 (3,4) - Blanket or nah, booboo?
01:04:727 (7,8) - Same affff. You finna blanket or nah.
01:19:727 (5,6) - Blanket or nah ;w;.
01:21:016 (4,5,6) - Move 4 or 5 to make them line up better. It's easier to play and looks better. Also, you want it to flow with 6. Here is an example. similar

yooo also my bad for the shitty pics. My puush drags my cursor across the skin even when I'm not touching anything ;/.
thanku

dadadadadadada
osu file format v14

[General]
AudioFilename: Hundred Miles Sombury Remix (Cut).mp3
AudioLeadIn: 0
PreviewTime: 59442
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[Metadata]
Title:Hundred Miles (Sombury Remix)
TitleUnicode:Hundred Miles (Sombury Remix)
Artist:Yall feat. Gabriella Richardson
ArtistUnicode:Yall feat. Gabriella Richardson
Creator:Lexis
Version:nyu's Farewell
Source:
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436,160,62383,2,0,P|452:228|440:260,1,75,2|0,0:0|0:0,0:0:0:0:
400,328,62852,1,2,0:0:0:0:
364,208,63086,1,0,0:0:0:0:
264,340,63321,2,0,L|168:288,1,75,2|0,0:0|0:0,0:0:0:0:
120,240,63790,5,2,0:0:0:0:
100,196,63907,1,0,0:0:0:0:
92,148,64024,1,0,0:0:0:0:
104,100,64141,1,0,0:0:0:0:
132,60,64258,1,2,0:0:0:0:
200,156,64493,1,0,0:0:0:0:
264,60,64727,2,0,P|312:44|360:44,1,75,2|0,0:0|0:0,0:0:0:0:
332,136,65196,2,0,P|360:180|360:244,1,112.5,2|0,0:0|0:0,0:0:0:0:
332,276,65665,6,0,L|296:300,1,37.5,2|0,0:0|0:0,0:0:0:0:
232,264,65899,2,0,L|184:240,1,37.5
144,304,66133,2,0,P|104:304|24:260,1,112.5,2|0,0:0|0:0,0:0:0:0:
4,188,66602,2,0,L|16:104,1,75,2|0,0:0|0:0,0:0:0:0:
140,68,67071,2,0,L|128:156,1,75,2|0,0:0|0:0,0:0:0:0:
188,240,67540,5,2,0:0:0:0:
224,188,67657,1,0,0:0:0:0:
280,156,67774,1,0,0:0:0:0:
340,132,67891,1,0,0:0:0:0:
400,108,68008,2,0,P|436:80|456:40,1,75,2|0,0:0|0:0,0:0:0:0:
380,200,68477,2,0,P|424:200|472:184,1,75,2|0,0:0|0:0,0:0:0:0:
296,284,68946,2,0,P|332:304|420:300,1,112.5,2|0,0:0|0:0,0:0:0:0:
448,264,69415,5,2,0:0:0:0:
428,204,69532,1,0,0:0:0:0:
368,180,69649,1,0,0:0:0:0:
308,204,69766,1,0,0:0:0:0:
276,260,69883,2,0,P|232:300|172:300,1,112.5,2|0,0:0|0:0,0:0:0:0:
128,268,70352,2,0,L|80:192,1,75,2|0,0:0|0:0,0:0:0:0:
208,116,70821,2,0,L|176:184,1,75,2|0,0:0|0:0,0:0:0:0:
124,88,71290,5,2,0:0:0:0:
172,44,71407,1,0,0:0:0:0:
236,36,71524,1,0,0:0:0:0:
292,68,71641,1,0,0:0:0:0:
308,128,71758,2,0,L|296:212,1,75,2|0,0:0|0:0,0:0:0:0:
396,164,72227,2,0,L|404:84,1,75,2|0,0:0|0:0,0:0:0:0:
436,240,72696,2,0,P|396:248|336:236,1,75,2|0,0:0|0:0,0:0:0:0:
297,202,73047,1,0,0:0:0:0:
248,132,73165,6,0,L|220:84,1,37.5,2|0,0:0|0:0,0:0:0:0:
160,152,73399,2,0,L|112:172,1,37.5
192,224,73633,2,0,L|252:324,1,112.5,2|0,0:0|0:0,0:0:0:0:
308,344,74102,1,2,0:0:0:0:
372,336,74219,1,0,0:0:0:0:
416,288,74336,1,0,0:0:0:0:
456,168,74571,2,0,P|408:132|324:128,1,112.5,2|0,0:0|0:0,0:0:0:0:
256,200,75040,2,0,L|180:268,1,75,2|0,0:0|0:0,0:0:0:0:
88,188,75274,2,0,L|152:132,1,75
232,68,75508,6,0,P|260:44|340:44,1,112.5,2|0,0:0|0:0,0:0:0:0:
416,96,75977,2,0,L|448:196,1,75,2|0,0:0|0:0,0:0:0:0:
364,264,76446,1,2,0:0:0:0:
312,136,76680,1,0,0:0:0:0:
224,276,76915,1,2,0:0:0:0:
144,264,77032,1,0,0:0:0:0:
92,200,77149,1,0,0:0:0:0:
84,116,77266,1,0,0:0:0:0:
144,56,77383,6,0,P|208:36|272:56,1,112.5,2|0,0:0|0:0,0:0:0:0:
320,104,77852,2,0,L|352:180,1,75,2|0,0:0|0:0,0:0:0:0:
280,256,78321,2,0,L|248:176,1,75,2|0,0:0|0:0,0:0:0:0:
208,116,78672,1,0,0:0:0:0:
132,148,78790,6,0,P|96:136|80:128,1,37.5,2|0,0:0|0:0,0:0:0:0:
132,64,79024,2,0,L|140:8,1,37.5
220,36,79258,2,0,P|264:32|316:36,1,75,2|0,0:0|0:0,0:0:0:0:
368,72,79610,1,0,0:0:0:0:
316,136,79727,2,0,P|304:172|304:232,1,75,2|0,0:0|0:0,0:0:0:0:
392,296,80196,2,0,P|356:320|300:320,1,75,2|0,0:0|0:0,0:0:0:0:
248,300,80547,1,0,0:0:0:0:
188,240,80665,5,2,0:0:0:0:
212,160,80782,1,0,0:0:0:0:
184,84,80899,1,0,0:0:0:0:
104,68,81016,1,0,0:0:0:0:
40,120,81133,2,0,P|4:176|0:208,1,75,2|0,0:0|0:0,0:0:0:0:
48,252,81485,1,0,0:0:0:0:
128,264,81602,2,0,L|228:240,1,75,2|0,0:0|0:0,0:0:0:0:
248,136,82071,2,0,L|152:160,1,75,2|0,0:0|0:0,0:0:0:0:
120,84,82540,5,8,0:0:0:0:
276,28,82774,1,0,0:0:0:0:
252,192,83008,1,8,0:0:0:0:
400,120,83243,1,0,0:0:0:0:
388,284,83477,1,8,0:0:0:0:
240,352,83711,1,8,0:0:0:0:
132,224,83946,1,8,0:0:0:0:
272,136,84180,1,0,0:0:0:0:
196,20,84415,6,0,L|116:56,1,75,8|0,0:0|0:0,0:0:0:0:
272,136,84883,2,0,L|368:88,1,75,8|0,0:0|0:0,0:0:0:0:
208,212,85352,2,0,P|184:284|188:308,1,75,8|8,0:0|0:0,0:0:0:0:
323,173,85821,2,0,P|339:137|335:89,1,75,8|0,0:0|0:0,0:0:0:0:
188,32,86290,6,0,L|104:72,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,92,86758,1,8,0:0:0:0:
44,148,86875,1,0,0:0:0:0:
60,216,86993,1,8,0:0:0:0:
112,260,87110,1,0,0:0:0:0:
172,288,87227,6,0,P|236:296|256:292,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
296,284,87696,1,8,0:0:0:0:
332,224,87813,1,0,0:0:0:0:
336,156,87930,1,8,0:0:0:0:
312,92,88047,1,0,0:0:0:0:
256,56,88165,6,0,P|200:72|180:88,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,144,88633,2,0,P|312:128|328:108,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
364,64,89102,5,8,0:0:0:0:
420,128,89219,1,0,0:0:0:0:
444,208,89336,1,8,0:0:0:0:
400,280,89454,1,0,0:0:0:0:
328,236,89571,2,0,P|252:220|136:308,1,225.000008583069,8|4,0:0|0:0,0:0:0:0:
Reillia
[Easy]
00:09:415 (3,4,5) - how about make flow like this? 00:14:102 (3,2) - this overlap is not good on easy diff. it should stack on slider tail or make triangle like this 00:20:665 (3,1) - this stack is not good on easy diff cuz it makes miss reading to newbie.
00:26:758 - why empty this rhythm ;w; it's weird for me
00:32:852 (4,1) - how about make parallel?
00:53:477 (2,3,4,5,1,2,3,4) - it's too hard for newbie. how about some circles to change slider?
00:59:571 (1,3) - same as 00:20:665 (3,1) -
01:08:946 (2,4) - ^

[Normal]
00:06:602 (1) - it should be 1/2 slider cuz 1/4 slider is too hard on normal
00:16:915 (5) - how about copy 00:15:040 (1) - this and blanket 00:15:977 (2,3,4) - this?
00:21:602 (6,7,8) - how about make two 1/2 slider? 1/4 slider is too hard on normal.
00:30:508 (5,1) - swap nc
00:23:243 (2) - remove nc
00:33:790 (5,1) - swap nc
00:37:540 (6,1) - ^
00:39:415 (4) - this is too twisted. plz don't place red dot on straight line.
00:41:290 (6,1) - swap nc
00:46:915 (4) - delete nc
00:51:133 (1) - ^
00:55:352 (1,2) - swap nc
00:58:165 (5) - delete nc
01:01:915 (1) - ^
01:05:665 (1) - ^
01:11:524 (1) - add nc
01:18:790 (6) - ^
01:24:415 (5) - delete nc
01:26:290 (1,1) - this is unrankable. cuz it's not see spinner next note's approach circle during spin.

[Hard]
00:10:468 (5,7) - avoid overlap plz
00:25:352 (2) - why don't copy 00:24:415 (1) - this?

[nyu's Farewell]
00:08:477 (2,3,4) - plz fix this distance.
00:10:352 (2,3,4) - ^
00:30:274 (5,1) - swap nc
00:31:915 (6) - add nc
00:37:540 (7,1) - swap nc
00:39:415 (5) - add nc
00:41:290 (4,1) - swap nc
00:43:165 (5) - add nc
00:45:040 (4,1) - swap nc
00:46:915 (7) - add nc
00:49:727 (6) - delete nc
00:56:290 (1,1,1,1) - nc spam plz remove nc 00:56:758 (1,1) -
01:15:040 (8) - add nc
01:16:915 (5,1) - swap nc
Topic Starter
Vovan

[C u r i] wrote:

[Easy]
00:09:415 (3,4,5) - how about make flow like this? I like it. Applied.
00:14:102 (3,2) - this overlap is not good on easy diff. it should stack on slider tail or make triangle like this Fixed
00:20:665 (3,1) - this stack is not good on easy diff cuz it makes miss reading to newbie.
Yes but if fits really good with rythm. D:
00:26:758 - why empty this rhythm ;w; it's weird for me
It's for give a small break to new players.
00:32:852 (4,1) - how about make parallel?
Yay it's cool ^-^
00:53:477 (2,3,4,5,1,2,3,4) - it's too hard for newbie. how about some circles to change slider?
changed a bit
00:59:571 (1,3) - same as 00:20:665 (3,1) -
Idk what can I do here
01:08:946 (2,4) - ^
^

[Normal]

00:06:602 (1) - it should be 1/2 slider cuz 1/4 slider is too hard on normal
hmm... It depends. The player thust need to hold clicking
00:16:915 (5) - how about copy 00:15:040 (1) - this and blanket 00:15:977 (2,3,4) - this?
nah, I keep my pattern
00:21:602 (6,7,8) - how about make two 1/2 slider? 1/4 slider is too hard on normal.
Yes but 1/2 don't fits correctly with rythm. And the player just to keep clicking
00:30:508 (5,1) - swap nc
Fix
00:23:243 (2) - remove nc
Fix
00:33:790 (5,1) - swap nc
Fix
00:37:540 (6,1) - ^
^
00:39:415 (4) - this is too twisted. plz don't place red dot on straight line.
I just changed the slider a bit
00:41:290 (6,1) - swap nc
Fix
00:46:915 (4) - delete nc
Fix
00:51:133 (1) - ^
Fix
00:55:352 (1,2) - swap nc
Fix
00:58:165 (5) - delete nc
Not this one. The moment id different. It can't go with one of the nearby combos
01:01:915 (1) - ^
Fix
01:05:665 (1) - ^
Fix
01:11:524 (1) - add nc
Fix
01:18:790 (6) - ^
Fix
01:24:415 (5) - delete nc
Fix
01:26:290 (1,1) - this is unrankable. cuz it's not see spinner next note's approach circle during spin.
We can see it, the note isn't in the middle of the screen I just reduced a bit the spinner

[Hard]
00:10:468 (5,7) - avoid overlap plz
Fix
00:25:352 (2) - why don't copy 00:24:415 (1) - this?
Nah... I made symmetry enter the sliders


Thanks for your mod !
Saoji
[Easy]
  1. 00:10:352 (5,1) - Je conseil pas du tout les jumps sur les Easy diffs. Surtout que c'est pas constant avec 00:15:040 (1) - etc.
  2. 00:52:071 (2) - Tu peux ajouter clap+finish comme tu l'as fait ici 00:59:571 (1) -
[Normal]
  1. 00:15:977 (2,3,4) - et 00:17:852 (6,7,8) - Les stacks sont pas ultras conseillés non plus dans les normales, surtout la, ils sont pas vraiment incorporés a un flow particulièrement évident, et puis le rythme les rend pas forcement blatant non plus.
  2. 00:37:540 (4) - Ce serait plus logique de mettre le NC ici.
  3. 00:51:133 (1) - La fin est pas censé etre clap+finish?
  4. 00:59:571 (2) - clap+finish ce serait mieux que ce soit juste une seule note je pense aussi, ou un slider 1/1 mais la ca fait un peu overmap ce qui est pas forcemment le bienvenue dans une normal diff.
  5. 01:29:102 (1,2) - Je suis pas fan de ca, la musique continue de s'abaisser je vois pas trop pourquoi tu arrêtes le slider "prématurément" pour mettre mapper des notes qu'on entend presque plus. Je finirai le spinner comme dans la Easy.
[Hard]
  1. 00:10:351 (4,5,6) - et 00:14:102 (3,4) - Ca manque vraiment de constance. (Je prefere les kick sliders, plus naturel a jouer et ca donne + d'impact a la note ici 00:10:821 (7) - )
  2. 00:22:540 (1) - Ca m'avait pas marqué sur la easy et normale, mais la je trouve que les hitsounds sont juste beaucoup trop forts pour cette section qui est beaucoup plus calme. En plus pour ce slider, y a rien du tout a la fin, la melodie etant 1/6. Ca fait juste trop x:
  3. 00:30:040 (1) - Tu veux pas mettre en drum additions pour ce genre de son? Ca sonne bien.
  4. 00:35:665 - Si tu rajoutes une note ici, ca sera plus naturel a jouer. Puis c'est le beat le plus important.
  5. 00:42:696 (4,5) - Je trouve le jump trop important et pas consistant avec les autres DS que t'as choisis pour cette partie.
  6. 00:51:602 (7) - clap+finish a la fin
  7. 00:59:571 (2) - +finish
Voila!
Topic Starter
Vovan

Yales wrote:

[Easy]
  1. 00:10:352 (5,1) - Je conseil pas du tout les jumps sur les Easy diffs. Surtout que c'est pas constant avec 00:15:040 (1) - etc.
    En fait c'est une erreur, et non voulu x)
  2. 00:52:071 (2) - Tu peux ajouter clap+finish comme tu l'as fait ici 00:59:571 (1) -
    Bonne idée !
[Normal]
  1. 00:15:977 (2,3,4) - et 00:17:852 (6,7,8) - Les stacks sont pas ultras conseillés non plus dans les normales, surtout la, ils sont pas vraiment incorporés a un flow particulièrement évident, et puis le rythme les rend pas forcement blatant non plus.
    Changé en 2 sliders a reverse
  2. 00:37:540 (4) - Ce serait plus logique de mettre le NC ici.
    Ok
  3. 00:51:133 (1) - La fin est pas censé etre clap+finish?
    Autre erreur de ma part
  4. 00:59:571 (2) - clap+finish ce serait mieux que ce soit juste une seule note je pense aussi, ou un slider 1/1 mais la ca fait un peu overmap ce qui est pas forcemment le bienvenue dans une normal diff.
    J'ai pas tout compris. Pour le clap-finish, c'est OK mais pour la suite... :/
  5. 01:29:102 (1,2) - Je suis pas fan de ca, la musique continue de s'abaisser je vois pas trop pourquoi tu arrêtes le slider "prématurément" pour mettre mapper des notes qu'on entend presque plus. Je finirai le spinner comme dans la Easy.
    Tout simplement parce qu'ici il y a quand même des beats a mapper et que je juge "mappables" et assez importants pour être mappés. Tout simplement. La vitesse des beats était trop rapide pour la Easy donc j'ai décidé de conclure en les ignorant.
[Hard]
  1. 00:10:351 (4,5,6) - et 00:14:102 (3,4) - Ca manque vraiment de constance. (Je prefere les kick sliders, plus naturel a jouer et ca donne + d'impact a la note ici 00:10:821 (7) - )
    J'ai vraiment joué avec les triples dans cette diff car ca correspond aux "critères de ranking" d'une hard et que ca suit parfaitement le rythme
  2. 00:22:540 (1) - Ca m'avait pas marqué sur la easy et normale, mais la je trouve que les hitsounds sont juste beaucoup trop forts pour cette section qui est beaucoup plus calme. En plus pour ce slider, y a rien du tout a la fin, la melodie etant 1/6. Ca fait juste trop x:
    Baissé le son sur toutes les diffs Mais la mélodie est pas en 1/6 Car mes triples en 1/4 passent parfaitement
  3. 00:30:040 (1) - Tu veux pas mettre en drum additions pour ce genre de son? Ca sonne bien.
    C'est bien comme c'est, mais merci quand meme, je prend en compte au cas ou c'est répété
  4. 00:35:665 - Si tu rajoutes une note ici, ca sera plus naturel a jouer. Puis c'est le beat le plus important.
    Fait
  5. 00:42:696 (4,5) - Je trouve le jump trop important et pas consistant avec les autres DS que t'as choisis pour cette partie.
    Oui mais il faut bien apprendre aux joueurs a faire des jumps ?
  6. 00:51:602 (7) - clap+finish a la fin
    Ok
  7. 00:59:571 (2) - +finish
    Fait
Voila!


Merci pour ton mod !
Lilyanna


Salut. sorry if i sound mean in my mod i dont mean to.

Easy

00:11:290 (1) - u could made this end here 00:12:696 - and then map the rest like u did here 00:09:415 (3,4,5) - also ending the slider on this downbeat 00:13:165 - feels wierd
so u will end up with this pattern which work more imo
00:45:977 (1,2,3) - not important but i would avoid liner flow even in easy maybe this

Normal

00:13:165 (4,1) - the over lap maybe stack them
00:21:133 (5,7) - doesnt look appealing when they touch
00:25:352 (3,1) - ^
00:55:118 (6,2) - at least when u go back the same way u were before stack the notes to avoid the overlap
01:04:024 (2,4) - ^ u get the idea
01:13:165 (8) - nc
01:18:790 (6) - nc

Hard

00:10:351 (4,5,6,7) - why use triplet here and then for same sound u use 1/4 00:14:102 (3,4) - i suggest u use one pattern for rythm consistency
00:27:461 (3) - it looks uncomfortable pattern to read and again use triplet since u already did triplet here 00:23:711 (3,4,5) -
00:34:727 (3) - i dont hear any 1/4 repeat seems overmapped
00:42:227 (2,3,4,5) - why this spacing is bigger than this 00:45:977 (2,3,4,5) - ? maybe make consistente spacing for both jumps
00:52:071 - its better if u make this beat clickable and more emphasized since its hard diff like u did here 00:59:571 (2) -
00:58:165 (1) - how about use lower sv for this slider its optional and it can be better slider art
01:17:383 (5) - nc

overall u couldv used bigger spacing and some strong notes can be more spaced to be emphasized.try avoid overlaps as much u can; (ctrl A) all the objects are stacked in the center of the map u have enough empty area's u couldv used.
i hope i helped sorry if i didnt.Good luck! :)
Topic Starter
Vovan

Lilyanna wrote:



Salut. sorry if i sound mean in my mod i dont mean to.

Easy

00:11:290 (1) - u could made this end here 00:12:696 - and then map the rest like u did here 00:09:415 (3,4,5) - also ending the slider on this downbeat

00:13:165 - feels wierd
so u will end up with this pattern which work more imo


00:45:977 (1,2,3) - not important but i would avoid liner flow even in easy maybe this Fixed a bit

Normal

00:13:165 (4,1) - the over lap maybe stack them

00:21:133 (5,7) - doesnt look appealing when they touch I don't really understand but I made an other pattern

00:25:352 (3,1) - ^ It's fine like it is.

00:55:118 (6,2) - at least when u go back the same way u were before stack the notes to avoid the overlap

01:04:024 (2,4) - ^ u get the idea I like the actual pattern : A linear flow, Slider, A curved linear flow

01:13:165 (8) - nc

01:18:790 (6) - nc

I changed NCs So I will not see that


Hard

00:10:351 (4,5,6,7) - why use triplet here and then for same sound u use 1/4 00:14:102 (3,4) - i suggest u use one pattern for rythm consistency Nah. D I V E R S I T Y.

00:27:461 (3) - it looks uncomfortable pattern to read and again use triplet since u already did triplet here 00:23:711 (3,4,5) - ^

00:34:727 (3) - i dont hear any 1/4 repeat seems overmapped Yeah I overmapped. But it fits.

00:42:227 (2,3,4,5) - why this spacing is bigger than this 00:45:977 (2,3,4,5) - ? maybe make consistente spacing for both jumps Meh... I like my pattern

00:52:071 - its better if u make this beat clickable and more emphasized since its hard diff like u did here 00:59:571 (2) - Nah I made the slider follow the "One more time" because I think that's important and I will keep it

00:58:165 (1) - how about use lower sv for this slider its optional and it can be better slider art No It's good like that.

01:17:383 (5) - nc Umm ? Why ? The NC just beginned ?!

overall u couldv used bigger spacing and some strong notes can be more spaced to be emphasized.try avoid overlaps as much u can; (ctrl A) all the objects are stacked in the center of the map u have enough empty area's u couldv used.
i hope i helped sorry if i didnt.Good luck! :)


Thanks !
Jabba
m4m thing

general
the correct artist is "Yall feat. Gabriela Richardson"

easy
00:08:477 (2,3) - this blanket can be improved
00:20:665 (3,1) - fix this stack, 00:22:540 (1) - should be at 276 132
00:25:352 (3) - I'd remove the repeat and put a circle at 00:25:352 (3) - so it'd be clickable
00:28:633 (2,3) - blanket
00:38:477 (2) - I'd move this a bit upwards to create a smoother flow (you'll have to readjust the other objects as well)
00:40:821 (4) - same as 00:25:352 (3) -, I'd split those into two circles
00:45:040 - why didn't you map this?
00:53:946 (3,4) - blanket
01:00:040 (2) - I'd move this one to the left a bit
01:03:321 (5) - 228 136 to fix the stack
01:13:165 (3) - I'd curve this one to the left, Ctrl-H it and move to the same place
01:15:040 (1) - 340 300
01:24:415 (3,4) - idk something like this should sound nice

normal
00:15:040 (1) - move this one to 242 223 to fix the stack; you'll have to readjust (6) and (2) a bit
00:15:977 (2) - I know that (3) is blanketing it, but you can try to have (1) blanket it as well
00:17:852 (4,2) - a meh overlap. I'd Ctrl-H 00:19:727 (2) - and everything after it
00:23:243 (1) - I'd add a repeat to this one and remove NC
applies to this whole section: those 1/1 sliders ending on big white ticks are meh, I would strongly suggest turning them into two circles. also, the second one which lays on this big white tick would need NCing instead of NCs when the lyrics start (e.g. 00:26:993 (1) - , 00:30:977 (1) - etc)
00:27:227 (2) - why, this one feels completely out of place
00:33:790 (4) - idk I'd curve it like that
00:44:571 (5,1,2) - meh overlaps, try to space them somehow
00:53:477 (3) - big white tick stuff
00:55:352 (1) - ^
01:00:040 (1,4) - I'd stack those
01:03:790 (1,4) - ^
01:11:290 (1,2,3,4,5) - mind rotating this whole pattern a bit so that (2) won't overlap with 01:10:352 (3) - ?
01:13:165 (6) - also I'd move this a bit down for teh flow
01:29:102 (1) - AFAIK this is unrankable, 1/1 gap between the spinner and the next object is not allowed. ending the spinner at 01:28:165 - should work

hard
OD6
AR7
00:14:336 (4) - I'd replace it with a circle
00:20:196 (2) - stack this with 00:18:321 (4) -
00:25:352 (2) - this one seems a bit asymmetrical
00:37:540 (1) - no stack plz
00:37:540 (1,2) - this gap feels unnatural, mind mapping it? I'd do something like this
00:39:180 (5) - big white tick stuff
00:41:290 (1,2) - same as above, though removing one repeat from (1) and putting an 1/2 slider would work there
00:43:165 (6) - this should be more emphasized, it's both a strong beat and a new line in vocals
00:46:915 (6) - ^
00:48:790 (1,2) - gap thing
00:49:727 (2,3,4,5,6) - first of all, why do you use the same DS for all the objects in there when you were using different DSes before? also, 6 needs more spacing LOL
00:55:821 (6) - y u no 1/2 slider
01:01:446 (4) - are those extended sliders necessary? making those 1/2 sounds much better for me, also it'll be easier to play - 01:02:032 (1,2,3) - is hella hard for a 2.6* map
01:24:180 (4) - 196 244

farewell
OD7
AR8
00:29:102 (3,4) - this should work better, if you do this, remove NC from 00:30:977 (1) -
00:31:915 (4) - NC
00:36:133 (2,3) - space those a bit more
00:37:540 (7) - NC
00:38:477 (1) - remove NC
00:39:415 (3) - NC
00:41:290 (6) - NC
I believe Curi also mentioned all this NC stuff in their mod, my opinion is the same so I won't point it out anymore
00:42:696 (2,3) - blanket
00:47:852 (7) - 128 152
00:48:321 (9) - I'd reduce it to 1/2
01:01:680 (4,1) - (1) needs bigger spacing
01:03:321 (8) - tone this one down a bit, I'd recommend making the DS between 6-7 and 7-8 the same and then increase the 8-1 one
%insert stuff about NC needing bigger spacing here%
01:13:047 (8) - why, there's no audible sound in there
01:16:915 (5,6,7,8) - woah. spaced streams in a 3.7* map? please don't, tone it down so that they'll at least touch each other
01:18:672 (4) - ^
01:20:665 (1,2,3,4) - pls

good luck!
Lully

[C u r i] wrote:

[nyu's Farewell]
00:08:477 (2,3,4) - plz fix this distance. fix
00:10:352 (2,3,4) - ^ fix
00:30:274 (5,1) - swap nc
00:31:915 (6) - add nc
00:37:540 (7,1) - swap nc
00:39:415 (5) - add nc
00:41:290 (4,1) - swap nc
00:43:165 (5) - add nc
00:45:040 (4,1) - swap nc
00:46:915 (7) - add nc
00:49:727 (6) - delete nc
00:56:290 (1,1,1,1) - nc spam plz remove nc 00:56:758 (1,1) -
01:15:040 (8) - add nc
01:16:915 (5,1) - swap nc

Imma keep my NC's. They are fine for me. ovo

MadHypnofrog wrote:

m4m thing

farewell
OD7 fix
AR8 Imma do 8,8 - 8 is just.. to low. ovo
00:29:102 (3,4) - this should work better, if you do this, remove NC from 00:30:977 (1) - Its fine.
00:31:915 (4) - NC
00:36:133 (2,3) - space those a bit more
00:37:540 (7) - NC
00:38:477 (1) - remove NC
00:39:415 (3) - NC
00:41:290 (6) - NC
I believe Curi also mentioned all this NC stuff in their mod, my opinion is the same so I won't point it out anymore why. the nc's are fine. qq
00:42:696 (2,3) - blanket
00:47:852 (7) - 128 152 fix
00:48:321 (9) - I'd reduce it to 1/2 nah, its fine
01:01:680 (4,1) - (1) needs bigger spacing fix
01:03:321 (8) - tone this one down a bit, I'd recommend making the DS between 6-7 and 7-8 the same and then increase the 8-1 one
%insert stuff about NC needing bigger spacing here% nah. ovo
01:13:047 (8) - why, there's no audible sound in there it is
01:16:915 (5,6,7,8) - woah. spaced streams in a 3.7* map? please don't, tone it down so that they'll at least touch each other see what im doing
01:18:672 (4) - ^
01:20:665 (1,2,3,4) - pls ^

good luck!
whoa, so much no's in here.

lolis
osu file format v14

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Title:Hundred Miles (Sombury Remix)
TitleUnicode:Hundred Miles (Sombury Remix)
Artist:Yall feat. Gabriela Richardson
ArtistUnicode:Yall feat. Gabriela Richardson
Creator:Lexis
Version:nyu's Farewell
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152,128,60040,6,0,L|108:152,3,37.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,180,60508,2,0,L|76:276,1,75,2|0,0:0|0:0,0:0:0:0:
164,304,60977,2,0,P|208:312|264:300,2,75,2|0|2,0:0|0:0|0:0,0:0:0:0:
192,204,61680,1,0,0:0:0:0:
252,140,61915,5,2,0:0:0:0:
300,124,62032,1,0,0:0:0:0:
348,120,62149,1,0,0:0:0:0:
396,132,62266,1,0,0:0:0:0:
436,160,62383,2,0,P|452:228|440:260,1,75,2|0,0:0|0:0,0:0:0:0:
400,328,62852,1,2,0:0:0:0:
364,208,63086,1,0,0:0:0:0:
264,340,63321,2,0,L|168:288,1,75,2|0,0:0|0:0,0:0:0:0:
120,240,63790,5,2,0:0:0:0:
100,196,63907,1,0,0:0:0:0:
92,148,64024,1,0,0:0:0:0:
104,100,64141,1,0,0:0:0:0:
132,60,64258,1,2,0:0:0:0:
200,156,64493,1,0,0:0:0:0:
264,60,64727,2,0,P|312:44|360:44,1,75,2|0,0:0|0:0,0:0:0:0:
332,136,65196,2,0,P|360:180|360:244,1,112.5,2|0,0:0|0:0,0:0:0:0:
332,276,65665,6,0,L|296:300,1,37.5,2|0,0:0|0:0,0:0:0:0:
232,264,65899,2,0,L|184:240,1,37.5
144,304,66133,2,0,P|104:304|24:260,1,112.5,2|0,0:0|0:0,0:0:0:0:
4,188,66602,2,0,L|16:104,1,75,2|0,0:0|0:0,0:0:0:0:
140,68,67071,2,0,L|128:156,1,75,2|0,0:0|0:0,0:0:0:0:
188,240,67540,5,2,0:0:0:0:
224,188,67657,1,0,0:0:0:0:
280,156,67774,1,0,0:0:0:0:
340,132,67891,1,0,0:0:0:0:
400,108,68008,2,0,P|436:80|456:40,1,75,2|0,0:0|0:0,0:0:0:0:
380,200,68477,2,0,P|424:200|472:184,1,75,2|0,0:0|0:0,0:0:0:0:
296,284,68946,2,0,P|332:304|420:300,1,112.5,2|0,0:0|0:0,0:0:0:0:
448,264,69415,5,2,0:0:0:0:
428,204,69532,1,0,0:0:0:0:
368,180,69649,1,0,0:0:0:0:
308,204,69766,1,0,0:0:0:0:
276,260,69883,2,0,P|232:300|172:300,1,112.5,2|0,0:0|0:0,0:0:0:0:
128,268,70352,2,0,L|80:192,1,75,2|0,0:0|0:0,0:0:0:0:
208,116,70821,2,0,L|176:184,1,75,2|0,0:0|0:0,0:0:0:0:
124,88,71290,5,2,0:0:0:0:
172,44,71407,1,0,0:0:0:0:
236,36,71524,1,0,0:0:0:0:
292,68,71641,1,0,0:0:0:0:
308,128,71758,2,0,L|296:212,1,75,2|0,0:0|0:0,0:0:0:0:
396,164,72227,2,0,L|404:84,1,75,2|0,0:0|0:0,0:0:0:0:
436,240,72696,2,0,P|396:248|336:236,1,75,2|0,0:0|0:0,0:0:0:0:
297,202,73047,1,0,0:0:0:0:
248,132,73165,6,0,L|220:84,1,37.5,2|0,0:0|0:0,0:0:0:0:
160,152,73399,2,0,L|112:172,1,37.5
192,224,73633,2,0,L|252:324,1,112.5,2|0,0:0|0:0,0:0:0:0:
308,344,74102,1,2,0:0:0:0:
372,336,74219,1,0,0:0:0:0:
416,288,74336,1,0,0:0:0:0:
456,168,74571,2,0,P|408:132|324:128,1,112.5,2|0,0:0|0:0,0:0:0:0:
256,200,75040,2,0,L|180:268,1,75,2|0,0:0|0:0,0:0:0:0:
88,188,75274,2,0,L|152:132,1,75
232,68,75508,6,0,P|260:44|340:44,1,112.5,2|0,0:0|0:0,0:0:0:0:
416,96,75977,2,0,L|448:196,1,75,2|0,0:0|0:0,0:0:0:0:
364,264,76446,1,2,0:0:0:0:
312,136,76680,1,0,0:0:0:0:
224,276,76915,1,2,0:0:0:0:
144,264,77032,1,0,0:0:0:0:
92,200,77149,1,0,0:0:0:0:
84,116,77266,1,0,0:0:0:0:
144,56,77383,6,0,P|208:36|272:56,1,112.5,2|0,0:0|0:0,0:0:0:0:
320,104,77852,2,0,L|352:180,1,75,2|0,0:0|0:0,0:0:0:0:
280,256,78321,2,0,L|248:176,1,75,2|0,0:0|0:0,0:0:0:0:
208,116,78672,1,0,0:0:0:0:
132,148,78790,6,0,P|96:136|80:128,1,37.5,2|0,0:0|0:0,0:0:0:0:
132,64,79024,2,0,L|140:8,1,37.5
220,36,79258,2,0,P|264:32|316:36,1,75,2|0,0:0|0:0,0:0:0:0:
368,72,79610,1,0,0:0:0:0:
316,136,79727,2,0,P|304:172|304:232,1,75,2|0,0:0|0:0,0:0:0:0:
392,296,80196,2,0,P|356:320|300:320,1,75,2|0,0:0|0:0,0:0:0:0:
248,300,80547,1,0,0:0:0:0:
188,240,80665,5,2,0:0:0:0:
212,160,80782,1,0,0:0:0:0:
184,84,80899,1,0,0:0:0:0:
104,68,81016,1,0,0:0:0:0:
40,120,81133,2,0,P|4:176|0:208,1,75,2|0,0:0|0:0,0:0:0:0:
48,252,81485,1,0,0:0:0:0:
128,264,81602,2,0,L|228:240,1,75,2|0,0:0|0:0,0:0:0:0:
248,136,82071,2,0,L|152:160,1,75,2|0,0:0|0:0,0:0:0:0:
120,84,82540,5,8,0:0:0:0:
276,28,82774,1,0,0:0:0:0:
252,192,83008,1,8,0:0:0:0:
400,120,83243,1,0,0:0:0:0:
388,284,83477,1,8,0:0:0:0:
240,352,83711,1,8,0:0:0:0:
132,224,83946,1,8,0:0:0:0:
272,136,84180,1,0,0:0:0:0:
196,20,84415,6,0,L|116:56,1,75,8|0,0:0|0:0,0:0:0:0:
272,136,84883,2,0,L|368:88,1,75,8|0,0:0|0:0,0:0:0:0:
208,212,85352,2,0,P|184:284|188:308,1,75,8|8,0:0|0:0,0:0:0:0:
323,173,85821,2,0,P|339:137|335:89,1,75,8|0,0:0|0:0,0:0:0:0:
188,32,86290,6,0,L|104:72,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,92,86758,1,8,0:0:0:0:
44,148,86875,1,0,0:0:0:0:
60,216,86993,1,8,0:0:0:0:
112,260,87110,1,0,0:0:0:0:
172,288,87227,6,0,P|236:296|256:292,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
296,284,87696,1,8,0:0:0:0:
332,224,87813,1,0,0:0:0:0:
336,156,87930,1,8,0:0:0:0:
312,92,88047,1,0,0:0:0:0:
256,56,88165,6,0,P|200:72|180:88,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,144,88633,2,0,P|312:128|328:108,3,56.2500021457673,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
364,64,89102,5,8,0:0:0:0:
420,128,89219,1,0,0:0:0:0:
444,208,89336,1,8,0:0:0:0:
400,280,89454,1,0,0:0:0:0:
328,236,89571,2,0,P|252:220|136:308,1,225.000008583069,8|4,0:0|0:0,0:0:0:0:
Topic Starter
Vovan

MadHypnofrog wrote:

m4m thing

general
the correct artist is "Yall feat. Gabriela Richardson" Yes. That's an error when I writed the name. Fixed now

easy

00:08:477 (2,3) - this blanket can be improved
00:20:665 (3,1) - fix this stack, 00:22:540 (1) - should be at 276 132
The editor don't want it. When I try to move a bit, the slider goes too far & when I try to approach the slider, it move it the actual place of the slider.
00:25:352 (3) - I'd remove the repeat and put a circle at 00:25:352 (3) - so it'd be clickable
I like my pattern
00:28:633 (2,3) - blanket
00:38:477 (2) - I'd move this a bit upwards to create a smoother flow (you'll have to readjust the other objects as well)
That will change pretty nothing and it can create placing problems, so... No.
00:40:821 (4) - same as 00:25:352 (3) -, I'd split those into two circles
00:45:040 - why didn't you map this?
Because I followed the lyrics
00:53:946 (3,4) - blanket
My blanket is good
01:00:040 (2) - I'd move this one to the left a bit
Why ?
01:03:321 (5) - 228 136 to fix the stack
It's good like it is
01:13:165 (3) - I'd curve this one to the left, Ctrl-H it and move to the same place
Why ?
01:15:040 (1) - 340 300
01:24:415 (3,4) - idk something like this should sound nice
My pattern also sound nice

normal
00:15:040 (1) - move this one to 242 223 to fix the stack; you'll have to readjust (6) and (2) a bit
00:15:977 (2) - I know that (3) is blanketing it, but you can try to have (1) blanket it as well
3 & 1 Are blanketting 2
00:17:852 (4,2) - a meh overlap. I'd Ctrl-H 00:19:727 (2) - and everything after it
I want this overlap
00:23:243 (1) - I'd add a repeat to this one and remove NC
applies to this whole section: those 1/1 sliders ending on big white ticks are meh, I would strongly suggest turning them into two circles. also, the second one which lays on this big white tick would need NCing instead of NCs when the lyrics start (e.g. 00:26:993 (1) - , 00:30:977 (1) - etc)
If I made that like that, that's because the Lyrics are more hearable than the ryhthm
00:27:227 (2) - why, this one feels completely out of place
00:33:790 (4) - idk I'd curve it like that
00:44:571 (5,1,2) - meh overlaps, try to space them somehow
00:53:477 (3) - big white tick stuff
big white tick stuff ^
00:55:352 (1) - ^ ^
01:00:040 (1,4) - I'd stack those
Nah, I want to keep my triangle & my good linear flow.
01:03:790 (1,4) - ^
01:11:290 (1,2,3,4,5) - mind rotating this whole pattern a bit so that (2) won't overlap with 01:10:352 (3) - ?
Changed but not like you said
01:13:165 (6) - also I'd move this a bit down for teh flow
01:29:102 (1) - AFAIK this is unrankable, 1/1 gap between the spinner and the next object is not allowed. ending the spinner at 01:28:165 - should work

hard
OD6
AR7
00:14:336 (4) - I'd replace it with a circle
Don't need to do it. And a slider fits better
00:20:196 (2) - stack this with 00:18:321 (4) -
00:25:352 (2) - this one seems a bit asymmetrical
00:37:540 (1) - no stack plz
00:37:540 (1,2) - this gap feels unnatural, mind mapping it? I'd do something like this
Nah. There isn't really important beats and I don't like to map it
00:39:180 (5) - big white tick stuff Read again your big white tick stuff, it speaks about NCs principally, this is an emphasis problem, that I will not fix now because that don't create NC problem here
00:41:290 (1,2) - same as above, though removing one repeat from (1) and putting an 1/2 slider would work there
00:43:165 (6) - this should be more emphasized, it's both a strong beat and a new line in vocals
In what it is a new line ? o.o (/me don't understand)
00:46:915 (6) - ^
Oh I understand now, here it is a new line but before that was (7) the new line. But I can't emphasize more this.
00:48:790 (1,2) - gap thing
00:49:727 (2,3,4,5,6) - first of all, why do you use the same DS for all the objects in there when you were using different DSes before? also, 6 needs more spacing LOL
1) About the same DS here, that's because it's an harder & different part than before because you haven't 1 or 2 second to replace your cursor etc.. And the player need a consistent moment.
2) 6 don't need more spacing, it's good now & I really like that part

00:55:821 (6) - y u no 1/2 slider
I like like that (Aha like like lol)
01:01:446 (4) - are those extended sliders necessary? making those 1/2 sounds much better for me, also it'll be easier to play - 01:02:032 (1,2,3) - is hella hard for a 2.6* map
I like my extented sliders. And 1/2 don't really fits with the rythm. And I used hard patterns for a hard diff. Idk where is the problem xD
01:24:180 (4) - 196 244
I can't do it the editor don't want ;w;


good luck!

Thanks !
Battquif
Hey ! From my queue !

[nyu's Farewell]

  • 00:14:102 (3,4,5,6,7) - make it straight or curve all of it :D
    00:15:977 (3,4,5,6,7) - You should use sliders, or it's intentional, I don't know huhu
    01:00:040 (1) - Why use reverse slider if you use circles only after ? I think you should put burst only or alternate burst and 01:05:665 (1,2) -
[Hard]

  • 00:03:790 (1) - Ce spinner n'est pas très utile imo
    00:15:391 - Tu ignores complètement l'instru principal ici :/ Un 3/4 reverse slider serait mieux. ça fait encore plus bizar ici 00:16:094 -
    00:30:274 (2,3,4) - Ici tu le maps, enfin j'imagine que c'est là pour ça
    00:27:461 (3,4) - Tu ne suis presque que ici la voix, tu devrais choisir quel "instru" tu maps car on ne s'y attend pas vraiment là ;)
    00:38:477 (2,3,4,5) - urf :o Il y a mieux à faire tu ne penses pas ;D
    00:41:758 (2,3,4,5,6) - Déjà mieux haha, hum, space un peu plus (3) de (2), la même distance qu'il y a entre (3) et (4)
    00:45:977 (2,3,4,5) - Un vrai square maybe ? Avec le même enchainement, mais ça rendra plus propre ;)
    00:49:727 (3,4,5,6,7) - Tu l'as deviné, un vrai étoile ;D
    01:02:032 (1,2) - ; 01:03:907 (1,2) - Ce genre de patern est très difficile à jouer, fait quelque chose de plus "classique"
Fait gaffe, pour ranked une map elle doit être "logique" donc être régulière et sans paterns "bizars" ;) GL~~
Chalwa
Hello! Mod from my queue!
[Easy]
  1. 00:33:790 (1,3) - Make it parralel?
  2. 00:42:227 (1) - Here is too fast direction change imo. Make something like this: https://osu.ppy.sh/ss/5999559 (BTW. that link xD)
  3. 01:15:040 (1) - Make it symmetrical??
[Normal]
  1. 00:35:665 (1) - Why this curve is weird. You haven't got here any stronger beat. Make it normality.
  2. 01:00:040 (1,2,3) - Triples like this are hard to play for "Normal" players, You can stack 01:00:040 (1,2). Tbh it looks better.
  3. 01:18:790 (1) - It looks imo like "burai" slider. Make second anchor - slider node and try to DS it :).
  4. 01:21:602 (4,3) - Try to stack this two??
  5. 01:26:290 (1) - Move this spinner to 01:28:165 and try to map something from 01:26:290, cause here you have strong beats.
[Hard]
  1. 01:21:133 (3) - Copy 01:21:602 (4) and Ctrl + J, H and G
  2. 01:28:165 (5) - NC
  3. 01:28:633 (1) - remove NC
END!
This map looks pretty nice!
GOOD LUCK!
Topic Starter
Vovan

Battquif wrote:

Hey ! From my queue !

[Hard]

  • 00:03:790 (1) - Ce spinner n'est pas très utile imo
    Je sais, c'était juste histoire d'en caser un car j'en ai pas mis 1 a la fin xD
    00:15:391 - Tu ignores complètement l'instru principal ici :/ Un 3/4 reverse slider serait mieux. ça fait encore plus bizar ici 00:16:094 -
    Je sais, mais je l'ai bien fait avant, et ca ne t'as pas choqué :p Je garde donc ;)
    00:30:274 (2,3,4) - Ici tu le maps, enfin j'imagine que c'est là pour ça
    Pas compris o.o
    00:27:461 (3,4) - Tu ne suis presque que ici la voix, tu devrais choisir quel "instru" tu maps car on ne s'y attend pas vraiment là ;)
    Il est vrai que je ne suis pas l'insru et que un slider 1/2 par exemple le suis mieux. Mais je suis en hard et déja que j'ai du mal a caser un peu de difficulté ici, désolé je vais garder :d
    00:38:477 (2,3,4,5) - urf :o Il y a mieux à faire tu ne penses pas ;D
    Changé un peu, c'est vrai que ca fait tache... Merci !
    00:41:758 (2,3,4,5,6) - Déjà mieux haha, hum, space un peu plus (3) de (2), la même distance qu'il y a entre (3) et (4)
    Hum... Je vois pas ou est le probleme ici .-.
    00:45:977 (2,3,4,5) - Un vrai square maybe ? Avec le même enchainement, mais ça rendra plus propre ;)
    Je voulais garder le même style de jump que le combo précédent, afin d'être plus lisible
    00:49:727 (3,4,5,6,7) - Tu l'as deviné, un vrai étoile ;D
    Yay, pro étoile boyz B-) ... . . . . . xD
    01:02:032 (1,2) - ; 01:03:907 (1,2) - Ce genre de patern est très difficile à jouer, fait quelque chose de plus "classique"
    Fait !
Fait gaffe, pour ranked une map elle doit être "logique" donc être régulière et sans paterns "bizars" ;) GL~~


Merci ! Désolé, la logique et moi, en maths, c'est OK, en mapping, ca fait deux .-.

Chalwa wrote:

Hello! Mod from my queue!
[Easy]
  1. 00:33:790 (1,3) - Make it parralel?
    Fix
  2. 00:42:227 (1) - Here is too fast direction change imo. Make something like this: https://osu.ppy.sh/ss/5999559 (BTW. that link xD)
    Nah. The slider goes down faster, yes, but the player have the time to move, with that CS, It's easy :D
  3. 01:15:040 (1) - Make it symmetrical??
    Uh... With what ? o.o
[Normal]
  1. 00:35:665 (1) - Why this curve is weird. You haven't got here any stronger beat. Make it normality.
    Changed a bit
  2. 01:00:040 (1,2,3) - Triples like this are hard to play for "Normal" players, You can stack 01:00:040 (1,2). Tbh it looks better.
    Changed a bit too
  3. 01:18:790 (1) - It looks imo like "burai" slider. Make second anchor - slider node and try to DS it :).
    Don't understand but changed a bit
  4. 01:21:602 (4,3) - Try to stack this two??
    Changed the pattern due to a DS problem, so...[color=#FF0000]no :x
  5. 01:26:290 (1) - Move this spinner to 01:28:165 and try to map something from 01:26:290, cause here you have strong beats.
    No, it's fine :3
[Hard]
  1. 01:21:133 (3) - Copy 01:21:602 (4) and Ctrl + J, H and G
    Made an other thing : Copy (3) and ctrl J H G
  2. 01:28:165 (5) - NC
  3. 01:28:633 (1) - remove NC
END!
This map looks pretty nice!
[size=150]GOOD LUCK!Thank you :3 and thanks again for the "Nice map"
Wormi
M4M from your queue

[Nyu's Farewell]
Hi Cookie ^v^

  1. 00:14:571 (7) - Maybe align this with the previous stream
  2. 00:17:852 (3,4,5,6,7) - Looks like you have some problem with designing your streams, this is not the only one, you should try to make the curve "smoother" here's an exemple
  3. 00:33:790 (1,2) - Fix this blanket
  4. 00:42:227 (1,2,3) - ^here too, it looks like you have some problems making perfect blankets
  5. 00:45:977 (1,2,3,4,5) - Make the spacing more consistent
  6. 00:56:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Here's another bad looking stream, again, smooth the curve if you can, also avoid using grid snapping for streams, so you can have a more precise spacing
  7. 01:02:383 (5,7) - Fix blanket
  8. 01:04:727 (7,8) - ^blanket
  9. 01:07:540 (1,2,3,4) - The spacing change with this stream and the next ones compared to previous streams is a bit weird to play, nerf them if you are okay with me
  10. 01:12:696 (7,8,1,2,3) - Have the same exact spacing between these objects
  11. 01:15:040 (8,9) - This slider velocity change is probably unrankable, these sliders looks like previous 1/2 which is REALLY confusing
Really nice diff, again, please recheck your blankets and try to improve all of the streams

[Hard]
J'ai écris en anglais ce qui etait le plus simple a comprendre, sinon en francais pour les details plus compliqués

  1. 00:11:290 (1) - Missing whistle
  2. 00:14:571 (5,1,2,3,4) - Ameliore ce pattern en te calquant sur un pentagone, realisable grace a ctrl+shift+d en selectionnant 5 points
  3. 00:49:727 (3,4,5,6,7) - Pareil ici^
  4. 00:45:977 (2,3,4,5) - Pareil ici mais avec 4 points pour faire un carré
  5. 00:14:805 (6,7,8) - Too hard to read/play for a Hard difficulty
  6. 00:15:274 (9,10,11,12) - Make spacing more consistent here
  7. 00:30:508 (4,5,6) - ^spacing too
  8. 00:39:649 (6) - Please add a note here and add some spacing before the next slider
  9. 00:37:540 (1) - This gap should be filled imo
[Normal]
  1. 01:16:915 (3,4) - Maybe make a better blanket
I don't have that much to say for that diff

[Easy]
  1. 00:36:133 (3) - Move that slider a bit to the right
  2. 01:10:352 (4) - Would be better if this note was at x:216 y:192 imo

ps: Tu dois ajouter le pseudo des mappers qui ont une guest diff sur la mapset dans les tags, c'est à dire ici: CookieKivi
Topic Starter
Vovan

Worminators wrote:

M4M from your queue

[Hard]
J'ai écris en anglais ce qui etait le plus simple a comprendre, sinon en francais pour les details plus compliqués

  1. 00:11:290 (1) - Missing whistle Oops, I forgot that xd
  2. 00:14:571 (5,1,2,3,4) - Ameliore ce pattern en te calquant sur un pentagone, realisable grace a ctrl+shift+d en selectionnant 5 points Fix but with 1,2,3,4,5 not 5,1,2,3,4
  3. 00:49:727 (3,4,5,6,7) - Pareil ici^ Here is a star, not a pentagon ;) Just fix a bit
  4. 00:45:977 (2,3,4,5) - Pareil ici mais avec 4 points pour faire un carré Not a square :3
  5. 00:14:805 (6,7,8) - Too hard to read/play for a Hard difficulty Fix
  6. 00:15:274 (9,10,11,12) - Make spacing more consistent here Fix due to the prev. thing
  7. 00:30:508 (4,5,6) - ^spacing too Fix
  8. 00:39:649 (6) - Please add a note here and add some spacing before the next slider It's fine like that
  9. 00:37:540 (1) - This gap should be filled imo ?
[Normal]
  1. 01:16:915 (3,4) - Maybe make a better blanket Fix
I don't have that much to say for that diff

[Easy]
  1. 00:36:133 (3) - Move that slider a bit to the right Fix
  2. 01:10:352 (4) - Would be better if this note was at x:216 y:192 imo I like my actual pattern

ps: Tu dois ajouter le pseudo des mappers qui ont une guest diff sur la mapset dans les tags, c'est à dire ici: CookieKivi oops, I forgot it ._.
BounceBabe
#modreq - You said that the Insane will be remapped so I'll leave this out.

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. Add more tags in regards to genre. Add Electro, Deep, House, Trance, Dance. Deep House and House are two genres but using the same term twice is pointless.
  2. The difficulty settings could be a bit more balanced too. There are some jumps on all difficulties.
  3. Revive this lol
Easy
[]


  • Appearance, Flow & Transition:
  1. 00:27:227 (1,2,3) - try to avoid such spacing inconsistencies. They look very unclean. http://puu.sh/rL3fv/254881410a.jpg Same 00:47:383 (2,3) - 00:53:477 (2,3) - 01:00:977 (3,4,5) -
  2. 00:07:540 (1,2) - 00:08:477 (2,3) - 00:53:946 (3,4) - 00:56:290 (1,2,3) - Could have a better blanket on these
Normal
[]


  • Appearance, Flow & Transition:
  1. 00:27:227 (2,3) - Flow is not so good here because of the slidershape from 2. Try adjusting this a bit so it's less harsh. http://puu.sh/rL3yn/1c123d038e.jpg Same 00:35:665 (1,2) - 00:58:165 (1,2) - 01:06:133 (7,8,1) -

    Rhythm & Pattern:
  2. 01:29:102 (1) - Rhythmically, a 1/2 beat reversed slider would fit more. Like here 00:06:602 (1,2) -

    Combo Pattern:
  3. 00:41:290 (6,1) - NC swap. 6 is the downbeat and you broke your combo pattern. Compare: 00:37:540 (1,2) - 00:41:290 (6,1) -
Hard
[]


  • Appearance, Flow & Transition:
  1. 00:10:351 (4,5,6,7,1) - 01:18:321 (7,1) - Flow is breaking here. Refer to Normal. http://puu.sh/rL43p/45774a98b9.jpg
  2. 00:24:180 (6,1) - Blanket could be better here. Try using the approach circle as guideline.
  3. 00:45:040 (1,2,3,4,5,6) - The pattern arrangement doesn't look so pretty. Try improving it.

    Rhythm & Pattern:
  4. 00:14:102 (3) - That last reverse of the slider doesn't match the music. Remove it to create a triple.
  5. 00:34:727 (3) - Overmapped too. You also mapped to the vocals. Either use http://puu.sh/rL4cl/7a5684b85b.jpg or http://puu.sh/rL4dd/c64880db64.jpg for accurate rhythm.
  6. 00:41:290 (1,2) - Rhythmically, this is okay but this would match your mapping better http://puu.sh/rL4lV/bbc6ef62f7.jpg as it matches the strong synths more. Same 00:48:790 (1,2) -

    Spacing:
  7. 00:38:946 (4) - The jump doesn't make sense and doesn't really fit to the music at this moment. It doesn't emphasise anything. Please use normal spacing here.
  8. 00:41:758 (2,3) - Small spacing inconsistency. Please fix this. Compare: 00:42:930 (6,7) -

    Combo Pattern:
  9. 01:14:102 (3) - I recommend adding a NC here to indicate that you mapped to the drums and stopped mapping the synths at this moment.
Insane
[]


  • Combo Pattern & Spacing:
  1. 01:15:040 (8) - The only thing that I'd like to mention here is that this needs a NC indicator for the SV change that is not readable and
  2. 01:16:915 (5,6,7,8) - that this spacing is really harsh for an Insane stream and is more appropriate for Extras.
Keep this in mind for remapping.


Overall
[]

  1. Nice set. Revive so I can shoot a star ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Vovan

BounceBabe wrote:

#modreq - You said that the Insane will be remapped so I'll leave this out.

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. Add more tags in regards to genre. Add Electro, Deep, House, Trance, Dance. Deep House and House are two genres but using the same term twice is pointless.
    Added some tags ! Thanks !
  2. The difficulty settings could be a bit more balanced too. There are some jumps on all difficulties.
    I just changed a bit the CS of the hard because the others problems are not that important : The Easy HP drain is lower than the normal one etc...
  3. Revive this lol
Easy
[]


  • Appearance, Flow & Transition:
  1. 00:27:227 (1,2,3) - try to avoid such spacing inconsistencies. They look very unclean. http://puu.sh/rL3fv/254881410a.jpg fix Same 00:47:383 (2,3) - Fix 00:53:477 (2,3) - I don't see a problem here o.o 01:00:977 (3,4,5) -
  2. 00:07:540 (1,2) - 00:08:477 (2,3) - 00:53:946 (3,4) - 00:56:290 (1,2,3) - Could have a better blanket on these (I tried to) fix all blankets !
Normal
[]


  • Appearance, Flow & Transition:
  1. 00:27:227 (2,3) - Flow is not so good here because of the slidershape from 2. Try adjusting this a bit so it's less harsh. http://puu.sh/rL3yn/1c123d038e.jpg fix Same 00:35:665 (1,2) - fix 00:58:165 (1,2) - fix 01:06:133 (7,8,1) - Here it's a blanket + a line enter the end of 7 & 8 ;)

    Rhythm & Pattern:
  2. 01:29:102 (1) - Rhythmically, a 1/2 beat reversed slider would fit more. fix Like here 00:06:602 (1,2) - All people want a 1/2 here xd but I want the 3x1/4 beats and the beat who is 1/2 beat after.

    Combo Pattern:
  3. 00:41:290 (6,1) - NC swap. 6 is the downbeat and you broke your combo pattern. Compare: 00:37:540 (1,2) - 00:41:290 (6,1) - fix
Hard
[]


  • Appearance, Flow & Transition:
  1. 00:10:351 (4,5,6,7,1) - 01:18:321 (7,1) - fixed both Flow is breaking here. Refer to Normal. http://puu.sh/rL43p/45774a98b9.jpg
  2. 00:24:180 (6,1) - Blanket could be better here. Try using the approach circle as guideline.fix
  3. 00:45:040 (1,2,3,4,5,6) - The pattern arrangement doesn't look so pretty. Try improving it. Improved 1 2 3 & 4

    Rhythm & Pattern:
  4. 00:14:102 (3) - That last reverse of the slider doesn't match the music. Remove it to create a triple.
  5. 00:34:727 (3) - Overmapped too. You also mapped to the vocals. Either use http://puu.sh/rL4cl/7a5684b85b.jpg or http://puu.sh/rL4dd/c64880db64.jpg for accurate rhythm. fix
  6. 00:41:290 (1,2) - Rhythmically, this is okay but this would match your mapping better http://puu.sh/rL4lV/bbc6ef62f7.jpg as it matches the strong synths more. Same 00:48:790 (1,2) - Yes but it will look weird ._.

    Spacing:
  7. 00:38:946 (4) - The jump doesn't make sense and doesn't really fit to the music at this moment. It doesn't emphasise anything. Please use normal spacing here. fix
  8. 00:41:758 (2,3) - Small spacing inconsistency. Please fix this. Compare: 00:42:930 (6,7) - fix

    Combo Pattern:
  9. 01:14:102 (3) - I recommend adding a NC here to indicate that you mapped to the drums and stopped mapping the synths at this moment.
A player will not really understand this indication when playing (or after hitted the slider) so it don't really indicate something and that sugggestion will lose his sense.

Overall
[]

  1. Nice set. Revive so I can shoot a star ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)

Additional Feedback

What I liked:

- The Icon legend : It gives some accuracy to your mod, I really appreciate it;
- The screens that you given to explain my problems with the flow~
- To say what you checked, it really shows all your work that you give in every mod that you do.

What I disliked:

- Checking everytime the icon legend xd

What you could improve:
Really ? Nothing. You put so much work in you mods and you check pretty EVERYHING (I think everything lol). You check everything, you show screens to show where is the errors, I understood easily what you said and where is the error, so I don't know what you could improve. It's a big detailled mod and I really appreciate that.
TeeJoe
Here's mah mod :D

Hard -----

00:28:165 (1,2,3) - Why didin't you follow the vocals since the previous parts you did like these 00:27:461 (3,4) - , 00:23:711 (3,4,5) - etc
I'd recommend something like this


00:35:665 (1,2) - I think a slider would be better here
00:38:946 (4,5) - Flows better if you make note 4 a slider and 5 a circle
01:07:071 (4) - Since the beat is really strong on this note, try to make it a slider or a small jump to emphasize the note
00:46:915 (6) - I think this slider following the instrumental like you did in this 00:45:040 (1) - flows better
01:08:711 (4,5) - This overlap is kinda weird since it's the only you made the whole map, it's not even a pattern in this case
00:51:602 (8) - Making 2 circles instead of this big slider would fit better this part
00:55:821 (6,1) - The gap between these two notes are weird considering the intensity increase in this part
A slider should fix it
01:14:102 (3) - A triplet flows way better since you used reverse lil sliders the whole kiai, this part needs extra attention XD


That's IT :D All the stuff brought my attention
And thanks for the mod you did btw, good luck on ranking this :D
Topic Starter
Vovan

TeeJoe wrote:

Here's mah mod :D

Hard -----

00:28:165 (1,2,3) - Why didin't you follow the vocals since the previous parts you did like these 00:27:461 (3,4) - , 00:23:711 (3,4,5) - etc
I'd recommend something like this
Because this part will give a break enter 00:29:102 - and 00:29:571 - that I don't appreciate :/


00:35:665 (1,2) - I think a slider would be better here
It will be "too much". There are 3 sliders after this. Idk what I will do.
00:38:946 (4,5) - Flows better if you make note 4 a slider and 5 a circle
fix !
01:07:071 (4) - Since the beat is really strong on this note, try to make it a slider or a small jump to emphasize the note
fix !
00:46:915 (6) - I think this slider following the instrumental like you did in this 00:45:040 (1) - flows better
mmh... No. because at this moment 00:45:040 (1) - the lyrics haven't appeared yet. but here 00:46:915 (6) - The lyrics are prioritized than the instrumental in the music. So I mapped the lyrics
01:08:711 (4,5) - This overlap is kinda weird since it's the only you made the whole map, it's not even a pattern in this case
I will not change this, I just love this pattern, and I know that's the only one. (because I hate making overlaps. I think that's ugly.) But I will keep this. And this is not a pattern, I know, this is 3 patterns in one : A stack, a blanket, a linear flow.
00:51:602 (8) - Making 2 circles instead of this big slider would fit better this part
that don't really fits too xd
00:55:821 (6,1) - The gap between these two notes are weird considering the intensity increase in this part
A slider should fix it
fix !
01:14:102 (3) - A triplet flows way better since you used reverse lil sliders the whole kiai, this part needs extra attention XD
Not really. The really important parts are the beginning of the combos :3

That's IT :D All the stuff brought my attention
And thanks for the mod you did btw, good luck on ranking this :D
THANKS FOR YOUR MOD~ !
Euny

came from my queue


  • Hard
  1. rhythm so nice. but try to replacing your objects with more spacing. like, 1.3x ? there is too close parts and it can make confuse players when play. i'll tell you those parts.
  2. 00:10:351 (4,5,6,7) - like them. looks four 1/4 circles for now. try to stack those triple(4,5,6) and replace 7. this is just for example. >> https://osu.ppy.sh/ss/6381277
  3. 00:12:227 (3,4) - here also too close.
  4. 00:22:071 (6,7,1) - uncomfortable to read. 7and 1 they should bit far like 6and 7
  5. 00:23:711 (3,4,5,6) - current flow too hard for read with hard diff. i think, you can replace better than now. >> https://osu.ppy.sh/ss/6381309
  6. 00:35:665 (1,2,3) - 2 is not that clickable with those music. if i were you, remove 2 and make 1 to 1/2 slider.
  7. 01:08:946 (5,1,2,3) - 5and 1 too close also those much stack make dizzy when play. try to gave them more spacing.
  • Normal
  1. 00:06:602 (1,2) - its fine to dont map all rhythm for easy normal. try ignore 1/4. i think better to just 1/2 repeat slider only for there. >> https://osu.ppy.sh/ss/6381396
  2. 00:20:665 (3,4,5) - listen here carefully with 50%. you can listen those triple not fit for music. try to make them 1/3slider. >>http://puu.sh/rRzTC/14837f0fdb.jpg
  3. 00:21:602 (4,5,6) - i told you already. about 1/4 repeat in normal is not really need. especially here. just make 4and 5 to 1/2 repeat slider and remove 6 because of there is no strong sounds. >> https://osu.ppy.sh/ss/6381440
  4. 00:30:508 (5,1) - swap NC even vocal is not start at 00:30:977 (1) - here. so i dont think you need to broke your combo term.
  5. 00:33:790 (4,1) - same as above swap nc
  6. 00:46:915 (1) - remove nc
  7. 00:51:133 (1) - ^
easy looks fine for me.

Signum
m4m

Normal:
- 00:09:415 (3,4) - I'm kinda aware that this should be 1/6
- 00:15:040 (1,2) - Fix blanket
- 00:25:821 (5) - You should consider changing this into two circles.
- 00:54:649 (4,1) - There should be NCs.

Hard:
- 00:22:305 (7,1) - Spacing error.

Sorry for small mod, i didn't find anything...
Topic Starter
Vovan

Signum wrote:

m4m

Normal:
- 00:09:415 (3,4) - I'm kinda aware that this should be 1/6 What ? x)
- 00:15:040 (1,2) - Fix blanket fixed
- 00:25:821 (5) - You should consider changing this into two circles. why ?
- 00:54:649 (4,1) - There should be NCs. I know but I don't do it.

Hard:
- 00:22:305 (7,1) - Spacing error. Fix

Sorry for small mod, i didn't find anything...

Euny wrote:


came from my queue


  • Hard
  1. rhythm so nice. but try to replacing your objects with more spacing. like, 1.3x ? there is too close parts and it can make confuse players when play. i'll tell you those parts. When I decided to map it, I wanted to use 1.1x DS and I know that's a bit close in some parts; i'll try (at least) to change them a bit ^^
  2. 00:10:351 (4,5,6,7) - like them. looks four 1/4 circles for now. try to stack those triple(4,5,6) and replace 7. this is just for example. >> https://osu.ppy.sh/ss/6381277
    Stacked & replaced.
  3. 00:12:227 (3,4) - here also too close.
    fix
  4. 00:22:071 (6,7,1) - uncomfortable to read. 7and 1 they should bit far like 6and 7
    A BIT more far now x)
  5. 00:23:711 (3,4,5,6) - current flow too hard for read with hard diff. i think, you can replace better than now. >> https://osu.ppy.sh/ss/6381309
    Made another pattern
  6. 00:35:665 (1,2,3) - 2 is not that clickable with those music. if i were you, remove 2 and make 1 to 1/2 slider.
    fix
  7. 01:08:946 (5,1,2,3) - 5and 1 too close also those much stack make dizzy when play. try to gave them more spacing.
    I'll keep my pattern because you haven't said any problem with other blankets & I stacked some notes before so... A player can make both.
  • Normal
  1. 00:06:602 (1,2) - its fine to dont map all rhythm for easy normal. try ignore 1/4. i think better to just 1/2 repeat slider only for there. >> https://osu.ppy.sh/ss/6381396 Ok. Too much people said that... Fix.
  2. 00:20:665 (3,4,5) - listen here carefully with 50%. you can listen those triple not fit for music. try to make them 1/3slider. >>http://puu.sh/rRzTC/14837f0fdb.jpg fix
  3. 00:21:602 (4,5,6) - i told you already. about 1/4 repeat in normal is not really need. especially here. just make 4and 5 to 1/2 repeat slider and remove 6 because of there is no strong sounds. >> https://osu.ppy.sh/ss/6381440 fix but another pattern
  4. 00:30:508 (5,1) - swap NC even vocal is not start at 00:30:977 (1) - here. so i dont think you need to broke your combo term.
  5. 00:33:790 (4,1) - same as above swap nc fix but *add nc*
  6. 00:46:915 (1) - remove nc fix
  7. 00:51:133 (1) - ^
^

easy looks fine for me. YAYYYYYYYYY

THANKS FOR MODDING !
Euny
forgot to shot a star for this nice map.

good luck lexis!
Topic Starter
Vovan
thanks a lot !
Mir
M4M reply.~

Firstly, this is very well made in my eyes. There's nothing too obvious or outstanding to mention, so I just mentioned what I could find.

nyu’s Farewell

Hard

  1. 00:17:852 (3,4,5,6,7) – Doesn’t look very nice. Try curving this more smoothly or using the slider-to-stream function.
  2. 00:29:688 (4) – Strong note on this slider end. I don’t really agree with this since it’s the beginning of a new section of the song.
  3. 00:42:696 (2,3) – Fix blanket.
  4. 00:56:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – This a very long stream for a Hard difficulty… I don’t know, it seems to be the highest diff so I guess it’s okay?
  5. 01:04:727 (7,8) – Blanket?
  6. 01:16:915 (5,6,7,8) – Spaced streams on a 3.68 star though… I feel this is too difficult. Nerf this maybe? Same with 01:20:547 (7,1,2,3,4) and 01:29:102 (1,2,3,4).

Normal

Normal

  1. 00:15:040 (1,2) – Blanket.
  2. 01:09:883 (2,1) – Stack these properly.
  3. 01:20:665 (3,4) – Make these more symmetrical?

Easy

Easy

  1. 01:10:821 (5,2) – Ew overlap. But it’s an Easy so whether you fix it or not is up to you.

Good luck with this.~
Topic Starter
Vovan

Miryle wrote:

M4M reply.~

Firstly, this is very well made in my eyes. There's nothing too obvious or outstanding to mention, so I just mentioned what I could find.

Normal

Normal

  1. 00:15:040 (1,2) – Blanket.
    fix
  2. 01:09:883 (2,1) – Stack these properly.
    fix
  3. 01:20:665 (3,4) – Make these more symmetrical?
    fix

Easy

Easy

  1. 01:10:821 (5,2) – Ew overlap. But it’s an Easy so whether you fix it or not is up to you.
They aren't overlapping
Good luck with this.~
RyoKazuka


you

General:

With 100% background dim, Combo 1 is hardly noticed especially with HR due to its dark color, Combo 4 is still acceptable tho it could be brighter
consider making Combo 1 brighter for the sake of readability since it will be fair for players who plays with black background and those who plays with background since the bg you used is kinda dark especially on the purple.

Combo1 : 15,204,244
Combo2 : 131,78,190
Combo3 : 255,67,34
Combo4 : 255,0,128

CC should be fine if you use the codes provided

Not so necessary but the latest ranking criteria now allows mappers to use bg with the resolution of 1920x1200
source: p/5571699
you can change the bg with a better resolution if you want to

EZ
Difficulty Setup

such low bpm easy and also the CS makes it more sense to make OD 2 rather than 3
I would put 3 if its Easy + high bpm-ish song that makes pace faster and map harder

Mod

00:33:790 (1) - not sure but i doubt such slider was introduced in Easy, Easy is supposed to be the introduction of the set where it shows simple rhythm, simple shapes and also simple spacings for the new players to get used to, this kind of slider is appropriate in Normal but it lacks readability in Easy as ez players tend to read BASIC stuffs first when playing a game

00:41:290 (5) - at first you make NC every 2 big white ticks but isnt this NC? Easy diffs must have consistent NC usage
I advise you to make NC every 2 big white ticks for better consistency (because i notice your NC are also inconsistent so im not gonna point that out since it is obvious by the time you fix it)

00:42:227 (1) - (like how i stated above) i would recommend you to avoid making red anchor and make small angle like this, it might be fine to you but easy players are known to witness the lack of readability here

00:49:727 (1) - Cramp sliders like these confuses ez players as do they play this in 1/2? maybe 1/1? probably 3/2? that is why you need to introduce ez players with basic stuffs, but this can be improvised by turning it into a bird slider like this https://puu.sh/rYwQx.jpg as ez players can at least read how long is the length of this slider

01:15:040 (1) - ^ try to avoid making them too cramped

NM
Design

Pls untick widescreen support because you have no storyboard going on in the map

Mod

I noticed theres also inconsistencies in NC, follow the tip i mentioned in EZ

00:20:665 (3) - at first you introduced them basic 1/2 rhythm and all of a sudden a 3/4 repeat came out of nowhere, either make this slider 1/2 or at least make the current one readable

00:39:415 (4) - this slider shape is way too cramped, pls introduced smth better like i mentioned in Easy

00:54:649 (4,5,6,1) - pressing 4 circles in Normal is really tough (3 is still acceptable)
please make any of the circles turn into a 1/2 slider for map quality and difficulty curve

01:05:430 (4,5,6,7) - ^

HD
Difficulty Setup

any reason why AR is high? I highly recommend making it 7 for the difficulty curve and 7 suits just fine especially on a low bpm song like this

Mod

00:37:540 (1) - why did the NC pattern change consider the amount of objects used is still the same in the prev section, it should be the same
Please make the NC consistent

00:42:696 (5,6) - the spacing here is insanely high compared to the others, pls consider reducing the jump distance and make more jumps like this 00:46:446 (4,5) - since it is more appropriate in the diff (you used very small spacing which results in jump spacing is around 1.6x - 1.85x and not more than that)

01:16:915 (1,2,3,4,5) - im not so sure if this should be introduced in Hard but ill let someone more experienced handle this

Set can be improved more so that it can be pushed to qualify section

Good luck !

Topic Starter
Vovan

RyoKazuka wrote:



you

General:

With 100% background dim, Combo 1 is hardly noticed especially with HR due to its dark color, Combo 4 is still acceptable tho it could be brighter
consider making Combo 1 brighter for the sake of readability since it will be fair for players who plays with black background and those who plays with background since the bg you used is kinda dark especially on the purple.

Combo1 : 15,204,244
Combo2 : 131,78,190
Combo3 : 255,67,34
Combo4 : 255,0,128

CC should be fine if you use the codes provided

Sorry, But I think that don't really affect the readability, and actual fits better due to all the shadows in the BG

Not so necessary but the latest ranking criteria now allows mappers to use bg with the resolution of 1920x1200
source: p/5571699
you can change the bg with a better resolution if you want to
Not necessary and I haven't the source of the BG now so... ;w;

EZ
Difficulty Setup

such low bpm easy and also the CS makes it more sense to make OD 2 rather than 3
I would put 3 if its Easy + high bpm-ish song that makes pace faster and map harder
OD 3 is enough. And I don't agree. To just reverse a high BPM, it's better to give a smaller difficulty.

Mod

00:33:790 (1) - not sure but i doubt such slider was introduced in Easy, Easy is supposed to be the introduction of the set where it shows simple rhythm, simple shapes and also simple spacings for the new players to get used to, this kind of slider is appropriate in Normal but it lacks readability in Easy as ez players tend to read BASIC stuffs first when playing a game
Let me explain :
- This is a simple rythm (4/1 slider, what's more simple than that lol)
- Simple Shapes : This slider have simple shapes. That's not because we are in Easy that we NEED to use curved or fully straight sliders.
- Simple spacings : Spacing is consistent in all my diff, so I don't think what you're talking about.
→ This sliders fits with Easy diff.


00:41:290 (5) - at first you make NC every 2 big white ticks but isnt this NC? Easy diffs must have consistent NC usage
I advise you to make NC every 2 big white ticks for better consistency (because i notice your NC are also inconsistent so im not gonna point that out since it is obvious by the time you fix it)
So. NCs mustn't have a consistent usage, it really depends of the song. Some songs are so much irregular, and NCs won't be regular in that kind of map/song.
I changed something but Idk if that's good xd

00:42:227 (1) - (like how i stated above) i would recommend you to avoid making red anchor and make small angle like this, it might be fine to you but easy players are known to witness the lack of readability here
I think new players should learn to follow sliders, including sliders like that.

00:49:727 (1) - Cramp sliders like these confuses ez players as do they play this in 1/2? maybe 1/1? probably 3/2? that is why you need to introduce ez players with basic stuffs, but this can be improvised by turning it into a bird slider like this https://puu.sh/rYwQx.jpg as ez players can at least read how long is the length of this slider
I don't agree here too, in what this slider confuse easy players ? It's just a 2/1 slider and I don't know what's really the big difference enter your puush and the actual slider. I don't understand how curving it a bit less will help easy players.

01:15:040 (1) - ^ try to avoid making them too cramped
fix

NM
Design

Pls untick widescreen support because you have no storyboard going on in the map
Oops I forgot it
Mod

I noticed theres also inconsistencies in NC, follow the tip i mentioned in EZ

00:20:665 (3) - at first you introduced them basic 1/2 rhythm and all of a sudden a 3/4 repeat came out of nowhere, either make this slider 1/2 or at least make the current one readable
Check Euny's previous mod, she said exacty the opposite. And I fully agree with Euny because 3/4 follow the rythm and not 1/2

00:39:415 (4) - this slider shape is way too cramped, pls introduced smth better like i mentioned in Easy
fix

00:54:649 (4,5,6,1) - pressing 4 circles in Normal is really tough (3 is still acceptable)
please make any of the circles turn into a 1/2 slider for map quality and difficulty curve
Nah~ 1/2 will destroy the emphasis

01:05:430 (4,5,6,7) - ^
fix

HD
Difficulty Setup

any reason why AR is high? I highly recommend making it 7 for the difficulty curve and 7 suits just fine especially on a low bpm song like this
I really don't know what the AR is a problem. 99% of Hards actually have an AR= 7 - 8. So where I'm doing an error ?_?

Mod

00:37:540 (1) - why did the NC pattern change consider the amount of objects used is still the same in the prev section, it should be the same
Please make the NC consistent
I'll not repeat the same thing (→ Check 3rd thing In easy.)

00:42:696 (5,6) - the spacing here is insanely high compared to the others, pls consider reducing the jump distance and make more jumps like this
00:46:446 (4,5) - since it is more appropriate in the diff (you used very small spacing which results in jump spacing is around 1.6x - 1.85x and not more than that)

Whaaat .-. "pls consider reducing the jump distance and make more jumps like this.
So I'll skip that part because I don't understand...


I don't agree about reducing my jump spacing. I know the spacing is high, but not INSANELY hard at all, I don't ask to the player to do all his screen in 0.05sec.


01:16:915 (1,2,3,4,5) - im not so sure if this should be introduced in Hard but ill let someone more experienced handle this
This kind of small stream is rankable in Hard diff. Just check this map ^^ : https://osu.ppy.sh/s/350295

Set can be improved more so that it can be pushed to qualify section

Good luck !
Thanks a lot !
Shiranai
Hello!
Sugestion,

Easy
  1. 00:30:040 (1,2) - Very minor, maybe you can move those two to x:158 y:242? to prevent the overlap between 00:30:040 (1,3) -
  2. 00:37:540 (4,1) - 00:41:290 (4,1) - 00:45:040 (4,1) - 00:48:790 (4,1) - You could swap the nc, literally (4) should be nc'd due to downbeat, unless they are intentional. But I think it is more prominent to follow the downbeat measurement in this case so it'll more consistent
  3. 01:00:040 (2) - Could be nc'd because of the new section of the music
  4. 01:09:415 (3) - Missing whistle on head and missing whistle as well on this one 01:10:352 (4) -
  5. 01:03:321 (5,3) - Could be stack them better
  6. 01:10:352 (4) - I think the flow will be much better if you move that one to x:215 y:191, so the flow on 01:09:415 (3,4,5) - more natural
  7. 01:17:852 (5) - Missing clap on tail, here also 01:21:133 (2) - missing clap
Normal
  1. 00:06:602 (1) - On tail, could be add clap to emphsize the strong drum on that part
  2. 00:21:602 (4) - Due to drum, the clap should be placed on tail instead reverse, so they'll sound more harmonized
  3. 00:35:665 (1) - Shouldn't be nc'd to keep nc concistency
  4. 00:43:633 (3,4,5,6,1,2,3,4) - and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - Your 1/2 rhythm rather too long for a Normal diff on that part imo, I think might be good if you also use some 1/1 rhythm there to reduce the notes density
  5. 00:58:165 (1) - There's no actual drum sound to emphsize on that one, so better delete the clap imo
Hard
  1. 01:00:040 - Don't you want to put some clap on the first kiai and half of the second kiai? imo the hitsound rather too empty on that part
  2. Hitsound on this diff very quite imo compared to the previous two diffs
The set actually pretty neat on Easy and Hard diff, but the Normal diff not really that neat in my eyes xD
Hope that help, gl~
Topic Starter
Vovan

Mako Sakata wrote:

Hello!
Sugestion,

Easy
  1. 00:30:040 (1,2) - Very minor, maybe you can move those two to x:158 y:242? to prevent the overlap between 00:30:040 (1,3) -
    Moved 3
  2. 00:37:540 (4,1) - 00:41:290 (4,1) - 00:45:040 (4,1) - 00:48:790 (4,1) - You could swap the nc, literally (4) should be nc'd due to downbeat, unless they are intentional. But I think it is more prominent to follow the downbeat measurement in this case so it'll more consistent
    true~ fixed
  3. 01:00:040 (2) - Could be nc'd because of the new section of the music
    Yes but I don't find that's cool to see :c
  4. 01:09:415 (3) - Missing whistle on head and missing whistle as well on this one 01:10:352 (4) -
    My bad, fixed.
  5. 01:03:321 (5,3) - Could be stack them better
    :o YES ! Fixed
  6. 01:10:352 (4) - I think the flow will be much better if you move that one to x:215 y:191, so the flow on 01:09:415 (3,4,5) - more natural
    Yes ^^ And 3 won't be blanketted 2 times, it will be less repetitive
  7. 01:17:852 (5) - Missing clap on tail, here also 01:21:133 (2) - missing clap Not here ^^
    01:17:852 (5) - My bad again
Normal
  1. 00:06:602 (1) - On tail, could be add clap to emphsize the strong drum on that part
    I think it's fixed
  2. 00:21:602 (4) - Due to drum, the clap should be placed on tail instead reverse, so they'll sound more harmonized
    fix
  3. 00:35:665 (1) - Shouldn't be nc'd to keep nc concistency
    fix
  4. 00:43:633 (3,4,5,6,1,2,3,4) - and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - Your 1/2 rhythm rather too long for a Normal diff on that part imo, I think might be good if you also use some 1/1 rhythm there to reduce the notes density
    00:43:633 (3,4,5,6,1,2,3,4) - 3,4,5,6 → 3,4 and 00:52:540 (1,2,3,4,5,6,1,2,3,4,5,1) - I won't change this part because the 1/2 parts are separated by a 1/1 slider.
  5. 00:58:165 (1) - There's no actual drum sound to emphsize on that one, so better delete the clap imo
    Idk why I added it ._. → Deleted
Hard
  1. 01:00:040 - Don't you want to put some clap on the first kiai and half of the second kiai? imo the hitsound rather too empty on that part
  2. Hitsound on this diff very quite imo compared to the previous two diffs
    By fixing first thing I think I fixed the second lol
The set actually pretty neat on Easy and Hard diff, but the Normal diff not really that neat in my eyes xD
Hope that help, gl~
Help a lot* and thanks !
Thanks for modding o/
Mun
Here from queue, hi.

nyu's Farewell
Not sure how much I like AR8.8 on 3.6 SR 128bpm. Is it really necessary to be that fast?
00:07:540 (1,2) - This blanket is a bit off
00:09:415 (1) - Should probably use this slider shape (slightly rotated) instead of 00:10:821 (5) - it looks a lot more consistent that way
00:16:446 (7) - Move this down and to the left so that it doesn't look like a random sharp curve in the stream - there's nothing in the song there that would need that emphasis.
00:50:665 (1) - Sliders should start on a strong beat and end on a beat of equal or lesser strength
00:56:290 (1,2,3,4) - This looks a bit ugly
01:16:915 (5,6,7,8,1) - is a really well-executed spaced stream with good flow, but 01:20:547 (7,1,2,3,4,5) - has ridiculously sharp angles and is not fun to play.
01:26:875 (3) - This note should protrude less so the stream looks a bit more round.
01:29:571 (5) - Should this really have such a sharp angle at the end? If so, I am cool with using that for emphasis, but in a 3.6* spaced stream, it's just a tad too uncomfortable.
wasin
halo~~ m4m from your queue

easy
00:11:290 (1,1,1) - pls be consistent
00:37:540 (1) - y not stack this one with a previous 00:35:665 (2) - circle(2)
normal
00:19:727 (2) - do a repeat slider instead ? cause 00:15:977 (2,4) - you did it
00:59:571 (2) - new combo ?
hard
00:12:227 (3) - stack this one with a previous circle(7) perfectly
01:08:711 (4,5,1) - in my opinion this kind of pattern looks ugly abit, no plan to change ?
nyu's Farewell
00:36:133 (2,3,4) - spacing error ?, seem circle(3) overlap with a previous slider(2) can you move slightly ?
01:07:071 (5) - This is a heavy sound, it would be better if you try adding clap hs

good work! nothing much to fix. goodluck and mary krismas^^ ;)
Topic Starter
Vovan

wasinkingspeedq wrote:

halo~~ m4m from your queue

easy
00:11:290 (1,1,1) - pls be consistent
Changed a bit the 4/1 slider, but I don't need to be consistent everywhere ;)
00:37:540 (1) - y not stack this one with a previous 00:35:665 (2) - circle(2)
Fixed

normal
00:19:727 (2) - do a repeat slider instead ? cause 00:15:977 (2,4) - you did it
Fixed !
00:59:571 (2) - new combo ?
I already talked about that, and... no.

hard
00:12:227 (3) - stack this one with a previous circle(7) perfectly
Fixed !
01:08:711 (4,5,1) - in my opinion this kind of pattern looks ugly abit, no plan to change ?
I love this pattern because it is very technic ;c

good work! nothing much to fix. goodluck and mary krismas^^ ;)
Merry Christmas you too !
SLM
Hello m4m here

[general]

* imo there's too many parts missing hs which clap would fit really well.
such as 00:08:008 - 00:08:946 - 00:09:883 - 00:10:821 - etc... maybe another custom clap would be really great

* there are some questionable rhythm change altho the music is pretty much same- throughout the whole diffs, but maybe it's the way you express the music, so I'll not mention about that.
for example
01:18:790 (1) - at easy
00:07:539 (1,2,3) - & 00:09:415 (1,2,3,4,5,6,7) - at hard
00:34:961 (3,4) - & 00:36:836 (4,5,6) - at farewell


[easy]

* 00:14:102 (5,2) - why not just stack?

* 01:00:977 (3,5) - ^

* 00:33:790 (1,2) - seperate a bit more
cuz of gap difference with 00:32:852 (4,1) - & 00:33:790 (1,2) -
http://puu.sh/sXNq3/6a9f9dc342.jpg

* 01:06:133 (4) - minor ds error


[normal]

* 00:16:915 (3) - fix ds

not much to say about this diff


[hard]

* 00:13:633 (2,4) - stack

* 00:27:461 (3) - change direction of this slider, it's much more readable that it's a kickslider.
sth like this : http://puu.sh/sXOj6/989b983dfd.jpg

* 00:42:227 (3,4,5,6) - why sudden irregular spacing here?
00:38:477 (2,3,4,5) - you used consistent ds here but 00:42:227 (3,4,5,6) - much harder pattern although the intensity of the music is quite similar.(to be specific it's even calm than before)

so if you're gonna use irregular pattern at this specific vocal sound,(00:38:477 (2,3,4,5) - 00:42:227 (3,4,5,6,7) - 00:45:977 (2,3,4,5,6) - 00:49:727 (3,4,5,6,7) - )
I suggest to nerf spacing 00:42:227 (3,4,5,6,7) - here
and use irregular ds at 00:38:477 (2,3,4,5) - also.

* 01:25:586 (4) - this feels a bit awkward since it starts on red tick and ends on white tick. which should be opposite in most cases.


[nyu's farewell]

* missing some hs at kiai

* I don't think there's any reason to use the "getting harder streams" 01:01:915 (1,2,3,4,5) - 01:07:540 (1,2,3,4,5) - 01:16:915 (5,6,7,8,1) -
the intensity of the music is pretty much same.

* imo 00:13:165 (1,2,3,4,5,6,7) - starting this "irregular rhythm from before" at 00:15:040 - would fit better
since 00:13:165 - is 4th big white tick.

* 00:29:102 (3,4) - how about 3/4 sliders like you did before? and adding a circle 00:30:040 - here
http://puu.sh/sXPQe/6d67274f7f.jpg

* 00:30:274 (5,1) - swap NC or NC 00:30:040 - here if you're gonna add a circle here ^

* 00:31:915 (4) - NC

* 01:24:415 (1,2,3,4) - increase spacing more or use circles like before. it's too easy compared to the intensity of the music.
or simply increase SV alternatively

* 01:16:915 (5,1) - swap NC

* 01:29:102 (1,2,3,4,5) - why this gets harder than 01:26:290 (1,2,3,4,5,1,2,3,4,5,1,2) - when the music is fading out?


That's all. GL.
Edit - oh and i forgot to say. Merry christmas!
Topic Starter
Vovan

SLM wrote:

Hello m4m here

[general]

* imo there's too many parts missing hs which clap would fit really well.
such as 00:08:008 - 00:08:946 - 00:09:883 - 00:10:821 - etc... maybe another custom clap would be really great
It's fine like that.

* there are some questionable rhythm change altho the music is pretty much same- throughout the whole diffs, but maybe it's the way you express the music, so I'll not mention about that.
for example
01:18:790 (1) - at easy
Intentional here. After all these 1/1 the player needs something slower or more calm.
00:07:539 (1,2,3) - & 00:09:415 (1,2,3,4,5,6,7) - at hard
Nothing weird here

[easy]

* 00:14:102 (5,2) - why not just stack?
FIX
* 01:00:977 (3,5) - ^
FIX
* 00:33:790 (1,2) - seperate a bit more
cuz of gap difference with 00:32:852 (4,1) - & 00:33:790 (1,2) -
http://puu.sh/sXNq3/6a9f9dc342.jpg
FIX
* 01:06:133 (4) - minor ds error
It's normal here

[normal]

* 00:16:915 (3) - fix ds
FIX
+ 00:55:118 (6,2) - Fixed stack

not much to say about this diff


[hard]

* 00:13:633 (2,4) - stack
fix
* 00:27:461 (3) - change direction of this slider, it's much more readable that it's a kickslider.
sth like this : http://puu.sh/sXOj6/989b983dfd.jpg
Nah. People aren't that dumb, they can see that there is a circle behind the slider, and I think this kind of pattern isn't bad :^)
* 00:42:227 (3,4,5,6) - why sudden irregular spacing here?
Reduced a bitthe jump
00:38:477 (2,3,4,5) - you used consistent ds here but 00:42:227 (3,4,5,6) - much harder pattern although the intensity of the music is quite similar.(to be specific it's even calm than before)
^
so if you're gonna use irregular pattern at this specific vocal sound,(00:38:477 (2,3,4,5) - 00:42:227 (3,4,5,6,7) - 00:45:977 (2,3,4,5,6) - 00:49:727 (3,4,5,6,7) - )
I suggest to nerf spacing 00:42:227 (3,4,5,6,7) - here
^
and use irregular ds at 00:38:477 (2,3,4,5) - also.
^

* 01:25:586 (4) - this feels a bit awkward since it starts on red tick and ends on white tick. which should be opposite in most cases.

That's all. GL.
Edit - oh and i forgot to say. Merry christmas!
Stack
M4M

Easy
00:18:790 (1) - If you make the sharp turn at the middle of the slider it fits the music better

00:33:790 (1) - This slider seems really long (longest without reverses) maybe change it to a circle into slider (ex: https://imgur-archive.ppy.sh/errHZ7S.png)

01:24:415 (3) - This slider is different from the previous 2 (01:22:540 (1,2)) and those fit the music better than the longer one used here.

Normal
00:33:790 (1) - Just nitpicking but if you angle it a bit more so the sliderend leads into the next slider it plays nicer.

01:01:680 (4,5) - I wouldn't overlap these so much with 00:59:571 (2,1,2)

01:05:430 (4,5) - ^

Hard
00:10:585 (6,7) - Maybe change these to a slider.

00:18:321 (4) - Move this one a bit down for more emphasis on the note.

00:38:477 (2,3,4,5) - Maybe mirror this so it start closer to 00:37:540 (1)

01:08:946 (5) - This overlap is a bit too perfect on the sliderend

01:20:665 (1,2) - Change these into a 5-note burst

01:26:290 (1,2,3,4,5) - Also here change some of these like you did here 01:01:446 (4,1,2,3,4)
Jean-Michel Jr
Yo !

I think you can remove the tags CookieKivi and Nyu, since his diff isn't listed anymore.

[Easy]

00:22:540 (1) - I think this would be better with a Ctrl+J, so that it's not in the same direction as the previous slider at this location
00:24:883 (2) - Could look better with a more consistent gap if you moved 4 pixels up
00:52:071 (3) - NC maybe ? Could emphasize this important sound
00:56:290 (1,2,3) - I think two sliders on the white ticks with a circle on the 5th one would fit better this part

[Normal]

00:49:727 (4,5,6) - Could be aligned better I think
01:06:133 (6,7) - Blanket could be better
01:29:102 (1,2) - I don't really like the idea of mapping the fade out, but ok I guess

[Hard]

00:14:571 (4,5) - Those sliders could be stacked
00:35:196 (4,5) - I'm not sure if this is intentional, but shouldn't the whistle hitsound be on the 4th circle and not the 5th ?
00:50:196 (5,7) - Maybe a blanket could be cool

Cool kiai !


Sorry I didn't find much... the set looks pretty nice !

Good luck !
Topic Starter
Vovan

Jean-Michel Jr wrote:

Yo !

I think you can remove the tags CookieKivi and Nyu, since his diff isn't listed anymore.Fix


[Easy]

00:22:540 (1) - I think this would be better with a Ctrl+J, so that it's not in the same direction as the previous slider at this location
No change, but I keep this in my mind ^^
00:24:883 (2) - Could look better with a more consistent gap if you moved 4 pixels up
Fix
00:52:071 (3) - NC maybe ? Could emphasize this important sound
I had a lot of issues with these NCs, I'll keep this safe and don't change xD
00:56:290 (1,2,3) - I think two sliders on the white ticks with a circle on the 5th one would fit better this part
fix

[Normal]

00:49:727 (4,5,6) - Could be aligned better I think
01:06:133 (6,7) - Blanket could be better
01:29:102 (1,2) - I don't really like the idea of mapping the fade out, but ok I guess
All fixed !

[Hard]

00:14:571 (4,5) - Those sliders could be stacked
00:35:196 (4,5) - I'm not sure if this is intentional, but shouldn't the whistle hitsound be on the 4th circle and not the 5th ?
00:50:196 (5,7) - Maybe a blanket could be cool
All fixed !
Cool kiai ! ty :3


Sorry I didn't find much... the set looks pretty nice !

Good luck !

gottagof4ast wrote:

M4M

Easy
00:18:790 (1) - If you make the sharp turn at the middle of the slider it fits the music better
Not necessary ^^
00:33:790 (1) - This slider seems really long (longest without reverses) maybe change it to a circle into slider (ex: https://imgur-archive.ppy.sh/errHZ7S.png)
This slider isn't a problem imo
01:24:415 (3) - This slider is different from the previous 2 (01:22:540 (1,2)) and those fit the music better than the longer one used here.
Too repetitive here
Normal
00:33:790 (1) - Just nitpicking but if you angle it a bit more so the sliderend leads into the next slider it plays nicer.
fix
01:01:680 (4,5) - I wouldn't overlap these so much with 00:59:571 (2,1,2)
fix
01:05:430 (4,5) - ^
^
Hard
00:10:585 (6,7) - Maybe change these to a slider.
too confusing with the triple
00:18:321 (4) - Move this one a bit down for more emphasis on the note.
not needed here
00:38:477 (2,3,4,5) - Maybe mirror this so it start closer to 00:37:540 (1)
DS, don't forget ^^
01:08:946 (5) - This overlap is a bit too perfect on the sliderend
??? A bit too perfect ?
01:20:665 (1,2) - Change these into a 5-note burst
nah, there is enough 5 burst in the kiai like that
01:26:290 (1,2,3,4,5) - Also here change some of these like you did here 01:01:446 (4,1,2,3,4)
No, here it is totally different, the burst is really long, and alternating like that is more in an Hyper/Insane diff than a Hard one.
Topic Starter
Vovan
Last changes :

[+] Fixed a blanket in hard diff
[+] Fixed an overlap due to a stack in hard diff too
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