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Muzzy - Draining Atlantic

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Cherry Blossom
Stop crying.
Stop mapping for rank.
Quit osu! and twitter.
Trying to rank always the same thing on the same kind of song, with the same generic mapping style is not interesting.
10 months you said ? that's not long, really, check pending maps and even bubbled ones.
WingSilent
Ne te méprends pas après ce que je vais juste dire.

J'admets que tes maps sont un peu répétitives ces temps-ci, tu devrais essayer de te mapper un set de plusieurs diffs qui ne soient pas un marathon, ni un gros copier/coller et que tu n'ai aucune GD, mais que ce soit un autre style de musique que du DnB, Muzzy et tout le tralala. (Dans le but de varier beaucoup plus ton mapping selon la difficulté)

Certes, ça va te demander un peu plus de temps par contre. ^-^

Essaie quelque chose de vraiment différent, quelque chose où tu puisse te dire Oh, je devrais essayer de changer un peu mon style de mapping, de musique juste pour une fois au moins. Je suis sûr que ça plaira !

Franchement, t'aura rien a perdre si tu y parviens.
Je te donne juste mon ressenti, libre à toi d'agir comme tu le sens pour la suite. o/
Topic Starter
Secretpipe
lol CB throwin' salt on my maps
You gotta admit that you have a serious problem toward me lo.

Izu aswell , cette chanson a beau être l'une des plus répétitives , je m'en fiche de l'opinion que vous donnez dessus , j'map seulement pour moi-même ; moi qui pensait que t'avais compris aha.

nice bois

Edit : Lumi , j'map du Muzzy de la dnb ou n'importe quel truc similaire pour moi même et pas pour vous lol
J'vais pas faire de sets on request et c'est pas aujourd'hui que ça va changer lol
Topic Starter
Secretpipe

[ Izu ] wrote:

Plz tu chiale parce qu'après un seul petit mois t'as pas de bubble, tu sais a quel point il y a énormément de map beaucoup plus intéressante et "original" que la tienne et qui non pas encore etais check par un seul BN parceque que ce sont de nouveau/inconnu mappeur ? Tu t'appelles pas Monstrata tu peux pas rank toute tes map en 2 semaine en mappant de 1 toujours le même genre de musique (et toujour du 175 bpm) et de 2 toujours le même style de mapping. J'ai jouer absolument toute tes map Muzzy (et tes anciennes maps et verdict ! Bah j'ai l'impression de jouer toujours la même chose (t'étais mieux avant), donc moi random shitmappeur et joueur nul a chié je te conseille de prendre plus de temps pour mapper tes map et pas pondre un ctrl+c ctrl+v de toute tes Muzzy et de mettre 3 heures pour finaliser la copie et chialer pour qu'on te bubble ta map alors qu'elle n'intéresse personne (a part une dizaine de joueurs HDHR qui vont la 1st try pour gagner 3 pp)

PS: c'est cru comme ça mais ça impute uniquement le mappeur que tu es, pas la personne

PS2: stop faire l'AW de partout (la ça impute ta personne par contre :/)

Cya

Bon écoute j'ai rien de mal contre toi Izu mais j'vais juste clarifier la situation parce que m'jeter du sel sans aucune raison c'est con

1/ "Tu t'appelles pas Monstrata tu peux pas rank toute tes map en 2 semaine en mappant de 1 toujours le même genre de musique (et toujour du 175 bpm) et de 2 toujours le même style de mapping"
→ Je rank pas de map toute les deux semaines. Je map le même genre de musique what's wrong ? J'aime la DnB that's it! If you don't like it , don't play it!
→De plus , j'peux vraiment pas produire quelque chose de vraiment original quand t'as un chorus de 3min45 qui est EXACTEMENT pareil et qui follow la même mélodie. Aussi , le fait de map toujours le même style de musique avec le même style de mappin' doesn't mean you can't rank maps lol

2/ "J'ai jouer absolument toute tes map Muzzy (et tes anciennes maps et verdict ! Bah j'ai l'impression de jouer toujours la même chose (t'étais mieux avant), donc moi random shitmappeur et joueur nul a chié je te conseille de prendre plus de temps pour mapper tes map et pas pondre un ctrl+c ctrl+v de toute tes Muzzy et de mettre 3 heures pour finaliser la copie et chialer pour qu'on te bubble ta map alors qu'elle n'intéresse personne (a part une dizaine de joueurs HDHR qui vont la 1st try pour gagner 3 pp)"

Tant de choses à dire ici, tu me surprend un peu Izu cette fois çi.
→Je n'ai jamais utilisé la commande Ctrl+c / Ctrl+V si ça t'intéresse et once again , cette chanson est très répétitive et si tu perçois pas l'atmosphère que j'ai essayé de créer , deal w/ it! De plus , je ne finis pas mes maps en 3h , je prend plusieurs semaines et si c'est pour que tu me dises "Wah 3/4 semaines pour pondre un truc a chier?" don't play it then.
→"intéresse personne" Mais pourquoi tu me dis ça sérieux? xD On dirait juste un discours de haineux genre "ta map elle pue ^^ la mienne est la meilleure"
Once again and again , je map pour moi même après quand des personnes la jouent et qu'ils l'aiment bien ça me fait plaisir et si tu fais référence aux joueurs HDHR qui tryhard , that's none of my business lol , je ne joue pas a osu , j'suis 80k et je m'en bat les reins ! xD


Voila tout ça pour dire que okay j'ai et je critique encore le système de rankin' mais c'pas la peine de me faire chier sur le fait que je me plaigne , y en a des centaines de personnes qui trouvent ça chiant et j'pourrais te sortir un bunch of examples mais j'ai pas que ça faire et c'est mes affaires!
Topic Starter
Secretpipe
Bon un 3ème post parce que here we go

May have disappointed people in that thread and I apologize for that but I sincerly meant my words.
Might grave this
Kurai
:lol:
Kurai
unlocked
behave please
Topic Starter
Secretpipe
Thank you! ♥

Let's find the last bn I guess~
Monstrata
Rebubbling since there was some discussion done on the map, as well as changes after Bonsai's mod. This is #1 again.
Topic Starter
Secretpipe
Thanks a lot!
Zerss
You should find a QAT to move this into pending tho
Vivyanne
since when do marathons move to pending
never seen that tbh
Zerss
i asked people -since i don't do often marathons-, they told me that huh
Frim4503
you can move marathon map when it change to bub.
Lemur
Secrethype! Please never stop mapping DnB ♥
Strategas
02:52:878 (1) - lacks emphasis considering how important this note is

03:05:906 (4,5,6,7,8) - curve kinda sux, can look much more round

03:44:992 (1,2) - if you're suddenly using 1/1 gaps like this it's much better to indicate with stacking or something, because easy to misinterpret as 1/2 gap when you had this spacing for the snare emphasis most of the map. 03:55:963 (1,2) - this one is fine because spacing is clearly much larger than usual

03:49:792 (4,5,6,7,8) - what's with your curves lo, just use slider to stream converter to make them look more neat

04:03:678 (5,6) - hey calm down buddy, what with this fullscreen jump

04:48:935 (4) - move more up so that it would have more similar distance between objects, if I sound dumb just try moving at x440 y6 and see that it looks better

05:04:020 (5,6) - kinda harsh flow here into this really huge jump here too, can nerf the jump and make the flow into slider easier

05:16:535 (6) - feels too big aswell

05:23:220 (5,6) - flow :( no real reason to make it so harsh when nothing really changes here

great song choice
Topic Starter
Secretpipe

Strategas wrote:

02:52:878 (1) - lacks emphasis considering how important this note is buffed the spacing there

03:05:906 (4,5,6,7,8) - curve kinda sux, can look much more round fix'd

03:44:992 (1,2) - if you're suddenly using 1/1 gaps like this it's much better to indicate with stacking or something, because easy to misinterpret as 1/2 gap when you had this spacing for the snare emphasis most of the map. 03:55:963 (1,2) - this one is fine because spacing is clearly much larger than usual you're right! decided to stack it!

03:49:792 (4,5,6,7,8) - what's with your curves lo, just use slider to stream converter to make them look more neat xd you're nazi!!!1 fixed!

04:03:678 (5,6) - hey calm down buddy, what with this fullscreen jump imo it's slightly harder as the followin' jumps but i reduced the spacin' ( a bit )

04:48:935 (4) - move more up so that it would have more similar distance between objects, if I sound dumb just try moving at x440 y6 and see that it looks better fixed but i did y11 instead :D

05:04:020 (5,6) - kinda harsh flow here into this really huge jump here too, can nerf the jump and make the flow into slider easier I can't see what's wrong with the flow here tbh ;_; But I reduced the jump a lil bit anyway

05:16:535 (6) - feels too big aswell crescendo diff! the diff spike is harder

05:23:220 (5,6) - flow :( no real reason to make it so harsh when nothing really changes here well alright fixed

great song choice thanks!
Thank you Strategas for the useful mod!
I don't know if that's pretty much ready for a second bubble but that's up to you!
Strategas
atlantic drain
Topic Starter
Secretpipe
Thanks for the second bubble dnb brother! \~.~\

Let's find the last bn :D
Topic Starter
Secretpipe
Waitin' for alacat \o3o/
alacat
Boom
Pachiru
This map gave me a boner
GG Secretbb
Cerulean Veyron
One of the astonishing storyboard I've seen so far ;u; ily Zerss

Good job, pipe!
Topic Starter
Secretpipe
Waaaaaah !

Thanks alacat ♥
Zerss
nice :33

Cerulean Veyron wrote:

ily Zerss
mehto, thx~
VINXIS
hp drain
C00L
Congratz pipe \:D/ well deserved on another masterpiece
RyoKazuka
gratz
meii18
Hey Secretpipe! Congrats on getting your map qualified but I have some concerns to tell you about.

[Don't forget me.]
  1. 01:46:020(1,1)- I am aware of this questionable jump let's say because this objects have a slow SV change while the speed starts to increase from 01:47:563(1)- which is possible to give low chances to aim the next note properly.Why don't you use the same spacing as you did for other objects from this section with 'Far away' lyrics? * I mean 1.50x DS :P* The player will be able to aim the next note in time.
  2. 02:03:506(1,2)- ; 02:06:249(1,2)- Really weird to see these as extended sliders *I mean seeing them ending on 1/4*.From 02:08:992(1,2)-, you started to end the first extended slider on 1/1 and the second one on 1/2.To be honest, these two first measures which their extended sliders are ending on 1/4 tick doesn't fit really well the melody.I suggest to snap the sliders like in this picture for example http://puu.sh/rgTUw/7acb0b0e87.jpg for the sake consistency in this section.
  3. About SB, you can place the star in centre like in this picture http://puu.sh/rgU2i/c91e81c816.png but if you want to look like this in-game, you have to move the star to 315|261 in design section.Just my suggestion.
  4. For SB lyrics, I think 'coz' from 'coz I can walk on water' is 'cuz' after I searched after lyrics of this song http://genius.com/Muzzy-draining-atlantic-lyrics http://www.lyricsbox.com/muzzy-draining-atlantic-lyrics-8n4wxhs.html there are many websites which are saying that 'coz' is actually 'cuz' so I think you have to recheck again the lyrics.
Throwing my 2 cents.Good Luck!
Topic Starter
Secretpipe

ByBy wrote:

Hey Secretpipe! Congrats on getting your map qualified but I have some concerns to tell you about. hey you tryin to be a qat or so ? lo

[Don't forget me.]
  1. 01:46:020(1,1)- I am aware of this questionable jump let's say because this objects have a slow SV change while the speed starts to increase from 01:47:563(1)- which is possible to give low chances to aim the next note properly.Why don't you use the same spacing as you did for other objects from this section with 'Far away' lyrics? * I mean 1.50x DS :P* The player will be able to aim the next note in time. Every jump were made on tha part on purpose and if you wondered why that jump was questionable , take a deep look at the whole part , you'll get the meaning of it! I'm also 85k and i can completly sightread it lol
  2. 02:03:506(1,2)- ; 02:06:249(1,2)- Really weird to see these as extended sliders *I mean seeing them ending on 1/4*.From 02:08:992(1,2)-, you started to end the first extended slider on 1/1 and the second one on 1/2.To be honest, these two first measures which their extended sliders are ending on 1/4 tick doesn't fit really well the melody.I suggest to snap the sliders like in this picture for example http://puu.sh/rgTUw/7acb0b0e87.jpg for the sake consistency in this section. Did you take a second listen? Because these sliders are clearly consistent with the following sliders (02:06:249 (1,2,3) - for example) Also , you're not wrong but that's just an idea and imo , I'd rather make 5/4 sliders instead of 4/4 ones!
  3. About SB, you can place the star in centre like in this picture http://puu.sh/rgU2i/c91e81c816.png but if you want to look like this in-game, you have to move the star to 315|261 in design section.Just my suggestion. It's just a star,puttin' it in the absolut centre wouldn't change anything lol , the star is just here to absorb that star dust just this
  4. For SB lyrics, I think 'coz' from 'coz I can walk on water' is 'cuz' after I searched after lyrics of this song http://genius.com/Muzzy-draining-atlantic-lyrics http://www.lyricsbox.com/muzzy-draining-atlantic-lyrics-8n4wxhs.html there are many websites which are saying that 'coz' is actually 'cuz' so I think you have to recheck again the lyrics. It's just a way of talkin', you can either say bro , bruh or bruv so yeah , coz isn't that bad actually and there's no exact lyrics btw :)
Throwing my 2 cents.Good Luck!
thanks for your modding
Lasse
combo colors following each other are supposed to be clearly distinguishable, which doesn't seem to be the case here (or maybe it's just my monitor settings?). they look extremely similar to me

also http://i.imgur.com/kSvednb.jpg
03:14:820 (1,1) - 03:36:763 (1,1) -
I remeber telling you about that when you asked me to bubble this again and you said you would change it -__ _ -
Topic Starter
Secretpipe
That's weird since you said you'd never post / help me again since that pissed u off lol.

This is normal since I told you I wanted to have two grey combo colours ( or that wasn't you i don't know)
I added two grey colours so I could manage to get two consecutives combos in grey (with the nc enabled)

also , about that i can't remember it but that's fine imo

Thanks for your imput!

>salt

yeah I'm scared about that but please i don't want any others bn/people "trashing" me here thanks.
Doyak
The purpose of NC is to distinguish patterns and give proper emphasis (and the HP drain), but this is not pretty much distinguishable, so you lose the purpose of NC anyway. If you want two grey colors consecutively, at least using a darker/lighter grey set would make it nice.
Topic Starter
Secretpipe
That could be an interesting idea but there's no such bad things as havin two similar grey combo colours for now!

(i love how the bns are in the thread now , couldnt find them when i was seekin' dem :c)
vipto

Secretpipe wrote:

That could be an interesting idea but there's no such bad things as havin two similar grey combo colours for now!

(i love how the bns are in the thread now , couldnt find them when i was seekin' dem :c)
Doyak literally explained to you why it's bad.
Monstrata
They seem alright to me with the regular background. Perhaps with the sb dim the contrast between the two colors becomes less apparent, but you lose a bit of readability by enabling storyboard regardless, considering all the effects on this sb xD. With the regular bg as the reference, it's fine for me.
Topic Starter
Secretpipe
I meant that for the sb yeah lol

(i'm saying that since decades loooool)
DeletedUser_4329079
grats!
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